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Johannes Adelstein (order #7443014)

ByJerryTeleha

DarkshadePublishingLogo
KaylaWright

CoverandInteriorArt
JamesE.Shields

AllRulespresentedherehavebeencreatedandpreviouslypub
lishedbyKenSt.AndreandFlyingBualoInc.Thisguideisintended
topresentaconsolidatedversionoftheTunnels&Trollsrulesfor
usewithsoloadventuresforthosenotsofamiliarwiththesystem.

DC00: Quick Start Guide For Tunnels & Trolls Solo Adventures, Copyright 2015 Jerry Teleha and Darkshade
Publishing.Allrightsreserved.DarkshadePublishing,DarkshadeChronicles,allassociatedlogosaretrademarksof
Darkshade Publishing. This product is a work of fic on. Any similarity to actual people, organiza ons, places, or
eventsispurelycoincidental.Theunauthorizedreproduc onordistribu onofacopyrightedworkisillegal.Criminal
copyrightinfringement,includinginfringementwithoutmonetarygain,isinves gatedbytheFBIandispunishable
by fines and federal imprisonment. No part of this work may be reproduced in any fashion without the express
wri en consent of Darkshade Publishing. All scenarios in this issue are intended for use with Tunnels & Trolls.
TunnelsandTrollsisatrademarkofFlyingBualoInc.,createdbyKenSt.Andre,andisusedwithkindpermission.

Johannes Adelstein (order #7443014)

Crea ngaNewCharacter
Likeanyroleplayingsystem,crea ngacharacterforTunnels&Trollsconsists
of randomly determining and assigning a ributes and then picking a kindred
(race) and character type (class). In some cases, the kindred you choose will
resultinmodifierstotheyoura ributes(racialadjustments).Yourfinala rib
utevaluesmayhelpdeterminewhatcharactertypeyouchoosetoplay.
A ributes
Acharacterhaseighta ributes:Strength(STR),Cons tu on(CON),Dexterity
(DEX),Speed(SPD),Intelligence(INT),Wizardry(WIZ),Luck(LK),andCharisma
(CHA).Thestandardproceduretogenerateacharactersa ributesistoroll3
sixsideddiceforeach.Iftriplesarerolled,addthetotalandrollagain(TARO
TriplesAddandRollOver)forthatvalue.Onceyouhaveyoureighttotals,you
canassignthemtothea ributesasyouwish.CONalsorepresentsyourchar
actershealthorhitpoints.
Kindred
Humansare the most common kindredinT&T.As the baseline,thereareno
posi veornega vemodifierstoanya ributewhenchoosingtoplayahuman.
Whenplayingothercommonkindred,usethetablebelowtoapplythelisted
modifier(mul plier)tothealreadyrolledandassigneda ribute.Keepinmind
that some solo adventures could be restricted to only certain kindred, types,
level,andcombatadds(hobb=halfling,urook=orc).Thisisonlyapar allist
ofkindredthatcanbeusedforT&T.
KINDRED

STR

CON

DEX

INT

WIZ

LK

CHA

HT

WT

Dwarf

0.67

0.67

Elf

0.67

1.5

1.5

0.67

Gnome

0.33

0.33

1.5

1.5

Goblin

0.75

0.75

1.5

0.5

Hobb

0.5

1.5

1.5

0.5

Urook

1.25

1.25

0.75

0.75

1.25

0.67 0.33 0.33


0.75 0.75

Example: If you decide to play a dwarf kindred, you would mulply each aribute rolled by the listed value (x2 for STR, x2 for CON, x 0.67 for LK).

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Johannes Adelstein (order #7443014)

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Johannes Adelstein (order #7443014)

