Professional Documents
Culture Documents
Prologue 1
Previews 2
The Legend of Crystal Valley 2
Gossip 4
Adventure Comics 6
The Legend of Crystal Valley 6
Tony Tough Stories 8
Lounge 9
Frogwares 9
Reviews 17
Clever & Smart 17
Dark Side of the Moon 22
Extra 26
Bits And Bytes 26
Invento-mail 28
Epilogue 29
Credits
Editor:
Prologue
Dimitris Manos
F
Authors/Contributors:
Ben Keeney irst of all I would like to talk about the co-opera-
Dimitris Manos tion between The Inventory and the leading
Oliver Gruener gaming site of Portugal, PTgamers. The
Inventory and PTGamers agreed in January to
Hosts: work together so that adventure games receive better
www.theinventory.org promotion in Portugal. We will achieve that by sharing
www.justadventure.com contents with PTGamers. Sometimes they will publish
Layout: articles from The Inventory in Portuguese on their site and
Dimitris Manos sometimes we will publish adventure-related articles from
Cover Art: their site in The Inventory, translated in English of course.
The Legend of Crystal Valley Now let’s move on to the contents of this issue. We
are revealing yet another new adventure game for the
Contact Information first time through the pages of The Inventory. The name
of the game is The Legend of The Crystal Valley and you
Address: can learn all about it in our exclusive preview. We also
The Inventory Magazine feature a fantastic 2-page comic based on the game, pro-
Grankottevägen 55 A vided to us by Razbor Studios. We are proud to also fea-
Örebro 702 82 ture one more comic based on an adventure game. Tony
Sweden Tough makes us smile in one more of this stories, created
E-mail address: by Pippo from www.adventure-corner.de
theinventory@yahoo.com Frogwares, the developers of Sherlock Holmes:
d.manos@theinventory.org Case of the Silver Earring are talking about their upco-
Phone No: ming titles in our Lounge. Head over there if you want to
+46702053444 learn about their 3D bet (and also prepare to be surprised
by the graphics quality of the first screenshots from
Other Editions Around the World in 80 Days).
French: Oliver Gruener is giving us his take on the German
http://www.planete-aventure.net version of Clever and Smart in the reviews section. Did
this funny duo make Oliver happy? Find out on page 17.
Italian:
http://www.adventuresplanet.it/ Ben Keeney tells us why is Dark Side of the Moon one of
the most underrated adventures ever. Oliver again writes
Russian:
everything you need to know about RAM in his Bits and
www.questzone.ru
Bytes article.
Korean: Well that is all until next month, when we have
www.postadventure.com even more surprises for you our dear adventure fans.
Now let’s see who Eve is and what is she doing in Crystal
Valley.
Copyright Note:
The Inventory is copyright Dimitris Manos and
may not be reprinted elsewhere without the Dimitris Manos
express written consent of the owner. If anyone
sees The Inventory or portions of The Inventory
posted someplace without express written con-
sent, then please contact us at:
info@theinventory.org
PREVIEWS
Legend of Crystal Valley
The Legend
of
Crystal Valley
If at first you don’t succeed
then a) skydiving is not your sport
(credit for the joke goes to Al Lowe)
and b) all you have to do is learn
from your faults and try again.
Legacy: Dark Shadows was admit-
tedly not the best adventure relea-
sed last year. The game had some
serious graphics and audio pro-
blems. But on the other hand its
creators, Razbor Studios managed
to nail some things down that other
developers haven’t achieved in
years now like the game’s very
smooth interface and problem solu-
tions that actually made sense.
Now the Croatian-based
Razbor Studios are hard at work on Eve walking through a spooky swamp
their second title, The Legend of
Crystal Valley. This time they will try they added more ‘sugar’ and they She finds a well and she thinks that
to improve on the aspects that they took away the ‘spices’. Eve is not as her father might have gone down
failed with Legacy and they will try sexy as Ren but she is more of a the well. So she gathers some
to keep the good parts intact. The sweet girl. She is a 21 years old necessary equipment and she starts
Legend of Crystal Valley will be a student. She has short blonde hair descending into the well, but sud-
3rd person point and click adventu- and she likes to smile a lot. She denly the rope breaks and she falls
re with 3D characters on 2D back- carries a backpack wherever she on the ground. She is in an under-
grounds. The story is very remini- goes, which acts as the game’s ground cave that is poorly lit.
scent of popular fantasy tales like inventory. So what is Eve’s story There she meets for the
The Wizard of Oz and Alice in then? first time Splanch, who will later on
Wonderland. The game’s main cha- Eve’s father invites her to become her loyal companion.
racter is Eve. his farm in France for the weekend. Splanches are animals who have
Eve seems radically diffe- But when Eve arrives no one is in wings and can fly but they can’t
rent to Legacy’s Ren Silver. Razbor the farm, except from her father’s stand daylight. Eve’s Splanch howe-
changed their recipee for a succes- animals that seem a bit uneasy. Eve ver is a special one and he has no
ful female lead character, this time looks around the farm for her father. problems with light. Splanch is
2 January 2005
PREVIEWS
Legend of the Crystal Valley
being hunted by some other evil splanches and Eve
helps him get away. Now, together with Splanch she
will explore the mysterious world outside of the cave.
Eve will realize that this new world has many differen-
ces to our own. There are strange creatures around,
animals can talk and some people can use magic
while there are even mechanical creatures! Eve has
no clue what is going on but her search for her father
must go on.
The features of Legacy that most players
were not satisfied with were mainly the poor anima-
tion and the amatuerish voice-overs. Although it is not
absolutely confirmed yet, our sources said that this
time there will be professional actors hired for the
Her father’s farm seems deserted
game’s purposes. As far as the graphics are concer-
ned, Razbor is incorporating some new features such
as bones blend animation, vertex blend animation,
particle system based on point sprite, use of HLSL
Shaders, Bump/Specular mapping, dynamic lighting,
Emotion/Lipsync engine and Stencil shadows. The
developers will also take great care so that the back-
grounds don’t look static by incorporating weather
effects with real shading (rain, snow, smoke, dynamic
sky etc). Animals will be very animated as well
(birds/butterflies will fly around and fish will swim on
the background while you go on playing).
