Professional Documents
Culture Documents
Ve r s i o n 1 2
REFERENCE MANUAL
IMSI US
100 Rowland Blvd.
Novato. CA 94945, USA
Tel: +1-415-878-4000
Fax: +1-415-897-2544
Web Site
www.imsisoft.com
www.turbocad.com
The material presented in this publication is copyright-protected 19862006 by IMSI and may not be reproduced
in any form, by any method for any purpose without the prior written consent of IMSI. Information in this document
is subject to change without notice. It is against the law to copy the software, except in accordance with the terms
of the licensing agreement.
2.
To make a single archival back-up copy of the program in support of your use of the single program on a single machine.
3.
To modify the program and/or merge it into another program for use on a single machine.
4.
To transfer the program to another party if that party agrees to accept the terms and conditions of this Agreement, and you
do not retain any copies of the program, whether in printed, machine-readable, modified, or merged form. Except as
expressly provided for in this license, you may not copy, modify, or transfer this program.
5.
If the software in this package is licensed as a Site License, it is licensed for use on several machines. Additional master
copies of the software may be made by the licensee, equal to the number of licenses purchased.
No reverse engineering. Except as stated above, YOU MAY NOT MODIFY, TRANSLATE, DISASSEMBLE, OR
DECOMPILE THE SOFTWARE, OR ANY COPY, IN WHOLE OR PART.
Article 2: Term
The license is effective until terminated. You may terminate the license at any time by destroying the program together with
all copies, modifications, and merged portions in any form. The license will also terminate upon conditions set forth elsewhere
in this Agreement, and IMSI may terminate your license if you fail to comply with this Agreement. You agree, upon such
termination for any reason, to destroy the program together with all copies, modifications, and merged portions in any form.
Article 3: Disclaimer of Warranties and Limitations of Remedies
1.
IMSI software is licensed to you As Is. You, the consumer, bear the entire risk relating to the quality and performance
of the software. In no event will IMSI be liable for direct, indirect, incidental, or consequential damages resulting from
any defect in the software, even if IMSI had reason to know of the possibility of such damage. If the software proves
to have defects, you, and not IMSI, assume the cost of any necessary service or repair. In the event any liability is
imposed on IMSI, IMSI's liability to you or any third party shall not exceed the purchase price paid for this product.
2.
Thirty-day limited warranty on disks. IMSI warrants the enclosed disks to be free of defects in material and
workmanship under normal use for 30 days after purchase. During the 30-day period, you may return a defective disk to
IMSI with proof of purchase, and it will be replaced without charge, unless the disk is damaged by accident or misuse.
Replacement of a disk is your sole remedy in the event of a defect. This warranty gives you specific legal rights, and you
may also have other rights which vary from state to state.
3.
THE LIMITED WARRANTY STATED ABOVE IS THE ONLY WARRANTY OR REPRESENTATION OF ANY
KIND WITH RESPECT TO THE SOFTWARE MADE BY IMSI OR ANY THIRD PARTY INVOLVED IN THE
CREATION, PRODUCTION, DELIVERY, OR LICENSING OF THE SOFTWARE. IMSI AND ANY SUCH THIRD
PARTY DISCLAIM ALL WARRANTIES, EXPRESS OR IMPLIED, WITH RESPECT TO THE SOFTWARE, ITS
QUALITY, RELIABILITY OR PERFORMANCE; OR ITS MERCHANTABILITY, NON-INFRINGEMENT OF
THIRD PARTY RIGHTS, OR FITNESS FOR A PARTICULAR PURPOSE.
4.
Some states do not allow the exclusion or limitation of implied warranties of liability for incidental or consequential
You may not sub-license, assign, or transfer the license or the program except as expressly provided in this Agreement.
Any attempt otherwise to sub-license, assign, or transfer any of the rights, duties, or obligations hereunder is void.
2.
This Agreement will be governed by the laws of the State of California, and you agree that any claims regarding the
software shall be brought in California, and waive any objections to jurisdiction in the US District Court for the Northern
District of California or the California Superior Court for Marin County.
3.
You acknowledge that US laws prohibit the export/re-export of technical data of US origin, including software, and agree
that you will not export or re-export the software without the appropriate US and foreign government license.
COPYRIGHT
TurboCAD, FloorPlan 3D and the IMSI logo are registered trademarks of IMSI.
TurboCAD Professional, TurboCAD 1987-2006, IMSI. All rights reserved.
FloorPlan 3D 1997-2001, IMSI. All rights reserved.
Spatial Technologies Copyright - ACIS 1994-2006.
LightWorks Design Copyright - LightWorks 1990-2006.
Corel OCR-TRACE Copyright (c) 1996 Corel Corporation.
ImageCELs copyright 1989-1999 IMAGETECTS, All Rights Reserved.
ImageCELs is a registered trademark of IMAGETECTS.
The RealNet logo and technology are copyright 1998-2000 RealNet Software Productions, Inc.
Adobe, Acrobat, and the Acrobat logo are trademarks of Adobe Systems Incorporated, which may be registered in certain
jurisdictions.
Flash is a registered trademark of Macromedia.
QuickTime is a registered trademark of Apple Computer, Inc.
Portions Copyright 2006 by:
Arthur D. Applegate
OpenDWG Alliance
Lithonia Lighting
Tidestone Technologies
All other trademarks are acknowledged.
Table of Contents
Chapter 1 : Getting Started
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Installing TurboCAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Registration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Importing and Exporting Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1
1
1
2
Batch Conversion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
TurboCAD Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
TCW, TCT, TCX Import Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
TCW, TCT, TCX Export Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Other CAD Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
3DS File Import Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
3DS File Export Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
BMP Export Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
CGM Import Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
DGN Import Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
DGN Export Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
DWF Export Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
DXF (DWG) Import Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
DXF (DWG) Export Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
EPS Import Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
EPS Export Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
FCW Import Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
FP3 Import Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
GIF Export Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
IGS Import Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
JPG Export Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
PDF Export Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
PNG Export Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
PLT Import Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
PLT Export Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
SAT Import Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
SAT Export Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
SHX Export Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
STL File Export Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
WMF Import Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
WMF Export Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
WRL Export Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Starting TurboCAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Page Setup Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Getting Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Online Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Web Tutorials. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Help on the Internet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Forums . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Technical Support CheckList . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
File Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Edit Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
View Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Workspace Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Insert Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Format Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Tools Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Modify Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Modes Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
AddOns Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Options Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Window Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
ii
Table of Contents
Help Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Local Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Docking Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Symbols Palette. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Blocks Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Selection Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Measurement Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Internet Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Color Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Calculator Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Mathematical Calculations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Defining and Using Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Using Expressions in Data Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Design Director. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Part Tree Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Materials Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Luminances Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Environments Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
MacroRecorder Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Drafting Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
TC Explorer Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Tools Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
28
28
28
29
29
29
29
29
29
30
31
31
31
31
32
32
32
32
32
32
Customizing the UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Customize Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Customize IntelliMouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Customize Toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Popup Toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Customize Tool Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Customize Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Customize Keyboard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
35
35
35
36
36
37
38
Program Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
General Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Desktop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Preference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Toolbars and Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Auto-Naming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
File Locations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Symbol Libraries. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
The Color Wheel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
Warning Dialogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Drawing Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Display Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Grid Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Advanced Grid Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Space Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48
Angle Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
Layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
ACIS Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
Render Scene Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
Render Scene Luminance. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Line Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Applying a Line Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .53
Line Style Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Background Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55
Print Style Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55
Object Properties. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Property Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .59
Properties Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
General Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
Pen Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61
Brush Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61
3D Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
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Luminance Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Custom Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Styles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Brush Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Hatch Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Bitmap Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gradient Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Custom Properties (Database Management). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Defining Database Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Edit Object Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Regenerate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Report Page Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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TC Explorer Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
TC Explorer Toolbar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
General Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Program Defaults . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Symbol Libraries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Drawing Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Drawing Defaults . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Print Spaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Line Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Brush . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Panning. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .83
Vector Pan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .83
Pan to Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .83
Aerial View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .83
Redrawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .84
Saving Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Named View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .84
Saving a View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85
Displaying a Saved View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85
Modifying a Saved View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85
Deleting a Saved View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85
Creating a View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85
Previous View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85
3D View Manipulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Grid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Displaying and Manipulating the Grid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90
Display Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90
Double Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90
Halve Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90
Set Grid Origin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90
Printing the Grid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90
Snaps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Snap Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91
Magnetic Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92
Running and Local Snaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92
Running Snaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92
Local Snaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93
SEKEs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93
Snap Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93
None . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93
Vertex Snap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93
Middle Point Snap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93
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Layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Setting Up Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Creating a New Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Deleting a Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Manipulating Layers and Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Setting the Active Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Setting the Layer of Selected Objects or a Group of Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Assigning Layer Properties to Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Layers of Groups and Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Layer Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Creating and Manipulating Layer Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
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Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Single Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .112
Polyline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .112
Polyline Line Widths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114
Polygon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114
Irregular Polygon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .115
Rectangle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .115
Rotated Rectangle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .116
Perpendicular . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .116
Parallel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .117
Tangent Arc Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .117
Tangent to Arc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .118
Tangent Line of Fixed Length . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .118
Tangent from Arc. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .119
Tangent to 2 Arcs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .119
Minimal Distance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120
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Perpendicular . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Parallel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
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127
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Arc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Center and Radius . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Concentric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Double Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Tangent to Arc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Tangent to Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Start / Included / End . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Start / End / Included . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Tangent to 3 Arcs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Tangent to Entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Tangent Arc of Fixed Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Curves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Curve Properties. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143
Splines and Bezier Curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145
Sketch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .146
Revision Cloud. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .146
Gear Contour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147
Hyperlinks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Deleting Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Organizational Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
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Select by Fence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Select by Query. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Query Criteria . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Selection Info Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Selection Info - Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Selection Info - Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Selection Info Palette Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Assembling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Assemble by 3 Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Assemble by Edge and Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Assemble by Facet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
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Transforming. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
Move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .189
Rotate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .190
Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .191
Generic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .193
