Professional Documents
Culture Documents
ByJerryTeleha
DarkshadePublishingLogo
KaylaWright
CoverandInteriorArt
JamesE.Shields
AllRulespresentedherehavebeencreatedandpreviouslypub
lishedbyKenSt.AndreandFlyingBualoInc.Thisguideisintended
topresentaconsolidatedversionoftheTunnels&Trollsrulesfor
usewithsoloadventuresforthosenotsofamiliarwiththesystem.
DC00: Quick Start Guide For Tunnels & Trolls Solo Adventures, Copyright 2015 Jerry Teleha and Darkshade
Publishing.Allrightsreserved.DarkshadePublishing,DarkshadeChronicles,allassociatedlogosaretrademarksof
Darkshade Publishing. This product is a work of fic on. Any similarity to actual people, organiza ons, places, or
eventsispurelycoincidental.Theunauthorizedreproduc onordistribu onofacopyrightedworkisillegal.Criminal
copyrightinfringement,includinginfringementwithoutmonetarygain,isinves gatedbytheFBIandispunishable
by fines and federal imprisonment. No part of this work may be reproduced in any fashion without the express
wri en consent of Darkshade Publishing. All scenarios in this issue are intended for use with Tunnels & Trolls.
TunnelsandTrollsisatrademarkofFlyingBualoInc.,createdbyKenSt.Andre,andisusedwithkindpermission.
Crea ngaNewCharacter
Likeanyroleplayingsystem,crea ngacharacterforTunnels&Trollsconsists
of randomly determining and assigning a ributes and then picking a kindred
(race) and character type (class). In some cases, the kindred you choose will
resultinmodifierstotheyoura ributes(racialadjustments).Yourfinala rib
utevaluesmayhelpdeterminewhatcharactertypeyouchoosetoplay.
A ributes
Acharacterhaseighta ributes:Strength(STR),Cons tu on(CON),Dexterity
(DEX),Speed(SPD),Intelligence(INT),Wizardry(WIZ),Luck(LK),andCharisma
(CHA).Thestandardproceduretogenerateacharactersa ributesistoroll3
sixsideddiceforeach.Iftriplesarerolled,addthetotalandrollagain(TARO
TriplesAddandRollOver)forthatvalue.Onceyouhaveyoureighttotals,you
canassignthemtothea ributesasyouwish.CONalsorepresentsyourchar
actershealthorhitpoints.
Kindred
Humansare the most common kindredinT&T.As the baseline,thereareno
posi veornega vemodifierstoanya ributewhenchoosingtoplayahuman.
Whenplayingothercommonkindred,usethetablebelowtoapplythelisted
modifier(mul plier)tothealreadyrolledandassigneda ribute.Keepinmind
that some solo adventures could be restricted to only certain kindred, types,
level,andcombatadds(hobb=halfling,urook=orc).Thisisonlyapar allist
ofkindredthatcanbeusedforT&T.
KINDRED
STR
CON
DEX
INT
WIZ
LK
CHA
HT
WT
Dwarf
0.67
0.67
Elf
0.67
1.5
1.5
0.67
Gnome
0.33
0.33
1.5
1.5
Goblin
0.75
0.75
1.5
0.5
Hobb
0.5
1.5
1.5
0.5
Urook
1.25
1.25
0.75
0.75
1.25
Example: If you decide to play a dwarf kindred, you would mulply each aribute rolled by the listed value (x2 for STR, x2 for CON, x 0.67 for LK).
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Type
TherearethreemaincharactertypesinT&T:Warrior,Wizard,andRogue.Ad
di onal rules exist for specialty classes, paragons, and ci zens. More infor
ma onanddetailsonallcharactertypescanbefoundinafullversionofthe
rulebook.
