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Beamstrike Contemporary Era

The supplement covering 1970 to 2010


By Ian Shaw

Beamstrike 1.2 Core rules and chart pack also required to play.
Contributions from Neil Cooper

1.0 TABLE Of CONTENTS


Page
1
2-4
5-7
8-9

Content
Introduction
Background and timelines
New rules/Skills/Night fighting
Vehicle and Hvy weapons

Page
10-14
15-17
18
19-22

Content
Vehicles lists
Small arms
Hit/ Damage tables
Forces/ Organisations

2.0 INTRODUCTION
This could well be the largest ever supplement, covering as it does 40 years about which much is known. Many decisions
made are down to Ian as the lead author, so blame him. The idea is to produce a simple set of rules set at skirmish level which can
handle a company or so of infantry with armour support, and give a playable and enjoyable game. At the same time they should
give a reasonably realistic result.
The major problem is the amount of data needed to cover all the vehicles around. At the beginning of the 1980s it seemed
as if any nation with the capacity was building MBTs many of these never saw service, but some did and still do. There was also
considerable trade in refurbishing older vehicles, so that 1940s vintage Shermans got new power plants, and guns, culminating in
a version with a 60mm auto cannon. Fortunately for this document the major armies standardised on relatively few main guns, and
the great majority of armies used minor modifications of the major powers tanks. There is not a listing covering all the minor
modifications of these, only major sight upgrades, and some night fighting upgrades are included. APCs were and are much the
same type of vehicle, coming in three categories Battle Taxis, an armoured box with pintle mounted weapons for example the
M113 and FV432, IFV, a light armoured vehicle with an auto cannon or low pressure gun such as YPR746, BMP-1 & 2,
sometimes fitted ATGW, and AIFV, a more heavily armoured version of the previous type, often up-armoured, such as Warrior or
M2 Bradley.
There is also the subjective problem of morale and training. In 1970 the US army was de-motivated, taking some 10 years
to recover from its Vietnam experience, the Soviet block was also not of high quality, and various other NATO nations were
thought to be weak. To reflect this there are tables to generate the level of troop types. The Irregular (Militia) troop training level
has been added in from the segregation era to allow for this (Called conscript in this supplement). A new skill has been added,
Sharpshooter, who gets some of the sniper advantages, but not the cover bonus. This is to reflect the issue of accurate long range
weapons to rifle sections whose members are not trained to the standard needed to let them have sniper skills.
NOTE: Where no new tables appear in this supplement for a particular rules area, the core Beamstrike rules apply.

Points Values
It was decided not to place points on individual troops or vehicles, players are instead advised to recreate historical
skirmishes, using the troops, equipment etc that were actually present in that encounter, or to create rival forces that feel right.
Players who still wish to construct armies according to points can use the points values from the core rules as far as troops are
concerned, and use best fits for vehicles

3.0 BACKGROUND AND HISTORY


HISTORY
This is recent history and against the background of the cold war, which should be known to almost all players. There are
many conflicts which can be used as a background, from warfare in North West Europe to the bush wars of sub-Saharan Africa.
Given that the time and circumstances are well known a detailed time line as in other supplements is not needed, a brief summary
is instead presented, to merge into the timelines of the other ERA supplements, and highlight some of the main conflicts to have
taken place during the 1970-2010 period.

4.0 CONTEMPORARY ERA TIMELINE WITH SELECTED CONFLICTS


CONFLICTS
1969AD

On 20th July Armstrong sets foot on the moon. With one small step humanity is no longer
confined to Earth.

to1975AD-

The Vietnam War, also known as the Second Indochina War, or the Vietnam Conflict, occurred in Vietnam, Laos
and Cambodia from 1959 to April 30, 1975. The war was fought between the communist North Vietnam, supported
by its communist allies, and South Vietnam, supported by the United States and others.

1979-1989

AD - The Soviet war in Afghanistan, also known as the Soviet-Afghan War or just the Soviet Invasion of
Afghanistan, was a nine-year conflict involving Soviet forces supporting the Marxist People's Democratic Party of
Afghanistan (PDPA) government against the mujahideen resistance. The latter group found support from a variety
2

of sources including the United States, Saudi Arabia, Pakistan and other Muslim nations in the context of the Cold
War
1980AD-

The IranIraq War, also known as the Imposed and Holy Defense in Iran, and Saddm's Qdisiyyah in Iraq, was a
war between the armed forces of Iraq and Iran lasting from September 1980 to August 1988.

1982AD-

The Falklands War (also called the Falklands Conflict/Crisis), was fought in 1982 between Argentina and the United
Kingdom over the disputed Falkland Islands, South Georgia and the South Sandwich Islands

1990AD-

The Gulf War (2 August 1990 28 February 1991) was a conflict between Iraq and a coalition force from 34 nations
authorized by the United Nations (UN) but led primarily by the United States and the United Kingdom in order to
return Kuwait to the control of the Emir of Kuwait.

2001AD

Terrorist attack on USA involving the twin tower complex on Manhattan Island leaves thousands dead, the War on
Terror begins whereby terrorist elements throughout the world are identified and destroyed. The War on terror is
initially supported by many nations, keen to route out their own terrorist elements.
The phrase War on Terrorism and the policies it denotes have been a source of ongoing controversy, as critics
argue it has been used to justify unilateral pre-emptive war, perpetual war, human rights abuses, and other violations
of international law. The campaign did not result in a formal declaration of war against any particular country given
the nature and military organization (or lack thereof) of the combatants on one side of the conflict.

2001-2009AD - War in Afghanistan, which began on October 7, 2001, was launched by the United States and the United
Kingdom in response to the September 11, 2001 attacks. It was the beginning of the War on Terror. The stated
purpose of the invasion was to capture Osama bin Laden, destroy al-Qaeda, and remove the Taliban regime which
had provided support and safe harbor to al-Qaeda.
2003AD

WTO conference in Cancun, Mexico, Earth. A conference of the World Trade Organisation ends in turmoil. The
conference intends to implement fair trade policies for the worlds poorest countries, but the USA doesnt want to
play. Instead, laws are passed that make it easier to protect the interests of the rich and to exploit the poor. This year
also saw the invasion of Iraq by United States, Britain, Australia, Poland and Denmark (other countries were also
involved in its aftermath), based on U.S. military intelligence of Iraqi President Saddam Husseins support for the
Al Qaeda terrorist organization and Iraqi production of weapons of mass destruction.

2003-2009AD- Second Persian Gulf War (Third Gulf War). This was a war between Iraq and a coalition of nations led by the
United States, which resulted in the removal from power of the government of Saddam Hussein, and the Iraq Civil
War
2008AD

2009AD

2010AD

Another massive terrorist attack on the USA involving disruption of major power supplies makes the States even
more militaristic and its people more fearful of outsiders USA gives itself sweeping military powers to root out
and destroy terror wherever it feels the need. Arms stockpiles increase. The UK, up until this point, a strong
supporter of the USA, publically denounces Americas change in military direction, and without the strong support
of the USA, slides into obscurity slightly. Small skirmishes and battles fought between US and various other nations
in India, Africa and Europe. Many American civilians are becoming uneasy at their increasing overbearing and
militaristic government.
Other former supporters of the USA now drop away, leaving America almost on its own with its new policies and
world- policing. USA continues to grow in military power, and launches a new system of satellite- based laser
weapons capable of destroying inbound ICBMs, a system which had been in development for 30 years. This system
is heralded as making the USA impervious to Nuclear attack, and meant that any country showing open hostility
towards the USA could be attacked with nuclear weapons without being able to retaliate effectively. This
represented a huge shift in the balance of world power.

The Start of Segregation (See Segregation ERA booklet) The lower working classes in several
American cities are Ghettoized (See below) and the beginnings of a much more tiered and elitist social structure
begins to emerge, slowly being forced in other cities across the World. The USA now has Advisors in most
countries and a moderate military force to back up the Advisors decisions. Civil war breaks out in the southern
USA states of New Mexico and Texas, and there is a growing Resistance movement among American civilians
against the Governmental policies now in force. The Real American Freedom Movement- RAFM is formed and
starts applying political pressure on the increasingly Imperial government.

5.0 19701970-2010 WAR LISTING AND APPROXIMATE CASUALTY COUNT


(From http://www.scaruffi.com/politics/massacre.html)
1971: Pakistan-Bangladesh civil war (500,000)
1972-: Philippines vs Muslim separatists (Moro Islamic Liberation Front, etc) (120,000)
1972: Burundi's civil war (300,000)
1972-79: Rhodesia/Zimbabwe's civil war (30,000)
1974-91: Ethiopian civil war (1,000,000)
1975-78: Menghitsu, Ethiopia (1.5 million)
1975-79: Khmer Rouge, Cambodia (1.7 million)
1975-89: Boat people, Vietnam (250,000)
1975-90: civil war in Lebanon (40,000)
1975-87: Laos' civil war (184,000)
1975-2002: Angolan civil war (500,000)
1976-83: Argentina's military regime (20,000)
1976-93: Mozambique's civil war (900,000)
1976-98: Indonesia-East Timor civil war (600,000)
1976-2005: Indonesia-Aceh (GAM) civil war (12,000)
1977-92: El Salvador's civil war (75,000)
1979: Vietnam-China war (30,000)
1979-88: the Soviet Union invades Afghanistan (1.3 million)
1980-88: Iraq-Iran war (1 million)
1980-92: Sendero Luminoso - Peru's civil war (69,000)
1980-99: Kurds vs Turkey (35,000)
1981-90: Nicaragua vs Contras (60,000)
1982-90: Hissene Habre, Chad (40,000)
1983-2002: Sri Lanka's civil war (64,000)
1983-2002: Sudanese civil war (2 million)
1986-: Indian Kashmir's civil war (60,000)
1987-: Palestinian Intifada (4,500)
1988-2001: Afghanistan civil war (400,000)
1988-2004: Somalia's civil war (550,000)
1989-: Liberian civil war (220,000)
1989-: Uganda vs Lord's Resistance Army (30,000)
1991: Gulf War - large coalition against Iraq to liberate Kuwait (85,000)
1991-97: Congo's civil war (800,000)
1991-2000: Sierra Leone's civil war (200,000)
1991-: Russia-Chechnya civil war (200,000)
1991-94: Armenia-Azerbaijan war (35,000)
1992-96: Tajikstan's civil war war (50,000)
1992-96: Yugoslavian wars (260,000)
1992-99: Algerian civil war (150,000)
1993-97: Congo Brazzaville's civil war (100,000)
1993-2005: Burundi's civil war (200,000)
1994: Rwanda's civil war (900,000)
1995-: Pakistani Sunnis vs Shiites (1,300)
1995-: Maoist rebellion in Nepal (12,000)
1998-: Congo/Zaire's war - Rwanda and Uganda vs Zimbabwe, Angola and Namibia (3.8 million)
1998-2000: Ethiopia-Eritrea war (75,000)
1999: Kosovo's liberation war - NATO vs Serbia (2,000)
2001-: Afghanistan's liberation war - USA & UK vs Taliban (40,000)
2002-: Cote d'Ivoire's civil war (1,000)
2003: Iraq's liberation war - USA, UK and Australia vs Saddam Hussein (14,000)
2003-: Sudan vs JEM/Darfur (200,000)
2003-: Iraq's civil war (60,000)
2004-: Sudan vs SPLM & Eritrea (?)
2004-: Yemen vs Shiite Muslims (?)