Gameplay was something that Razbor
Studios got right with their first shot! Nevertheless,
they will try to make it even better in TLOCV. The
game will feature over 80 challenges and if some of Razbor promises much better animation in TLOTCV than in
them are hard, no need to worry, cause in TLOCV Legacy: Dark Shadows
January 2005 3
GOSSIP
4 January 2005
GOSSIP
January 2005 5
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Frogwares
Interview with
Frogwares
Frogwares has evolved in the last 3 years from a small newcomer to one of the most respected developers of
adventure games. Their last adventure, Sherlock Holmes: Case of the Silver Earring was far better than their pre-
vious products and won good review grades from the majority of the press. Now prepare to embark on a new
Frogwares journey, this time around the world!
January 2005 9
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Frogwares
rature of his master saving water. uncle Matthew, who asks him to win the main character, as well as
He believes only in technique, as a bet: coming back to London in 80 some of the most interesting
his bet is based on the ideal sche- days or less after visiting 4 cities:
secondary characters we will get
dule of worldwide transports. He Cairo, Bombay, Yokohama, and San
to meet in the game?
has no passion. Only love with Francisco and bring back four
Aouda saved him from his complete patents of his inventor uncle.
Oliver is an English young
transformation into a machine. Jules As we follow the tracks of Fogg, but
man, grew in the States and has
Verne describe him as a satellite 27 years later (Fogg started in
this wild, fearless behaviour. He is a
doing a rotation around the globe, 1872, Oliver starts in 1899) we will
kind of adventurer and his family
watching nothing, interested in not- meet some of the people Fogg's
want to marry him to an unknown
hing, visiting nothing, not even team met previously. Fogg is always
girl (they used to arrange wedding
speaking. He succeeded his turn here, as Passpartout, every city
before, strange people indeed!). At
around the globe not because of the bears their remembrance. During
this very moment, his uncle Mathew
boat and train schedule prevision his entire trip Oliver has a flag for
propose him to go around world and
but because of deep human nature, his position and one for Fogg posi-
win a bet for him, so the old man
extraordinary strong and weak at tion at that time.
could keep his title of Pulsative
the same time. Many of the adventures
engineer at the London's Reform
But today we all know this, which arrived to the Fogg team are
Club. Oliver chooses to escape
when at that time Verne needed to used for reference in the game, but
London and win the bet.
demonstrate it to break human self a lot of new more are added,
Mathew is an important
confidence in steam and iron. So "Around the world in 80 days" is a
character, we see him at the begin-
we took the decision to work with a huge game, bigger than an the
ning and at some moments in the
human character, knowing that three previous we did all together.
game, he stays in contact with his
technique is a tool and not an end, Going in the jungle in India, Help a
nephew and we hear his voice
and anyway he'll have to adapt to circus director, burn everything
often. Steward fix is the son of the
the world variety, to finish his trip on which could burn on a boat to finish
inspector fix, he is working as an
time. The same ingredients are gat- the race and so on… We also meet
international detective and has a
hered, slightly in a different way. many characters present in the
very peculiar disease called
Oliver is our hero; he fol- book.
"Foggophobia", he will hate Oliver
lows Fogg's tracks without knowing
from the very beginning and will do
it. Oliver is sent on a bet by his old - Could you describe to us Oliver, everything on earth to stop our
10 January 2005
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Frogwares
hero. We will meet the GPK, the main places to visit and few secon- and click, it's not the funniest thing
Guild for the Promotion of the Kilt, dary (restaurant, hotel, tailor,...). you could do. Real time 3D is provi-
an international organization of Every city is like a square of 800 ding the exact immersion and dyna-
Scottish guys, tartan lovers, sprea- meters for each side. We went in mism necessary for our game. As an
ding their square pattern on the every of the cities present in the Addition to time, money and tired-
globe surface; they'll be everywhere game to take a lot of photos and get ness management was just a logical
sometimes bugging, sometimes hel- inspired by the local assets. following to add the feeling of a real
ping Oliver. Kiouni the elephant We will soon make a report time story.
(remember the book?) will help of the comparison between game Hardware evolution played a
Oliver to go through the Indian jung- and reality, and the way we change great part, between 97 and 2002 the
le, we will meet a knives thrower, ex- it. The game will have some main difference in performances of stan-
passpartout girlfriend. Batulcar the missions and some secondary ones. dard computer changed terribly, as
circus director, John Bunsby, the Depending on the level of difficulty the players in the adventure genre
despaired play boy son of the chosen by the player, some missions are usually not keen on computer
Bunsby that fogg met. Colonel will be necessary and some others investment (70% of women and acti-
Proctor, the impetuous secession not. There are 100 characters in ve for most of them, they have other
war veteran. the count Dracula, total, very colourful and very funny, things to do that buying computer
Cowboys, Sikhs, grave diggers, spite inspired by reality. There are 3 spare parts), we had to make
samurais,… hours of dialogs and we are working games, with 3 years old standard,
on them hard enough so the transla- which were pretty low.
- Approximately how long will the tion in English will be as funny as But since 2001 the differen-
game be? How many characters the French one. ces in hardware decrease, especial-
ly concerning the video cards. 3D
will we meet in total and how
- The most groundbreaking diffe- becomes possible for our target, so
many locations will we get to
rence to your previous titles will we thought we could do it. I played
visit?
Doom 2 ten years ago, I went to LA
be the real time 3D environment.
at E3 in 2002 and saw the Doom 3
Are you in a hurry to finish it? What led you to this decision?
presentation, played some demo in
There are 7 levels, four cities and 3 What are the advantages of 3D
2003, the game was released in
giant means of transportation. The compared to 2D? 2004, but I was disappointed. The
cities are real cities (not one street
gameplay of 1995 which was per-
and two balconies), you'll have to The story itself, Hardware evolution, fect, wasn't good enough for today
take some transportation to move and few other games like Doom 3 standards, even Far Cry was more
faster into them (camel, tricycle car, (yes, Doom 3). The story of "Around interesting (sigh), even Half Life 2
cable train, etc…). the world in 80 days" is a race with this deaf dumb blind hero (eve-
Every city has around 10 around the globe, and a race in point rybody congratulates Gordon like
January 2005 11
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Frogwares
ly another potential, to begin with
you are able to please a wider
range of gamers, this is a first step
but it make us feel we are right to
follow this way.
In the creation process, it's
more interesting and exciting
because the gameplay is more flex-
ible, for example we have more
suggestions from the team doing
the models because they feel they
can intervene in the gameplay, and
before with point and click we had
almost no proposal from them.
