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2000 Pts - Imperial Guard

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WS

BS

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Save Cost

HQ: Company Command Squad (7 , 180 pts)


Company Command 4
3
4
3
3
1
3
1
7
4+
180
Squad Infantry; Frag Grenades; Close Combat Weapon (x4); Lasgun (x4); Carapace Armour;
Krak Grenades; Regimental Standard; Vox Caster; Officer of the Fleet
Company Commander

1
4
4
3
3
3
3
3/4
9
4+/5(i)
[26]
Frag Grenades; Refractor Field; Laspistol; Close Combat Weapon; Carapace Armour;
Krak Grenades; Senior Officer
Officer of the Fleet 1
3
4
3
3
1
3
1/2
7
4+
[30]
Frag Grenades; Close Combat Weapon; Laspistol; Carapace Armour; Krak Grenades;
Intercept Reserves
Chimera 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 HP: 3
[55]
Vehicle (Tank, Transport); Heavy Bolter; Searchlight; Smoke Launchers; Turret MultiLaser; Amphibious; Mobile Command Vehicle

Troops: Veteran Squad (10 , 150 pts)


Veteran Squad 9
3
4
3
3
1
3
1
7
5+
150
Infantry; Flak Armour; Frag Grenades; Krak Grenades; Close Combat Weapon (x9);
Lasgun (x7); Meltagun (x1); Plasma gun (x1); Gunnery Sergeant Harker
Gunnery Sergeant Harker 1
4
4
4
3
1
3
2
8
5+
[55]
'Payback' (Heavy Bolter); Close Combat Weapon; Flak Armour; Frag Grenades; Krak
Grenades; Catachan Devils; Feel No Pain; Relentless
Troops: Veteran Squad (10 , 185 pts)
Veteran Squad 9
3
4
3
3
1
3
1
7
4+
185
Infantry; Carapace Armour; Frag Grenades; Krak Grenades; Close Combat Weapon
(x9); Lasgun (x7); Meltagun (x1); Plasma gun (x1); Sergeant Bastonne; Grenadiers
Sergeant Bastonne 1
4
4
3
3
1
3
2/3
10
4+
[60]
Never Give Up, Never Surrender!; Carapace Armour; Frag Grenades; Hot-shot Laspistol;
Krak Grenades; Power Sword; Carapace Armour; It's Up to Us, Lads

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Name

Grp

WS

BS

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Save Cost

Troops: Infantry Platoon (48 , 400 pts)


Infantry Platoon 1
400
Platoon Command Squad 4
3
3
3
3
1
3
1
7
5+
[100]
Infantry; Flak Armour; Frag Grenades; Close Combat Weapon (x4); Lasgun (x2);
Meltagun (x1); Plasma gun (x1)
Commissar 1
4
4
3
3
1
3
2/3
9
5+
[45]
Flak Armour; Frag Grenades; Bolt Pistol; Power Weapon; Summary Execution; Stubborn
Platoon Commander
Infantry Squad

Commissar

Sergeant
Infantry Squad

Commissar

Sergeant
Infantry Squad

Sergeant
Infantry Squad

Sergeant

1
4
4
3
3
1
3
2/3
8
5+
[6]
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Junior Officer
9
3
3
3
3
1
3
1
7
5+
[100]
Infantry; Frag Grenades; Close Combat Weapon (x9); Flak Armour; Lasgun (x8); Krak
Grenades; Flamer (x1); Commissar; Combined Squad
1
4
4
3
3
1
3
2/3
9
5+
[35]
Flak Armour; Frag Grenades; Bolt Pistol; Close Combat Weapon; Krak Grenades;
Summary Execution; Stubborn
1
3
3
3
3
1
3
2/3
8
5+
[5]
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Krak Grenades
9
3
3
3
3
1
3
1
7
5+
[100]
Infantry; Frag Grenades; Close Combat Weapon (x9); Flak Armour; Lasgun (x8); Krak
Grenades; Flamer (x1); Commissar; Combined Squad
1
4
4
3
3
1
3
2/3
9
5+
[35]
Flak Armour; Frag Grenades; Bolt Pistol; Close Combat Weapon; Krak Grenades;
Summary Execution; Stubborn
1
3
3
3
3
1
3
2/3
8
5+
[5]
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Krak Grenades
9
3
3
3
3
1
3
1
7
5+
[50]
Infantry; Frag Grenades; Close Combat Weapon (x9); Flak Armour; Lasgun (x9);
Combined Squad
1
3
3
3
3
1
3
2/3
8
5+
[5]
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9
3
3
3
3
1
3
1
7
5+
[50]
Infantry; Frag Grenades; Close Combat Weapon (x9); Flak Armour; Lasgun (x9);
Combined Squad
1
3
3
3
3
1
3
2/3
8
5+
[5]
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon

Heavy Support: Ordnance Battery (2 , 250 pts)


Ordnance Battery 1
250
Basilisk 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 HP: 3
[125]
Vehicle (Open-topped, Tank); Earthshaker Cannon; Heavy Bolter; Searchlight; Smoke
Launchers
Basilisk 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 HP: 3
[125]
Vehicle (Open-topped, Tank); Earthshaker Cannon; Heavy Bolter; Searchlight; Smoke
Launchers
Heavy Support: Hydra Flak Tank Battery (2 , 150 pts)
Hydra Flak Tank Battery 1
150
Hydra Flak Tank 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 HP: 3
[75]
Vehicle (Tank); Auto-targeting System; Heavy Bolter; Searchlight; Smoke Launchers;
Twin-Linked Hydra Autocannons (x2)
Hydra Flak Tank 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 HP: 3
[75]
Vehicle (Tank); Auto-targeting System; Heavy Bolter; Searchlight; Smoke Launchers;
Twin-Linked Hydra Autocannons (x2)
Heavy Support: Manticore Rocket Launcher (1 , 160 pts)
Manticore Rocket Launcher 1 Grp:
160
BS: 3 FA: 12 SA: 10 RA: 10 HP: 3
Vehicle (Tank); Storm Eagle Rockets; Heavy Bolter; Searchlight; Smoke Launchers;
Limited Ammunition
Fast Attack: Hellhound Squadron (2 , 260 pts)
Hellhound Squadron 1
Hellhound 1 Grp: BS: 3 FA: 12 SA: 12 RA: 10 HP: 3
Inferno Cannon; Heavy Flamer; Vehicle (Fast, Tank)
Bane Wolf 1 Grp: BS: 3 FA: 12 SA: 12 RA: 10 HP: 3
Chem Cannon; Heavy Flamer; Vehicle (Fast, Tank)

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260
[130]
[130]

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Save Cost

Fast Attack: Vendetta Gunship Squadron (1 , 130 pts)


Vendetta Gunship Squadron 1
130
Deep Strike; Grav Chute Insertion; Scout
Vendetta 1 Grp: BS: 3 FA: 12 SA: 12 RA: 10 HP: 3
[130]
Transport Capacity: 12 Models; Vehicle (Flyer w/Hover mode, Transport); Extra Armor;
Searchlight; Twin-linked Lascannon (x3)
Elite: Storm Trooper Squad (5 , 85 pts)
Storm Trooper Squad 4
3
4
3
3
1
3
1/2
7
4+
85
Infantry; Carapace Armour; Frag Grenades; Krak Grenades; Close Combat Weapon
(x4); Hot-shot Lasgun (x4); Hot-shot Laspistol (x4); Special Operations: Before
deployment select one of the following Doctrines for the unit: Airborne Assault, Behind
Enemy Lines or Reconnaissance.
Storm Trooper Sergeant

: Aegis Defence Lines (1 , 50 pts)


Aegis Defence Lines

1
3
4
3
3
1
3
2/3
8
4+
[0]
Carapace Armour; Close Combat Weapon; Frag Grenades; Hot-shot Lasgun (x1); Hotshot Laspistol (x1); Krak Grenades
1
Battlefield Debris (Defence Lines)

