Professional Documents
Culture Documents
Beamstrike 1.2 Core rules and chart pack also required to play.
Contributions from Neil Cooper
Content
Introduction
Background and timelines
New rules/Skills/Night fighting
Vehicle and Hvy weapons
Page
10-14
15-17
18
19-22
Content
Vehicles lists
Small arms
Hit/ Damage tables
Forces/ Organisations
2.0 INTRODUCTION
This could well be the largest ever supplement, covering as it does 40 years about which much is known. Many decisions
made are down to Ian as the lead author, so blame him. The idea is to produce a simple set of rules set at skirmish level which can
handle a company or so of infantry with armour support, and give a playable and enjoyable game. At the same time they should
give a reasonably realistic result.
The major problem is the amount of data needed to cover all the vehicles around. At the beginning of the 1980s it seemed
as if any nation with the capacity was building MBTs many of these never saw service, but some did and still do. There was also
considerable trade in refurbishing older vehicles, so that 1940s vintage Shermans got new power plants, and guns, culminating in
a version with a 60mm auto cannon. Fortunately for this document the major armies standardised on relatively few main guns, and
the great majority of armies used minor modifications of the major powers tanks. There is not a listing covering all the minor
modifications of these, only major sight upgrades, and some night fighting upgrades are included. APCs were and are much the
same type of vehicle, coming in three categories Battle Taxis, an armoured box with pintle mounted weapons for example the
M113 and FV432, IFV, a light armoured vehicle with an auto cannon or low pressure gun such as YPR746, BMP-1 & 2,
sometimes fitted ATGW, and AIFV, a more heavily armoured version of the previous type, often up-armoured, such as Warrior or
M2 Bradley.
There is also the subjective problem of morale and training. In 1970 the US army was de-motivated, taking some 10 years
to recover from its Vietnam experience, the Soviet block was also not of high quality, and various other NATO nations were
thought to be weak. To reflect this there are tables to generate the level of troop types. The Irregular (Militia) troop training level
has been added in from the segregation era to allow for this (Called conscript in this supplement). A new skill has been added,
Sharpshooter, who gets some of the sniper advantages, but not the cover bonus. This is to reflect the issue of accurate long range
weapons to rifle sections whose members are not trained to the standard needed to let them have sniper skills.
NOTE: Where no new tables appear in this supplement for a particular rules area, the core Beamstrike rules apply.
Points Values
It was decided not to place points on individual troops or vehicles, players are instead advised to recreate historical
skirmishes, using the troops, equipment etc that were actually present in that encounter, or to create rival forces that feel right.
Players who still wish to construct armies according to points can use the points values from the core rules as far as troops are
concerned, and use best fits for vehicles
On 20th July Armstrong sets foot on the moon. With one small step humanity is no longer
confined to Earth.
to1975AD-
The Vietnam War, also known as the Second Indochina War, or the Vietnam Conflict, occurred in Vietnam, Laos
and Cambodia from 1959 to April 30, 1975. The war was fought between the communist North Vietnam, supported
by its communist allies, and South Vietnam, supported by the United States and others.
1979-1989
AD - The Soviet war in Afghanistan, also known as the Soviet-Afghan War or just the Soviet Invasion of
Afghanistan, was a nine-year conflict involving Soviet forces supporting the Marxist People's Democratic Party of
Afghanistan (PDPA) government against the mujahideen resistance. The latter group found support from a variety
2
of sources including the United States, Saudi Arabia, Pakistan and other Muslim nations in the context of the Cold
War
1980AD-
The IranIraq War, also known as the Imposed and Holy Defense in Iran, and Saddm's Qdisiyyah in Iraq, was a
war between the armed forces of Iraq and Iran lasting from September 1980 to August 1988.
1982AD-
The Falklands War (also called the Falklands Conflict/Crisis), was fought in 1982 between Argentina and the United
Kingdom over the disputed Falkland Islands, South Georgia and the South Sandwich Islands
1990AD-
The Gulf War (2 August 1990 28 February 1991) was a conflict between Iraq and a coalition force from 34 nations
authorized by the United Nations (UN) but led primarily by the United States and the United Kingdom in order to
return Kuwait to the control of the Emir of Kuwait.
2001AD
Terrorist attack on USA involving the twin tower complex on Manhattan Island leaves thousands dead, the War on
Terror begins whereby terrorist elements throughout the world are identified and destroyed. The War on terror is
initially supported by many nations, keen to route out their own terrorist elements.
The phrase War on Terrorism and the policies it denotes have been a source of ongoing controversy, as critics
argue it has been used to justify unilateral pre-emptive war, perpetual war, human rights abuses, and other violations
of international law. The campaign did not result in a formal declaration of war against any particular country given
the nature and military organization (or lack thereof) of the combatants on one side of the conflict.
2001-2009AD - War in Afghanistan, which began on October 7, 2001, was launched by the United States and the United
Kingdom in response to the September 11, 2001 attacks. It was the beginning of the War on Terror. The stated
purpose of the invasion was to capture Osama bin Laden, destroy al-Qaeda, and remove the Taliban regime which
had provided support and safe harbor to al-Qaeda.
2003AD
WTO conference in Cancun, Mexico, Earth. A conference of the World Trade Organisation ends in turmoil. The
conference intends to implement fair trade policies for the worlds poorest countries, but the USA doesnt want to
play. Instead, laws are passed that make it easier to protect the interests of the rich and to exploit the poor. This year
also saw the invasion of Iraq by United States, Britain, Australia, Poland and Denmark (other countries were also
involved in its aftermath), based on U.S. military intelligence of Iraqi President Saddam Husseins support for the
Al Qaeda terrorist organization and Iraqi production of weapons of mass destruction.
2003-2009AD- Second Persian Gulf War (Third Gulf War). This was a war between Iraq and a coalition of nations led by the
United States, which resulted in the removal from power of the government of Saddam Hussein, and the Iraq Civil
War
2008AD
2009AD
2010AD
Another massive terrorist attack on the USA involving disruption of major power supplies makes the States even
more militaristic and its people more fearful of outsiders USA gives itself sweeping military powers to root out
and destroy terror wherever it feels the need. Arms stockpiles increase. The UK, up until this point, a strong
supporter of the USA, publically denounces Americas change in military direction, and without the strong support
of the USA, slides into obscurity slightly. Small skirmishes and battles fought between US and various other nations
in India, Africa and Europe. Many American civilians are becoming uneasy at their increasing overbearing and
militaristic government.
Other former supporters of the USA now drop away, leaving America almost on its own with its new policies and
world- policing. USA continues to grow in military power, and launches a new system of satellite- based laser
weapons capable of destroying inbound ICBMs, a system which had been in development for 30 years. This system
is heralded as making the USA impervious to Nuclear attack, and meant that any country showing open hostility
towards the USA could be attacked with nuclear weapons without being able to retaliate effectively. This
represented a huge shift in the balance of world power.
The Start of Segregation (See Segregation ERA booklet) The lower working classes in several
American cities are Ghettoized (See below) and the beginnings of a much more tiered and elitist social structure
begins to emerge, slowly being forced in other cities across the World. The USA now has Advisors in most
countries and a moderate military force to back up the Advisors decisions. Civil war breaks out in the southern
USA states of New Mexico and Texas, and there is a growing Resistance movement among American civilians
against the Governmental policies now in force. The Real American Freedom Movement- RAFM is formed and
starts applying political pressure on the increasingly Imperial government.
6.0 NEW RULES. SKILLS AND OTHER CHANGES FROM THE CORE RULES
SHARPSHOOTER SKILL (Costs 2 points)
This skill allows the trooper a +1 bonus to hit with a rifle weapon, and if the trooper takes a turn to deploy, may use the
which targets may be chosen rule for snipers. A sharpshooter DOES not have any of the sniper concealment/cover bonuses, or
the ability to stay undetected after a shot. An army may have as many sharpshooters as it wishes. Sharpshooters cannot cause
suppression.
