Professional Documents
Culture Documents
2010
SUPERIOR UNIVERSITY LAHORE
2/4/2010
Muhammad Muneeb
10254
TABLE OF CONTENTS
Article V.CONTROLS
Section V.1Implementation Milestones
Section V.2Marketing Organization
Section V.3Contingency Planning
Article VI.APPENDIX
Section VI.1Focus Group Discussion Guideline
Section VI.2Focus Group Findings
Section VI.3Questionnaire
Section VI.4Graphs
Section VI.5Perceptual Map Working
Section VI.6References
EXECUTIVE SUMMARY
Animatrix is faced with a new challenge as the gaming industry grows. Consumers are now
aware of the variety gaming services offered not only in Pakistan but around the world. They are
well informed due to high media access such as internet and the gaming magazine available
online and those published in Pakistan. Consumer now wants quality different services at
reasonable price.
Animatrix marketing strategy will be based on generating viability with its target population
segment. This will be achieved through multi-faceted advertising campaign. The campaign will
utilize BTL activity.
Animatrix has three main strategies. First strategy is to attract the casual gamer class by focusing
on building comfortable seating environment, offering tasty food and console games. Second
strategy is to attract social gamer by providing discount packages. Third strategy is to attract the
elite gamer class by providing new game variety and arranging tournaments.
Animatrix will position itself as a gaming zone that that provides gamers a social environment
where they can play their favorite games, relax and enjoy the company of their friends. It will
service as platform dedicated to building a community for PC gamers. It will be place to
socialize (play, eat, talk and relax) with friend in comfortable environment.
SITUATION ANALYSIS
Animatrix has been operational in the since more than 2 years at Y-block defence. Animatrix
has been successful till now in maintaining a low cost strategy and offering its customer no frill
services to cut its cost and increase its profit margins. It is there for customer who are price
sensitive and limited budget to spend but still as all young energetic males they like gaming and
the challenges its brings them.
Animatrix has enjoyed its share in the market as a low cost leader but now the trends are
changes. There is more disposable income, influx of media and awareness, peer pressure and the
choice of getting the best at a reasonable price. Animatrix is facing tough completion from its
biggest competitor of all time “NEO MATRIX” who is offering differentiated offering and also
low rate packages. Not only is this but there many new competitors entering the market that are
offering low cost services. Sales for Animatrix has dropped and unable to attract a new
customers.
PC gaming is becoming popular among the local community. School students love to come over
for a new challenge after bunking their boring chemistry class. College and university students
need a comfortable environment where they can enjoy the company of their friends, a quick
game and tasty snack.
MARKET SUMMARY
Interactive video and computer games belong to the new multimedia culture that is based on the
digital computer technology. These games have become increasingly popular in the past 20 to 25
years. The gaming industry includes two main category of games ,the traditional games which
include the Nintendo, Wii, PSP, PS2, PS3, XBOX, XBOX360, Game Boy and other is the
online PC games. In the year07-08 the world video game market grew at an incredible rate of
40%. The figure below shows the world market share of these traditional games from the year
2007-2008.
Apart from these PS3, XBOX 360 the online gaming industry is booming. The traditional video
game industry is falling behind to online games which are attracting a broader range of
demographics on a global scale. Online games have become the wave of the future in electronic
games for generations to come. The types of online games can be divided into 2 main categories.
The first category is that of interactive games involving people playing with and communicating
with other people. Single player based games is the other category of online games which is less
popular due to its lack of interaction with other human players. Tournament styled games have
been growing in popularity over the last few years.
Pakistan is way behind in the world gaming sector. The gaming sector is a part of entertainment
industry in Pakistan. The entertainment industry got its status as an industry n 2000 when the
first Pakistan Gamers’ Association (PGA) was established. The main purpose of this association
was to create awareness and introduce competitive e-gaming industry in the country. One of the
several responsibilities on PGA is to launch a cultural campaign to prepare the youth for the
upcoming events such as the cyber Olympics. There are no statistical data available on official
government websites as to at what rate the Pakistani market is growing. There is proliferation of
competitors and setting up of many gaming arenas all over Lahore and other metropolitan cities
of Pakistan. The market is segmented in respect that there is no giant competitor who has
captured a large market share or holds a monopolistic position. There are small gaming arenas in
different localities which cater to that particular community.
