Professional Documents
Culture Documents
Game Rules
About the game
The game is a turn-based strategic game, aiming to imitate reality as much as possible. However it still
contains several simplifications to make the game easier to understand and more entertaining to play.
Game concept
You are the managers of a well-established oil company with a diversified upstream and downstream
portfolio continuously seeking new upstream opportunities to replace the reserves and the production,
as well as to improve the efficiency of your refineries.
Freshhhfield had decided to open its oil industry to international players recently, due to a lack of
funds for putting into production the sizeable discoveries made by the National Oil Company of
Freshhhfield. Several companies entered the First International Bidround of Freshhhfield which
resulted in a significant increase of production and oil export levels of the country. Your company owns
four oil fields in Freshhhfield. Thanks to the success of the international bid round, Freshhhfields two
neighbouring countries, Freshhhia and Freshhhrock have also opened up and the three countries
formed the Oil Producer Fresshian Countries OPFC Area. Thanks to your long-lasting successful
international track record and your presence in Freshhhfield you are one of the few companies invited
to operate in the OPFC Area. The upstream industry has a long history in Freshhhia and Freshhhrock
as well, however most discovered fields could not be developed due to the lack of funds in these
closed economies in recent decades. The primary objective of OPFC countries is to find operators
who commit themselves to efficiently developing and producing the already discovered hydrocarbon
fields. Therefore no exploration licenses will be granted, and you can only bid for discovered fields.
You are delegated exclusively to the management of the OPFC Area portfolio, and you dont have to
deal with other assets of the company. Nevertheless you have access only to the free funds of your
own portfolio to acquire new opportunities here.
Your aim is to prove that you are the best managers by maximizing the cash generation of your
companys Freshhhian upstream portfolio by creating value added with both upstream and
downstream operations.
You start the upstream game with 500 million F$ (Freshhh Dollar) of cash at hand. You will also
receive 5500 million F$ for downstream operations.
Timing
Contestants are going to play for 18 turns. 1 turn in the game means 24 (or 8 in the Test Rounds)
hours in the real world, so in every 24 (or 8 in the Test Rounds) hours, there is going to be a turn
change.
(the next rounds results financial accounting and the effects of decision-making - only show when a
turn change occurs)
Financing
You start the game with a separate Upstream and Downstream budget with 500 million F$ in
Upstream and 5500 million F$ for Downstream.
You have a revolving credit of 5000 million F$ total at 10% interest rate. You can use this credit facility
to finance up to 60% of your investments (Downstream and Upstream too). In the meantime you
cannot use the credit to acquire new fields. If you exceed the 60% limit on any of your investments, the
penalty interest will be 30%.
/NOTE! Every screenshots and figures on it in the Game Rules are only samples. Actual view is always on
the Online Game only./
UPSTREAM
Playing the game
In each turn you will be offered the chance to acquire oil fields in the OPFC Area (5 fields per turn until
turn 10, 7 fields in turn eleven and 0 fields thereafter). Each license will be offered only once. Specific
geological, fiscal and economic data and the price of the fields will also be rendered. With the help of
this information you will have to evaluate the fields and purchase them if you have sufficient amount of
funds and of course the opportunity is prospective enough. Your funds are scarce so dont waste
them on low return projects. If the IRR of a project is just a few percents, it might be better to wait for
more suitable opportunities.
After the purchase your task will be to work out and fulfil a field development program on the
field.
Your performance and the final scoring is based on the cash generated your companys
Freshhhian portfolio. We will also take into consideration and evaluate the effects of your decisions
made in the final turn. (By running a 19th turn automatically without the opportunity to make any
decisions right at the end of the game.)
You can see country specific information or elect the lincenses in the Locator. By selecting an active
license area a list of input data will appear (for details see Inputs section) and you can also acquire or
go to the selected field.
When you successfully sign an agreement, you will be navigated to another screen where the map of
the license area will appear. Here you will find 4 panels/ buttons:
Field details shows the wells and facilities in operation and under construction and the fields
production performance
Financial data indicates the main financial results relating to the given license area
Development panel contains facilities that can be constructed. For detailed information about building,
please see section Field Development, facilities and costs.