12 January 2005
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Frogwares
- Will Around the World in 80 management depends on difficulty based tasks, mechanical/logical
Days feature a point and click level, we know that a part of our puzzles or a mixture of both?
customer have less time than others
interface? Would you like to
for challenges and just want to play There are traditional adventure mis-
describe to us how is the interfa-
the funny part of the game, for sions (puzzles, inventory, dialogs,
ce going to work?
those people, time constraint won't interacting with the environment)
really exist. For the others, time is a and also some taken to the 3D
The interface is not point and click,
full component of the game, you world, specifically in the secondary
you drive the character with the
have 80 days or less to realize the missions.
mouse and keyboard, actions are
game (means around 40 hours of
done automatically, inventory is on
playing), some missions to accomp-
the main screen and you select an - Could you give us an example
lish, some others you possibly can
item with arrows. All keys are custo- of the game's tasks/puzzles?
accomplish, depending on your
mizable. It is simple, efficient and
challenge will, financial situation
intuitive. Open the sails of the Colossus, the
and tiredness of Oliver in the game.
giant WTO boat (WTO being World
In the game, you have to
- During our birthday party, when Transport Organization); crack door
pay for accommodation, food, trip,
codes; organize a SM contest; win
you talked about the game you transportation, and…bribes. The
a camel race; drive a solar sloop;
talked about several gameplay actions you are doing and time you
recover the seven chalices of the
features, i.e. the player will have are spending makes you tired, so
seven cursed kings; trap bandits for
to manage time in an efficient you'll have to rest and find a bed
the reward; repair the train engine;
way, he will have to eat, sleep, from time to time. Eating will help to
win an American Indian cook con-
make money etc. Would you like recover energy as well. I don't know
test; help the Big Billy Bob Burger
to elaborate on that? These featu- about the game you named, Quest
Boss to find her fake fur coat. Etc,
res bring to mind two previous for glory is too old and The
etc,…
Westerner is not released here. I
adventures, namely Quest for
don't know if there is a comparison
Glory and The Westerner. Will the - What is the release date of
to do with another adventure game,
gameplay of Around the World in ATWI8D and when should we
a RPG like Daggerfall maybe.
80 days be similar to those? expect the first demo?
First, I'd like to say that the time - Will the game feature inventory-
January 2005 13
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Frogwares
Different ones for different coun- how the appreciation of this game
tries, demo depends on publishers. I don't have enough money to deve- for many players.
I guess somewhere between June lop an engine for every game I do, Toby and his master Marty
and September depending on our but the graphic styles are different, were able to see Sherlock, except
beloved publishers. 80 days is slightly cartoon, Sherlock that we forgot to say in the script
is darker. that the first one who sees Sherlock
should say something, and Toby is
Sherlock Holmes III - Do you plan to use the same the first to bark even if his master
voice actors as you did in the his seeing Sherlock first.
So some players conclude, the dog
previous Sherlock Holmes game?
has supernatural powers, what a
- Could you tell us what the story
It's too early to say. English voices shame and adventure game with a
of your third Sherlock Holmes
were very good, we were lucky not stealth sequence, it doesn't work,
game will be about? What is the let's all go back to play "beaver
name of the case going to be this to work with a localization studio but
directly with independent actors. It quest 12" in 320*240 and 8 colors,
time? gnagnagna gnagnagna.
really helps to find the good people
and to increase the quality. It's pretty hard because you
It will be a story about supernatural spend one year and a half to work
events, taking place in different on a game, give the best of your-
countries and continents. Sherlock - You said during our birthday self, create the longest ending ani-
will travel that time, on different con- party that the gameplay will have mation of the video game history,
tinents. The story tends more to the to be adapted to the fact that the use the best Sherlock story ever in
extraordinary, while the Silver ear- game will be in 3D. Would you a game, don't sleep for four months,
ring is more a classical London like to elaborate a little on that? and every time somebody speak
investigation, Sherlock 3 is go to the about Toby, I think about this line of
unexplained. I would repeat what I wrote upper, code among the 20000 others. But I
3D is opening perspectives, instead can't help it, you are right, attention
- Will we get to control Watson in of being in a room, and have two to details, even for a product selling
this game like we did in Case of camera angles, you can look eve- 10000 copies and bringing less
The Silver Earring? rywhere, atmosphere can be consi- money than a hair cut shop in a
derably heavier than in a point and Kansas village. We made a mistake
Yes and more than that, our doctor click game (the asylum in Thief 3 for forgetting the logical sequence in
will do some things he would never example, I was really in a hurry to this particular sequence, and it cost
think about, like betraying his friend finish this bloody level as it was one us a lot.
Sherlock Holmes, for his own good of the most scariest game experien- Our German players are
obviously. Watson will take also a ce I had). buying the game massively (Toby
bigger place in the deduction part, and Marty are barking normally
we really liked the idea of the quiz - Most players enjoyed tho- there, we corrected this mistake for
in the Silver Earring, but we would roughly Case of The Silver the German version). And we have
like to go further this time, and let Earring, but one of the most com- no complaints from the German
the player choose. mon complaints was the dog customers. I fear more commonly
that the question is misplaced, it's
sequence. Will you avoid such
- You said in our birthday party, not about the place of a stealth
sequences in the new Sherlock
sequence in an adventure game, it's
when you first announced the game? about its realization in this special
game, that you will be using full
game. If Toby sequence was good,
3D graphics for this title as well. Toby, his name is Toby, suffered a
nobody would have rise up the flag
Will you use the same engine and great injustice and it is a big lesson
of virtue of adventure games from
the same graphics style as in we learned at Frogwares with Toby.
the '90, it's just that the mistake in
Around the World in 80 Days? A tiny piece of code changed some-
the code spoiled the effect.
