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v 0.2
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v 0.2
SPECIAL RULES
ALLIES
Each army only can choose one ally with up to 25%, mixing of different
ally contingents is not allowed. Subject alllies have Ld-1 and cost one
point less per modell, the subject ally-general 130 points with Ld7 only.
CHARACTERS EQUIPMENT
Characters may have the equipment of the unit they join at the start of the
battle (free). Any additional equipment available for that unit can also be
taken but the points are doubled which have to be paid for the character.
UNITS
All units may have a leader, standard and musician for 5pts each.
All limits for units (like 0-1) are written for armies of 2000 points or less.
If you play with armies that have more points simply take those units as
0-1 for each 2000 points e.g.. Always round down if you have an odd
number. Exception is the wagon tabor which is 0-1 regardless of army
size.
EARLY PHALANX
- If armed with thrusting spear fight in 2 ranks even on the charge
- May not turn or change formation
- always suffer the -1 LD penalty as if enemies were in 8" when
reforming
- become normal Phalanx rule in armies after 500BC
UNRULY
Onagers or asses were unreliable draft animals or mounts. Roll a d6 at the
begin of each turn for an unruly unit. On a 1 the unit remains stationary
that turn. Riders are too busy too shoot then too. On a 2-6 the unit move
and act normally.
GERMAN WEDGE
- may count rank bonus up to +2.
- ignore Ferocious Charge when charged and have at least +1 rank bonus
- better armoured models have to be placed in front and flank
KALLAPANI
Some armies transported their troops with horse or camel drafted
platforms across the battlefield before the battles began. Such armies are
free to choose a number of units which can be upgraded with Riding
Horses or Riding Camels for 1 point per model. Horse riding infantry
units can move up to 8 after deployment and before the first turn, camel
riding 6. This cannot be combined with the extra movement allowed for
skirmishers in some scenarios.
USED TO ELEPHANTS
As long as an army have access to elephants (not if only via allies) all
models are Used to Elephants, which means infantry do not fear and
elephants cause fear instead of terror for cavalry&chariotry.
WAGON TABOR
See WAB Errata for details:
http://warhammer-historical.com/PDF/WAB2%20Errata.pdf
Crew
Thrower
WARHOUNDS
(See rulesbook page 188)
WS
BS
Ld
Pts
4
-
3
-
3
-
3
-
3
6
1
2
3
-
1
-
7
-
36
Packmaster
Warhound
WS
4
4
BS
4
0
S
3
3
T
3
3
W
1
1
I
4
3
A
1
1
WS
BS
Ld
Pts
4
-
3
-
3
-
3
-
3
6
1
3
3
-
1
-
7
-
50
WAR WAGON
See WAB Errata for details
http://warhammer-historical.com/PDF/WAB2%20Errata.pdf
Some War Wagons may have two war machines with crew instead of 6
missle armed crew members (+80).
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Ld
6
3
Equipment: Packmaster may have javelins (+1) and light armour (+2)
Special Rules: Warband, Skirmishers
Crew
Cannon
M
5
6
v 0.2
Pts
8
5
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
SLAV SCOUTS
M
Scout
4
Pts
150
85
140
S
3
T
3
W
1
I
3
A
1
Ld
7
T
3
Ld
Pts
I
3
A
1
Ld
5
Pts
5
BS
3
S
3
T
3
W
1
BS
Ld
Pts
VIKINGS
Viking
W
1
I
3
A
1
Ld
7
WS
BS
Ld
Pts
S
3
Pts
20
BS
3
SWABIAN KNIGHTS
M WS
Knight
8
3
WS
3
SLAV ILL-ARMED
M WS
Javelinman
4
2
CAVALRY
BS
3
NOBLE CAVALRY
M WS
Horseman
8
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
BS
ALLIES
Only if Western Slavs from 741-772AD: Bavarian Allies, II/73
Only if Wends before 804AD: Old Saxon Allies, II/73
Only if Western Slavs after 830AD: Pecheneg Allies, III/30
Only if Western Slavs after 830AD: Magyar Allies, III/47
Pts
22
INFANTRY
SLAV JAVELINMEN
M WS
Javelinman
4
3
BS
Ld
Pts
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v 0.2
CHARACTERS
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
CAVALRY
NOBLE CAVALRY
M WS
Horseman
8
4
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
I
3
A
1
Ld
7
Pts
20
WS
3
BS
3
S
3
T
3
W
1
INFANTRY
ARCHERS
Archers
M
4
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
FOLLOWERS
M
Follower
5
WS
BS
Ld
Pts
ALLIES
Only from 526-583AD: Suevi Allies, II/72
Only in 566AD: Avar Allies, III/13
Only in 566AD: Frankish Allies, III/5
Only from 568-574AD: Saxon Allies, II/73
Only from 568-583AD: Bulgar Allies, III/14
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v 0.2
M
4
4
4
WS
5
5
5
Ld
Pts
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
BS
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
ALLIES
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General. One sub-commander can be
designated as Army Standard Bearer (+15) and one as Army General
(+25) if no General is taken. The Ally-General acts as Army General but
only for units from his allied contingent. May ride a horse (+8, M8).
CAVALRY
GOTHIC CAVALRY
M WS
Horseman
8
4
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
I
3
A
1
Ld
7
Pts
22
S
3
T
3
W
1
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
A
1
Ld
6
Pts
18
S
3
T
3
W
1
I
3
INFANTRY
GOTHIC SPEARMEN
M WS
Spearman
4
3
BS
Ld
Pts
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v 0.2
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
SKOUTATOI
Spearman
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
Skirmisher
S
3
T
3
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
8
W
1
I
3
A
1
Ld
7
W
1
A
1
Ld
7
WS
BS
Ld
Pts
Ld
6
Pts
4
Pts
20
Ld
Pts
I
3
A
1
Ld
6
Pts
18
M
8
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
M
8
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
WAB Forum
Pts
9
T
3
I
3
S
3
W
1
Pts
26
MOORISH SYMMACHOI
M WS BS
Horseman
8
3
3
T
3
S
3
CAVALRY
BS
4
BS
3
PSILOI
BOUKELLARIOI
M WS
Horseman
8
4
WS
4
CHARACTERS
General
Sub-Gen.
Ally-Gen.
M
4
v 0.2
Pts
3
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
TRIBAL INFANTRY
M WS
Warrior
4
4
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
9
CHARACTERS
General
Sub-Gen.
Ally-Gen.
BS
3
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
LEVY INFANTRY
M WS
Spearman
4
2
Pts
150
85
140
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
5
W
1
I
3
A
1
Ld
6
Pts
5
JAVELINMEN
M
Javelinman
4
WS
3
BS
3
S
3
T
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Archer
Pts
22
T
3
I
3
A
1
Ld
7
Pts
20
W
1
I
3
A
1
Ld
7
Pts
22
A
1
Ld
7
Pts
18
A
1
Ld
6
Pts
14
T
3
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
4
W
1
M
4
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
6
BS
2
SAXONS
Warrior
S
3
WS
2
M
4
ALLIES
Only in 507AD: Burgundian Allies, II/70
Only after 588AD: Visigothic Rebel Allies, II/82
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v 0.2
CHARACTERS
General
Sub-Gen.
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
CAVALRY
HORSE ARCHERS
M WS
Horseman
8
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
INFANTRY
FOOT ARCHERS
M WS
Archer
4
2
BS
Ld
Pts
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v 0.2
ALLIES
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
CHARACTERS
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
CAVALRY
GUARD, SENIOR OFFICIAL AND UJI NOBLE CAVALRY
M WS BS S T W I A Ld Pts
Horseman
8
3
3
3 3
1
3 1
7
20
Equipment: Hand weapon, light armour
May have bow (+2)
CAVALRY
Horseman
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
18
INFANTRY
POORER UJI
Archer
WS
BS
Ld
Pts
WS
BS
Ld
Pts
BS
Ld
Pts
WS
BS
Ld
Pts
10
WAB Forum
10
v 0.2
SPECIAL
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
SPECIAL: Up to 10%
0-1 ELEPHANT
Elephant
Mahoud
Crew
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
WS
BS
Ld
Pts
6
4
4
4
3
7
3
6
3
3
6
1
1
3
3
4
1
4
7
7
140
-
Equipment: Elephants have an unarmed driver and two crew armed with
hand weapons, javelins and bows. Crew may have light armour (+4)
Special Rules: Elephants, Only Khotan after 950AD
ALLIES
Turkish Allies, III/11
Only Sogdians in 704AD: Umayyad Arab Rebels, III/31
CAVALRY
CHAKAR ARMOURED CAVALRY
M WS BS S T
Horseman
8
3
3
3 3
W
1
I
3
A
1
Ld
7
Pts
20
Ld
6
Pts
18
T
3
W
1
I
3
A
1
Ld
7
Pts
20
INFANTRY
ARCHERS
M
4
Archer
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
WS
BS
Ld
Pts
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11
v 0.2
9. BURMESE (500-1500AD)
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 25%
ALLIES: Up to 25%
SPECIAL: Up to 25%
BS
Ld
Pts
10
SKIRMISHERS
M
Skirmisher
4
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
I
3
A
1
Ld
6
I
3
A
1
Ld
5
Ld
Pts
11
BS
3
A
1
Ld
5
Pts
5
S
3
T
3
W
1
I
3
ELEPHANTS
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
14
Elephant
Mahoud
Crew
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
6
WS
BS
Ld
Pts
6
4
4
4
3
7
3
6
3
3
6
1
1
3
3
4
1
4
7
7
140
-
Equipment: Elephants have an unarmed driver and two crew armed with
hand weapons, javelins and bows. Crew may have light armour (+4)
Special Rules: Elephants, Only after 1043AD
Pts
14
Ld
Pts
BS
Ld
Pts
WS
BS
Ld
Pts
WAB Forum
Pts
3
SPECIAL
W
1
Pts
14
T
3
W
1
S
3
CAVALRY
T
3
BS
2
WS
2
12
v 0.2
BS
Ld
Pts
CHARACTERS
Archer
General
Sub-Gen.
