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The Story.
(The Intro slide show)
At the end of the first decade of the 21st century, the energy crisis reached its climax. The
world powers and the major oil and gas corporations had begun a secret, very active and
relentless struggle for their survival in this period of acute shortages of natural resources.
On one hand, huge amounts of money had begun to be invested into the development of
technologies for the production of excess artificial energy. On the other hand, the search for
alternative sources of energy and natural fuel had rapidly sped up. According to the sketchy
and sometimes unconfirmed reports from the Exclusion Zone, something that generates
enormous and hitherto unknown amounts of energy, formed many years ago around the
Chernobyl Nuclear Power Plant. It is said to be somewhere in the heart of the zone in the
Chernobyl Sarcophagus. Some people have attributed this source of energy to be of
extraterrestrial origin, others are sure that it was a result of the nuclear accident two
decades earlier.
But whatever it was, the secret services of many countries in the world, backed by their
governments, major research institutions, terrorist organizations and simply the powerful
oligarchs secretly began to send small reconnaissance teams or single agents into the
Exclusion Zone in order to be the first to gain access to the free and inexhaustible source of
inherent energy. So began the hidden race for supremacy in the global energy market. And
it was obvious that the first persons to reach their goal, would subsequently infinitely rule
the world.
One of these agents hired was our protagonist - a seasoned war correspondent and scout
nicknamed Photographer, who passed through fire and high water in many hot spots
around the world. He was hired by the leaders of the Joint Peacekeeping Forces, who are
performing the function of monitoring the perimeter of the Exclusion Zone. The agent's task
was to secretly penetrate deep into the Zone and to gather accurate information, not only
about the special groups and lone agents, but also to find out as much as possible about
what this mythical and welcome source of all energy actually is.
The Peacekeepers, sponsored by many non-governmental organizations and their
supporters were convinced that this latent confrontation between the superpowers, the
largest corporations and terrorists in pursuit of power in the global energy market would
lead to a rise in boundless political, economic and military influence, and would eventually
lead to tragic consequences that could cause the complete and utter collapse of all
mankind. Guided by these principles, they sought to prevent such an outcome ...
X-18 lab
X-16 lab
X-10 lab
Turquoise
pentagram
Turquoise Mascot
Blind dog's tail
Chimera's claw
Yellow pentagram
Blue pentagram
Yellow Mascot
Pseudodog's tail
Boar's hoof
Blue Mascot
Flesh's eye
Swamp polywog part
6 tins of condensed milk for Pasha in Pripyat to reveal the transition to the Cave. Five are
available in Pripyat.
F.O.T.O.G.R.A.F.
Chapter 1: The Peacekeeping Corps.
fter a helicopter transporting you to the Predzone flies into an anomaly and crashes,
you regain consciousness from shell-shock a few days later in the Peacekeeper's Town.
Your first task is to talk to General Smith, the local Peacekeeping Force commander. He tells
you what has happened to you and where you can find what's left of your belongings.
When you have retrieved your gear, go
back and speak to him about the loss of
your camera and electronic note-book that
you need to fulfil your assignment. As time
is of the essence, he suggests that you visit
and search the crash site to try and find
your missing equipment. He sends you to
Baldy, a local character who helps them out
occasionally, and who will guide you to the
site. You'll find him with Mario Benelli, their
part-time mechanic and cook, in the annexe to the garage. As you leave and go down the
stairs, you will find a note; pick it up and read it. It's just a transcript welcoming you to the
mod and outlines the 'modders rights'; it has no bearing on the game.
Speak to Baldy then follow him to the crash
site. Stay well behind him, as he will be
attacked by wild cats, blind dogs and wild
boars on the way; don't be a hero. Let him
do most of the work and only help out
when needed. When you reach the crash
site, search the body of the marauder to
retrieve your electronic notebook; you
should also find your leather bag there
containing some medical supplies. Now it's
time to speak with Baldy again. He tells you
how you may be able to get your camera back by talking to the local trader and then he
leads you to the loner's camp at the nearby village.
After Baldy has a brief discussion with the bunker guard, you may enter and speak with
Sidorovich. You introduce yourself and tell him what has happened to your camera.
Sidorovich tells you how the Marauders have become a problem that has prompted the
local loners, led by an experienced Digger named Brigadier, to unite to protect the village.
Once he has finished speaking, go to the store and speak to Boris Serov about obtaining a
pass for the bar. He tells you he wants 10 antirads and you can get them from the Ukrainian
military base. When you approach the entrance of the base, you are challenged by the
guards who will not alloy you entry. So, it's time to speak with Colonel Brown and ask for his
help. Brown suggests you take Captain Krasavsky, the base commander, a bottle of cognac
as a repayment of a previous debt, as a way of gaining entry.
When you first start talking to Captain Krasavsky, he leads you to a firing squad to witness
what happens to deserters. After they are shot, you can loot their bodies, if you're lucky,
you may find a quest item on them. After the execution, follow the Captain back and finish
the discussion with him.
After asking him for some antirads for Boris
Serov, he directs you to their trader,
Quartermaster, and suggests that you may
be able negotiate with him for the antirads.