14 January 2005
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Frogwares
I believe adventure games FPS). A TV show as CSI has 25 mil-
don't need an identity as you are lions of watchers every week. A
trying to give them, games remain General good PC game in the US is selling
games, the emotions you can get 100 000 copies, which 5 adventures
from them are different following the games reach every year, among the
- How many copies has Case of
genre (intellectual challenge in the list of 50 titles of the NPD (company
the Silver Earring sold worldwide
puzzles game, power feeling in stra- which gather sells numbers). Game
tegy, adrenaline in FPS,…) but they so far? players are more specialist than the
are not exclusive and don't need to. game marketing people themselves
I don't know, I'll know by the end of
Movie industry went beyond the in the PC area, and they want to
January, but it should be around 50
genre border a long time ago alrea- have good products according to
000 copies worldwide. For the
dy. today’s standards.
genre, I think we are in a good posi-
Adventure games are not
tion, better than many games relea-
- What kind of interface will you good enough to continue to perform
sed in 2004.
use for the new Sherlock Holmes as well as before, technology impro-
vement widens gameplay to many
game? - Are you satisfied with that num- dimensions, as Charles Cecils told
ber? me not a long time ago, "the player
When you have eliminated the
impossible, whatever remains, need to feel in the game that the
No. world is not waiting for them, the
however improbable, must be the
truth. world has its own schedule" and if
- It has been some years now you think to what it does implicates
since you first started making for a game today, you can see that
- In terms of difficulty will the no adventure games offer that level
adventures. After all those years
new Sherlock Holmes game be of immersion.
do you see any differences in the
easier or more difficult than Case
adventure scene? Do you think
of the Silver Earring? - We have witnessed some politi-
that the state of adventure games
is now better than what it was 4 cal uproar in Ukraine (where you
I think it will be equivalent, after
"journey to the centre of the earth" or 5 years ago? company is based). During our
we were surprised by the difficulty birthday party it was not even
of some riddles, and we had to I think that Egypt 1&2 sold 200 000 certain if you would attend but
reconsider that for the next game. in France only, Egypt 3 sold around fortunately you finally made it.
For the "silver earring" The game 10000. I know that I was very Have these political events had
designer choose some riddles for impressed by the graphics of Lands any influence on your company
10 years old school pupils, like the of Lore in '95 or '96 in still frames, somehow?
Jester with the cards and the one today they make me laugh. I believe
about Noah's ark. Still it caused that adventure games are not dead Yes, we had some problems, in the
many problems to some players, or dying or whatever, but the titles in building where we are working, a
but I guess we can't go in the too development are lacking or new ele- Yanukovitch delegation was working
easy category, that wouldn't be ments and new gameplay to conti- for the election on our floor and we
Sherlock anymore. nue to seduce widely the players. were all for Yushenko, as you can
Where did the players of Egypt 1 see Oliver's scarf colour. These
and 2 go? To play far cry? I don't guys blocked our floor with the poli-
- What is the release date of the
think so. ce, because they thought our team
new Sherlock Holmes game and Video games are not mass (wearing orange colours, Ukrainian
when should we expect to see market at all, in the best of the case flags) were here to be provocative
the first demo? you can sell 5 millions of the halo (we were but nicely). But out of the
crap in the us (it is a bad game, usual stupid stubborn parliament
I think early 2006. boring, stupid, not fun, and I like delegate who reminded us Joseph
January 2005 15
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Frogwares
16 January 2005
REVIEWS
Clever & Smart | Dark Side of the Moon
January 2005 17
REVIEWS
Clever & Smart | Dark Side of the Moon
rundsmart-game.de/play.zip . has something in store, the
When looking at some discus- "Teledingens" a machine that
sion boards I found out that the can teleport persons and items
game had some troubles with from movies into the real world
installed audio codecs like the and vice versa. After Fred and
Lame MP3 codec. After apply- Jeff recover the energy source
ing the patch the game did for the "Teledingens" the machi-
indeed start on my computer, ne can be tested and - who had
however the cut-scenes were guessed - everything goes
completely without sound. For wrong and the result: The lost
the games benefit I must add ark of the old pharaohs a 3000
that the in-game sound was years old mummy, "Impoteh",
quite alright, only some rare, appears ready to conquer the
wrong loops gave the impres- real world and seek revenge.
sion that the programmers had Since Brandon Frasier is too
lots of troubles implementing expensive our two heroes Fred
sound and music. A big plus of and Jeff have no choice but to
the game is that it didn't crash beam themselves into the
once after the patch was instal- movie and search for the "Book
led. It was just sad that I really of the Dead" to ban Impoteh.
couldn't enjoy watching the fre- But as always Dr. Bakterius's
quent cartoons without the invention has another will and
sound so the atmosphere lost a our two heroes find themselves
bit. Also when taking a look at on a tour de force through seve-
online forums, there seems to ral famous movie themes.
be quite a lot of people who The game is pretty
have had similar problems with story heavy with tons of the
the game. By the way, a PC typical slapstick, sledgehammer
with Windows from version 9x humour and Fred and Jeff stum-
up, a 200 MHz processor, 64 bling from one catastrophe into
MB RAM, any CD-ROM drive, a another. Luckily the two are car-
simple 3D card with 16 MB and toon characters and can't die…
a soundcard will do. Fred and Jeff meet so many
Story: The weakening econo- colourful characters, often clas-
mic situation has thrown its dark sic actors like John Wayne or
shadow over a certain secret Humphrey Bogart or famous
service organisation called figures from movie history.
T.I.A.. Money needs to be saved Especially the horror world is
and the government officials full of them. There is Jason who
decided it is a good idea to cut only works on Friday the 13th
the funds of the chaotic Dr. (hint), Freddy who works as
Bakterius. A "crisis meeting" is barkeeper, Dracula who has
held at the T.I.A. headquarters, more or less retired and
to avoid the loss of money and Norman Bates who rents out
From top to bottom: rooms with showers.
1.The little one of course it is plotted that the doctor has
2.SPOILER: Suck for the key to make a real sensational Graphics: So… Clever and
3.This scientist looks familiar. Isn't it Ibáñez
himself!? invention that will not only pre- Smart is based on a comic
4.Sheriff John Wayne has put the bad boy in vent the reduction of the funds book, naturally the 2D graphics
jail
but also bring in loads of cash. displays exactly that with bold
Not really surprising, Bakterius outlines filled sometimes with
18 January 2005
REVIEWS
Clever & Smart | Dark Side of the Moon
Billy is such
a bad boy
simple gradients in some back- adventure and so this graphics style put them roughly into the centre
ground scenes and sometimes just fits its needs perfectly. Unecessary instead positioning them at the bot-
plain colours similar to most car- on the other hand is the lack of ani- tom.