Abandon field button shall be used if the player wants to stop the operation of a field.
Crude oil
The oil quantity that leaves the license area is sold on the average international market price at the
end of the year. Note that there can be several bottlenecks of oil sales. (See the facilities section for
details.)
Natural gas
The associated natural gas is used for power generation, or transferred to the government for free,
according to the license agreements in force in the OPFC area. (This is done automatically; the teams
do not have to deal with gas at all.)
Fiscal regime
If the teams want to plan their revenues precisely, they have to model the fiscal regime of the license
agreements as well. Each country has its own tax regime but they are quite similar. The OPFC
countries use simple royalty system. According to the regulations a single tax is levied on the oil
revenue of the company. For the tax rates of the countries please see the table below.
Tax rates
Freshhhfield 70%
Freshhhia
75%
Freshhhrock 80%
Field data
Depth
[ft]
reservoir depth
API
API gravity
Rsi
Area
[acre]
Average thickness
[ft]
Porosity
[%]
Heff/H
1/1
[%]
Permeability
[md]
[miles]
road
Distance from main train
line
Distance from main
[miles]
[miles]
pipeline
In case a CPU is built, its distance from the closest main road
In case a CPU is built, its distance from the closest main rail
line
In case a CPU is built, its distance from the closest main
hydrocarbon route.
Furthermore, information on the country in which the field is located, will also be granted. These data
are constant throughout the game. These are the following:
Country data
Average
temperature
[F]
Geothermal
[F/1000
gradient
ft]
OPEX parameter
CAPEX parameter
Government take
There are some technical parameters which are constant regardless of the country or field. These are:
10
Constants
Atmospheric
pressure
14.7 psia
Methane density
Wellbore radius
0.29 ft
Oil price varies throughout the game. In the first period the price is F$ (Freshhh Dollar) 100 /bbl.
For waterless production portion (from sensitivity calculation made by numerical simulation)
Wlp= waterless (till 1% of water contain) production portion of the total production
Wlp=0.6047-0.035*log(o/w)+0.02861*log(Wd)-0.0342*log(h)+0.06*(heff/h)-0.0067*log(k)
where;
(Wd) Well distance interval = 2000 < distance between the injectors and producers < 10000 [ft]
Reservoir total thickness interval (h) = 40 < thickness < 300 [ft]
Permeability interval = 1 < k < 1000 [mD]
Over (or below) the limits the maximal (minimal) limit value has to be used
12
When the produced oil amount in the waterless production phase exceeds ROOIP*Wlp* Sp, the
waterless phase alters to production with water phase.
In production with water phase
For Field level Water Oil Ratio prediction use Timmermann (1971) formula, where;
Np= cumulative oil production [bbl], its domain: ROOIPWlp < Np < ROOIP
a, b = reservoir specific constants, can be determined from the first and last point of the curve
1st point (starting of the water production) WC=1%, Np=ROOIPWlp
2nd point (end of potential production) WC=99%, Np= ROOIP
For well level estimations you may use the following equations
Average producer productivity equation:
where:
qf = qo+qw [bbl/d]
re=drainage radius [ft]
rw= wellbore radius [ft]
re = (A/n/3.14)^0.5
A: field area [sq ft]
n: number of producers
13
where
iw [bbl/d]
Kw= average water permeability (assumed to be equal to k)
rei = middle distances between the injectors and producers
rei = (A/(n+m)/3.14)^0.5
where:
A: field area [sq ft]
n: number of producers
m: number of injectors
As the game itself, the model for the estimation of the production of a field should also be built using 1
year long periods.
14
For security reasons the maximal drawdown pressure at water injector wells is 1500 psia.
Minimal bottom hole pressure at producer wells is 50% of reservoir pressure. Pressure buildup follows hydrostatic tendency. g is 10 m/s2.
In the Development panel you will find the facilities that can be constructed (Producer well, Injector
well, Oil processing train, Storage tanker, Road, Rail and Pipeline transportation units). By clicking on
Investment button, you can see the CAPEX of the units to be construced.
