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Battlefield 4 Review

Issue 50 December 2013

1 GameOn Magazine

Introduction to
War Thunder
Within the heart of War Thunder is

maps of impressive scale

a multiplayer online combat game

ranging from the city outskirts

for aircraft and armored vehicles.

of Stalingrad to the vast oceans


surrounding Pearl Harbor.

Developed by Gaijin
Entertainment, this game is

With hundreds of accurately-

available across a variety of

rendered vehicles available

platforms: from Windows to

and more being added with

Macintosh OS X to Linux, as

every update, players are spoilt

well as on the Playstation 4

for choice when it comes to

console, with casual game

cutting-edge planes to take

modes in arcade battles

to the skies, or menacing

to realistic and simulator

tanks to tear up the earth.

battles for the enthusiasts.


Relive the action in huge
The game spans the era from the

aerial dogfights and armored

Spanish Civil War to the Korean

spearhead clashes with friends,

War, with a huge emphasis

learn about the rich historical

on the Second World War.

significance behind the wars

Players cross swords in historical

through War Thunder.

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letter from
the general
Welcome to the sixth

We also take a look at what

edition of the War Thunder

happened in June 1940 with David

Community Magazine!

King in This Month in WWII,


as well as a brief introduction

This issue, we focus our attention

to the WT Economy by Zoso!

on the Japanese side of things,


with WT 101 looking at the

On the Reviews side, we take a

Japanese Tech Tree and our

look at the Panzer IV F2; find out

guns series looking at Japanese

how it fares against its opponents

guns and ammunition; their

in a new vehicle review format.

bewildering array of weapons


is simply mindboggling to

Are you interested in writing

say the least, but John Zoso

historical articles, war machines,

Moore breaks it down into

or War Thunder gameplay? We

digestible bits for you.

are still actively looking out for


more writers, photographers and

With the focus on Japan, we

artists to come on board the team!

also take a look at Tales of


Codebreaking & Espionage in

Do you also happen to know

the Pacific theatre of war in an

someone who has a story from

all new segment, presenting

WWII? They dont have to have

facts and short stories in an

be in the war, we are interested

all new format after receiving

in their story if they are willing

feedback that readers want to

to share it. Please contact us

know more about the back-

warthunder@gameonmag.com
- The Editor

story for our Facts articles.

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CONTENTS

Contents Page
Flying the Rising Sun

Guns of Japan

22

Panzer IV F2 Review

30

This Month in WWII:


June 1940

34

Tales from World War II -


Codebreaking and Espionage

38

Lions, Eagles and Trophies

42

Funny Corner

50

Wordsearch 52
Caption Competition

53

Contributors
KEEP IN TOUCH!

Editor-in-Chief
Editor
Production Mgr

Steve Greenfield

Writer

John Zoso Moore

Kris West

Writer

David HJFarnsworth King

Chock Wee Boon

Photos

Alex Fodder09 Beard

Photos

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Martijn mhockx Hockx

The GameOn Magazine

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FLYING THE RISING SUN

WAR THUNDER 101 - JAPANESE PLANES RESEARCH AND LINEUP


In this final article of the five-part series on aircraft research and lineup, we cover the Japanese
tech tree, which, of the five nations, is arguably one of the harder ones to do well in.

PROS

CONS

Fighters usually prioritise maneuverability

Fewest planes among the 5 countries

over other combat characteristics

Many big BR jumps along the way, rather

Some interesting bomber selections (H6K4 flying boat,


B7A2 Ryusei, G8N1 Renzan, R2Y2 Keiun-Kai series)

than a smooth transition to ease players


of Japanese planes into the game
No heavy bombers with 4000kg+ bomb loads
(Closest is G5N1 Shinzan at 3200kg)

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Poor bomb loads on medium bombers; dive bombers


are disappointing except maybe the B7A2 Ryusei
Fairly average late Tier IV fighter up with
no strong points (Update 1.49)
Relatively poor end-game jet lineup

tree that is more geared towards dive bombers and


torpedo bombers, while the Army gets a bomber
tree with more medium and heavy bombers;
some of the bigger Navy bombers, like the H6K
and the G4M, are under the same tree as well.

with very few fighters


Poor heavy fighter lineup

As with previous suggested lineups, they will be

Earlier cannons and HMG are quite horrible with

presented according to a 5-plane format, mostly with

low muzzle velocities; engagement distances are

a balanced setup of fighters and bombers. The lineups

typically shorter than their contemporaries

are optimized according to the Battle Rating and

Aircraft are mostly unarmored or


are only lightly armored

matchmaking system and the information below is


accurate as of June 2015 (Proposed changes - 15.06.15)

INTRODUCTION

BR 1.0

The Japanese tree, like the US tree covered in Issue

Recommended Lineup: Ki-10 x 3, F1M2 (4 fighters)

5, splits the aircraft lines according to the services


they operate under, with the Imperial Japanese

At BR 1.0, the Ki-10 reserve planes available at the start

Navy and Imperial Japanese Army Air Services each

are pretty standard except for one characteristic speed,

getting a fighter tree. The Navy also gets a bomber

which is the highest among all the reserves. However,

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with the matchmaking, youll still be meeting BR 2.0-

BR 1.3

2.3 monoplanes that are faster than you in every way.


Recommended Lineup: A5M4, Ki-27
Where the Ki-10 really shines is in the biplane races

otsu, F1M2, Ki-10 x 2 (5 fighters)

the developers dole out from time to time, but thats


about it. Your best bet would be the Stealth belt for

The A5M4 and Ki-27 otsu available at BR 1.3 are

ground targets due to the sheer number of AP rounds,

monoplane upgrades of your reserve plane with the

or Universal if you need a tracer or two in air combat.

same gun armament and a boost in speed, but still

The F1M2 floatplane would be a good addition to your

leaves you horribly outgunned against other nations

lineup as you try to get enough planes to make the next

that start to get improvements over their armaments

hop in BR, with a somewhat useful tail gunner to take

in the form of larger caliber weapons or more guns.

out other new pilots who so often stay on your tail as they
shoot at you. It also comes with 2 bombs to clear ground

As soon as you get the required number of

targets somewhat faster and is a little tougher, but

planes to make the jump to BR 1.7, do so.

otherwise, this is not a big jump from your reserve plane.


Suggested Research: A5M4 Ki-27 otsu
Suggested Research: F1M2

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BR 1.7
Recommended Lineup: A5M4 or Ki-27, Ki-43-I,
Ki-43-II, D3A1, B5N2 (3 fighters, 2 bombers)
Things look slightly better with the earlier Ki-43
Hayabusas becoming available at Tier II. The Ki-43-I
start off with the same horrible pair of 7.7mm Type
89 guns you have been so used to by now, but you
eventually gain the option to swap them out for the
12.7mm Ho-103 HMG, which fires a shorter cartridge
and consequently much lower muzzle velocity and killing
power compared to other guns of the same caliber
(although to their credit, they do have a faster firing rate).
However, the Ki-43 is nimble enough to get on the tails of
other monoplanes most of the time in a turn fight, so try
to close in to around 300 m or so (with the convergence
set to be that as well) before opening up with a short
burst. Ki-43-II spares you the trouble of dealing with

If youre staying at BR 1.7, youll hardly have a need for

the horrifying 7.7 mm guns and gives you 2x 250kg

the 800 kg bomb unless the ground units are neatly

bombs, useful for taking out clusters of ground targets.

clustered together; the 6 x 60kg or 2 x 250kg bomb loads


might be more useful. Torpedoes are seldom worth

The D3A1 and the B5N2 are relatively standard

taking as 250kg bombs can destroy most ships, as well as

bombers; the D3A1 dive bomber has a pair of 7.7

ground targets. These planes are fairly huge, defenceless,

mm forward firing guns for tearing up softer targets

not the most durable and present themselves as

while carrying a decent bomb load (250kg, 2x60kg),

easy targets, so be conservative when using them.

while the B5N2 torpedo bomber forgoes the forward


firing machine guns and instead has a more useful

Suggested Research: Ki-43-I Ki-

bomb load depending on what youre hitting.