Upon the retailer survey from all competitors operating in the vicinity of DHA said that the
market will grow at rate of 15-30%. They all said that the business is profitable and there is no
government legislation and regulations for the gaming sector.
PORTOR’S FIVE FORCES ANALYSIS OF THE GAMING INDUSTRY-Pakistan
COMP ETITIVE
RIVALRY BUYER
SUPPLIER POWER
POWER The threat is moderate as
there is mushroom growth of Switching to new
Many suppliers new gaming zone that service provider
mainly located at compete on low price and that offers better
the Hafez centre. they are spread in various quality and
Easily accessible geographic regions. There is differentiated
parts and the yet no strong market leader. package.
bargaining power
low when bought
in bulk. PRODUCT
&TECHNOLOGY
DEVELOPMENT
Maintenance cost
MARKET DEMOGRAPHICS
Male Female The total population of Pakistan by the end of yr
All ages
22,705 20,245 2007 was 167,806,831 7. Faisalabad, Lahore,
0-4 2,854 2,730 Islamabad and Peshawar, Karachi is the most highly
5-9 3,105 2,899 populated urban center. Pakistan has enjoyed high
10-14 2,935 2,690
15-19 2,513 2,333 growth rate since 2002.GDP grew 5.5 percent in 2003,
20-24 2,205 1,981 7.1 percent in 2004, and 7 percent in 2005. The rapid
25-29 1,854 1,575 economic growth in the past few years reflected the
30-34 1,628 1,328
35-39 1,270 1,050 Pakistan government's efforts in economic adjustment
40-44 1,119 967 through market- oriented structural reforms in the
45-49 849 720 fiscal, banking and manufacturing and service sectors.
50-54 742 630
55-59 504 405 The service sector in Pakistan over the years 2002-
60-64 431 368 2007 has grown at rate of 53 % and a major
65-69 265 214 contributor to the revenue of government in forms of
70-74 214 172
75 and 217 183 sales tax and other taxes.
above
ANI MATRIX gaming zone customers are solely male population of Lahore particularly the population
of DHA. The Islamic culture and the backward views of our society impose restriction upon the girls to
indulge in activities where they have to mingle with their male counterparts so they are excluded for the
time being from gaming zone market. Further dividing the market we have two categories male between
the ages of 13-19 and between the ages 20-29.
MARKET NEEDS
There is strong need gap identified in the Pakistan gaming market. The youth of our nation are
increasingly being inclined toward the gaming. The trend is increasing and more and more
gaming zones are being set up. There are over 200 gaming zones all over Pakistan. What were
changes that take place in the world culture trickles down in Pakistan through the internet,
movies and media which include newspaper, magazine and television. Thus the gaming culture
has a boom in the recent years and there are various reasons which include
MARKET TRENDS
Animatrix is set up in a posh urban area of Lahore-block DHA. Y-block DHA is the heart of
defense. There are schools in the nearby vicinity, Lahore Alma, Beacon House, Ibne-Sina
College and DPS to name only a few. Not only there are schools there are a shopping centre
nearby, banks and many cafes. The growing trend in our society these days is social get together.
Boys girls from college and university hanging out with there friend a lunch time or at dinner in
a fine dine restaurant or a noisy café. If it is not dining out then there is always a craze for a new
movie premier at DHA cinema. If all plan fail then there is shopping for a pair of jeans with
your best friends. So like all other entertainment the gaming zone is becoming a profitable business a
platform for boys where they can hangout with friend, have snacks and play their favorite games.
Animatrix is faced with a new challenge as the gaming industry grows. Consumers are now
aware of the variety gaming services offered not only in Pakistan but around the world. They are
well informed due to high media access such as internet and the gaming magazine available
online and those published in Pakistan. Consumer now wants quality different services at
reasonable price.
COMPETITION
There is proliferation of competitors and setting up of many gaming arenas all over Lahore and
other metropolitan cities of Pakistan. The market is segmented in respect that there are small
gaming arenas in different localities which cater to that particular community.