You can select the number of units (in case of wells), or the capacity (in case of other facilities). When
you have set the desired number or capacity of all the facilities, you may select Accept. Keep in mind
that there are certain limitations for the construction of production facilities.
Note that in one turn you are only able to access the build panel once. That means that you have one
opportunity in each turn to decide what facilities are to be constructed.
Limits for players' inputs
Maximum unit/
capacity built in
period
Step/interval
on the slider
Maximum pieces/
capacity built per
concession
piece
10
N/A
bbl/d
50,000
1,000
4 trains*
bbl
150,000
1,000
6 tanks*
bbl/d
50,000
1,000
50,000
bbl/d
100,000
1,000
100,000
bbl/d
500,000
1,000
500,000
Storage tanker
rd
turn following the construction except for the Processing train that is in operation from the 3
year
OPEX - fix
OPEX - variable
Oil processing train or CPU is the heart of each oil field. Their main task is to transform the produced
raw oil into a transportable and marketable quality product. The construction of an oil processing train
takes 3 years. CAPEX emerges as follows: in the first year 30%, in the second year 50%, in the third
year 20% of total cost. As evident as it is the construction cost depends on the capacity of the unit,
with significant initial investment. The OPEX of the unit is also related to the maximal capacity. One
processing train can be built in each period (until reaching 4 trains) of which the minimal capacity is
1,000 bbl/day while the maximal capacity is 50,000 bbl/day.
Oil processing train
CAPEX - fix
F$ 25 mln
CAPEX - variable
OPEX - fix
OPEX - variable
Storage tankers are required for temporary oil storage, as in some cases the transportation is not
possible immediately. CAPEX of these facilities are proportional to the size and capacity of the unit.
However the operational costs are unit based. One tanker can be built in each period (until reaching 6
tanker units) of which the minimal capacity is 1,000 bbl/day while the maximal capacity is 150,000
bbl/day.
16
Storage tanker
CAPEX - fix
F$ 1 mln
OPEX - variable
N/A
Players may choose between three different means of transportation. One transportation system can
be built in each period from all types of transportation infrastructures.
For road transportation a road connecting to the main system must be built together with truck filling
heads. Road CAPEX must be paid in the first year road is constructed and only have to be paid.
Whereas filling station CAPEX must be paid each time additional road transport capacity is
constructed. OPEX of road has fix part due after a road is constructed and a variable part depending
on the length of the road. Fix filling station OPEX must be paid based on the number of filling stations
in operation. The external transportation cost in case of road transport is 7 F$/bbl (in excess of the
CAPEX and OPEX of the facilities). One road transportation unit can be built in each period (until
reaching the total road transportation capacity of 50,000 bbl/d) of which the minimal capacity is 1,000
bbl/day while the maximal capacity is 50,000 bbl/day.
Road
CAPEX fix
F$ 1 mln
F$ 0.1 mln/year
OPEX - variable
F$ 1 mln
CAPEX - variable
OPEX fix
OPEX - variable
N/A
For transportation with train a pipeline to and a filling station at the nearest rail line must be
constructed. Pipeline CAPEX has a notable large fix part and a variable part dependent of the length
and the capacity of the pipe. CAPEX of filling station follows the same logic, self-evidently without
taking into consideration the distance. Note that each time a new pipeline is constructed a new filling
station must also be built. Fix OPEX of both units is based on the number of facilities built while
variable OPEX of the pipeline depends on its capacity. The external transportation cost in case of
17
rail transport is 5 F$/bbl (in excess of the CAPEX and OPEX of the facilities). One rail transportation
unit can be built in each period (until reaching the total rail transportation capacity of 100,000 bbl/d) of
which the minimal capacity is 1,000 bbl/day while the maximal capacity is 100,000 bbl/day.