Transform Recorder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .193
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Meet 2 Lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Chamfer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Chamfer Distance / Distance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Chamfer Distance / Angle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Chamfer Length / Angle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Line Length. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Shrink / Extend Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Multi Shrink / Extend Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Arc Complement. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Fillet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
T-Meet 2 Double Lines. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Intersect 2 Double Lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Join Polyline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Chain Polyline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Double Line Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Measuring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Coordinates of a Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .249
Measuring Distance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .249
Measuring Angles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .251
Measuring Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .252
Geometric Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .253
Tracing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Trace by Rectangle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .256
Trace by Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .258
Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Creating a Block. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .262
Creating a Block by Drag and Drop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .263
Inserting a Block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .263
Block Insertion Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .263
Inserting Blocks into Another File or Application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .264
Inserting Blocks from Another File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .264
Editing a Block. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .265
Relocating a Block Reference Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .266
Changing a Block Name and Description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .267
Copying a Block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .267
Deleting a Block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .267
Replacing Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .268
Exploding a Block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .268
Block Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .268
Setting Block Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .269
External References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .270
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Symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Symbol Libraries. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Inserting a Symbol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Custom Symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Editing a Symbol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Saving a Symbol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Saving a File as a Symbol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Saving Selected Objects as a Symbol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Library Files and Library Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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272
273
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Chapter 9 : Annotation
Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Text Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Inserting Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Editing Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Exploding Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Spelling Check . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Hatching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
Associative Hatching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300
Hatch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .301
Path Hatching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .301
Pick Point and Hatch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .302
Editing a Hatch Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .302
Chapter 10 : Working in 3D
3D Drawing Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .303
ACIS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .304
Render Scene Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .305
3D Views. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Standard Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .305
Orthographic Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .306
Isometric Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .306
Saving 3D Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .306
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Turn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .350
Local Menu Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .350
Camera Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .350
Camera Object by View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .350
Camera Object Normal to View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .350
Camera Object Parallel to View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .351
By 2 Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .351
Camera Object Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .351
Camera Object Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .352
Camera Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .352
QuickTime Movies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .352
Creating a Movie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .352
Movie Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .353
Chapter 11 : Editing in 3D
Modifying Object Geometry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
Edit Tool in 3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .355
Editing Nodes of Exploded Surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .356
Editing Nodes of Edges of Exploded Surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .357
Profile Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .358
Editing Multiple Profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .359
Editing Nodes of a Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .359
Updating Compound Profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .360
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Bend . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 376
Shelling Solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
Facet Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
Sectioning Solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
Section by Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Section by Plane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Section by Workplane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Section by Closed Polyline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
380
381
382
382
Hole . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
Surface and Solid Conversion Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
Create Surface from Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Create Surface from Face(s) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Create Surface from Solid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Create Solid from Face(s) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Create Solid from Surface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
391
391
392
394
395
Imprint. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
Imprint Auto Detect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
Imprint Add. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
Imprint Subtract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
Chapter 12 : Rendering
Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
Creating a Rendered View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Quality Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Draft Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Hidden Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Creating and Editing Objects in Render Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Render (Camera) Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Wireframe Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Hidden Line Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
contact us at www.turbocad.com
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406
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Lights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
Creating Lights - Light Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .411
Ambient Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .411
Point Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .411
Directional Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .412
Headlight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .412
Spot Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .412
Sky Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .412
Controlling Lights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .413
Light Indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .413
Editing Lights. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .414
Light Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .414
OpenGL Specific Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .415
LightWorks Specific Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .415
Light Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .416
Luminance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
Luminance Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .416
Light Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .417
Single Luminance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .417
Complex Luminance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .418
Editing Luminances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .418
Luminances Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .419
Loading and Saving Luminances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .420
Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
Material Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .420
Editing Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .421
Materials Palette. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .422
Loading and Saving Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .423
Environments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
Environments Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .424
Editing Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .424
Environments Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .426
Loading and Saving Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .426
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Inserting Walls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Attaching Walls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Moving Walls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Splitting and Joining Walls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Wall Dimension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Add Wall Modifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Convert to Wall. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Inserting 2D Blocks in Walls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
429
429
430
430
431
432
433
434
Roofs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
Add Roof. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
Roof Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
Edit Slope Angle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
Openings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
Opening Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
Insert Opening. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
Edit Opening Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
447
448
448
449
449
450
450
450
451
453
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Viewports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 467
Inserting Viewports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .467
Viewport Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .469
Update Viewport Boundary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .470
Overlapping Viewports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .471
Floating Model Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .471
Printing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 471
Printer Paper and the Drawing Sheet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .471
Simple Printing and Tiled Printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .472
Print Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .472
Page Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .473
Page Setup - Paper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .474
Page Setup - Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .475
Page Setup - Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .475
Printing from Model Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .475
Print Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .476
Print Style Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .476
Print Style Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .476
Applying Print Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .476
SDK. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 480
xxii
1 Getting Started
This section covers what you should know before and during
TurboCAD installation, and fundamental concepts of using
files, including import / export and page setup.
System Requirements
Pentium class Processor.
128 MB RAM recommended for simple files with 2D
entities, 256-512 MB for large files with numerous 3D
entities.
55 to 220+ MB of free hard disk space depending on
accessory applications installed, 64+ MB of swap
space.
Super VGA (1024 x768) display.
High Color (16 bit) graphics card.
4X CD-ROM drive with 32 bit drivers.
TurboCAD Pro runs on either Windows 2000 or XP.
TurboCAD Designer and Deluxe are only supported
for Windows 2000 and XP, but may work on Windows
98 and ME as well.
Installing TurboCAD
To install TurboCAD, insert the CD into your CD-ROM. If
the installation process does not start automatically, select
Start / Run from the Windows taskbar and type D:\setup.exe
(where D is the drive letter of the CD-ROM).
After you have installed TurboCAD, the Setup program
creates a program folder. If you choose the default settings,
TurboCAD
is
installed
in
the
C:\Program
Files\IMSI\TCWP12 folder (or TCW12 for Deluxe). This
folder contains several subfolders that contain TurboCAD
program files and related files such as templates, sample
drawings, and symbols.
The Setup program also creates a program group containing
the TurboCAD application icon, as well as shortcuts to the
Help and the Readme file.
The program group is accessed through the Start menu.
Before you start the program, please read the Readme file,
which contains the latest information on TurboCAD.
To remove TurboCAD from your computer:
1.
2.
3.
4.
Registration
If you do not have Internet access, please call 800-833-8082
to register. Becoming a TurboCAD registered user has many
advantages, including technical support, access to extensive
online support databases, and program updates.
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TurboCAD Formats
1.
2.
3.
4.
1.
2.
3.
4.
Batch Conversion
Available in TurboCAD Professional only
Menu: AddOns / SDK Samples / Tools / File Converter
NOTE: Less than full accuracy can affect the ability of the
program to correctly display and edit objects at extremely
small scales. Unless you are using a slow machine, and know
you do not need extreme accuracy, you should leave Full
Precision on.
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Open mode:
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original. This setting can vary, but here are some rules of
thumb. For good-quality, full-color source images, the
default quality setting (Q 75) is very often the best choice.
This setting is about the lowest you can go without expecting
to see defects in a typical image. Try Q 75 first; if you see
defects, then increase. If the image was less than perfect
quality to begin with, you might be able to drop down to Q
50 without objectionable degradation. On the other hand,
you might need a higher quality setting to avoid further loss.
This is often necessary if the image contains dithering or
moire patterns. Except for experimental purposes, avoid
values above Q 95; Q 100 will produce a file two or three
times as large as Q 95, but with negligible quality
improvement.
Size of Rectangle: Sets the resolution for the exported
graphics. By default, these values are 600 x 800 but you can
customize the height and width
Maximum resolution: The drawing will be defined
by a rectangular matrix of 2000 x 2000 logical pixels.
If there is at least one image object, this is set to 1000
x 1000.
NOTE: You can determine an objects type by using the
Selection Info Palette. See "Selection Info Palette" on page
164.
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1.
2.
3.
4.
10
Starting TurboCAD
If you accepted the default installation settings, TurboCAD
can be accessed via the Windows Start / Programs menu.
1.
2.
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11
In the first page you can choose between English and Metric
units.
On the second page you can set the type of unit you want to
use - architectural (1-3), decimal (3.75 ft.), scientific, etc.
You can also specify the main unit (inches, feet, yards) and
the precision of the units.
12
The third page contains options for paper size and orientation
- these are used when printing. You can also enter drawing
information such as title, author, and comments.
from Paper Space, you get a hard copy of the Plan view of
the current drawing because the Plan view is the default view
for Model Space.
The fourth page enables you to set the printing scale. This is
the size of the objects when printed, relative to their actual
size specified in the drawing.
The sixth and final page enables you to save the settings for
future drawing or to restore the initial settings. Settings can
be edited in the TC Explorer Palette (see "TC Explorer
Palette" on page 74.).
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13
Saving Files
Menu: File / Save, Save As
Hotkey: Ctrl+S
Saves the current drawing to disk. If the file was not
previously saved, the Save As window will appear.
Opening Files
Menu: File / Open
Hotkey: Ctrl+O
Save as type: By default, you will save the file as a *.tcw
file. Use this list if you want to save (export) the file to a
different format. See "Other CAD Formats" on page 3.
Setup: Enables you to set parameters for the saved *.tcs file
(see "TCW, TCT, TCX Export Setup" on page 2). When
exporting to another file format, provides access to
conversion options.
Save:
Files of type: By default, you will open a *.tcw file. Use this
list if you want to open a file of a different format. See "Other
CAD Formats" on page 3.
Open as read-only: A read-only file can be viewed only; it
cannot be edited.
Description: Displays text entered in the Subject field of the
Summary Info window. See "Summary Info" on page 15.
14
Summary Info
Menu: File / Summary Info
Records general information to be saved with the drawing.
Getting Help
There are several ways to get help on any TurboCAD topic.
Online Help
The Help menu provides access to the online help, which
basically contains the same content as this book.
The help is also context-sensitive, which can be accessed in
several ways:
Click the Help button (question mark icon), then click
on the tool button, menu item, tab, or palette in
question.
If Prompt for Summary Info is checked in the General
page of the Program Setup (Options / General), the
Summary Info window will appear when you save the
drawing.
File Name and Directory: Information for files that have
already been saved.
Keywords: Text used when searching for this file.
Subject: Descriptive text that appears in the Open and Save
windows. This text can also potentially be used by Windows
file search utilities.
TIP: If a drawing is being saved as a symbol, the Title should
be a short description of the symbol, and Subject contain a
more detailed description. See "Symbols" on page 271.
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Web Tutorials
There are several online demo tutorials that can be accessed
from the page that appears in the Internet Palette (View /
Internet Palette). You need the Macromedia Flash plug-in
to view these tutorials.
These short, animated demos demonstrate some basic
concepts about the user interface, and show you how to use
some of the TurboCAD tools.
15
Forums
Go to www.turbocad.com and click User Forums. Choose
the forum for the version of TurboCAD you have.
The first time you enter the forums, you will be asked to
register. Registration helps maintain your preference
settings, and your real name and email address help us all
interact with you better.
