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INSTALLATION GUIDE
OSX: 4 EASY STEPS
1) Download the installer files, place them on desktop, unzip there the files.
2) Place the Folder VrayBridge into the plugins folder in the Cinema4d
folder. Make sure the folder is not nested due to unzipping (not
VrayBridge/VrayBridge/...)
4) Place the key file VrayBridge.key you got per email into the Cinema4D
folder.
You can now start Cinema4d and Vray should be visible in the render
settings.
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If not please look into the Cinema4d console window if there is an key error.
Make sure you dont have mixed up temporal and permanent
C4d serials. Sometimes it might be needed to reset the Permissions on the
Cinema4d folder: right click on the cinema4d folder, choose get info and
see that all permissions are to read and write. (enter your user password if
needed) Activate the option apply to enclosed items.
VRAYFORC4D
3) Right Click (or control right click) on the Cinema4d.app icon and choose
show package command . in the package go to Content/MacOS/ folder
and copy the 3 .dylib files from VrayLibs.zip into MacOS Folder.
The points above explain all needed and all possible things you might need to install V-ray on Cinema4d. If you still
need help for installation email us to office@vrayforc4d.com for support. we will guide you then through the
installation.
VRAYFORC4D
You can now start Cinema4d and V-Ray should be visible in the render settings.
If not please look into the Cinema4d console window if there is an key error. Make sure you dont have mixed up
temporal and permanent C4d serials. Sometimes it might be needed to also install the Microsoft NET 4 framework,
and also make sure to really get ALL Microsoft updates. This might need several restarts until Microsoft finds all.
And also the complete rewrite of the V-Ray integration is now finished to be fully .vrscene compatible, which is
a big and important step for many future features and it finally overcomes some older limitations.
You simple use and normal c4d instance or mograph cloner or any plugin that supports the feature render
instance and vray will automatically generate real V-Ray proxies of it. It does this in direct passing the data to
the V-ray core without the need of local disk files (disk I/O is slow), hereby through a special process it doesn't
take more ram as the old proxies but in fact even less. so you can scatter even more and faster.
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It is the first version that features the final V-Ray 2.0 sdk core inside, which brings even more speed and
enhancements in many parts of the engine.
The new Proxy 2 feature does in fact change the way one
works with in c4d and V-Ray, it combines easy of use of C4D
with the speed and power of V-ray. You can scatter now even
more and faster, just proxy any thing that repeats in a scene
now in few clicks, with an unbeaten workflow and speed.
3) Vray Fast Fur/Hair generator Engine: This new feature is
in the plugins menu of V-ray. it enables easy and fast
geometry generation of fibers, grass, fur and hair. As V-Ray
likes many polygons it can render this at unbeaten speed and
therefore integrated. In additions it can be also used to be
scattered with new proxy2 feature to generated fields of grass
p.e. Fast Fur fibers can be also animated, combed or moving
according to wind generators.
Users of C4D versions without MAXON hair therefore now
also are able to generate fur and hairs. But also for users of
Maxon hair will benefits as it is easy and fast to use and
render, perfect for grass or fur like hair. (the Vray Fast Fur is
based on Renato Tarabellas well known Fast Fur tools)
4) small but beautiful: GI multiplier per object
You can now set an multiplier on per object basis to control the GI quality, simply raise or lower the GI
subdivision of IR or DMC. this can dramatically speed up and tune rendering for still and animation
5) New and More GI presets, Point and shoot modes:
Just choose and use, this was the theme of the new 1.2.6 Gi presets.
As we see many users have been overwhelmed by the many possibilities V-Ray offers, we decided to go one step
further with the presets and eliminate the need to go into GI details at all for 99% of the usual Jobs at all:
the 00A preset is the new default, a new, very fast but at the same time very high quality preset. it will
be the first choice for a wide range of works. only scenes with very detailed big surfaces like 3d grass
will not be efficient with this. all normal indoor and outdoor scenes will be amazing fast and show
nicer detail as many high quality slow classic setups. Works good for Camera animation (multiframe
incremental mode)
the 00B
preset
is a so called physical based setup (brute force/DMC based). it has the big advantage
By Trenz
Pruca
that you have zero setup also here and all you control is the graininess via the AA DMC. This V-Ray
version is many times faster in almost all real world scenes than similar other approaches, still
delivering better light and quality (due to the more advanced V-ray Lightcache GI), and can be even
used even in indoor rendering at amazing great speed without the limitations such renderers normal
have. It is one of our favorite setups given the now popular physical, a bit grainy but beautiful look.
A nice bonus is that real DOF/MB comes free with it with no longer render time(!) than without.
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there are now several point and shoot modes, which you can choose and they will most likely render your
scene just fine without loosing any brain cell to GI. additionally we also added animation capable ready to use
presets where you only have to enter your save and load paths for the saved GI. Of course there are also
animations modes that need no caching at all (BR-LC /DMC_LC)
the 00C preset : The 00B preset can be already used for more simple animation setups, this 00C setup
is also suitable for complex and difficult animated scenes. Again here, no to minimal setup needed
(only simple subdivision setting), No Gi pre caching.
00D: a variant of the above for outdoors only, can be also used for animations
01-07 classic IR-LC settings for different purposes, which can be used for in and outdoors. for
interiors the hemispherical subdivision in IR usually should be raised to a value between 70-140)
08-14 classic IR-BR(DMC) setups, suitable for outdoors, the 01-17 will most likely suit more though in
all cases.
15-17 classic BR(DMC)-LC setups, for still and animations, here you control the grain via min/max
AA and threshold, usually 1x/16x thr.: 0.005, for animation you most likely only raise the LC
subdivision to a value of 1250-2500 depending on complexity. DOF is free here also, can be very fast
on complex scenes. No prechache GI.
18-19 classic pure DMC setup (BR-BR), can be amazing nice and fast for outdoor rendering, also
animation capable, no GI settings needed, only quality via subdivision is set.
20-22 LC-LC pure lightcache: most time used for very fast previews. the PPT mode is a fully unbiased
real physical mode. this is very nice to be used in IRR.
for productions is better to use and BR_LC or the 00B/
C modes
23-24 stefan presets i use myself for different purposes
and image resolutions. Some also read to use (object)
animations presets where you only set the save and load
paths. you see them as they come always in 2 sets (a,b),
where a is the prepass, and b the final render pass.
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36 similar
to 00C, slightly more
optimized, can be
used for simple to medium complex animations.
Hint: Please note that ALL IR-lC or IR-BR based modes can be
used for the multiframe incremental camera animations mode
which is extremely fast and cannot flicker by definition (is fully
baked GI).
VRAYFORC4D
VRAYFORC4D
BRDF MATERIALS FOR REAL PHYSICAL BASED RENDERING - FREE FOR ALL USERS
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VRAYFORC4D
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