TRAINING LEVEL OF CONSCRIPT (Same as Irregular from Segregation Era, costs 1 point)
Treated as regular infantry, but have a -1 hit penalty with a small arms fire and a troop roll as a civilian (A 6 is needed)- all
other characteristics as per regular infantry.
NIGHT FIGHTING
Contemporary armies have emphasised night fighting and first line armies are extensively equipped with night vision devices.
For battles staged at night in Contemporary games, use the following chart to apply hit, movement and concealment penalties/
bonuses. Note that the rules for night fighting have been expanded for this era, compared to the others as there is such a disparity
between different nations night-fighting capability. Decide what level of equipment the army has (Dependant on nationality and
time period, and possibly the scenario), and apply the following modifiers to THE ENTIRE force fielded (To keep things simple).
Round down any fractions, but a minimum move of 1 inch is always allowed, and a minimum concealment range of 2 inches is
always allowed.
Equipment
type in use by
Army
Additional
Hit
modifier to
all ranged
fire at night
Movement
rate of
ground
troops at
night
Modifier to
concealment
range of
enemy units
NONE
White light and
search lights
-3
-2
Divide by 5
Divide by 3
Movement
rate of
ground
vehicles at
night
on/off road
/
Normal/
Infra-Red
-2
Divide by 3
Normal/
II and LLTV
-1
Divide by
2.5
Normal/
Normal
TI thermal
imagers
-1
Normal
Divide by 2
Normal/
Normal
NOTE: All the above types cease to work in any bad weather, so if the adverse battle conditions table gives heavy rain, snow,
or worse all night vision equipment bonuses are negated.
Example: Modern US troops are engaging Terrorist elements. The US troops have TI equipment, while the terrorists have
none. The terrorist small arms fire will have a -3 for every shot, they only move at half rate, and any US troops in soft cover
who had not moved last turn, would not be available as targets until the range had dropped to 2 inches ( 10 inch core rules
concealment ranged, divided by 5).
INDIRECT SUPPORT IN CONTEMPORARY ERA
Direct fire (when you can get a line of sight to the target) is permissible with all grenade and missile launcher types (except
mortars) without deployment and is treated as any other direct fire. Indirect fire (Where you cannot get a line of sight to a target,
but you are aware of its presence) is only allowed once the firer has deployed and the target has been spotted. To spot the target,
one of 3 things must happen:
1) The target comes into the firers direct line of sight (In this case the fire is converted back to direct fire and no hit
penalties apply)
2) Any laser painter equipped comrade first successfully paints a target within the range of the indirect firer in the same
fire phase. A penalty of -2 to hit is applied to the indirect firer (See page 22 of the core rules for laser painting). Note that
a painted target could also be attacked by off table fire support in the same fire phase.
3) A dedicated forward observer spotter trooper with a laser painter paints the target as above and remains in direct line
view to the target, communicating information back to the firer about location of hits, windage adjustments etc. There is
no penalty to hit if a dedicated spotter is used. In each successive fire phase the same stationary target is attacked gains a
cumulative +2 hit bonus.
Mortars can only be fired after being deployed, whether they are firing directly or indirectly. A mortar being operated by
one individual may fire once per fire phase. If a second, dedicated loader trooper is kept with the mortar, it may fire
twice per fire phase, throw to hit for each shell individually. The loader can be any other troop that stays within 1 inch
of the stationary, deployed mortar.
Hand grenades can be used directly or indirectly, without deployment or spotting, as desired, as the range is so short
anyway.
Direction
Designating
Figure is
Pointing
6
12
3
CONTEMPORARY ERA OFF TABLE SUPPORT OPTIONS
Type
Points
Deviation
Blast effect
per
dice
module
AT-Guided missile 20
1d4-2
As AT- missile
AP-Guided missile 20
1d4-2
As AP missile
Airstrike Anti17
1d4
As AT- missile
Tank
Airstrike Anti16
1d4
As AP missile
personnel
Heavy Artilery
15
1d6
As AP missile
Medium
12
1d6
As FHE grenade
Artillery
Light Artillery
10
1d6
As HE grenade
6
Range to Target
20 40
40 80
8
10
7
9
7
8
20mm AC
30mm AC
40mm AC
0 4
5
6
7
4 20
8
7
7
25mm AC
37mm L53
75mm L40
76mm L53
90mm L53
120mm
152mm
5
7
8
10
10
12
8
7
5
6
6
6
4
7
7
9
8
7
5
5
9
30mm AC
40mm L50
57mm L45
76mm
76mm L60
83.4mm
105mmL7
120mm*
120mm
120mm+
6
7
8
7
10
10
11
12
11
11
4
5
5
5
6
6
4
4
4
4
4
9
8
6
7
5
5
5
5
5
60mm
75mmL60
90mm
105mm
120mm
7
10
10
11
11
5
6
6
4
4
9
7
5
5
5
35mm AC
120mm SB
7
11
7
4
7
5
60mm AC
57mm
73mm LP
76mm
85mm
100mm
100mmSB
115mm
122mm
125mm
8
7
8
10
10
10
10
12
11
5
6
6
6
6
6
6
4
4
8
7
8
7
5
5
5
5
5
Damage
Over 80
Max
60
60
70
Template
or Blast
NOTES
Standard
Standard
Standard
N/A
N/A
N/A
70
70
100
100
100
120
100
High
Standard
Standard
Standard
High
Total +1
Total +2
N/A
N/A
N/A
N/A
N/A
N/A
N/A
On M103
HEAT only
70
70
90
60
100
100
120
120
120
120
High
Standard
Standard
Total
High
Total
Total +1
Total +1
Total +3
Total +4
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
Rarden
2pdr
6pdr
HESH
17pdr
20pdr
Many
Conqueror
Chieftain
CHARM
Gun-Mortar
AMERICAN WEAPONS
10
12
11
10
9
8
11
12
12
12
12
13
Bushmaster
M5
M4
M4, M41
M26-48
BRITISH WEAPONS
11
12
11
9
10
9
8
8
8
8
12
12
12
12
12
12
12
FRENCH WEAPONS
12
10
10
8
8
12
13
12
12
60
100
90
120
120
Standard
Standard
Power
Total
Total +4
N/A
N/A
N/A
N/A
N/A
70
120
High
Total +4
N/A
N/A
90
Power
N/A
M51/60
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
ZiS-2
AMX-13
HEAT only
HEAT
Le Clerc
GERMAN WEAPONS
8
8
12
ISRAELI WEAPONS
10
11
RUSSIAN WEAPONS
11
12
11
10
9
9
9
8
8
12
12
12
12
12
12
12
12
90
60
100
100
100
100
100
120
120
Standard
Standard
Standard
Standard
High
Total +2
Total +1
Total
Total +3
BMP1SPG9
PT76
T34
T55/4
Towed
T62
ISII/ISIII
T64/72/80
Range to Target
20 40
40 80
0 - 4
4 - 20
75mm RCL
106mm
4
8
6
4
8
8
120mmBAT
120mm
120mm
8
8
8
7
6
6
11
9
8
82mm B10
82mm T21
82mmM59A
107mmB11
4
4
8
8
6
6
4
4
8
8
8
8
Over 80
Damage
Blast /
template
50
70
High
Total +1
N/A
N/A
HEAT
HEAT
60
70
80
Total +2
Total +2
Total +2
N/A
N/A
N/A
HESH
MOBAT
WOMBAT
50
50
70
70
High
High
High
Total +1
N/A
N/A
N/A
N/A
HEAT
HEAT
HEAT.
