Professional Documents
Culture Documents
version 2.0
Guide for scouts on covering football matches by Megafeed application (ver. 2.1)
Company Megafeed
Application Megafeed application for Android device
Scout Match reporter, live match data providing person
Country Manager Region representative, person who is responsible for match spreading
between the scouts in his region
Supporter Match coverage assistant from Companies HQ
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Picture 1: Log in
IMPORTANT NOTE 2: be attentive to choose REAL type if you are going to cover a real match, or TEST
to take a training.
After logging in Scout will face the list of available matches. He must select and open the match that is
going to cover (picture 2).
After selecting the match Scout will need to confirm that he is on the venue by clicking In position
button, or if there are some unexpected reasons to be late Scout must send Will be late message, and
after receiving a call from Supporter must tell why is he going to be late and tell approximate time to be
in stadium (picture 3).
After that Scout needs to put jersey colors of teams and weather/pitch condition, which must be chosen
from drop down menu (picture 4).
After all this Scout can see the screen with the main buttons with red background, which means that the
market is closed and the system is in Bet Stop mode (picture 5).
15 minutes before the match Scout presses Bet Start button on the screen, it goes green, which means
market is open and the system is in Bet Start mode (picture 6).
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IMPORTANT NOTE 3: not opening market in time will lead to fee cuts.
Picture 7: Menu
To be sure that match start will be sent in time, before the match start when the referee is checking
everything to be ok to start the match, Scout needs to push Match start and then wait for the referee to
blow the whistle and confirm the start of the game by pressing Send exactly at that moment.
IMPORTANT NOTE 4: delaying match start will lead to 100% fee cut, so Scout must be very accurate and
start the match using the method mentioned above. Server receives Match start event only when one
pushes Send.
IMPORTANT NOTE 5: the same procedure must be done to start Second half, 1st and 2nd overtimes.
IMPORTANT NOTE 6: make sure that you will send the right command, because there will not be any
possibility to change it. Sending Overtime instead of End match or vice versa will lead up to 100% fee cut.
Bellow you can check the list of all the messages from Free text menu with their description.
Players are coming out need to be sent before every half start, as soon as players are coming
out from tunnel,
Players lined up need to be sent while players are lined up to welcome crowd before the start
of the game,
National anthem singing being sent when national anthems are being played (mostly happens
before national teams matches),
Coin flipping the situation when referee and team captains are flipping coin to choose kick-off
team and pitch sides,
Minute of silence need to be sent if there is a minute of silence,
Prize giving ceremony need to be sent if there is a prize giving ceremony,
Photo taking when the teams stand for photo taking,
Game about to start when players are in their places and everything is ok to start the match
(means that the game will start in 5-10 seconds),
Kick-off, HOME! home team will start the game from the center,
Kick-off, AWAY! away team will start the game from the center,
Game suspended if the match is stopped, Scout needs to send this message followed with
appropriate reason,
Kick-off delayed its the kick-off time, but teams are not on the pitch,
Direct penalty shootout! need to be sent when teams are going to play penalty shootout
directly after 90 minutes (means missing overtime),
Very long injury break possible Scout need to send this massage every time when medical staff
is coming to the pitch to help injured player,
Field player as goalkeeper, HOME! field player will play as goalkeeper for Home team,
Field player as goalkeeper, AWAY! field player will play as goalkeeper for Away team,
Yellow card for bench player HOME! yellow card for home team bench player,
Yellow card for bench player AWAY! yellow card for away team bench player,
Red card for bench player, HOME! red card for home team bench player,
Red card for bench player, AWAY! red card for away team bench player,
Red card for coach, HOME! red card for home team coach,
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Red card for coach, AWAY! red card for away team coach,
Injury, no more subs, HOME team home team will play with 1 less player because of injury and
no more substitutions are allowed,
Injury, no more subs, AWAY team home team will play with 1 less player because of injury and
no more substitutions are allowed,
Red card but game continues 11 vs 11! red card, but the player can be substituted and teams
will continue play with 11 players,
Incorrect Goal Score Contact Me
Incorrect RC Score Contact Me
Incorrect PEN Score Contact Me
Incorrect CR Score Contact Me
Incorrect YC Score Contact Me
Incorrect FK Score Contact Me
IMPORTANT NOTE 7: Players are coming out, Game about to start and Kick-off HOME!/Kick-off
AWAY! messages are the most important and must be sent before every half start. Missing these
messages will lead to fee cuts.
IMPORTANT NOTE 8: Scout can skip setting numbers for substituting players if there are many
substitutions at the same time or it is hard to see correct numbers, but he needs to do his best to give as
much information as possible.
Stoppage time must be sent during last minute of each half. If there is no clear indication of Stoppage
time Scout must send 0 minutes.
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IMPORTANT NOTE 9: ball safe doesnt mean just possessing the ball. Be sure that there is no any danger
to lose the ball and only then send ball safe.
IMPORTANT NOTE 10: attack for a team cant be preceded right after attack/dangerous attack for other
team. That means that between two attacks must be at least one ball safe.
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IMPORTANT NOTE 11: dangerous attack for a team cant be preceded right after dangerous
attack/attack for other team. That means that between two dangerous attacks must be at least one ball
safe.
IMPORTANT NOTE 12: not following the rules mentioned in IMPORTANT NOTE 10 and IMPORTANT
NOTE 11 will lead to fee cuts.
Do not hurry to confirm the goal because there will not be way back after confirmation of the goal by
pressing Scored. Make sure that referee will show to the center of the field and the goal will be counted
and continue by pressing Scored button. As soon as match is restarted press Bet Start and continue with
coverage.
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If the goal is disallowed by referee because of offside or some other reason, push Undo button, open the
market by pressing Bet Start and enter the right command.
IMPORTANT NOTE 14: make sure that you will not open the market with the wrong score in the system.
Contact Supporter in Bet Stop mode if you cant solve the issue yourself. Even one second of Bet Start
mode with the wrong score will lead to 100% fee cut.
IMPORTANT NOTE 15: while sending a goal be sure that match status is dangerous attack. Missing
dangerous attack before the goal will lead to fee cuts.
There will be two options to choose until confirming the red card. Push 2xY.Card if the player receives
red card by the second yellow card or R.Card if its a direct red card and confirm it by pressing Send. If
you sent red card by mistake or it was dismissed by referee just press Cancel. Red card also generates an
automatic Bet Stop, so you need to open the market by pressing Bet Start.
IMPORTANT NOTE 16: as in case of goal, any second of open market with wrong score of red cards will
lead to 100% fee cut.
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Push on Scored button if the penalty was scored, on Missed if it was missed. If the penalty was
disallowed Scout needs to push Undo button.
If the foul that caused penalty was followed by a red card for the player that made the tackle, Scout
needs to send it before sending information about penalty. Push on R.Card 1 if there is a red card for
home team, and R.Card 2 if there was a red card for away team.
IMPORTANT NOTE 17: while sending a penalty be sure that match status is dangerous attack. Missing
dangerous attack before the penalty will lead to fee cuts.
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IMPORTANT NOTE 19: while sending a corner kick be sure that match status is dangerous attack.
Missing dangerous attack before the corner will lead to fee cuts.
Every event has 3 types of status: Sent green check, Pending red cross, System problems yellow
exclamation mark.
Sent status means that the event is received by the system.
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Pending status means that the event is not received by the system because of connection problems of
Scouts device, so he must fix it as soon as possible.
System problems status means that the event is not received by the system because of technical issues.
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