6.0 NEW RULES. SKILLS AND OTHER CHANGES FROM THE CORE RULES
SHARPSHOOTER SKILL (Costs 2 points)
This skill allows the trooper a +1 bonus to hit with a rifle weapon, and if the trooper takes a turn to deploy, may use the
which targets may be chosen rule for snipers. A sharpshooter DOES not have any of the sniper concealment/cover bonuses, or
the ability to stay undetected after a shot. An army may have as many sharpshooters as it wishes. Sharpshooters cannot cause
suppression.
TRAINING LEVEL OF CONSCRIPT (Same as Irregular from Segregation Era, costs 1 point)
Treated as regular infantry, but have a -1 hit penalty with a small arms fire and a troop roll as a civilian (A 6 is needed)- all
other characteristics as per regular infantry.
NIGHT FIGHTING
Contemporary armies have emphasised night fighting and first line armies are extensively equipped with night vision devices.
For battles staged at night in Contemporary games, use the following chart to apply hit, movement and concealment penalties/
bonuses. Note that the rules for night fighting have been expanded for this era, compared to the others as there is such a disparity
between different nations night-fighting capability. Decide what level of equipment the army has (Dependant on nationality and
time period, and possibly the scenario), and apply the following modifiers to THE ENTIRE force fielded (To keep things simple).
Round down any fractions, but a minimum move of 1 inch is always allowed, and a minimum concealment range of 2 inches is
always allowed.
Equipment
type in use by
Army

Additional
Hit
modifier to
all ranged
fire at night

Movement
rate of
ground
troops at
night

Modifier to
concealment
range of
enemy units

NONE
White light and
search lights

-3
-2

Divide by 5
Divide by 3

Movement
rate of
ground
vehicles at
night
on/off road
/
Normal/

Infra-Red

-2

Divide by 3

Normal/

II and LLTV

-1

Divide by
2.5

Normal/
Normal

TI thermal
imagers

-1

Normal

Divide by 2

Normal/
Normal

Real-life examples and Notes

It reduces visibility to 20% of maximum


Allow visibility up to 33% of normal maximums, and if
being used by vehicles on a road mean it may travel at full
speed. However these are active sources, and give away
the users position at daylight distances.
This has the same effect as a searchlight, and is active, but
can only be detected by units equipped with an infra-red
viewer.
Both passive systems, they cant be used in daylight, and
allow spotting out to 40% of daylight distances at night.
thermal imagers can be used in daylight, and are also
passive. Technically they allow elements concealed by
smoke to be seen, but this has been negated by special
smoke types in the 1990s. So up to 1995 elements in or
behind a smoke screen may be seen at 50% of normal
sensor ranges, after this they cant. (This is a gross
simplification, feel free to amend as required, see the
sources). At night allow 50% of normal vision distance.

NOTE: All the above types cease to work in any bad weather, so if the adverse battle conditions table gives heavy rain, snow,
or worse all night vision equipment bonuses are negated.
Example: Modern US troops are engaging Terrorist elements. The US troops have TI equipment, while the terrorists have
none. The terrorist small arms fire will have a -3 for every shot, they only move at half rate, and any US troops in soft cover
who had not moved last turn, would not be available as targets until the range had dropped to 2 inches ( 10 inch core rules
concealment ranged, divided by 5).
INDIRECT SUPPORT IN CONTEMPORARY ERA
Direct fire (when you can get a line of sight to the target) is permissible with all grenade and missile launcher types (except
mortars) without deployment and is treated as any other direct fire. Indirect fire (Where you cannot get a line of sight to a target,
but you are aware of its presence) is only allowed once the firer has deployed and the target has been spotted. To spot the target,
one of 3 things must happen:
1) The target comes into the firers direct line of sight (In this case the fire is converted back to direct fire and no hit
penalties apply)

2) Any laser painter equipped comrade first successfully paints a target within the range of the indirect firer in the same
fire phase. A penalty of -2 to hit is applied to the indirect firer (See page 22 of the core rules for laser painting). Note that
a painted target could also be attacked by off table fire support in the same fire phase.
3) A dedicated forward observer spotter trooper with a laser painter paints the target as above and remains in direct line
view to the target, communicating information back to the firer about location of hits, windage adjustments etc. There is
no penalty to hit if a dedicated spotter is used. In each successive fire phase the same stationary target is attacked gains a
cumulative +2 hit bonus.

Mortars can only be fired after being deployed, whether they are firing directly or indirectly. A mortar being operated by
one individual may fire once per fire phase. If a second, dedicated loader trooper is kept with the mortar, it may fire
twice per fire phase, throw to hit for each shell individually. The loader can be any other troop that stays within 1 inch
of the stationary, deployed mortar.

Hand grenades can be used directly or indirectly, without deployment or spotting, as desired, as the range is so short
anyway.

Snipers in the Contemporary Era


Without the benefit or direct to ear real time enemy troop locations and other future logistic aids snipers in this era need a
spotter to function to their full potential. A spotter must remain within 3 inch coherency range of the sniper and may be any other
UA/ FI trooper. The spotter cannot move or fire whilst in spotter mode. A sniper without a spotter gets the following core rules
penalties: MUST follow line of sight rules, cannot pick off leaders, weapon does not cause suppression.
Off table fire support
The Off table support rules from the core rulebook is used with the following modifications:
Figures designate either a vehicle or a building target or other fixed object for fire support with a laser painter as per core rules.
This is done at the beginning of a fire phase, that trooper may paint or fire but not both.(Note individual troops may not be painted
as a target in this era)
A figure equipped with a field radio in the same squad as the painting figure then makes the call, the 1d6 roll needed is as follows:
Designating figure is part of a squad without a field radio: CANNOT call a strike
Radio trooper part of a squad without a leader figure: 6 needed for a successful strike.
Radio trooper has leader/ scout in squad: 5-6 needed for strike.
Radio figure IS a leader/ hero/scout: 4-6 needed for a strike.
Command or Recce vehicle is in play on table: 3-6 needed for a strike.
A successful fire support call allows the placing of the purchased fire support blast template over the target area in the NEXT fire
phase. This time delay represents the flight time of support aircraft/ missiles/ ordnance rounds from off table. To determine the
exact hit point of the fire support, throw 1d12 for direction of deviation (the result is like the direction on the hands of a clock
relative to the painting figure),see below, and the dice indicated on the Off table fire support table for distance in inches.
9

Direction
Designating
Figure is
Pointing
6

12

3
CONTEMPORARY ERA OFF TABLE SUPPORT OPTIONS
Type
Points
Deviation
Blast effect
per
dice
module
AT-Guided missile 20
1d4-2
As AT- missile
AP-Guided missile 20
1d4-2
As AP missile
Airstrike Anti17
1d4
As AT- missile
Tank
Airstrike Anti16
1d4
As AP missile
personnel
Heavy Artilery
15
1d6
As AP missile
Medium
12
1d6
As FHE grenade
Artillery
Light Artillery
10
1d6
As HE grenade
6

Notes on Off table support in this Era.


As can be seen, fire support in this era is slower, more expensive, less precise and requires the use of a field radio for success. On
the other hand there are several different types of support available dependant on your pocket and your army.

7.0 WEAPON/ ARMOUR/ EQUIPMENT RESTRICTIONS


No energy shields of any kind are permitted. Only grenades and missile weapons noted in this supplement may be used. Only
infantry weapons listed in this supplement may be used. Only hand to hand weapons listed in this supplement may be used (no
force or power weapons allowed)
Dreadnought or Power armour may NOT be used. Light armour is in use in VERY limited supply, only possible towards the
2006-2010 part of the timeline, and represents latest advances in personal body armour such as Dragon armour and the like.
The Targetter, Support Targetter, Digimedic, AI turret, Jetpacks, any Robots or Droids. MAY NOT be used in this era.
EQUIPMENT
Only the following equipment may be issued to troops in this era.
Telescopic sights (3 points)
Less sophisticated than the aiming devices of the Science fiction ERA settings , the telescopic sights and image intensifiers of
the contemporary era provide +1 bonus to hit, may be fitted to sniper rifles, and most assault rifles, although not usually standard
issue.
Laser Painter (5 points)
This device invisibly paints a target to allow ships, aircraft or other stand- off air support to lock onto its location. See the
core rules for its use.
Riot Shield (2 points)
NEW ITEM. Energy shield are not allowed in the segregation era, but some forces use more mundane shielding. The riot
shield is around 1.5 meters by 0.5 meters, has a firing slit cut out of the side and is made of light ballistic plastic. Although no
protection against weapons with high damage rating or above, if any weapon with a power rating of low or standard hits a shield
equipped troop it has a -1 modifier to the 1d6 damage roll. While using a riot shield a trooper may only move at half rate for the
terrain type he is moving in.
Field Radio (2 Points)
NEW ITEM. In the Imperial (and later) eras, each trooper has very compact long ranged communication system built into
their helmets or implanted in their throats and ears. The Contemporary era sees advanced communications, but not to the same
extent. To call in fire support, a field radio equipped trooper must be present in the squad that is painting the target. Thus to call
off table fire support, a laser painter and a field radio is required. Note the same figure may carry both pieces of equipment, but
bear in mind carrying allowances must be obeyed from the core rules.
Satchel Charge (3 points)
NEW ITEM. Less powerful but having a larger blast area than the demolition charge of later years, the satchel charge is the
standard demolition charge used by sappers in this era.
Night Vision capability (1 point per trooper)
When an army has the technology to provide night fighting capability to its troopers, it may do so at the cost of 1 point per
trooper.