Type
TherearethreemaincharactertypesinT&T:Warrior,Wizard,andRogue.Ad
di onal rules exist for specialty classes, paragons, and ci zens. More infor
ma onanddetailsonallcharactertypescanbefoundinafullversionofthe
rulebook.
Warriorsaretrainedfromanearlyageandshouldbeconsideredprofessional
fighterssuchasformersoldiersormercenaries.Theyuseweaponsandarmor
be er than any other type. To reflect this, the warriors special abili es are
bonus combat adds based on the warriors level (1 addi onal combat add at
1stLevel,2at2nd,andsoforth)andabonuswhenwearinganyarmortoget
doubletheHitsvaluelisted(damageabsorbedbyarmorbeforebeingapplied
tothecharacter).Example:LeatherArmorhasavalueof5Hits;forawarrior,
thisvaluewouldbe10Hits.Warriorscannotcastspells.
Wizardsmeanwhilearetrainedtoworkintherealmofmagicandspells.Every
wizardisabletocastall1stLevelSpellsatthestartoftheirdelvingcareerre
flec ng their ocial training with the wizarding guilds and schools. Learning
spellsbeyond1stLevelrequiresthecharactertoeitherfindsomeonetoteach
themthespell,orpurchasingnewspellsfromtheguilds.
Oneotherconsidera onforawizardcharactertypeisarestric onontheme
lee weapons that can be used. Classified as noncombatants, wizards receive
li leocialweapontraining.Toreflectthis,wizardscannotuseweaponswith
abasedamageof2d6(plusanyaddi onalweaponadds).Ifawizardusesany
weapon with base damage of 3d6 or greater, he does not get to apply any
combataddsorcastanyspells.
Roguesarecharactersthathavetheirfeetinbothwarriorandwizardtraining.
Thischaractermayhavenaturalmagicalap tude,butneverhadthemoneyor
thechancetobeeducatedinanocialwizardingschool.Theyareabletocast
spells,butonlystartwithonespellthatcanbechosenfromtheLevel1spell
list.Roguesdonotgettheap tudebonusthatwizardsgetandarealsoconsid
eredoutcastsbythemainwizardingguildssoitisdicultforaroguetolearn
orpurchasenewspells.Roguescanuseanyweaponsandarmor,butdonot
getanyofthebonusesthatwarriorsgetregardingcombataddsorthearmor
proficiency.
While not all rogues are thieves, all rogues do get the special ability called
theRoguerytalentwhichreflectstheirversa lityandrelianceonINT,CHA,

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Johannes Adelstein (order #7443014)

andLK.Thehighestofthesea ributesiswhatthecharactersRoguerytalentis
based on. This talent can be used any me the character is called upon to
makeasavingrollinvolvingthesethreea ributes.TreatRogueryasaspecial
abilityandbonustalentfortheroguecharacter.Yourcharacteriss llableto
pickastar ngtalentat1stlevel.
Level
The characters ini al level is determined by the highest a ribute of those
listedbelowforeachcharactertype.Ifthehighesta ributevalueislessthan
20,thecharacterisatLevel1.Ifthehighesta ributevalueisinthe20s,the
characterisatLevel2,andsoon.Thecharacterslevelaectsthenumberof
talentsthehecanhave,addi onalcombataddsforawarrior,andyoucanadd
yourcharacterleveltoanySavingRollyouhavefailedinordertochangethat
failuretoasuccess(moreonthisintheSavingRollssec onofthisguide).

CHARACTERTYPE

LEVELATTRIBUTES

Warrior

STR,DEX,SPD,LK

Wizard

DEX,INT,WIZ,CHR

Rogue

DEX,INT,WIZ,LK

CombatAdds
Ana ributescorebetween9and12isconsideredaverageformostdenizens
of Trollworld. Anything above 12 can be considered be er than average and
translates into combat bonuses to damage that can be dealt. The a ributes
that contribute to a characters Combat Adds are Strength (STR), Dexterity
(DEX), Speed(SPD),andLuck (LK).Valuesforanyofthesea ributesthatare
greaterthan12representaposi vemodifier.SeetheexamplebelowforDirk
theDirtyandhowhiscombataddswouldbecalculated.

DirktheDirtysCombatAdds:13(0+6+4+3)

STR:10(scorenotgreaterthan12.
DEX:18(6pointsgreaterthan12)

SPD:16(4pointsgreaterthan12)

LK:15(3pointsgreaterthan12)

Valueslessthan12donothaveanega veaectoncombatadds.

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Johannes Adelstein (order #7443014)

Talents
Every character has skills. Being able to start a fire or chop down a tree are
basicskills.Beingabletohunt,rideahorse,pickpockets,orclimbwallswould
beconsideredtalents.Talentsareusedtorepresentspecificskillsortraininga
characterhasthatresultinahigherlevelofpossiblesuccess.Whenatalentis
chosen,determinewhicha ributeitwouldapplytoandrollasingleD6.The
valuerepresentsthebonusthatcanbeaddedtoyoursavingrollwhensuchan
a emptismadewherethetalentcouldbeapplied.
The rule of thumb for T&T is one talent per level of your character. Rogues
wouldstart withtwo talentsatfirstlevel,havingthespecialabilitytalentof
Rogueryaswellasoneofthecharacterschoosing.
Belowaresomeexamplesoftalentstoconsideroruseforreference.