Ally-Gen.
WS
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
WS
BS
Ld
Pts
BS
Ld
Pts
Ld
Pts
CAVALRY
Equipment: Hand weapon, sling
May have bow instead of sling (+1)
Special Rules: Skirmishers
CAVALRY
Horseman
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
SPECIAL
T
3
W
1
I
3
ELEPHANTS
A
1
Ld
6
Pts
16
Elephant
Mahoud
Crew
M
6
4
4
WS
4
3
BS
3
S
7
3
T
6
3
3
W
6
1
1
I
3
3
A
4
1
Ld
4
7
7
Equipment: Elephants have an unarmed driver and two crew armed with
hand weapons, javelins and bows. Crew may have light armour (+4)
Special Rules: Elephants
W
1
I
3
A
1
Ld
7
Pts
22
ALLIES
INFANTRY
GUARD SPEARMEN
M WS
Guard
4
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
W
1
I
3
A
1
Ld
7
Pts
10
WS
4
BS
3
S
3
T
3
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Pts
140
-
13
v 0.2
ALLIES
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
ALLIES: Up to 25%
CHARACTERS
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
CAVALRY
NOBLES
Horseman
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
INFANTRY
FOOT ARCHERS
M WS
Archers
4
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
BS
Ld
Pts
WS
BS
Ld
Pts
WAB Forum
14
v 0.2
M
4
4
4
WS
5
5
5
Ld
Pts
W
1
I
3
A
1
Ld
7
Pts
6
I
3
A
1
Ld
7
Pts
10
JAVELINMEN
M
Javelinman
4
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
S
3
T
3
ARAB ARCHERS
M WS
Archers
4
2
W
1
I
3
A
1
Ld
7
S
3
T
3
BS
Ld
Pts
Pts
20
BS
3
CAVALRY
BS
3
WS
3
COURT CAVALRY
M WS
Horseman
8
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
ALLIES
Beja Allies, II/55
Only from 1276-1365AD: Mamluk Allies, IV/45
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
18
A
1
Ld
5
Pts
12
BS
2
S
3
T
3
W
1
I
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
INFANTRY
ARCHERS
Archers
M
4
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
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v 0.2
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
ALLIES: Up to 25%
SLAV JAVELINMEN
M WS
Javelinman
4
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
6
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
SLAV ARCHERS
M WS
Archers
4
2
Pts
150
85
140
SLAV SCOUTS
M
Skirmisher
4
BS
4
S
3
T
3
Ld
Pts
WS
BS
Ld
Pts
CAVALRY
WS
4
AVAR NOBLES
M
Horseman
8
BS
ALLIES
W
1
I
3
A
1
Ld
7
Pts
28
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
A
1
Ld
7
Pts
24
Ld
6
Pts
20
BS
3
S
3
T
3
W
1
I
3
T
3
W
1
I
3
A
1
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v 0.2
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
ALLIES: Up to 25%
WS
BS
Ld
Pts
CHARACTERS
ALLIES
General
Sub-Gen.
Ally-Gen.
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
CAVALRY
BULGAR NOBLES
M WS
Horseman
8
4
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
Ld
7
Pts
22
T
3
W
1
I
3
A
1
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
6
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
5
WAB Forum
17
v 0.2
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: At least 25%
INFANTRY: Up to 25%
ALLIES: Up to 25%
0-1 EXORCISTS
M
Trooper
5
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
5
GARRISON SPEARMEN
M WS BS
Spearman
4
3
3
Ld
Pts
General
Sub-Gen.
Ally-Gen.
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
8
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Ld
Pts
10
I
3
A
1
Ld
6
Pts
6
A
1
Ld
7
Pts
10
Pts
24
ABBASID INFANTRY
M WS
Spearman
4
3
Pts
27
CAVALRY
TIBETAN CAVALRY
M WS
Horseman
8
4
BS
BS
Ld
Pts
Pts
20
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
18
A
1
Ld
7
Pts
24
I
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
WAB Forum
18
v 0.2
M
4
4
4
WS
5
5
5
T
3
W
1
I
3
A
1
Ld
6
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
KHAZAR GUARD
M WS
Spearman
4
3
Pts
150
85
140
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
S
3
T
3
W
1
I
3
A
1
Ld
6
S
3
T
3
Ld
Pts
Ld
Pts
Pts
24
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
4
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
Pts
20
SLAVS
BS
CAVALRY
Slav
W
1
I
3
A
1
Ld
7
M
4
WS
3
BS
3
Pts
22
ALLIES
Only from 780-965AD: Oghuz Allies, III/11
RAS
Horseman
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
A
1
Ld
7
Pts
20
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
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Pts
18
INFANTRY
KHAZAR NOBLES
M WS
Horseman
8
4
S
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
BS
3
19
v 0.2
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: At least 25%
INFANTRY: Up to 50%
ALLIES: Up to 25%
SKOUTATOI
Spearman
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Archer
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
10
M
4
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
WS
BS
Ld
Pts
CAVALRY
T
3
BS
3
ARCHERS
Pts
150
85
140
BOUKELLARIOI LANCERS
M WS BS S
Horseman
8
4
4
3
WS
4
CHARACTERS
General
Sub-Gen.
Ally-Gen.
M
4
W
1
I
3
A
1
Ld
8
Pts
28
ALLIES
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
Ld
7
Pts
22
BS
4
S
3
T
3
W
1
I
3
A
1
A
1
Ld
7
Pts
24
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v 0.2
CHARACTERS
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
CAVALRY
CAVALRY
Horseman
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
INFANTRY
JAVELINMEN
M
Javelinman
4
WS
BS
Ld
Pts
M
4
WS
2
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
10
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v 0.2
CHARACTERS
General
Sub-Gen.
Ally-Gen.
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
CAVALRY
WELSH UCHELWYR
M WS
Horseman
8
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
INFANTRY
WELSH SPEARMEN
M WS
Spearman
5
3
BS
Ld
Pts
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
6
BS
Ld
Pts
ALLIES
Only before 1100AD: Dublin or Viking Allies, III/40
Only before 1100AD: Saxon Allies, III/71
Only from 1075-1150AD: Irish Mercenary Allies, III/46
Only after 1150AD: Marcher Allies, IV/23
Only in 1405AD: French Allies, IV/64
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v 0.2
CHARACTERS
General
Sub-Gen.
Ally-Gen.
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
INFANTRY
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
PU-PING INFANTRY
M WS
Trooper
4
4
Pts
150
85
140
PU-SHE ARCHERS
M WS
Archer
4
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
BS
3
S
3
T
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Ld
Pts
12
BS
Ld
Pts
10
W
1
I
3
A
1
Ld
7
Ld
Pts
17
Pts
25
Ld
Pts
Pts
22
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
18
T
3
W
1
I
3
A
1
Ld
7
Ld
Pts
Pts
20
ALLIES
Tu-cheh, Qarlug, Ferghanan or other Turkish Allies, III/11
Only Only Tang from 618-753AD: Khotanese or similar Central Asian
Allies, III/8
Only Tang from 618-753AD: Tribal Khitan or His Allies, II/61
Only Tang from 660-668AD: Silla Korean Allies, II/77
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Pts
6
CROSSBOW SPECIALISTS
M WS BS
Specialist
4
3
4
CAVALRY
BS
4
BS
MO-HO ALLIES
M WS
Horseman
8
3
Pts
22
23
v 0.2
Ld
Pts
CHARACTERS
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
PEASANT LEVIES
M WS
Levy
4
2
Pts
150
85
140
BS
Ld
Pts
ALLIES
CAVALRY
GASTALDI
Horseman
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
Ld
7
Pts
22
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
18
INFANTRY
ARCHERS
Archer
WS
BS
Ld
Pts
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v 0.2
Ld
Pts
General
Sub-Gen.
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
Archer
WS
BS
Ld
Pts
Ld
Pts
INFANTRY
MAYA WARRIORS
M WS
Warrior
4
3
BS
Ld
Pts
BS
Ld
Pts
BS
Ld
Pts
Ld
Pts
10
I
3
A
1
Ld
7
Pts
6
S
3
T
3
W
1
WS
BS
Ld
Pts
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v 0.2
M WS BS S T W I
Archer
4
3
4
3 3
1
3
Equipment: Hand weapon, bow
Special Rules: Light Infantry, Combined Formation
CHARACTERS: Up to 25%
CAVALRY&CHARIOTS: Up to 25%
INFANTRY: At least 25%
ALLIES: Up to 25%
SPECIAL: Up to 25%
CROSSBOWMEN
M WS BS S
Crossbowman
4
2
2
3
Equipment: Hand weapon, crossbow
Special Rules: Skirmishers
CHARACTERS
M
WS
BS
S
T
W
I
A
Ld
Pts
4
5
5
4
4
3
5
2
9
150
4
5
5
4
3
2
5
2
8
85
4
5
5
4
4
2
5
2
8
140
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General. One sub-commander can be
designated as Army Standard Bearer (+15) and one as Army General
(+25) if no General is taken. The Ally-General acts as Army General but
only for units from his allied contingent. May ride a horse (+8, M8) or
elephant bought at additional costs.
Only Khmer: May ride a light chariot bought at additional costs. General
may be upgraded to Ld10 (+50).