8.0 VEHICLE MOUNTED AND HEAVY WEAPONS


The table following gives the main weapons used on tanks and other vehicles during this period. The first section covers
generic weapons used by most armies, followed by those used by specific armies only. They are listed under the nation which
designed or built them. Some can be ground mounted, which is covered in the notes. All cannon and guns are CCP types, so this is
not noted on the chart. Damage refers to penetration damage using a solid shot, unless the Notes column says HEAT or HESH.
Most larger guns fire both types, and many weapons noted here with HEAT can also fire APFSDS.

Tank Guns and towed ATG.


Score needed to Hit.
WEAPON

Range to Target
20 40
40 80
8
10
7
9
7
8

20mm AC
30mm AC
40mm AC

0 4
5
6
7

4 20
8
7
7

25mm AC
37mm L53
75mm L40
76mm L53
90mm L53
120mm
152mm

5
7
8
10
10
12
8

7
5
6
6
6
4
7

7
9
8
7
5
5
9

30mm AC
40mm L50
57mm L45
76mm
76mm L60
83.4mm
105mmL7
120mm*
120mm
120mm+

6
7
8
7
10
10
11
12
11
11

4
5
5
5
6
6
4
4
4
4

4
9
8
6
7
5
5
5
5
5

60mm
75mmL60
90mm
105mm
120mm

7
10
10
11
11

5
6
6
4
4

9
7
5
5
5

35mm AC
120mm SB

7
11

7
4

7
5

60mm AC

57mm
73mm LP
76mm
85mm
100mm
100mmSB
115mm
122mm
125mm

8
7
8
10
10
10
10
12
11

5
6
6
6
6
6
6
4
4

8
7
8
7
5
5
5
5
5

Damage
Over 80

Max
60
60
70

Template
or Blast

NOTES

Standard
Standard
Standard

N/A
N/A
N/A

70
70
100
100
100
120
100

High
Standard
Standard
Standard
High
Total +1
Total +2

N/A
N/A
N/A
N/A
N/A
N/A
N/A

On M103
HEAT only

70
70
90
60
100
100
120
120
120
120

High
Standard
Standard
Total
High
Total
Total +1
Total +1
Total +3
Total +4

N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A

Rarden
2pdr
6pdr
HESH
17pdr
20pdr
Many
Conqueror
Chieftain
CHARM
Gun-Mortar

AMERICAN WEAPONS
10
12
11
10
9
8
11

12
12
12
12
13

Bushmaster
M5
M4
M4, M41
M26-48

BRITISH WEAPONS
11
12
11
9
10
9
8
8
8
8

12
12
12
12
12
12
12

FRENCH WEAPONS
12
10
10
8
8

12
13
12
12

60
100
90
120
120

Standard
Standard
Power
Total
Total +4

N/A
N/A
N/A
N/A
N/A

70
120

High
Total +4

N/A
N/A

90

Power

N/A

M51/60

N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A

ZiS-2

AMX-13
HEAT only

HEAT
Le Clerc

GERMAN WEAPONS
8
8

12

ISRAELI WEAPONS
10

11

RUSSIAN WEAPONS
11
12
11
10
9
9
9
8
8

12
12
12
12
12
12
12
12

90
60
100
100
100
100
100
120
120

Standard
Standard
Standard
Standard
High
Total +2
Total +1
Total
Total +3

BMP1SPG9

PT76
T34
T55/4
Towed
T62
ISII/ISIII
T64/72/80

Heavy Recoilless Rifles


This table lists the RCLs issued as A/T weapons from the early 1950s. The US/Chinese 57mm is an infantry weapon, so
has not been included. All these weapons fire HEAT, or HESH (the British 120mm ones), and may either be on a vehicle or
ground fired.

Score needed to Hit.


WEAPON

Range to Target
20 40
40 80

0 - 4

4 - 20

75mm RCL
106mm

4
8

6
4

8
8

120mmBAT
120mm
120mm

8
8
8

7
6
6

11
9
8

82mm B10
82mm T21
82mmM59A
107mmB11

4
4
8
8

6
6
4
4

8
8
8
8

Over 80

Damage

Blast /
template

50
70

High
Total +1

N/A
N/A

HEAT
HEAT

60
70
80

Total +2
Total +2
Total +2

N/A
N/A
N/A

HESH
MOBAT
WOMBAT

50
50
70
70

High
High
High
Total +1

N/A
N/A
N/A
N/A

HEAT
HEAT
HEAT.
HEAT

Max

NOTES

AMERICAN WEAPONS
12
10

BRITISH WEAPONS
12
11
10

RUSSIAN WEAPONS
12
12
10
10

Anti-Tank Guided Weapons.


The missiles listed here are either man portable, or vehicle mounted. Those which are only used by helicopters or fixed
wing aircraft are not listed. The list is not full, but should allow other weapons to be added in by comparison. The Russian
weapons are listed under NATO code names, as these are more familiar. Weapons with a $ in the damage column are tandem
warhead, and those with a * are top attack weapons.

Score needed to Hit.


WEAPON

POINTS
COST
0 - 4

4 - 20

Range to Target
20 40
40 80

Damage
Over 80

NOTES

Max

AMERICAN WEAPONS
Dragon
Tow 1
ITow
FITOW
TOW2A

N/A
N/A
N/A
N/A
N/A

CNF
CNF
CNF
CNF
CNF

7
6
6
6
6

4
4
4
4
4

Malkara
Vigilant
Swingfire
Swingfire II

N/A
N/A
N/A
N/A

CNF
CNF
CNF
CNF

CNF
8
7
6

SS10
SS11
SS12
ENTAC
ERECX

N/A
N/A
N/A
N/A
N/A

CNF
CNF
CNF
CNF
CNF

8
8
8
8
8

Kobra

N/A

CNF

Milan
Milan II
HOT
HOT II

N/A
N/A
N/A
N/A

11
10
CNF
CNF

7
6
5
5

MAPADAS

N/A

CNF

4
4
4
4

40
100
110
110
110

Total
Total +2
Total +2
Total+1$
Total+2$

HEAT
HEAT
HEAT
HEAT
HEAT

100
40
120

Total +2
Total
Total +1
Total +1

HESH
HEAT
HEAT
HEAT

60
100
120
100
30

Power
Total
Total +1
Total
Total

HEAT
HEAT
HEAT
HEAT
HEAT

60

Total

HEAT

4
4

80
80
100
100

Total +1
Total +2$
Total +2
Total +3$

HEAT
HEAT
HEAT
HEAT

110

Total+2$*

HEAT

8
8
8
8

BRITISH WEAPONS
4
6
6
4

12

4
4

4
8

FRENCH WEAPONS
4
7
7
6
4

4
4
4
4
4

4
4
4

GERMAN WEAPONS
6

INTERNATIONAL WEAPONS
4
4
4
4

4
4
4
4

ISRAELI WEAPONS
4

Score needed to Hit.


WEAPON

POINTS
0 - 4

4 - 20

Range to Target
20 40
40 80

Damage
Over 80

NOTES

Max

RUSSIAN WEAPONS
AT-1 Snapper
AT-2 Swatter
Sagger AT-3A/B
Sagger AT-3C/D
Spigot AT-4
Spandrel AT-5
Spiral AT-6
Saxhorn AT-7
Songster AT-8
Stabber AT-10
Sniper AT-11
Shenksna AT-12

N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A

CNF
CNF
CNF
CNF
12
12
CNF
12
12
12
12
12

9
11
8
7
5
7
10
5
4
4
4
4

5
5
5
4
4
4
4
4
4
4
4
4

5
5
5
4
4
4
4
5
4
4
4
4

8
11
10
12
11
8
4
4
4
4

70
90
90
90
85
95
120
60
120
120
120
120

Total +1
Total +1
Total
Total
Total +1
Total +2
Total +2
Total +1
Total +1
Total +2
Total +3
Total +3

HEAT
HEAT
HEAT
HEAT
HEAT
HEAT
HEAT
HEAT
HEAT
HEAT
HEAT
HEAT

9.0 ARMOURED FIGHTING VEHICLES


These tables give a selection of AFVs to use in contemporary games of Beamstrike. They do not cover all vehicles, there
being over 500 types which have seen service since 1945, plus improvised ones as well. The selection given is enough to cover
most armies. For these rules many vehicles are functionally identical, so marks have been reduced to reflect this. The main guns
are followed by an abbreviation indicating their origin (of design, not manufacture). These are shown in the weapons tables. The
vehicles listed are taken from Janes Tank Recognition Handbook, with a few additions for older ones. Where a vehicle has a
bracketed figure in the armour columns use this for HEAT or HESH rounds.

Main Battle Tanks, Lt Tanks and Gun Armed Tank Destroyers.