Gaming zone in defence are Gamer Den, Stalling Rad, and Black Out, Zero-R and Ani-Matrix
and neo matrix. The main competitor of Ani Matrix is Neo Matrix. There are other gaming
zones in defence that are either packing or leaving or shifting to other areas that what we found
out in an interview. Stalling Rad as already closed its operation.
Ani –matrix is a low cost leader that offers games but does not offer the thrill and the gaming
experience that gamer wants the most.
Neo Matrix established in 2002 offer a platform for the PC gamers. It has captured most of the
market. Market leader is Neo matrix. Neo-Matrix is being sponsored by Wateen, coco-cola and
Telenor Dejuice. Neo is always keeping its gamer update with the latest and providing better
quality at a premium price. The neo matrix has made a name in the market. It is platform that
gamer a proud to be associated with. Its have an emotional appeal to the gamer. Neo matrix is
famous for its quality service and the differentiated gaming package offering. Neo keep bring in
new game and gaming challenges for the youth. All this makes it’s exciting and captivate a
larger market segment.
Neo Matrix follows the following Business Growth Strategies:
• Market Penetration
Neo Matrix has completed its 6 operational years as a successful market leader. Neo Matrix
is well entrenched in the market. Its have built branches to effectively reach the market. Its
new branch is opening at Fotress Stadium near the Sozo Cinema. It already has branches in
Defence, Gulberg and Model Town.
• Market Development
Neo Matrix focuses on gamers who primary activity is gaming only. But it does not ignore
the various niches with in the gaming segment. It offer a variety of gaming packages that
serve the light user by promoting the primary demand in the light gamer through giving
them discount packages. Neo Matrix offers 40 gaming variety. Most of the games have
Multiplayer mode which has allows to compete with other gamers in the arena as well as
others gamers on their server which is provided by Wateen and world Call.
Neo Matrix has held a number of tournaments all over Pakistan. The tournament is the main
attractive point for the Neo Matrix. These Tournaments encourage the gamers to compete
and against the other and win cash prizes. Neo Matrix has its own interactive gaming site
where one can play online and get the latest from the information on new product offering.
Neo Matrix is on the Face book. Neo Matrix has a strategic partnership with Wateen and
Dejuice.
To achieve its marketing objective the Neo Matrix it has following strategies:
• Market Expansion Strategy
• Flanker Strategy
Through our focus group with we found that brand loyalty is one of the key factors promoting
the sales for the Neo Matrix. They said that they were offered the best service and Manager at
the Neo is really polite to them. Neo offer them various discount packages and credit facilities.
The basic strategy of Neo Matrix is that For the Heavy Gamer Neo offer the Best gaming
variety, Gaming Tournaments where the gamer has the lucrative of wining a cash prize.
Then to its light user the Neo Matrix offer various discount packages like Buy 5hrs and get 5hrs
free. Neo Matrix reduces the attractiveness of switching for the light gamers by offering those
free hours and other discounts.
Reaction Pattern
Neo Matrix is a Prospector. It avails and any opportunity available and constantly monitor its
environment. One example we got from interviewing the manager of Neo Matrix is that they
were losing on a night customer because their prices were high and night customer is a price
sensitive segment. So they came up with special package for them by offering them unlimited
hour in RS 150 only.
Heavy emphasis
No emphasis
Stalling Rad
Zero - R
Cost leadership
Black out
Ani-Matrix
SWOT ANALYSIS
NEOMATRIX ANIMATRIX
Strengths Strengths
Weakness Weakness
Opportunities
• More franchise
• Introduction of new console games
• Greater variety of games
• Organize gaming tournaments
• More marketing efforts to win customer loyalty
Threats
MARKETING STRATEGY
Animatrix marketing strategy will be based on generating viability with its target population
segment. This will be achieved through multi-faceted advertising campaign. The campaign will
utilize BTL activity. Advertise using poster and banners with schools, universities, tuition
academies and cafes that have similar demographics i.e. DHA. One of our main marketing
strategies will be to enter into strategic partnership with ZONG Telecom which will be our
official marketing sponsor for all the quarterly tournaments.