F$ 10 mln
CAPEX variable
OPEX fix
OPEX - variable
0.002 mln/MMbbl
F$ 5 mln
CAPEX - variable
OPEX fix
The third mean of transporting the crude oil to the international market is using an pipeline. In this case
a pipeline to the nearest international transportation pipeline and a connection point must also be
constructed. If pipeline capacity has to be increased, a new pipeline and a separate connection point
has to be built. The CAPEX and OPEX functions of these facilities are quite similar to that of the
railway units, however they have significantly higher initial costs. Meanwhile the external
transportation cost in case of pipeline transport is 3 F$/bbl (in excess of the CAPEX and OPEX of
the facilities). One pipeline transportation unit can be built in each period (until reaching the total road
transportation capacity of 500,000 bbl/d) of which the minimal capacity is 1,000 bbl/day while the
maximal capacity is 500,000 bbl/day.
Pipeline
CAPEX - fix
F$ 10 mln
CAPEX -
variable
OPEX - fix
OPEX -
variable
mln/MMbbl
18
Connection point
CAPEX - fix
F$ 20 mln
CAPEX - variable
OPEX - fix
OPEX - variable
N/A
OPEX is incurred from the year the facility is in operation. OPEX is charged at the end of each turn.
Parts of OPEX that not depend on the actual throughput of a unit are paid for all the commissioned
infrastructure irrespective of their utilisation.
It is important to note that:
All costs are multiplied by a Country factor representing the price differences of different countries.
Construction of facilities takes 1 year (except for Oil processing trains). The operation begins in the
year following the construction year.
Facilities operate 300 days a year, taking into consideration the time spent on repair, adjustment and
maintenance.
In case more than one means of transportation is available, oil is transported via the cheapest way. If
the capacity is not enough the rest of the production is transported via other existing means.
19
REFINERY
Game concept
A regional company sold its refinery construction. Your company has bought it, and it is your task to
make it as profitable as possible.
Gasoline and diesel product lines have already been built. The refinery will be operational from the
start.
20
The refinery will use crude bought from the market. The utilization rate can be set by adjusting the
imported crude volume.
Due to the limitations of technical processes, the annual refinery (CDU) utilization rate can not be less
than 60%. As a simplification, this restriction does not apply for other refinery units. The minimum
imported crude volume is always set automatically to match the minimum utilization rate. Some units
21
have a maximum capacity specified. For the other plants, where it is not specified, there is no
maximum throughput limit.
The company will be able to convert the products into money at market prices.
During the game, you have to make several decisions to operate and expand your refinery in an
optimal way. The goal is to achieve maximum amount of money at the end of the defined period.
The aim of the programmers was to create a game as realistic as possible, but it still contains several
simplifications to make the game easier to understand and more entertaining to play.
Here you can find a long term prognosis about the changes in refinery product prices.
(In the table below here short-term forecast refinery stream prices for the first 5 rounds of the game. All
prices are in $/t, except crude, which price is in $/bbl unit.
The fact prices can deviate from the forecast. Utility prices are not changing during the game (Hydrogen
price does)..)
TURN
UNIT\Year
1
2013
2
2014
3
2015
4
2016
5
2017
6
2018
7
2019
8
2020
9
2021
10
2022
Crude oil
F$/bbl
101.852
103.421
97.321
102.567
98.672
102.161
92.070
102.504
102.811
104.912
LPG
F$/t
830.54
963.71
863.17
845.34
848.14
880.08