JAVELINMEN
M WS BS S T
Javelinman
4
2
2
3 3
Equipment: Hand weapon, javelins
Special Rules: Skirmishers, Only Khmer
CAVALRY&CHARIOTS
M WS BS S T W I A
Horseman
8
3
3
3 3
1
3 1
Equipment: Hand weapon, shield
May have throwing spear (+2) and light armour (+2)
May have Ld7 (+2)
Ld
6
Pts
18
T
3
W
1
10
I
3
A
1
Ld
5
Ld
8
Pts
12
Ld
Pts
M WS BS S T W
Spearman
4
3
3
3 3
1
Equipment: Hand weapon, thrusting spear
Special Rules: Only Khmer
I
3
A
1
Ld
7
Pts
7
Ld
Pts
Ld
Pts
I
3
A
1
Ld
6
Pts
14
I
3
A
1
Ld
7
Pts
20
SPECIAL
I
3
A
1
Ld
6
ELEPHANTS
M
WS
BS
S
T
W
I
A
Ld
Pts
Elephant
6
4
7
6
6
3
4
4
140
Mahoud
4
3
1
7
Crew
4
3
3
3
3
1
3
1
7
Equipment: Elephants have an unarmed driver and two crew armed with
hand weapons, javelins and bows. Crew may have light armour (+4)
Special Rules: Elephants
Pts
16
ALLIES
INFANTRY
Only Khmer: Cham Allies, III/23
Only Khmer: Burmese Allies, III/9
Only Cham: Khmer Allies, III/23
Only Cham: Vietnamese Allies, III/59
SHIELD SPEARMEN
M WS BS S T W I A Ld Pts
Spearman
4
4
3
3 3
1
3 1
7
13
Equipment: Hand weapon, thrusting spear, large shield
May have shield and WS3 and not longer Combined Formation (-4)
Special Rules: Combined Formation
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Pts
7
THAI WARBAND
M WS BS S T W
Thai
5
3
3
3 3
1
Equipment: Hand weapon, throwing spear
May have shield (+1)
Special Rules: Warband, Only Khmer
LIGHT CHARIOTS
M WS BS S T W I A Ld Pts
Chariot
8
4
4
3 4
1
4 2
8
45
Equipment: One crewman with hand weapon, light armour, shield and
bow, one unarmed driver.
Special Rules: Light Chariots, Only Khmer
HORSE ARCHERS
M WS BS S
Horseman
8
2
3
3
Equipment: Hand weapon, bow
May have buckler (+1)
Special Rules: Skirmishers
Pts
SPEARMEN
CAVALRY
MOUNTED CROSSBOWMEN
M WS BS S T W
Horseman
8
3
3
3 3
1
Equipment: Hand weapon, light crossbow
May have light armour (+2)
Special Rules: Only Cham after 1170AD
W
1
Ld
PHKAK-MEN
M WS BS S T W I A
Guard
4
4
3
3 3
1
3 1
Equipment: Hand weapon, shield
May have light armour (+2)
May be Drilled (+2), Stubborn (+2) and Veterans (+2)
Special Rules: Only Khmer
General
Sub-Gen.
Ally-Gen.
THAI CAVALRY
M WS BS S T W
Horseman
8
2
2
3 3
1
Equipment: Hand weapon, javelins
Special Rules: Light Cavalry, Only Khmer
T
3
26
v 0.2
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
WS
BS
Ld
Pts
CHARACTERS
ALLIES
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
CAVALRY
BRITISH WREOCENSAETE OR MAGONSAETE VASSALS
M WS BS S T W I A Ld Pts
Horseman
8
3
3
3 3
1
3 1
7
20
Equipment: Hand weapon, shield
May have throwing spear (+2) and light armour (+2)
Special Rules: Only Mercian before 700AD
INFANTRY
HIRD
Hird
WS
BS
Ld
Pts
11
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
M
4
WS
2
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
6
M
4
WS
3
BS
3
WAB Forum
27
v 0.2
Ld
Pts
Ld
Pts
CHARACTERS
General
Sub-Gen.
I
3
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
BS
Ld
Pts
CAVALRY
DAILAMI
ARAB CITIZEN CAVALRY
M WS BS
Horseman
8
3
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Dailami
Pts
20
BS
3
S
3
T
3
W
1
I
3
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
A
1
Ld
7
Pts
20
Pts
12
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
INFANTRY
NOMAD OR SETTLED FOOT WARRIORS
M WS BS S T W
Warrior
4
4
3
3 3
1
I
3
A
1
Ld
6
Pts
11
Ld
Pts
WAB Forum
Pts
7
M
4
28
v 0.2
Spearman
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
WS
BS
Ld
Pts
CHARACTERS
General
Sub-Gen.
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
CAVALRY
NOBLE CAVALRY
M WS
Horseman
8
4
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
INFANTRY
JAVELINMEN
M
Javelinman
4
WS
BS
Ld
Pts
Ld
Pts
WS
BS
Ld
Pts
WS
BS
Ld
Pts
WS
BS
Ld
Pts
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WAB Forum
29
v 0.2
ALLIES
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: Up to 50%
ALLIES: Up to 25%
CHARACTERS
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
CAVALRY
NAKHARAKS
M
Horseman
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
18
INFANTRY
SPEARMEN
Spearman
WS
BS
Ld
Pts
WS
BS
Ld
Pts
WS
BS
Ld
Pts
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v 0.2
Archer
CHARACTERS: Up to 25%
CAVALRY: At least 25%
INFANTRY: Up to 50%
ALLIES: Up to 25%
WS
BS
Ld
Pts
CHARACTERS
Levy
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
BS
3
S
3
T
3
T
3
Ld
Pts
Ld
Pts
I
3
A
1
Ld
7
Pts
6
I
4
A
1
Ld
7
Pts
26
ALLIES
BS
CAVALRY
WS
4
WS
Pts
150
85
140
CABALLARII
M
Horseman
8
W
1
I
4
A
1
Ld
7
Pts
26
A
1
Ld
7
Pts
22
T
3
W
1
I
3
A
1
Ld
6
Pts
14
INFANTRY
SPEARMEN
Spearman
WS
BS
Ld
Pts
WAB Forum
31
v 0.2
M
4
4
4
WS
5
5
5
A
1
Ld
6
Pts
20
CHARACTERS
General
Sub-Gen.
Ally-Gen.
I
3
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
GOTH CAVALRY
M WS
Horseman
8
4
Pts
150
85
140
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
I
3
A
1
Ld
7
Pts
25
BS
3
S
3
T
3
W
1
INFANTRY
CAVALRY
SKOUTATOI
THEMATIC KAVALLARIOI
M WS BS S
Horseman
8
4
3
3
T
3
W
1
I
4
A
1
Ld
8
Spearman
Pts
28
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
BS
3
S
3
T
3
W
1
Ld
Pts
WS
BS
Ld
Pts
I
3
A
1
Ld
7
Pts
6
WS
3
BS
3
S
3
T
3
W
1
Pts
22
SLINGERS
Slinger
I
3
A
1
Ld
6
M
4
WS
2
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
4
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
4
Pts
18
ARMENIAN WATCHMEN
M WS BS
Armenian
4
2
2
JAVELINMEN
M
Javelinman
4
BS
ARCHERS
Archer
BS
4
WS
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
26
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v 0.2
BS
Ld
Pts
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
S
3
T
3
W
1
I
3
A
1
Ld
8
Pts
13
BS
2
WS
4
BS
3
ALLIES
Slav Allies, III/1
Only in 681AD: Moorish Allies, II/57
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33
v 0.2
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
ALLIES: Up to 25%
SLAV SPEARMEN
M WS
Spearman
4
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
SLAV ARCHERS
M WS
Archers
4
2
Pts
150
85
140
Ld
Pts
BS
Ld
Pts
CAVALRY
MAGYAR NOBLES
M WS
Horseman
8
3
BS
ALLIES
Only from 912-932AD: Bohemian (Western Slav) Allies, III/1
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
Ld
7
Pts
22
M
8
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
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WAB Forum
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v 0.2
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
Archer
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
Spearman
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
BS
3
S
3
T
3
Dailami
Horseman
BS
3
S
3
T
3
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
W
1
I
3
A
1
Ld
7
Pts
20
WS
BS
Ld
Pts
Ld
7
Pts
7
W
1
I
3
A
1
Ld
8
I
3
A
1
Ld
5
M
4
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
WS
BS
Ld
Pts
JARAJIMA HILLMEN
M WS
Javelinman
4
3
Pts
28
BS
Ld
Pts
ALLIES
Pts
12
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
WAB Forum
Pts
22
0-1 FURSAN
WS
4
M
8
DAILAMI
M
8
Pts
16
GHAZIS
M
8
Ld
6
SPEARMEN
Horseman
A
1
ASAWIRA
WS
3
I
3
ARCHERS
M
8
W
1
INFANTRY
CAVALRY
Horseman
T
3
JUND CAVALRY
M WS
Horseman
8
3
S
3
TURKS
Horseman
M
4
4
4
BS
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
2
35
v 0.2
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
ALLIES: Up to 25%
FOOT ARCHERS
M WS
Archers
4
2
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
4
General
Sub-Gen.
Ally-Gen.