Quartermaster is willing to exchange the
antirads for some items of food and drink,
namely: a tin of condensed milk, a can of
marinated mushrooms, a jar of pickles and
two bottles of Vodka. If you haven't got any
of these items already, you will have to find
them, or they can be bought from the
traders or traded with the NPCs for them. The condensed milk can be obtained from the
new NPC who has arrived at Boris Serov's store; he will exchange a tin of condensed milk
and some money for a silencer. You should still have the silencer that you found with your
camera in the bandit's stash. Once you have collected all the items for Quartermaster,
return to him and exchange the items for the antirads for Boris Serov. Now return to the
trader and pick up your pass for the bar. You can now enter the bar by showing the pass;
you need to find Conductor in there and engage him in conversation, but after a few words
he demands a bottle of Vodka before he tells you anymore. If you don't have the Vodka, you
can either buy some, or, trade some photos with another NPC in the bar for some money or
Vodka.
When you have the Vodka, he tells you
about another guide named Zhorik who has
obtained a recent customer. He tells you
where to find him but you will need to take
him a bottle of beer before Zhorik will
speak to you. You can find him nursing a
hangover in a barn to the south of the store
in the Village.
If you agree, it opens a minor side mission you can do for Forester later in the game that
earns you some hard currency. You can find Ratter in the underground bunker opposite the
gangsters bar. Now it's time to head to the Proving Ground through the new transition.
After you enter the Proving Ground and get close to the village, you will get a message
asking for your help to defend it from wild boars. Respond to the call, and if all goes well,
you get a message to see Edik, the leader of the Diggers in the village, who gives a small
reward for helping out. Don't forget to photograph him, as he is one of Baldy's friends.
Next, go to the Ukrainian military base and
present your pass to the guard in front of
the tunnel. He tells you where to find
Lieutenant Polishchuk; he is on the
second floor of the admin building. Talk to
him and read the dialogue carefully. He
tells you a story about some deserters and
wants you to keep an eye out for one of
them. He also gives you permission to
wander around the base and warns you
not to take photographs. The deserter is
an important character; so finding and rescuing him will allow you to progress further into
the game. You will find him hiding out in the abandoned garages.
When you find the deserter, he wants you to help him get to the Digger's village. You agree
as long as he draws you a map of the base in return. Before you escort him to the Digger's
village, you need to negotiate with Edik first so he will accept the deserter. Edik asks for
three military med kits to allow the deserter into the village. If you don't have any, you can
buy them from Colonel Petrenko at the research facility where the scientists are located.
Once you have given the med kits to Edik, go back to the deserter and escort him to the
village. When you both safely arrive, the deserter gives you the map. Now you can go to the
Swamps in search of Prof. Lavrov. Be careful entering the tunnel leading to the transition; it
is full of mutant cockroaches and there is a controller in there as well.
When you arrive speak with Vasiliev
about Lavrov and he suggests you visit Dr.
Marsh, the Swamp Doctor who may have
more information. You will find Dr. Marsh
in the cottage near the broken bridge the
return transition is located. He gives you
the location of Prof. Lavrov. He was last
heard from somewhere in the vicinity of
the abandoned farm in the southern part
Swamps. Dr. Marsh asks you to return to
him after you have found Prof. Lavrov's
PDA. When you return and talk with Dr. Marsh again, he gives you a letter to take to
Sakharov.
Before you leave the Swamps, talk to Kruglov. He asks you to help him identify seven types
of anomalies for his research into an anomaly detector. This is not mandatory; but if you
help him out, you will receive a prototype anomaly detector for your troubles. All seven
anomalies can be found in the Swamps; if have trouble finding all seven, you can go to the
Proving Ground and find the remainder there. After you have finished the "Investigate the
anomalies" task, you can return to the Proving Ground.
Give Sakharov, Lavrov's PDA and Dr. Marsh's letter. Sakharov then informs you that an
emission is looming; when the emission is over, he sends you a message to see him. Go and
talk to him. Sakharov then offers you the task of crystal conversions using Lavrov's data.
When you accept, it triggers the spawning of crystals.
Location of the four psi-zones for the conversion of Crystals into mineral Absolutes at the
Peacekeeping Corps
You can return to the Peacekeeping Corps now. Report to Colonel Brown and give him the
photos and the base map. He tells you to have a rest and wait to hear from General Smith.
You get a message from General Smith and return; he says the photos you took are sub
standard and you camera needs to be upgraded and suggests you contact a scientist named
Drozdov back at the Proving Ground who may be able to help. He then sends you to Colonel
Brown. Colonel Brown briefs you on an upcoming operation called "Mousetrap", to
eliminate two groups of mercenaries in the Industrial Area and the Anomalous Forest. As
there are no open transitions to those maps yet, Colonel Brown wants you to talk with
General Voronin to find out where they are.
When you arrive at the Proving Ground,
find Drozdov, he is in the same building as
General Voronin. You ask him about
upgrading your camera but he cannot do it.
He tells you to find a stalker called Lefty, at
the Bar and ask him. Because the transition
to the Bar is from the Industrial Area, you
have to find a way there. Talk to General
Voronin about it. He doesn't know the way,
but he tells you about a hermit named
Charon who might know. You can find
Charon near the Digger's village, on the other side of the fence.
General Voronin also wants you to scout the trail back from the Anomalous Forest to the
Proving Ground. Speak to Charon about the transition to the Industrial Area and he tells you
he will show you the way only if you agree to deliver a package to a deserter named Lukash.
He also tells you that Lukash can reveal the location of transition from the Industrial Area to
the Anomalous Forest. Agree to his conditions and then head back to Colonel Brown.