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REALTIME VIRTUAL REALITY HEADSET

Adarsh Bansal

Mechanical Engg. (III yr)

Roll. No. 134121

S.no. - 11

INTRODUCTION: Virtual reality is an artificial environment that is created with software and presented to the user in such a way
that the user suspends belief and accepts it as a real environment. It is awesome to experience VR in real time as it creates an
environment similar to the real world in order to create a lifelike experiencefor example, in controlling rovers, UAVs, driverless
transportation like rapid transits, four wheelers and in real-time surveillance from any corner of the world. This project is unique
as it allows the operator to control a specific job at a time while keeping himself fully immersed as in real life situation.

PROBLEM STATEMENT: The project involves following problems and their solutions.
S.no.
1., 4.
2.

3.,5.

Solution

Problem

Solution

Recording media in
real time.
Requirement of
special device to
experience media in
V.R.

Problem

Using a video camera of preferably wide angle


view.
Using a commercially available VR headset in
market. (For ex- a low cost GOOGLE CARDBOARD
USING A MOUNTED SMARTPHONE AS VIDEO
SCREEN AND HEADTRACKING SENSOR.)

Controlling the movement of


camera with the help of
SENSODUINO data.

Using a Pan/Tilt Servo


Platform with the camera
mounted on it with the
servos using accelerometer
data to control the angles
of the pan/tilt platform
remotely.

Tracking head motions


for controlling
detecting observers
sight.

Capturing the phones inbuilt ACCLEROMETER


senor data with the SENSODUINO app that works
with respect to the change orientation of the
smartphone.

Transferring phones data to


the Pan/Tilt Servo Platform.

Transmitting data
through bluetooth to
ARDUINO microcontroller
via a HC-5 bluetooth
module and then to servo.

Google Cardboard

Wiring the circuit


Pan/Tilt Servo Platform

Stereoscopic wide angle view with GOOGLE CARDBOARD APP

Sensoduino App

Pan Servo tilt Platform

RESULT: The suggested solutions to the expected problems provide the optimal use of VR in social, scientific and economic
applications. It provides a feasible option to utilize the technology at a fairly affordable cost. By imparting suitable changes in design
to the project it is possible to construct a commercially acceptable product. This is evident from the chart mentioned below:

APPLICATIONS:

1.
2.
3.
4.
5.
6.
7.

Preview a new office building


Attend tech conferences
Interview candidates
Complex training sessions
Robotic surgeries
Pulling in remote workers (workers can work from homes)
Less business travel
There may be even more applications to Virtual reality and all that too in

REAL TIME

REFERENCES:

www.wikipedia.org
www.techbitar.com
www.googleimages.com
www.instructables.com

SUGGESTED LINKS:

www.youtube.com/watch?v=HN-ZVyKzWyw
http://www.techbitar.com/bluetooth-controlled-pan-tilt-servo.html

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