43-II D3A1 B5N2

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BR2.0

The Ki-45 Toryu series of heavy fighters (and its


replacement, the Ki-102) come with a mish-mash of

Recommended Lineup: Ki-43-I, Ki-43-II, Ki-45 Ko, D3A1

high-caliber gun types, while the flight performance is

or B5N2, Ki-21-Ia (2 fighters, 1 heavy fighter, 2 bombers)

actually decent for a heavy fighter, with decent climb


rates and maneuverability. Later ones have bigger

The Ki-21-Ia medium bomber, a new addition in 1.49, is

cannons which can be devastating against enemy planes

a much more capable bomber than the dive bombers

if you score a hit, but the low rate of fire, high recoil and

that you already have, and can win you matches easily

huge drop at longer ranges make it difficult to actually

especially if youre sent into games where youre not

hit something. These rounds should NOT be used

ranked at the bottom in terms of BR. The 19x50kg bomb

against armored ground targets; they are more suited

load can end games fairly quickly if enemies are not too

for hitting slow moving aerial targets like bombers.

careful about you, with the plane offering a relatively


tough structure, decently defended with gunners and

The Ko variant, at BR 2.0, comes with 1x20mm

neat flight characteristics for an early bomber.

cannon and 2x12.7mm MG, which is decent enough

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for Boom and Zoom attacks As with most heavy

inside out the moment you get in range. In other words,

fighters, players have to be conservative with their

dont use this plane unless you know what you are doing.

attacks and always be in the vicinity of team mates


as your tail gunner is usually not of much help.

Suggested Research: Ki-21-Ia Ki-45 ko Toryu

The Tei variant, also at BR 2.0 is the weirdest among

BR 2.3

the oddballs, having a Schrge Musik configuration


similar to some of the German heavy fighters for the

Recommended Lineup: Ki-61-I ko Hien, Ki-

20mm cannons, leaving only a slow-firing 37 mm as

61-I otsu Hien, Ki-45 ko Toryu, Ki-21-Ia, H6K

the forward armament. The Schrge Musik 20mm fires

(2 fighters, 1 heavy fighter, 2 bombers)

at approximately a 45 degree angle to the planes nose


and requires the player to switch to something like a

The Ki-61 Hien series become available in the

gunners mode and hold the aircraft in steady flight

Army line, offering a lightweight energy fighter

under the bomber, making it notoriously difficult to use

with a studier airframe in the mould of the Bf 109

effectively especially when bombers usually flip you

and has the same licence-built DB 601 engine as

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the Bf 109 Emil and Friedrich series. While the

of the gunners a little bit more, so the H6K4 is not as

handling is quite similar, the armament isnt.

vulnerable as in previous versions especially at this tier.

The Ki-61-I ko variant opts for 2x7.7mm and 2x12.7mm

The bad news is that the H6K4 is is the bomber with the

MG, while the otsu variant comes mounted with

biggest bomb load until Tier IV when the G5N1 Shinzan

4x12.7mm MG, both of which requires you to practice a

and G8N1 Renzan heavy bombers become available.

bit of gun discipline by closing the gap and firing bursts


at vulnerable areas. The Ki-61 is not exactly a turn

Suggested Research: Ki-61-I ko Hien

fighter, although it does retain energy relatively well

Ki-61-I otsu Hien H6K

compared to other fighters, so getting a guns solution


on a rapidly maneuvering fighter desperately trying

BR 2.7

to get away from your guns might be more difficult.


Recommended lineup: A6M2-N, Ki-61-I ko
The H6K4 has a decent bomb load at BR 2.3, coupled

Hien, Ki-61-I otsu Hien, Ki-45 otsu Toryu, H6K

with a relatively nasty 20mm tail gunner that can take

(3 fighters, 1 heavy fighter, 1 bomber)

out early interceptors relatively easily if they decide to


stay on your tail for too long. It can also climb pretty well,

The A6M2-N, the floatplane variant of the A6M2

and at this BR, interceptors are not exactly available in

Reisen fighter (or Zero), is the first decent plane

abundance. It is also surprisingly maneuverable and fast

with decent cannons at BR 2.7. Unfortunately,

for its size compared to the Catalina. The 1.49 update

the floats that the plane comes with kill off any

seems to improve bombers durability and the lethality

maneuverability and energy retention advantage you

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may have, leaving you with a very slow fighter that

same story goes for BR 3.0, with only the J2M2 thats

packs a heavy punch but its almost a death sentence

reasonably competitive (The J2M2 is at BR 3.3, but can

if you get caught with someone on your tail.

form part of a lineup with an average BR of 3.0) and


the G4M1 bomber. The Ki-45 hei and Ki-102 otsu (at

The Ki-45 otsu is equally bad, with a slow firing 37mm

BR 3.0 for both) are average heavy fighters for a very

cannon thats nothing like what the US have on their P-39

specialized role at best and it might be better for players

Airacobras or the Yak-9. As mentioned above, these are

not to field them as main line fighters in their lineup.

more suited for hitting bombers with the HEFI-T rounds


but the effects are usually quite devastating if the rounds

This is one of the reasons why the Japanese plane

actually manage to hit a plane in one of the critical parts.

tech tree is very unfriendly for new players; there


are simply too few quality planes here to form a

The experience with BR2.7 planes is that matchmaking

decent lineup to learn the game as they slowly

usually up-tiers them against BR3+ planes At the

move up the BR early on, making Japan one of

moment, the Japanese do not have sufficient quality

the toughest nations to play for a new player.

planes for a lineup to do well at this level; it might be


better to stick with BR 2.3 while advancing down the

Suggested Research: A6M2-N Ki-45 otsu Toryu

path of research for the other planes for BR 3.7. The

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BR3.7

contemporary fighter and has great energy retention to


boot. However, that does not mean you go into any fight

Recommended Lineup: A6M2 mod.11, A6M2, J2M2,

looking to out-turn your enemy, burning through your

Ki-49-IIa, Ki-49-IIb (3 fighters, 2 bombers)

energy pool and having a blatant disregard for conserving


your energy. Use vertical maneuvers to conserve energy

The next decent lineup occurs at BR 3.7, with the

in dogfights, and only go into sharp turns if you are

A6M2 fighters available for selection. The A6M

confident of getting a good burst on an enemy fighter

Reisen series are the epitome of Japanese fighter

within, say, a complete turn or so, otherwise you will be

design thinking, valuing maneuverability over other

left very vulnerable if you are caught at low speeds.

factors such as protection and raw engine power.