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
TOWN LEVIES
M
Levy
4
Pts
150
85
140
S
3
T
3
BS
3
S
3
T
3
BS
3
S
3
T
3
Ld
Pts
FINNISH WARRIORS
M WS
Finn
4
3
W
1
I
3
A
1
Ld
7
Pts
22
W
1
I
3
A
1
UIGUR WARRIORS
M WS
Uigur
5
3
Ld
6
W
1
A
1
Pts
18
Ld
7
Pts
22
Ld
Pts
BS
Ld
Pts
Ld
7
Pts
22
T
3
W
1
I
3
A
1
Pts
22
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WAB Forum
BS
ALLIES
I
3
Pts
CAVALRY
BS
3
BS
BULGAR CAVALRY
M WS
Horseman
8
3
WS
36
v 0.2
BS
Ld
Pts
T
3
W
1
I
3
A
1
Ld
6
Pts
6
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
ARAB SPEARMEN
M WS
Spearman
4
3
S
3
T
3
Ld
Pts
ALLIES
W
1
I
3
A
1
Ld
7
Pts
22
BS
CAVALRY
T
3
S
3
BS
3
W
1
I
3
A
1
Ld
7
Pts
22
I
3
A
1
Ld
7
Pts
24
Ld
6
Pts
20
M
8
WS
4
BS
3
S
3
T
3
W
1
W
1
I
3
A
1
INFANTRY
JAVELINMEN
M
Javelinman
4
WS
BS
Ld
Pts
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v 0.2
WS
BS
Ld
Pts
Ld
Pts
CHARACTERS
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
ANDALUSIAN SPEARMEN
M WS BS
Spearman
4
3
3
Pts
150
85
140
WS
3
BS
3
S
3
T
3
Ld
Pts
10
ALLIES
CAVALRY
M
8
CAVALRY
Horseman
W
1
I
3
A
1
Ld
6
Pts
20
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
20
I
3
A
1
Ld
6
Pts
18
I
3
A
1
Ld
7
Pts
24
BS
3
S
3
T
3
W
1
W
1
INFANTRY
BERBER JAVELINMEN
M WS BS
Javelinman
4
3
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
6
Games Workshop, the Games Workshop logo, Warhammer, Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop, Ltd
WAB Forum
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v 0.2
Spearman
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
WS
BS
Ld
Pts
CHARACTERS
ARCHERS
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
Archers
Pts
18
Ld
Pts
WS
BS
Ld
Pts
BS
3
BIDETS OR ALMUGHAVARS
M WS BS S
Trooper
4
3
3
3
W
1
I
3
A
1
Ld
7
S
3
T
3
W
1
I
3
A
1
Ld
6
Ld
Pts
11
Ld
Pts
Only after 1200AD: All Infantry units may have Riding horses (+1
per model)
ALLIES
W
1
I
4
A
1
Ld
7
Pts
9
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WAB Forum
Pts
9
Pts
20
AXEMEN
Axeman
INFANTRY
T
3
DISMOUNTED CRUSADERS
M WS BS S
Crusader
4
4
3
3
S
3
BS
3
FOOT CROSSBOWMEN
M WS
Crossbowman
4
2
WS
4
M
4
BS
SKIRMISHERS
M
Skirmisher
4
CAVALRY
T
3
WS
MOUNTED CROSSBOWMEN
M WS BS S
Horseman
8
3
3
3
39
v 0.2
BS
Ld
Pts
13
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
Ld
Pts
A
1
Ld
5
Pts
4
SPECIAL
0-1 ELEPHANT
CAVALRY
CAVALRY
Horseman
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Elephant
Mahoud
Crew
Pts
18
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
WS
BS
Ld
Pts
6
4
4
4
3
7
3
6
3
3
6
1
1
3
3
4
1
4
7
7
140
-
Equipment: Elephants have an unarmed driver and two crew armed with
hand weapons, javelins and bows. Crew may have light armour (+4)
Special Rules: Elephants
Pts
20
ALLIES
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
INFANTRY
SPEARMEN
Spearman
WS
BS
Ld
Pts
W
1
I
3
A
1
Ld
7
Pts
10
M
4
WS
3
BS
4
S
3
T
3
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v 0.2
M
4
4
4
WS
5
5
5
W
1
I
3
A
1
Ld
8
Pts
28
Ld
7
Pts
20
CHARACTERS
General
Sub-Gen.
Ally-Gen.
T
3
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
MAGHARIBA GUARDS
M WS BS
Horseman
8
3
3
Pts
150
85
140
S
3
T
3
W
1
I
3
A
1
ARCHERS
Archers
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
Spearman
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
T
3
W
1
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
14
Dailami
I
3
A
1
Ld
7
Pts
24
Ld
Pts
I
3
A
1
Ld
5
Pts
6
T
3
W
1
I
3
A
1
WS
BS
Ld
Pts
0-1 NAFFATUN
M
Thrower
4
Ld
6
WS
BS
Ld
Pts
Ld
5
Pts
3
W
1
T
3
DAILAMI
BS
BS
3
WS
MUTATAWWIA VOLUNTEERS
M WS BS S
Volunteer
5
3
3
3
WS
4
BS
3
SPEARMEN
BS
3
AHL AL SHAM
M
Horseman
8
WS
2
CAVALRY
AHL KHURASAN
M WS
Horseman
8
3
M
4
WS
2
BS
2
S
3
T
3
W
1
I
3
A
1
Pts
16
ALLIES
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41
v 0.2
Ghazi
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
SPECIAL: Up to 25%
WS
BS
Ld
Pts
CHARACTERS
SPECIAL
General
Sub-Gen.
M
4
4
WS
5
5
BS
5
5
S
4
4
T
4
3
W
3
2
I
5
5
A
2
2
Ld
9
8
0-1 ELEPHANT
Pts
150
85
Elephant
Mahoud
Crew
WS
BS
Ld
Pts
6
4
4
4
3
7
3
6
3
3
6
1
1
3
3
4
1
4
7
7
140
-
Equipment: Elephants have an unarmed driver and two crew armed with
hand weapons, javelins and bows. Crew may have light armour (+4)
Special Rules: Elephants
CAVALRY
ARAB CAVALRY
M WS
Horseman
8
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
18
INFANTRY
ARAB INFANTRY
M WS
Spearman
4
3
BS
Ld
Pts
BS
Ld
Pts
BS
Ld
Pts
10
BS
Ld
Pts
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42
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SPEARMEN
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
SPECIAL: Up to 25%
Spearman
WS
BS
Ld
Pts
CHARACTERS
Archer
General
Sub-Gen.
Ally-Gen.
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
S
3
T
3
W
1
I
3
A
1
Ld
6
T
3
W
1
I
3
A
1
Ld
7
Pts
7
Ld
Pts
13
Pts
5
Pts
20
Pts
6
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
16
S
3
BS
3
CROSSBOW SPECIALISTS
M WS BS
Crossbowman
4
3
4
CAVALRY
BS
3
WS
2
HEAVY CAVALRY
M WS
Horseman
8
3
M
4
BS
4
Ld
Pts
T
3
W
1
I
3
A
1
Ld
7
Pts
22
Ld
Pts
Equipment: Hand weapon.May have shield (+1) and throwing spear (+1)
Special Rules: Warband, Only Late Tang, Southern Han, Southern
Tang and other southern state armies
ARAB CAVALRY
M WS
Horseman
8
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
ARAB SPEARMEN
M WS
Spearman
4
3
INFANTRY
WS
BS
Ld
Pts
10
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
WAB Forum
SWORDSMEN
M
Swordsman
4
Pts
43
v 0.2
Pts
6
BS
Ld
Pts
I
4
A
1
Ld
8
Pts
12
SPECIAL
ELEPHANTS
Elephant
Mahoud
Crew
WS
BS
Ld
Pts
6
4
4
4
3
7
3
6
3
3
6
1
1
3
3
4
1
4
7
7
140
-
Equipment: Elephants have an unarmed driver and two crew armed with
hand weapons, javelins and bows. Crew may have light armour (+4)
Special Rules: Elephants, Only Southern Han 907-971AD
ALLIES
Only Late Tang before 907AD: Tribal Khitan or His Allies, II/61
Only from 757-790 and in 860AD: Uighur Allies, III/11
Only in 763 and in 860AD: Tibetan Allies, III/15
Only from 794-829AD: Nan-chao Allies, III/36
Only from 869900AD: Shato Allies, III/42
Only Northern Han 951-979AD: Khitan-Liao Allies, III/55
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ARCHERS
M WS BS S T W I A Ld
Archer
4
2
3
3 3
1
3 1
7
Equipment: Hand weapon, bow. May have Riding Horses (+1)
Special Rules: Light Infantry, Only Viking after 850AD
CHARACTERS
M
WS
BS
Ld
Pts
7
IRISH
Pts
M WS BS S T W I A Ld Pts
Irish
4
3
3
3 3
1
3 1
6
6
Equipment: Hand weapon, javelins. May have shield (+1)
Special Rules: Light Infantry, Only Dublin Vikings from 850-1094AD
General
Sub-Gen.
Ally-Gen.
4
5
5
4
4
3
5
2
9
150
4
5
5
4
3
2
5
2
8
85
4
5
5
4
4
2
5
2
8
140
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General. One sub-commander can be
designated as Army Standard Bearer (+15) and one as Army General
(+25) if no General is taken. The Ally-General acts as Army General but
only for units from his allied contingent.
ENGLISH REBELS
M WS BS S T W I A Ld
English
4
4
3
3 3
1
4 1
7
Equipment: Hand weapon, shield. May have light armour (+2)
Special Rules: Only Norwegian Viking in 1066AD
Pts
9
CAVALRY
ENGLISH FLEMING MERCENARIES
M WS BS S T W I A Ld Pts
English
4
3
3
3 3
1
3 1
7
7
Equipment: Hand weapon, thrusting spear. May have shield (+1)
Special Rules: Only Norwegian Viking in 1066AD
MOUNTED SCOUTS
M WS BS S T W I A Ld Pts
Horseman
8
3
3
3 3
1
3 1
7
18
Equipment: Hand weapon, javelins, buckler.May have light armour (+2)
Only Leidang after 1070AD: Not Light Cavalry. May have thrusting
spear (+2), shield (+2) and Ld4 (+2)
Special Rules: Light Cavalry
LAENSTROPPERNE
M WS BS S T W I A
Horseman
8
4
3
3 3
1
3 1
Equipment: Hand weapon, light armour, thrusting spear
May have shield (+2) and heavy armour (+2)
Special Rules: Only Leidang after 1133AD
Ld
7
BONDI
M WS BS S T W I A Ld
Bondi
4
3
3
3 3
1
3 1
7
Equipment: Hand weapon, shield. May have light armour (+2)
Special Rules: Only Leidang
Pts
24
BONDI ARCHERS
M WS BS S T W
Archer
4
2
3
3 3
1
Equipment: Hand weapon, bow
Special Rules: Light Infantry, Only Leidang
INFANTRY
HUSCARLS
M WS BS S T W I A Ld Pts
Huscarl
4
4
3
3 3
1
3 1
7
10
Equipment: Hand weapon, shield. May have light armour (+2) and
throwing spear (+2). May have Shieldwall (+2)
Only Viking after 850AD: May have Riding Horses (+1)
JAVELINMEN
M WS BS S T W I A
Javelinman
4
3
3
3 3
1
3 1
Equipment: Hand weapon, javelins and buckler
Only Viking after 850AD: May have Riding Horses (+1)
Special Rules: Skirmishers
Ld
5
Pts
7
Ld
6
Pts
5
UNDISCIPLINED RAIDERS
M WS BS S T W I A Ld
Raider
5
4
3
3 3
1
3 1
7
Equipment: Hand weapon, shield. May have light armour (+2)
Only Viking after 850AD: May have Riding Horses (+1)
Special Rules: Only Viking before 850AD
Ld
6
Pts
6
Ld
Pts
Pts
10
GERMAN COLONISTS
M WS BS S T W I A Ld Pts
German
4
3
3
3 3
1
3 1
7
9
Equipment: Hand weapon, light armour, thrusting spear
May have shield (+1).