Warriorsaretrainedfromanearlyageandshouldbeconsideredprofessional
fighterssuchasformersoldiersormercenaries.Theyuseweaponsandarmor
be er than any other type. To reflect this, the warriors special abili es are
bonus combat adds based on the warriors level (1 addi onal combat add at
1stLevel,2at2nd,andsoforth)andabonuswhenwearinganyarmortoget
doubletheHitsvaluelisted(damageabsorbedbyarmorbeforebeingapplied
tothecharacter).Example:LeatherArmorhasavalueof5Hits;forawarrior,
thisvaluewouldbe10Hits.Warriorscannotcastspells.
Wizardsmeanwhilearetrainedtoworkintherealmofmagicandspells.Every
wizardisabletocastall1stLevelSpellsatthestartoftheirdelvingcareerre
flec ng their ocial training with the wizarding guilds and schools. Learning
spellsbeyond1stLevelrequiresthecharactertoeitherfindsomeonetoteach
themthespell,orpurchasingnewspellsfromtheguilds.
Oneotherconsidera onforawizardcharactertypeisarestric onontheme
lee weapons that can be used. Classified as noncombatants, wizards receive
li leocialweapontraining.Toreflectthis,wizardscannotuseweaponswith
abasedamageof2d6(plusanyaddi onalweaponadds).Ifawizardusesany
weapon with base damage of 3d6 or greater, he does not get to apply any
combataddsorcastanyspells.
Roguesarecharactersthathavetheirfeetinbothwarriorandwizardtraining.
Thischaractermayhavenaturalmagicalap tude,butneverhadthemoneyor
thechancetobeeducatedinanocialwizardingschool.Theyareabletocast
spells,butonlystartwithonespellthatcanbechosenfromtheLevel1spell
list.Roguesdonotgettheap tudebonusthatwizardsgetandarealsoconsid
eredoutcastsbythemainwizardingguildssoitisdicultforaroguetolearn
orpurchasenewspells.Roguescanuseanyweaponsandarmor,butdonot
getanyofthebonusesthatwarriorsgetregardingcombataddsorthearmor
proficiency.
While not all rogues are thieves, all rogues do get the special ability called
theRoguerytalentwhichreflectstheirversa lityandrelianceonINT,CHA,
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Johannes Adelstein (order #7443014)
andLK.Thehighestofthesea ributesiswhatthecharactersRoguerytalentis
based on. This talent can be used any me the character is called upon to
makeasavingrollinvolvingthesethreea ributes.TreatRogueryasaspecial
abilityandbonustalentfortheroguecharacter.Yourcharacteriss llableto
pickastar ngtalentat1stlevel.
Level
The characters ini al level is determined by the highest a ribute of those
listedbelowforeachcharactertype.Ifthehighesta ributevalueislessthan
20,thecharacterisatLevel1.Ifthehighesta ributevalueisinthe20s,the
characterisatLevel2,andsoon.Thecharacterslevelaectsthenumberof
talentsthehecanhave,addi onalcombataddsforawarrior,andyoucanadd
yourcharacterleveltoanySavingRollyouhavefailedinordertochangethat
failuretoasuccess(moreonthisintheSavingRollssec onofthisguide).
CHARACTERTYPE
LEVELATTRIBUTES
Warrior
STR,DEX,SPD,LK
Wizard
DEX,INT,WIZ,CHR
Rogue
DEX,INT,WIZ,LK
CombatAdds
Ana ributescorebetween9and12isconsideredaverageformostdenizens
of Trollworld. Anything above 12 can be considered be er than average and
translates into combat bonuses to damage that can be dealt. The a ributes
that contribute to a characters Combat Adds are Strength (STR), Dexterity
(DEX), Speed(SPD),andLuck (LK).Valuesforanyofthesea ributesthatare
greaterthan12representaposi vemodifier.SeetheexamplebelowforDirk
theDirtyandhowhiscombataddswouldbecalculated.
DirktheDirtysCombatAdds:13(0+6+4+3)
STR:10(scorenotgreaterthan12.
DEX:18(6pointsgreaterthan12)
SPD:16(4pointsgreaterthan12)
LK:15(3pointsgreaterthan12)
Valueslessthan12donothaveanega veaectoncombatadds.