869.52
836.64
864.85
861.45
Petchem Naphtha
F$/t
899.46
931.36
825.76
884.85
754.30
820.35
782.18
865.21
855.23
825.21
Kerosene
F$/t
1064.83
1031.97
1013.49
884.23
932.83
915.94
825.77
953.73
953.98
940.61
Diesel
F$/t
939.81
1026.53
960.27
851.32
807.35
899.72
812.34
925.13
862.37
850.04
F$/t
913.04
954.16
845.01
763.01
698.75
808.39
743.10
844.23
800.70
787.24
F$/t
701.03
784.51
575.47
592.87
537.28
611.66
608.24
515.83
529.54
557.60
F$/t
598.29
640.07
498.89
585.72
475.44
532.38
434.18
418.80
408.95
473.02
Bitum en
F$/t
698.47
717.05
671.12
709.04
503.66
584.09
449.00
442.99
415.39
525.15
Propylene
F$/t
1264.33
1306.70
1442.47
1183.67
1175.22
1081.78
1117.66
1117.05
1221.30
1258.96
Gasoline
F$/t
916.61
1007.90
964.50
905.08
871.07
844.55
770.02
960.58
926.79
977.88
Base Gasoline
F$/t
916.61
1007.90
817.57
819.57
754.92
747.16
693.13
875.84
917.83
929.03
Coke
F$/t
286.71
289.71
294.71
256.13
264.13
246.13
257.13
254.13
253.13
205.55
Sulphur
F$/t
73.43
73.43
66.43
55.53
72.53
72.53
60.53
63.53
55.53
76.89
H2S
F$/t
30000
30000
Hydrogen
F$/t
5000
5000
5000
5000
5000
5000
5000
5000
20000
20000
TURN
UNIT\Year
11
2023
12
2024
13
2025
14
2026
15
2027
16
2028
17
2029
18
2030
Crude oil
F$/bbl
102.278
108.685
106.135
92.412
97.728
105.638
108.723
106.321
LPG
F$/t
864.45
886.95
872.00
744.39
813.75
861.56
921.70
869.45
Petchem Naphtha
F$/t
905.21
912.84
873.54
670.64
756.75
959.83
967.37
871.08
Kerosene
F$/t
943.61
947.44
882.55
808.55
837.04
903.13
1006.13
852.67
Diesel
F$/t
852.04
854.82
864.80
730.42
782.21
922.36
967.70
838.15
F$/t
737.24
796.81
754.82
695.75
684.33
833.57
853.62
815.70
F$/t
555.60
638.57
610.79
585.27
576.40
672.00
740.85
659.54
F$/t
507.02
452.16
453.68
457.82
456.41
603.81
543.10
529.98
Bitum en
F$/t
524.30
482.89
572.02
568.92
569.63
697.73
762.89
640.57
Propylene
F$/t
1248.96
1372.85
1203.54
1168.24
1117.74
1188.90
1137.17
1162.39
Gasoline
F$/t
980.88
1001.28
850.57
796.99
796.02
950.53
984.54
872.82
Base Gasoline
F$/t
903.03
892.92
820.26
769.55
708.01
928.77
910.51
778.72
Coke
F$/t
219.55
235.55
235.55
200.21
205.21
209.21
212.21
199.21
Sulphur
F$/t
69.89
52.89
49.89
58.89
38.55
56.55
46.55
61.55
H2S
F$/t
30000
30000
30000
30000
30000
30000
30000
30000
Hydrogen
F$/t
20000
2000
20000
20000
20000
20000
20000
20000
20000
22
23
from 2013
from 2015
from 2017
from 2019
HDS-MHC
available
available
available
available
HDS-MHC Revamp
not available
available
available
available
DCU
not available
not available
available
available
HPP
not available
not available
not available
available
FCC
avaiable
avaiable
avaiable
avaiable
Claus Unit
not available
not available
not available
available
BBU
not available
not available
available
available
Utilities
Fuel: the energy consumed in the process to heat up the materials to the required temperature. Some
units produce fuel gas, but that is not sufficient for the refinery. Excess fuel is bought from the market
as natural gas. Natural gas is also the feed of the Hydrogen Plant. The heating value is the same for
the produced fuel gas from all refinery units and the natural gas: 50 GJ/t. If more fuel is produced in
the refinery units, than consumed, the excess fuel gas is burnt on the refinery flares.
24
Electricity: mainly intended to propel the pumps and move the feed and products, but used also for
light and for supplying control systems.
Cooling water: used in cooling processes for condensation and temperature control.
Steam: used for technological processes, heating and stripping. Some units produce more steam,
than the amount necessary for operation. This is indicated with a negative value in steam
consumption. If a unit produces steam then the excess steam is redirected to other units for usage but
it can not be sold on the market. If the amount of produced steam is not sufficient, the necessary
amount is bought from the market.