HEAT
Max
NOTES
AMERICAN WEAPONS
12
10
BRITISH WEAPONS
12
11
10
RUSSIAN WEAPONS
12
12
10
10
POINTS
COST
0 - 4
4 - 20
Range to Target
20 40
40 80
Damage
Over 80
NOTES
Max
AMERICAN WEAPONS
Dragon
Tow 1
ITow
FITOW
TOW2A
N/A
N/A
N/A
N/A
N/A
CNF
CNF
CNF
CNF
CNF
7
6
6
6
6
4
4
4
4
4
Malkara
Vigilant
Swingfire
Swingfire II
N/A
N/A
N/A
N/A
CNF
CNF
CNF
CNF
CNF
8
7
6
SS10
SS11
SS12
ENTAC
ERECX
N/A
N/A
N/A
N/A
N/A
CNF
CNF
CNF
CNF
CNF
8
8
8
8
8
Kobra
N/A
CNF
Milan
Milan II
HOT
HOT II
N/A
N/A
N/A
N/A
11
10
CNF
CNF
7
6
5
5
MAPADAS
N/A
CNF
4
4
4
4
40
100
110
110
110
Total
Total +2
Total +2
Total+1$
Total+2$
HEAT
HEAT
HEAT
HEAT
HEAT
100
40
120
Total +2
Total
Total +1
Total +1
HESH
HEAT
HEAT
HEAT
60
100
120
100
30
Power
Total
Total +1
Total
Total
HEAT
HEAT
HEAT
HEAT
HEAT
60
Total
HEAT
4
4
80
80
100
100
Total +1
Total +2$
Total +2
Total +3$
HEAT
HEAT
HEAT
HEAT
110
Total+2$*
HEAT
8
8
8
8
BRITISH WEAPONS
4
6
6
4
12
4
4
4
8
FRENCH WEAPONS
4
7
7
6
4
4
4
4
4
4
4
4
4
GERMAN WEAPONS
6
INTERNATIONAL WEAPONS
4
4
4
4
4
4
4
4
ISRAELI WEAPONS
4
POINTS
0 - 4
4 - 20
Range to Target
20 40
40 80
Damage
Over 80
NOTES
Max
RUSSIAN WEAPONS
AT-1 Snapper
AT-2 Swatter
Sagger AT-3A/B
Sagger AT-3C/D
Spigot AT-4
Spandrel AT-5
Spiral AT-6
Saxhorn AT-7
Songster AT-8
Stabber AT-10
Sniper AT-11
Shenksna AT-12
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
CNF
CNF
CNF
CNF
12
12
CNF
12
12
12
12
12
9
11
8
7
5
7
10
5
4
4
4
4
5
5
5
4
4
4
4
4
4
4
4
4
5
5
5
4
4
4
4
5
4
4
4
4
8
11
10
12
11
8
4
4
4
4
70
90
90
90
85
95
120
60
120
120
120
120
Total +1
Total +1
Total
Total
Total +1
Total +2
Total +2
Total +1
Total +1
Total +2
Total +3
Total +3
HEAT
HEAT
HEAT
HEAT
HEAT
HEAT
HEAT
HEAT
HEAT
HEAT
HEAT
HEAT
Main
Gun
Other
Weapons
M47
M48 A3
M48A5
M60
M60A3
M60A3 RISE
M1
M1A1
M1A2
M24 Chaffee
M41
M551 Sheridan
M103
90mm US
90mm US
105mmUK
105mmUK
105mmUK
105mmUK
105mmUK
120mmGE
120mmGE
75mm US
76mm US
152mm US
120mm US
Cx, Pvt
Cx TuHmg
Cx PHmg
Cx TuHmg
Cx TuHmg
Cx PHmg
SK-105 Kurrassier
105mm FR
Cx MG
Cx, phmg
Cx phmg
Cx , pHMG
Armour
Mobility
Front
Side
Rear
AMERICAN VEHICLES
3
3
3
3
3
3
4(8)
5(8)
6(8)
1
1
2
4
1
2
2
2
2
2
3(6)
3(6)
3(6)
1
1
1
3
1
1
1
1
1
1
2(4)
2(4)
2(4)
1
1
1
1
Sights
Smoke
Night
Fighting
Tracked
Tracked
Tracked
Tracked
Tracked
Tracked
F Track
F Track
F Track
F Track
F Track
F Track
H Track
0
0
0
0
+1
+1
+2
+2
+3
-1
0
0
0
Nil
Nil
SD
Nil
SD
SD
SD
SD
SD
None
None
SD
None
None
IR SL
II or TI
IR
II
TI
TI
TI
TI
None
IR
II
None
F Track
+1
SD
IR
Tracked
Tracked
Tracked
H Track
Tracked
Tracked
Tracked
Tracked
F Track
0
0
+1
0
+1
+2
+3
+3
+3
SD
SD
SD
SD
SD
SD
SD
SD
SD
Nil
Nil
IR
None
IR
II
II
TI
TI
AUSTRIAN VEHICLES
2
BRITISH VEHICLES
Centurion Mk 5
Centurion 5/2
Centurion Mk13
Conqueror
Chieftain Mk2/3
Chieftain Mk 5
Chieftain Mk 9
Chieftain Mk 12
Challenger I
84.3mmUK
105mmUK
105mmUK
120mm*UK
120mm UK
120mm UK
120mm UK
120mm UK
120mm UK
pMG, cxMG
pMG, cxMG
pMG, cxMG
Pmg, cxMg
cxMg, pMG
cxMg, pMG
cxMg, pMG
cxMg, pMG
cxMg, pMG
3
3
3
4
4
4
4
4(7)
5(8)
1(2)
1(2)
1(2)
3
2(3)
2(3)
2(3)
3(4)
3(7)
1
1
1
1
1
1
1
1
2(4)
10
Vehicle
Name
Main
Gun
Other
Weapons
Challenger II
Scimitar
Scorpion
120mm+UK
30mm UK
76mmUK
cxMG, 2pmg
cxMG,
cxMG,
Type 60
Type 62
Type 63
Type 59
Type 59II
Type 69
Type 79
Type 80
Type 85
Type 85
76mm RU
85mm RU
85mm RU
100mm RU
105mmUK
100mm RU
105mmUK
105mmUK
105mmUK
125mmRU
Cmg, pHMG
Cmg, pHMG
Cmg, pHMG
Cmg, pHMG
Cmg, pHMG
Cmg, pHMG
Cmg, pHMG
Cmg, pHMG
Cmg, pHMG
Cmg, pHMG
AMX-13/75
AMX-13/90
AMX-13/105
AMX-30
AMX-30 B2
LeClerc
75mmL60FR
90mmFR
105mmFR
105mmFR
105mmFR
120mm FR
cMG, pMG
cMG pMG
cMG pMG
cHMG, pMG
cHMG, pMG
cHMG, pMG
Leopard 1
Leopard 1A3
Leopard 1A4
Leopard 1A5
Leopard II
Leopard IIA5
JagdPanzer Kan
105mmUK
105mmUK
105mmUK
105mmUK?