Vehicle
Name

Main
Gun

Other
Weapons

M47
M48 A3
M48A5
M60
M60A3
M60A3 RISE
M1
M1A1
M1A2
M24 Chaffee
M41
M551 Sheridan
M103

90mm US
90mm US
105mmUK
105mmUK
105mmUK
105mmUK
105mmUK
120mmGE
120mmGE
75mm US
76mm US
152mm US
120mm US

Cx, Pvt
Cx TuHmg
Cx PHmg
Cx TuHmg
Cx TuHmg
Cx PHmg

SK-105 Kurrassier

105mm FR

Cx MG

Cx, pmg & hmg


Cx, pmg & hmg
Cx, pmg & hmg
Cx, phmg, bmg

Cx, phmg
Cx phmg
Cx , pHMG

Armour
Mobility
Front
Side
Rear
AMERICAN VEHICLES
3
3
3
3
3
3
4(8)
5(8)
6(8)
1
1
2
4

1
2
2
2
2
2
3(6)
3(6)
3(6)
1
1
1
3

1
1
1
1
1
1
2(4)
2(4)
2(4)
1
1
1
1

Sights

Smoke

Night
Fighting

Tracked
Tracked
Tracked
Tracked
Tracked
Tracked
F Track
F Track
F Track
F Track
F Track
F Track
H Track

0
0
0
0
+1
+1
+2
+2
+3
-1
0
0
0

Nil
Nil
SD
Nil
SD
SD
SD
SD
SD
None
None
SD
None

None
IR SL
II or TI
IR
II
TI
TI
TI
TI
None
IR
II
None

F Track

+1

SD

IR

Tracked
Tracked
Tracked
H Track
Tracked
Tracked
Tracked
Tracked
F Track

0
0
+1
0
+1
+2
+3
+3
+3

SD
SD
SD
SD
SD
SD
SD
SD
SD

Nil
Nil
IR
None
IR
II
II
TI
TI

AUSTRIAN VEHICLES
2

BRITISH VEHICLES
Centurion Mk 5
Centurion 5/2
Centurion Mk13
Conqueror
Chieftain Mk2/3
Chieftain Mk 5
Chieftain Mk 9
Chieftain Mk 12
Challenger I

84.3mmUK
105mmUK
105mmUK
120mm*UK
120mm UK
120mm UK
120mm UK
120mm UK
120mm UK

pMG, cxMG
pMG, cxMG
pMG, cxMG
Pmg, cxMg
cxMg, pMG
cxMg, pMG
cxMg, pMG
cxMg, pMG
cxMg, pMG

3
3
3
4
4
4
4
4(7)
5(8)

1(2)
1(2)
1(2)
3
2(3)
2(3)
2(3)
3(4)
3(7)

1
1
1
1
1
1
1
1
2(4)

10

Vehicle
Name

Main
Gun

Other
Weapons

Challenger II
Scimitar
Scorpion

120mm+UK
30mm UK
76mmUK

cxMG, 2pmg
cxMG,
cxMG,

Type 60
Type 62
Type 63
Type 59
Type 59II
Type 69
Type 79
Type 80
Type 85
Type 85

76mm RU
85mm RU
85mm RU
100mm RU
105mmUK
100mm RU
105mmUK
105mmUK
105mmUK
125mmRU

Cmg, pHMG
Cmg, pHMG
Cmg, pHMG
Cmg, pHMG
Cmg, pHMG
Cmg, pHMG
Cmg, pHMG
Cmg, pHMG
Cmg, pHMG
Cmg, pHMG

AMX-13/75
AMX-13/90
AMX-13/105
AMX-30
AMX-30 B2
LeClerc

75mmL60FR
90mmFR
105mmFR
105mmFR
105mmFR
120mm FR

cMG, pMG
cMG pMG
cMG pMG
cHMG, pMG
cHMG, pMG
cHMG, pMG

Leopard 1
Leopard 1A3
Leopard 1A4
Leopard 1A5
Leopard II
Leopard IIA5
JagdPanzer Kan

105mmUK
105mmUK
105mmUK
105mmUK?
120mmGR
120mmGR
90mmUSf

Cmg, pmg
Cmg pmg
Cmg pmg
Cmg pmg
Cmg pmg
Cmg pmg
Cmg pmg

Sherman Mk50
Sherman Mk51
Sherman Mk60
Shot
Shot Kal
Magach 7A/B
Merkava I
Merkava II
Merkava III

75mmL60FR
105mmFR
60mmAIS
105mmUK
105mmUK
105mmUK
105mmUK
105mmUK
120mmGR

cMG bMG
cMG, bMG
pHMG, cMG
cMG, pMG
cMG, pMG
cMG, pMG
cMG, pMG
cMG, pMG
cMG, pMG

Armour
Front

Side

Rear

Mobility

Sights

Smoke

Night
Fighting

F Track
F Track
F Track

+3
+1
+1

SD
SD
SD

TI
II (Radar)
II (Radar)

Tracked
Tracked
Tracked
Tracked
Tracked
Tracked
Tracked
Tracked
F Track
F Track

-1
-1
-1
-1
+1
+1
+1
+2
+2
+2

SG
Nil
SG
SG
SG
SG
SG, SD
SG, SD
SG, SD
SG, SD

None
Nil
None
None
None
None
None
None
None
None

F Track
F Track
F Track
F Track
F Track
F Track

0
0
0
+1
+2
+3

SD
SD
SD
SD
SD
SD

IRD
IRD
IRD
IR
LLTV
TI

F Track
F Track
F Track
F Track
F Track
F Track
F Track

0
+1
+2
+3
+3
+3
+1

SD
SD
SD
SD
SD
SD
SD

IR
II
TI
TI
LLTV
TI
IR

Tracked
Tracked
F Track
Tracked
F Track
Tracked
F Track
F Track
F Track

+1
+1
+2
+1
+2
+2
+2
+3
+3

SD
SD
SD
SD
SD, SM
SD, SM
SD, SM
SD, SM
SD, SM

Nil
IR
II
IR
II
II
II
TI
TI

BRITISH VEHICLES
6(10)
1
1

3(7)
1
1

2(4)
1
1

CHINESE VEHICLES
1
1
1
2
1
1
1
1
1
3
2
1
3
2
1
3
2(3)
1
3
2
1
3(6)
2(3)
1
3(6)
2(3)
1
3(6)
2(3)
1
FRENCH VEHICLES
2
1
1
2
1
1
2
1
1
3
1
1
3
1
1
4(7)
2(5)
1(3)

GERMAN VEHICLES
3
1
1
3(5)
1(4)
1
3(5)
1(4)
1
3(5)
1(4)
1
4(7)
3(5)
2(3)
5(8)
3(5)
2(3)
3
1
1
ISRAELI VEHICLES
2
1
1
2
1
1
2
1
1
3
2
1
3E
2E
1
4(7)
3(6)
1(4)
4(7)
3(5)
2(4)
4(7)
3(5)
2(4)
6(9)
3(6)
2(4)

RUSSIAN VEHICLES
T34/85
85mmRU
cMG, bMG
2
1
1
Tracked
-2
Nil
Nil
PT-76B
76mmRU
cMG
1
1
1
Tracked
-1
SG
Nil
T54
100mmRU
cMG, pHMG
3
2
1
Tracked
-1
SG
IR
T55
100mmRU
cMG, pHMG
3
2
1
Tracked
0
SG
IR
T55AM1/2
100mmRU
cMG pHMG
3(4)
2(3)
1
Tracked
+2
SG
IR
T62
115mmRU
cMG, pHMG
3
2
1
Tracked
0
SG
IRNF
T62MV
115mmRU
cMG, pHMG
3E
2(3)
1
Tracked
+1
SG
IRNF
T64
125mmRU
cMG pHMG
4(6)
2
1
F Track
0
SG
IRNF
T64B
125mmRU
cMG, pHMG
4(6)
2(4)
1
F Track
+1
SG, SD
IRNF
T72
125mmRU
cMG, pHMG
4
2
1
F Track
0
SG
IRNF
T72B
125mmRU
cMG pHMG
4(6)
2(3)
1
F Track
+1
SG SD
IRNF
T80
125mmRU
cMG, pHMG
4(7)
3(6)
1
F Track
+1
SG SD
IINF
T80B
125mmRU
cMG, pHMG
4(7)
3(6)
1
F Track
+2
SG SD
TI
T90
125mmRU
cMG pHMG 7(10)E
4(5)E
2(3)E
F Track
+3
SG SD
TI
Note that T62M, T64B, T72B, and T80B may add E armour, and the 64, 72 and 80 may fire AT-8, AT-11 and AT-11A respectively.*
*Not on export models.
Armoured Infantry Fighting Vehicles.
These are the heavy infantry vehicles, normally with auto-cannon and sometimes ATGW. The number of troops indicates
passengers; a bracketed number shows that the vehicle commander may also dismount.
11

Vehicle
Name

Weapons

Troops

M2 Bradley
M2A2 Bradley
M3 Bradley
M3A2 Bradley

25mmA, TOW
25mmA, TOW
25mmA, TOW
25mmA, TOW

7(8)
7(8)
2
2

Warrior
Warrior UG
Desert Warrior

30mmAC UK
30mmAC UK
25mmA, TOW

7(8)
7(8)
7(8)

BMP-3

100mmRU,
cx 30mmA

Armour
Front

Side

Rear

Smoke

Night
Fighting

0
0
0
0

SD
SD
SD
SD

TI
TI
TI
TI

F Track
F Track
F Track

0
0
0

SD
SD
SD

TI
TI
TI

F Track

-1

SD, SG

TI

Mobility

Sights

F Track
F Track
F Track
F Track

AMERICAN VEHICLES
2(4)
3(6)
2(4)
3(6)

1(3)
2(5)
1(3)
2(5)

1(3)
1(3)
1(3)
1(3)

BRITISH VEHICLES
2
2(4)
2

1
1(3)
1

1
1
1

RUSSIAN VEHCILES
2

Infantry Fighting Vehicles


These are those vehicles which are fitted with auto cannon in a turret or LPG, they may have an ATGW, but many dont. The
division from those above is arbitrary.

Vehicle
Name

Weapons

Troops

YP765
VCC-80

25mmA
25mmA

7
6

AMX-10P

20mmA

SPZ 1-23
Marder I
Marder 1A5

20mm A
20mm A
20mm+Milan

6
6
5

BMP-1
BMP-2
BMD-1
BMD-2

73mmLPAT-3

8
7
5
5

Armour
Front

Side

Mobility

Sights

Smoke

Night
Fighting

F Track
F Track

0
+1

SD
SD

II
TI

F Track

SD

II

Track
F Track
F Track

0
0
0

SD
SD
SD

Nil
IR
TI

F Track
F Track
F Track
F Track

-1
0
-1
0

SG
SD SG
SG
SG

IR
IR
IR
IR

Rear

AMERICAN VEHICLES
1(2)
2

1(2)
1(2)

1
1

FRENCH VEHICLES
2

GERMAN VEHILCES
1
2
3(4)

1
1
2(3)

1
1
1

RUSSIAN VEHCILES
30mmAAT-5
73mmLPAT-3

30mmAAT-4

1
2
1
1

1
1
1
1

1
1
1
1

Battle Taxis.
These are the basic metal box on tracks or wheels, again the split is arbitrary, the later BTR-60 and its successors could be fitted
into the IFV category, and some are virtually soft-skinned. Where the rear armour has a (ot) in it the vehicle is open.