On the flip side, the A6M series have poor top
The A6M series are decently armed with a pair of 20mm

speeds, making chasing down enemies and high

cannons and a pair of MG, can out-turn almost any

speed diving passes a distant dream as most planes

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have the ability to just out-run you in a straight line

considering youre in a Zero). Later variants address

especially if they have the energy advantage or given

this shortcoming by mounting the Type 99 Mark 2 with

the time to accelerate. The protection is also horribly

much better muzzle velocities and ammunition count.

poor on a fighter at this level (BR 3+ and 4+), with


no armor protection at all. This makes bomber-

The J2M2 Raiden is also another new plane introduced

hunting a risky proposition, as a stray round from the

in Update 1.49 with a BR of 3.3. As with new planes, the

defensive turrets might just take out the pilot or the

BR may not be final and subjected to changes by the

plane easily; the same goes for head-on passes.

developers for balance purposes. The Raiden airframe


is slightly different from most other Japanese designs

The A6M2 variants come with Type 99 Mark 1 cannons,

in that it is not optimized for maneuverability; instead, it

which are not the most ideal 20mm cannons to

packs a much more powerful engine in a stubby airframe

have, with low muzzle velocities, slow firing rates

and used specifically as an interceptor to counter high-

and low ammunition count (only 60 rounds per gun).

altitude bomber raids. Interestingly, the A6M and J2M

Gun discipline is definitely necessary, close in to

series, two very diverse and different designs, are

around 300 m before firing a burst at vital spots by

from the same creator at Mitsubishi, Jiro Horikoshi.

outmaneuvering the enemy (which should be easy

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The J2M2 boasts relatively good climb rates and top

medium bombers standards in other countries.

speeds; it is used mainly for Boom and Zoom attacks.

Relatively fast, decently armored and maneuverable,

With a pair of Type 99 Mark 2 cannons and a pair of

the Ki-49 is good for tactical strikes on ground targets

7.7mm MG to supplement it, this is essentially the

such as tanks and pillboxes, but strategic targets

same J2M3 airframe at BR 5.0 with a slightly weaker

might take a while due to its small bomb load.

armament (but still devastating nonetheless) and


without the turbocharger for high-altitude performance,

Suggested Research: A6M2 mod.11 A6M2 J2M2

which shouldnt matter much at low to mid altitudes

G4M1 (prerequisite) Ki-49-I Ki-49-IIa Ki-49-IIb

which is the norm in War Thunder arcade.

BEYOND 4.0

The Ki-49 bomber in its multiple variants, with slight


performance upgrades and defensive armament

The J2M3 Raiden, like the J2M2, is an interceptor

changes, remains largely the same bomber through

but improved with a turbocharger for high altitude

from BR 3.3 to 4.0. Although a medium bomber

performance. The armament is beefed up with

by Japanese classification, the useful bomb loads

a pair of Type 99 Mark 1 replacing the useless

are 4x250kg and 800kg bombs, considered light by

7.7mm MG at this stage in the J2M2 for a much

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heavier punch. Unfortunately, research wise you

The Ki-43-III Hayabusa comes with a much better

have to get past the N1K2 Shiden-Kai at BR 5.7,

engine and a pair of 20mm cannons and is a capable

which you probably wont use for a while yet.

fighter with an emphasis on maneuverability, much


like the earlier variants of the Ki-43. The Ki-61-I hei

The A6M3 and A6M5 boast slight engine upgrades

Hien comes heavily armed with 2 x German 20mm

over the A6M2, making the Zero go that little bit

MG151 cannons (with the devastating mineshells) at

faster but not by much. The same disadvantages

the price of some degradation of flight performance.

and advantages still remain, with the exception of


the armament, which is finally upgraded to Type 99

The B7A2 Ryusei is a dive bomber that can dogfight

Mark 2 cannons, which are better at engaging targets

fighters reasonably well, although it is not recommended

slightly further out and with more ammunition.

unless absolutely necessary. While the bomb load is

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fairly standard for Japanese bombers (800kg), the

other superprops like the Fw 190 Dora series, F8F

Ryusei comes armed with two Type 99 Mark 2 cannons

Bearcats and the Griffon Spitfires. These are essentially

along with a high altitude air start at the bomber

energy fighters, and as with Japanese fighter design

spawn, with a pretty decent climb rate to boot as well.

philosophy, these planes are relatively maneuverable

This allows the bomber to do some fairly incredible

(although not as well as a Zero), pack a powerful engine

things, such as building up an unassailable altitude

in a light airframe and armed with a relatively potent

advantage relatively early and conducting Boom

cocktail of cannons across the different variants.

and Zoom style attacks on climbing interceptors,


essentially turning itself into a bomber escort; it can

Heavy bomber wise, the G5N1 Shinzan has the biggest

also hunt bombers quite effectively, all while dropping

bomb load in the Japanese bomber lineup, but has

an 800kg bomb every time the reload timer is up.

horrid flight performance. The G8N1 Renzan , which is


quite maneuverable for a heavy, can carry fewer bombs,

Moving further down the BR, the N1K Shiden-Kais

but possess a strong suite of defensive armaments

and the Ki-84 Hayates are fairly average late-Tier

that sprays 20mm rounds in practically every direction,

IV planes as of the current patch, overshadowed by

earning it the nickname Death Star of Star Wars fame

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in previous versions. The damage model and gunner


accuracy is definitely not as strong now with the nerf
to bombers a while back, but it is still quite deadly for
fighters who wish to just sit on the tail and not dodge
the gunner fire. The best bet for these Japanese
heavy bombers is still to climb and bomb strategic
targets while out of sight of enemy interceptors.
For jets, the R2Y2 Keiun-Kai series is at a low enough
BR to fight early jets and late-war props, with some
bombing capability although it is good at neither. The

horrible even when up against the superprops and the

Ki-200 Shusui is pretty much a Japanese copy of the Me

F-86F-30 is a standard American sabre with the 6 x

163B Komet rocket interceptor. The current BR changes

Browning MG configuration, all in all which makes for

make the Shusui see more superior jets unfortunately,

a very limited jet showing compared to other nations.

like its German counterpart. The Kikka is just plain

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CLOSING
Unfortunately for the Japanese air services, the tides
of war meant that conditions were too unfavourable to
produce advanced aircraft in large quantities in 19441945. Some prototypes and limited production runs
were achieved for newer designs could yet make an

Planes such as the Ki-44 and later versions of the Ki-

appearance in War Thunder, such as the A7M Reppu,

61 have been mooted for the Imperial Japanese Army

which would have been a considerable upgrade

fighter tree, with the Ki-51 assault plane and Ki-48 light

over the A6M Reisen series for the Navy tree.

bomber being added for the bomber tree. The navy


could eventually receive the D4Y Suisei dive bomber

There are also a few other mass production Japanese

and the upsized H8K2 flying boat for the bomber

planes that have not been represented as yet, which will

trees and something to fill the gaps in their fighter

fill out the Japanese tree more nicely considering that it

trees, like the N1K Kyofu early floatplane variant of

has the least planes out of the tech trees represented.

the same N1K2 Shiden-Kai fighter already in game.