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Johannes Adelstein (order #7443014)
Talents
Every character has skills. Being able to start a fire or chop down a tree are
basicskills.Beingabletohunt,rideahorse,pickpockets,orclimbwallswould
beconsideredtalents.Talentsareusedtorepresentspecificskillsortraininga
characterhasthatresultinahigherlevelofpossiblesuccess.Whenatalentis
chosen,determinewhicha ributeitwouldapplytoandrollasingleD6.The
valuerepresentsthebonusthatcanbeaddedtoyoursavingrollwhensuchan
a emptismadewherethetalentcouldbeapplied.
The rule of thumb for T&T is one talent per level of your character. Rogues
wouldstart withtwo talentsatfirstlevel,havingthespecialabilitytalentof
Rogueryaswellasoneofthecharacterschoosing.
Belowaresomeexamplesoftalentstoconsideroruseforreference.
TALENT
ATTRIBUTE
AnimalHandling
CHA
Balance
DEX
Climbing
STR
Endurance
CON
Gambling
CHA
Hun ng
INT
In mida on
CHA
Juggling
DEX
Tracking
INT
Inmostsoloadventures,youwillberesponsibleforapplyingyourtalenttothe
applicablesitua on.Whenaskedtomakeasavingrollthatinvolvesana empt
similar to a talent your character possesses and u lizing the same a ribute,
youwouldmakeyoursavingrollwiththetalentbonusapplied.
DICEROLL(2d6)+ATTRIBUTE+TALENT(ifapplicable)=TOTALVALUE
Example: Your character has an ap tude with animals, reflected in a chosen
talentofAnimalHandlingusingCHAasthebasea ribute.Thebonusyouhave
rolledforthistalentisa3,soyourtalentshouldbelistedonyourcharacter
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Johannes Adelstein (order #7443014)
sheet as Animal Handling (CHA) +3. An adventure may ask for a saving roll
versusCHAtotrytocalmafrightenedhorse.Inthissitua on,youcouldapply
yourtalenttothissavingrollge ngyour+3bonusonyoura empt.
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Johannes Adelstein (order #7443014)
WeaponsandEquipment
Listed here are some basic weapons, armor, and equipment you can use to
startyourcharacter.Charactersareabletowieldtwoonehandedweaponsif
thecombinedSTRandDEXrequirementsfortheweaponsdonotexceedthe
charactersa ributevalues.
Damage:Dice+Adds,theamountofdamagetorollfortheweaponlisted.Add
yourcombataddstothisinacombatturntogetyourtotalvalue.
STRorDEXReq:A ributevaluerequiredtowieldtheweaponeec vely.
2Hands?:No fica onthattheweaponsrequirestwohandstoproperlyuse
formaximumdamageandeec veness.
Range(yds):Rangeislistedifameleeweaponcanbethrownasana ack.The
distanceinyardsrepresentsitsmaximumrange.
Hits:Theamountofdamageorhitsthatcanbeabsorbedbythearmorifworn.
Melee
Axe,broad
17
100
150
Broadsword
3+4
15
10
140
120
Dirk
2+1
10
18
16
21
18
240
170
Hatchet
2+3
10
50
Javelin
10
10
30
Morningstar
17
11
140
110
Quartersta
10
10
50
2+5
10
30
25
10
11
120
100
Spear
3+1
15
15
30
Trident
4+3
10
10
60
75
GreatSword
Sax
Scimitar
Missile
Longbow
15
15
140
100
60
LightCrossbow
12
10
90
170
120
SlingandStone
10
50
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Johannes Adelstein (order #7443014)
Armor
Hits
STRReq.
Cost(GP)
Weight
2(1ea)
10
20
140
110
2(ea)
20
30
HeavyCloth(fullsuit)
20
30
Leatherjerkin(torso)
15
15
Mail(fullsuit)
12
12
250
360
Quiltedsilk/co on(fullsuit)
50
100
Scalemail(fullsuit)
10
210
300
So leather(fullsuit)
50
75
Hits
STRReq.
Cost(GP)
Weight
Cap,steel
10
25
Fullhelm
20
50
Shields
Hits
STRReq.
