Professional Documents
Culture Documents
1
Journal of Communication and Computer, ISSN 1548-7709, USA
1. Introduction
for
several
decades
under
many
like
the
real
world,
so-called
70
game.
describes
the
complex
learning
memories [9].
insights
into
real-world
systems,
get
2. Complex Learning
Not only professionals, but also trainees in
vocational education experience the increasing need of
a strong relationship between theoretical knowledge
and practical work. Work related and practice oriented
learning and training asks for specific design of
instructional interventions to support the application
of knowledge on practical tasks. The field of
constructivist learning design with focus on problem
solving [16] and the work on design principles of
instruction
by
Merrill
[17]
are
examples
for
71
than
on
knowledge
or
from
[19]. For our case, facts and concepts are the most
presentation-delivery
media
types,
[14].
context
Starting
Systems
game.
technology-enhanced
[22],
communication
were
introduced
learning
mechanisms,
to
by
foster
offering
interactive
and
72
program
electronics,
with
components
pneumatics,
from
metal
works,
hydraulics
and
in
the
game
and
after
successful
on
knowledge
types,
context
or
73
information
just-in-time,
which
is
levels.
Both
automated
(through
74
When
and
game
design.
Based
on
distinct
75
Acknowledgement
References
[1]
Simulation/Gaming
[2]
Brief
History,
[3]
[4]
[5]
Research:
Simulation
Development,
Thomson
Delmar
Learning, 2008.
[6]
[7]
current games.
thinking
construction
education
in
The
about
everyday-life
events.
American
[9]
test group will test the game. Both groups will get the
Science
2007, article 2.
Implications
for
Enhancing
Training
76
embeddedness
2003.
in
the
trade
network.
Journal
of
569 583,
2006.
http://www.jisc.ac.uk/elp_outcomes.html.
2007.
and
Ill-Structured
Problem-Solving
Philosophy
of
LEVEE
PATROLLER.
Harteveld,
Triadic
London/Dordrecht/Heidelberg/New
Game
York:
Design.
Springer,
2011.
[27] J. P. van Staalduinen, S. de Freitas, A Game-Based
Learning Framework: Linking Game Design and
Learning Outcomes. In M.S. Khine (ed.), Learning to
Play. Exploring the Future of Education with Video
Games. New York: Peter Lang Publishing, 2011, pp.
29-54.