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by Ray Cordova, iltharanos@yahoo.

com
last updated on July 17, 2015 at 08:07:49 AM

Goblin
Short of stature and in many virtues, your race is reviled
by the races of man, elf, dwarf, and kender.

Nasty, Brutish, and Short


Goblins are small, spindly-limbed humanoids with skin
ranging from a pale yellow through russetorange to a
dark reddish-purple, depending on climate and other
influences. They have dark hair, usually thin and stringy
or growing in tufts from their cheeks and chins, and dull
red or yellow eyes. Never more than three and feet tall,
goblins weigh between 40 and 45 pounds and are marked
by their pointed ears, sharp fang-like teeth, and swift
movement.
Goblins by Prescott

Power and Strength


th
Goblins value and respect power and strength. They
aspire towards it, although most accept
ep they
ey cannot be
powerful and strong themselves.
selves.
lves.
They
quickly
adopt mob
ob
Goblin by Felideus
rule and mob mentality when
hen brought together in a large
group. This strongly resembles the manner in which
wolves move as packs behind a strong leader. By
himself, a goblin is more likely to focus on non-group
traits, such as survival, cunning, and the use his size and
speed to get what he wants. A goblin without a tribe or
group often appears to be lost or alone, cut off from
society, but in truth many lone goblins are entirely
confident.
Goblins skulk, hide, and sneak whenever possible.
Outside of combat, they emphasize their smaller size and
generally try to remain out of sight or unnoticed. Because
they are so used to being bullied or abused by larger
creatures, including humans, even the more civilized
goblins of Sikket Hul are constantly on guard for a
smack on the back of the head, a knife in the guts, or
something poisonous in the food.
When engaged in a conversation, a goblin speaks
rapidly and nervously. Although they are small and
forced to look up at their superiors, goblins almost
always avert their gaze. There is safety in numbers, so
many goblins in social situations will gravitate towards a
cluster of other people of similar size. Failing that, they
will hover in the shadow of a superior or a stronger
character.

Anywhere and Everywhere


Goblins can be found anywhere on Ansalon, even in the
coldest and harshest of places. They prefer temperate
climates to extremes of temperature, and the largest
concentration of goblins can be found in scattered tribes

in eastern Solamnia, Throt, Northern Ergoth, Qualinesti,


and the Taman Busuk. Mountain tribes share territory
with nomadic humans, while goblins of the plains and
forests continually struggle against centaurs, humans, and
elves.

Feared and Hunted


Goblins are both feared and hunted, so the adventure
possibilities are endless. Someone or something could be
pursuing a goblin in an adventuring party, particularly if
the goblin is a coveted stone-teller or escapee. The
motivation for the goblin being a part of the group is key.
If the character is hiding from an enemy, that enemy
could now also be after the other player characters. If he
is an escaped slave, his former master might have others
looking for him, so he can be brought back and made an
example. The other characters in the party could be
forced to take a stand on the issue of slavery. Goblins

Goblin Names
Goblins are named by their parents at birth. Birth names
are often quickly lost, especially if a goblin does
something to distinguish himself. Initially, a goblin is
named either to reference a parent, leader, or landmark,
such as Wee Gnasher of the Crooked Khur Peak or
Belters Son of Sharpteeths Tribe. The longer the name,
the more likely it will be discarded. Goblins change their
names when something momentous happens. If a warrior
slays a bear by himself, the tribe could rename him
Bearkiller or Redfur Bearkiller, if the fight was
particularly bloody. Such a name is likely to stick with
the goblin for the rest of his life, unless an even more
momentous event occurs to warrant another renaming.
Names can be derived from horrendous events, too.
The lone survivor of a Dark Knight raid might be called
Lone Griever or Lone Walker. Goblins who do
something shameful can be marked with a name that
draws attention to their misdeed and could ultimately
force a break with the tribe, such as Pelt-Stealer, DungEater, Backstabber, or Always-Hides.
A goblin joining an adventuring party likely will make
up a new name for himself, no doubt one sounding
important. Unless the other members of the band are
familiar with goblinish customs, they will not know that
their new companion has renamed himself.
Male Names: Eaglebeak Archer, Golch, Grum, Heart,
Ithk, Mudskip, Phracc, Phragg, Phrycc, Velg
Female Names: Mudwort

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by Ray Cordova, iltharanos@yahoo.com


last updated on July 17, 2015 at 08:07:49 AM

Goblin Traits:
Your goblin character has an array of abilities evolved
from countless millennia of slavery and servitude.

Nimble Escape. You can take the Disengage or Hide


action as a bonus action on each of your turns.
Languages. You can speak, read, and write Common
and Goblin.

Ability Score Increase. Your Dexterity score increases


by 2.
Age. Goblins mature at about a decade, and live for a
few decades shy of a century, usually due to violent
causes.
Alignment. Most goblins are neutral evil, though the
goblins of Sikket Hul on the Isle of Northern Ergoth are
neutral.
Size. Goblins stand about 3 feet tall and average about
36 pounds. Your size is Small.
Speed. Your base walking speed is 30 feet.
Darkvision. Thanks to your goblinoid blood, you have
superior vision in dark and dim conditions. You can see
in dim light within 60 feet of you as if it were bright
light, and in darkness as if it were dim light. You cant
discern color in darkness, only shades of gray.

Goblin Lair by Headconc

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