Up to half may have crossbow instead of spear or shield (+2)
Special Rules: Light Infantry, Combined Formation, Only Danish
Leidang after 1218AD
Pts
9
ALLIES
Only Viking in 866AD: Breton Allies, III/18
Only Dublin Vikings from 850-1094AD: Irish Allies, III/46
Only Danish Viking in 1069AD: English Rebel Allies, III/71
Only Danish Viking in 1069AD: Scots Allies, III/45
Only Leidang after 1133AD: German Clerical Allies, IV/13
Only Danish Leidang after 1218AD: Wendish Allies, III/1
Only Danish Leidang after 1218AD: Dithmarschen Free Canton Allies,
IV/13
HIRD
M WS BS S T W I A Ld Pts
Huscarl
4
3
3
3 3
1
3 1
7
7
Equipment: Hand weapon, shield. May have light armour (+2) and
throwing spear (+2). May have Shieldwall (+2)
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1
BERSERKS
M WS BS S T W I A
Beserk
5
3
3
3 3
1
3 1
Equipment: Hand weapon
Only Viking after 850AD: May have Riding Horses (+1)
Special Rules: Warband, Frenzy
I
3
Pts
45
v 0.2
CHARACTERS
WS
BS
Ld
Pts
General
Sub-Gen.
4
5
5
4
4
3
5
2
9
150
4
5
5
4
3
2
5
2
8
85
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General. One sub-commander can be
designated as Army Standard Bearer (+15) and one as Army General
(+25) if no General is taken.
INFANTRY
WARRIOR SOCIETIES
M WS BS
Warrior
5
3
3
Ld
Pts
Ld
Pts
M
4
WS
2
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
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General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
CHINESE SPPEARMEN
M WS BS
Spearman
4
3
3
Pts
150
85
140
W
1
I
3
A
1
Ld
7
A
1
Ld
7
Pts
10
I
3
A
1
W
1
I
3
A
1
Ld
Pts
Ld
Pts
Pts
22
Ld
6
Pts
16
Ld
6
W
1
I
3
A
1
Ld
5
ALLIES
Only after 880AD: Tartar Allies, III/44
Only from 936-942AD: Liao Allies, III/55
Pts
20
INFANTRY
SHA-TO TRIBAL INFANTRY
M WS BS S
Archer
4
2
3
3
Ld
Pts
WAB Forum
Pts
5
Pts
6
T
3
Ld
S
3
Pts
22
BS
3
CAVALRY
CHINESE CAVALRY
M WS
Horseman
8
3
CHARACTERS
M
4
4
4
47
v 0.2
Pts
3
W
1
I
3
A
1
Ld
6
Pts
16
W
1
I
3
A
1
Ld
7
Pts
20
CHARACTERS
General
Sub-Gen.
Ally-Gen.
Horseman
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
S
3
T
3
I
3
A
1
Ld
8
Pts
28
W
1
I
3
A
1
AIYAR OR MUTATAWWIA
M WS BS
Volunteer
5
3
3
Ld
7
W
1
I
3
A
1
Pts
24
I
3
A
1
A
1
Pts
W
1
A
1
Ld
6
Pts
6
I
3
Ld
Pts
Ld
6
Pts
18
Ld
6
WS
BS
Ld
Pts
10
Ld
Pts
Pts
18
I
3
Ld
DAILAMI
I
3
Dailami
T
3
T
3
S
3
BS
3
INFANTRY
CAVALRY
BS
4
WS
3
TURKISH GHULAMS
M WS
Horseman
8
4
M
8
Ld
7
Pts
22
Ld
Pts
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
9
INDIAN INFANTRY
M WS
Trooper
5
4
BS
3
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Ld
Pts
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
ALLIES: Up to 25%
SPECIAL
CHARACTERS
ELEPHANTS
Elephant
Mahoud
Crew
M
6
4
4
WS
4
3
BS
3
S
7
3
T
6
3
3
W
6
1
1
I
3
3
A
4
1
Ld
4
7
7
Pts
140
-
General
Sub-Gen.
Ally-Gen.
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
Equipment: Elephants have an unarmed driver and two crew armed with
hand weapons, javelins and bows. Crew may have light armour (+4)
Special Rules: Elephants, Only Samanids
ALLIES
Only Tahirids from 850-873AD: Abbasid Allies, III/37
Only Saffarids from 861-900 or Samanids from 901-961AD: Arab-Indian
Allies, III/38
Only Samanids: Ziyarid Allies, III/57
Only Samanids: Ferghanan or Tashkent Turkish Allies, III/11
Only Samanids from 901-980AD: Saffarid Vassal Allies, III/43
Only Samanids from 994-999AD: Ghaznavid Allies, III/63
CAVALRY
KHANS GUARD CAVALRY
M WS BS S
Horseman
8
4
3
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
Ld
7
Pts
22
A
1
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
INFANTRY
ALLIES
Only Kuchluk Naiman from 1211-1218AD: Qara-Khitai Remnant Allies,
IV/15
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M
4
4
4
WS
5
5
5
BS
Ld
Pts
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Ld
Pts
Pts
150
85
140
ALLIES
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General. One sub-commander can be
designated as Army Standard Bearer (+15) and one as Army General
(+25) if no General is taken. The Ally-General acts as Army General but
only for units from his allied contingent. May ride a horse (+8, M8).
CAVALRY
CAVALRY
Horseman
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
18
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
INFANTRY
THEGNS
Thegn
WS
BS
Ld
Pts
10
W
1
I
3
A
1
Ld
7
Pts
9
M
4
WS
3
BS
3
S
3
T
3
WS
BS
Ld
Pts
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BS
Ld
Pts
CHARACTERS
Ostman
General
Sub-Gen.
Ally-Gen.
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
S
3
T
3
W
1
I
3
A
1
Ld
7
S
3
T
3
Ld
Pts
BS
Ld
Pts
I
3
A
1
Ld
6
Pts
10
BS
3
S
3
T
3
W
1
BS
Ld
Pts
W
1
I
3
A
1
Ld
7
WELSH SPEARMEN
M WS
Spearman
4
3
Pts
7
BS
Ld
Pts
BS
Ld
Pts
WS
BS
Ld
Pts
GALLOGLAICH
M
Galloglaich
4
WS
BS
Ld
Pts
ALLIES
Viking Allies, III/40
WELSH ARCHERS
M WS
Archer
4
2
Pts
24
INFANTRY
BS
3
IRISH NOBILITY
M WS
Noble
4
3
BS
SONS OF DEATH
M WS
Warrior
5
3
CAVALRY
BS
3
WS
Pts
150
85
140
NORMAN KNIGHTS
M WS
Horseman
8
4
BS
Ld
Pts
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CHARACTERS
General
Sub-Gen.
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
CAVALRY
NOBLES
Horseman
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
Ld
6
Pts
18
BS
3
S
3
T
3
W
1
I
3
A
1
INFANTRY
LEVIES
Levy
WS
BS
Ld
Pts
WS
BS
Ld
Pts
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ALLIES
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
CHARACTERS
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
CAVALRY
DRUZHINA
Ld
7
Pts
20
Pts
22
Horseman
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
18
INFANTRY
SPEARMEN
Spearman
WS
BS
Ld
Pts
Ld
5
Pts
4
M
4
WS
2
BS
2
S
3
T
3
W
1
I
3
A
1
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INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
T
3
I
3
A
1
Ld
6
Pts
6
I
3
A
1
Ld
5
Pts
3
Pts
BERBER SKIRMISHERS
M WS BS
Skirmisher
4
2
2
S
3
T
3
W
1
S
3
T
3
W
1
I
4
A
1
Ld
8
Pts
28
S
3
Pts
12
CAVALRY
ARMENIAN CAVALRY
M WS BS
Horseman
8
4
3
Ld
8
BERBER JAVELINMEN
M WS BS
Javelinman
4
3
3
A
1
CHARACTERS
General
Sub-Gen.
I
3
W
1
I
4
A
1
Pts
26
Ld
7
Pts
22
BS
3
S
3
T
3
W
1
I
3
A
1
T
3
W
1
I
2
A
1
Ld
6
Pts
12
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
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INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
FOOT WARRIORS
M WS
Spearman
4
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
CHARACTERS
ARCHERS
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
Archer
WS
BS
Ld
Pts
WS
BS
Ld
Pts
CAVALRY
PEASANTS
NAKHARARAKS
M WS
Horseman
8
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Levy
Pts
22
RUS MERCENARIES
M WS
Rus
4
3
AZATKS
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
18
BS
4
S
3
T
3
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
ALLIES
Georgian Allies, III/70
Byzantine Allies, III/29 or III/64
BS
2
WS
2
Horseman
M
4
W
1
I
3
A
1
Ld
7
Pts
22
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
Ld
7
Pts
20
BS
3
S
3
T
3
W
1
I
3
A
1
WAB Forum
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WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Horseman
Ld
Pts
BS
3
S
3
T
3
M
4
WS
2
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
GASCON JAVELINMEN
M WS BS
Javelinman
4
3
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
5
A
1
Ld
6
Pts
6
BS
3
S
3
T
3
W
1
I
3
ALLIES
SCOUTS
WS
2
Pts
24
M
8
SICILIAN GREEKS
M WS
Greek
4
3
MILITES
Horseman
CAVALRY
WS
4
M
8
PEASANTS
Levy
M
4
4
4
BS
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
W
1
I
3
A
1
Ld
7
Pts
16
W
1
I
3
A
1
Ld
7
Pts
16
T
3
INFANTRY
SPEARMEN
Spearman
WS
BS
Ld
Pts
WS
BS
Ld
Pts
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ALLIES
CHARACTERS: Up to 25%
CAVALRY: At least 25%
INFANTRY: Up to 50%
ALLIES: Up to 25%
CHARACTERS
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
CAVALRY
MILITES
Horseman
M
8
WS
4
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
INFANTRY
SPEARMEN
Spearman
M
4
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
WS
BS
Ld
Pts
WS
BS
Ld
Pts
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INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
BEDOUIN SWORDSMEN
M WS BS
Swordsman
4
3
3
WS
BS
Ld
BEDOUIN ARCHERS
M WS
Archer
4
2
Pts
General
Sub-Gen.