120mmGR
120mmGR
90mmUSf
Cmg, pmg
Cmg pmg
Cmg pmg
Cmg pmg
Cmg pmg
Cmg pmg
Cmg pmg
Sherman Mk50
Sherman Mk51
Sherman Mk60
Shot
Shot Kal
Magach 7A/B
Merkava I
Merkava II
Merkava III
75mmL60FR
105mmFR
60mmAIS
105mmUK
105mmUK
105mmUK
105mmUK
105mmUK
120mmGR
cMG bMG
cMG, bMG
pHMG, cMG
cMG, pMG
cMG, pMG
cMG, pMG
cMG, pMG
cMG, pMG
cMG, pMG
Armour
Front
Side
Rear
Mobility
Sights
Smoke
Night
Fighting
F Track
F Track
F Track
+3
+1
+1
SD
SD
SD
TI
II (Radar)
II (Radar)
Tracked
Tracked
Tracked
Tracked
Tracked
Tracked
Tracked
Tracked
F Track
F Track
-1
-1
-1
-1
+1
+1
+1
+2
+2
+2
SG
Nil
SG
SG
SG
SG
SG, SD
SG, SD
SG, SD
SG, SD
None
Nil
None
None
None
None
None
None
None
None
F Track
F Track
F Track
F Track
F Track
F Track
0
0
0
+1
+2
+3
SD
SD
SD
SD
SD
SD
IRD
IRD
IRD
IR
LLTV
TI
F Track
F Track
F Track
F Track
F Track
F Track
F Track
0
+1
+2
+3
+3
+3
+1
SD
SD
SD
SD
SD
SD
SD
IR
II
TI
TI
LLTV
TI
IR
Tracked
Tracked
F Track
Tracked
F Track
Tracked
F Track
F Track
F Track
+1
+1
+2
+1
+2
+2
+2
+3
+3
SD
SD
SD
SD
SD, SM
SD, SM
SD, SM
SD, SM
SD, SM
Nil
IR
II
IR
II
II
II
TI
TI
BRITISH VEHICLES
6(10)
1
1
3(7)
1
1
2(4)
1
1
CHINESE VEHICLES
1
1
1
2
1
1
1
1
1
3
2
1
3
2
1
3
2(3)
1
3
2
1
3(6)
2(3)
1
3(6)
2(3)
1
3(6)
2(3)
1
FRENCH VEHICLES
2
1
1
2
1
1
2
1
1
3
1
1
3
1
1
4(7)
2(5)
1(3)
GERMAN VEHICLES
3
1
1
3(5)
1(4)
1
3(5)
1(4)
1
3(5)
1(4)
1
4(7)
3(5)
2(3)
5(8)
3(5)
2(3)
3
1
1
ISRAELI VEHICLES
2
1
1
2
1
1
2
1
1
3
2
1
3E
2E
1
4(7)
3(6)
1(4)
4(7)
3(5)
2(4)
4(7)
3(5)
2(4)
6(9)
3(6)
2(4)
RUSSIAN VEHICLES
T34/85
85mmRU
cMG, bMG
2
1
1
Tracked
-2
Nil
Nil
PT-76B
76mmRU
cMG
1
1
1
Tracked
-1
SG
Nil
T54
100mmRU
cMG, pHMG
3
2
1
Tracked
-1
SG
IR
T55
100mmRU
cMG, pHMG
3
2
1
Tracked
0
SG
IR
T55AM1/2
100mmRU
cMG pHMG
3(4)
2(3)
1
Tracked
+2
SG
IR
T62
115mmRU
cMG, pHMG
3
2
1
Tracked
0
SG
IRNF
T62MV
115mmRU
cMG, pHMG
3E
2(3)
1
Tracked
+1
SG
IRNF
T64
125mmRU
cMG pHMG
4(6)
2
1
F Track
0
SG
IRNF
T64B
125mmRU
cMG, pHMG
4(6)
2(4)
1
F Track
+1
SG, SD
IRNF
T72
125mmRU
cMG, pHMG
4
2
1
F Track
0
SG
IRNF
T72B
125mmRU
cMG pHMG
4(6)
2(3)
1
F Track
+1
SG SD
IRNF
T80
125mmRU
cMG, pHMG
4(7)
3(6)
1
F Track
+1
SG SD
IINF
T80B
125mmRU
cMG, pHMG
4(7)
3(6)
1
F Track
+2
SG SD
TI
T90
125mmRU
cMG pHMG 7(10)E
4(5)E
2(3)E
F Track
+3
SG SD
TI
Note that T62M, T64B, T72B, and T80B may add E armour, and the 64, 72 and 80 may fire AT-8, AT-11 and AT-11A respectively.*
*Not on export models.
Armoured Infantry Fighting Vehicles.
These are the heavy infantry vehicles, normally with auto-cannon and sometimes ATGW. The number of troops indicates
passengers; a bracketed number shows that the vehicle commander may also dismount.
11
Vehicle
Name
Weapons
Troops
M2 Bradley
M2A2 Bradley
M3 Bradley
M3A2 Bradley
25mmA, TOW
25mmA, TOW
25mmA, TOW
25mmA, TOW
7(8)
7(8)
2
2
Warrior
Warrior UG
Desert Warrior
30mmAC UK
30mmAC UK
25mmA, TOW
7(8)
7(8)
7(8)
BMP-3
100mmRU,
cx 30mmA
Armour
Front
Side
Rear
Smoke
Night
Fighting
0
0
0
0
SD
SD
SD
SD
TI
TI
TI
TI
F Track
F Track
F Track
0
0
0
SD
SD
SD
TI
TI
TI
F Track
-1
SD, SG
TI
Mobility
Sights
F Track
F Track
F Track
F Track
AMERICAN VEHICLES
2(4)
3(6)
2(4)
3(6)
1(3)
2(5)
1(3)
2(5)
1(3)
1(3)
1(3)
1(3)
BRITISH VEHICLES
2
2(4)
2
1
1(3)
1
1
1
1
RUSSIAN VEHCILES
2
Vehicle
Name
Weapons
Troops
YP765
VCC-80
25mmA
25mmA
7
6
AMX-10P
20mmA
SPZ 1-23
Marder I
Marder 1A5
20mm A
20mm A
20mm+Milan
6
6
5
BMP-1
BMP-2
BMD-1
BMD-2
73mmLPAT-3
8
7
5
5
Armour
Front
Side
Mobility
Sights
Smoke
Night
Fighting
F Track
F Track
0
+1
SD
SD
II
TI
F Track
SD
II
Track
F Track
F Track
0
0
0
SD
SD
SD
Nil
IR
TI
F Track
F Track
F Track
F Track
-1
0
-1
0
SG
SD SG
SG
SG
IR
IR
IR
IR
Rear
AMERICAN VEHICLES
1(2)
2
1(2)
1(2)
1
1
FRENCH VEHICLES
2
GERMAN VEHILCES
1
2
3(4)
1
1
2(3)
1
1
1
RUSSIAN VEHCILES
30mmAAT-5
73mmLPAT-3
30mmAAT-4
1
2
1
1
1
1
1
1
1
1
1
1
Battle Taxis.
These are the basic metal box on tracks or wheels, again the split is arbitrary, the later BTR-60 and its successors could be fitted
into the IFV category, and some are virtually soft-skinned. Where the rear armour has a (ot) in it the vehicle is open.