50
Total Cost:

2000

Option Footnotes
Doctrines
Re-roll scatter dice when the unit Deep Strikes (see C: IG, pg. 46).
Grants the unit Infiltrate and the unit's weapons count as pinning the first time it fires (see C: IG, pg.
46).
Grenadiers
Squad replaces its Flak Armour with Carapace Armour.
Reconnaissance
Grants the unit Scouts and Move Through Cover (see C: IG, pg. 46).
Orders
Bring It Down!
Choose one enemy unit, the weapons the ordered unit fires at this unit count as twin-linked (see C:IG,
pg. 30).
Fire on my Target!
Choose one enemy unit, successful cover saves against firing by the ordered unit at this unit must be rerolled (see C:IG, pg. 30).
First Rank, FIRE! Second Lasguns in the ordered unit have plus 1 shots, so 3 at up to 12" and 2 at up to 24" with normal Rapid
Rank, FIRE!
Fire restrictions (see C:IG, pg. 36).
Get Back in the Fight!
The ordered unit immediately regroups or returns to normal. It may shoot and assault normally (see C:
IG, pg. 30).
Incoming!
The ordered unit may immediately go to ground, with an additional +1 bonus to cover saves (see C:IG,
pg. 36).
Move! Move! Move!
The ordered unit immediately runs, rolling three dice and choosing the highest (see C:IG, pg. 36).
Special Rules
Amphibious
Ignores water features (see C: IG, pg. 39).
Catachan Devils
Harker and his squad have Infiltrate, Move Through Cover and Stealth (see C: IG, pg. 62).
Combined Squad
Infantry squads may combine during deployment (see C:IG, pg. 37).
Deep Strike
Deep Strike (see WH40k, pg. 36).
Feel No Pain
Feel No Pain (see WH40k, pg. 35).
Grav Chute Insertion
Special passenger deployment (see C:IG, pg. 56).
Infiltrate
Infiltrate (see WH40k, pg. 38).
Intercept Reserves
-1 to enemy Reserve rolls and enemy units can be made to re-roll sides when outflanking (see C:IG, pg.
31).
It's Up to Us, Lads
After the last officer's orders, Bastonne can attempt one order to his squad: Bring It Down!, Fire on my
Target!, First Rank, FIRE! Second Rank, FIRE! or Move! Move! Move! (see C: IG, pg. 59).
Junior Officer
The Junior Officer may issue 1 order per turn with a 6" command radius: First Rank, FIRE! Second
Rank, FIRE!, Incoming! and Move! Move! Move! (see C:IG, pg. 36).
Limited Ammunition
May only fire four times (see C: IG, pg. 54).
Mobile Command
Embarked Officers may still issue orders (see C: IG, pg. 39).
Vehicle
Move Through Cover
Move Through Cover (see WH40k, pg. 40).
Never Give Up, Never
Bastonne and his squad may always regroup (see C:IG, pg. 59).
Surrender!
Relentless
Relentless (see WH40k, pg. 41).
Scout
Reserves (see WH40k, pg. 41).
Senior Officer
The Senior Officer may issue 2 orders per turn with a 12" command radius: Bring it Down, Fire on my
Target!, Get Back in the Fight!, First Rank, FIRE! Second Rank, FIRE!, Incoming! and Move! Move!
Move! (see C:IG, pg. 30).
Airborne Assault
Behind Enemy Lines

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Stealth
Stubborn
Summary Execution

Battlefield Debris
(Defence Lines)
Infantry
Vehicle (Fast, Tank)
Vehicle (Flyer w/Hover
mode, Transport)
Vehicle (Open-topped,
Tank)
Vehicle (Tank)
Vehicle (Tank,
Transport)

Stealth (see WH40k, pg. 42).


