SETTIMESCALE scale = Sets the timescale for time of day ROOM = returns the room the player currently is in. FPS = shows the frame rate and other information. GOD = toggles god mode. SPEED = Toggles additional speed for the character. GODSPEED = Toggles both god and speed mode. DAMAGE SHAPES = toggles damage shapes on and off. AIFREEZE = toggles monsters AI to turn on and off. PLAYERNOTARGET = makes monsters not target the player. DISABLEPET = disables/enables the player's pet. LEVELUP = increase XP to next level. RELOAD = reloads textures. PATHING = toggles pathing debug display. COMBATLOG = toggles combat log. SOUNDDEBUG = toggles sound debug. KILLALL = kills all monsters. ASCEND = Goes down a floor. DESCEND = Goes up a floor. CLEARHISTORY = Clears level history. MISSILETRAILS = Shows missile trails. ALWAYSCRIT = Player always hits critically DEBUGLOGIC = Toggles if the logic events are fired to the ogre log NOXP = Player doesn't gain XP MONEY count = Gives you gold. STATPOINTS count = Gives you stat points STRENGTH count = Gives you melee points DEXTERITY count = Gives you ranged points MAGIC count = Gives you magic points DEFENSE count = Gives you defense points ALLSTATS count = Gives you the count to all stats FAME count = Gives you fame points ANIMATIONSPEED fps = changes the animation of everything to match the FPS HURTME pct = reduces the player and the player's pet HP by the given percent RESETSTATS = resets the player's stat points RESETSKILLS = resets the player's skills RESETPLAYERLEVEL = resets the player's level to 1 RESETPETLEVEL = resets pet's level to 1 RESETPLAYER = resets player's stats, skills, and level SKILLPOINTS count = Gives you skill points SETPETLEVEL level = Sets the pet's level CAMERADISTANCE mult = the mult the camera will be from the player SKILL name/index = type just skill to see a list of skills. Type the number or t he name of the skill to make active on the player. SKILLTEST = different in the command skill, this will allow you to execute any s kill even if it wasn't intended for your character. ITEM index,count = the params are option. Type items to see indexes of all monst ers in the game. ITEM itemName,count = creates count of itemName. ALLITEMS = spawns all items. ALLITEMS unittype = spawns all items of a given unittype (use "_" for spaces) IDENTIFYALL identify all items in the player's inventory. ANY index,count = the params are option. Type any to see indexes of all units in the game. EDITOROBJECT objectName,count = Creates an object from the editor for testing me mory use. UNIT unitName,count = creates a unit by name and count. SPAWNCLASS spawnclassName,count,level = just type spawnclass to see all the spaw n classes listed. Pass in Zero or a negative number for level will use the dunge
on depth as the level.
MONSTER index,count = the params are option. Type monster to see indices of all monsters in the game. MONSTER monsterName,count = creates count of monsterName MONSTERMEM monsterName,count = the params are option. Creates and deletes a mons ter for memory testing. MODEL modelpath,count = the params are optional. Creates and deletes a model for memory testing. DUNGEON dungeonName = sets the current dungeon CLEANUP = releases unused resources CHARGEBARMULT = makes the charge by X percent easier to fill UNITTYPES = displays all unittypes RESTARTLEVEL = restarts the current level QUESTS = lists all quests QUESTACTIVE questName = sets a quest to active QUESTSHOWACTIVE = Shows all the players active quests QUESTCOMPLETE questName = sets a quest to complete QUESTRESET questName = resets a quest to not be active or complete QUESTSCOMPLETE = Lists all the quests complete SHOWBLOOD = toggles blood particles DIFFICULTY = displays the current game difficulty SETDIFFICULTY index = sets the current difficulty ACHIEVEMENTS = Lists the achievements and if they are complete MEMORY = Dumps the memory allocation to the console. TAGS = Dumps all tags used in the level and what got created. ITEMBYMESH = Pass in part of a mesh name to spawn all items with that contain th e string you passed. UIREFRESH = forces a refresh on the UI. MODIFYSIGHT = changes the sight distance of monsters activation. Pass 0 to reset . MODIFYMOTION = changes the motion distance of monsters activation. Pass 0 to res et. CHARACTER COUNT = returns the number of characters updating in the level PLAYERANIMATION = Dumps to the console which animation the player is playing and stopping. DOLLYMIN mindis = The min dolly distance for interaction. BLOOM = Toggle fullscreen bloom. LOGCONSOLE = Show the logging console. CONNECTIONDATA = Dump a connection data file. ADDFRIENDBYUSER = Add a friend by username or email. DROPCONN = Drop the given connection id.