Cost(GP)
Weight
Buckler
10
75
Heater
10
65
400
Kiteshield
12
130
500
Bracer(arm)
BreastPlate(torso)
Greaves(leg)
Helms
Reminder that armor worn will prevent damage from being applied to your
character. The value listed for Hits is the amount that is absorbed. Armor
worniscumula ve,sowearingafullsuitofso leatheraswellasafullhelm
wouldprovideatotalprotec onof8Hits(doubledto16ifyouareaWarrior).
OnlydamageabovethistotalwouldactuallybeappliedtoyourCONvalue.
Weightvaluesarelistedforbothweaponsandarmor.Mul plyyourSTRa rib
uteby100andthisnumberrepresentshowmuchweightyoucancarry.
Asastar ngcharacter,youmayroll3d6x10togetastar nggoldvaluetobuy
your equipment beyond the clothes on your back. You could also create a
backgroundforyourcharacterasanalterna vethatwouldallowyoutostart
withsomebe erqualityweaponsorarmorthatwouldbereasonable.Forex
ample,ifyourcharacterisawarriorthathasrecentlyquithisemploymentwith
amercenarycompany,youhavesomeaddi onalequipmentlikeabroadsword
oramoreexpensivesuitofarmor(mayberestrictthistoonesuchitem).
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Johannes Adelstein (order #7443014)
Equipment
Cost(GP)
Weight
Arrows(20)
40
10
Backpack
10
Boundbook(50sheets)
10
20
Flintandsteel
Grapplinghook
50
Ink(2oz.bo le)
Ironspike(10)
25
Lantern
20
Lockpicks(Setof3)
60
Mirror(small)
Oil,flask
Parchment(10sheets)
Quiver,Arrows(Holds20)
30
Rope,hemp(50feet)
100
Rope,silk(50feet)
20
20
SlingStones(Pouchof100)
50
Sack,large
Torch
10
Water/WineSkin
15
WaxCandle(10)
15
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Johannes Adelstein (order #7443014)
SavingRolls
A Saving Roll is defined by assigning a level of diculty and an a ribute in
volvedforanac on.Talentscanbeu lizedtoincreasethechanceofsuccess.
Rolling doubles allows for the opportunity to accomplish what at first may
seemimpossible.However,thereisalwaysachanceoffailure,noma erhow
easythetaskortalentedtheindividual.
Thereisatargetassociatedwitheachlevel.Roll2dice(nevermore)andadd
thetotaltotheassociateda ributescore.Iftheresultmeetsorexceedsthe
valuerequired,thesavingrollhasbeensuccessful.
SRLEVEL
TARGET
SRLEVEL
TARGET
Level1
20
Level5
40
Level2
25
Level6
45
Level3
30
Level7
50
Level4
35
Level8
55
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Johannes Adelstein (order #7443014)
Example:
NoxtheNinjaisa emp ngtogetthedropontwothugswhohavenotyetno
ced him. In order to close the distance and have a chance to get a surprise
a ackonthem,NoxneedstomaketwoSavingRolls.OneversusSPDinorder
toquicklyclosethegapbetweenhimandthethugs,andasecondoneversus
DEXtoleapoverabushbetweenthem.
ThefirstisaLevel1SavingRollversusSPD.NoxsSPDa ributeisa17andhe
hasnotalentthatwouldapplyinthissitua on.
Your roll on a 2d6 is a 9
The target value for a Level 1 Saving Roll is a 20
9 (roll) + 17 (SPD aribute) = 26 (greater than 20)
Successful Saving Roll, award yourself 9 APs (9 x 1)
ThesecondisaLevel2SavingRollversusDEX.NoxsDEXa ributeisa15and
hehasatalentinAcroba cs(+3).
Your roll on a 2d6 is a 5
The target value for a Level 2 Saving Roll is a 25
5 (roll) + 15 (DEX aribute) +3 (Acrobacs) = 23 (less than 25)
Unsuccessful Saving Roll, award yourself 10 APs (5 x 2)
Sointhisencounter,Noxquicklysprintedtowardsthethugs,butwhenleaping
over the bush, he scraped his leg against the top of the plant that made
enoughnoisetoalertthethugstohispresence.