The TurboCAD Forums are the place to get the absolute best
technical support. All the support comes from other users,
including professional experts (architects, engineers, and
drafters) from all over the world, some using TurboCAD
full-time. There are also a few IMSI employees and
programmers participating. Ours are perhaps the most active
forums in the CAD industry. It's free, and everyone is quite
eager to help. In fact, forum users help IMSI develop and
improve the software!
Feel free to reply to a message, post a new message, or create
your own new thread. Introduce yourself. Formalities are
waived, and you are welcome regardless of skill level. This
is where we get our questions answered and our struggles
resolved on a regular basis.
Technical Support
16
2 User Interface
This section provides information on your working
environment in TurboCAD. In addition to descriptions of the
UI and its components, information is provided about
program and drawing setup, customization, and windows.
You can use the small button at the top left corner, at the
intersection of the rulers, to toggle between Model and Paper
Spaces.
Components of the UI
The main area of the TurboCAD screen is the drawing area.
When creating and inserting 2D and 3D objects, you
typically work in Model Space, and when putting your
model on paper, Paper Space is used.
By default, the background color is white, but you can
change that by selecting Options / Background Color and
choosing another color.
Nearly all components of the screen can be customized. See
"Customizing the UI" on page 35.
NOTE: If the rulers are turned off, this button will not appear.
Use Workspace / Rulers to toggle the ruler display.
You can also use the icons on the Standard toolbar to switch
between spaces.
There are also workspace tabs at the lower left corner of the
screen. By default, each file starts with one tab for Paper
Space. Click the tabs to switch spaces.
NOTE: If scroll bars are turned off, these tabs will not appear.
Use Workspace / Scroll Bars to toggle the scroll bar display.
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17
Menu Bar
All tools and options are available by selecting them from
the menus at the top of the screen - File, Edit, View, etc.
(Most tools are available in toolbar icons as well).
Toolbars
Menu: View / Toolbars
Toolbars are groups of related icons. They can be located on
top and below the screen, and to either side of the screen.
In addition to the default toolbars you see when you first start
TurboCAD, there are numerous other toolbars you can
display. There are two ways to access additional toolbars:
Open the Toolbars and Menus page of the Program
Setup (Options / Toolbars and Menus). This window
contains a list of all available toolbars; check the ones
you want to see.
Right-click in any toolbar area. The local menu that
appears contains the list of all available toolbars; select
a toolbar to add or remove from the screen.
NOTE: If you want to use preset toolbar configurations for 2D
and 3D work, you can click Show Configuration Button in
the Toolbars and Menu window (View / Toolbars). Full
removes the toolbar, and 2D and 3D are optimized for work in
the two modes.
You can also create tabbed toolbars and popup toolbars that
appear when you open the local menu. You can modify a
toolbars icons and create your own toolbars. See
"Customize Toolbars" on page 35.
18
Status Bar
For example, if you have just activated the Line tool, the
Status Bar will contain the prompt Define the start point of
the line.
Inspector Bar
Menu: Workspace / Inspector Bar
Enables you to create objects by defining some or all of its
numerical parameters.
By default, the Inspector Bar is located immediately below
the drawing window.
For most tools, the Inspector Bar is divided into three parts.
On the left side are two icons, Cancel and Properties.
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19
There are two common local menu options that appear for
many functions: Finish and One Step Back.
Finish: Completes the operation and exits the tool. For
instance, when creating a polyline, you can click
Finish after creating the last segment. The hotkey for
Finish is Alt+F.
Coordinate Fields
When creating or sizing objects, you can define points by
entering them directly into the Coordinate Fields. By default,
this toolbar is located at the lower right corner of the screen.
20
Rulers
Menu: Workspace / Rulers
You can work with rulers to have a visual representation of
the current dimensions.
Palette Area
Menu: View
Scroll Bars
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Your drawing can be larger (much larger!) than what you see
on the screen. The scroll bars can be used to pan to a different
area of your drawing. Click on the arrows at the ends of the
scroll bars to move a small amount. Drag the scroll box itself
to move faster.
21
Menus
The menu bar, located at the top of the screen, provides
access to all commands, tools, and functions.
NOTE: You can customize the contents of the all menus, and
add new menus via Tools / Customize. See "Customize
Menus" on page 39.
This section lists the contents of each main menu, and refers
you to the information on each menu item.
File Menu
New: Starts a new TurboCAD drawing.
Open: Opens a drawing or converts from another format.
See "Opening and Saving Files" on page 14.
Extract From: Extracts selected components (layers, UCS,
blocks, etc.) from another drawing into the current drawing.
Close: Closes the current drawing.
Save: Saves the current drawing to disk.
Save As: Saves the current drawing under a new name, or
exports to another format. See "Opening and Saving Files"
on page 14.
Save All: Saves all open drawings.
Extract To: Extracts selected components (layers, UCS,
blocks, etc.) from the current drawing to other drawings.
Publish to HTML: Exports the current drawing to an
HTML file. See "Publish as HTML" on page 477.
Edit Menu
Undo: Reverses the previous action (Ctrl+Z). You can set
undo options in Options / Preference (see "Preference" on
page 40).
Redo: Reverses the effect of the previous Undo command.
Cut: Removes selected objects and places them on the
Windows clipboard (Ctrl+C).
Copy: Copies selected objects to the Windows clipboard.
Paste: Pastes objects into the drawing from the Windows
clipboard. You can paste drawing objects, text, images, or
Windows metafile data (Ctrl+V).
Paste Special: Pastes objects from the clipboard as data or
as OLE objects. See "Paste Special" on page 152.
22
View Menu
Redraw: Refreshes a drawing that has changed.
Zoom: Options for enlarging or shrinking the view. See
"Zooming" on page 81.
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Workspace Menu
Display WorkPlane: Displays the red dashed indicator for
the current workplane. See "Workplanes" on page 307.
WorkPlane: Options for creating workplanes. See
"Workplanes" on page 307.
Display Horizon: Displays the horizon line when working
in Perspective View mode. See "Camera Properties" on page
347.
Model Space: Opens the Model Space drawing environment
for design work.
23
Format Menu
Insert Menu
Construction: Temporary geometry. See "Construction
Geometry" on page 103.
Point: See "Point" on page 111.
Line: See "Line" on page 112.
Double Line: See "Double Line" on page 121.
Multi Line: See "Multi Line" on page 124.
Circle / Ellipse: See "Circle / Ellipse" on page 129.
Arc: See "Arc" on page 134.
Curve: Splines, Bezier curves, sketches, and revision
clouds. See "Curves" on page 143.
24
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Tools Menu
Spelling: Checks spelling of text. See "Spelling Check" on
page 277.
Spell Options: Customizes features of the spell checker.
UI Themes: Choose to revert to the user interface from
TurboCAD 11.
Customize: Modifies or creates new toolbars, menus and
keyboard shortcuts. See "Customizing the UI" on page 35.
Database: Assign data to drawing objects and create reports
from the data. See "Custom Properties (Database
Management)" on page 71.
Measurement: Measures distance, angle, area and location
of coordinate points. See "Measuring" on page 249.
Wizards: Creates an organizational
"Organizational Chart" on page 155.
chart.
See
Modify Menu
Object Trim: Trims objects by objects defined as the cutting
edge. See "Object Trim" on page 205.
Stretch: Stretches an object composed of line segments, by
moving a selected set of vertices. See "Stretch" on page 207.
Split: Splits an object into two objects. See "Split" on page
207.
Meet 2 Lines: Shrinks or extends two lines. See "Meet 2
Lines" on page 209.
25
Modes Menu
Snaps: Sets the current snap mode. See "Snaps" on page 91.
AddOns Menu
Available in TurboCAD Professional only
These are SDK tools that have been added for certain
specialized tasks. Special Tools do not have code provided.
The items in this menu are located in various places; check
the index.
Options Menu
Program Setup: Sets program options that are saved when
you exit TurboCAD. See "Program Setup" on page 38.
Materials: Options for controlling materials for 3D objects.
See "Materials" on page 420.
Environments: Options for render scene environments. See
"Environments" on page 423.
Luminance: Options for controlling lights assigned to 3D
objects. See "Luminance" on page 416.
Drawing Setup: Sets options that are saved with your
drawing. See "Drawing Setup" on page 45.
26
Window Menu
Local Menu
Help Menu
Local Snap: Sets the snap mode for the next point only. See
"Snaps" on page 91 and "Snap Modes" on page 93.
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Provides
access
to
27
Palettes
TurboCAD palettes are convenient screen areas used for
performing common tasks and for obtaining information. By
default, the palettes are displayed on the right side of the
screen, and contain tabs for easy display and switching.
Symbols Palette
You can also display the Palettes toolbar by right-clicking on
any toolbar area and selecting Palettes.
Docking Palettes
Palettes can be docked just like toolbars (see "Moving,
Docking, and Rolling Toolbars" on page 18). In addition,
palettes can be docked onto other palettes to create palette
groups.
Drag a palette onto the desktop by its named tab (the tab that
contains the name of the palette. The palette must actually be
displayed before it can be dragged onto another palette
group.
To combine palettes into a group, drag more palettes onto a
docked palette.
Blocks Palette
Menu: View / Blocks
28
Selection Info
Menu: View / Selection Info
Measurement Info
Menu: View / Measurement Info
The palette toolbar has icons enabling you to open the Color
page of the Program Setup, and to sort the palette by hue or
brightness.
The color boxes at the bottom of the palette show the Pen
color (upper box) and the Brush color (lower box).
Internet Palette
Menu: View / Internet Palette
Color Palette
Available in TurboCAD Professional only
Menu: View / Color Palette
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Calculator Palette
Available in TurboCAD Professional only
Menu: View / Calculator Palette
Hotkey: F2 (Ctrl+F2 to close)
Mathematical Calculations
To perform a calculation, enter the values in the top field of
the palette, using parentheses as needed to create inner
expressions. No spaces are allowed. The four mathematical
operators should be entered as +, -, * (multiply), and /
(divide).
29
pi =3.1415926
e =2.71828
The function (F) button enables you to perform a function on
the value in the parentheses. For example, select sin(x) to get
the sine of an angle.
Press Enter, and the variable, value, and formula are listed in
the list below.
30
Press Enter, and the new variable appears, with its calculated
value.
Back in the Inspector Bar, the first field contains the new
value.