Animatrix has three main strategies. First strategy is to attract the casual gamer class by focusing
on building comfortable seating environment, offering tasty food and console games. Second
strategy is to attract social gamer by providing discount packages. Third strategy is to attract the
elite gamer class by providing new game variety and arranging tournaments.
MARKETING OBJECTIVES
• Increase brand equity, measured by the number of new customers that are already familiar
with Animatrix before arrival into the gaming zone.
FINANCIAL OBJECTIVES
MISSION
The Ani Matrix Gaming Arena provides its customers with the Ultimate Gaming
Experience. Ani Matrix is built around a high level of customer to customer
interaction and is supported by knowledgeable staff. Our focus is to give gamers a
community to express themselves in a positive environment. We offer customers a
clean and comfortable place to play their favorite computer games and do any
other computer related activities.
Other
8.0%
TheLahoreAlma
22.0%
BeconHouseschool
22.0%
Undergraduate
36.0%
Metric/O-level
18.0%
Intermediate/A-level
40.0%
Figure 2 Education
Product: Luxury good, DVD, IPods, PCs, console games, Mobile phones, male groom
products, Blackberry, sports goods, Xbox-360 and branded clothing.
Life Style Playing PC games, Playing Sports (basketball, volleyball, football and cricket),
Reading Blogs, Uploading Pictures on Web, Social Networking (Face book, Orkut, Hi5),
Text Messaging
Morethan5hoursa
24.0%
Lessthananhour
2.0%
1- 2hrsaday
18.0%
3- 5hrsaday
56.0%
CheckingEmails
6.0%
Graphic Designing
2.0%
Playinggames
30.0%
SoftwareProgramming
2.0%
Internet Surfing
60.0%
6.0%
Yes
94.0%
M
is
sin
g
N
in
ten
do
4
.0%
8
.0%
P
la
ysta
tio
n1
G
ameB
oy
4
.0%
2
.0%
X
-Bo
x36
0
2
2.0
%
P
la
ySta
tio
n2
4
4.0
%
X
-Bo
x
1
0.0
%
P
la
ySta
tio
n3
6
.0%
M
oreth
an5h
rad
ay L
essth
ana
nho
ura
1
6.0
% 8
.0%
1
-2h
rad
ay
3
4.0
%
3
-5h
rad
ay
3
8.0
%
N
o
4
.0
%
Y
es
9
6.0
%
2.0%
Arcade
10.0%
Racing
Strategy Games.
8.0%
36.0%
Shooting
14.0%
Puzzle
4.0%
Sports
Role Playing Game
12.0%
14.0%
16.0%
Yes
84.0%
M
issing
6.0%
Fashion/E
ntertainm
en
32.0%
Gam
ing
54.0%
Business&finance
8.0%
R
oadsid
eba
nne
rs
1
0.0
%
M
is
s in
g
6
.0%
F
rie
nds
8
0.0
%
Animatrix will position itself as a gaming zone that that provides gamers a social environment
where they can play their favorite games, relax and enjoy the company of their friends. It will
service as platform dedicated to building a community for PC gamers. It will be place to
socialize (play, eat, talk and relax) with friend in comfortable environment.
MARKETING MIX
Animatrix marketing efforts will be based on attracting gamer from all 3 categories of users i.e.
casual, social and elite. We will focus on retaining these customers and building loyalty.
PRODUCT
Ve
ryIm
porta
nt
9
8.0
%
L
essIm
po
rta
nt
1
2.0
%
V
eryIm
po
rta
nt
3
4.0
%
N
eutra
l
2
0.0
%
Im
po
rta
nt
3
4.0
%
Based on the results of our focus group and the questionnaire multiplayer interact games are
more in demand especially certain games such as Mohaa, Dota and Counter Strike1.4. Along
with the introduction of these games we will also introduce at least 5 games in each category i.e.
Adventure, Arcade, Sports, Shooting and Strategy. Based on our finding we will have quarterly
tournaments of the games that are most popular among the gamers i.e. Mohaa, CounterStrike1.4
and Dot. Through our research we identified a niche market that no other gaming zone in Lahore
has yet introduced but there are potential buyers of this service.