Vehicle
Name

Weapons

Troops

Armour

M3 Track
M59
M75
M113
V150

pMG/HMG
pHMG
pHMG
pHMG/MG
twTuMG

12
10
16
11
10

Humber Pig
Saracen
FV-432
FV-432tu
Spartan
Sultan
Stormer
Saxon

None (fps)
tuMG, pMG
pMG
tuMG
cuMG
pMG
cuMG
pMG

13
10
10
10
4
5
8
10

Front

Side

Rear

Mobility

Sights

Smoke

Night
Fighting

Wheeled
Track
Track
F Track
F Wheeled

-1
-1
-1
-1
0

Nil
Nil
Nil
Nil
Nil

Nil
Nil
Nil
Nil
Nil

Wheeled
F Wheeled
Track
Track
F Track
F Track
F Track
Wheeled

-1
-1
0
0
0
0
0

Nil
SD
SD
SD
SD
SD
SD
SD

Nil
Nil
IR
II
II
II
II
Nil

AMERICAN VEHICLES
1
1
1
1
1

1
1
1
1
1

1(ot)
1
1
1
1

BRITISH VEHICLES
1
1
1
1
1
1
1
1

1
1
1
1
1
1
1
1

1
1
1
1
1
1
1
1

12

Vehicle
Name

Weapons

Troops

AMX-VCI
VAB-VCI

pHMG/MG
cuHMG

10
10

TPZ-1 Fuchs

pMG

10

Armour
Front

Side

Rear

Smoke

Night
Fighting

0
0

Nil
Nil

IR
II

Wheeled

SD

II

Wheeled
Wheeled
F Wheeled
F Wheeled
F Wheeled
F Wheeled
F Wheeled
Track
Track
Track

-1
-1
-1
-1
0
0
0
-1
-1
0

Nil
Nil
Nil
Nil
Nil
Nil
Nil
Nil
Nil
Nil

Nil
Nil
Nil
Nil
IR
IR
IR
IR
IR
IR

0
0
+1
+1
+1

Nil
Nil
SD
SD
SD

Nil
Nil
IR
IR
IR

Mobility

Sights

F Track
Wheeled

FRENCH VEHICIES
1
1

1
1

1
1

GERMAN VEHICLES
1

RUSSIAN VEHICLES
BTR-152
BTR-152K
BTR-60
BTR-60P
BTR60PB
BTR-70/80
BTR-90
BTR-50
BTR-50PK
MT-LB

pMG/HMG
pMG/HMG
pMG/HMG
pMG/HMG
Tu14.5mm
Tu14.5mm
Tu30mmA
pHMG
pHMG
tuMG

17
17
16
16
14
9/7
7
20
20
11

Buffel
Casspir
Ratel 20
Ratel 60
Ratel 90

1-3 pMG
1-3 pMG

10
10
7
7
8

1
1
1
1
1
1
1
1
1
1

1
1
1
1
1
1
1
1
1
1

1(ot)
1
1(ot)
1
1
1
1
1(ot)
1
1

SOUTH AFRICAN VEHICLES.


Tu20mm,cMG

Tu60mmFR
Tu90mmFR

1
1
1
1
1

1
1
1
1
1

1(ot)
1(ot)
1
1
1

Wheeled
Wheeled
F Wheeled
F Wheeled
F Wheeled

Tank Destroyers Missile.


These are vehicles which carry ATGW as their main weapon. There are few specialised vehicles, most are modifications of
armoured cars or APCs .

Vehicle
Name

Missile

Other
Weapons

M150
M901

TOW
TOW

pHMG
pMG

Hornet
Ferret 5
FV-438
Striker
Spartan-MCT

Malkara
Swingfire
Swingfire
Swingfire
Milan

pMG
tuMG
pMG
pMG
cuMG

VCAC - HOT

HOT

cuMG

Armour
Front

Side

Rear

Mobility

Sights

Smoke

Night
Fighting

F Track
F Track

0
+1

Nil
SD

IR
II

Wheeled
Wheeled
Track
F Track
F Track

0
0
0
0
0

SD
SD
SD
SD
SD

Nil
IR
II
TI
TI

Wheeled

Nil

TI

F Track
F Track
F Track

-1
0
+1

SD
SD
SD

TI
TI
TI

Wheeled
Wheeled
Wheeled
Wheeled
Track

-1
0
0
+1
+1

Nil
Nil
Nil
Nil
Nil

Nil
Nil
IR
IR
IR

AMERICAN VEHICLES
1
1

1
1

1
1

BRITISH VEHICLES
1
1
1
1
1

1
1
1
1
1

1(ot)
1
1
1
1

FRENCH VEHCILES
1

GERMAN VEHICLES
Rakete
Jaguar I
Jaguar II

SS-11
HOT
TOW

pMG, bMG
pMG, bMG
pMG, bMG

BRDM-1
BRDM-1
BRDM-2 S
BRDM-3
SHTURM C

AT-1
AT-2
AT-3
AT-5
AT-6

Nil
Nil
Nil
Nil
Nil

3
3
3

1
1
1

1
1
1

RUSSIAN VEHCILES
1
1
1
1
1

1
1
1
1
1

1(ot)
1(ot)
1
1
1

13

Wheeled Recce Vehicles


This is a small selection of the hundreds of wheeled vehicles used by the worlds armies.

Vehicle
Name

Main Gun

Other
Weapons

M8 Greyhound
M20

37mmUS
pHMG

pHMG, cmg
4 Tps

Damiler Dingo
Damiler Mk II
Saladin
Ferret Mk 1
Ferret Mk2 &4
Ferret Mk 2/6
Fox

pMG
40mmUK
76mmUK
pMG
tuMG
tuMG
30mmA UK

Nil
cMG
cMG,pMG
Nil
Nil

EE-9

90mmFR

Armour
Front

Side

Rear

Mobility

Sights

Smoke

Night
Fighting

F Wheeled
F Wheeled

-1
-1

Nil
Nil

Nil
Nil

F Wheeled
F Wheeled
F Wheeled
F Wheeled
F Wheeled
F Wheeled
F Wheeled

0
0
-1
0
0
0
+1

SD
SD
SD
SD
SD
SD
SD

Nil
Nil
Nil
Nil
Nil
Nil
II

F Wheeled

+1

SD

Nil

Wheeled
Wheeled
F Wheeled
F Wheeled
F Wheeled
F Wheeled
F Wheeled

-1
0
-1
0
+1
0
0

SD
SD
SD
SD
SD
SD
SD

IR
IR
Nil
Nil
LLTV
II
II

F Wheeled

+1

SD

IR/TI

Wheeled
Wheeled

0
0

Nil
Nil

Nil
IR

F Wheeled

+2

SD, SG

II

AMERICAN VEHICLES
1
1

1
1

1(ot)
1(ot)

BRITISH VEHICLES

Vigilant ATGW

cMG

1
1
1
1
1
1
1

1
1
1
1
1
1
1

1(ot?)
1
1
1
1
1
1

BRAZILIAN VEHCILES
cMG

FRENCH VEHCILES
AML-60
AML-90
EBR-75
EBR-90
AMX-10RC
ERC-90
VBL

60mmGM FR

90mmFR
75mmFR
90mmFR
105mmFR
90mmFR
Milan

cx20mmA
cMG, pMG
cMG
cMG
cMG
cMG
Or pHMG

Luchs

20mmA

pMG

1
1
1
1
1
1
1

1
1
1
1
1
1
1

1
1
1
1
1
1
1

GERMAN VEHCILES
1

RUSSIAN VEHCILES
BRDM-1
BRDM-2

p14.5mm
Tu14.5mm

4 troops
cMG, 4 tps

Rooikat

76mmL60UK

cMG

1
1

1
1

1(ot?)
1

SOUTH AFRICAN
1

NOTE: There are of course many more vehicles which can be used, including technicals etc, which can be done by
comparison. The sights column is intended to take account of both the sight and stabilisation the vehicle carries.

MOBILITY: This denotes the type of movement the vehicle has, please refer to the core rules for move distances for each
terrain type.
SIGHTS: A modifier applied to all ranged fire from main gun or co-axial armament the vehicle carries, but not top pivot
weapons, or ad-hoc mounted weapons which would not benefit from a vehicular targeting system.
SMOKE: The type of smoke dispersal system a vehicle carries. SD= Smoke dispensers, SG= Smoke Generators (See core
rules for effects)
NIGHT FIGHTING: Gives the type of night fighting capability the vehicle has (See night fighting rules in this
supplement)

14

SMALL ARMS, INFANTRY SUPPORT WEAPONS, GRENADES AND HAND TO HAND WEAPONS
The title of this section is not accurate in current terminology, in as far as Support Weapon covers medium and heavy
mortars, which normally will be off table, and used as a fire strike. The table below gives examples, and is not comprehensive.
Certain weapons have been changed from their previous designation to fit in with modern practice. There are three basic types of
infantry weapon, Small Arms, which represent a soldiers personal weapon, ISW individual support weapons lighter weapons
which benefit from a second crew member, and being set up but can be used by an individual, support weapons, which normally
require two crew at least, and are a disadvantage if not set up, and heavy support weapons which can only be used if set up.
Examples of weapons, weapons codes.

Weapon Type & Code

Examples

Weapon Type & Code

Examples

Hand Gun Pist

9mm, 0.45 Auto


Pistols and Revolvers
0.44 magnums
Skorpion VZ-61, BXP,
MAC10,Mini UZI,
Steyr TMP.
Sterling, UZI, MP5,
Sten, AKSU, Kedr.
M1 carbine
Enfield No5
SMLE, MAS-36
GWR98K

Squad Automatic Weapon


SAW
Light Machine Gun LMG
General Purpose MG GPMG
Sustained Fire Machine Gun
SFMG
Auto Grenade Launcher AGL

LSW-80, RPK, FAL-HvBrl, BAR,


M249, MINIMI, L86.
Bren, L4, RPK
FN-MAG, M60, MG42, MG3
Vickers, SG43, M1919 Browning

Light AT Disposable LAD


Light AT Weapon
Medium AT Disposable
Medium AT Weapon MAW

M72(66),
RPG-7, RPG-2
LAW-80, B-300
Carl Gustav, Apilas, 90mmRCL

Lt Mortar LtM
Flame Thrower FTR

2, 50mm, Brandt 60mm commando


Various.