By Chock Wee Boon

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GUNS OF JAPAN
The fourth in our series of articles about WW II aircraft armament looks at the
guns of the Imperial Japanese Army and Navy Air Services.

Japanese aircraft mounted a wide variety of cannons

This article, as per the current general consensus,

and machine guns, mostly based on licensed and

splits the difference and uses cannon to refer

imported weapons. Ferocious rivalry between the

to weapons with a calibre of 20 mm and above.

Imperial Japanese Army and Navy meant that

LIGHT MACHINE GUNS

each developed their own weapons with little or


no commonality. The two services even differed on
weapon classification; in the Navy, weapons of a

As was common at the time, the standard armament

calibre up to and including 20 mm were classified

for Japanese fighters of the mid-1930s was a pair of

as machine guns, whereas in the Army weapons

light machine guns (LMGs). Both the Army and Navy

of a calibre over 11 mm were machine cannons.

used 7.7 mm weapons based on the Vickers Class


E gun, but where the Navy Type 97 used a rimmed

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cartridge based on the British .303, the Army Type

LMGS IN WAR THUNDER

89 used a slightly longer semi-rimmed cartridge, so


ammunition was not compatible between the services.

Japanese LMGs are typical starter weapons in War


Thunder, not much use against aircraft after Tier I,

For defensive weapons, early Navy aircraft used

and only capable of destroying armoured cars and

the 7.7 mm Type 92, a license-built version of the

soft targets on the ground. As with most LMGs the

Lewis gun, while the Army had a flexibly mounted

Stealth belt is just about the best choice for damage,

7.7 mm Type 89 gun. Later, both the Army and the

or the Universal belt if you find tracers helpful.

Navy used 7.92 mm guns based on the German


Rheinmetall MG 15, designated the Type 98 and Type

Once past reserve planes, other nations tend to

1 respectively. In a rare case of co-operation, minor

get aircraft with more, or larger calibre, guns;

differences between the two weapons (such as a

unfortunately armament is a weakness of many

second pistol grip on the Type 1) were eliminated,

low-tier Japanese fighters, with the Ki-27 and

and the same manufacturer supplied both services.

A5M stuck with a pair of 7.7 mm guns.

In addition to armour piercing, incendiary

HEAVY MACHINE GUNS

and tracer ammunition, the Japanese were


unusual in using explosive rifle-calibre rounds

The Army 12.7 mm Type 1 heavy machine gun

containing a small quantity of PETN. With no

(HMG), also known as the Ho-103, was based on

fuse, these rounds were rather volatile.

the American Browning mechanism but used an


Italian 12.7 mm round derived from the Vickers .5
cartridge. This was a shorter cartridge than the .50
BMG, so the Ho-103 was less powerful than the
Browning .50-cal, but had a higher rate of fire. The
Ho-103 was a staple weapon through the war on
army fighters such as the Ki-43, Ki-61 and Ki-84.
The Navy introduced an HMG towards the end of
the war, also based on the Browning mechanism,
but true to form they used a different round, a
13.2 mm Hotchkiss cartridge as used in some

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HMGS IN WAR THUNDER
The most important HMG for Japanese players is
the 12.7 mm Ho-103, the primary armament of Tier
II Ki-43 and Ki-61 variants. Though an improvement
on 7.7 mm MGs youll still be outgunned by many
opponents of similar Battle Ratings, and will
need persistence, or a bit of luck, to secure kills;
closing to short range (under 300 metres) helps.
Ammunition-wise, the mix of Immediate Action
Incendiary (game terminology for explosive 12.7
mm rounds) and Armour Piercing Incendiary of the
Stealth belt works well, or the Air Targets belt if you
prefer to have tracers. Against ground targets the
Ho-103 is capable of defeating light tanks with AP
ammunition from close range, but nothing heavier.
navy anti-aircraft guns. The resulting weapon,

20 MM CANNON

the 13.2 mm Type 3 machine gun, was fitted to


some late variants of the A6M Zero and N1K.

The Navy were early to appreciate the need for a


shell-firing cannon, to give carrier-based fighters

Defensively, the Army used the 12.7 mm Type

a powerful punch when intercepting bombers

1 on flexible mounts in bombers such as the

threatening the fleet. A license was obtained for the

Ki-49. The Navy introduced yet another calibre

20 mm Oerlikon FF Type F (the weapon adapted in

of weapon with the 13 mm Type 2, a licensed

Germany into the MG FF), and was put into production

version of the German MG 131. Due to concern

as the Type 99 Model 1 cannon. The light weight

about reliability in tropical conditions, the Type

and compact size of the Type 99 made it ideal for

2 used percussion ammunition rather than the

the A6M Zero, where weight was of paramount

electrically-primed ammunition of the MG 131.

importance. The trade-off was low muzzle velocity,


slow rate of fire and limited ammunition capacity.

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Later variants of the Zero, from the A6M3, used a

use cartridges with a reduced quantity of propellant,

more powerful weapon, the Type 99 Model 2, based

so it didnt live up to its full potential. The Army

on the Oerlikon FFL, which used a longer cartridge.

also imported a number of German MG 151/20

Ammunition capacity was also improved on later

cannons, which were used on some Ki-61 fighters.

Type 99 cannon with the initial 60 round drum being


replaced first with a 100 round drum, then a belt feed.

Needless to say, in a continuing bid to drive


logistics officers mad, the five cannons all used

The first Army cannon was a design based on the


Type 97 semi-automatic anti-tank rifle, the 20 mm
Ho-3. This used a powerful cartridge but was heavy
and slow firing, seeing limited use on the twin-

different, incompatible 20 mm cartridges.

20 MM CANNON IN
WAR THUNDER

engine Ki-45. More successful was the 20 mm Ho5, a scaled up version of the 12.7 mm Ho-103. The

The Ki-45 ko at least gives Japanese pilots one

Ho-5 was a good weapon, but lack of high quality

cannon-armed aircraft in Tier I, with a reasonable

materials and strain on production meant it had to

amount of ammunition for its Ho-3. The Type 99

War Thunder Community Magazine

The GameOn Magazine // 25

ARTICLE
Model 1s on Tier II A6M Zeros are not particularly

terms of weaponry, though seldom the strongest.

good cannons, but at least an improvement on

None of the 20 mm guns can penetrate the armour of

LMGs; they work best at close range (under 300

medium tanks, so strafing is limited to softer targets.

metres), and a high Reload skill in Arcade goes some


Ammunition options vary slightly between the

way to offsetting the low ammunition capacity.

cannons. Naval Tracer belts are made entirely


MG 151s and Ho-5s give the Tier III Ki-61 and Ki-43

of High Explosive Fragmentation Tracer rounds,

variants a solid punch, but watch out as the Battle

and can be effective against lighter aircraft; the

Ratings jump markedly compared to the MG-armed

Army Ho-5 Tracer belts are all Armour Piercing

variants, so be careful when putting them in an Arcade

Tracer, and not as effective. Generally the Universal

line-up. In Tier III and IV, as the Type 99 Model 2 and

or Stealth belts contain the most useful mix of

Ho-5 become the standard Navy/Army armament,

High Explosive and Armour Piercing shells.