Hydrogen: Hydrogen is used in hydrotreater and isomerisation units. The price of the hydrogen varies
in time. Hydrogen can be produced or bought from the market. In the first part of the game external
hydrogen is purchased for 5000 F$/t, but starting from 2021 the hydrogen price increases dramatically
to 20000 F$/t (due to the availability from a different supplier). In case of more hydrogen is produced in
Reformer unit, than needed for refinery processes, the excess of hydrogen is burnt on the refinery
flares.
Catalyst: As a simplification, catalyst expenses are calculated as utility, except the HDS/MHC unit, in
which it is your task to change the catalyst every two years. Catalyst price is specified for each unit.
UTILITY (UOM)
Price
Fuel (F$/GJ)
12.4
Electricity (F$/MWh)
106
3
112
Steam (F$/GJ)
10.4
Utility prices
For all refinery units utilities are calculated proportional to the feed. Consumed hydrogen is not
calculated in the feed, but it appears in the product. That is why hydrogen consuming units have an
overall yield over 100%.
Fuelgas is used by the refinery for heating, and it does not show in the final product summary (the final
balance may lack a few kt-s of product).
Crude properties
API gravity ()
31.32
12
For the conversion from barrels to tons the following equation is used:
Barrels of crude oil per metric ton =
Product
Fuelgas
0.02
LPG
1.16
For sale
Light naphtha
2.92
Medium naphtha
6.52
Heavy naphtha
7.30
Kerosene
7.60
For sale
14.53
7.30
7.81
26.04
Slop wax
3.00
Vacuum residue
15.30
Losses
0.50
Products of the Crude Distillation Unit
26
OPEX
Utility (UOM)
Consumption
Fuel (GJ/kt)
650
Electricity (MWh/kt)
7.36
3.3
Steam (GJ/kt)
-23
Product
Fuelgas
0.80
LPG
3.00
For sale
Light Naphtha
96.13
H2S
0.07
Losses
0.20
Products of the Light Naphtha Hydrotreater
OPEX
Utility (UOM)
Consumption
Fuel (GJ/kt)
500
Electricity (MWh/kt)
3
12
Catalyst (F$/kt)
250
0.2
27
Fuelgas
0.40
Heavy Naphtha
99.55
H2S
0.15
Losses
0.20
Products of the Heavy Naphtha Hydrotreater
OPEX
Utility (UOM)
Consumption
Fuel (GJ/kt)
300
Electricity (MWh/kt)
3
6
8
Catalyst (F$/kt)
200
0.3
2.9
Isomerate
83.00
Residue
15.00
Losses
0.10
28
OPEX
Utility (UOM)
Consumption
Fuel (GJ/kt)
3000
Electricity (MWh/kt)
40
25
Catalyst (F$/kt)
500
CCR Reformer
Catalytic reforming is a chemical process used to convert petroleum refinery naphthas, typically having
low octane ratings, into high-octane liquid products called reformates which are components of highoctane motor gasoline. Basically, the process re-arranges or re-structures the hydrocarbon molecules
in the naphtha feedstock into aromatic components as well as breaking some of the molecules into
smaller molecules. The overall effect is that the product reformate contains hydrocarbons with more
complex molecular shapes having higher octane values than the hydrocarbons in the naphtha
feedstock. In so doing, the process separates hydrogen atoms from the hydrocarbon molecules and
produces very significant amounts of byproduct hydrogen gas for use in a number of the other
processes involved in a modern petroleum refinery.
Product
Fuelgas
4.30
LPG
4.40
For sale
Reformate
88.00
Hydrogen
3.10
Losses
0.20
Products of the CCR Reformer
OPEX
Utility (UOM)
Consumption
Fuel (GJ/kt)
3000
Electricity (MWh/kt)
3
95
14
Catalyst (F$/kt)
500
29
Gasoil Hydrotreater
Sulphur content of diesel is also regulated very strictly. To produce marketable diesel fuel, a gasoil
hydrotreater is necessary to remove sulphur content.
Product Yield (wt%) Product destination
Fuelgas
1.0
LPG
0.5
For sale
Naphtha
3.7
Diesel
94.45
H2S
0.9
Losses
0.2
For sale
Burnt or to Claus Unit
OPEX
Utility (UOM)
Consumption
Fuel (GJ/kt)
300
Electricity (MWh/kt)
3
15
5
Catalyst (F$/kt)
300
0.75
30
The aim of an HDS Unit is to pretreat the feed of the FCC Unit. It is similar to hydrotreating, but
operates on higher pressure and temperature. With the proper selection on HDS/MHC catalyst
moderate flexibility can be achieved in the refinerys product slate.