Shot Gun ShG


Heavy Sniper Rifle HSnR

SPAS12, CAWS, Jackhammer


Barrett M82A1

Heavy Pistol HPist


Machine Pistol MP

Sub Machine Gun SMG


Lt Carbine LtCar
Bolt action Carbine BAC
Bolt action Rifle BAR

Pylamar, M-19

Springfield m1903

Semi-automatic Rifle SAR


Assault Rifle AR

Grenade Launcher GL
Sniper Rifle SnR

FN-FAL, M14, SKS


SA-80, AK-47, M16,
M4, Galil, AUG,
FA-MAS,
M79, M203
L96A1,SVD,VAL,
PSG-1,M85

Small Arms
Hand Gun any pistol or revolver, more a badge of rank than a combat weapon.
Machine Pistol a fully automatic version of an auto pistol. There are few purpose built examples, the Skorpion being one.
Sub-Machine Gun often crude, although some are the best engineered weapons in the world. Not now on general issue to
military forces but used by specialised units and special forces, also terrorists. Fully automatic firing pistol ammunition.
Lt Carbine a category created to account for the US M1 Carbine, its fully auto version counts as an SMG. A light rifle
firing pistol type ammunition.
Bolt Action Carbine - Shortened versions of Bolt action rifle, common prior to World War I, virtually extinct, but the
Number 5 Lee Enfield could be encountered.
Bolt Action Rifle Obsolete but still common weapon which relies on a manual feed, generally more accurate and with more
impact than later weapons, but mostly replaced by 1970.
Semi-Automatic Rifle A weapon which reloads its self on firing, using full power rifle ammunition, generally with a box
magazine. Most common weapon until the mid 1970s some can fire full auto, but its not recommended.
Assault Rifle - the current standard military weapon, firing 7.62mmK, 5.56mm or 5.45mm ammunition, and capable of firing
single, burst and full automatic. Many can fire rifle grenades, some have an under slung launcher, typically the US M203.
Grenade Launcher originally a personal weapon in its own right, the M79, now normally under slung on an AR.
Shot Gun smooth bore long arm with either two barrels or an under barrel magazine. Technically banned under international
convention, but often used in situations of sustained close quarter fighting, as in jungles.
Light Anti-Tank Disposable - a simple rocket or recoilless launcher which is thrown away after use. Light refers to its
penetration, which is low. A section may carry one to one per man depending on the threat.
Medium Anti-Tank Disposable - similar to the above with a larger warhead, and often a more sophisticated sighting system.
Individual Support Weapons
Sniper Rifle if not set up it operates as a BAR or SAR as appropriate. Normally operated by a two man team, the spotter and
the shooter.
Squad Automatic Weapon heavy barrelled version of an SAR or AR or LMG of limited magazine capacity. Inclusion in
this category can be due to use, as in the case of the Browning Automatic Rifle, and the FAL-FN.
Light Machine Gun - a magazine or belt feed weapon normally using full power ammunition. Can be fired from the hip, but
benefits greatly from being set up, and operated by a two man team. These weapons have a quick change barrel

15

General Purpose Machine Gun similar to the above, although they need two crew more often. They are exclusively belt fed
and all have quick change barrels. Very common in the post war period they are disappearing in the light role with the
introduction of the sub calibre small arms ammunition.
Light Anti-Tank Weapon a recoilless or rocket launcher firing a HEAT warhead, and often HE and smoke, although these
are not often carried. Light again refers to penetration, weapons may be in this category and the one below depending on
the warhead being used.
Medium Anti-Tank Weapon similar but more effective version of the above.
Flame Thrower a weapon not in service now, used to assault fortifications. It gets no benefit from set up, but is a
considerable load for its operator.
Heavy Support Weapons
Sustained Fire MG - often referred to as a heavy machine gun, it represents a rifle calibre weapon on a tripod. Unless it is a
GPMG it musty be set up and may not move and fire. They come it both water cooled and air cooled types, typical water
cooled weapons being the Vickers, Browning M1917 and Maxim, air cooled examples being the Browning M1919, SG43, and all GPMG types on tripods. It is also used for co-axial and turret mounted weapons.
Heavy Machine Gun on a ground mount it has the same restrictions as the SFMG, but is of 12 to 15mm in calibre. It is also
often fitted to pintle, cupola and turret mounts on vehicles.
Auto Grenade Launcher typically the US M19, it fires small HE grenades at a high rate of fire. The weapon is the same
bulk as an HMG, and may be pintle mounted on light vehicles. The Russians added their 30mm weapon to BTRs and
BMPs in Afghanistan.
Light Mortar this represents the simple tube with a ground spade and often no sights. It fires bombs of between 2 and 10 kg
in weight, and whilst it can be used by one man it normally has a crew of two to move ammunition.
Heavy Sniper Rifle again it can be used by one man, but must be fired stationary. It is a bolt action rifle of typically 0.5
calibre. As with the Sniper rifle it is usually used by a two man team.
Man Portable Anti-tank Guided weapon many of the lighter ATGW can be carried by infantry, although they normally
have a vehicle to move them. They must have a at least two crew.
Grenades.
There are four types of grenade used :
Defensive grenade the classic Mills Bomb or Stick grenade which relies primarily on fragments, and is dangerous to both the
thrower and target. It can be rifle launched although the weapon often needs a special adaptor.
Offensive Grenade a blast grenade which has a lower blast radius and produces very few fragments. Modern weapons are of
this type, but with a sleeve to convert it to the fragmentation type.
Smoke grenade there are two types coloured, normally used for signalling, and tasting revolting, and phosphorus which have
an anti-personnel effect and can be used to start fires.
Anti-Tank Grenades normally rifle launched although there are a few hand hurled types in use, they require the user to set
up since the recoil of firing prevents using the rifle from the shoulder.
Hand to hand Weapons
The only official weapon is the bayonet, which is fitted to all military rifles, and some sub-machine guns (for
completeness one Japanese LMG was also fitted in WWII). Other than this troops used improvised weapons, from their entrancing
tools, or pick helves, and in close jungle a machete/parang may often be carried.

16

Small Arms Table.


Score needed to Hit.
WEAPON

Weapon
code
0 - 4

4 - 20

Range to Target
20 40 40 80

Blast or
Damage
Template
Over 80

NOTES

Max

SMALL ARMS
Pistol
Heavy Pistol
Machine Pistol
Sub-Machine Gun
Bolt Action Carbine
Light Carbine
Bolt Action Rifle
Semi-Auto Rifle
Assault Rifle
Shot Gun
Grenade Launcher
Light AT Disp
Med AT Disp

Pist
HPist
MP
SMG
BAC
LtCar
BAR
SAR
AR
ShG
GL
LAD
MAD

6
6
3
4
6
5
7
6
5
6
7
7
6

8
8
6
7
8
8
7
7
8
7
8
11
8

6
6
8
10
20
18
40
35
30
10
15*
10
30

8
8
10

12

Blast 1
Blast 1
Blast 1

Low
Standard
Low
Low
Standard
Low
Standard
Standard
Standard
Standard
Low
Standard
High

100*
40*

Template 2

Standard
Standard

50*
45*
20
30
3

Template 2
Template 3
Blast 1
Blast 2
Template 2

Standard
Standard
Standard
Standard
High

60*
70*
50*
25*

Template 3
Template 3
Blast 2
Blast 1

Standard
High/Std
Low
Standard
High/Std

Template 1
May use 1

May use 1

Blast only
A/T wpn
A/T Wpn

INDIVIDUAL SUPPORT WEAPONS


Sniper Rifle
Squad Automatic
Wpn
Light Machine Gun
GP Machine Gun
Light AT Weapon
Medium AT Wpn
Flame Thrower

SnR
SAW

8
8

7
6

7
9

10

LMG
GPMG
LAW
MAW
FtR

8
8
6
6
4

6
6
10
8

7
7

9
9

SFMG
HMG
AGL
LtMtr
HSnR

8
8
8
cnf
8

6
6
6
7
8

11

12

Set up figs

A/T Wpn
A/T Wpn

HEAVY SUPPORT WEAPONS


Sustained Fire MG
Heavy Machine Gun

Auto GL
Light Mortar
Hvy Sniper Rifle

6
6
6
11
7

11
11
11
9

11

100*

AT Std
AT Std
AT Std

GRENADES
Fragmentation Grenade

Blast Grenade
Smoke Phosphorous
Smoke Coloured
A/Tk Grenade
Rifle Grenade

FGren
BGren
SmkP
SmkC
ATG
RGren

7
7
7
7
7
8

ITEM

Code

HtH Modifier

Knife
Rifle & Bayonet
Light Club
Heavy Club
Machette

Kn
Bay
LCb
HCb
HKn

0
0
-1
0
0

3*
5*
5*
5*
2
10*

11

Blast 2
Blast 1
Blast 2
Blast 2
Nil
As type

Standard
Standard
Low
None
Nil
As type

Cause fires
A/T only

HAND TO HAND

To avoid inconsistencies the weapons in the above table have no effect on armoured vehicles except those noted as Anti-tank,
(or AT), and HMG or Heavy Sniper rifles. They use their damage value on structures or soft vehicles however.

INFANTRY DAMAGE TABLE FOR CONTEMPORARY ERA


Roll 1D6
Die Roll
1
2
3
4
5
6

Stun
UA
GH
Stun
Stun
Stun
Stun
Stun

FI
NE
GH
Stun
Stun
Stun
Stun

Low
UA
FI
GH
GH
Stun
Stun
Kill
Stun
Kill
Kill
Kill
Kill
KIll
Kill

Standard
UA
FI
Stun
GH
Kill
Stun
Kill
Kill
Kill
Kill
Kill
Kill
Kill
KIll

High
UA
FI
Kill
Stun
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill

Power and Higher


UA
FI
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill

NOTE: Use coloured counters to keep track of stunned troops and how many turns they have been stunned.
17

CONTEMPORARY ERA ARMOUR PENETRATION CHART


When rolling for penetration use the main targets armour figure if firing a solid (kinetic energy) shot, and the bracketed figure
if firing a chemical energy (HEAT/HESH) shot.
Roll
Penetration Table
D10
Weapon Class 0 Class 1 Class 2 Class 3 Class 4 Class 5 Class 6 Class 7 Class 8 Class 9 CAN CAUSE
NON-PEN
Power
DAMAGE ON
Low
Standard
High
Power
Total+1
Total +2
Total +3
Total +4

7
Auto
Auto
Auto
Auto
Auto
Auto
Auto

NE
6
5
4
Auto
Auto
Auto
Auto

8
7
6
5
4
Auto
Auto
Auto

9
8
7
6
5
4
Auto
Auto

NE
9
8
7
6
5
4
Auto

NE
10
9
8
7
6
5
4

NE
NE
10
9
8
7
6
5

NE
NE
NE
10
9
8
7
6

NE
NE
NE
NE
10
9
8
7

NE
NE
NE
NE
NE
10
9
8

Class 1
Class 1 and 2
All Armour
Classes

Explosive and Reactive Armour.