TALENT

ATTRIBUTE

AnimalHandling

CHA

Balance

DEX

Climbing

STR

Endurance

CON

Gambling

CHA

Hun ng

INT

In mida on

CHA

Juggling

DEX

Tracking

INT

Inmostsoloadventures,youwillberesponsibleforapplyingyourtalenttothe
applicablesitua on.Whenaskedtomakeasavingrollthatinvolvesana empt
similar to a talent your character possesses and u lizing the same a ribute,
youwouldmakeyoursavingrollwiththetalentbonusapplied.
DICEROLL(2d6)+ATTRIBUTE+TALENT(ifapplicable)=TOTALVALUE
Example: Your character has an ap tude with animals, reflected in a chosen
talentofAnimalHandlingusingCHAasthebasea ribute.Thebonusyouhave
rolledforthistalentisa3,soyourtalentshouldbelistedonyourcharacter

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Johannes Adelstein (order #7443014)

sheet as Animal Handling (CHA) +3. An adventure may ask for a saving roll
versusCHAtotrytocalmafrightenedhorse.Inthissitua on,youcouldapply
yourtalenttothissavingrollge ngyour+3bonusonyoura empt.

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Johannes Adelstein (order #7443014)

WeaponsandEquipment
Listed here are some basic weapons, armor, and equipment you can use to
startyourcharacter.Charactersareabletowieldtwoonehandedweaponsif
thecombinedSTRandDEXrequirementsfortheweaponsdonotexceedthe
charactersa ributevalues.
Damage:Dice+Adds,theamountofdamagetorollfortheweaponlisted.Add
yourcombataddstothisinacombatturntogetyourtotalvalue.
STRorDEXReq:A ributevaluerequiredtowieldtheweaponeec vely.
2Hands?:No fica onthattheweaponsrequirestwohandstoproperlyuse
formaximumdamageandeec veness.
Range(yds):Rangeislistedifameleeweaponcanbethrownasana ack.The
distanceinyardsrepresentsitsmaximumrange.
Hits:Theamountofdamageorhitsthatcanbeabsorbedbythearmorifworn.
Melee

Damage STRReq. DEXReq. 2Hands? Range(yds) Cost(GP) Weight

Axe,broad

17

100

150

Broadsword

3+4

15

10

140

120

Dirk

2+1

10

18

16

21

18

240

170

Hatchet

2+3

10

50

Javelin

10

10

30

Morningstar

17

11

140

110

Quartersta

10

10

50

2+5

10

30

25

10

11

120

100

Spear

3+1

15

15

30

Trident

4+3

10

10

60

75

GreatSword

Sax
Scimitar

Missile
Longbow

Damage STRReq. DEXReq. 2Hands? Range(yds) Cost(GP) Weight


4+3

15

15

140

100

60

LightCrossbow

12

10

90

170

120

SlingandStone

10

50

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Johannes Adelstein (order #7443014)

Armor

Hits

STRReq.

Cost(GP)

Weight

2(1ea)

10

20

140

110

2(ea)

20

30

HeavyCloth(fullsuit)

20

30

Leatherjerkin(torso)

15

15

Mail(fullsuit)

12

12

250

360

Quiltedsilk/co on(fullsuit)

50

100

Scalemail(fullsuit)

10

210

300

So leather(fullsuit)

50

75

Hits

STRReq.

Cost(GP)

Weight

Cap,steel

10

25

Fullhelm

20

50

Shields

Hits

STRReq.