Regardingthesecondroll,ifNoxwasaLevel2Warrior,thenyoucouldchoose
toapplyhislevelbonustotheroll(anaddi onal+2)inordertoturnthisfailure
intoasuccess.Indoingso,youwouldnotbeawardedthe10APs,butmore
thanlikelyagoodtradeo.
Thechancetorolldoublesonasavingrollwillalwaysprovidetheopportunity
foranya empttobesuccessful.Whendoublesarerolled,yousimplytotalthe
dierollandrollagain.Ifyourolldoublesagain,youwouldaddthesecondre
sulttoyourprevioussumandrollyetagain,andsoforth.
KeepingtrackofyourAdventurePointsearnedisveryimportant.Eventhough
9or10APsseemlikeasmallamount,theywilladdupquickly.TheseAPscan
thenusedlatertoincreaseyourcharactersa ributes.
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Johannes Adelstein (order #7443014)
Spells
TheWIZa ributeisusedaspointstocastaspell.Tosuccessfullycastaspell,a
casterneedstomakeaLevelXSavingRollversusINT;theXrepresen ngthe
levelofthespellbeingcast.Ifthecas ngisunsuccessful,theWIZpointsare
s llburned/lost.Thesepointswillreplenishover me.Adventuresthatinvolve
spellcas ngshouldclearlyiden fyhowWIZpointsarerecharged.Ifnotmen
oned, consider WIZ points to be returned to full value if able to rest for a
night.
Moreinforma ononthesespellscanbefoundinthestandardT&Trulebook.
Wizardsstarttheirdelvingcareerhavingtheabilitytocastall1stLevelSpells.
Roguesmaypickoneofthesespellstostartwith.Thefollowingisapar allist
of1stLevel Spells.In mostsoloadventures thatinvolvespelluseyouwillbe
promptedwhenandwhatyouwouldbeabletocast.
Tocasta1stLevelSpell,thecasterneedsaminimuma ributevalueof10for
bothINTandDEX.
1stLevelSpells
SPELLNAME
WIZCOST
RANGE
DURATION
CallFlame
Touch
Instantaneous
CallWater
Touch
Instantaneous
DemBonesGonnaRise
10
10feet
2CombatTurns
DetectMagic
10feetperlevel
1CombatTurn
HoldThatPose
50feet
1CombatTurn
KnockKnock
Touch
Instantaneous
KnowYourFoe
20feetperlevel
Instantaneous
LockTight
Touch
1CombatTurn
OhGoAway
50feet
1CombatTurn
OhThereItIs
50feet
1CombatTurn
Sparkle
10feet
1CombatTurn
TakeThatYouFiend!
Upto100feet
Instantaneous
VorpalBlade
10feet
1CombatTurn
WilloWisp
Touch
5CombatTurns
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Johannes Adelstein (order #7443014)
Call Flame:Producesaquickburstofflamethatdeals1d6damagetotarget.
Canalsobeusedtolightfires,torches,orotherflammablematerials.
Call Water:Producesaquickburstofwaterthatdeals1d6damagetotarget.
Canalsobeusedtodousefiresorforcleaning.
Dem Bones Gonna Rise:Raiseaskeletonfromthegroundthatobeyssimple
commands and will fight with a MR ra ng equal to casters STR + CON. The
groundintheareaofthecas ngwouldneedtobeafieldorotherareawhere
bonesfromanimalsorothercreaturesmaybepresent.
DetectMagic:Simplydetectsthepresenceofmagicintheareaoranitem.
Hold That Pose: Target forgets what she is doing. In combat, this makes the
targethelplessandunabletoa ack,butarmorwoulds lldeflectdamage.
KnockKnock:UnlockssimplemechanicallocksorLevel1magicalones.
KnowYourFoe:CandeterminetheMRvalueorothera ributeofthetarget.