Vehicle
Name
Weapons
Troops
Armour
M3 Track
M59
M75
M113
V150
pMG/HMG
pHMG
pHMG
pHMG/MG
twTuMG
12
10
16
11
10
Humber Pig
Saracen
FV-432
FV-432tu
Spartan
Sultan
Stormer
Saxon
None (fps)
tuMG, pMG
pMG
tuMG
cuMG
pMG
cuMG
pMG
13
10
10
10
4
5
8
10
Front
Side
Rear
Mobility
Sights
Smoke
Night
Fighting
Wheeled
Track
Track
F Track
F Wheeled
-1
-1
-1
-1
0
Nil
Nil
Nil
Nil
Nil
Nil
Nil
Nil
Nil
Nil
Wheeled
F Wheeled
Track
Track
F Track
F Track
F Track
Wheeled
-1
-1
0
0
0
0
0
Nil
SD
SD
SD
SD
SD
SD
SD
Nil
Nil
IR
II
II
II
II
Nil
AMERICAN VEHICLES
1
1
1
1
1
1
1
1
1
1
1(ot)
1
1
1
1
BRITISH VEHICLES
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
12
Vehicle
Name
Weapons
Troops
AMX-VCI
VAB-VCI
pHMG/MG
cuHMG
10
10
TPZ-1 Fuchs
pMG
10
Armour
Front
Side
Rear
Smoke
Night
Fighting
0
0
Nil
Nil
IR
II
Wheeled
SD
II
Wheeled
Wheeled
F Wheeled
F Wheeled
F Wheeled
F Wheeled
F Wheeled
Track
Track
Track
-1
-1
-1
-1
0
0
0
-1
-1
0
Nil
Nil
Nil
Nil
Nil
Nil
Nil
Nil
Nil
Nil
Nil
Nil
Nil
Nil
IR
IR
IR
IR
IR
IR
0
0
+1
+1
+1
Nil
Nil
SD
SD
SD
Nil
Nil
IR
IR
IR
Mobility
Sights
F Track
Wheeled
FRENCH VEHICIES
1
1
1
1
1
1
GERMAN VEHICLES
1
RUSSIAN VEHICLES
BTR-152
BTR-152K
BTR-60
BTR-60P
BTR60PB
BTR-70/80
BTR-90
BTR-50
BTR-50PK
MT-LB
pMG/HMG
pMG/HMG
pMG/HMG
pMG/HMG
Tu14.5mm
Tu14.5mm
Tu30mmA
pHMG
pHMG
tuMG
17
17
16
16
14
9/7
7
20
20
11
Buffel
Casspir
Ratel 20
Ratel 60
Ratel 90
1-3 pMG
1-3 pMG
10
10
7
7
8
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1(ot)
1
1(ot)
1
1
1
1
1(ot)
1
1
Tu60mmFR
Tu90mmFR
1
1
1
1
1
1
1
1
1
1
1(ot)
1(ot)
1
1
1
Wheeled
Wheeled
F Wheeled
F Wheeled
F Wheeled
Vehicle
Name
Missile
Other
Weapons
M150
M901
TOW
TOW
pHMG
pMG
Hornet
Ferret 5
FV-438
Striker
Spartan-MCT
Malkara
Swingfire
Swingfire
Swingfire
Milan
pMG
tuMG
pMG
pMG
cuMG
VCAC - HOT
HOT
cuMG
Armour
Front
Side
Rear
Mobility
Sights
Smoke
Night
Fighting
F Track
F Track
0
+1
Nil
SD
IR
II
Wheeled
Wheeled
Track
F Track
F Track
0
0
0
0
0
SD
SD
SD
SD
SD
Nil
IR
II
TI
TI
Wheeled
Nil
TI
F Track
F Track
F Track
-1
0
+1
SD
SD
SD
TI
TI
TI
Wheeled
Wheeled
Wheeled
Wheeled
Track
-1
0
0
+1
+1
Nil
Nil
Nil
Nil
Nil
Nil
Nil
IR
IR
IR
AMERICAN VEHICLES
1
1
1
1
1
1
BRITISH VEHICLES
1
1
1
1
1
1
1
1
1
1
1(ot)
1
1
1
1
FRENCH VEHCILES
1
GERMAN VEHICLES
Rakete
Jaguar I
Jaguar II
SS-11
HOT
TOW
pMG, bMG
pMG, bMG
pMG, bMG
BRDM-1
BRDM-1
BRDM-2 S
BRDM-3
SHTURM C
AT-1
AT-2
AT-3
AT-5
AT-6
Nil
Nil
Nil
Nil
Nil
3
3
3
1
1
1
1
1
1
RUSSIAN VEHCILES
1
1
1
1
1
1
1
1
1
1
1(ot)
1(ot)
1
1
1
13
Vehicle
Name
Main Gun
Other
Weapons
M8 Greyhound
M20
37mmUS
pHMG
pHMG, cmg
4 Tps
Damiler Dingo
Damiler Mk II
Saladin
Ferret Mk 1
Ferret Mk2 &4
Ferret Mk 2/6
Fox
pMG
40mmUK
76mmUK
pMG
tuMG
tuMG
30mmA UK
Nil
cMG
cMG,pMG
Nil
Nil
EE-9
90mmFR
Armour
Front
Side
Rear
Mobility
Sights
Smoke
Night
Fighting
F Wheeled
F Wheeled
-1
-1
Nil
Nil
Nil
Nil
F Wheeled
F Wheeled
F Wheeled
F Wheeled
F Wheeled
F Wheeled
F Wheeled
0
0
-1
0
0
0
+1
SD
SD
SD
SD
SD
SD
SD
Nil
Nil
Nil
Nil
Nil
Nil
II
F Wheeled
+1
SD
Nil
Wheeled
Wheeled
F Wheeled
F Wheeled
F Wheeled
F Wheeled
F Wheeled
-1
0
-1
0
+1
0
0
SD
SD
SD
SD
SD
SD
SD
IR
IR
Nil
Nil
LLTV
II
II
F Wheeled
+1
SD
IR/TI
Wheeled
Wheeled
0
0
Nil
Nil
Nil
IR
F Wheeled
+2
SD, SG
II
AMERICAN VEHICLES
1
1
1
1
1(ot)
1(ot)
BRITISH VEHICLES
Vigilant ATGW
cMG
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1(ot?)
1
1
1
1
1
1
BRAZILIAN VEHCILES
cMG
FRENCH VEHCILES
AML-60
AML-90
EBR-75
EBR-90
AMX-10RC
ERC-90
VBL
60mmGM FR
90mmFR
75mmFR
90mmFR
105mmFR
90mmFR
Milan
cx20mmA
cMG, pMG
cMG
cMG
cMG
cMG
Or pHMG
Luchs
20mmA
pMG
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
GERMAN VEHCILES
1
RUSSIAN VEHCILES
BRDM-1
BRDM-2
p14.5mm
Tu14.5mm
4 troops
cMG, 4 tps
Rooikat
76mmL60UK
cMG
1
1
1
1
1(ot?)
1
SOUTH AFRICAN
1
NOTE: There are of course many more vehicles which can be used, including technicals etc, which can be done by
comparison. The sights column is intended to take account of both the sight and stabilisation the vehicle carries.
MOBILITY: This denotes the type of movement the vehicle has, please refer to the core rules for move distances for each
terrain type.
SIGHTS: A modifier applied to all ranged fire from main gun or co-axial armament the vehicle carries, but not top pivot
weapons, or ad-hoc mounted weapons which would not benefit from a vehicular targeting system.
SMOKE: The type of smoke dispersal system a vehicle carries. SD= Smoke dispensers, SG= Smoke Generators (See core
rules for effects)
NIGHT FIGHTING: Gives the type of night fighting capability the vehicle has (See night fighting rules in this
supplement)
14
SMALL ARMS, INFANTRY SUPPORT WEAPONS, GRENADES AND HAND TO HAND WEAPONS
The title of this section is not accurate in current terminology, in as far as Support Weapon covers medium and heavy
mortars, which normally will be off table, and used as a fire strike. The table below gives examples, and is not comprehensive.
Certain weapons have been changed from their previous designation to fit in with modern practice. There are three basic types of
infantry weapon, Small Arms, which represent a soldiers personal weapon, ISW individual support weapons lighter weapons
which benefit from a second crew member, and being set up but can be used by an individual, support weapons, which normally
require two crew at least, and are a disadvantage if not set up, and heavy support weapons which can only be used if set up.
Examples of weapons, weapons codes.
Examples
Examples
M72(66),
RPG-7, RPG-2
LAW-80, B-300
Carl Gustav, Apilas, 90mmRCL
Lt Mortar LtM
Flame Thrower FTR
Pylamar, M-19
Springfield m1903
Grenade Launcher GL
Sniper Rifle SnR
Small Arms
Hand Gun any pistol or revolver, more a badge of rank than a combat weapon.
Machine Pistol a fully automatic version of an auto pistol. There are few purpose built examples, the Skorpion being one.
Sub-Machine Gun often crude, although some are the best engineered weapons in the world. Not now on general issue to
military forces but used by specialised units and special forces, also terrorists. Fully automatic firing pistol ammunition.