Ally-Gen.
4
5
5
4
4
3
5
2
9
150
4
5
5
4
3
2
5
2
8
85
4
5
5
4
4
2
5
2
8
140
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General. One sub-commander can be
designated as Army Standard Bearer (+15) and one as Army General
(+25) if no General is taken. The Ally-General acts as Army General but
only for units from his allied contingent. May ride a horse (+8, M8).
Only Hamdanids of Aleppo from 945-957, Hamdanids of Mosul from
890-991 and Uqaylids from 996-1001AD: General may be upgraded to
Ld10 (+50).
I
3
A
1
BS
3
S
3
T
3
W
1
BEDOUIN SLINGERS
M WS
Slinger
4
2
A
1
Ld
7
Pts
6
Ld
7
BS
Ld
Pts
BS
Ld
Pts
Pts
22
Ld
Pts
I
3
A
1
Ld
6
Ld
6
Dailami
Pts
12
I
3
A
1
WS
BS
Ld
Pts
Pts
14
ABID
I
3
DAILAMI
W
1
CAVALRY
BEDOUIN CAVALRY
M WS BS S T W
Horseman
8
3
3
3 3
1
Equipment: Hand weapon, bow
May have light armour (+2) and shield (+2)
Special Rules: Light Cavalry, Feigned Flight
T
3
CHARACTERS
M
S
3
Archer
Ld
7
M
4
WS
3
BS
4
S
3
T
3
W
1
I
4
A
1
Ld
8
Pts
11
Pts
24
TARSUS-BASED GHAZI
M WS BS
Ghazi
5
3
3
A
1
Ld
7
Pts
20
W
1
I
3
A
1
Ld
6
SYRIAN PEASANTS
M WS
Levy
4
2
BS
2
Ld
Pts
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
18
ALLIES
Equipment: Hand weapon, bow. May have light armour (+2), throwing
spear and Light Cavalry instead of Skirmishers (+2) and buckler (+1)
Special Rules: Skirmishers, Feigned Flight, Only Hamdanids of Aleppo
from 964-965AD
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Pts
3
Ld
Pts
10
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
ALLIES
Only before 1100AD: Emishi Allies, III/6
CAVALRY
SAMURAI CAVALRY
M WS
Horseman
8
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
I
3
A
1
Ld
7
Pts
20
T
3
W
1
BS
4
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
13
BS
Ld
Pts
12
Ld
Pts
I
3
A
1
Ld
6
Pts
6
S
3
T
3
W
1
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Pts
8
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
18
CHARACTERS
General
Sub-Gen.
Ally-Gen.
BS
3
INFANTRY
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
UNARMED CIVILIANS
M WS BS
Levy
4
2
2
T
3
W
1
I
4
A
1
Ld
8
Pts
26
T
3
W
1
CHINESE SWORDSMEN
M WS BS
Swordsman
4
4
3
I
3
A
1
Ld
7
Pts
22
T
3
W
1
I
3
A
1
Ld
6
Pts
18
CHINESE CROSSBOWMEN
M WS BS
Crossbowman
4
3
3
T
3
S
3
Ld
5
Pts
4
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
2
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
9
Ld
Pts
10
I
3
A
1
Ld
6
Pts
16
A
1
I
3
W
1
CAVALRY
S
3
T
3
S
3
ALLIES
T
3
W
1
I
4
A
1
Ld
7
Pts
22
T
3
W
1
I
3
A
1
Ld
7
Pts
20
WAB Forum
60
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Ld
Pts
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
Pts
CHARACTERS
General
Sub-Gen.
Ally-Gen.
BS
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
BS
3
CAVALRY
KWANGGUN CAVALRY
M WS BS
Horseman
8
3
3
S
3
T
3
W
1
I
3
A
1
Ld
7
GUERILLA SPEARMEN
M WS BS
Spearman
4
3
3
Pts
20
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
HANDGUNNERS
M
Handgunner
4
Pts
18
S
3
T
3
Ld
Pts
Ld
6
Pts
9
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
W
1
I
3
A
1
Ld
6
Pts
16
ALLIES
Only from 1217-1218AD: Jurchen-Chin Allies, IV/14
Only after 1260AD: Mongol Allies, IV/48
I
4
A
1
Ld
7
Pts
22
INFANTRY
KWANGGUN ARCHERS
M WS BS
Archer
4
3
4
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
10
Ld
Pts
10
WAB Forum
61
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M
4
4
4
WS
5
5
5
Ld
Pts
10
Ld
5
Pts
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
T
3
W
1
I
3
A
1
SPECIAL
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General and may be upgraded to Ld10
(+50). One sub-commander can be designated as Army Standard Bearer
(+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied
contingent. May ride a horse (+8, M8).
0-1 ELEPHANT
Elephant
Mahoud
Crew
CAVALRY
TURKISH GHULAMS
M WS
Horseman
8
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
BS
3
S
3
T
3
WS
BS
Ld
Pts
6
4
4
4
3
7
3
6
3
3
6
1
1
3
3
4
1
4
7
7
140
-
Equipment: Elephants have an unarmed driver and two crew armed with
hand weapons, javelins and bows. Crew may have light armour (+4)
Special Rules: Elephants
Pts
24
ALLIES
W
1
I
3
A
1
Ld
7
Pts
20
W
1
I
3
A
1
Ld
7
Pts
22
BS
3
S
3
T
3
INFANTRY
DAILAMI INFANTRY
M WS
Dailami
4
4
BS
Ld
Pts
10
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
10
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CHARACTERS
M
4
4
General
Sub-Gen.
WS
5
5
BS
5
5
S
4
4
T
4
3
W
3
2
I
5
5
A
2
2
Ld
9
8
Pts
150
85
INFANTRY
MILITARY ORDERS
M WS
Warrior
4
4
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
8
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
M
4
WS
3
BS
3
M
4
WS
2
BS
2
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M
4
4
4
WS
5
5
5
Pts
A
1
Ld
6
Pts
6
Ld
6
Pts
6
CHARACTERS
General
Sub-Gen.
Ally-Gen.
Ld
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
S
3
T
3
W
1
I
3
WS
BS
Ld
Pts
BS
Ld
Pts
CAVALRY
COURT CAVALRY
M WS
Horseman
8
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
TRIBAL ARCHERS
M WS
Archer
4
2
T
3
W
1
I
3
A
1
Ld
6
Pts
14
0-2 LIGHT CANNONS
Special Rules: Only after 1428AD
SPECIAL
INFANTRY
ELEPHANTS
COURT HALBERDIERS OR SWORDSMEN
M WS BS S T W I
Guard
4
4
3
3 3
1
4
Ld
Pts
Elephant
Mahoud
Crew
WS
4
3
BS
3
S
7
3
T
6
3
3
W
6
1
1
I
3
3
A
4
1
Ld
Pts
10
ALLIES
Only from 1280-1286AD: Cham Allies, III/23
Ld
Pts
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Ld
4
7
7
Pts
140
-
Equipment: Elephants have an unarmed driver and two crew armed with
hand weapons, javelins and bows. Crew may have light armour (+4)
Special Rules: Elephants
M
6
4
4
64
v 0.2
ALLIES
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
ALLIES: Up to 25%
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
CAVALRY
KURDISH CAVALRY
M WS
Horseman
8
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
W
1
I
3
A
1
Ld
6
Pts
16
Ld
7
Pts
20
BS
3
S
3
T
3
T
3
W
1
I
3
A
1
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
26
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
4
WS
BS
Ld
Pts
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v 0.2
WS
BS
Ld
Pts
General
Sub-Gen.
Ally-Gen.
4
5
5
4
4
3
5
2
9
150
4
5
5
4
3
2
5
2
8
85
4
5
5
4
4
2
5
2
8
140
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General and may be upgraded to Ld10
(+50).One sub-commander can be designated as Army Standard Bearer
(+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied
contingent. May ride a horse (+8, M8).
Pts
26
Pts
18
CAVALRY
GUARD CAVALRY
M WS BS S T W I A Ld
Guard
8
4
3
3 3
1
4 1
8
Equipment: Hand weapon, kontos, light armour
May have heavy armour (+2), barding (+3) and shield (+2)
May be Veterans (+2)
CHINESE CAVALRY
M WS BS S T W
Horseman
8
3
3
3 3
1
Equipment: Hand weapon, thrusting spear
May have light armour (+2)
Only before 979AD: Upgrade to Ld7 (+2)
I
3
A
1
Ld
6
Pts
8
Ld
Pts
M WS BS S T W I A Ld
Levy
4
2
2
3 3
1
3 1
5
Equipment: Hand weapon
Only from 1070-1086AD: No longer Levies, WS/BS3, Ld7 and
Combined Formation (+4), up to half may have bow (+1)
Special Rules: Levies
I
3
A
1
Ld
7
Pts
3
Pts
22
SHE WARRIORS
M WS BS S T W
Warrior
5
3
3
3 3
1
Equipment: Hand weapon, shield
Special Rules: Warband, Only after 1250AD
INFANTRY
Ld
Pts
10
I
3
A
1
Ld
5
Pts
6
Ld
Pts
ALLIES
Only before 979AD: His Allies, II/61
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Pts
MILITIA
SHE CAVALRY
M WS BS S T W
Horseman
8
3
3
3 3
1
Equipment: Hand weapon, thrusting spear
May have light armour (+2)
Special Rules: Only after 1250AD
10
CHARACTERS
M
Pts
66
v 0.2
Archer
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
WS
BS
Ld
Pts
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
6
CHARACTERS
General
Sub-Gen.