LockTight:CreatesaLevel1magicallockthatholdsadoorshut.
Oh Go Away: Target of the spell is compelled to flee if his combined
INT+LK+CHAislessthanthesameamountofthecasters.
Oh There It Is:Revealsanyinvisibleorhiddenitems,doors,orbeingswithin
rangewithaso magicalglow.
Sparkle: Creates a rainbow glow around the target that does no damage but
couldbeusedtofrighten,distract,ormakeeasiertosee.
Take That You Fiend!:Damagingspellforasingle livingtarget that bypasses
armorandautoma callyhitsifthespellissuccessfullycasted.Damageisequal
totheINTvalueofthecaster.
Vorpal Blade: Doubles the damage dice roll for the targets weapons for the
combatturn.DoesnotdoublecombataddsorSpitedamage.
WilloWisp: Summons a small blue radiance that can be used as a floa ng
sourceoflightforthecaster.
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Johannes Adelstein (order #7443014)
Combat
Foranymeleecombat,youwillbeaskedtorolla ackdiceforyourselfandfor
youropponent.Rollthediceassociatedwithwhichevermeleeweaponyouare
usingandthenaddyourCombatAdds.Then,rollthedicelistedforyouroppo
nent,additscombatadds,andcomparethetwonumbers.Thehighernumber
has the upper hand for that round and the dierence is applied as damage
againsttheother.
SpiteDamage
Any me you roll a natural 6 in combat, it is considered as 'Spite' damage.
Whetheryouwinorlose thecombatround,spite damagewillalwaysbeap
plied.Spitedamagewillalwaysbypassanyarmorthatisbeingworn(cannotbe
absorbedbyarmorvalue/hits).
Example: If you lose the combat round by 6 points, you must take 6 damage.
However, if you rolled a '6' for your aack roll, you would also do 1 point of
damage to your opponent.
SpecialA acks
Normally, spite damage will only result in a single point of damage for each
thatisrolled.Someopponentsthatareencounteredmayhaveaspeciala ack
that is triggered based on a certain number of spite that is rolled. Special
a ackswillbeclearlydocumentedinthetextoftheadventureregardingwhen
itwouldapply.
ApplyingDamage
Damage taken in combat should come directly o of your CON value, or the
CONvalueoftheopponent.Armorwillreducetheamountofdamageapplied
based on the armor value or hits that it can absorb. Spite damage bypasses
armorandwillalwaysbeapplieddirectlytotheCONvalueofthetarget.
MissileCombat
MissileCombatrequiresaSavingRollversusDEXtodetermineifthea ackis
successful.TheleveloftheSavingRollwillbebasedontherangeordistance
to the target. If the Saving Roll is successful, then damage is rolled for the
weaponbeingused.
Missile combat should be called out specifically in the text of an adventure regarding when it can be ulized.
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Johannes Adelstein (order #7443014)
MissileCombatRanges
RANGE
SRLEVEL(TARGET)
PointBlank
(1footofless)
Level1(20)
Easy
(Upto30feet)
Level2(25)
Challenging
(Upto100feet)
Level3(30)
Dicult
(Upto300feet)
Level4(35)
Remarkable
(Over300feet)
Level5(40)
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Johannes Adelstein (order #7443014)
Credits
Thanks to Ken St. Andre and Rick Loomis for crea ng, publishing, and sup
por ng Tunnels & Trolls and for allowing permission to publish volumes like
this.
h p://www.trollhalla.com/
h p://www.flyingbualo.com/tandt.htm
Ifyouhaveanyques onsorcomments,youcancontactmeviatheDarkshade
Publishingwebsite,ormyblog:TheDelvingDwarf.
h p://www.darkshadepublishing.com/
h p://www.thedelvingdwarf.blogspot.com/
ArtCredits
JamesEShields
@2014,Jeshields,usedwithpermission
h p://www.jeshields.com/
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Johannes Adelstein (order #7443014)
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Johannes Adelstein (order #7443014)
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Johannes Adelstein (order #7443014)