Professional Documents
Culture Documents
ANALYZING STORYBOARD
SECOND EDITION
TABLE OF CONTENTS
Introduction
What is a storyboard?
Why are storyboards important?
Overiview of productions that use storyboards:
a) Television Advertising
b) Music Video
c) Theatre Production
d) TV Programs and Soap Opera
e) Short and Feature Films
f) Animation
g) Multimedia Productions
In depth:
1) Television Advertising
2) Music Video
3) Short and Feature Films
4) Animation
5) Multimedia
Technical Terms:
Camera Angles
Distance
Preparing a Portfolio
Personal Organisation
Glossary
Appendix
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FOREWORD
During the last two years we have had the pleasure of working
with Giuseppe Peppe Cristiano on several of our most important
projects, one of those being the show The Three Friends... and Jerry.
Peppes work has given the series both visual stringency and humour
and that is why his contribution to the excellent nal result of the show
is large. We consider Peppe to be one of the best storyboard artists
in Europe and will do everything we can in order to continue working
with him even in the future.
Peter Gustafsson
Executive Producer at Happy Life / SF
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INTRODUCTION
When most young artists nish their training they are unaware of just how
much opportunity there is in the job market. Even discounting those areas
normally inundated with excess talent e.g. graphic design, book illustrators
etc., there will always be openings for skilled and perhaps more importantly,
fast drawers to freelance as storyboard artists.
Graphic art schools seldom offer any kind of storyboard instruction - perhaps
because its an area of opportunity that teachers would rather keep for
themselves.
The fact is, you really dont need very much to become a storyboard artist, and
I hope that this book will provide you with the essentials so you can realise your
potential.
What is a storyboard?
A storyboard is an outline or a draft line of a production made up of
consequential pictures.
Why are storyboards important?
Generally speaking, the purpose of storyboards is to save time and
money for the producer. They are enormously helpful for explaining effects
and expensive solutions to film crews or actors that would be difficult if
not impossible to explain otherwise. Consider big budget productions like
Independence Day or Jurassic Park that rely heavily on computer animation.
It would be virtually impossible to determine the right location for the actors in
order to combine the live action footage with the computer generated special
effects.
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6. ANIMATION
This category needs the most detailed and precise work. Your storyboard will be
used by layout designers, animators etc. and will provide the base for the entire
production. The nal cartoon will not look much different from the storyboard.
Working in animation you have to pick up the style of the original design so you need
to be able to reproduce the various characters. Furthermore, you need to know
about animation techniques as well as the limitations of animated movies - but dont
worry, all this will be described later in the animation chapter.
7. MULTIMEDIA PRODUCTION
This is an area that has been growing a lot over the last few years and multimedia
productions are increasingly in need of storyboard artists.
In this area we will look at: computer games, computer or internet training programs,
and educational and company presentations.
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IN DEPTH
A complete storyboard for a commercial usually doesnt need more than about
12 illustrations.
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As you can see, the series of illustrations are not of the same standard as a storyboard
because there is no technical information that needs to be provided to the director and
crew.
At the same time, however, you can see how these illustrations will later be used to
develop a storyboard.
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Here we are provided with information about camera movement as well as technical
instructions. Note how the sequential transition from one illustration to the next in the client
board is lled out with many more illustrations in the storyboard, making the transition more
uid. You can also see a marked difference in style. This does not mean that the storyboard
has to be a work of art but it does have to be as clear and concise as possible. A storyboard
has to be delivered in a day or two, while you are usually given considerably more time to
prepare the illustrations for the initial proposal - but, of course, you cant always take that
for granted.
Remember that shooting boards are used exclusively by the director and crew so
its important that you keep in close contact with them while youre developing the
storyboard. If youre fast enough you might even try developing the storyboard on site so
that you can get immediate feedback from the director. However, the director doesnt
always have time to wait for you to nish drawing so the best way to work is to make a
quick sketch of the scenes and do the inking at home. Consequently, it is very important
that you hone your drawing technique and learn how to render a scene in the simplest
possible way. If you take a look at the example; the illustration work is very rough but it is
enough to give you an idea of the action.
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In most cases, the project description you receive from an agency will not
go into a lot of detail. It will simply outline the scenario and will not give any
information about e.g. camera movements or camera angles. Often you will
merely be presented with the basic concept and the reason the agency hires
a storyboarder is because they need an imaginative person to come up with
creative solutions.
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Comic artists are often very good at doing Storyboards. The art of framing is something
that cannot be taught but simply comes with experience. Framing basically involves
nding a balanced way of presenting all the various elements of a scene in a given
shot.
A good way of developing your framing skills are as follows:
Build a simple frame that you can carry with you. Look through it when you are
sitting, say, in a caf, and try to reproduce what you see quickly. This way you
build up your ability to get an idea on paper in only a few lines i.e. to simplify, and
you also learn how to balance a picture because you have to choose what works
better aesthetically.
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You should also practice drawing everyday actions, like opening a door,
drinking coffee, walking up stairs etc. because thats what commercials are
all about: everyday life.
It is very important to create a sort of archive (photos, magazines, etc.).
I personally always keep a couple of copies of magazines of different kinds
and whenever I have a chance, I take a lot of photographs, particularly
when I am travelling. At some point, for example, you might need to draw
an elephant or a bulldozer. If youve built up a good archive it wont take
long for you to nd what you need. Nowadays, of course, you can quickly
nd virtually anything you need on the Internet and its a good idea to be
on-line and to have a good black and white printer at home.
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Note how the picture changes every time you use a marker.
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