Japanese aircraft are reasonably competitive in

26 // War Thunder Community Magazine

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30 MM CANNON

30 MM CANNON IN
WAR THUNDER

Facing heavy US bombers, late in the war both the


Army and Navy looked to more potent weapons.

In War Thunder the 30 mm cannon are powerful

Continuing with the Browning mechanism, the Army

weapons in late Tier IV and Tier V. Ammunition

Ho-155 was a scaled-up version of the 20 mm Ho-5

is primarily High Explosive; the ammunition

(itself a scaled up version of the 12.7 mm Ho-103) that

upgrades slightly vary the mix of Incendiary and

saw limited service on fighters such as the Ki-84.

Tracer shells, along with plain steel Practice shells.


Practice shells have superior armour penetration

The Navys 30 mm Type 5 was unusual in being an

to the HE rounds and can be more effective against

original indigenous design, potentially a good weapon,

sturdy parts of aircraft such as engines, but not

but arriving too late in the war to see widespread

medium tanks; the Ground targets belt is rather

service. The Type 5 was the intended armament for

a misnomer. Stealth or Universal, depending on

late designs and prototypes such as the J7W Shinden.

your fondness for tracers, are good choices.

War Thunder Community Magazine

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ARTICLE

37 MM AND 57 MM CANNONS

LARGE-CALIBER CANNONS
IN WAR THUNDER

The IJA used several large calibre guns on the Ki45, -96, and -102 twin-engine Kawasaki fighters.

In War Thunder, ammunition choice for the the

One of the first was an adaptation of the 37 mm Type

large calibre guns is simple: there is only a Default

94 field gun, manually loaded, not a great success

belt filled with High Explosive Fragmentation

due to the low rate of fire. The 37 mm Ho-203 was

Incendiary - Tracer (HEFI-T) rounds. As a result

based on another infantry weapon, the Type 11 gun,

the 37 mm and 57 mm guns are ineffective against

with an automatic loading mechanism; the Ho-203

armoured ground targets; their primary use is

was scaled up to use a 57 mm round as the Ho-401.

taking down bombers. The low rate of fire (especially

Finally the 37 mm Ho-204 was another weapon

of the Type 94) and limited ammunition capacity

based on a scaled-up Browning mechanism.

makes them less than ideal for engaging agile


fighters, but very damaging if you can score a hit.

By John Zoso Moore


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War Thunder Community Magazine

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REVIEW

PANZER IV F2 REVIEW

under consideration. However, the Panzer IIIs turret

HISTORY

ring was too small. The Panzer IV, with the larger
turret ring, took on the modified 7.5cm gun which

The Panzer III and Panzer IV medium tanks were

became the KwK40 L/43, going toe-to-toe with the

designed around the roles of anti-armour and infantry

T-34 and KV-1 and taking on the anti-armour role.

support respectively. The original PzKpfw IV Ausf. F


was ordered and built with the 7.5cm KwK37 from

The urgency of the situation meant that the German

April 1941, firing low velocity high-explosive shells.

Army High Command (OKH) issued an order to


mount the KwK40 as soon as possible, with 25 of

However, within a few months, events in Operation

the original F models being converted, and another

Barbarossa saw German tanks come up against the

175 being built between March and July 1942 for a

new T-34 and KV-1 heavy tanks, which the Panzer

total of 200, given the revised designation of Ausf.

III was ill-equipped to handle with its 5cm cannon.

F2. These tanks served on the Soviet and Western

Much stronger anti-tank guns were needed and

Desert campaigns and were superior to the

Rheinmetalls 7.5cm anti-tank gun design was

Russian, British and American armour they faced.

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IN-GAME

++ Good gun depression (-10 degrees)


-- Ammo racks line the entire fighting compartment

The Pz. IV F2 represents the turning point in the


Panzer IV operating role from infantry support to
anti-armour, reflected in the greatly increased
lethality of its main gun. As such, the BR

-- Horribly poor armor for a medium; most tank


rounds will penetrate even the frontal armor
-- Poor turret traverse speed

increases significantly from the Ausf. F1 to F2.

SUGGESTED STRATEGY

The PzGr39, the main AP shell with a HE filler, has a

This tank is a glass cannon; any hits to the tank will

penetration of 121mm at 500m and 107mm at 1000m,

most likely take it out in one hit, but anything it hits will

allowing it to penetrate even the KV-1 anywhere

be taken out in one hit as well, including heavy tanks.

and Sherman turrets as well. The PzGr40 APCR


shell should take care of any thick frontal armour,

Always stay concealed at all times behind objects,

being able to achieve a penetration of 127mm at

or hide behind crests while observing over the

1000m range. This is essentially the same gun

hilltop, only popping out to fire when the enemy is

mounted on its more menacing late-model Panzer

not pointing in your direction. Adopt a hull-down

IV brothers who happen to be at least 1.0BR higher.

position and make full use of the good gun depression


to present the smallest target possible when

Being a hastily strapped-on conversion of the Pz. IV

firing. Trading shots with this tank is a no-no; you

F1, it comes with the horribly thin armor that was

probably wont survive the first round that hits you.

originally intended for the infantry support role.


Frontal armor is not sloped and 50mm in thickness on

By Chock Wee Boon

the chassis and front, with 30mm protecting the sides.

PROS AND CONS


++ Good gun with respectable accuracy
++ Good selection of rounds with high penetration
++ APCBC with HE filler has a very good chance
of taking out any tank it faces in one hit
++ Relatively decent top speed for a medium tank

War Thunder Community Magazine

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REVIEW
Pz.Kpfw IV Ausf. F2

Main Gun: 7/10


High muzzle velocity, good gun depression
(+10/-20 degrees) but slow turret
rotation speed (16.5 degrees/sec)
Rounds: 10/10
Good mix of rounds with high penetration;
can kill any tank it encounters
Mobility: 6/10
Decent top speed
Armor: 3/10

Tier (BR): II (3.7, 3.3, 3.3)

Hull: 50/30/30 mm

Unsloped thin armor offers minimal protection

Mass: 22.3 tons

Turret: 50/30/30 mm

Overall: 6.5/10

Spd: 43 km/h

Reload: 7.6 s

Main Gun: 75 mm KwK40 L/43 cannon (Ammo: 87)


APCBC 121mm, APCR 151mm at 500m

M4A1 Sherman

Main Gun: 8/10


Fast turret traverse (28.5 degrees/sec) and very
good gun depression & elevation (-12/+25 degrees)
Rounds: 7/10
Decent penetration for rounds, APCBC
offers decent collateral damage
Mobility: 5/10
A little on the slow side
Armor: 8/10
Sloped and thick turret armor, good gun

Tier (BR): II (3.3, 3.3, 3.3)

Hull: 50/38/38 mm

depression allows the Sherman to go hull-

Mass: 30.6 tons

Turret: 76/50/50 mm

down and hide the weak side chassis armor

Spd: 38 km/h

Reload: 6.5 s

Overall: 7.0/10

Main Gun: 75 mm M3 cannon (Ammo: 90)