Design Director
Available in TurboCAD Professional only
Menu: View / Design Director
Press Tab to access the first field in the Inspector Bar. The
value is highlighted.
Materials Palette
Press F2 to access the Calculator Palette. In the calculator
field, type Length and press Enter.
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31
Luminances Palette
Drafting Palette
Environments Palette
Menu: View / Environments Palette
TC Explorer Palette
Available in TurboCAD Professional only
MacroRecorder Palette
Available in TurboCAD Professional only
Menu: View / MacroRecorder Palette
32
Tools Palette
Menu: View / Tools Palette
Open a set of tools to see what tools are listed within. These
are the same tools you would see in the toolbar of the same
name. For example, the Line toolbar is available as a
separate toolbar, or as a fly-out toolbar along the left vertical
toolbar. But if you use Line tools often, it is handy to keep
them open in this palette for easy access.
Icons Only displays only the icons. This is handy if you are
already familiar with the tools and want to save space.
If you are not familiar with each tool, Icons and Full
Prompts shows the icon along with a complete tool
description.
You can also create new templates. Click the toolbox icon
and select Panels Setup.
You can also control how these tools are listed in the palette.
Click the toolbox drop-down icon on the Tools Palette
toolbar. Icons and Tips is shown below, each tool has an
icon and a tool name listed.
NOTE: If you select Theme, you can control the look and
colors (skins) of the Tools Palette.
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33
You are then asked for a template name. For example, if you
create architectural drawings, name this template
Architecture.
On the left side of the window, find the toolbars you want to
add to this template. Click the right-facing arrow to add it to
the list. (Or double-click on the toolbar name.)
34
Customizing the UI
Menu: Tools / Customize
You can customize toolbars, menus, keyboard, and your
IntelliMouse (if you use one).
NOTE: The user interface for TurboCAD 12 does not allow you
to customize tabbed and flyout toolbars, or customize menus.
If you prefer an older interface, select Tools / UI Themes, and
select the Version 11 interface.
Customize Options
Customize IntelliMouse
Relevant if you have an Intellimouse connected to your
computer.
Wheel assignment: Shows the command that will be
executed when you rotate the mouse wheel forward, back, or
click with it. To change it, highlight the desired command,
select Forward, Backward, or Click, and click Assign to
implement the change.
Customize Toolbars
Menu: Tools / Customize / Toolbars page
The Toolbars page enables you to select which toolbars are
displayed.
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35
3.
4.
NOTE: The user interface for TurboCAD 12 does not allow you
to customize tabbed and flyout toolbars. If you prefer an older
interface, select Tools / UI Themes, and select the Version 11
interface.
Popup Toolbars
Available in TurboCAD Professional only
Popup toolbars are icons that appear with the local menu,
which is opened by right-clicking. This is useful if you use
certain icons frequently and want convenient access to them.
For instance, if you switch render modes often, you might
want the Render toolbar as a popup. If you work in 3D, you
might want the Workplanes toolbar.
1.
2.
36
1.
2.
3.
Customize Commands
Menu: Tools / Customize / Commands page
The Commands page enables you to customize toolbars by
adding and removing icons.
Display the toolbar you want to change, and open the
Commands page. Locate the commands you want to add to
the toolbar, and drag it from the Commands list to the
toolbar itself.
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37
Customize Keyboard
4.
1.
2.
Program Setup
Menu: Options / Program Setup
Contains pages in which you can control TurboCAD
program settings. You can access each page directly from the
Options menu.
The options that you set in this window are saved when you
exit TurboCAD, and will remain in effect the next time you
start the program.
The Program Setup pages can be accessed from the
Options menu, or from the flyout icon on the Standard
toolbar.
TIP: You can also use the System Defaults in the TC Explorer
Palette to set program setup options. See "Program Defaults"
on page 76.
38
General Setup
Menu: Options / General
Sets file opening and saving parameters, as well as user
information.
Desktop
Menu: Options / Desktop
New document from: Select how files will be opened when
using File / New.
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39
Preference
40
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41
Auto-Naming
Menu: Options / Auto Naming
42
File Locations
Menu: Options / File Locations
Symbol Libraries
Menu: Options / Symbol Libraries
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43
Colors
Red, Green, Blue: Sets the amount of each color in the light.
Values can be a maximum of 255.
Hue: The color value, where 0 is red, 60 is yellow, 120 is
green, 180 is cyan, 200 is magenta, and 240 is blue. If you
change the hue, the values for red, green, and blue will be
changed to match.
Sat: The saturation level for the color (amount of color), up
to a maximum of 240.
Lum: The luminosity (brightness) of the color.
Warning Dialogs
Menu: Options / Warning Dialogs
To add a new color, type the name and click New. You will
then be prompted to select a color from the color wheel.
You can modify a color by selecting it from the list and
clicking Modify. Delete a color by selecting it and clicking
Delete.
NOTE: The Color palette can display all stored colors, sorted
by hue or brightness. See "Color Palette" on page 29.
44
Constraints
Menu: Options / Constraints
Drawing Setup
Menu: Options / Drawing Setup
Sets properties related to the current drawing.
The Drawing Setup pages can be accessed from the
Options menu, or from the flyout icon on the Standard
toolbar.
Settings and controls for geometric and dimensional
constraints. See "Constraining Geometry" on page 225.
Auto Add Constraints: If checked, the Auto Add
Constraints tool is enabled. Any constrainable geometry
you create while this is active will have constraint
automatically assigned. See "Constraining Geometry" on
page 225 and "Constraining Dimensions" on page 242.
TIP: You can also use the Defaults for a drawing in the TC
Explorer Palette to set drawing setup options. See "Drawing
Defaults" on page 77.
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45
Display Options
Menu: Options / Display
Grid Options
Menu: Options / Grid
Performance: When working with large files or a slow
computer, you may be able to increase your display speed by
selecting one or more of these options. The display speed can
sometimes be slowed by heavy text, styled lines, and fill
patterns.
Quick text: Displays all text as small boxes.
Controls the grid type, size, and display. You can set up
different grid properties for Model Space and Paper Space.
See "Grid" on page 89.
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Space Units
Menu: Options / Space Units
NOTE: Templates generally have units built in, but you can
change units, or create custom units.
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Angle Options
Layers
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ACIS Options
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Line Styles
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2.
TIP: You can use the TC Explorer Palette to view line styles
defined for any open drawing, and to import line styles from
one drawing to another. See "Line Styles" on page 79.
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Once the line style has been created, it appears in the Line
Styles page of the Drawing Setup.
For each type of line style component you can set various
parameters. For Shape you can choose the actual shape and
its size and spacing. For Text, you can choose the font and
angle. The Preview window helps you see how the line style
will look; use it as a guide when adjusting the parameters.
NOTE: Shapes are read from *.shx files (not to be confused
with *.shx font files), found in TurboCADs Shapes folder.
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Background Color
Print styles are specific pen and brush settings you can apply
to objects when printing. See "Print Styles" on page 476.
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Cascade
New Window
Menu: Window / New Window
Tile
Menu: Window / Tile
Resizes and arranges all windows so that they are all visible,
do not overlap, and are laid out to fill the screen area.
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Arrange Icons
When you minimize a drawing window, Windows shrinks it
to an icon. Use Arrange Icons to line up these minimized
drawing windows along the bottom of the TurboCAD
window. (The command does not affect windows that have
not been minimized.)
Close All
Hide Caption
Menu: Window / Hide Caption
Auto Resize
Menu: Window / Auto Resize
Preserves the relative proportion of windows when the
TurboCAD window is resized.
Auto Align
Menu: Window / Auto Align
You can resize a group of windows if the following is valid
for every window: one side of the window lies on a line
common to the entire group. This is the line of alignment.
The aligned windows can be on the same side of the line of
alignment or occupy both sides of it. When placed on
opposite sides, the aligned windows may touch each other or
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2.
3.
4.
Saves the current layout as a template you can use for other
files. The files are saved with the *.twl extension.
Applying a Layout Template
Menu: Window / Apply Layout Template
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2.
3.
Object Properties
Menu: Format / Properties
TIP: You can take properties from one object and assign them
to other objects. See "Format Painter" on page 222.
Property Toolbar
Provides a quick and convenient way of setting some basic
properties of a selected object or group of objects, or for
setting the default properties of a drawing tool. If the
Property toolbar is not visible, you can display it using the
View / Toolbars window.
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Color: Sets the pen color. You can select a predefined color,
or define your own using RGB or HSL values. The last three
icons in the color thumbnail rows enable you to set the color
by layer, by block or open a menu in which you can change
how the colors are sorted.
Properties Window
An objects Properties window consists of a series of
categories, each on its own page. There are categories that
are common to all objects: General, Pen, 3D, Luminance,
Brush (for 2D objects) and Custom - these are all described
in this section.
General Properties
These are properties generally not related to geometry or
other physical characteristics.
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Pen Properties
Properties of the pen and line style.
Brush Properties
Fill and hatch properties of objects. A brush pattern can be
applied to fill any closed 2D object. Several patterns are
provided, but you can use Brush Styles (see "Brush Styles"
on page 63) to create new hatch patterns, and to also create
gradient or bitmap patterns.
TIP: You can also use the Design Director to quickly set the
color of an object or group of objects. For single objects, see
"Design Director: Graphics" on page 110. For groups of
objects, see "Design Director: Categories" on page 110.
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3D Properties
Properties relating to 3D, either for a standard 3D object such
as a sphere or box, or for a 2D object made into 3D by
assigning it a thickness.
Luminance Properties
Light properties of objects, which is different than the lights
contained in the overall model.
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Custom Properties
2.
3.
Brush Styles
Menu: Tools / Brush Styles
Also available from the icon on the Standard toolbar:
Styles
A style is a group of properties (Pen, Brush, etc.) defined for
a group of tools. For example, you can one style to create
blue, dashed lines on Layer 5, and use another style to create
red thick lines on Layer 2. Styles provide a convenient way
to quickly assign a set of properties to objects.
Styles can be accessed on the General page of an active
tools Properties window. Styles are only applicable to
tools, not objects. You cannot apply a style to selected
objects, nor can you define a style based on the properties of
selected objects.
To create a new style:
1.
NOTE: Properties set for a tool affect all other tools in its group.
For instance, setting Line properties affects Rectangle,
Polygon, etc. Styles are separate for different sets of tools.
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Hatch Patterns
You can use Brush Styles to edit existing hatch patterns and
create new ones.