C
omm
an
d&C
onq
uer
6
.0%
R
edA
le
rt
2
.0% C
oun
ters
trik
e
F
iF
A 1
0.0
%
6
.0%
D
OTA
2
8.0
%
M
oh
aa
C
allo
fDu
ty4
4
6.0
%
2
.0%
This niche market is of light gamers who play for fun and want to hang out with friends. So Ani
Matrix introduces console games X-box 360, PSP III and PSP II because they are most played
console games. There will be a separate seating area for the console gamers.
M
issing
N
intendo
4.0%
8.0%
P
laystation1
G
ameBoy
4.0%
2.0%
X
-Box360
22.0%
P
layS
tation2
44.0%
X
-Box
10.0%
P
layStation3
6.0%
6
.0%
Y
es
9
4.0
%
Our focus group discussions and questionnaire findings tell us that the food is a main attractive
factor. So we at Ani Matrix will launch a food corner offering drinks, chips, sandwiches, pizza
and shawarma.
Neutral
2.0%
VeryImportant
42.0%
Important
56.0%
• Discount Packages
○ For Nite Users(10pm Onwards) => Rs 70 unlimited
○ For Frequent Users => Buy 2 hrs and get 1 hr free
○ For University Students => Play for 2hr 30min in Rs 100 only
Im
po
rta
nt
3
8.0
%
V
eryIm
po
rta
nt
6
2.0
%
Im
portant
4
8.0%
VeryIm
portant
52
.0%
The price for the PC games is set at the industry level but still lower than the competitor (Neo
Matrix). Because we are the first to offer the console game facility we will charge a premium
price for it. The food prices are fixed and they are same everywhere in DHA. The discount
packages that we offer are a result of our research. We found that the main attractive feature to a
gaming zone is discount offering.
D
ur
ingth
eev
enin
g(
2
8.0
%
O
th
er(P
le
aseS
pe
cif
3
6.0
%
O
nth
ewe
eke
ndo
nly
D
ur
ingth
enig
ht(
8 p
8
.0
%
2
8.0
%
Through our research we found that there is a niche market for the night user that is really price
sensitive and not that brand loyal by still a potential customer so we will offer them unlimited
hour in a lower price. Because night time is not our peak time we can use then extra capacity to
earn revenue.
We found that from 10 am to 2pm is the peak time of our gaming zone which is occupied by the
school students as well as the university students alike. These students are not that price
sensitive and the prime gamers. If offered food and discount packages Ani Matrix can enhance
its customer base.
The idea of console game came from conducting a consumer focus group which was conformed
by the questionnaire findings.
There is still a large chuck of gamers that play console games as well as the PC games. But not
all afford can afford to buy them. Most of them gather at their friend place to play X-Box 360
and PSP III.
SERVICE
Ani Matrix is service business and the strength of this business depend upon maintaining
customer satisfaction by offering quality service. The outlet ambiance is also a very important
factor. Ani Matrix walls are plain without any wallpaper of most played games. For this Ani
Matrix has come up with a few new ideas
1. There will be winner corner. In which the pictures of the wining team will be placed till the
next tournament.
2. Wall dedicated to Gamer. On this wall they can write, sketch and draw anything that they
want to. They can even make graffiti, do their signature etc.
Im
po
rta
nt
8
.0%
V
eryIm
po
rta
nt
9
2.0
%
For this Ani Matrix has banned smoking from its Branch because the focus group finding shows
us that even though 90% of the gamers smoke but they feel suffocated in a smoking
environment.
LeastIm
portant
16.0%
VeryIm
portant
36.0%
LessIm
portant
14.0%
N
eutral
4.0%
Im
portant
30.0%
PROMOTION
Ani Matrix will launch its own interactive website. Where it will post latest updates on games
offering and tournaments details.
L
essIm
porta
nt
1
4.0
%
Ve
ryIm
porta
nt
3
8.0
%
N
eutra
l
2
0.0
%
Im
porta
nt
2
8.0
%
Figure 26 Website
Ani matrix will be on facebook- The ultimate social network. Here on the facebook the gamers
can signup and connect to the Ani Matrix community. They can share their views and get the
latest on what is new at Ani Matrix. Ani matrix will enter into a strategic partnership with Zong
that will pay for the upcoming marketing campaign and will sponsor all the quarterly gaming
tournaments. The prize money for the wining team will be Rs 10,000. We will also give T-shirts
with Ani matrix and Zong Logo to all the participant of this gaming tournament.