AP 92mm, APCBC 81mm pen at 500m

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Pz.Kpfw III Ausf. M

Main Gun: 9/10


Very high muzzle velocities with small-caliber
round makes this easy to aim; fast reload
Rounds: 6/10
Sufficient penetration but poor collateral
damage with smaller-caliber kinetic rounds
Mobility: 7/10
Decent top speed with fast reverse gear
Armor: 8/10

Tier (BR): III (3.7, 3.7, 3.7)

Hull: 70/35/50 mm

Frontal armor is relatively thick but unsloped,

Mass: 22.7 tons

Turret: 77/35/35 mm

schrzen and turret armor plates can detonate

Spd: 43 km/h

Reload: 4.8 s

rounds away from fighting compartment

Main Gun: 50 mm KwK39 cannon (Ammo: 92)

Overall: 7.5/10

APC 79mm, APCR 108mm pen at 500m

T-34 1941

Main Gun: 6/10


Fast turret traverse (29.4 degrees/sec) but average
muzzle velocity, good for short to medium range
engagements; poor gun depression (-5/+28 degrees)
Rounds: 6/10
BR-350B has decent penetration and
good collateral damage but will struggle
against more heavily-armored tanks
Mobility: 8/10

Tier (BR): II (3.3, 3.3, 3.3)

Hull: 45/45/40 mm

High top speed among contemporary medium tanks

Mass: 26.5 tons

Turret: 45/45/45 mm

Armor: 6/10

Spd: 49 km/h

Reload: 7.2 s

Armor thickness is average but

Main Gun: 76 mm F-34 cannon (Ammo: 77)

sloped, turret armor is poor

APHEBC 87mm pen at 500m

Overall: 6.5/10

War Thunder Community Magazine

The GameOn Magazine // 33

ARTICLE

THIS MONTH IN WWII:


JUNE 1940
were forced to surrender to the German army.

The Dunkirk evacuations, codenamed Operation


Dynamo ended on the 3rd of June, 1940. Nearly
225,000 British troops, and 150,000 Belgian,

On June 7th, the aircraft carrier HMS Glorious

Dutch, and French troops were evacuated to the

and its two destroyer escorts, the HMS Acasta

United Kingdom. 861 vessels, many of which were

and HMS Ardent, were sunk by the German

civilian in nature, were used in the evacuation;

battleships Scharnhorst and Gneisenau in the

243 of those were documented as sunk during the

Norwegian Sea. Of the roughly 1560 men aboard

operation. Unfortunately, between 30 and 40,000

the three vessels, only 40 survivors were recorded,

French soldiers were unable to be evacuated, and

with one each from the two destroyers.

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After months of talks with Hitlers government,

Great Britain several days before.

Benito Mussolini declared war on France and Great


Britain on June 10th. The Allies responded quickly,

On June 14th, the Soviet Navy began a blockade

placing into internment centers any Italians that had

of Estonia, Latvia, and Lithuania. The Soviet

lived in Britain for fewer than 20 years. The United

government had previously, and unsuccessfully,

States also responded, with President Roosevelt

attempted to set up military pacts with these

stating that the material resources of this nation

countries in order to establish forward military

would be used to support the Allied efforts.

bases. Over the next several days approximately


500,000 Soviet troops were used to invade and occupy

Also on the 10th of June, Norway surrendered

these countries. Several government leaders were

to the German army. King Haakon and most

imprisoned, with some later dying, in Siberia.

of his government had been evacuated to

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ARTICLE

On the 17th of June, the RMS Lancastria was

4,000 people, more than the combined losses

sunk while in service as a British troop transport

of the RMS Titanic and RMS Lusitania.

during Operation Ariel. After an air raid by Junkers


Ju 88 bombers, the vessel listed, rolled over,

That same day, General Charles De Gaulle fled

and sank within twenty minutes of the attack.

France with 100,000 francs given to him by

This incident claimed the lives of approximately

ex-Prime Minister Paul Reynaud. He openly


denounced the French governments willingness
to seek an armistice with Germany. He is later
recognized by the British government as the
leader of Free France on June 27th.
On June 21st, negotiations began in in Compigne,
France for a Franco-German armistice. Adolf
Hitler chose the site personally. As it was the

36 // War Thunder Community Magazine

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location of the 1918 Armistice ending World War I,

On June 26th, the Soviet Union demanded territory

he saw it as payback for the reparations Germany

from Romania. Despite having been given notice

was forced to make after the Great War. Not only

two days earlier, the German government did not

was it the same location, but the same railcar

inform the Romanian government, and agreed not

was pulled out of a museum and placed in the

to provide support. Knowing that they could not put

exact same spot as in 1918, and Hitler himself sat

up an adequate defense against the Soviet military,

on the very same chair that Marshal Ferdinand

the Romanian government agreed to the demands

Foch sat on during the 1918 negotiations.

and withdrew their officials from the territory.

On that same day, Italian forces invaded France.

On June 30th, after days of bombing by the

The armistices were signed with Germany and

Luftwaffe, Germany invaded the Channel Isles. The

Italy on June 22nd and 24th respectively.

islands were occupied by infantry, communications


equipment, and anti-air emplacements. The

June 25th saw the last evacuations of Operation Ariel.

Channel Isles remained under German occupation

In total, nearly 200,000 military personnel and civilians

until the end of the war in May 1945.

were evacuated from France. Over 130 artillery


pieces, 2,300 vehicles, and 24 tanks were left behind.

War Thunder Community Magazine

By David HJFarnsworth King

The GameOn Magazine // 37

ARTICLE

TALES FROM WORLD WAR II CODEBREAKING AND ESPIONAGE


A collection of notable, unusual and curious stories from the Second World War. This month
we take a look at tales of codebreaking and espionage in the Pacific Theatre.

A FALSE MESSAGE ABOUT A BROKEN WATER


PURIFICATION PLANT CONFIRMED MIDWAY
AS A TARGET FOR JAPANESE ATTACK
was one possibility, so the commanding officer
was ordered to send a radio message in the clear
saying that the islands water purification plant
had broken down, and fresh water was needed. An
intercepted Japanese message stating AF is short
of water confirmed that Midway was the target,
allowing Nimitz to position his carriers for the
decisive attack on the Japanese fleet on June 4th.
Another critical piece of information gained from
a JN-25 message in April 1943 was a detailed
itinerary for an inspection tour by Admiral Yamamoto,
commander of the Combined Fleet. The message
revealed that Yamamoto was due to fly to a small
The US Navy cracked several Japanese codes, most

airfield in the Solomon Islands, just within range

importantly the main naval code designated JN-25.

of US fighters on Guadalcanal. 18 P-38 Lightnings

In the spring of 1942, messages regarding an attack

were despatched on Operation Vengeance,

on a target designated AF were intercepted, but

successfully shooting down the two G4M Betty

the identity of AF was not known. Midway Island

aircraft transporting Yamamoto and his staff.