Highlight Pattern 1 (the dashed line), and you can see that it
consists of four Pattern dashes.
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1.
2.
3.
4.
5.
6.
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7.
8.
9.
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Bitmap Patterns
To create a brush style from an image, select Bitmap for
Brush Style Mode and then click New. Enter the name of the
style at the top of the palette.
In the middle section, use the browser to locate the image file
you want to use. A preview of the image appears in the lower
section. The size of the repeating image is controlled by the
Width and Height values. You can change these values
manually, or click Advanced for more control.
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Gradient Patterns
To create a gradient style, in which the fill changes gradually
from one color to another, select Gradient Fill for Brush
Style Mode and then click New. Enter the name of the style
at the top of the palette.
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Center Point:
Modes: Select Extents center to center the fill at the
center of the objects extents rectangle. Reference
point centers the fill at the objects reference point (see
"Components of Select Edit Mode" on page 170).
Define the new vector on the screen. The first point of the
vector controls where the First color appears.
NOTE: Settings for Fit Mode, Center Point, and Focus Scale
are set here as the fill defaults. These values can be
overridden for filled objects by modifying the objects Brush
Properties (see "Brush Properties" on page 61).
Linear Gradient
Linear fill moves from one color to the other along a straight
vector. Under Control Points, highlight First and set the
Color. Do the same for Second.
By default, the First color runs vertically along the left side
and changes to the Second color along a left-to-right vector.
To change this vector, click the icon with the three dots.
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Radial Gradient
Reflected Gradient
Radial fill moves from one color to the other along a radial
path. Under Control Points, highlight Center and set the
center color. Highlight Radius and set the outer color.
Set the radius manually, or click the 3-dots icon and set the
radius on-screen.
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Diamond Gradient
Custom Gradient
Define the new vector on the screen. The first point of the
vector controls where the Center color appears. The second
point of the vector controls the angle of the four lines.
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Data Type:
Text: Alphanumeric information which does not have
to be calculated.
Integer: Whole numbers.
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Once field names and data types have been established, the
next step is to add information about each item into the
database. Select one or more objects in the drawing, then
select Tools / Database / Edit Object Data.
TIP: If you know you will not be using certain fields in reports,
it is helpful to turn off visibility.
In this window you can enter values for any editable fields
and for new fields you created in the Define Fields window.
Show All: Changes the view to a table listing all selected
items and their properties. Click Collapse to return the
summary view.
Example: Saving a symbol with database information
1.
2.
3.
Regenerate
Menu: Tools / Database / Regenerate
If new drawing elements have been created, and new data
entered into the database, select use Regenerate to update
the database to account for all new objects and data.
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Reports
After fields have been created, and data entered, the database
can be used to generate reports.
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Once you have setup the report, close the Report Edit
window, and click Report in the Reports window.
If new data has been added to the database since the last time
the report was generated, click Update (at the bottom of the
window) to regenerate the report. This is equivalent to using
Tools / Database / Regenerate.
The Summary Report window contains the following tools:
TC Explorer Palette
Available in TurboCAD Professional only
Menu: View / TC Explorer Palette
TC Explorer Toolbar
Copy: Places all report data on the Windows clipboard, so
that it can be pasted into another Windows application.
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File filter: Enables you to select which files will be listed for
a selected folder of the explorer tree. You can define your
own file filters in the Palette Options (last icon).
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General Settings
Program Defaults
Files
This branch acts just like Windows Explorer. The files that
are listed for a highlighted folder depend on what Filters are
set. You can list all files, only TurboCAD files, only image
files, or you can define your own filter for files of specific
extensions.
Symbol Libraries
Enables you to change the path for user-defined symbols.
You can also drag symbols as you would from the Symbols
palette.
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Drawing Settings
Drawing Defaults
For each drawing there are six components you can view,
edit and/or share between drawings.
Print Spaces
Lists all paper spaces in the drawing. (See "Paper Space" on
page 453.)
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Blocks
Displays all blocks defined in the drawing (see "Blocks" on
page 261). Highlight a blocks icon or thumbnail to see a
preview of the blocks contents.
Layers
Displays all layers defined in the drawing (see "Layers" on
page 98).
You can use the palette to insert blocks from one open
drawing into another open drawing. For example, the
West_Building.tcw file contains two blocks. If you open
East_Building.tcw, drag the Desk_Large blocks icon into
You can use the palette to import layers from one open
drawing into another open drawing. This imports a layers
name, color, style, width, etc., but does not import a layers
objects.
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Line Styles
To import a line style from one open drawing into the current
drawing, drag and drop or double-click its icon.
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Brush
Settings
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Views
The view is the area of the drawing space that appears on
your screen. As your drawing becomes larger and more
complex, it's important to find views that let you work at the
right location in your drawing, at an appropriate level of
detail.
Tip: Layers are a useful way to change how objects. You can
place objects on various layers and then manipulate layer
visibility. See "Layers" on page 98.
Zooming
Zooming means to move closer to or farther from the
drawing space, viewing the drawing at a greater or smaller
level of detail.
You can always check the current zoom percentage via the
zoom indicator, located, by default, at the lower right corner
of the screen.
If you zoom using the <+> and <-> keys of the numeric
keypad, the view centers on the cursor. If you use the View
menu commands or icons, the zoom will center on the
current view, regardless of the position of the cursor.
NOTE: As you zoom out, the representation of small objects is
simplified, thereby increasing redraw speed. You can set the
size at which this occurs using the Suppress display field on
the Display page of the Drawing Setup (Options / Display).
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Zoom Window
Zoom Selection
Hotkey: Ctrl+Home
Hotkey: Alt+Backspace
TIP: You can also use the Design Director to quickly zoom on
an object or group of objects. For a single object, see "Design
Director: Graphics" on page 110. For a group of objects, see
"Design Director: Categories" on page 110.
Zoom Extents
Printed Size
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Panning
Aerial View
Vector Pan
Menu: View / Vector Pan
Pans the drawing based on a vector defined by two points.
Select a base point and a destination point. The drawing
moves so that the base point moves to the destination point.
Pan to Point
Menu: View / Pan to Point
Hotkey: Ctrl+End
Pans the drawing so that the selected point becomes the
drawing center.
If you use the View menu command, select a point and the
point will move to the center of the screen.
To use the hotkey, place the cursor at the desired center and
press Ctrl+End.
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You can also pan the aerial view with the cursor. Place the
cursor just inside one of the borders of the aerial view
window. After a second or two, the cursor will change to a
small solid arrow and the aerial view will move in the
indicated direction.
Saving Views
Once you have used the zoom and pan tools to arrive at the
exact view of your drawing that you want, you won't want to
repeat all that work to get back to the same view later. You
can save views and assign them names so that you can easily
return to a saved view at any time.
In addition, saved views must be created if you want to create
viewports in Paper Space. See "Viewports" on page 467.
NOTE: For 3D views, you can also use camera object to save
and display views in separate windows and with specific
parameters. See "Camera Objects" on page 350.
The Named Views tools are accessible from the View menu,
or below the Insert Viewport icon on the Standard toolbar.
Redrawing
Menu: View / Redraw
Hotkey: F5
In most cases, the screen will be redrawn after each change.
Occasionally, however, you may find that the screen is not
completely "cleaned up" after an operation. You can
manually redraw the screen using the Redraw command.
Named View
Menu: View / Named View
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Creating a View
Menu: View / Create View
Saving a View
1.
Use the zoom and pan tools to arrive at the view you
want to save.
2.
3.
4.
TIP: Give the view a descriptive name that will help you
remember it, such as "Garden Door." If you use names like
"View 1" and "View 2," you'll quickly lose track of which is
which.
Previous View
Menu: View / Previous View
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3D View Manipulation
In 3D there are many ways you can change your view. The
easiest way is to use one of the standard views - top, bottom,
isometric, etc. See "3D Views" on page 305.
. Other tools for view manipulation include:
Camera movements: Incremental controls for
adjusting the camera, and therefore your view of the
model. See "Camera Movements" on page 348.
Walk Through tools: Used to dynamically move the
camera, presenting a moving viewpoint. See "Walk
Through Tools" on page 349.
Camera objects: Used to create and save views with
specific parameters. The view for each camera object
can be displayed in a separate window. See "Camera
Objects" on page 350.
Rendering: Enables you to see your 3D model as
shaded. Certain render modes also enable you to view
texture and materials. See "Rendering" on page 405.
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4 Drawing Aids
This section covers tools and features of TurboCAD that
make your work easier and more organized, such as grid,
snaps, layers, and construction geometry.
Coordinate Systems
Menu: Modes / Coord System
There are several types of coordinate systems you can use,
and you can switch between them at any time.
For example, when drawing the outer wall of a house, you
may want to start the first wall at an absolute location. Each
successive wall, however, will be defined by its length and
angle relative to the first wall, so you would use polar
coordinates for these points. To place walls at an X, Y
distance from any other point, you could use relative
coordinates.
You can display the Coord System toolbar by right-clicking
in any toolbar area and selecting Coord System.
Coordinates, when entered manually, are entered in the
Coordinate Fields, at the lower right corner of the screen. See
"Coordinate Fields" on page 20. You can press Shift+Tab to
jump to the first field in the Coordinate Fields, then press Tab
to scroll through the remaining fields.
TIP: If you precede a coordinate with a $ sign, it will be
interpreted as an absolute coordinate; if you precede it with an
@ sign it will be interpreted as a relative coordinate; if you
precede it with a > sign it will be interpreted as a polar
coordinate.
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Absolute Coordinates
Menu: Modes / Coord System / Absolute Coords
Hotkey: A, Shift+ A
Relative Coordinates
Menu: Modes / Coord System / Relative Coords
Hotkey: R, Shift+ R
Polar Coordinates
Menu: Modes / Coord System / Polar Coords
Hotkey: P, Shift+ P
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You can enter the distance and angle to the selected point in
the Coordinate Fields.
To lock a value, check the lock box for the relevant field.
You can also use the Lock options in the Modes menu, or use
the X, Y, or Z hotkeys.
Grid
Relocate Origin
The grid is a visual aid you can use when locating, sizing,
and moving objects. The G SEKE (see "SEKEs" on page
93) and Grid Snap (see "Grid Snap" on page 95) enable you
to use grid points to precisely locate objects.
Hotkey: L, Shift+ L
Locking Coordinates
By default, when you move the mouse around the screen, the
values in the Coordinate Fields update dynamically.