Lt Carbine a category created to account for the US M1 Carbine, its fully auto version counts as an SMG. A light rifle
firing pistol type ammunition.
Bolt Action Carbine - Shortened versions of Bolt action rifle, common prior to World War I, virtually extinct, but the
Number 5 Lee Enfield could be encountered.
Bolt Action Rifle Obsolete but still common weapon which relies on a manual feed, generally more accurate and with more
impact than later weapons, but mostly replaced by 1970.
Semi-Automatic Rifle A weapon which reloads its self on firing, using full power rifle ammunition, generally with a box
magazine. Most common weapon until the mid 1970s some can fire full auto, but its not recommended.
Assault Rifle - the current standard military weapon, firing 7.62mmK, 5.56mm or 5.45mm ammunition, and capable of firing
single, burst and full automatic. Many can fire rifle grenades, some have an under slung launcher, typically the US M203.
Grenade Launcher originally a personal weapon in its own right, the M79, now normally under slung on an AR.
Shot Gun smooth bore long arm with either two barrels or an under barrel magazine. Technically banned under international
convention, but often used in situations of sustained close quarter fighting, as in jungles.
Light Anti-Tank Disposable - a simple rocket or recoilless launcher which is thrown away after use. Light refers to its
penetration, which is low. A section may carry one to one per man depending on the threat.
Medium Anti-Tank Disposable - similar to the above with a larger warhead, and often a more sophisticated sighting system.
Individual Support Weapons
Sniper Rifle if not set up it operates as a BAR or SAR as appropriate. Normally operated by a two man team, the spotter and
the shooter.
Squad Automatic Weapon heavy barrelled version of an SAR or AR or LMG of limited magazine capacity. Inclusion in
this category can be due to use, as in the case of the Browning Automatic Rifle, and the FAL-FN.
Light Machine Gun - a magazine or belt feed weapon normally using full power ammunition. Can be fired from the hip, but
benefits greatly from being set up, and operated by a two man team. These weapons have a quick change barrel
15
General Purpose Machine Gun similar to the above, although they need two crew more often. They are exclusively belt fed
and all have quick change barrels. Very common in the post war period they are disappearing in the light role with the
introduction of the sub calibre small arms ammunition.
Light Anti-Tank Weapon a recoilless or rocket launcher firing a HEAT warhead, and often HE and smoke, although these
are not often carried. Light again refers to penetration, weapons may be in this category and the one below depending on
the warhead being used.
Medium Anti-Tank Weapon similar but more effective version of the above.
Flame Thrower a weapon not in service now, used to assault fortifications. It gets no benefit from set up, but is a
considerable load for its operator.
Heavy Support Weapons
Sustained Fire MG - often referred to as a heavy machine gun, it represents a rifle calibre weapon on a tripod. Unless it is a
GPMG it musty be set up and may not move and fire. They come it both water cooled and air cooled types, typical water
cooled weapons being the Vickers, Browning M1917 and Maxim, air cooled examples being the Browning M1919, SG43, and all GPMG types on tripods. It is also used for co-axial and turret mounted weapons.
Heavy Machine Gun on a ground mount it has the same restrictions as the SFMG, but is of 12 to 15mm in calibre. It is also
often fitted to pintle, cupola and turret mounts on vehicles.
Auto Grenade Launcher typically the US M19, it fires small HE grenades at a high rate of fire. The weapon is the same
bulk as an HMG, and may be pintle mounted on light vehicles. The Russians added their 30mm weapon to BTRs and
BMPs in Afghanistan.
Light Mortar this represents the simple tube with a ground spade and often no sights. It fires bombs of between 2 and 10 kg
in weight, and whilst it can be used by one man it normally has a crew of two to move ammunition.
Heavy Sniper Rifle again it can be used by one man, but must be fired stationary. It is a bolt action rifle of typically 0.5
calibre. As with the Sniper rifle it is usually used by a two man team.
Man Portable Anti-tank Guided weapon many of the lighter ATGW can be carried by infantry, although they normally
have a vehicle to move them. They must have a at least two crew.
Grenades.
There are four types of grenade used :
Defensive grenade the classic Mills Bomb or Stick grenade which relies primarily on fragments, and is dangerous to both the
thrower and target. It can be rifle launched although the weapon often needs a special adaptor.
Offensive Grenade a blast grenade which has a lower blast radius and produces very few fragments. Modern weapons are of
this type, but with a sleeve to convert it to the fragmentation type.
Smoke grenade there are two types coloured, normally used for signalling, and tasting revolting, and phosphorus which have
an anti-personnel effect and can be used to start fires.
Anti-Tank Grenades normally rifle launched although there are a few hand hurled types in use, they require the user to set
up since the recoil of firing prevents using the rifle from the shoulder.
Hand to hand Weapons
The only official weapon is the bayonet, which is fitted to all military rifles, and some sub-machine guns (for
completeness one Japanese LMG was also fitted in WWII). Other than this troops used improvised weapons, from their entrancing
tools, or pick helves, and in close jungle a machete/parang may often be carried.
16
Weapon
code
0 - 4
4 - 20
Range to Target
20 40 40 80
Blast or
Damage
Template
Over 80
NOTES
Max
SMALL ARMS
Pistol
Heavy Pistol
Machine Pistol
Sub-Machine Gun
Bolt Action Carbine
Light Carbine
Bolt Action Rifle
Semi-Auto Rifle
Assault Rifle
Shot Gun
Grenade Launcher
Light AT Disp
Med AT Disp
Pist
HPist
MP
SMG
BAC
LtCar
BAR
SAR
AR
ShG
GL
LAD
MAD
6
6
3
4
6
5
7
6
5
6
7
7
6
8
8
6
7
8
8
7
7
8
7
8
11
8
6
6
8
10
20
18
40
35
30
10
15*
10
30
8
8
10
12
Blast 1
Blast 1
Blast 1
Low
Standard
Low
Low
Standard
Low
Standard
Standard
Standard
Standard
Low
Standard
High
100*
40*
Template 2
Standard
Standard
50*
45*
20
30
3
Template 2
Template 3
Blast 1
Blast 2
Template 2
Standard
Standard
Standard
Standard
High
60*
70*
50*
25*
Template 3
Template 3
Blast 2
Blast 1
Standard
High/Std
Low
Standard
High/Std
Template 1
May use 1
May use 1
Blast only
A/T wpn
A/T Wpn
SnR
SAW
8
8
7
6
7
9
10
LMG
GPMG
LAW
MAW
FtR
8
8
6
6
4
6
6
10
8
7
7
9
9
SFMG
HMG
AGL
LtMtr
HSnR
8
8
8
cnf
8
6
6
6
7
8
11
12
Set up figs
A/T Wpn
A/T Wpn
Auto GL
Light Mortar
Hvy Sniper Rifle
6
6
6
11
7
11
11
11
9
11
100*
AT Std
AT Std
AT Std
GRENADES
Fragmentation Grenade
Blast Grenade
Smoke Phosphorous
Smoke Coloured
A/Tk Grenade
Rifle Grenade
FGren
BGren
SmkP
SmkC
ATG
RGren
7
7
7
7
7
8
ITEM
Code
HtH Modifier
Knife
Rifle & Bayonet
Light Club
Heavy Club
Machette
Kn
Bay
LCb
HCb
HKn
0
0
-1
0
0
3*
5*
5*
5*
2
10*
11
Blast 2
Blast 1
Blast 2
Blast 2
Nil
As type
Standard
Standard
Low
None
Nil
As type
Cause fires
A/T only
HAND TO HAND
To avoid inconsistencies the weapons in the above table have no effect on armoured vehicles except those noted as Anti-tank,
(or AT), and HMG or Heavy Sniper rifles. They use their damage value on structures or soft vehicles however.