Ally-Gen.
M
4
WS
2
BS
2
WS
BS
Ld
Pts
Skirmisher
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
Axeman
BS
3
S
3
T
3
S
3
T
3
BS
3
ALLIES
W
1
I
3
A
1
Ld
7
Pts
22
WS
3
CAVALRY
NOBLE CAVALRY
M WS
Horseman
8
3
M
4
W
1
I
3
A
1
Ld
7
Pts
22
I
3
A
1
Ld
6
Pts
20
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
INFANTRY
SPEARMEN
Spearman
M
4
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
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WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
Dailami
S
3
T
3
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
8
Pts
27
BS
Ld
Pts
AFGHAN INFANTRY
M WS
Spearman
4
3
BS
Ld
Pts
BS
Ld
Pts
W
1
I
3
A
1
Ld
7
A
1
Ld
6
Pts
8
Pts
24
0-1 NAFFATUN
M
Thrower
4
I
3
A
1
Ld
7
Pts
20
Elephant
Mahoud
Crew
A
1
Ld
6
Pts
20
W
1
I
3
Ld
Pts
10
WS
BS
Ld
Pts
6
4
4
4
3
7
3
6
3
3
6
1
1
3
3
4
1
4
7
7
140
-
Equipment: Elephants have an unarmed driver and two crew armed with
hand weapons, javelins and bows. Crew may have light armour (+4)
Special Rules: Elephants
INFANTRY
GHAZNAVID ARMOURED ARCHERS
M WS BS S T W
Archer
4
3
4
3 3
1
T
3
SPECIAL
ELEPHANTS
I
3
S
3
W
1
BS
3
W
1
WS
2
T
3
WS
GHAZIS ON FOOT
M WS
Warrior
5
3
Pts
CAVALRY
BS
4
Ld
DAILAMI
PALACE GHULAMS
M WS
Horseman
8
4
CHARACTERS
General
Sub-Gen.
Ally-Gen.
I
3
ALLIES
I
3
A
1
Ld
7
Pts
11
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INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
SKIRMISHERS
M
Skirmisher
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
8
I
3
A
1
Ld
7
Pts
25
T
3
W
1
I
3
A
1
Ld
7
Pts
6
Pts
BS
Ld
BS
Ld
Pts
13
Pts
26
BS
Ld
Pts
Pts
22
VARANGIAN MERCENARIES
M WS BS S
Varangian
4
4
3
3
Ld
Pts
11
A
1
Ld
7
Pts
22
ALLIES
Rus Allies, III/48
Only from 974-976AD: Hamdanid Arab Allies, III/53
Only from 974-976AD: Bagratid Armenian Allies, III/50
Only after 976AD: Georgian Allies, III/70
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Pts
11
Ld
7
WS
0-1 MENAVLATOI
M WS
Trooper
4
4
A
1
Pts
22
I
4
CAVALRY
PROKOUSATORES
M WS
Horseman
8
3
W
1
CHARACTERS
General
Sub-Gen.
Ally-Gen.
T
3
69
v 0.2
BS
Ld
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
T
3
W
1
I
3
A
1
Ld
7
Pts
6
I
4
A
1
Ld
8
Pts
12
ABID ARCHERS
M WS
Archer
4
3
BS
4
S
3
T
3
W
1
CAVALRY
Ld
Pts
Pts
22
LUTAT MACEMEN
M WS
Maceman
4
4
A
1
Ld
6
Pts
20
BS
3
S
3
T
3
SARIRIYA PIKEMEN
M WS
Pikeman
4
3
W
1
I
3
A
1
Ld
7
Pts
20
WS
3
BS
4
S
3
T
3
ZANJ SWORDSMEN
M WS
Swordsman
5
3
W
1
I
3
A
1
Ld
7
Ld
Pts
11
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
7
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
6
Pts
22
Ld
Pts
JAWARJARAYA OR MUTATAWWIS
M WS BS S T W
Levy
4
2
2
3 3
1
Ld
Pts
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Pts
INFANTRY
BERBER JAVELINMEN
M WS BS
Javelinman
4
3
3
BS
BERBER LANCERS
M WS
Horseman
8
3
Pts
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
70
v 0.2
WS
BS
Ld
Pts
WS
BS
Ld
Pts
Ld
Pts
ALLIES
Only after 1077AD: Damascus Allies, IV/6
Only in 1167AD: Frankish Allies, IV/17
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CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
ALLIES
Uighur Allies, III/11
Only before 1065AD: Tibetan Allies, III/15
Only in 1227AD: Jurchen-Chin Allies, IV/14
CAVALRY
TANGUT GUARD CAVALRY
M WS BS S
Horseman
8
4
3
3
T
3
W
1
I
4
A
1
Ld
8
Pts
26
Ld
7
Pts
24
Ld
6
Pts
20
BS
3
S
3
T
3
W
1
I
4
A
1
BS
3
S
3
T
3
W
1
I
3
A
1
INFANTRY
SPEARMEN AND HALBEDIERS
M WS BS S
Trooper
4
3
3
3
Ld
Pts
M
4
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
BS
Ld
Pts
WAB Forum
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Horseman
CHARACTERS: Up to 25%
CAVALRY: At least 25%
INFANTRY: Up to 50%
ALLIES: Up to 25%
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
18
A
1
Ld
7
Pts
20
CHARACTERS
General
Sub-Gen.
Ally-Gen.
M
8
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
BS
3
S
3
T
3
W
1
I
3
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
8
Pts
27
CAVALRY
HUNGARIAN NOBLES
M WS BS
Horseman
8
3
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
T
3
W
1
I
3
A
1
Ld
6
Pts
20
W
1
I
3
A
1
Ld
7
Pts
22
SERBS OR VLACHS
M WS
Trooper
4
3
BS
3
S
3
T
3
CROAT FOOT
M
Croat
4
S
3
T
3
W
1
I
3
A
1
Ld
Pts
Ld
Pts
BS
Ld
Pts
T
3
W
1
I
3
A
1
Ld
7
Pts
6
WS
3
BS
3
S
3
Ld
7
CROAT ARCHERS
M WS
Archer
4
2
Pts
22
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
5
ALLIES
Only from 1105-1116AD: Polish Allies, III/62
Only after 1238AD: Cuman Allies, III/79
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Pts
5
BS
Ld
Pts
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
BS
Ld
Pts
T
3
W
1
I
3
A
1
Ld
7
Pts
7
BS
3
S
3
CAVALRY
YAN KWARBAI
M WS
Horseman
8
3
ALLIES
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
W
1
I
3
A
1
Ld
7
Pts
22
M
8
WS
4
BS
3
S
3
T
3
INFANTRY
SKIRMISHERS
M
Skirmisher
4
WS
BS
Ld
Pts
3
WS
BS
Ld
Pts
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
M
4
WS
3
BS
3
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CHARACTERS
General
Sub-Gen.
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
CAVALRY
IHAGGAREN AND IMRAD CAMEL WARRIORS
M WS BS S T W I A
Camelrider
6
4
3
3 3
1
4 1
Ld
8
Pts
20
A
1
Ld
5
Pts
14
Ld
Pts
Pts
BS
2
S
3
T
3
W
1
I
3
INFANTRY
BS
Ld
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S
3
T
3
W
1
I
3
A
1
Ld
7
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
GEORGIAN AZNAURI
M WS BS
Horseman
8
3
3
S
3
T
3
GEORGIAN SPEARMEN
M WS BS
Spearman
4
3
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
JAVELINMEN
M
Javelinman
4
T
3
A
1
Ld
7
W
1
I
3
A
1
Ld
7
Ld
Pts
Ld
Pts
WS
BS
Ld
Pts
RUS
Pts
24
Spearman
W
1
I
3
A
1
Ld
7
WS
BS
Ld
Pts
Pts
22
ALLIES
CUMANS
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
20
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Pts
22
I
3
OSSETIANS
WS
3
W
1
M
8
T
3
S
3
INFANTRY
CAVALRY
Horseman
Pts
22
CRUSADER KNIGHTS
M WS BS
Horseman
8
3
3
Horseman
BS
4
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
3
76
v 0.2
BS
Ld
Pts
CHARACTERS
Archer
General
Sub-Gen.
Ally-Gen.
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
Slinger
BS
3
S
3
T
3
Ld
Pts
WS
BS
Ld
Pts
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
6
NORMANS
WS
3
BS
SLINGERS
CAVALRY
M
8
WS
Horseman
W
1
I
3
A
1
Ld
7
A
1
BS
3
Pts
22
WS
3
ALLIES
Ld
6
Pts
16
INFANTRY
HUSCARLS
Huscarl
WS
BS
Ld
Pts
10
A
1
Ld
7
Pts
7
WS
3
BS
3
S
3
T
3
W
1
I
3
WS
BS
Ld
Pts
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INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
COMMUNAL SPEARMEN
M WS BS
Spearman
4
3
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
COMMUNAL CROSSBOWMEN
M WS BS S
Crossbowman
4
2
3
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
S
3
COMMUNAL ARCHERS
M WS BS
Archer
4
2
2
T
3
W
1
I
3
A
1
Ld
7
COMMUNAL AXEMEN
M WS BS
Axeman
4
4
3
Pts
22
S
3
T
3
WS
3
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
CONTADINI INFANTRY
M WS BS
Levy
4
2
2
Pts
24
S
3
T
3
BS
3
S
3
T
3
Pts
10
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
4
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
9
A
1
Ld
5
Pts
3
W
1
I
3
A
1
Ld
6
S
3
T
3
MERCENARY CROSSBOWMEN
M WS BS S
Crossbowman
4
3
4
3
Pts
18
W
1
I
3
T
3
W
1
I
3
A
1
Ld
7
I
4
A
1
Ld
8
Pts
27
ALLIES
Imperialist Allies, III/52 or IV/13
Ld
CAVALRY
S
3
CONTADINI KNIGHTS
M WS BS
Horseman
8
3
3
W
1
I
4
A
1
Ld
8
Pts
27
WAB Forum
78
v 0.2
Pts
13
Horseman
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
ALLIES: Up to 25%
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
CHARACTERS
General
Sub-Gen.