However, you can enter a value and lock it so that it will not
change.
Locking coordinates comes in handy when you need to only
lock one field. For example, you can lock an X value and
constrain all future points to be placed on the vertical line
that passes through the X point.
WARNING: Be sure to unlock coordinates when you are
finished. As long as a coordinate is locked, you are not free to
select the usual range of points.
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You can choose whether or not to display the grid, and you
can customize how you want the grid to appear.
If you display the rulers while working (Workspace /
Rulers) the grid can be a helpful indicator of orientation
within the drawing.
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Halve Grid
Menu: Workspace / Grid / Size /2
Display Grid
Menu: Workspace / Grid / Display
Hotkey: Alt + G
Select the new origin for the grid, or enter coordinates in the
Coordinate Fields. You can use Set Origin to align the grid
to a particular point, then use the grid to set future distances.
Double Grid
Menu: Workspace / Grid / Size * 2
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Snaps
Snaps ensure precise placement of points when you use the
cursor.
For example, rather than enter coordinates or length to define
the endpoint of a line, you can snap to the endpoint or
midpoint of an existing line.
By default, the Snap Modes toolbar is displayed along the
left side of the drawing area (shown here horizontally).
Snap Settings
The Drawing Aids window contains options for setting snaps
and their priority levels. Open this window by right-clicking
on the SNAP or GEO button next to the Coordinate Fields.
Modes:
No Snap: No snaps will be permanently active
(running).
Ortho Mode: The mouse will move only horizontally
and vertically.
Show Magnetic Point: A preview point will be
displayed when you are within the aperture of a snap
point.
Use Mouse Position if Required Snaps are not
Found: If you click on a point at which there is no
snap, the point will be used anyway.
Use Workplane Intersection: Enables you to snap to
intersection lines and curves between a 3D object and
the current workplane. See "Workplane Intersections
Snap" on page 97.
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Running Snaps
Running snaps are snaps that are constantly active, as
opposed to one-time snaps invoked by SEKEs and the local
menu. You can turn on running snaps by:
Selecting items from the Modes / Snaps menu.
Clicking the icon or combination of icons on the Snap
Modes toolbar.
TIP: To see the snap aperture while you are working, select
Workspace / Cursor / Aperture or set it in the Preference
page (Options / Preference).
Magnetic Point
Menu: Modes / Snaps / Show Magnetic Point
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Local Snaps
SEKE: S
Turns off all snap modes. With snap modes off, you define
points by simply clicking, or by using the Inspector Bar and
Coordinate Fields.
SEKEs
Vertex Snap
SEKE: V
M - Midpoint
SEKE: M
S - No Snap
V - Vertex (snaps to endpoints of lines and arcs)
Snap Modes
This section lists all available snaps and geometric aids.
When accessed from the Snap Modes toolbar or from the
menu, these are running snaps (permanent until turned off).
When accessed by a SEKE or from the local menu, they are
one-time snaps.
None
Menu: Modes / Snaps / No Snap
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Center Snap
Menu: Modes / Snaps / Center
SEKE: C
Snaps to the nearest quadrant point (0, 90, 180, and 270
degrees) on a circle, arc, or ellipse.
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Intersection Snap
Tangent Snap
SEKE: I
Snaps to a tangent point on an arc, circle, or ellipse, relative
to the previous point.
Snaps to the intersection of two objects.
Projection
Menu: Modes / Snaps / Projection
Grid Snap
Menu: Modes / Snaps / Grid
SEKE: G
SEKE: N
Snaps to the point on an object closest to the cursor, within
the snap aperture.
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The snap point does not have to lie on the projection line; it
can be placed on the extension of the projection line.
Activate the Opposite snap and hover over the mirror line.
Point 3 is the snap point.
If you select the circle on its right side, the snap point will be
on that side.
If you select the circle on its right side, the mirror point will
be opposite that side.
Ortho Snap
Menu: Modes / Snaps / Ortho
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Hotkey: Shift
1.
Extended Ortho
Apparent Intersection
2.
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Perpendicular Snap
SEKE: J
Connects a line to another line so that the two lines are
perpendicular.
1.
2.
Press J.
Layers
Layers are virtual levels in a drawing, analogous to acetate
tabs (overlays) in traditional drafting. Layers enable you to
sort objects in your drawing by type, by creation order, or by
any criteria that suits the way you work. You can also use
layers to protect certain objects from being edited or deleted.
Layers can be distinguished from one another by color, line
style, and/or line width. Objects can be created with the
default tool properties, or can have the properties of the layer
on which they are located.
NOTE: Layers are not related to how objects are stacked in
relation to their order of creation. If you change an objects
layer, it does not affect its position in the object stack. See
"Stacking Objects" on page 221.
Snap Opposite
SEKE: H
Creates a line perpendicular to an existing line. The new line
is sized so that its midpoint lies on the existing line.
1.
2.
Press H.
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TIP: You can use the TC Explorer Palette to view layers of any
open drawing, and to drag layers to and from drawings. See
"Layers" on page 78.
Setting Up Layers
Open the Layers page of the Drawing Setup by selecting
Options / Layers, or by clicking the Layers icon on the
Standard toolbar.
This page is used to create layers and layer sets, and to assign
properties to each layer.
Layer 0 is the default layer, and all objects are placed here
unless otherwise specified, or unless another layer is created
and made active. Layer $CONSTRUCTION is created when
construction geometry is created (see "Construction
Geometry" on page 103). Neither of these default layers can
be deleted, but you can change their properties.
Width: Sets the line width. Objects will have the layer
width if their width is set to By Layer.
Print Style: The color and line style used for printing.
See "Print Styles" on page 476.
New: Creates a new layer. The default name will include a
prefix by default, but the name can be changed.
Delete: See "Deleting a Layer" on page 100.
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1.
2.
Deleting a Layer
You may delete any layer except Layers 0 and
$CONSTRUCTION. Layers can be deleted even if they
contain objects.
If the layer to be deleted is set as the default for a tool (in the
General page of a tools Properties window), you will
receive a warning message before the layer is deleted.
1.
2.
You can also use the Design Director to set the active layer.
See "Design Director: Layers" on page 107.
2.
TIP: You can use the TC Explorer Palette to view layers of any
open drawing, and to drag layers to and from drawings. See
"Layers" on page 78.
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1.
1.
2.
3.
2.
If the layer is set for selected objects, the objects will move
to that layer. Future objects, however, will still be created on
the tools default layer. If the layer is set for a group of tools,
all objects created with any one of the tools will
automatically be placed on the selected layer. For example,
setting the layer for the Line tool also affects the Rectangle
and Polygon tools.
NOTE: You can also select the objects and change the layer
on the Selection Info Palette. See "Selection Info Palette" on
page 164.
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1.
2.
Layer Sets
A layer set is a group of layers which can be displayed as a
group. This is useful for displaying certain aspects of a
drawing without changing visibility settings of each layer
individually.
4.
To delete a layer set, select it from the Layer Set list and
click Delete Set.
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Construction Geometry
Menu: Insert / Construction
Construction geometry tools enable you to place temporary
lines and circles in your model. Construction geometry are
not drawing objects; they are used as references.
Angular Line
Menu: Insert / Construction / Angular Line
1.
2.
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2.
1.
2.
Perpendicular
Menu: Insert / Construction / Perpendicular
1.
2.
Parallel
Menu: Insert / Construction / Parallel
1.
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1.
1.
2.
2.
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1.
2.
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3.
Design Director
Available in TurboCAD Professional only
Menu: View / Design Director
Hotkey: F3
Activate
(hotkey: Ctrl+A): Applies, or makes
active, the selected item.
Select By
(hotkey: Ctrl+S): Selects the selected
item in the drawing space .
Edit Properties
(hotkey: Ctrl+P): Change
properties of the selected item.
Create New
Create Set:
Creates a set of all or selected items in
the table. Relevant for layers, lights, and cameras.
Delete
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Options
: Invokes the Options window to
customize the Design Director. .
Open as Separate Palette : Open the selected item
as separate palette. This is useful if you want to keep
multiple sections of the Design Director open at once.
The following options appear on the local menu only:
Load From File (hotkey: Ctrl+Shift+O): Loads an
item from the file with the corresponding extension.
Save To File (hotkey: Ctrl+Shift+S): Saves an item to
the file with the corresponding extension.
Active: Sets the layer as active, or applies the layer set. Also
indicates the layer for a selected object or tool.
Visible: Sets the layer visibility.
Lock: Use this switch to lock layers, which means the
objects on them will be read-only. You can add objects to
locked layers, but you cannot edit or delete objects.
Color: Sets the layer color.
Order: The order number of the layer.
Layer Sets
A layer set is a group of layers, which can be handy if you
want to set visibility, locking, and other parameters for
multiple layers.
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1.
2.
3.
4.
5.
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108
Enables you to manipulate all the lights and light sets in the
drawing (see "Lights" on page 411).
Camera Sets
A camera set is a group of cameras, which can be handy if
you want to set rendering, perspective, and visibility
parameters for multiple cameras.
1.
2.
3.
4.
5.
Light Sets
A light set is a group of lights, which can be handy if you
want to set on/off, visibility, and other parameters for
multiple lights.
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1.
2.
3.
4.
5.
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1.
1.
2.
2.
3.
3.
All objects you add to the Design Director will appear in the
lower pane. The lower pane contains the following options:
All object groups you add to the Design Director will appear
in the lower pane. The lower pane contains the following
options:
110
5 Inserting Objects
The Insert menu contains all of the TurboCAD 2D drawing
tools, as well as tools for inserting other types of objects into
your drawing, such as files, pictures, and OLE objects.
NOTE: The geometric tool covered in this section are 2D. For
3D geometry, see "Creating 3D Objects" on page 315.
Point Properties
Point
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111
Line
1.
2.
3.
4.
5.
Single Line
Menu: Insert / Line / Single
2.
Polyline
Menu: Insert / Line / Polyline
112
1.
For the arc segment, select the arc center, or enter the
arc length in the Inspector Bar.
2.
1.
2.
For the arc segment, move the mouse to set the start
angle, or enter the angle in the Inspector Bar.
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Polygon
Menu: Insert / Line / Polygon
For any segment, you can enter values for Start and End
Width.
2.
3.
114
Irregular Polygon
4.
2.
Rectangle
Menu: Insert / Line / Rectangle
3.
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2.