We will also give coupon to all the Gamers present on that day to increase the repeat purchase
behavior. This coupon will be of 2 hrs free and to be used with in 3 weeks.
Our initial campaign will start from an announcement of a gaming tournament at Ani Matrix.
We will spread the message through banners and posters.
1. 6 Banners (13 x 3 foot) = Rs 7200.
Each banner cost us 1200
The banner will be placed outside the following school/universities
• The Lahore Alma
• Beacon House School System
• Defence Pubic for Boys
• KIMS
• Superior University
1. 500 Posters (4 x 2 foot) = Rs 5000
These posters will be distributed
• All cafes of DHA
• All Tuition Academies in DHA
Message to the Gamers
“Ani Matrix brings you a Mohaa Challenge
sponsored by Zong. The winner team will get cash prize of Rs 10,000 and there are surprise gifts
for the runner ups as well. The tournament is on 15th April 2009. Teams register @
www.http://Animatrix.com.pk before 5th April 2009.
Further detail on Facebook”
FINANCIAL BUDGETSAND FORECASTS
BREAK-EVEN ANALYSIS
Animatrix operates in service industry offering high gross margins. Variable cost is around 35%
of sales. The Fixed Costs equal around Rs.65000 per month. Fixed costs include: Rent, salaries,
internet charges etc. Break even point is the point where volume of sales of the venture neither
makes a profit nor incurs a loss.
From the very first month the company is above the break even point.
Revenues for the first year are broken down month wise; in which we have estimated the
capacity utilization according to the trends. For example; capacity utilization is highest in the
periods between Junes till August because the target market that is the students have their
summer vacations at that time and spend a lot of time in gaming zones.
SALES MONTHLY
PC games contribute around 40% to the total sales; console games contribute around 20% while
drinks and other food items take the remaining 40%.
All sales figures are projected. We are getting sales from two major segments. One is the
gaming sector which is our core business and other sales collection is from food items. Gaming
is further classified into three functions namely PC Games, X-Box Games, P/S 3 Games.
Assumptions for PC Game Sales:
= 50 * 35 * 8* 30
= Rs 420,000
= 60 * 8 * 30*12
= Rs.172, 800
Food:
Food department will include drinks, chips, shawarma and sandwiches. In drinks we offer Nestle
juices 250ml packaging and disposable bottles of Coke, Sprite and Fanta. In Chips we only offer
Lays, Super crisps and kurkuray (small size packaging). Drinks will be sold for Rs. 20 per unit
and chips for Rs.10 per unit. Shawarma will cost Rs.60 and sandwich will cost 40. We will be
assuming that half of our customers will take drinks and chips while 10% will buy shawarma
and 10% sandwich. The numbers of daily customers that will visit Animatrix for the month of
March are:
= 236 * 20 * 30
= Rs.141, 600
= 236 * 10 * 30
= Rs.70, 800
Estimated sales of Shawarma for the month of March =?
= 47*60*30
= 47*40*30
Adding all the above estimated sales (PC games, X-Box, PS games & Food items) for March
gives us total sale Rs. 946, 200
EXPENSE FORECAST
The marketing budget will consist of 4% of sales. It is expected to grow in the future years when
the business will expand further. Currently, the marketing budget consists of promotional
banners and posters which will be made after every four months and onetime cost of website in
the first month.
Explanation of Major Marketing Expenses:
• Print material: It includes promotional posters and pamphlets which will be distributed in
schools, universities and colleges and other places where the target market visits. This cost
will incur after every four months.
• Website: This is a onetime cost that is incurred in the first month of operations. It is an
important part of our marketing efforts as we are planning to launch online gaming.
• Banners: This is one of the important promotional tools for our campaign. The banners will
be placed in schools and universities where the target market studies.
CONTRIBUTION MARGIN
CONTROLS
IMPLEMENTATION MILESTONES
MARKETING ORGANIZATION
CONTIGENCY PLANNING
Revenues exceeding projections: All figures in the financial plan are forecasted figures and can
change the plan drastically if the difference is big.
