Professional Documents
Culture Documents
Version 2.0
Initial Resources:
You have 1000 Throne Geld to spend on recruiting
and arming your war band. You must have a
minimum of 4 models.
Hired Guns:
Eldars Strike force war bands may recruit up to 2
other Hired Guns, which must be Eldar.
Starting Experience & Skills:
All fighters start with the following experience
point totals. All non-Construct Underworld
members gain experience as normal. Eldars Strike
forces gain the Underdog Bonus as normal
Unit Type
Leader
Warlock
Specialist
Aspect Warrior
Ranger
Warrior
Recruit
NEC eq
Leader
Heavy
Heavy
Heavy
Ganger
Ganger
Juve
XP
60+D6
60+D6
60+D6
60+D6
20+D6
20+D6
D3
Subversion Rating: 8
Investigation Rating: 6
Special Rules:
All Eldars Strike force war bands may select Commlinks/Microbeads at +4 Throne Geld per fighter. If
selected, all fighters must be equipped in this way.
Specific Items:
Death Spinner (Special Weapon) Cost: 45 TG
The Death Spinner emits a cloud of deadly monofilament wire, slicing the target apart unless they somehow
manage to avoid its entangling strands.
Range: Tear/Drop Template, Strength Special, DMG 1, S/M -, Ammo 4+
Special: Monofilament - Roll 1D6 for each model fully or partially covered by the template. If the roll is
higher than the models Initiative, the model has been hit and must make a successful armor save or take
a Wound. On a roll of 6 the target is hit automatically regardless of Initiative, and an Ammo Roll must be
made.
Shuriken Cannon (Heavy Weapon) Cost: 190 TG
Short 0-16, long 16-32, S5, DMG 1, S/M -2, 2d3 Sustained Fire, 4+ ammo, Move or Fire
Aspect Armor (Armor) Cost: 60 TG
The armor worn by Aspect Warriors is moulded to perfection from a psycho-sensitive material, providing
unparalleled flexibility as well as superior protection.
Aspect Armor grants an Eldar wearer a 4+ Armor Save.
Recruitment
Each Eldar warband may choose 0-5: Specialists, Aspect Warriors or Rangers.
1 Leader
M
-
WS
+2
Base +100 TG
BS
+1
S
-
T
-
W
-
I
+1
A
-
0-1 Warlock
Ld
+2
M
-
WS
+1
BS
+1
Base +50 TG
S
-
T
-
W
-
I
+1
A
-
Ld
+1
WS
+1
BS
+1
Base +30 TG
S
-
T
-
W
-
I
-
A
-
Ld
+1
Aspect Warriors:
0+ Warp Spiders
M
-
WS
+1
BS
+1
Base +70 TG
S
-
T
-
W
-
I
-
A
-
Ld
+1
0+ Dark Reaper
M
-
WS
+1
BS
+1
Base +50 TG
S
-
T
-
W
-
I
-
A
-
Ld
+1
Aspect Warriors:
0+ Dire Avenger
M
-
WS
+1
BS
+1
Base +35 TG
S
-
T
-
W
-
I
-
A
-
Ld
+1
WS
+1
BS
+1
S
-
Base +100 TG
T
-
W
-
I
-
A
-
Ld
+1
WS
+1
BS
+1
Base +40 TG
S
-
T
-
W
-
I
-
A
-
Ld
+1
Aspect Warriors:
0+ Banshee
M
-
WS
+1
Base +40 TG
BS
+1
S
-
T
-
W
-
I
-
A
-
Ld
+1
0+ Scorpion
M
-
WS
+1
BS
+1
Base +40 TG
S
-
T
-
W
-
I
-
A
-
Ld
+1
0+ Rangers
M
-
WS
-
Base +20 TG
BS
+1
S
-
T
-
W
-
I
-
A
-
Ld
+1
WS
-
BS
+1
Base +20 TG
S
-
T
-
W
-
I
-
A
-
Ld
+1
WS
-
Base +5 TG
BS
-
S
-
T
-
W
-
I
-
A
-
Ld
-
Hand-to-Hand
Knife
Stiletto, Dirk
Throwing Knife
Sword
Club, Maul, Bludgeon
Chain, Flail
Massive Weapon
Chainsword
Chain-Axe
Power Sword1
Power Axe1
Power Fist1
Force Staff2
Dire Sword3
Witchblade2
Singins Spear2
Triskele4
Web of Skulls5
Pistols
Shuriken Pistol
Laspistol
Hand flamer
Plasma Pistol
Needle Pistol1
Fusion Pistol1
Basic
Shuriken Pistol
Lasgun
Las Carbine
Special
Flamer
Melta-Gun
Melta-Lance6
Fusion Gun6
Long Las
Plasma Gun
Death Spinner7
Needle Rifle8
Heavy
Reaper Launcher
Shuriken Cannon
Missile Launcher
Grenade & Ammo
Frag Grenades
Haywire Grenades
Krak Grenades
Plasma Grenades
Smoke Grenades
Photon Flash
Melta Bombs
Frag Missile
Krak Missile
Plasma Missile
Armor
Light Armor
Flak Armor
Flak Armor (Enclosed)
Medium Armor
Medium Armor (Enclosed)
Heavy Armor
Heavy Armor (Enclosed)
Ghost Helm2
Aspect Armor9
Holo-Field10
Gun-Sights
Telescopic Sight
Mono-Sight
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Leader
Warlock
Specialist
Spider
Hawk
Reaper
Dragon
Avenger
Bansheeh
Scorpion
Ranger
Warrior
Recruit
Agility
X
X
X
X
X
X
X
X
X
X
X
X
X
Combat
X
X
X
X
X
X
X
X
X
X
X
X
X
Ferocity
X
X
X
X
X
X
-
X
X
-
Equipment
Bio-Scanner (1/warband)
Charm
Clip Harness
Photo-Contacts/Visor
Respirator
Suspensor
Muscle
-
-
-
Shooting
X
-
X
X
X
X
X
X
X
X
X
Stealth
X
X
X
X
X
X
X
X
X
X
X
X
X
Techno
X
-
X
-
-
X
-