toons. Only a few times, especially mations. Yes a cartoon series is Sound: Many pieces of the in game
inside the pyramid, some walls fea- sometimes shot in only about 10 music are homages to well known
ture nice garnishments as adorn- frames a second but real cartoon movie soundtracks, simplified to
ment textures. The advantage is movies often provide 50 or 60 fra- match their cartoon style and played
that this style is almost identical to mes and this is a full feature movie by a real big band and are true ear
its roots; the disadvantage is that it - pardon game - only that it looks candy even though they could have
looks very simple even ugly at times and feels like a TV-series. In other been recorded at a higher bit rate or
but there are some highlights, too. words very little items, like a fan or with lower compression because
Obviously the developers took more something similar, are poorly anima- with good headphones or speakers
care for some rooms than for ted and even some of the non play- there is some noticeably back-
others. Since the resolution of the er characters just stand still on the ground noise. Easily recognisable is
game is 1024 x 768, at least it spot and don't move at all until Fred the Mission Impossible theme at the
doesn't look blocky even on 19 inch or Jeff talk to them. The two spies T.I.A. HQ. Each movie world has its
screens however sometimes the itself also stand motionless until own fitting theme. While some tunes
camera moves into the scene and commanded to move and even their are repeated at times, the soundt-
the pixels become very visible, this walk looks a bit jerky. While spea- rack overall can be enjoyed throug-
also happens to Fred and Jeff when king, the characters move their lips hout the whole game without beco-
they come close towards the lower but it really can't be called lip-sync. ming boring. Crimson Cow /
border. Actually the character This makes the whole game look Flashpoint, the German publishers,
models are painted exactly like in very static and lifeless. Another didn't try to save money when it
the original artworks and are pretty issue are the subtitles, when they comes to voice acting and hired
much as simplistic as it can get. are turned on they often hide almost some real pro's known from movies
Despite that it is after all a comic the whole screen. The developers in Germany. At first it was a bit unu-
January 2005 19
REVIEWS
Clever & Smart | Dark Side of the Moon
sual because I had imagined the also a network mode where one
voices of Fred and Jeff some- can play Fred and a friend Jeff -
how different but they do fit and the network mode has some
the actors deliver the lines very flaws, though. The game can't
well. be saved, if both players aren't
Gameplay: Let's come to the at the same location one player
core of what makes a game eit- misses the dialogue and accor-
her good or bad, the game play. ding to some internet forums
Clever and Smart - A Movie there seem to be some bugs like
Adventure is using a traditional dead ends, something I can't
Is there really no adventure game without
point and click interface. The confirm since I didn't try the net-
sewers?
two secret agent wannabes work mode myself. The game is
react immediately when clicking quite genuine when it comes to
on a hot spot. Also a double some puzzles that can either be
click on an exit directly changes solved by Fred or Jeff but not by
into the new screen. Items are both. Same counts for interac-
clearly visible and easy to pick ting with NPC's, both Fred and
up, there was no pixel hunting Jeff sometimes get different ans-
during the whole game unless wers so it is essential to talk with
once but more about that portion all people at least twice. I won't
later. The inventory covers the talk much about the puzzles to
whole screen and is reached by not spoil the fun but they are
moving the mouse cursor into classic inventory based ones.
International Titles of the upper left corner. It took me They are mostly pretty easy and
Clever and Smart quite a while to figure out how to there aren't that much items to
leave it; the cursor must be get at one world. Often the
moved into the lower right cor- puzzles consist of getting item A,
Spain: Mortadelo y Filemón
ner. Taken as a whole, item B and C and take it to Person X
Norway, Czech Republic and to get item D or some help.
handling worked perfectly after I
Germany: Clever & Smart had gotten used to that invento- Habitually it is rather trial and
Sweden: Flink och Fummel ry even though it isn't as stylish error to figure out some things
Serbia and Croatia: Zriki Svargla & as a classic drop down one. because there often are no hints
Sule Globus On their quest to get the Book of at the "belonging" dialogues of
the Dead Clever and Smart tra- what to do. At the "Jurassic
Finland: Nopsa & Näpsä and Älli & Park" however, one of the small
vel around three major movie
Tälli worlds and several, sometimes movie worlds, there were only
Netherlands: Paling en Ko real small ones. The first movie two puzzles and both were hor-
Portugal: Salamao e Mortadela they are teleported to consist of rible. Minor Spoilers: After tele-
just one screen featuring Charlie porting into this world the whole
Denmark: Flip & Flop screen is black. Alas after
Chaplin, who not only is black
Greece: Antirix & Simphonix and white but "talks" via cut sce- moving the cursor around aim-
Turkey: Dörtgöz & Dazlak nes only. The whole look and lessly there are some items to
French Switzerland: Futt et Fil feel of the game is that of a real be discovered and collected, this
comic book or even cartoon and is quite annoying. Even worse,
France: Mortadel et Filémon
sometimes I almost forgot that I when minutes later Fred and
Brazil: Mortadelo e Salaminho Jeff are in the light every action
was playing a game because
Italy: Fortune & Fortuni and Mortadella the sceneries fit so well. Another (mouse click) gets them back
& Filémone strong issue of the game are the into the black and the whole pro-
England: Mort & Phil two main characters. And not cedure has to be repeated. The
only that, but the game features only way to get out of the
20 January 2005
REVIEWS
Clever & Smart | Dark Side of the Moon
"Jurassic Park" is to simply leave tad too lifeless and simple. That
the PC alone for some minutes takes away a bit from the
and get a cup of coffee - Spoiler atmosphere. The soundtrack fits
End. The whole sequence could the mood perfectly. The voice
have easily been left out. acting is superb and the jokes in
The last world in old Egypt "Tom and Jerry" fashion are plain
is split into two parts, the second but make for many good laughs.
“In general I would recom-
taking place in a huge pyramid that Puzzles on the other hand are
mend the game for fans of
consists of a colossal maze. Since diverse, some are well balanced
the comic books, adven-
all rooms look very identical it is and well designed and they are
ture game beginners,
advisable to draw a map but be never unfair, yet often a bit easy,
teenagers and people
cautious some parts of the maze others just look like the designers
young at heart.”
when walking only into one direc- were out of ideas but had to
tion end up in a circle. stretch the game a bit to not make
The first big world that it look too short. After all I got only Highs: Funny jokes, fitting
takes about a third of the game, I stuck a few times but could solve it graphic style, soundtrack, loyal
guess, and took me the longest is after a little break to rethink and to the Clever & Smart comics
the Wild, Wild West followed by only the maze got on my nerves Lows: Some puzzles are there
the Horror world and the ancient after a while. In general I would just for the sake of prolonging
Egypt with references to Indiana recommend the game for fans of gameplay, maze, graphics are
Jones and The Mummy. The sce- the comic books, adventure game lifeless and static, bugs
nes with private eye Sam Spade, beginners, teenagers and people
Charlie Chaplin and the dinosaur young at heart. And I hope there The Verdict
only take up between 2 to 20 will be another patch available who
minutes to play. But before Fred fixes the last sound bugs. As usual Story: 75
and Jeff return to their real world when it comes to a final as objecti- Graphics: 45
there is a lot to discover and the ve as possible rating, huge fans of Sound: 78
15 to 20 playing hours are very the franchise can add ten points to Gameplay: 72
amusing and not wasted. the story. Overall: 70
In a few words: The uncomplica-
ted cartoon graphics is fitting but a - Oliver Gruener *Overall = ( Story x 2 + Graphics + Music + Gameplay x 2 ) / 6
January 2005 21
REVIEWS
Clever & Smart | Dark Side of the Moon
Dark Side
of the
Moon
I saw an interview with sized monitor in 1998.