If a vehicle is fitted with these types of armour, shown as E roll for both KE and CE attacks on the table below using 1d10,
unless the weapon is a top attack missile. The KE roll is optional, as it is only theoretical. Move the attack up the armour class by
the number of shifts shown. In effect the Explosive/ Reactive armour reduces the power of the attack. If the weapon is a missile
with a tandem warhead subtract 5 from the die roll below.
Die Roll 1d10
Chemical Energy
Kinetic Energy
Die Roll 1d10
Chemical Energy
Kinetic Energy
0 or less
1
2
3
4
5

No effect
Up 1
Up 1
Up 1
Up 2
Up 2

No Effect
No Effect
No Effect
No Effect
No Effect
No Effect

6
7
8
9
10

Up 3
Up 3
Up 3
Up 4
Up 4

Up 1
Up 1
Up 1
Up 2
Up 2

Top Attack Missiles:


If a missile is noted as top attack the roll a D10, on 1-7 it attacks the rear and ignores any extra protection. On 8 or 9 roll
against the rear armour with the extra protect. On a 10 roll against the face of the vehicle facing the firer.
Kinetic Ammunition Upgrades.
Rather than increase the weapon power these add to the die roll. Some listed are actually downgrades. The table below gives
the basic ammunition and the upgraded type.
WEAPON

BASIC AMMUNITION

UPGRADED AMMUNITON

ROLL MODIFIER

US 76mmL53
US 90mm
UK 105mm
UK 120mm
UK120mm
FR 105mm
FR 90mm
GE 120mm
RU 100mm
RU 100mm

HVAP
HVAP
APDS
APFSDS
APFSDS
HEAT (OF-40)
HEAT
APFSDS
HVAP
HVAP

APFSDS
APFSDS
APFSDS
APDS
DU
APFSDS
APFSDS
DU
APDS
APFSDS

+2
+2
+1
-1
+1
+2
+2
+1
+1
+2

Chemical Energy Ammunition.


Many weapons have the option of firing both solid shot and chemical energy rounds, those which only fire these are noted on
the gun table, the table below gives the values for HEAT, HESH, blast area and or template for attacking soft targets, and the
power value used. The figure in brackets is used to adjust the die roll (downward) when using HEAT or HESH

Weapon Calibre/Type

HESH

20mm AC
30mm AC
40mm AC
60mm AC

Up to 80 mm
81 to 95 mm
96 to 106 mm
107 to 130 mm

Total
Total
Total +1
Total + 2

AMMUNITION
HEAT

HIGH EXPLOSIVE
Value
Blast/Template

Auto Cannon
Main Guns
Power
Power
Total +1
Total + 2

Standard
Standard
Standard
High

Template 2
Template 2
Template 3
Template 3

Standard
High
Standard
High

Blast 2
Blast 2
Blast 3
Blast 3

18

ORGANISATION OF FORCES
This section is not going to attempt to cover all possible organisations of all the worlds armies, since it would require a
volume several inches thick to do that. It gives guidelines to allow players to set up forces, and places realistic restrictions on
them. The first table gives a variable troop grade. It is based on subjective opinion, backed by some knowledge. It will cause
offence, but that is unavoidable since it tramples on national pride, after all everyone knows that their national army is the best in
the world.
Roll on the table below with 1d6 to see what grade your basic troopers are, it is suggested that this is done per fire team or
section. If the score is even then the team leader is one grade higher, otherwise the same as his or her team. In addition add +2 for
known elite forces, and +4 for Special Forces. Be carful with those designations, calling something Guards is no guarantee that
they are elite.

Main Small
arm Used

Year set

Civilian

Conscript

Classification
Regular

Veteran

Elite

9
8-9
7-9
7-9
7-9

0
0
0
0
0

7-9
6-9
6-9
6-9
6-9

0
0
0
0
0

7-9
7-9
7-9
7-9
7-9

0
0
0
0
0

7-9
7-9
7-9
7-9
7-9

0
0
0
0
0

7-9
7-9
7-9
7-9
7-9

0
0
0
0
0

7-9
7-9
7-9
7-9
7-9

0
0
0
0
0

7-9
7-9
7-9
7-9
7-9

0
0
0
0
0

9
9
9
9
9

0
0
0
0
0

7-9
7-9
7-9
9
9

0
0
0
0
0

7-9
7-9
7-9
7-9
7-9

0
0
0
0
0

AMERICAN
SAR
AR
AR
AR
AR

1970
1980
1990
2000
2010

SAR
SAR
AR
AR
AR

1970
1980
1990
2000
2010

SAR
AR
AR
AR
AR

1970
1980
1990
2000
2010

whatever
whatever
whatever
whatever
whatever

1970
1980
1990
2000
2010

SAR
SAR
AR
AR
AR

1970
1980
1990
2000
2010

SAR
AR
AR
AR
AR

1970
1980
1990
2000
2010

SAR/AR
SAR/AR
SAR/AR
SAR/AR
SAR/AR

1970
1980
1990
2000
2010

AR
AR
AR
AR
AR

1970
1980
1990
2000
2010

SAR
SAR/AR
AR
AR
AR

1970
1980
1990
2000
2010

Various
Various
Various
Various
Various

1970
1980
1990
2000
2010

1-4
5-8
1-2
3-7
1
2-6
1
2-6
1
2-6
BRITISH
1
2-6
1
2-5
1
2-5
1
2-5
1
2-5
FRENCH
1-2
3-6
1-2
3-6
1-2
3-6
1-2
3-6
1-2
3-6
FREEDOM FIGHTERS (TERRORISTS)
1- 2
3-4
5-6
1- 2
3-4
5-6
1- 2
3-4
5-6
1- 2
3-4
5-6
1- 2
3-4
5-6
GERMAN
1-2
3-6
1-2
3-6
1-2
3-6
1-2
3-6
1-2
3-6
ISRAELI
1
2-6
1
2-6
1-2
3-6
1-2
3-6
1-2
3-6
OTHER NATO NATIONS
1-2
3-6
1-2
3-6
1-2
3-6
1-2
3-6
1-2
3-6
RUSSIAN AND 1ST LINE WARSAW PACT
1-4
5-8
1-4
5-8
1-4
5-8
1-4
5-8
1-4
5-8
SOUTH AFRICAN
1
2-6
1-2
3-6
1-2
3-6
1-4
5-8
1-4
5-8
MINOR ARMIES.
1- 2
3-4
5-6
1- 2
3-4
5-6
1- 2
3-4
5-6
1- 2
3-4
5-6
1- 2
3-4
5-6

19

SOME EXAMPLE ORGANISATIONS.


These are just a sample, and in no way comprehensive.
American Vietnam:
1) Light Infantry Section 2 fire teams of 4 Riflemen (AR, could be SAR), and 1 Grenadier (either M79 + Colt Auto or M203
on M16, Sgt Leader with M16. (NB would have some M72 with them, but not many)
Platoon HQ of 2nd Lt + Staff Sgt and RTO, all with rifle, + 2 MG teams of three men each operating 1 M60
with small arms. (Again would have some M72) Can be lifted by 4 UH-1D All 2 Off or def grenade + SGren
2) Mechanised Infantry Section 1 M113 with HMG, 9 men in two fire teams one of 4 Riflemen with M16/M14, 1 with m79 +
pistol or M16/M203, one of 3 men with M60 LMG + M16, + Sgt Leader with M16. Several M72
Platoon HQ 1 M113 with 2nd Lt + Staff Sgt and RTO, all with rifle, 2-3 Men operating 90mm RCL(MAW)
Companies have 3 90mm RCL MAW, the one for a mech platoon has been added in. They also have a mortar section- 2 x 81 or
3 x 60mm; these will normally be off table. Those for a mech company are in M125, which will also have 2 M113/106mm. CHQ
is a Captain + 1st Lt, and a senior NCO, with 2-3 RTO + an FOO team of 1 NCO and two men with radio. In a mech company
they have 1 or 2 M113, + jeep for the observer team.
This is a stable organisation until the early 1980s when the 90mm was replaced by Dragon ATGW. The 106mm were replaced by
M150, again in the early 1980s
American Desert Storm.
1) Mechanised Infantry Section one Bradley M2/2A2 1 Sgt, 2 fire teams of 1 Man with SAW or M60, 1 man with M16/M203, 1
man with M16. The section has 1 M60 + 1 Miniman SAW. It has a Dragon or javelin launcher in the track,
+M72 or (more likely) AT-4 LAD/MAD, + Grenades.
Platoon 3 Sections + HQ with Bradley, 2nD Lt + Staff Sergeant, RTO, 1 man with M203, and 2 men with M16.
2) Light Infantry - Sections are as above without the ATGW, and have 3 more riflemen, Platoon HQ adds a two man team with
Dragon/Javelin. Issues of AT-4 and grenades are available.
Companies have 3 platoons, mech companies have 1 Bradley as HQ with Capt, Senior NCO etc as per M113 company. There are
no Mortar or A/T Sections. A Light company still has a mortar section, normally with 60mm mortars, and may have a jeep or
Hmmv with TOW.
American Armour
To 1986/7 the tanks were in platoons of 5, with M48A3 (Vietnam), M60 in any variant and M48A5. From 1986 the
platoon size dropped to 4 and the M1 started to appear, M60s had disappeared by 1991, as had the M48s
British to 1990.
1)Airmobile Infantry

Section Corporal with SLR/SA-80, L.Cpl. with SLR/SA-80, 1 team of 2 men with GPMG + 1
SLR/SA80, 4 men with SLR/SA-80. Grenades + M72
Platoon 2nd Lt, Sgt, with SLR/SA-80, 1 RTO with SMG/SA-80, 1 2/50mm Mtr team, 2 men with
mortar & SLR/SA-80, 1 Team with Carl Gustav MAW, 2 men 1 with CG + SLR/SA-80, and 1 with
SLR/SA-80.
2) Mechanised Infantry
Section Corporal with SLR/SA-80, L.Cpl. with SLR/SA-80, 1 team of 2 men with GPMG + 1
SLR/SA80, 2 men with SLR/SA-80. 1 Team with Carl Gustav MAW, 2 men 1 with CG + SLR/SA-80,
and 1 with SLR/SA-80. 1 FV432 or FV432(t) Grenades + M72
Platoon 2nd Lt, Sgt, with SLR/SA-80, 1 RTO with SMG/SA-80, 1 2/50mm Mtr team, 2 men with
mortar & SLR/SA-80 1 FV432 or FV432(t). Platoon has 2 FV432 and 2 FV432(t).
Company is structured with 3 platoons and a small HQ for mechanised this has 2 FV-432, with a major, captain, senior NCO
and 6 signallers/clerks in them. In an Airmobile unit it has one tonne Landover with trailer. And a similar number of men. If
using SLR then the senior officers/NCOs have SMG, if SA-80 then SA-80.