T o ta l R e v e n u
Project risk: It might face risks of cost over-runs, for example the actual costs might exceed the
predicted values. This would threat the profitability of the project. We have performed the
analyses by making a few assumptions e.g. we have assumed different capacity utilization in
projecting sales, the actual figure might vary.
Focused research will be used to explore and understand the attitudes of potential customers
towards the online gaming and the current market trend of gaming zones.
Focused research will be used to explore and understand the attitudes, behavior, habits and
lifestyle of the potential customers.
Discussion Guide
A) The respondent will be given a piece of cardboard with various pictures of cars on
it. They will have to select only on car. The selection of a particular car category
will tell us about a consumer personality, his preference, his likes and dislikes.
B) The respondents will be given cardboards. There will be various phrases or words
written on them. They will have to mark only one word or phrase that is a true reflection
of there personality.
U + Me = love
No Boundaries
Ooooooooooo
No to Milk, Yes to Red Bull
Cricket
RETAILER QUESTIONNAIRE
1. Do you think in the coming future there will be rising demand for
this online gaming?
○ Yes
○ No
1. If yes, who imposes the rules and regulations for operating gaming
zones?
○ Government Agency
○ Private Community
○ International Agency
○ No Regulations
1. Is there any age limit for customers coming to the gaming cafés?
○ Yes
○ No
1. What is your basic hourly rate for using your gaming facilities?
○ Less than Rs 50
○ Rs 50 to Rs 100
○ Rs 100 to Rs 200
○ More than Rs 200
1- 2 hrs a day
3- 5 hrs a day
Yes No
Yes No
Nintendo None
Nintendo ................................
PC games .................................
Yes No
Arcade ..................................
Racing .................................
Shooting .................................
Command &Conquer
DOTA
Call of Duty 4
Mohaa
FiFA
Red Alert
Command &Conquer
16. In an average week, how many hours per week do you play PC games?
0-6 hr a week
6 – 12 hrs a week
12 – 18 hrs a week
18 – 24 hrs a week
Yes No
18. If yes, than which of the following gaming zones have you visited?
Very
Least
Important
Important
1 2 3 4
5
Latest Computers o o o o o
Discount Package o o o o o
Speedy Internet o o o o o
Website o o o o
o
Nice Ambiance o o o o
o
E-gaming Tournaments o o o o o
Dj System o o o o
o
Food o o o o
o
No Smoking Zone o o o o
o
29.If yes, how much are you willing to pay for a monthly subscription?
Less than Rs.200 Rs 200 – 500 Rs. 500 – 1000
Gaming
Name: ________________________________
○ Metric/O-level
○ Intermediate/A-level
○ Undergraduate
○ Graduate
Where do you Study?
○ LSE
○ LUMS
○ Beacon House school
○ The Lahore Alma
○ Defense Public School
○ Others (specify)………………………………..
Yes No
ANS: 100 % YES
2. How many hours do you normally use a computer in a day?
M
orethan5hoursa
24.0%
Lessthananhour
2.0%
1- 2hrsaday
18.0%
3- 5hrsaday
56.0%
Yes No
28.0%
Broadband
72.0%
6.0%
Graphic Designing
2.0%
Playing games
30.0%
Software Programming
2.0%
Internet Surfing
60.0%
Yes No
No
6.0%
Yes
94.0%
X-Box360
22.0%
P
layStation2
44.0%
X-Box
10.0%
P
layStation3
6.0%
M
issing
4.0%
M
orethan5hraday Lessthananhoura
16.0% 8.0%
1-2hraday
34.0%
3-5hraday
38.0%
9. When is your favorite time to play game?
Duringtheevening(
28.0%
Other (PleaseSpecif
36.0%
Ontheweekendonly
Duringthenight (8p
8.0%
28.0%
Yes No
N
o
4
.0%
Ye
s
9
6.0
%
Adventure
2.0%
Arcade
10.0%
Racing
Strategy Games.