Two catalyst packages are available to choose from:
HDS catalyst: Removes significant amount of sulphur with low hydrocarbon conversion.
HDS/MHC catalyst: Removes significant amount of sulphur and converts a larger amount of heavy
components into more valuable light hydrocarbons, mainly gasoil.
31
Building the HDS unit: each team must set capacities before building the HDS unit! After the capacities
are set at the header of the panel by clicking on the appropriate one, HDS can be built, before that the
game does not allow the plant to be constructed.
HDS-MHC Unit is built along with the FCC Unit!!
(wt%)
(wt%)
Fuelgas
0.5
0.7
LPG
0.4
0.6
For sale
Naphtha
1.5
5.4
HDS Gasoil
12.3
21.0
84.0
71.2
H2S
1.7
1.7
Losses
0.6
0.6
Product
HDS
Raffinate
Product destination
Consumption
Fuel (GJ/kt)
300
Electricity (MWh/kt)
3
36
4,5
Steam (GJ/kt)
250
3.6
6
1.0 (1.2 in MHC mode)
32
*Both catalyst types lifetime is 2 years, after this period the catalyst has to be changed, otherwise the
unit stops operating. Catalysts have to be ordered a year prior to the change! The construction cost of
the newly built HDS/MHC unit involves a HDS catalyst, with which the unit can start its operation in the
first 2 years. You do not have to wait 2 years if you would like to change the catalyst, you can do that
each year but of course ordering has to be done one year prior to change too.
Total Investment Cost:
Before constructing the unit, you can choose among three maximum capacities. If necessary, the unit
can be revamped to higher capacity later in the game. Until the revamp is complete, the unit operates
at the original, lower capacity.
Capacity (kt/year)
CAPEX (MMF$)
2000
200
2600
230
3300
270
60
80
140
33
Construction time:
2 years
Cost distribution:
1st year:
60%
2nd year
40%
Revamp of HDS/MHC unit takes one year, revamp cost is fully charged in the year of ordering.
Fuelgas
3.8
Propylene
4.5
For sale
LPG
16.4
For sale
FCC Gasoline
50.3
LCO
12.7
HCO
3.0
MCB
4.5
Losses
4.8
Products of the FCC Unit
34
Consumption
Fuel (GJ/kt)
160
Electricity (MWh/kt)
3
50
25
Steam (GJ/kt)
-250
Catalyst (F$/kt)
200
2 years
Cost distribution:
1st year:
60%
2nd year
40%
Product
Fuelgas
4.0
Propylene
2.0
For sale
LPG
2.5
For sale
Naphtha*
11.0
DC Gasoil*
19.5
Gasoil Hydrotreating
36.5
HDS/MHC
Coke
24.0
For sale
Losses
0.5
Products of the DCU Unit
*The marked streams can not leave the refinery without further treatment, therefore the DC Unit
is not operable without the HDS-MHC Unit.
35
Consumption
Fuel (GJ/kt)
1200
Electricity (MWh/kt)
3
25
0.5
Steam (GJ/kt)
450
4 years
Cost distribution:
1st year:
30%
2nd year
30%
3rd year
20%
4th year
20%
36
Asphaltic bitumen, normally called "bitumen" is obtained by vacuum distillation or vacuum flashing of
an atmospheric residue. This is straight run" bitumen. The physical properties of asphalts may further
be modified by 'air blowing'. This is an oxidation process which involves the blowing of air through the
asphalts, either on a batch or a continuous basis. Maximum capacity of the BBU Unit is 400 kt/year.
