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ANTHONY RUSSO

Sample Work / Workow Stream:


fattony189.tumblr.com
twitch.tv/fattony189

Artist, Designer, and Producer

Address:
8 Chauncey Ave.
Rumford, RI 02916
Contact:
amrusso351@gmail.com
(401) 829 - 5047

OBJECTIVE

EDUCATION

To obtain a position in the game/ entertainment industry,


either creating games, toys, or lm.

Worcester Polytechnic Institute (WPI)

WORK EXPERIENCE
MEDITECH
Programmer/Analyst, 2014 - NOW
Identify and elimanate bugs in a high-risk medical enviroment
Manage several priority tasks that deal with patient health
Pitch and support inprovments to the overall software UI
Used Atlassian (Jira) for daily scrum meetings and bug reporting

For All to Play


Founder/Designer/Artist, 2014 - 2015
Took a college student project from Kickstarter to retail on Steam
Designed and developed a blind-accessible game, which included
writing a design document, running a Kickstarter, creating
marketing graphics, sound design, and media interviews.
Organized thousands of les using source control / Atlassian.
Had a ton of fun

Worcester, MA, 2009-2013


Bachelor of Science in Interactive Media and Game Design/ Minor in
Music

Bishop Hendricken High School


Warwick, RI 2005-2009
Diploma, Media Arts Club President, Concert/Marching Band Leader

Rhode Island School of Design


Providence,RI, 2005-2009
Certicates in Animation and Game Design

SOFTWARE KNOWLEDGE
Adobe Photoshop

Pixelogic ZBrush

Adobe Illustrator

3DS Max

Adobe Flash

Autdesk Maya

Adobe InDesign

Substance Painter

Adobe AfterEects

AutoCAD

Adobe Premiere

Final Cut Pro

Unity3D

Apple Logic

UE4

Atlassian Suite

SKILL SETS
Worcester Polytech TA Program
Teachers Assistant (3D Modeling I and II, Art of Animation, Storytelling
in Interactive Media), 2012 to 2013
Helped students with their assignments, becoming an expert in all
classroom work, including:
Modeling and retopologizing a modern game ready character
Animating a 30 second scene
Setting up a rendering environment
Creating believable, anatomically correct characters
Writing interesting, interactive narrative using proven methods

3D Modeling

Sound Design

UV Mapping

Game Design

Texturing

Concepting

Rigging

Illustration

3D Animation

Graphic Design

Rendering

Video Editing

BPR Map Cr

Production / Scrum

Asset Integration

Media Management

Web Design

Public Relations

Communicating complex processes to students in person, through


email, and through text
Became uent in remote desktop help
Helping students understand the fundamentals of animation, and
how it applies in both 2D/3D formats

Gamestop
Game Advisor, 2011 to 2014

Assisted customers in purchasing video games and accessories


that would be best for their specic needs
Handled large amounts of money
Organized and alphabetized hundreds of games
Cleaned and kept the store organized

PRESS / P.R.
The Art of Creating Sound in Video Games
Liana Kerzner, Metaleater

Using Sound to Explore Other Worlds


Lydia Doskocil, Worcester Telegram

Episode 19: "You'll Get Funded"


April 28th, 2014, Accessible Podcast

AWARDS / NOTABLE ACCOMPLISHMENTS


Major Qualifying Project: Interactive Audio Adventure (WPI)
Best in Show, 2013
Wrote, designed and tested a functioning, browser based audio
adventure game for the blind
Managed a team of 3 (one programmer, one designer/sound
engineer, and one psychology major)
Recorded, labeled, and organized over 1000 sounds, recording over
3 days of dialogue.
Edited and mastered all sound into a cohesive, coherent style.
Made sure testing was eective and professional by being the rst
IMGD MQP to employ a psychology major
Released the sound engine to the public for schools to teach with.

Eagle Scout: Boy Scouts of America Troop 35


2002-2009
Obtained the Rank of Eagle Scout
Senior Patrol Leader of entire troop for 2 years, leading up to 50
boys from ages 12 to 17 on a weekly basis

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