Lee Sheldon over at Just Still, only rarely has a
Adventure where he said, "I'm very game been so flooded with negati-
proud of Dark Side of the Moon ve rants as this one has. One thing
and the talented team I worked is for certain though; none of these
Developer: with on that game." Given all the explosions of hatred targeted the
Southpeak Interactive bad reviews one would have to story of the game, despite its
Perspective: wonder why a guy with his talent, existence almost exclusively in full
1st person witnessed in the wonderful Ripley's motion video (a favorite target of
Interface: Believe It or Not: The Riddle of critics). And for good reason
Point and click Master Lu, would be proud of Dark because the plot is more than
Site: Side of the Moon. But you know worthwhile.
N/A what? Mr. Sheldon has every right Story: It all begins mysteriously
Difficulty: to be proud of his creation, and I'll with the suicide of Jacob Wright, a
Medium take it a step further: Mr. Sheldon man with a mining claim on Luna
damn well better be proud of this Crysta (the "moon" of the title). As
game. Dark Side of the Moon is, security videos show, he was not
hands down, the most underrated alone when he chose to take his
adventure game that I can think of own life with a bomb, but rather he
off the top of my head. Looking was talking with what appeared to
back at all of the negative criticism, be a Cepheid (a member of the
one will discover two primary native population of the moon).
complaints: (1) The CD swapping Enter Jake Wright, the player con-
is astronomically annoying, with trolled character and nephew of
one critic even claiming to have Jacob, who is on-board a shuttle
swapped discs about ten times in bound for Luna Crysta. Jacob has
the span of half an hour, and (2) left him all of his earthly posses-
the viewing window is too small. sions, including his mining claim,
The real flaws are simply that Dark and Jake intends explore it, as well
Side of the Moon wasn't released as all of the Brave Hope Mining
on DVD, where it belongs, in the Corporation located on Luna
first place, and that so many game Crysta, in an effort to find out why
critics apparently lacked a decent his uncle killed himself. Along the
22 January 2005
REVIEWS
Clever & Smart | Dark Side of the Moon
way he'll meet many charac- who played the CD version
ters (allies and enemies, did not get to enjoy. Sheldon
humans and Cepheids, etc.) really succeeded in desig-
as he deciphers the clues ning this game to give the
his uncle has left for him. player a sense of freedom.
Jake will have to When you first arrive on
decide whether or not he Luna Crysta you are free to
can trust Kit Ferris, the go just about anywhere
Blackjack dealer at the that's open to you, and in
Brave Hope Casino who he any order. This is a terrific
met on the shuttle, or whet- feeling in the DVD version
her or not he should conduct that would be absolute hell
business with Hunter, the on CD. Imagine having to
bartender. He'll have to suf- worry about where you go
fer through the abusive and when, simply because
phone calls of his jealous you don't want to enter a
sister Corrine, while avoi- door or elevator and be
ding the slimy Oliver prompted to pop in a new
Whistler, who has been sent CD only to have to switch
to buy the claim from Jake. back if you missed somet-
Additionally, he'll get some hing from just moments
info from an old friend of before. Seeing it like this,
Jacob's, the eccentric Gilly one begins to understand
Ansidine, who doesn't trust the negative critical recep-
Howard Janous, the presi- tion of the CD game. As for
dent of Brave Hope, or the the small viewing screen, I
chief of security, Einar personally was never bothe-
Grice. Perhaps most impor- red in the slightest. My
tantly, Jake will form an alli- monitor is large enough that
ance with a young Cepheid the viewing window never
boy named Londie, and his seemed too small and frank-
mother, the Cepheid queen, ly, I loved how everything
Aurlaessa. It's quite a jour- you needed was all on a
ney where not everything is single screen. The game
as it seems; not even what world itself in the middle, the
I've just explained will rema- dialogue trees below it, the
in true to the end. Exciting inventory on the right side,
stuff, to be sure. the VDA (for watching video
Gameplay: I was fortunate, clips you've seen, viewing From top to bottom:
1. Looks like he really doesn't want Jacob pushing
perhaps, to get my hands on mail, storing notes, and that button.
the Deluxe Edition of this referring to maps) at the 2. Do I smell love in the air?
3. O'Kale. You know the type of guy he is. I needn't
game which comes with the upper left, your body (to say more.
single DVD version, the six equip with items) at the
CD-ROM version, and the middle left, and the Options
Prima Strategy Guide. Being menu (saving, restoring,
able to explore the riches of quitting, etc.) at the bottom
this game as an uninterrup- left. Now that's some intrigu-
ted, non-linear living world is ing design.
a whole new experience As for Southpeak
folks, and one that gamers Interactive's Video Reality
January 2005 23
REVIEWS
Clever & Smart | Dark Side of the Moon
Engine, it certainly didn't last long. It Then it's a matter of interacting with bought here), but also stock up on a
was first used in Temujin, which was your environment, with a single cur- wealth of knowledge about the uses
a true bomb, and then put to much sor, in the way you see fit. It works of items you'll find along the way. I
better use in Dark Side of the Moon. just like any other adventure game. found this to be a very believable
I personally enjoy the engine. It has You can open doors, activate vid- approach. Additionally, to afford
its flaws, but for the most part it's phones, talk to people, collect items you're able to gamble in the
effective in the right hands (in other items, use items, combine items, casino or sell pieces of ore and
words, the hands of Lee Sheldon). I etc. It's all very well handled. The crystal you find in your travels. As
would have preferred the viewing engine may not be the best I've for equipping your character, it's a
freedom of The Journeyman Project seen, certainly not, but it gets the simple matter of putting certain glo-
3: Legacy of Time, which is also in job done effectively. ves on if you're going to touch
360-degrees with full motion video One thing I really enjoy something hot, or wearing certain
movement from place to place, but about this game, aside from the boots if you're going to be walking
looking around is faster and you story it tells and the very open through dangerous substances. The
can see up and down at any time. exploration, are the puzzles them- real surprise is that there are some
Granted, Dark Side of the Moon selves. Many of them are challen- alien creature encounters and a run
adds the ability to stop whenever ging, to be sure, but the most diffic- in with a security droid once you
you wish or glance left or right while ult ones always have ample back- begin exploring the depths of the
actually traversing from point A to ground you can uncover and they fit mines. Don't worry, each of these
point B, but honestly these features right into the world of the game wit- enemies can be defeated logically
aren't very important. The way the hout feeling tacked on. Plus, several (one of them in a very memorable
Video Reality Engine works is a of the puzzles have multiple solu- puzzle that involves mixing up the
simple matter of putting your mouse tions, and certain items can be formula it is weak against) and fast
on the green bars at the left or right found in more than one place. reflexes are never required.