Cost(GP)

Weight

Buckler

10

75

Heater

10

65

400

Kiteshield

12

130

500

Bracer(arm)
BreastPlate(torso)
Greaves(leg)

Helms

Reminder that armor worn will prevent damage from being applied to your
character. The value listed for Hits is the amount that is absorbed. Armor
worniscumula ve,sowearingafullsuitofso leatheraswellasafullhelm
wouldprovideatotalprotec onof8Hits(doubledto16ifyouareaWarrior).
OnlydamageabovethistotalwouldactuallybeappliedtoyourCONvalue.
Weightvaluesarelistedforbothweaponsandarmor.Mul plyyourSTRa rib
uteby100andthisnumberrepresentshowmuchweightyoucancarry.
Asastar ngcharacter,youmayroll3d6x10togetastar nggoldvaluetobuy
your equipment beyond the clothes on your back. You could also create a
backgroundforyourcharacterasanalterna vethatwouldallowyoutostart
withsomebe erqualityweaponsorarmorthatwouldbereasonable.Forex
ample,ifyourcharacterisawarriorthathasrecentlyquithisemploymentwith
amercenarycompany,youhavesomeaddi onalequipmentlikeabroadsword
oramoreexpensivesuitofarmor(mayberestrictthistoonesuchitem).

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Johannes Adelstein (order #7443014)

Equipment

Cost(GP)

Weight

Arrows(20)

40

10

Backpack

10

Boundbook(50sheets)

10

20

Flintandsteel

Grapplinghook

50

Ink(2oz.bo le)

Ironspike(10)

25

Lantern

20

Lockpicks(Setof3)

60

Mirror(small)

Oil,flask

Parchment(10sheets)

Quiver,Arrows(Holds20)

30

Rope,hemp(50feet)

100

Rope,silk(50feet)

20

20

SlingStones(Pouchof100)

50

Sack,large

Torch

10

Water/WineSkin

15

WaxCandle(10)

15

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Johannes Adelstein (order #7443014)

SavingRolls
A Saving Roll is defined by assigning a level of diculty and an a ribute in
volvedforanac on.Talentscanbeu lizedtoincreasethechanceofsuccess.
Rolling doubles allows for the opportunity to accomplish what at first may
seemimpossible.However,thereisalwaysachanceoffailure,noma erhow
easythetaskortalentedtheindividual.
Thereisatargetassociatedwitheachlevel.Roll2dice(nevermore)andadd
thetotaltotheassociateda ributescore.Iftheresultmeetsorexceedsthe
valuerequired,thesavingrollhasbeensuccessful.

SRLEVEL

TARGET

SRLEVEL

TARGET

Level1

20

Level5

40

Level2

25

Level6

45

Level3

30

Level7

50

Level4

35

Level8

55

Adventure Points (AP): Remember that you get experience, or Adventure


Points(AP),foreverySavingRollthatisa emptedbymul plyingyourdiceroll
by the level of the Saving Roll. This should be applied whether the SR is suc
cessfulornot.
Character Level:YoucanaddyourcharacterleveltoanySavingRollyouhave
failedinordertochangethatfailuretoasuccess(noAPsareawarded).
Cri calFailure:Whenrollingforyoursavingroll,aCri calFailureoccursifyou
rolla'1and2'.Thiswillalwaysresultinafailedsavingroll,regardlessofyour
total a er adding your a ribute. Text in the adventure will alert you to any
instancewhereacri calfailuremayresultinanythingdierentthananormal
failedroll.
DARO: When rolling 2 dice for your saving rolls, if you roll doubles, you roll
again (DARO = Doubles Add and Roll Over). This would not apply to damage
rollsifusingaweaponthatu lizes2dice,onlySavingRolls(SR).
Talents: IfyouhaveaTalentthatwouldapplytothesavingrollthatisbeing
a empted,youcanaddthevalueofyourtalenttoyoursavingrolltotal.
DICEROLL(2d6)+ATTRIBUTE+TALENT(ifapplicable)=TOTALVALUE

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Johannes Adelstein (order #7443014)

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Johannes Adelstein (order #7443014)