115
Rotated Rectangle
1.
2.
3.
2.
You can also enter the length of both sides and the orientation
angle in the Inspector Bar.
Perpendicular
116
Parallel
1.
2.
1.
2.
3.
Move the mouse to change the angle of the line and the
point of tangency, or set the angle in the Inspector Bar.
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117
Tangent to Arc
118
Tangent to 2 Arcs
1.
1.
2.
2.
3.
3.
Move the cursor to set the line angle, or enter the angle
in the Inspector Bar.
To switch the side of the tangent line, pass the cursor through
the tangency point.
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119
Minimal Distance
Select the first object from which you want to draw the
shortest line.
2.
3.
120
Double Line
TIP: Another way to create end caps is to use the Edit Tool
(node editing), right-click on the end node and select Close
Double End. See "Edit Tool" on page 195.
Single Line
Menu: Insert / Double Line / Single
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121
Polyline
Irregular Polygon
Polygon
Menu: Insert / Double Line / Polygon
Rectangle
Menu: Insert / Double Line / Rectangle
122
Rotated Rectangle
Parallel
Perpendicular
Menu: Insert / Double Line / Perpendicular
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123
Multi Line
Menu: Insert / Multi Line
Tools for drawing multi lines and linear objects.
Multi Line objects consist of two or more parallel lines,
created as one object. The Multi Line tools are essentially
similar to the Line tools, except that there are no tangent
tools.
Multiline Properties
No Justification
(Indicated line has zero offset)
Left Justification
Right Justification
124
Offset: For each line, define its offset value. Use Add to
create new lines, Delete to remove lines.
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125
Shape: Options for creating the start / end cap. They can be
used in combination. Inner Arc closes the lines adjacent to
the outer lines, if there are four or more total lines.
126
Joints Properties
Single Line
Creates one multi line. For the interaction, see "Single Line"
on page 112.
Polyline
Menu: Insert / Multi Line / Polyline
Polygon
Menu: Insert / Multi Line / Polygon
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127
Irregular Polygon
Rotated Rectangle
Perpendicular
Rectangle
128
Parallel
Concentric
Circle / Ellipse
Menu: Insert / Circle/Ellipse
1.
2.
3.
4.
5.
Tools for drawing circles and ellipses. You can also access
these tools from the Circle/Ellipse flyout on the Standard
toolbar.
2.
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129
Double Point
Tangent to Arc
1.
1.
2.
3.
130
Tangent to Line
Triple Point
1.
1.
2.
2.
3.
3.
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131
Tangent to 3 Arcs
Tangent to Entities
1.
1.
2.
3.
2.
3.
132
inside,
an
Ellipse
Menu: Insert / Circle/Ellipse / Ellipse
2.
Rotated Ellipse
Select the second tangent object, close to the point of
tangency.
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1.
2.
133
3.
Arc
Menu: Insert / Arc
Most of the Arc tools are identical to Circle/Ellipse tools.
After the initial circle is created, the arc is cut from it by
defining the start and end angles.
Start and end angles can be changed with the Edit Tool (node
editing). See "Changing Start and End Angles" on page 201.
1.
2.
3.
1.
2.
a:b = 0.5
a:b = 2.0
134
3.
Concentric
Menu: Insert / Arc / Concentric
4.
5.
6.
2.
3.
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135
Double Point
Tangent to Arc
1.
1.
2.
3.
3.
4.
136
4.
5.
3.
4.
5.
Tangent to Line
Menu: Insert / Arc / Tangent to Line
2.
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137
Tangent to 3 Arcs
1.
1.
2.
3.
2.
inside,
an
2.
3.
138
4.
Tangent to Entities
Menu: Insert / Arc / Tangent to Entities
5.
1.
2.
3.
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139
4.
5.
140
Tangent to 2 Entities
Menu: Insert / Arc / Tangent to 2 Entities
4.
2.
3.
Size the circle with the mouse; the arc will be cut from
this circle. Or enter the radius, diameter, or
circumference in the Inspector Bar.
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Rotated Elliptical
Menu: Insert / Arc / Rotated Elliptical
Elliptical
1.
2.
3.
4.
5.
2.
3.
4.
142
2.
3.
5.
Curves
Menu: Insert / Curve
Tools for drawing splines, Bezier curves, sketches, and
revision clouds.
Curve Properties
Curve properties can be set on the Curves page of the
Properties window.
a:b = 0.5
a:b = 2.0
4.
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143
Bezier Curve
Additional control points in Edit Node mode
144
Select the control points in the desired order. You can also
enter the length and angle between points in the Inspector
Bar. After selecting the last point, select Finish from the
local menu or press Alt+F. You can also double-click the last
point.
Bezier
Menu: Insert / Curve / Bezier
Spline by Fit Points
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Bezier
145
If you want to close the curve, select Close from the local
menu instead of Finish.
Sketch
Menu: Insert / Curve / Sketch
2.
Once created, you can use the Edit Tool to change the shape
of a spline and add knots. See "Editing Splines and Bezier
Curves" on page 202.
TIP: You can change a spline into a Bezier curve, and
vice-versa, by opening the Properties window and editing the
Curves page. If you change a Bezier curve into a spline, it will
be a Spline by Control Points. You can also convert 2D
objects into a Bezier curve - see "Convert to Curve" on page
223.
146
Revision Cloud
Menu: Insert / Curve / Revision Cloud
2.
3.
4.
You can insert data from external files into your TurboCAD
drawing. For example, you can insert a Word document or a
*.gif picture file, or even data from another TurboCAD (or
other CAD format) file.
You can insert files, pictures, and OLE objects. These tools
can be accessed from the Insert menu, or from the Insert
toolbar, displayed by right-clicking in any toolbar area and
selecting Insert.
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Inserting a File
Menu: Insert / File
For example, you can insert all objects (graphics) but omit
their properties or line style. Or you could insert a files
layers without the objects that they contain.
Select the type of file you want to import from the List Files
of the Type drop-down list. See "Importing and Exporting
Files" on page 2.
The complete contents of the file will be inserted into your
drawing, alongside any existing objects. If the inserted file
contains blocks, the Add Blocks window will appear (see
"Inserting Blocks from Another File" on page 264.)
NOTE: The contents of the inserted file are embedded, not
linked. See "Embedded and Linked OLE Objects" on page
152.
148
Inserting a Picture
Available in TurboCAD Professional only
Menu: Insert / Picture
Image Manager
Menu: Tools / Raster Image / Image Manager
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149
Using this tool you can insert any type of graphic - *.gif,
*.jpg, etc. The file is embedded and the picture itself cannot
be edited. You can, however, select it and perform any of the
Select Edit commands (see "Select Edit" on page 169).
1.
TIP: You can also drag the file into the drawing from Windows
explorer.
2.
2.
3.
3.
Clipping Images
NOTE: The first point you select corresponds to the upper-left
corner of the picture.
4.
2.
150
The image still retains its original size, even if it is not fully
displayed. Therefore, you can clip it again using larger
borders.
Image Properties
You can view certain properties of all currently inserted
picture by selecting an image and opening its Properties
(see "Object Properties" on page 59) to the Image page.
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1.
2.
Paste Special
Menu: Edit / Paste Special
Enables you to choose how to insert (paste) into your
drawing an object that was previously cut (Ctrl+X) or copied
(Ctrl+C) to the clipboard. The object on the clipboard can be
from TurboCAD, or it can come from another application.
The options available in the Paste Special window depend
on the type of object in the clipboard, and the objects source
application. For example, if there is a Microsoft Word
document on the clipboard, you can paste it as:
Word Document: Inserts as an OLE object which you
can edit within TurboCAD using the Microsoft Word
application.
152
1.
2.
Hyperlinks
Menu: Edit / Hyperlink
Hotkey: Ctrl+H
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Deleting Objects
The simplest way to delete objects is to select them and press
the Delete key.
The Edit / Clear menu also contains options for clearing
(deleting) objects:
Clear Selection: Deletes all selected objects.
Clear All: Deletes all objects in the active Model Space or
Paper Space. Other spaces are not affected, but using Clear
All in Model Space will leave viewports in Paper Space
empty.
WARNING: Clear All deletes objects even on layers that are
locked and not visible. To delete only visible, unlocked objects,
use Select All and the Delete key.
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Organizational Chart
2.
3.
4.
WARNING: If you do not save your chart, you will not be able
to edit it later in the wizard.
TIP: The format of each item is taken by default from the
format of the title (but can be changed). If you want the entire
chart to have a particular format, change the settings while the
Title field is still activated. Similarly, the format of a child item
takes the format of its parent.
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156
Selecting Objects
To select objects, you must be in Select mode. You can
access this by selecting Edit / Select, or by clicking the
Select icon.
TIP: You can also access Select mode by pressing the Space
Bar.
2D / 3D Selector
The way objects appear when selected, and the options for
editing them, depend on whether they are selected as 2D or
3D objects. This is controlled by the 2D or 3D Selector.
Usage of the 2D Selector can be set in the Selector
Properties window. This can be opened by right-clicking
anywhere while in Select mode, and selecting Selector 2D
Properties from the local menu. (If the 3D Selector is active,
the local menu item will be Selector 3D Properties.)
You can also click the icon on the Inspector Bar to open the
Selector Properties.
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General
Controls how 2D and 3D objects are selected, and what
transformation fields appear in the Inspector Bar.
Manipulation Options:
Show Rotation Bars: If unchecked, the rotation bar is
not shown and is not accessible.
Link Selector Shell with Rotation Bar: If checked,
when you press Ctrl and move the rotation handle, the
selector shape will change accordingly.
Selector 2D
Options for 2D selection and fields in the Inspector Bar.
158
Selector 3D
Options for 3D selection, containing additional options for
selection boxes and Inspector Bar fields. Many of these
parameters are the same as for the Selector 2D page.
159
160
Select by Color
Select by Layer
Hotkey: Ctrl+K
Hotkey: Ctrl+L
Press Shift to select a range of layers from the list. Press Ctrl
select or deselect individual layers.
Press Shift to select a range of colors from the list. Press Ctrl
select or deselect individual colors.
Select by Attribute
Search with:
Or: Objects that contain at least one of the highlighted
colors will be selected.
Only: Objects that contain all of the highlighted
colors, and only those colors, will be selected.
And: Objects that contain all of the highlighted colors
will be selected.
Add to current selection: All objects selected by the color
match will be added to any current selection in the drawing.