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A DOLL SELLER IN NEW YORK TRIED TO PASS ON


INFORMATION ABOUT THE STATUS OF US SHIPS
IN LETTERS DESCRIBING DAMAGE TO DOLLS

Not all codes were as difficult to crack as JN-25.

would be back to work soon (USS Shaw, damaged

From 1942, the FBI became aware of several odd

at Pearl Harbor, ready to rejoin the fleet again).

letters. Mailed to an address in Buenos Aires from


several different senders in the USA, the letters had

The FBI traced the letters to Velvalee Dickinson, a

been returned, undelivered. Intercepted by censors,

doll seller in New York, who had used her customers

or handed over to the FBI by puzzled citizens who

addresses and forged signatures on the letters.

denied having sent them, the letters contained

Dickinson had been recruited by the Japanese Naval

suspicious phrases such as I just secured a lovely

attach in New York City to provide intelligence, but

Siamese Temple Dancer [doll], it had been damaged,

her contact in Buenos Aires had been exposed and

that is tore in the middle, but it is now repaired (a

fled, leaving the letters to be returned to sender.

reference to repairs to USS Saratoga, torpedoed in

Dickinson was sentenced to ten years in jail.

January 1942), and Mr. Shaw, who had been ill but

War Thunder Community Magazine

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ARTICLE

A rather more effective agent was Takeo Yoshikawa.

The information supplied by Yoshikawa greatly

Sent to Honolulu in April 1941 under diplomatic

assisted in the planning of the attack on Pearl Harbor.

cover, he gathered a mass of intelligence on


American forces in Hawaii, observing Pearl

He was arrested with the rest of the consulate

Harbor from many vantage points (including the

staff, and returned to Japan as part of a diplomatic

Shunchoro tea house), hiring aircraft from Rodgers

exchange in 1942. He received no official recognition

Airport for pleasure flights, and surveying

for his work, and died in 1993 with no pension.

underwater obstacles in the guise of a fisherman.

JAPANESE NAVAL INTELLIGENCE OFFICER


TAKEO YOSHIKAWA OFTEN ENJOYED
DINNER AT THE SHUNCHORO TEA HOUSE,
OVERLOOKING PEARL HARBOR
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SOVIET SPY RICHARD


SORGE IS SOMETIMES
KNOWN AS STALINS
JAMES BOND DUE TO
HIS FONDNESS FOR
FAST MOTORCYCLES,
WOMEN AND ALCOHOL
Following the German invasion of the USSR,
Sorge was vindicated, and Moscow requested
information on Japanese intentions; the hardpressed Soviet Union could ill afford a two
front war if Japan invaded from Manchuria.
The Japanese military had two options: To strike
north at the USSR, or south to the colonies of France,
Britain and the Netherlands. The rapid German
advance into Russia was encouraging, but with the oil
embargo imposed by the United States the resources
Knowledge of Japanese intentions was also critical

of the Dutch East Indies became a critical objective.

in Europe, and was provided by Richard Sorge.


By September, the decision had been made
A Soviet agent working as journalist, Sorge joined the

not to attack the USSR and to prepare to turn

Nazi party for cover, and was sent to Tokyo in 1933.

south. Sorge learned of this, and transmitted


the information to Moscow, allowing Stalin to

Gradually building a network of informants, Sorge

redeploy troops from the far east of the USSR

was able to gather information on both Germany

to take part in the counter-attacks of December

and Japan. He warned of the German military

1941 that relieved the pressure on Moscow.

build-up on the Soviet border in 1941, but his


information was regarded as suspicious, possibly

By John Zoso Moore

deliberate misinformation to provoke a response.

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ARTICLE

LIONS, EAGLES AND


TROPHIES
WAR THUNDER 101 - GAME ECONOMY

In this article we introduce the basics of the War Thunder economy - the two types of
currency, premium items that can be bought with Golden Eagles, and trophies

CURRENCY

rearm and repair vehicles between battles, and to


buy up to two additional crew slots per nation.

War Thunder has two types of currency:


Golden Eagles, the premium currency, are usually

Silver Lions and Golden Eagles.

bought using real money from the War Thunder store;


Silver Lions, the regular currency, are earned during

you can also earn a few Eagles by completing some of

battles (or sometimes found in trophies), and used

the tutorial missions, or from Golden Battle wagers.

to buy regular vehicles, purchase modifications,

Golden Eagles can speed up progress in several ways,

42 // War Thunder Community Magazine

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but they are not essential, almost everything in the

PREMIUM VEHICLES

game can be unlocked without spending any money.


Premium vehicles, shown with a brown background
Some of the items that can be purchased

on the right hand side of the tech tree screen, are

with Golden Eagles include:

often more unusual models or variants such as

PREMIUM ACCOUNT TIME

prototypes or foreign vehicles, either captured or


supplied via lend-lease. Some are specific vehicles
from history, associated with a particular pilot
or crew with an appropriate paint scheme.
The Golden Eagle price of a premium vehicle is
show on the bottom of the icon; some are labelled
Bundle, these are bought as part of bundles in the
game store (http://warthunder.com/en/store/).
Premium vehicles do not have superior performance to
regular vehicles, but have three advantages. Firstly, you
can buy and use them at any point rather than having to
research and unlock them. Be careful in Arcade mode,

Upgrading to a premium account increases Research


Point and Silver Lion gain. A premium account is
a good way to speed up research, especially if you
play a lot; if you play infrequently then other options
such as premium vehicles may be better value.
Click on the diamond icon at the top of the screen to buy
premium account time with Golden Eagles; the more
time you purchase, the cheaper per day it is. Sometimes
for big celebrations such as game anniversaries,
premium time is offered at a discount; one year of
premium time with a 50% discount works out quite
reasonably, if you think you might be playing that long.

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ARTICLE
though, slotting in a Tier IV premium vehicle next to your
reserves is not a good idea. Secondly, they start off with

CREW SKILLS, SILVER LIONS


AND RESEARCH POINTS

all modifications and upgrades available; theres no


need to grind out better engines, types of ammunition

You can also use Golden Eagles to buy crew skill

etc. Finally, most premium vehicles give better silver

points (via the Accelerated Training option) or Silver

lion rewards and research point bonuses than regular

Lions (click on the Silver Lion icon at the top of the

vehicles; check the stat cards to see the exact value.

screen). You can change Convertible Research Points


(shown next to the yellow light bulb icon at the top of

PREMIUM UPGRADES
- BACKUP VEHICLES
& TALISMANS

the screen) into actual Research Points to assist with


unlocking new aircraft by clicking on the icon and using
the Accelerated Research option. Generally these
are quite expensive ways of speeding up progress.

Most modifications and upgrades can be researched,


then bought with Silver Lions. If youre impatient,

TROPHIES

though, you can immediately purchase an upgrade


with Golden Eagles. There are also two upgrades that

In update 1.47, War Thunder introduced Trophies.

can only be bought with Eagles: Backup Vehicles,

These are virtual boxes containing a random

that allows you to use the vehicle more than once in

item or selection of items, similar to lockboxes

a battle (each use must be purchased separately),

or crates in other free-to-play games.

and a Talisman, that permanently doubles Research


Points gained using that vehicle. A regular vehicle

There are four ways to get trophies, and they

with a Talisman is a good way of speeding up

can contain several types of items.

research of other vehicles within one tier of it.

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DAILY REWARD TROPHIES

course there was only a very small chance for that!)


