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The Dark side of the Hulk

In the outskirts of the cold nothingness of Space, floats a lone


imperial dropship, a long, long way from its Mothership. Almost
out of fuel, the crew knows they are doomed, with the only
option to break through the massive black wall of steel and
meteor matter in front of them. The Space Hulk is now only a
few minutes ahead, as it slowly fills the entire view of the ships
navigating crew.
At the silent Marine deck, the speakers suddently fill the cold,
narrow corridors with a scrathy dark voice.
It is a transmission from the Chapters Grand Master himself:

SPACE MARINES:
Objectives:
Infiltrate Room A or B and gain intel. from Computer.
Roll 1D6, when you enter a Room (whole puzzle section).
On a 4-6 there is a Computer present, as shown on the
map marked with Com, if not, place the Computer in
the OTHER ROOM. Download Intelligence by spending
2 AP/CP in front of a Computer.
When downloadet, the DOWNLOADING SQUAD ONLY
must get at least 1 Marine off the map, at one of the
two entry points.
(does not have to be the one that Downloaded)
The other Squad should defend them with their lives.

Dear Children. Untill now this very side of the sin of damnation has been entirely undiscovered, due to clusters of meteors,
and radar diffuculties in this section. But finaly a dropship
successfully arrived, and is ready to engage the Alien Space
Hulk.
We praise the Emperor and pray that he will harden Your spirits,
that you shall show no mercy for these rigid Beasts. We have no
knowledge of this part of the Space hulk, as it has yet not been
reached, due to several tries, leading only to lost ships and
personel. As you must all know, this mission is of great importance to us
Your Objective will be to infiltrate, and gain intelligence of these
sectors. If possible, locate coputer terminals, and download any
information available, and get it back for investigation.
Go with strength, die with dignity, and may our infinite trust in
the Emperor strike down the heretic foe!

Deployment:
Place 2 Standard 1st Ed. squads in the squares
marked with M

GENESTEALERS:
Objectives:
Kill the entire Downloading squad, for instant win.
Deployment:
Stealers gets 1 blip round 1-3. and 2 blips round 4-99
Basic rules are 1st Ed, but 2nd & 3rd can be used

ROOM A

M M M M M

Com

Genestealer
Reinforcement area
Doors
Ladders
Rules from Deathwing Apply.
Download them from BGG.
are connected.
are connected.
M

Space Marines
Deployment

1 FLOOR

ROOM B

Com

Space Marines
Exit Points

Optional Deathwing
Rules:
You may chose to swap
your flamer(s) with
Assult Cannon(s).

M
M
M
M
M

BASEMENT
CORRIDOR
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user rasmushoygaard nov. 2009

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