8.0%
36.0%
Shooting
14.0%
Puzzle
4.0%
Sports
Role Playing Game
12.0%
14.0%
12. Which is your favorite multiplayer PC game?
Command &Conquer
Com
mand&Conquer
6.0%
RedAlert
2.0% C
ounter strike
FiFA 10.0%
6.0%
D
O TA
28.0%
M
ohaa
C
all of D
uty4
46.0%
2.0%
13. In an average week, how many hours per week do you play PC games?
4.0%
0-6hr aweek
24.0%
18- 24hrsaweek
28.0%
6- 12hrsaweek
12.0%
12- 18hrsaweek
32.0%
Yes No
15. If yes, than which of the following gaming zones have you visited?
36.0%
NeoM
atrix
50.0%
ZeroR
2.0%
AniMatrix
12.0%
Yes No
No
6.0%
Yes
94.0%
Yes No
N
o
10.0%
Yes
90
.0%
Roadsidebanners
10.0%
Missing
6.0%
Friends
80.0%
19.We would like to get your opinion on various services offered by the gaming
zone?
Very
Least
Important
Important
1 2 3 4
5
2.0%
Very Important
98.0%
Latest Computers o o o o
o
Important
8.0%
Very Important
92.0%
Discount Package o o o o
o
Important
38.0%
Very Important
62.0%
Website o o o o
o
Less Important
14.0%
Very Important
38.0%
Neutral
20.0%
Important
28.0%
Nice Ambiance o o o o
o
Important
8.0%
Very Important
92.0%
48.0%
Very Important
52.0%
E-gaming Tournaments o o o o
o
Less Important
12.0%
Very Important
34.0%
Neutral
20.0%
Important
34.0%
Food o o o o
o
Neutral
2.0%
Very Important
42.0%
Important
56.0%
No Smoking Zone o o o o
o
Least Important
16.0%
Very Important
36.0%
Less Important
14.0%
Neutral
4.0%
Important
30.0%
Morethan4times 18.0%
28.0%
OnceaWeek
12.0%
2- 3timesaweek
42.0%
20.0%
1-2 hours
46.0%
2- 3hours
28.0%
MorethanRs 500
8.0%
Less Rs.100
30.0%
Rs 200- Rs 500
62.0%
23. Have you subscribed to online computer game?
Yes No
No
40.0%
Yes
60.0%
Yes No
N
o
3
4.0
%
Ye
s
6
6.0
%
25.If yes, how much are you willing to pay for a monthly subscription?
10.0%
Missing
24.0%
Rs 200 - 500
40.0%
26.0%
26. Do you read Magazines?
Yes No
No
16.0%
Yes
84.0%
Gaming
Missing
6.0%
Fashion/Entertainmen
32.0%
Gaming
54.0%
Business& finance
8.0%
Yes No
4
2.0%
No
26.0%
Yes
72.0%
Graduate
6.0%
U
ndergraduate
36.0%
M
etric/O-level
18.0%
Interm
ediate/A-level
40.0%
Other
8.0%
DefensePublicSchoo LSE
16.0% 32.0%
TheLahoreAlma
22.0%
BeconHouseschool
22.0%
We will be comparing value for price & services provided with quality
Neo Ani Black Out Stalling Zero-R Gamer's
Matrix Matrix Rad den
New Games 9 6 4 5 7 5
Variety
Latest computers 10 8 4 6 7 6
Website 7 0 0 0 0 0
Discount Package 4 6 5 6 8 7
Fast Speed 9 8 6 7 7 6
Internet
Nice Ambiance 9 4 4 5 6 4
e- gaming 10 4 3 3 2 2
tournaments
Food 9 5 0 0 0 0
No Smoking Zone 9 5 5 5 5 4
Total (100)
1. Neo Matrix:
• Value for price & Services: 8
9 + 4 + 9 + 10 + 9 = 41/5 = 8.2
1. Ani Matrix :
6 + 6 + 4 + 4 + 5 = 25/5 = 5
3.Black Out :
4 + 5 + 4 + 3 + 0 = 16/ 5 = 3.2
4. Stalling Rad:
5 + 6 + 5 + 3 + 0 = 19/5 = 3.8
5. Zero –R:
7 + 8 + 6 + 2 + 0 = 23 / 5 = 4.6
6. Gamers’ Den:
5 + 7 + 4 + 2 + 0 = 18 / 5 = 3.6