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Flipamathic Flip Arithmetic Intelligence Simulation with Lazarus

Renata S. Suprayogi
Anthony Kusuma
SMA Santa Maria, grade 12
Surabaya

Mathematics
renatassuprayogi@gmail.com
Ruslan,S.Kom
Anton Kristanto

INTRODUCTION
Intelligence in logic and mathematic is one of 8 multiple intelligence. Logic and mathematic is a
fundamental basic for science studies and information and technology. By learning logic and
mathematic, we can understood the science studies better and we can also understand the basic
of making a program. But, the practice of improving logic and mathematic intelligence is often
seen as a boring activity. Based on this problem, we made a game to hel student improve their
logic and mathematic intelligence.
METHOD AND EXPERIMENT DESIGN
On this research, we used analysis method on determining which calculation method is the best
to determine the level of students intelligence in mathematics. We made a game based on logic
and mathematics intelligence as a game for practicing and improving students logic and
mathematic intelligence.
RESULTS AND ANALYSIS
The result of this research is the program is fun and this program can help student improve their
logic and mathematic intelligence.
This program has some advantages, which is fun and effective as a learning alternative. This
programs difficulty level can be set by the user and can be increased from time to time in order
to improve logic and mathematic skill.
However, this program also has a disadvantage. This programs level is limited only up to 20
level. If user already master the 20th level, then user cannot improve anymore by using this
program. The difficulty in increasing logic and mathematic intelligence is, student need to
practice with harder problem each time they make an improvement. This require a lot of
difficulty level and wide range of problems.
CONCLUSION AND RECOMMENDATION
After did this research and made this program, made 3 games for improving students' logic and
mathematic intelligence. Those are arithmethic, flip, and 24. Beside that, this program easy to
access by anyone specially for senior high school students who want to improve their logic and
mathematic intelligence. User can use this program on their computer.
REFERENCES
1. Gardner, Howard. Frames of Mind: the Theory of Multiple Intelligences.1983
2. Beck, Mathias and Ross Geoghegan. The Art of Proof :Basic Training for Deeper
Mathematics.2010

SURAT PERNYATAAN
_______________________________________________________________
Yang bertanda tangan di bawah ini :
No
1.
2.

Nama
Renata S. Suprayogi
Anthony Kusuma

Kelas
XII BHS
XII IPA 3

No Induk
13853
13803

Bahwa Makalah dengan judul Flipamathic Flip Arithmethic Intelligence Simulation with
Lazarus merupakan karya yang dibuat sendiri yang dilakukan di SMA Santa Maria Surabaya.
Karya ini dibuat dalam rangka keikutsertaan dalam Lomba Peneliti Belia Surabaya 2014.
Demikian surat pernyataan ini dibuat dengan benar dan bisa menjadi bahan pertimbangan untuk
lolos Final dan mengikuti kegiatan ICYS 2015 dan APYCS 2015. Sekian dan terima kasih.
Surabaya, 24 Oktober 2013

Tim Peneliti
Peneliti 1,

Peneliti 2,

Renata S. Suprayogi

Anthony Kusuma

Guru Pembimbing,

Ruslan, S.Kom.

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