British After 1990.


1)Airmobile Infantry

Section 1st Corporal with AR, 1 man with SAW, 1 Man with AR, 1 man with AR and GL, L.Cpl.
with SA-80, 1 man with SAW, 1 Man with AR, 1 man with AR and GL. Current practice is to have 1
Minimi and 1 LSW. Each team may have 1 LAW-80 MAD
Platoon 2nd Lt, Sgt, with SA-80, 1 RTO with SA-80, 1 51mm Mtr team, 2 men with mortar & SA-80,
if sections dont have LAW-80 the 1 is carried here. 3 Sections as above.
2) Mechanised Infantry Section As above with Warrior or Saxon AIFV/APC. Will 1 or 2 LAW 80 MAD
Platoon As above with Warrior or Saxon AIFV/APC. Will 1 or 2 LAW 80 MAD
Company is structured in the same way as above, with the mechanised units replacing FV432 with Warrior.

20

British Armour Normally in troops of 3, although Chieftain in the mid 1980s have 4, up to 1975 may have Centurion 10-13,
up to 1994 may have Chieftain Mk3 to 1980, Mk 5 to 1985, Mk 9 and later from 1983 1994, Challenger 1 from 1984 to 1999,
Challenger II from 1998 onward.
French 1970
All French infantry have the same basic structure, FFL have soft transport, Infantry have VABs (from late 1970s) and Armoured
Division Infantry AMX-VCI (to 1980?) or AMX-10P (from 1975).
Section 1970s Sgt with SAR, Cpl with SAR, LMG team of two men 1 with LMG, 1 with SAR, 1 A/T gunner with LRAC
MAW and 1 man with SAR, 1 man with Sniper Rifle and 1 man with SAR.APIAS LAD and grenades may be
issued.
Platoon 3 sections as above, + 1 HQ Section with 2nd Lt, Senior Sgt, RTO, and LMG team of two men 1 with LMG, 1 with SAR
French from 1980 as above but using AR. In AMX-10P platoons may add one vehicle with Sgt AR, and two teams of Cpl/Lcp
with AR, 1 Man with Milan ATGW + AR, 1 man with AR + 2 reloads. Vehicles carry up to 12 reloads for the
Milan. (Armoured Division)
Companies have 4 platoons, in Infantry and FFL these are all as above. In mechanised units there are three platoons and a
platoon with 3 Milan vehicles, which are removed from the Rifle platoons. CHQ consists of a captain, Sgt major,
2-3 RTO and 4-5 men. It may have 1 or two vehicles, if using SAR then the men carry these, and RTO, NCO and
Cpt have SMG. FFL and Infantry units add two Milan sections organised as outlined in the Mechanised platoon,
in two trucks or VAB, a mortar section of 2 81mm mortars, and an AA section of two towed 20mm AC.
French Armour from 1970 to 1999 Armoured units may use AMX30, initially in 3s then 4s. From 1991 it may use LeClerc.
Infantry and FFL use light armoured rgts which have been equipped with AML-90, AMX-10P and ERC-90. They may also have
used AMX-13/90 in Europe.
German
The basic structure of the German army hasnt changed since it was reformed, except that platoon sizes were drastically reduced
in the 1980s. Prior to this tanks were in 5s, and Infantry platoons had 4 carriers. Add 1 section to each platoon. Again although
there are several types of infantry they all follow the same structure, the transport differs, not the basic structure. Armoured
infantry may ride in HS-30 until 1986?, Marder from 1975, M113 at any time, and BTR70 or BMP from 1991.
Infantry Section Sgt with SAR/AR, 1 LMG Team (MG-3/4), 1 MAW Team (Carl Gustav) two men , 1 MAW, 2 SAR or AR. 1
man with SAR/AR. May use AR from 1978, SAR up to 1984. Lufftlande, and Jager units may not have the MAW, and
some add two more men. Grenades and Armburst MAD are issued.
Platoon HQ it is as above replacing the Sgt with a 2nd Lt.
Armour vehicles used are Leopard 1, Leopard II, M48A5(actually designation M48A2G2). Leopard II entered service in 1979,
and the last M48s left in the 1990s
Israeli.
The Israelis are a problem. They seem to have no formal company structure anymore, having gone to a task force organisation.
The following are guesses based on a platoon level organisation. No attempt has been made to detail all the tanks which could be
used, there are three types of Sherman, these are listed in the vehicles section, but dont include the 60mm one, thats for Chile,
about 20 variants of M48/60, now designated Magach, up to 5 Centurion gun tank types (Shoet or Cent 5), converted T55/54 with
105mmUK (use the Chinese variant), and in the earliest time covered the AMX-13.The native Merkva runs to 4 base variants with
several sub marks. APCs are as bad, they vary from converted Centurions and T55s(not covered), through converted and
standard M113 to BTR-60 and BTR50 captured from Egypt and Syria. M3 tracks were used until at least 1980, again these
were converted, carrying 90mmLPG (use the French 90) a few with SS-11 or ENTAC, and the basic version gaining several pivot
MGs
The current infantry organisation is :
Section Fire Team Sgt AR, 1 man LMG/GPMG, 2 Men AR, 1 B-300 AT/W, Fire team Cpl AR, 1 man LMG/GPMG, 2 Men
AR, may have 52mm/60mm Lt Mortar. In a war situation they will have an APC unless paras who have inserted via
C130 or helicopter.
Platoon 3 sections and HQ group of Offier, Plt Sgt, RTO, Medic, and two scouts. Again would have an APC.
Basic structure seems to have been stable from 1967, but small arms would be FN-FAL, or Uzi, and only1 MG per section. In
1967 WW2 bazookas remained in use, although the 3.5 RCL was more common. This remained the same in 73, although some
units may have RPG7 after 1967, it remains in service.
Companies These seem to have 2 platoons currently, although 3 was standard up to 1982? and may be later. HQ would have 2
vehicles, with two groups similar to a platoon HQ.
Tank platoons have always been 3 vehicles.
Russian, Arab, Cuban and Warsaw Pact.
This does not cover Chinese or Vietnamese. It is one of the more stable organisations over the period, changes being
limited to improved weapons (normally only to Russian and First Line Warsaw Pact), and upgrading APCs. Any or all tanks are
valid, in platoons of 3 or 4 for Warpact/Soviet Motor Rifle Divisions. T62 is not used by Warsaw Pact, and the T34 should only
be used by 2nd line units or Cubans after 1980. Similarly APCs remained and remain in service through out although early BTR152s would now be very rare.
21

Infantry Section Sgt with AR, 2 Men with RPK SAW, 1 Man with RPG-7 and AR, 3-4 men with AR. 1 APC
Platoon 2 sections as above, + one with Officer AR, 2 Men with RPK SAW, 1 Man with RPG-7 and AR,
2-3 men with AR, 1 man with SnR. 1 APC.
Platoons using BTR-152, BTR-60 and BTR-60P could have 2 vehciles for the three sections, and third line
Russian units may have 2 lorries. Some platoons may have an SA-7 or similar AAGW carried by one of the riflemen,
probably not in the HQ section. From 1985 LAD were issued.
Companies have an HQ of Captain, Political Officer, 2 RTO, and 2 Men all with AR, in 1 APC and 3 platoons. From 1985-6 the
HQ adds an APC carrying 2 AT-4 teams and 2 Auto GL Teams. A standard Motor Rifle Company would have a tank platoon
added from the Regimental tank battalion.

As stated above these are far from comprehensive. Many armies operate on a what turns up basis, and many are hard to
research, as well as there being insufficient space here to cover the whole spectrum of the worlds armies over a 40 year time
span. Players who have information are requested to post it into the group files section.

10.0 DESIGNERS NOTES


This supplement is not compatible with the others, nor will it be compatible with the World War Two set which may follow.
This is not due to any particular cantankerousness on my part, but more due to the need to get some differentiation into the various
vehicles. Even so this is much simplified from those in the real world. This was deliberate, if you want a highly detailed modern
rules set there are several excellent ones out there, indeed the vehicle data was cribbed from one of those sets, as the World War
Two supplement will be. The aim here is to give a feel for modern warfare, and hopefully get people interested.
The rules presented here are designed primarily for 15mm figures, but could be used as is with any figures from 10 to 28mm,
and if combined with the 6mm supplement can be used at that scale. Smaller or larger I wouldnt want to go myself, but by all
means try it if you want to.
Final point I dont see these as set in stone, if something is not working feel free to change it or amend it. Any ideas will be
considered. If a vehicle you want to use isnt here try to devise it by comparison, so that you could work out the Syrian Panzer IV
this way, or drop a query on to the group, and be patient waiting for the answer. The spread sheet with the data on is huge, so Im
not going to eat up the file space by loading it here.
Have fun, and do let the rest of us know how its going.

11.0 REFERENCES

Battle Group modern rules - http://uk.groups.yahoo.com/group/BGMR - the spread sheet for vehicle data is in the files
section here

Janes Tank Recognition Handbook Janes and MacDonalds 2003

Lists for Leopard by Ian Shaw. Not in print, free copies on several web sites.

Timeline Material mainly from Wikipedia ( http://en.wikipedia.org/wiki/Main_Page )

Wars of the 20th Century list From http://www.scaruffi.com/politics/massacre.html

Janes GUNS Recognition guide- Ian Hogg 2002

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