Update 1.49 changed the system; as well as Silver
Lions, battle trophies can now also contain discounts on

The first thing you notice when logging in to War Thunder

premium vehicles, and modifications or upgrades for

is the Daily Reward screen, giving you a free trophy every

your planes or tanks. As well as regular modifications

day. Most days you get a Medium Trophy that usually

(e.g. upgraded engines or fuel, new ammunition types),

contains a small Booster (with a chance of a larger item),

battle trophies can include premium backup vehicles

but every 7 and 14 days you get a more exciting Huge

(allowing you to use a plane or tank more than once

Trophy with larger boosters, wagers or game currency.

in a battle) and, if youre especially lucky, talismans

POST-BATTLE TROPHIES

that boost all research point rewards for a vehicle.

SPECIAL EVENT TROPHIES

After every battle, you have a chance of receiving a trophy.


These random battle rewards were first introduced

Sometimes there are events in War Thunder that offer

in update 1.31 and were always a quantity of Silver

trophies as rewards. Events often have a series of stages,

Lions, the jackpot being 1,000,000 Lions (though of

each with a goal such as getting 25 player kill or 15 match

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ARTICLE
victories, with a trophy for each stage that might contain

BOOSTERS

Silver Lions, boosters or wagers; trophies for the final


stage may contain a guaranteed premium vehicle. Keep

Boosters are found in trophies or bought in the item

an eye out on the game launcher or main War Thunder

shop. As the name suggests, they boost the amount of

website for news of events; when they are running you

Silver Lions or Research Points you gain after a match,

can usually track your progress by clicking on your

from a minor 10% boost up to a whopping 500%.

username at the top of the screen, then Achievements.


Boosters from the Daily Reward Trophy expire if you dont
activate them within three days (the amount of time left
is shown in your inventory, which can be accessed via the
crate icon at the top of the screen), so dont hang around
too long. To use a booster, just open your inventory, and
click Activate under the booster you wish to use.
Multiple boosters can be used at the same time, but
boosters of the same type have diminishing returns; the

ITEM SHOP TROPHIES

game will warn you of this before you activate the second
booster, and tell you the reduced boost that will apply.

Trophies can also be bought for Golden Eagles in the


item shop. The contents of the trophies on offer varies
over time; hover your mouse over them to see what
they might contain. The key word here is might, a
299 Eagle trophy might have a chance of containing a
premium plane or tank that would cost far more than
that, but its a very small chance. Item shop trophies are
like lottery scratchcards, if you have money to burn and
dont mind losing it then by all means take a gamble,
but if you really want something in one of the trophies
most people will be better off saving up for it instead.

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Once activated, a booster lasts for 24 hours or a number

complete a task a number of times. The tasks can be

of missions, whichever comes first. The larger boosters

to win matches, to get a certain number of kills within

(100% and up) generally only apply to a single mission,

a match, or to get a particular achievement such as

smaller boosters may last for several missions; hover

Mission Maker, Wing Breaker or The Best Squad.

your mouse over a booster to see the details.

WAGERS

Mouse over a wager to see the specific requirements;


often there will be additional conditions such as
You must have at least one vehicle of Tier III - V,

Wagers are also found in trophies, less frequently than

so you cant get out the starter biplanes and go up

boosters. As the name suggests, the idea of wagers

against brand new players. If you activate a wager

is that you make an initial stake using your Silver

and it does not seem to be progressing, double check

Lions, usually from 1,000 and 10,000, then try and

the conditions. You will also see the list of rewards;

War Thunder Community Magazine

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ARTICLE
generally you will make your money back if you

with the wager. Mouse over this, or the wager in

succeed once, and profit after that. Wagers may have

your inventory, to show further details; you will also

between 5 and 20 stages of rewards for successfully

see a summary of the wager at the bottom of the

meeting the requirements, and will allow you to fail

screen between battles, just over the vehicles.

between 3 and 10 times before the wager is over.


After you have succeeded or failed the maximum
number of times, the wager ends, and (if you
succeeded at least once) you receive your reward.
One notable type of wager is the Golden Battles
wager. Sometimes found in the 7 or 14 day Huge Trophy
daily rewards, these pay out Golden Eagles rather
than Silver Lions, and you do not need to use your own
Eagles to make a stake at the beginning (so its not
really a wager!) The objective of Golden Battle wagers
is just to win matches; your best chance is to group
up with some really skilled squadmates if you can,
otherwise pray for some decent random team-mates!

MORE ABOUT THE ECONOMY


This article is meant as a guide to someone whos new to
the game and may be confused by the game currencies
& economy mechanisms, and we hope this helps!
In future articles in this series, well delve a little
deeper, such as the most cost-effective way of
After each battle (where you meet the conditions),

speeding up vehicle research, and the different types

you will see an icon with a green tick or red cross

of wagers and tips on how to complete them.

on the battle results screen to show your progress

48 // War Thunder Community Magazine

By John Zoso Moore

The GameOn Magazine

War Thunder Community Magazine

The GameOn Magazine // 49

ARTICLE

FUNNY CORNER

We present a look at the lighter side of things with some military humour doing the rounds on the Internet.

FUNNY SQUAWKS

Problem: Something loose in cockpit


Action: Something tightened in cockpit

Squawks are problems that pilots leave for


maintenance crews to fix before the next

Problem: DME volume unbelievably loud

flight. Heres a collection of squawks and their

Action: Volume set to more believable level

replies from wacky maintenance crews.


Problem: Aircraft handles funny
Problem: Left inside main tyre

Action: Aircraft warned to straighten

almost needs replacement

up, fly right, and be serious

Action: Almost replaced left inside main tyre


Problem: Sounds like someones

Problem: Dead bugs on windshield

hitting engine with a hammer

Action: Live bugs on backorder

Action: Took hammer from that guy and


made him promise not to do it again

Problem: Evidence of hydraulic leak


on right main landing gear

Problem: #2 ADF needle runs wild

Action: Evidence removed

Action: Caught and tamed #2 ADF needle

50 // War Thunder Community Magazine

The GameOn Magazine

Problem: Autopilot in altitude hold mode

Problem: Friction locks cause throttle levers to stick

produces a 200 feet per minute descent

Action: Thats what theyre there for

Action: Cannot reproduce problem on ground


Problem: IFF inoperative

Problem: Unfamiliar noise coming from #2 engine

Action: IFF always inoperative in OFF mode

Action: Engine run for four hours, noise now familiar


Problem: Suspected crack in windscreen

Problem: 3 roaches in cabin

Action: Suspect youre right

Action: 1 roach killed, 1 wounded, 1 got away


Problem: Mouse in cockpit
Problem: Whining sound heard on engine shutdown

Action: Cat installed

Action: Pilot removed from aircraft


Problem: Test flight OK, except autoland very rough
Problem: Target Radar hums

Action: Autoland not installed on this aircraft

Action: Reprogrammed Target Radar with the lyrics

War Thunder Community Magazine

The GameOn Magazine // 51

WORDSEARCH

WORDSEARCH
Click anywhere on this page to download the wordsearch

52 // War Thunder Community Magazine

The GameOn Magazine

CAPTION COMPETITION
Click anywhere on this page to caption the image below and be in with a chance to win 1,000 Golden Eagles!

War Thunder Community Magazine

The GameOn Magazine // 53

Brothers: The Thoughts of Two Gamers

Have a safe flight!


See you in next issue.
Issue 48 October 2013

54 GameOn Magazine

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