of the screen (occasionally the top There is a store in the game called Graphics: Another complaint I've
or bottom as well), which moves General Outfitters where you can heard about this game is that the
your view in that direction as long not only purchase items of interest exploration scenes in the Video
as you keep the bar highlighted. (certain items you need must be Reality Engine are blurry. I can't
Gilly is having
a little argument
with Howard
Janous
24 January 2005
REVIEWS
Clever & Smart | Dark Side of the Moon
really defend that one if it bothers
you, but in all honesty I believe it's
been blown out of proportion. If
you look back at all the adventure
games that allow 360-degree vie-
wing, none of them (with the
exception of the recently released
Myst IV: Revelation) are as clear
and sharp as the stationary com-
puter generated backdrops seen in
Riven, for example. Not Zork
Nemesis, not Myst III: Exile, not
Black Dahlia, not Legacy of Time,
etc. It's only natural, I suppose, to
wish this game had crystal clarity
and I certainly wouldn't mind if it
did, but I don't feel that the blurri- honest, but it gets the job done. Checking out the inventory.
ness harms the game's ability to One can hear a score like this by
immerse the player or present logi- turning on any Star Trek episode.
cal puzzles. Objects you can col- There's nothing particularly memo-
rable aside from the elevator music “ Despite a flaw or two in
lect stand out from the back-
that plays in the offices of Howard the VR Engine and the
grounds just fine, and it's still very
Janous; unforgettable only becau- very interesting plot
easy to lose yourself, in that good
se it's so excruciatingly bad. being held back a bit by a
way, while exploring the game
There's nothing particularly impres- lack of real character I
world.
sive about the sound effects either, had a wonderful time
I very much enjoyed the
but at least they don't stand out as playing the DVD version of
art direction in Dark Side of the
a negative. None of the sounds in this game.”
Moon, including the design and
layout of Luna Crysta. It felt very this game draw attention to them-
Highs: Good story, an underrat-
convincing. Shockingly, the movie selves in either a good or bad way,
ed engine, an immersive world
scenes are well done, particularly and I suppose that leans more
to explore, plenty of people to
when you consider they were shot towards being a positive overall.
meet, and some really great
over computer animated back- In a few words... In my final ana- puzzles.
grounds. Never once do they veer lysis, I must say that despite a flaw Lows: Somewhat blurry visuals
into the completely cheesy territory or two in the Video Reality Engine that don't really harm the game
of other games done this way, like and the very interesting plot being but may annoy some players.
Phantasmagoria. The acting is held back a bit by a lack of real Small viewing window for any-
always, in every character examp- character (the characters are fun, one still holding onto a prehis-
le I can think of, above average for but not particularly complex), I had toric monitor. And a lack of rich
a videogame. This is most likely a wonderful time playing the DVD characterization.
aided by the well written script. version of this game. Negative
There's not a great deal of charac- reviews be damned, Dark Side of The Verdict
terization, but the actors were still the Moon is an immersive, addicti-
given enough to work with. ve experience that I'll never forget. Story: 82
Graphics: 80
Sound: This is a tough part of the
Sound: 75
game to discuss because it's not - Ben Keeney
Gameplay: 84
necessarily a strong point, but it's
not a weakness either. Basically, Overall: 81
Southpeak plays it safe here. The
music is pretty generic, to be *Overall = ( Story x 2 + Graphics + Music + Gameplay x 2 ) / 6
January 2005 25
EXTRA
Bits & Bytes | Invento-mail
Bits a nd
The Hardware Corner
Bytes
In the last issue Oliver talked about digital cameras. Now in this issue Oliver talks
about hard drives and gives you some advices on what to look for if you are about to
buy one. ‘And they spin around...’
R
IM, REM, RUM??? PC and bought a new RAM stick. days.
Nooo... RAM! No, this When he tried to put it into the slot Before running to the next
issue of Bits & Bytes on the mainboard it was a tad to computer store to buy one or two
isn't about tuning your long. What did he do? He got a saw RAM sticks you should make certain
car wheels with polished aluminium and cut off the end of the stick to what type of mainboard you have
rims nor about the REM sleep (rapid make it fit! Well the expensive piece and what type of CPU, CPU socket
eye movement) and especially not (or better pieces) of hardware were and how fast the front side bus
about alcohol from the Caribbean - it trash and I still wonder how he got (FSB) is (mainboard manual). The
simply tells about the volatile memo- the shop assistant to exchange it. table 1 shows the most common
ry that is one of the three essential So, what will this real(!) story tell? If central processing units with their
parts of a computer. The other two it doesn't fit it is the wrong RAM sockets, in case the CPU supports
are Mainboard and CPU. RAM stick! Usually it's no big deal after different kinds of sockets, and the
(Random Access Memory) comes in accidentally buying the wrong kind type of RAM the board can bear
many sizes and formats and yet of RAM to exchange it at the store, dependent on the FSB.
almost looks the same, so it is very yet it is still an annoyance and con- If you stumble upon cryptic
difficult to distinguish between the suming time and money. RAM descriptions at your local com-
different memory sticks. Not only Another fascinating thing is puter store or on the net just take a
now with SD, DDR, and DDR2 it the dropping price. When I bought look at the table: PC 2100 RAM for
was difficult also in the past. Buying an 8MB memory extension in 1993 I example sometimes is sold as
RAM used to be a dangerous game. had to pay around 500 bucks! For DDR266, PC2700 as DDR333 and
About seven years ago a fri- the same amount of money I can get so on and to complicate things they
end of mine wanted to upgrade his roundabout 4 GB of memory, nowa- are even available with different
Table 1
26 January 2005
EXTRA
Bits & Bytes | Invento-mail
memory types and their timings -
resulting in various CAS Latencies.