Stubborn (see WH40k, pg. 43).
If Morale if failed, remove the highest Ld model, other than the Commissar, and re-roll (see C: IG, pg.
32).
Terrain Type
Battlefield Debris (Defence Lines) (See WH40K, pg. 104-105)
Unit Type
Infantry (see WH40k, pg. 44).
Vehicle (Fast, Tank) (see WH40k, pgs. 83, 85-86).
Vehicle (Flyer w/Hover mode, Transport) (see WH40k, pgs. 80-81)
Vehicle (Open-topped, Tank) (see WH40k, pgs. 82, 85-86).
Vehicle (Tank) (see WH40k, pg. 85-86).
Vehicle (Tank, Transport) (see WH40k, pg. 78-80, 85-86).

Wargear
'Payback' (Heavy Bolter) Range 36"; S5; AP4; Heavy 3.
Auto-targeting System
Skimmers cannot claim the cover save from moving flat out against shots fired by the Hydra. Bikes
cannot claim the cover save due to turbo-boosting against shots fired by the Hydra (see C:IG, pg. 51).
Bolt Pistol
Range 12"; S 4; AP 5; Pistol.
Carapace Armour
Confers a 4+ Armour Save.
Chem Cannon
Template; S1; AP3; Heavy 1, Poisoned (2+) (see C:IG, pg 50).
Close Combat Weapon
If used with another close combat weapon, +1 attack in close combat.
Earthshaker Cannon
36" to 240" Range; S9; AP3; Ordnance Barrage 1, Large Blast.
Extra Armor
(see WH40k, pg. 87).
Flak Armour
Confers a 5+ Armour Save.
Flamer
Template; S 4; AP 5; Assault 1.
Frag Grenades
Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K
5E).
Heavy Bolter
Range 36"; S5; AP4; Heavy 3.
Heavy Flamer
Template; S 5; AP 4; Assault 1.
Hot-shot Lasgun
18" Range; S3; AP3; Rapid Fire.
Hot-shot Laspistol
6" Range; S3; AP3; Pistol
Inferno Cannon
Template*; S6; AP4; Heavy 1 (*12" Range, see C:IG, pg 50).
Krak Grenades
Range 8"; S 6; AP 4; Assault 1.
Lasgun
Range: 24"; S 3; AP -; Rapid Fire.
Laspistol
Range: 12"; S 3; AP -; Pistol.
Meltagun
Range 12"; S 8; AP 1; Assault 1, Melta.
Plasma gun
Range 24"; S 7; AP 2; Rapid Fire, Gets Hot!
Power Sword
S User; AP 3; Melee.
Power Weapon
S User; AP 3; Melee.
Refractor Field
Confers a 5+ Invulnerable save (see C:IG, pg. 35).
Regimental Standard
Counts as scoring one additional wound for purposes of close combat results. Any friendly units within
12" re-roll failed Morale and Pinning tests (see C:IG, pp. 71).
Searchlight
(see WH40k, pg. 87).
Smoke Launchers
(see WH40k, pg. 87).
Storm Eagle Rockets
24" to 120" Range; S10; AP4; Ordnance Barrage D3, Large Blast.
Turret Multi-Laser
Range: 36"; S 6; AP -; Heavy 3.
Twin-Linked Hydra
72" Range; S7; AP4; Heavy 2, Twin-linked.
Autocannons
Twin-linked Lascannon 48" Range; S9; AP2; Heavy 1 Linked
Vox Caster
If an officer is attempting to issue an order to a friendly unit and both the officer's Command Squad and
the chosen unit contain a model with a vox caster, the Leadership test to see if the order has been
understood can be re-rolled if failed (see C:IG, pg. 71).
Validation Report
c-1. File Version: 1.01 For Bug Reports/www.ab40k.org; 1. Guard Regiments: Imperial Guard (5th); b-1. Roster Options: Named
or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle Brothers
Roster satisfies all enforced validation rules
Roster Statistics
% HQ: 9
Faith Points: 0
% Elite: 4.3
% Troops: 36.8
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% Fast: 19.5
% Heavy: 28
% Fortification: 2.5
% Wargear: 0
Model Count: 89
Files version: 1.01
Group

Min
1
0
2
0
0
0

Max
2
3
6
3
3
1

Used
1
1
3
2
3
1

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!