Stun
UA
GH
Stun
Stun
Stun
Stun
Stun
FI
NE
GH
Stun
Stun
Stun
Stun
Low
UA
FI
GH
GH
Stun
Stun
Kill
Stun
Kill
Kill
Kill
Kill
KIll
Kill
Standard
UA
FI
Stun
GH
Kill
Stun
Kill
Kill
Kill
Kill
Kill
Kill
Kill
KIll
High
UA
FI
Kill
Stun
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
NOTE: Use coloured counters to keep track of stunned troops and how many turns they have been stunned.
17
7
Auto
Auto
Auto
Auto
Auto
Auto
Auto
NE
6
5
4
Auto
Auto
Auto
Auto
8
7
6
5
4
Auto
Auto
Auto
9
8
7
6
5
4
Auto
Auto
NE
9
8
7
6
5
4
Auto
NE
10
9
8
7
6
5
4
NE
NE
10
9
8
7
6
5
NE
NE
NE
10
9
8
7
6
NE
NE
NE
NE
10
9
8
7
NE
NE
NE
NE
NE
10
9
8
Class 1
Class 1 and 2
All Armour
Classes
No effect
Up 1
Up 1
Up 1
Up 2
Up 2
No Effect
No Effect
No Effect
No Effect
No Effect
No Effect
6
7
8
9
10
Up 3
Up 3
Up 3
Up 4
Up 4
Up 1
Up 1
Up 1
Up 2
Up 2
BASIC AMMUNITION
UPGRADED AMMUNITON
ROLL MODIFIER
US 76mmL53
US 90mm
UK 105mm
UK 120mm
UK120mm
FR 105mm
FR 90mm
GE 120mm
RU 100mm
RU 100mm
HVAP
HVAP
APDS
APFSDS
APFSDS
HEAT (OF-40)
HEAT
APFSDS
HVAP
HVAP
APFSDS
APFSDS
APFSDS
APDS
DU
APFSDS
APFSDS
DU
APDS
APFSDS
+2
+2
+1
-1
+1
+2
+2
+1
+1
+2
Weapon Calibre/Type
HESH
20mm AC
30mm AC
40mm AC
60mm AC
Up to 80 mm
81 to 95 mm
96 to 106 mm
107 to 130 mm
Total
Total
Total +1
Total + 2
AMMUNITION
HEAT
HIGH EXPLOSIVE
Value
Blast/Template
Auto Cannon
Main Guns
Power
Power
Total +1
Total + 2
Standard
Standard
Standard
High
Template 2
Template 2
Template 3
Template 3
Standard
High
Standard
High
Blast 2
Blast 2
Blast 3
Blast 3
18
ORGANISATION OF FORCES
This section is not going to attempt to cover all possible organisations of all the worlds armies, since it would require a
volume several inches thick to do that. It gives guidelines to allow players to set up forces, and places realistic restrictions on
them. The first table gives a variable troop grade. It is based on subjective opinion, backed by some knowledge. It will cause
offence, but that is unavoidable since it tramples on national pride, after all everyone knows that their national army is the best in
the world.
Roll on the table below with 1d6 to see what grade your basic troopers are, it is suggested that this is done per fire team or
section. If the score is even then the team leader is one grade higher, otherwise the same as his or her team. In addition add +2 for
known elite forces, and +4 for Special Forces. Be carful with those designations, calling something Guards is no guarantee that
they are elite.
Main Small
arm Used
Year set
Civilian
Conscript
Classification
Regular
Veteran
Elite
9
8-9
7-9
7-9
7-9
0
0
0
0
0
7-9
6-9
6-9
6-9
6-9
0
0
0
0
0
7-9
7-9
7-9
7-9
7-9
0
0
0
0
0
7-9
7-9
7-9
7-9
7-9
0
0
0
0
0
7-9
7-9
7-9
7-9
7-9
0
0
0
0
0
7-9
7-9
7-9
7-9
7-9
0
0
0
0
0
7-9
7-9
7-9
7-9
7-9
0
0
0
0
0
9
9
9
9
9
0
0
0
0
0
7-9
7-9
7-9
9
9
0
0
0
0
0
7-9
7-9
7-9
7-9
7-9
0
0
0
0
0
AMERICAN
SAR
AR
AR
AR
AR
1970
1980
1990
2000
2010
SAR
SAR
AR
AR
AR
1970
1980
1990
2000
2010
SAR
AR
AR
AR
AR
1970
1980
1990
2000
2010
whatever
whatever
whatever
whatever
whatever
1970
1980
1990
2000
2010
SAR
SAR
AR
AR
AR
1970
1980
1990
2000
2010
SAR
AR
AR
AR
AR
1970
1980
1990
2000
2010
SAR/AR
SAR/AR
SAR/AR
SAR/AR
SAR/AR
1970
1980
1990
2000
2010
AR
AR
AR
AR
AR
1970
1980
1990
2000
2010
SAR
SAR/AR
AR
AR
AR
1970
1980
1990
2000
2010
Various
Various
Various
Various
Various
1970
1980
1990
2000
2010
1-4
5-8
1-2
3-7
1
2-6
1
2-6
1
2-6
BRITISH
1
2-6
1
2-5
1
2-5
1
2-5
1
2-5
FRENCH
1-2
3-6
1-2
3-6
1-2
3-6
1-2
3-6
1-2
3-6
FREEDOM FIGHTERS (TERRORISTS)
1- 2
3-4
5-6
1- 2
3-4
5-6
1- 2
3-4
5-6
1- 2
3-4
5-6
1- 2
3-4
5-6
GERMAN
1-2
3-6
1-2
3-6
1-2
3-6
1-2
3-6
1-2
3-6
ISRAELI
1
2-6
1
2-6
1-2
3-6
1-2
3-6
1-2
3-6
OTHER NATO NATIONS
1-2
3-6
1-2
3-6
1-2
3-6
1-2
3-6
1-2
3-6
RUSSIAN AND 1ST LINE WARSAW PACT
1-4
5-8
1-4
5-8
1-4
5-8
1-4
5-8
1-4
5-8
SOUTH AFRICAN
1
2-6
1-2
3-6
1-2
3-6
1-4
5-8
1-4
5-8
MINOR ARMIES.
1- 2
3-4
5-6
1- 2
3-4
5-6
1- 2
3-4
5-6
1- 2
3-4
5-6
1- 2
3-4
5-6
19
Section Corporal with SLR/SA-80, L.Cpl. with SLR/SA-80, 1 team of 2 men with GPMG + 1
SLR/SA80, 4 men with SLR/SA-80. Grenades + M72
Platoon 2nd Lt, Sgt, with SLR/SA-80, 1 RTO with SMG/SA-80, 1 2/50mm Mtr team, 2 men with
mortar & SLR/SA-80, 1 Team with Carl Gustav MAW, 2 men 1 with CG + SLR/SA-80, and 1 with
SLR/SA-80.
2) Mechanised Infantry
Section Corporal with SLR/SA-80, L.Cpl. with SLR/SA-80, 1 team of 2 men with GPMG + 1
SLR/SA80, 2 men with SLR/SA-80. 1 Team with Carl Gustav MAW, 2 men 1 with CG + SLR/SA-80,
and 1 with SLR/SA-80. 1 FV432 or FV432(t) Grenades + M72
Platoon 2nd Lt, Sgt, with SLR/SA-80, 1 RTO with SMG/SA-80, 1 2/50mm Mtr team, 2 men with
mortar & SLR/SA-80 1 FV432 or FV432(t). Platoon has 2 FV432 and 2 FV432(t).
Company is structured with 3 platoons and a small HQ for mechanised this has 2 FV-432, with a major, captain, senior NCO
and 6 signallers/clerks in them. In an Airmobile unit it has one tonne Landover with trailer. And a similar number of men. If
using SLR then the senior officers/NCOs have SMG, if SA-80 then SA-80.