Example:
NoxtheNinjaisa emp ngtogetthedropontwothugswhohavenotyetno
ced him. In order to close the distance and have a chance to get a surprise
a ackonthem,NoxneedstomaketwoSavingRolls.OneversusSPDinorder
toquicklyclosethegapbetweenhimandthethugs,andasecondoneversus
DEXtoleapoverabushbetweenthem.
ThefirstisaLevel1SavingRollversusSPD.NoxsSPDa ributeisa17andhe
hasnotalentthatwouldapplyinthissitua on.
Your roll on a 2d6 is a 9
The target value for a Level 1 Saving Roll is a 20
9 (roll) + 17 (SPD aribute) = 26 (greater than 20)
Successful Saving Roll, award yourself 9 APs (9 x 1)
ThesecondisaLevel2SavingRollversusDEX.NoxsDEXa ributeisa15and
hehasatalentinAcroba cs(+3).
Your roll on a 2d6 is a 5
The target value for a Level 2 Saving Roll is a 25
5 (roll) + 15 (DEX aribute) +3 (Acrobacs) = 23 (less than 25)
Unsuccessful Saving Roll, award yourself 10 APs (5 x 2)
Sointhisencounter,Noxquicklysprintedtowardsthethugs,butwhenleaping
over the bush, he scraped his leg against the top of the plant that made
enoughnoisetoalertthethugstohispresence.
Regardingthesecondroll,ifNoxwasaLevel2Warrior,thenyoucouldchoose
toapplyhislevelbonustotheroll(anaddi onal+2)inordertoturnthisfailure
intoasuccess.Indoingso,youwouldnotbeawardedthe10APs,butmore
thanlikelyagoodtradeo.
Thechancetorolldoublesonasavingrollwillalwaysprovidetheopportunity
foranya empttobesuccessful.Whendoublesarerolled,yousimplytotalthe
dierollandrollagain.Ifyourolldoublesagain,youwouldaddthesecondre
sulttoyourprevioussumandrollyetagain,andsoforth.
KeepingtrackofyourAdventurePointsearnedisveryimportant.Eventhough
9or10APsseemlikeasmallamount,theywilladdupquickly.TheseAPscan
thenusedlatertoincreaseyourcharactersa ributes.

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Johannes Adelstein (order #7443014)

Spells
TheWIZa ributeisusedaspointstocastaspell.Tosuccessfullycastaspell,a
casterneedstomakeaLevelXSavingRollversusINT;theXrepresen ngthe
levelofthespellbeingcast.Ifthecas ngisunsuccessful,theWIZpointsare
s llburned/lost.Thesepointswillreplenishover me.Adventuresthatinvolve
spellcas ngshouldclearlyiden fyhowWIZpointsarerecharged.Ifnotmen
oned, consider WIZ points to be returned to full value if able to rest for a
night.
Moreinforma ononthesespellscanbefoundinthestandardT&Trulebook.
Wizardsstarttheirdelvingcareerhavingtheabilitytocastall1stLevelSpells.
Roguesmaypickoneofthesespellstostartwith.Thefollowingisapar allist
of1stLevel Spells.In mostsoloadventures thatinvolvespelluseyouwillbe
promptedwhenandwhatyouwouldbeabletocast.
Tocasta1stLevelSpell,thecasterneedsaminimuma ributevalueof10for
bothINTandDEX.
1stLevelSpells
SPELLNAME

WIZCOST

RANGE

DURATION

CallFlame

Touch

Instantaneous

CallWater

Touch

Instantaneous

DemBonesGonnaRise

10

10feet

2CombatTurns

DetectMagic

10feetperlevel

1CombatTurn

HoldThatPose

50feet

1CombatTurn

KnockKnock

Touch

Instantaneous

KnowYourFoe

20feetperlevel

Instantaneous

LockTight

Touch

1CombatTurn

OhGoAway

50feet

1CombatTurn

OhThereItIs

50feet

1CombatTurn

Sparkle

10feet

1CombatTurn

TakeThatYouFiend!

Upto100feet

Instantaneous

VorpalBlade

10feet

1CombatTurn

WilloWisp

Touch

5CombatTurns

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Johannes Adelstein (order #7443014)

Call Flame:Producesaquickburstofflamethatdeals1d6damagetotarget.
Canalsobeusedtolightfires,torches,orotherflammablematerials.
Call Water:Producesaquickburstofwaterthatdeals1d6damagetotarget.
Canalsobeusedtodousefiresorforcleaning.
Dem Bones Gonna Rise:Raiseaskeletonfromthegroundthatobeyssimple
commands and will fight with a MR ra ng equal to casters STR + CON. The
groundintheareaofthecas ngwouldneedtobeafieldorotherareawhere
bonesfromanimalsorothercreaturesmaybepresent.
DetectMagic:Simplydetectsthepresenceofmagicintheareaoranitem.
Hold That Pose: Target forgets what she is doing. In combat, this makes the
targethelplessandunabletoa ack,butarmorwoulds lldeflectdamage.
KnockKnock:UnlockssimplemechanicallocksorLevel1magicalones.
KnowYourFoe:CandeterminetheMRvalueorothera ributeofthetarget.