Since I don't want to get too
technical in this article it helps to
understand some facts. SDRAM or
Single Data RAM sticks have 168
pins, while Double Data Rate RAM
features 184 pins, naturally as the
name suggests, the DDR RAM is
"feeling", thanks to some improve-
ments, about double as fast. In fact
Memory sticks come in all kinds of sizes the memory bandwidth is increasing
from 100 MHZ SD RAM with 800
clock speeds (see table)! brands like Kingston, Infineon or MByte per second to 400 MHz DDR
A usual size for an affordable RAM Samsung because they have been RAM with 3.2 GB/s and that is
stick would be 512 MB and the tested and should work okay. After making it 400 percent faster! Also
more expensive 1GB sticks are only the purchase is done, if you have DDR RAM uses only 2.5 Volts while
recommendable if you want to no clue about electronics it is advi- SDRAM needs 3.3 Volts, this redu-
upgrade to two or more GB since sable to ask a friend or relative who ced voltage results in lower power
most motherboards only offer 2 or 3 knows what he is doing, to trans- consumption and an improved heat
slots. Since we are talking about plant them into your PC. Next step dissipation. Consumer PC's are
X86 computers here that originally would be to start the computer and usually equipped with unbuffered
were limited to 640 kilobytes, may it enter the PC's BIOS, usually be DDR modules that place all data
be to some Microsoft company poli- pressing the DEL key. The CAS load on the system memory bus
cy or incapable programmers, (Column Address Strobe) should be while the more expensive registered
Windows 9x is limited to 2 Gigabyte set to "by SPD". Some motherbo- DIMM's are useful in professional
of RAM and can only address the ards allow to tweak these settings surroundings like in high end ser-
first 512 in an acceptable manner to make the RAM faster which is not vers. Some RAM modules also fea-
and Windows XP (except XP advisable. I myself ruined two RAM ture ECC (error correction code)
Server) is limited to 4 GByte, buying sticks so far when trying to over those are slower and more expensi-
more RAM in other words is comp- clock them. Instead it would be bet- ve, so you don't need to bother
letely useless. Also it is recommen- ter to purchase faster RAM. In table about those.
dable to not buy no-name RAM but 2 there are some examples of Altogether RAM is a pretty
confusing subject with all of its
Table 2 types and variations. This article
didn't even mention Rambus or
Type Timing CAS Latency EDO-RAM nor did I give a whole
DDR200 2-2-2 20 ns overview about the history. We only
DDR266B 2,5-3-3 18,75 ns had a look of what kind of RAM is
DDR266A 2-3-3 15 ns usually used nowadays to make it
DDR333B 2,5-3-3 15 ns easier for you to decide what you
DDR333A 2-3-3 12 ns need to get for your PC. The future
DDR400C 3-4-4 15 ns already has DDR3 waiting to be
DDR400B 3-3-3 15 ns released, which, for example, will
DDR400A 2,5-3-3 12,5 ns only need 1.5 Volts.
DDR2-400 4-4-4 20 ns
DDR2-400 3-3-3 15 ns - Oliver Gruener
DDR2-533 3-3-3 11,25 ns
DDR2-667 4-4-4 12 ns
January 2005 27
EXTRA
Bits & Bytes | Invento-mail
Invento-M
Mail
This is the part of the magazine where you can make yourselves heard. Send your
emails to info@theinventory.org and we will reply to you in this section in one of our
future issues. Now let’s move on to the mails that we received lately
Hello, and congratulations for the good work. Can you tell me please where can i find a patch for Runaway 1. The
game crashes in the museum after talking with profesor Silva and i can not progress further. I am a very big fan of
2D adventure games and i really like to be able to finish it.
Dragoi Christian
The Inventory: Hello Dragoi and thank you for your kind words. I am affraid I would have no idea where to find a
patch for Runaway 1. The best you could do is to either search for ‘Runaway patch’ on a search engine like google,
or find the website of the publisher that released Runaway in your region and send them an email asking them for a
patch. I hope this might have helped.
Hi there Dimitri,
HAPPY NEW YEAR, ALL THE BEST. You do not know me of course I have been reading your article and it intrests
me. I would like to ask a question. I am searching for a good adventure but I am all comfused.
My experience on adventure games is limited. My taste is for a game to have clever clues (SCHIZM), good
humor. (Grim Fandago) Also nice story (SYBERIA, SYBERIA II). Can you suggest me a few (very few) adventure
games like those above???
Best Regards
Tasos Drassas
The Inventory: Hello Taso. Thank you for your wishes and happy new year to you too. Well the best thing you
could do would be to download our Awards 2004 booklet from www.theinventory.org and check out what were the
best adventures for the year that just passed. But here’s a quick advice. For games that are similar to Schizm I
would suggest Myst 4: Revelation. It is not real time 3D as Schizm 2 but the gameplay is very similar. The most
humorous game I have played the last 5 years has to be The Westerner, also known as Wanted in the US. And if
you want adventures that are similar to Syberia 1 and Syberia 2 I would suggest The Moment of Silence and
Sherlock Holmes: Case of the Silver Earring, both have a similar graphic representation and their stories are really
nice. Hope this helps.
28 January 2005
Epilogue
W
e realize that this issue has been kind of short but
we also released The Inventory Awards 2004 this
month, so it’s been busy at The Inventory head-
quarters. Next month we will come back to our
normal amount of contents.
We hope nevertheless that you enjoyed the contents of
the 21st issue. We are very proud of our comics section and
we will try to provide you with even more comics based on
adventure games in the near future. If you would like to support
our efforts with The Inventory there are many ways to do it.
One is to visit our sponsors in our front page www.theinvento-
ry.org. There are some Google ads right now, and whenever
you click on one of them we receive some money. So if you
find some link in these Google ads that you find interesting feel
free to visit them by clicking on the link. Soon we will also fea-
ture more sponsors and visiting them and supporting them will
be the same as supporting us.
Another way to support us is to join our forum and help
us create a vast community of adventurers. When you join our
forum you also receive all our newsletters, that are sent to all
our registered members. You could also find some of the ban-
ners we have posted in our forum (in this specific topic) and
use them to bring more people to The Inventory.
In the next issue of The Inventory you will be able to
read a review of Agon, that unfortunately had to be postponed
for yet one more issue. We will also try to make our next issue
a special for one of the most anticipated adventures of 2005,
but this also depends on the publishers.
Until next month then.
Dimitris Manos
www.theinventory.org
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