Section 1st Corporal with AR, 1 man with SAW, 1 Man with AR, 1 man with AR and GL, L.Cpl.
with SA-80, 1 man with SAW, 1 Man with AR, 1 man with AR and GL. Current practice is to have 1
Minimi and 1 LSW. Each team may have 1 LAW-80 MAD
Platoon 2nd Lt, Sgt, with SA-80, 1 RTO with SA-80, 1 51mm Mtr team, 2 men with mortar & SA-80,
if sections dont have LAW-80 the 1 is carried here. 3 Sections as above.
2) Mechanised Infantry Section As above with Warrior or Saxon AIFV/APC. Will 1 or 2 LAW 80 MAD
Platoon As above with Warrior or Saxon AIFV/APC. Will 1 or 2 LAW 80 MAD
Company is structured in the same way as above, with the mechanised units replacing FV432 with Warrior.
20
British Armour Normally in troops of 3, although Chieftain in the mid 1980s have 4, up to 1975 may have Centurion 10-13,
up to 1994 may have Chieftain Mk3 to 1980, Mk 5 to 1985, Mk 9 and later from 1983 1994, Challenger 1 from 1984 to 1999,
Challenger II from 1998 onward.
French 1970
All French infantry have the same basic structure, FFL have soft transport, Infantry have VABs (from late 1970s) and Armoured
Division Infantry AMX-VCI (to 1980?) or AMX-10P (from 1975).
Section 1970s Sgt with SAR, Cpl with SAR, LMG team of two men 1 with LMG, 1 with SAR, 1 A/T gunner with LRAC
MAW and 1 man with SAR, 1 man with Sniper Rifle and 1 man with SAR.APIAS LAD and grenades may be
issued.
Platoon 3 sections as above, + 1 HQ Section with 2nd Lt, Senior Sgt, RTO, and LMG team of two men 1 with LMG, 1 with SAR
French from 1980 as above but using AR. In AMX-10P platoons may add one vehicle with Sgt AR, and two teams of Cpl/Lcp
with AR, 1 Man with Milan ATGW + AR, 1 man with AR + 2 reloads. Vehicles carry up to 12 reloads for the
Milan. (Armoured Division)
Companies have 4 platoons, in Infantry and FFL these are all as above. In mechanised units there are three platoons and a
platoon with 3 Milan vehicles, which are removed from the Rifle platoons. CHQ consists of a captain, Sgt major,
2-3 RTO and 4-5 men. It may have 1 or two vehicles, if using SAR then the men carry these, and RTO, NCO and
Cpt have SMG. FFL and Infantry units add two Milan sections organised as outlined in the Mechanised platoon,
in two trucks or VAB, a mortar section of 2 81mm mortars, and an AA section of two towed 20mm AC.
French Armour from 1970 to 1999 Armoured units may use AMX30, initially in 3s then 4s. From 1991 it may use LeClerc.
Infantry and FFL use light armoured rgts which have been equipped with AML-90, AMX-10P and ERC-90. They may also have
used AMX-13/90 in Europe.
German
The basic structure of the German army hasnt changed since it was reformed, except that platoon sizes were drastically reduced
in the 1980s. Prior to this tanks were in 5s, and Infantry platoons had 4 carriers. Add 1 section to each platoon. Again although
there are several types of infantry they all follow the same structure, the transport differs, not the basic structure. Armoured
infantry may ride in HS-30 until 1986?, Marder from 1975, M113 at any time, and BTR70 or BMP from 1991.
Infantry Section Sgt with SAR/AR, 1 LMG Team (MG-3/4), 1 MAW Team (Carl Gustav) two men , 1 MAW, 2 SAR or AR. 1
man with SAR/AR. May use AR from 1978, SAR up to 1984. Lufftlande, and Jager units may not have the MAW, and
some add two more men. Grenades and Armburst MAD are issued.
Platoon HQ it is as above replacing the Sgt with a 2nd Lt.
Armour vehicles used are Leopard 1, Leopard II, M48A5(actually designation M48A2G2). Leopard II entered service in 1979,
and the last M48s left in the 1990s
Israeli.
The Israelis are a problem. They seem to have no formal company structure anymore, having gone to a task force organisation.
The following are guesses based on a platoon level organisation. No attempt has been made to detail all the tanks which could be
used, there are three types of Sherman, these are listed in the vehicles section, but dont include the 60mm one, thats for Chile,
about 20 variants of M48/60, now designated Magach, up to 5 Centurion gun tank types (Shoet or Cent 5), converted T55/54 with
105mmUK (use the Chinese variant), and in the earliest time covered the AMX-13.The native Merkva runs to 4 base variants with
several sub marks. APCs are as bad, they vary from converted Centurions and T55s(not covered), through converted and
standard M113 to BTR-60 and BTR50 captured from Egypt and Syria. M3 tracks were used until at least 1980, again these
were converted, carrying 90mmLPG (use the French 90) a few with SS-11 or ENTAC, and the basic version gaining several pivot
MGs
The current infantry organisation is :
Section Fire Team Sgt AR, 1 man LMG/GPMG, 2 Men AR, 1 B-300 AT/W, Fire team Cpl AR, 1 man LMG/GPMG, 2 Men
AR, may have 52mm/60mm Lt Mortar. In a war situation they will have an APC unless paras who have inserted via
C130 or helicopter.
Platoon 3 sections and HQ group of Offier, Plt Sgt, RTO, Medic, and two scouts. Again would have an APC.
Basic structure seems to have been stable from 1967, but small arms would be FN-FAL, or Uzi, and only1 MG per section. In
1967 WW2 bazookas remained in use, although the 3.5 RCL was more common. This remained the same in 73, although some
units may have RPG7 after 1967, it remains in service.
Companies These seem to have 2 platoons currently, although 3 was standard up to 1982? and may be later. HQ would have 2
vehicles, with two groups similar to a platoon HQ.
Tank platoons have always been 3 vehicles.
Russian, Arab, Cuban and Warsaw Pact.
This does not cover Chinese or Vietnamese. It is one of the more stable organisations over the period, changes being
limited to improved weapons (normally only to Russian and First Line Warsaw Pact), and upgrading APCs. Any or all tanks are
valid, in platoons of 3 or 4 for Warpact/Soviet Motor Rifle Divisions. T62 is not used by Warsaw Pact, and the T34 should only
be used by 2nd line units or Cubans after 1980. Similarly APCs remained and remain in service through out although early BTR152s would now be very rare.
21
Infantry Section Sgt with AR, 2 Men with RPK SAW, 1 Man with RPG-7 and AR, 3-4 men with AR. 1 APC
Platoon 2 sections as above, + one with Officer AR, 2 Men with RPK SAW, 1 Man with RPG-7 and AR,
2-3 men with AR, 1 man with SnR. 1 APC.
Platoons using BTR-152, BTR-60 and BTR-60P could have 2 vehciles for the three sections, and third line
Russian units may have 2 lorries. Some platoons may have an SA-7 or similar AAGW carried by one of the riflemen,
probably not in the HQ section. From 1985 LAD were issued.
Companies have an HQ of Captain, Political Officer, 2 RTO, and 2 Men all with AR, in 1 APC and 3 platoons. From 1985-6 the
HQ adds an APC carrying 2 AT-4 teams and 2 Auto GL Teams. A standard Motor Rifle Company would have a tank platoon
added from the Regimental tank battalion.
As stated above these are far from comprehensive. Many armies operate on a what turns up basis, and many are hard to
research, as well as there being insufficient space here to cover the whole spectrum of the worlds armies over a 40 year time
span. Players who have information are requested to post it into the group files section.
11.0 REFERENCES
Battle Group modern rules - http://uk.groups.yahoo.com/group/BGMR - the spread sheet for vehicle data is in the files
section here
Lists for Leopard by Ian Shaw. Not in print, free copies on several web sites.
22