Professional Documents
Culture Documents
Tushar Gadhok
Divya Gupta
734812
ISYS90051
tgadhok@student.unim
elb.edu.au
724894
ISYS90051
guptad1@student.unim
elb.edu.au
Chaitanya
Nampalli
Single Space, 0pt
before/after
ISYS90051
same@student.unimel
b.edu.au
Abstract
Keywords
1. Introduction
Write this
2. Traditional characteristics of
ownership
6. Conclusion
[Creative Commons]
References
Bott, E. (2011). Who owns your digital downloads?
(Hint: it's not you). Retrieved from ZDNet:
http://www.zdnet.com/article/who-ownsyour-digital-downloads-hint-its-not-you/
Crecente, B. (2013). Why Ubisoft thinks gamers will
want always-online games. Retrieved from
Polygon:
http://www.polygon.com/2013/7/18/453232
2/why-ubisoft-thinks-gamers-will-wantalways-online-games
Downes, L. (2010). The end of software ownership-and why to smile. Retrieved from CNET:
http://www.cnet.com/au/news/the-end-ofsoftware-ownership-and-why-to-smile/
Howey, H. (2014). Two Important Publishing Facts
Everyone Gets Wrong. Retrieved from The
Wayfinder:
http://www.hughhowey.com/two-importantpublishing-facts-everyone-gets-wrong/
Spotify. (2013). How is Spotify contributing to the
music business? Retrieved from Spotify
Artists:
http://www.spotifyartists.com/spotifyexplained/