Ally-Gen.
M
8
WS
BS
Ld
Pts
SYRIAN CAVALRY
M WS
Horseman
8
3
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
BS
3
BS
3
S
3
S
3
T
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
W
1
I
3
A
1
Ld
6
Pts
20
W
1
I
4
A
1
Ld
7
Pts
25
CAVALRY
SELJUQ NOBLES AND RETAINERS
M WS BS S T
Horseman
8
3
4
3 3
Horseman
W
1
I
3
A
1
Ld
7
BS
4
S
3
T
3
W
1
I
3
ARMENIANS
M
Horseman
8
A
1
Ld
7
WS
3
BS
4
S
3
T
3
W
1
BS
3
S
3
T
3
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
23
Pts
24
0-1 GEORGIANS
M WS
Horseman
8
3
WS
4
Pts
24
M
8
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
Ld
7
Pts
22
A
1
Ld
7
Pts
22
A
1
ASKARIS
Horseman
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
INFANTRY
SELJUQ, TURKOMAN, OR KURDISH FOOT
M WS BS S T W I
Spearman
4
3
3
3 3
1
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Ld
Pts
Pts
20
AHDATH MILITIA
M WS
Levy
4
2
BS
Ld
Pts
WAB Forum
79
v 0.2
WS
BS
Ld
Pts
WS
BS
Ld
Pts
13
WS
BS
Ld
Pts
ALLIES
Only before 1092 or Merv before 1128AD: Qarakhanid Allies, III/11
Only Merv from 1117-1141AD: Ghaznavid Subject Allies, III/63
Only Merv from 1117-1157AD: Ghurid Allies, IV/8
Only Rum in 1237AD: Khwarizmian Allies, IV/24
Only Rum from 1256-1276AD: Ilkhanid Allies, IV/46
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v 0.2
A
1
Ld
6
Pts
18
INFANTRY
WS
BS
Ld
Pts
SPEARMEN
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
Spearman
S
3
T
3
Archer
BS
Ld
Pts
WS
BS
Ld
Pts
I
3
A
1
Ld
6
Pts
20
JAVELINMEN
M WS BS S T W I A Ld
Javelinman
4
3
3
3 3
1
3 1
6
Equipment: Hand weapon, javelins. May have shield (+1).
Special Rules: Light Infantry
W
1
A
1
Ld
7
M WS BS S
Skirmisher
4
2
2
3
Equipment: Hand weapon, sling
Special Rules: Skirmishers
Pts
22
I
3
A
1
Ld
7
BLACK GUARD
M
Guard
4
Pts
22
I
3
A
1
BS
3
S
3
Ld
Pts
T
3
W
1
I
4
A
1
Ld
7
Pts
11
Ld
8
CHRISTIAN GUARDSMEN
M WS BS
Spearman
4
3
3
Pts
20
Ld
7
Ld
Pts
Ld
Pts
W
1
I
3
A
1
Ld
7
Pts
7
Equipment: Hand weapon, thrusting spear. May have light armour (+2),
shield (+2) and bow (+2). May be Veterans (+2)
Special Rules: Light Cavalry, Camelry, Only Murabits from 10391145AD, all after 1145AD
A
1
Pts
18
WS
4
Pts
SLINGERS
I
3
WS
ARCHERS
CAVALRY
BS
3
BERBER CAVALRY
M WS
Horseman
8
3
I
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
W
1
CATALAN ALMUGHAVARS
M WS BS S
Catalan
4
3
3
3
Pts
16
T
3
ALLIES
Only from 1086-1269AD: Andalusian Allies, III/34
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M WS BS S T W I A
Horseman
8
3
3
3 3
1
3 1
Equipment: Hand weapon, light armour, thrusting spear
May have shield (+2) and heavy armour (+2)
Special Rules: Ferocious Charge
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
WS
BS
Ld
Pts
General
Sub-Gen.
Ally-Gen.
4
5
5
4
4
3
5
2
9
150
4
5
5
4
3
2
5
2
8
85
4
5
5
4
4
2
5
2
8
140
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General and may be upgraded to Ld10
(+50). One sub-commander can be designated as Army Standard Bearer
(+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied
contingent. May ride a horse (+8, M8).
VARANGIAN GUARD
M WS BS S T W I A
Varangian
4
4
3
3 3
1
4 1
Equipment: Hand weapon, light armour, thrusting spear
May have double handed weapon (+2)
May be Stubborn (+2), Drilled (+2) and Veterans (+2)
S
3
T
3
W
1
I
3
A
1
Ld
7
Ld
6
Ld
Pts
14
Ld
Pts
Pts
22
Pts
Pts
22
SKIRMISHERS
M WS BS S
Skirmisher
4
2
2
3
Equipment: Hand weapon, sling
May have bow instead of sling (+1)
Special Rules: Skirmishers
Ld
0-1 MENAVLATOI
M WS BS S T W I A Ld Pts
Trooper
4
4
3
3 3
1
4 1
8
13
Equipment: Hand weapon, thrusting spear, shield
May have light armour (+2) and throwing spear instead of thrusting (free)
May be Stubborn (+2), Drilled (+2) and Veterans (+2)
Special Rules: Light Infantry
KATAPHRAKTOI
M WS BS S T W I A Ld Pts
Horseman
8
4
3
3 3
1
4 1
8
27
Equipment: Hand weapon, heavy mace, cataphract armour
May have barding (+3) and kontos instead of mace (+2). May be
Veterans (+2)
Special Rules: Cataphracts
ALLIES
Georgian Allies, III/70
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Pts
20
AKONTISTAI
M WS BS S T W
Javelinman
4
3
3
3 3
1
Equipment: Hand weapon, javelins and buckler
May have shield (+1)
Special Rules: Skirmishers
A
1
BS
3
I
3
INFANTRY
CAVALRY
HYPERKERASTAI
M WS
Horseman
8
3
Pts
22
CHARACTERS
M
Ld
7
82
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INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
W
1
I
4
A
1
Ld
8
Pts
11
CHARACTERS
General
Sub-Gen.
Ally-Gen.
T
3
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
ROMAN MILITIA
M WS
Levy
4
2
BS
Ld
Pts
Ld
Pts
Ld
Pts
12
MERCENARY ARCHERS
M WS BS
Archer
4
2
2
CAVALRY
PAPAL FEUDAL KNIGHTS
M WS BS
Horseman
8
4
3
S
3
T
3
W
1
I
3
A
1
Ld
7
MERCENARY SPEARMEN
M WS BS
Spearman
4
4
3
Pts
24
I
3
A
1
Ld
7
MERCENARY CROSSBOWMEN
M WS BS S
Crossbowman
4
3
4
3
W
1
W
1
Ld
Pts
13
ALLIES
I
4
A
1
Ld
8
Pts
27
Pts
22
I
4
A
1
Ld
8
Pts
27
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
8
Pts
27
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CHARACTERS
General
Sub-Gen.
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
INFANTRY
BEST OF THE ISLESMEN
M WS BS
Warrior
4
4
3
Ld
Pts
WS
BS
Ld
Pts
Ld
Pts
BS
Ld
Pts
BS
Ld
Pts
Ld
Pts
ALLIES
Only before 1266AS: Orkney Viking Allies, III/40
Only before 1266AD: Dublin or Man Viking Allies, III/40
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WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
LITHUANIANS
M
Horseman
8
DRUZHINA CAVALRY
M WS BS
Horseman
8
3
3
S
3
T
3
BS
3
S
3
T
3
A
1
Ld
7
Pts
22
S
3
T
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
W
1
I
3
A
1
Ld
7
Pts
22
SMERDY SPEARMEN
M WS
Spearman
4
3
W
1
I
3
A
1
Ld
7
BS
Ld
Pts
Pts
20
W
1
I
3
A
1
Ld
6
Ld
Pts
Pts
16
SMERDY ILL-ARMED
M WS
Levy
4
2
BS
Ld
Pts
A
1
Ld
7
Pts
23
WOODSMEN
Warrior
WS
BS
Ld
Pts
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
18
MORDVIN ARCHERS
M WS
Archer
4
2
BS
3
POLES
Horseman
M
8
Pts
7
Equipment: Hand weapon, thrusting spear May have shield (+1) and
light armour (+2). With shield may have Shieldwall (+2)
Special Rules: Combined Formation
BS
3
WS
3
POLK SPEARMEN
M WS
Spearman
4
3
HUNGARIAN
M
Horseman
8
I
3
INFANTRY
CAVALRY
SVOI POGYANE
M WS
Horseman
8
3
W
1
POLK CAVALRY
M WS
Horseman
8
3
T
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
S
3
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
ALLIES
Pts
22
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M
4
4
4
WS
5
5
5
Ld
Pts
Ld
6
Pts
5
Ld
5
Pts
4
CHARACTERS
General
Sub-Gen.
Ally-Gen.
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
BS
3
S
3
T
3
W
1
I
3
A
1
BS
2
S
3
T
3
W
1
I
3
A
1
ALLIES
CAVALRY
Alan Allies, II/58
CUMAN NOBLES
M WS
Horseman
8
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
A
1
Ld
6
Pts
20
S
3
T
3
W
1
I
3
M
8
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
INFANTRY
CUMAN FOOT
M
Levy
4
WS
2
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
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MANUFACTURERS
http://www.artizandesigns.com
http://www.crusaderminiatures.com
http://www.essexminiatures.co.uk/
http://www.grippingbeast.com
http://www.newlinedesigns.co.uk
http://www.oldgloryminiatures.com/
http://www.renegademiniatures.com
http://www.wargamesfoundry.com/
SPECIAL THANKS
Many thanks to the WAB Forum members for providing the template
and their great support and the authors of the DBM Army Books for
their great work, which still is a milestone for historical wargaming.
BOOKS
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