Product Yield (wt%) Product destination
Bitumen
98.0
Losses
2.0
For sale
37
Consumption
Fuel (GJ/kt)
100
Electricity (MWh/kt)
3
20
2
200
2 years
Cost distribution:
1st year:
60%
2nd year
40%
38
Hydrogen is required in refineries for hydrotreating processes, to remove sulfur, nitrogen and other
impurities from hydrotreater feed. A limited quantity of hydrogen is produced in the catalytic reforming
of naphthas, but generally the quantity is insufficient to meet the requirements of the refinery.
Hydrogen is produced by the steam reforming of natural gas, which is bought from the market or
consumed from the refinery fuel gas pool (simplification).
The throughput of HPP is always determined by the demand of hydrotreaters. If maximum capacity is
reached, excess hydrogen is automatically bought from the market.
23.8
Losses
76.2
Consumption
Fuel (GJ/kt)*
6000
Electricity (MWh/kt)
3
60
10
-1800
780
39
36
40
63
60
86
80
108
100
129
120
149
140
168
160
187
180
205
200
225
220
240
240
260
260
275
280
290
300
305
320
325
340
340
360
355
380
370
400
385
Construction time:
2 years
Cost distribution:
1st year:
60%
2nd year
40%
40
Claus Unit
Most crude oil contains varying amounts of sulfur. Hydrotreating various distillates from these crudes
generate hydrogen sulfide (H2S), which is converted to elemental sulfur in the Claus Unit to minimize
atmospheric pollution. In the absence of sulfur recovery, the only option would be to burn this gas in
refinery furnaces, releasing huge amounts of sulfur dioxide into the atmosphere. A new government
law will come into force in 2021 imposing a serious penalty on H2S burning: 30000 F$/t.
The throughput of the Claus Unit is always determined by the H2S production of the hydrotreaters.
Product Yield (wt%) Product destination
Sulphur
84.8
Losses
15.2
For sale
41
Consumption
Fuel (GJ/kt)
810
Electricity (MWh/kt)
3
100
40
Steam (GJ/kt)
-3500
Catalyst (F$/kt)
1200
51
20
69
30
82
40
92
50
102
60
110
70
117
80
124
90
130
100
136
110
142
120
147
130
152
140
157
150
162
160
166
170
170
180
175
190
180
200
185
Construction time:
2 years
Cost distribution:
1st year:
60%
2nd year
40%
42
Gasoline Blending
Motor gasoline has to be blended from different streams to fulfill the environmental and quality
regulations. It is your task to blend marketable gasoline by setting up the splitters correctly. Excess
amount of blending components will be sold as Base Gasoline for a lower price. If the blended
gasoline does not meet the requirements, it will also be sold as Base Gasoline.
Gasoline Blending is not possible until all the components are available.
43
0.75
93.5
82.5
56
27
26
Reformate
0.83
103
92
30
81
Isomerate
0.68
90
85
80
Property
SPG (kg/dm3)
RON
95
MON
85
RVP (kPa)
45
0.77
60
Olefin (%)
18
Aromatics (%)
35
44
Financial data
Financial data panel indicates the main financial results relating to the refinery.
45
HEADQUARTER
Financial data
Financial data panel at the HQ indicates the main financial results relating to the US & DS parts of the
company.
46
47
Import Crude
In this panel your team can define the amount of crude import annually. Using credit is also your
teams decision.
NOTE: Importing crude to the min. capacity of the refinery is an automatic decision in the game. You
can import crude more times in a round. You can check the amount of the crude imported at refinery
on the Product & Capacity panel.
Technical comment: You can set up the amounts with dragging and sliding the tiny arrow above the
bar.
48
Repaying credit
In this panel your team can repay from the existing amounts of credit. Credit repayment can occur any
time when the team wishes but interest of the credit is subtracted immediately in the same round the
credit is requested.
49
Final Scoring
40 teams are going to get to the Strategy Simulation round. Ten teams who scored best in the
Upstream part of the game, ten teams with the best scores in the Downstream part, and twenty teams
with the best overall score (apart from the teams already qualified with the US or DS parts). We will
also take into consideration and evaluate the effects of your decisions made in the final turn (#Round
18). After that we rank the teams according to how much cash they have on their account and the
remaining unpaid credit is substracted from the final result. Then we rank the teams of US, DS and
overall preformance.
50