LockTight:CreatesaLevel1magicallockthatholdsadoorshut.
Oh Go Away: Target of the spell is compelled to flee if his combined
INT+LK+CHAislessthanthesameamountofthecasters.
Oh There It Is:Revealsanyinvisibleorhiddenitems,doors,orbeingswithin
rangewithaso magicalglow.
Sparkle: Creates a rainbow glow around the target that does no damage but
couldbeusedtofrighten,distract,ormakeeasiertosee.
Take That You Fiend!:Damagingspellforasingle livingtarget that bypasses
armorandautoma callyhitsifthespellissuccessfullycasted.Damageisequal
totheINTvalueofthecaster.
Vorpal Blade: Doubles the damage dice roll for the targets weapons for the
combatturn.DoesnotdoublecombataddsorSpitedamage.
WilloWisp: Summons a small blue radiance that can be used as a floa ng
sourceoflightforthecaster.

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Johannes Adelstein (order #7443014)

Combat
Foranymeleecombat,youwillbeaskedtorolla ackdiceforyourselfandfor
youropponent.Rollthediceassociatedwithwhichevermeleeweaponyouare
usingandthenaddyourCombatAdds.Then,rollthedicelistedforyouroppo
nent,additscombatadds,andcomparethetwonumbers.Thehighernumber
has the upper hand for that round and the dierence is applied as damage
againsttheother.
SpiteDamage
Any me you roll a natural 6 in combat, it is considered as 'Spite' damage.
Whetheryouwinorlose thecombatround,spite damagewillalwaysbeap
plied.Spitedamagewillalwaysbypassanyarmorthatisbeingworn(cannotbe
absorbedbyarmorvalue/hits).
Example: If you lose the combat round by 6 points, you must take 6 damage.
However, if you rolled a '6' for your aack roll, you would also do 1 point of
damage to your opponent.
SpecialA acks
Normally, spite damage will only result in a single point of damage for each
thatisrolled.Someopponentsthatareencounteredmayhaveaspeciala ack
that is triggered based on a certain number of spite that is rolled. Special
a ackswillbeclearlydocumentedinthetextoftheadventureregardingwhen
itwouldapply.
ApplyingDamage
Damage taken in combat should come directly o of your CON value, or the
CONvalueoftheopponent.Armorwillreducetheamountofdamageapplied
based on the armor value or hits that it can absorb. Spite damage bypasses
armorandwillalwaysbeapplieddirectlytotheCONvalueofthetarget.
MissileCombat
MissileCombatrequiresaSavingRollversusDEXtodetermineifthea ackis
successful.TheleveloftheSavingRollwillbebasedontherangeordistance
to the target. If the Saving Roll is successful, then damage is rolled for the
weaponbeingused.
Missile combat should be called out specifically in the text of an adventure regarding when it can be ulized.

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Johannes Adelstein (order #7443014)

MissileCombatRanges
RANGE

SRLEVEL(TARGET)

PointBlank

(1footofless)

Level1(20)

Easy

(Upto30feet)

Level2(25)

Challenging

(Upto100feet)

Level3(30)

Dicult

(Upto300feet)

Level4(35)

Remarkable

(Over300feet)

Level5(40)

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Johannes Adelstein (order #7443014)

Credits
Thanks to Ken St. Andre and Rick Loomis for crea ng, publishing, and sup
por ng Tunnels & Trolls and for allowing permission to publish volumes like
this.

h p://www.trollhalla.com/

h p://www.flyingbualo.com/tandt.htm

Ifyouhaveanyques onsorcomments,youcancontactmeviatheDarkshade
Publishingwebsite,ormyblog:TheDelvingDwarf.

h p://www.darkshadepublishing.com/
h p://www.thedelvingdwarf.blogspot.com/

ArtCredits
JamesEShields

@2014,Jeshields,usedwithpermission

h p://www.jeshields.com/

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Johannes Adelstein (order #7443014)

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Johannes Adelstein (order #7443014)

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Johannes Adelstein (order #7443014)

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