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Select by Fence
Menu: Edit / Select By / Fence
Selects a set of objects by drawing a closed polygonal
"fence" around them. See "Irregular Polygon" on page 115
for details on how to create the fence.
If Open Window Mode is activated, all objects completely
or partially inside the fence will be selected.
162
Select by Query
Menu: Edit / Select By / Query
Hotkey: Ctrl+Q
Query Criteria
Criteria are expressions that determine which objects will be
selected. You can enter criteria manually, or click Criteria to
create expressions via windows.
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2.
164
3.
4.
6.
5.
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165
7.
9.
166
1.
4.
2.
5.
Now select all objects. The four objects (two lines, two
circles) are listed, along with several blockmarks.
These are the constraint markers themselves, which
can be selected and deleted if you want to remove the
constraint. Select any blockmark in the palette to see it
highlighted onscreen. In the Constraints tab, two
items are listed for each constraint - one for each of the
constrained objects.
3.
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Copy
Select
Copies data to an HTML file that you can view in the Internet
Palette. The file is stored in the ...\Programs\XML folder.
Properties
168
Physical Metrics
Select Edit
(Editing by 2D Selector, Editing in Select mode)
This section covers ways you can edit objects in the current
selection set.
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169
Select Edit in 3D
When they are both selected in Select mode, the selection set
appears in magenta, with several small circles and squares.
The yellow circle is the reference point. By default, it is
located at the center of extents of all selected objects, but it
can be moved. It is used for moving, and as a reference for
rotating and scaling.
The green circle is the rotation handle. You can click and
drag this point to rotate the objects around the reference
point.
(Editing by 3D Selector)
The Select Edit tools (see "Select Edit" on page 169) work
the same way in 3D as for 2D.
As with Select Edit for 2D objects, you can move, rotate,
scale, and copy objects when they are selected. The only
difference is that with 3D space there are additional options
for movement. Whereas in 2D, you can only rotate in the XY
plane, 3D objects can be rotated in the XZ and YZ planes as
well. Movement can be in the Z direction, in addition to X
and Y.
The blue squares are drag handles. You can click and drag
these handles to scale the objects. Click an interior handle to
resize one dimension of the rectangle. Click on a corner
handle to resize both dimensions.
170
To move the reference point, you must first select (or pick)
it. There are several ways to do this:
For both ends of the rotation bar, you can select the points by
pressing Ctrl and clicking. (The yellow point is the reference
point and has additional ways to be selected.)
Press D
Press Ctrl and click the reference point
Move the reference point to its new location, in this case the
quadrant point of the ellipse.
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3.
1.
Simple Dragging
2.
2.
3.
TIP: If you are using the 3D Selector, you can lock a rotation
axis. Right-click on the rotation handle and select Lock Axis
from the local menu. See "2D / 3D Selector" on page 157.
1.
TIP: If you are scaling an ACIS solid object, you can specify
uniform scaling or enable scaling in all axes - see "ACIS" on
page 304.)
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1.
2.
Make Copy
Creates one copy of the selected objects.
1.
4.
174
2.
3.
4.
5.
6.
7.
Rubber Stamp
Creates multiple copies of the selected objects.
1.
2.
3.
4.
5.
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175
6.
7.
5.
6.
7.
3.
4.
176
1.
2.
3.
4.
5.
Copying Objects
Menu: Edit / Copy Entities
6.
7.
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177
3.
For all of the Copy tools (except Offset), the following local
menu options are available:
Select: Enables you to add or remove objects from the
selection set. Once the objects have been selected, deactivate
this object to continue with the operation.
4.
The copies are made after the vector has been defined.
TIP: When using the Copy Entities tools, you will probably
need to switch often between the Inspector Bar and the
drawing area. You can press Tab to enter the Inspector Bar,
and click once in the drawing or press Esc to return to the
drawing.
Linear Copy
Menu: Edit / Copy Entities / Linear
Sets = 3
5.
2.
178
Radial Copy
5.
2.
3.
4.
The copies are made after the arc has been defined.
Array Copy
Menu: Edit / Copy Entities / Array
2.
3.
Sets = 4
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179
4.
The copies are made after the vector has been defined.
4.
The copies are made after the vector has been defined.
Sets = 4
Rows = 2, Columns = 3
5.
5.
1.
2.
2.
3.
3.
Set the angle the first and last copies by using the
mouse to define the center of the copy arc and the
angle, or enter the angle in the Inspector Bar. You can
enter a rotation value to set the rotation of each copy
relative to the previous one. If Rotation = 0, the copies
will not rotate at all.
180
4.
The copies are made after the arc has been defined.
1.
2.
3.
4.
The copies are made after the array boundary has been
defined.
Sets = 4
5.
Rows = 2, Columns = 4
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5.
Mirror Copy
Menu: Edit / Copy Entities / Mirror
4.
Vector Copy
Menu: Edit / Copy Entities / Vector
Creates a mirror image of an object by defining a mirror line.
1.
2.
3.
2.
The mirror copy is made after the mirror line has been
defined.
182
3.
4.
3.
4.
Offset
Menu: Edit / Offset
5.
6.
2.
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183
Assemble by 3 Points
2.
3.
Assembling
Menu: Modify / Assemble
The Assemble tools are used to position a 2D or 3D object
relative to another object.
184
4.
4.
2.
3.
1.
2.
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185
3.
186
2.
3.
4.
2.
3.
4.
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Transforming
Menu: Edit / Transform
Assemble by Facet
Available in TurboCAD Professional only
Menu: Modify / Assemble / Assembly by Facet
2.
188
2.
3.
Move
Menu: Edit / Transform / Move
4.
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189
If you use the local menu option Repeat, you can transform
the selected objects again. Otherwise the operation ends.
3.
Rotate
4.
5.
2.
190
6.
Scale
Menu: Edit / Transform / Scale
2.
If you use the local menu option Repeat, you can transform
the selected objects again. Otherwise the operation ends.
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191
3.
4.
5.
If you use the local menu option Repeat, you can transform
the selected objects again. Otherwise the operation ends.
192
Generic
Transform Recorder
1.
2.
3.
4.
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193
5.
6.
7.
9.
194
Edit Tool
Moving a Node
The most basic method of node editing is to move nodes.
Simply click on any node and drag it to its new location.
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195
4.
You can now drag the new node to create a new line
segment.
Adding a Node
Adds nodes to lines and line segments, including objects
created using double lines and multi lines. You can also add
nodes to Bezier curves, splines, and sketches.
1.
2.
Deleting Nodes
3.
(You could also place the cursor where you want to add
the node, then select Add Node from the local menu.)
196
1.
2.
You can also delete nodes from Bezier curves, splines, and
sketches.
3.
1.
2.
You can also use the local menu to delete one or more nodes.
Within the Edit Tool, drag a selection window around the
node or nodes you want to delete. Selected nodes turn from
blue to magenta. Then select Delete Node(s) from the local
menu.
NOTE: If you remove a node from a polygon, the polygon will
remain closed, but will become an irregular polygon.
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3.
2.
3.
4.
1.
2.
3.
198
3.
NOTE: If the two endpoints of the polyline share the same
location, the object will simply be closed geometrically.
You can now drag any of the new nodes to create new
line segments.
1.
2.
1.
2.
3.
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199
2.
3.
2.
2.
3.
200
3.
Use the Edit Tool on the circle or arc whose radius you
want to change.
2.
Use the Edit Tool on the object whose start and end
angles you want to change.
2.
3.
2.
There are two blue handles, one for the major axis and
one for the minor.
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Dividing an Arc
1.
2.
2.
3.
202
4.
NOTE: Control points and fit points are not available for Bezier
curves. For details on node-editing Bezier curves, see "Curve
Properties" on page 143.
1.
2.
3.
Use the Edit Tool on the spline you want to edit. In this
example, the frame of the spline is displayed (check
Show Frame on the Curve page of the splines
Properties).
2.
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203
3.
Editing Dimensions
For details on creating dimensions, see "Dimensions" on
page 281.
When using the Edit Tool on a dimension, there are several
nodes for editing: one at each extension line, one on the
dimension line itself, and one on the text. Each can be moved
to change the dimension.
4.
5.
204
Move the node on the dimension text to move the text. How
the text is moved depends on the Text Movement option set
on the Format page of the dimensions Properties (see
"Dimension Properties" on page 282.)
Keep Dimension Line with Text: The dimension line
will move with the text.
Modifying Geometry
The Modify tools are generally used to change the shapes of
existing 2D objects. These tools do not change physical
properties such as layers or line widths; rather they modify
the actual geometry.
Some Modify tools require input of two or more objects. If
you are working in 3D, all 2D objects selected for
modification must lie on the same workplane (see
"Workplanes" on page 307). To change an objects
workplane, see "Place on WorkPlane" on page 315.
Object Trim
Menu: Modify / Object Trim
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2.
3.
4.
3.
4.
2.
206
Stretch
Split
1.
1.
2.
3.
You can verify that the line is now two separate objects by
selecting one of the lines.
Local menu option:
Open Window Mode: If selected, all objects completely or
partially within the selection window will be stretched.
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3.
You can verify that the circle is now two separate objects by
selecting one of the arcs.
2.
208
Splitting Curves
It is helpful to display the curve's frames before splitting it.
This is because the split actually takes place on the line
segments of the frame.
1.
You can verify that the curve is now two separate objects by
selecting one of the segments.
For open curves, you only need to define one split point.
1.
Meet 2 Lines
Menu: Modify / Meet 2 Lines
2.
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2.
209
2.
3.
Chamfer
Menu: Modify / Chamfer
210
1.
1.
2.
3.
2.
3.
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211
Line Length
1.
2.
3.
1.
2.
212
2.
2.
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213
3.
Fillet
Menu: Modify / Fillet
Arc Complement
2.
2.
3.
TIP: When using this tool on arcs that are the result of
exploding a polyline, or created as the result of using the Arc
Divide option of the Edit Tool, this tool may select more than
one arc at a time. If this happens, move the arcs from each
other.
214
1.
1.
2.
3.
2.
In Select mode, you can verify that the fillets are separate
objects.
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215
If the stem of the T does not meet the other line, it will be
extended to create the intersection.
Join Polyline
Menu: Modify / Join Polyline
1.
2.
3.
You can also first select the objects, then activate Join
Polyline and immediately select Finish.
Local menu options:
Local menu options:
216
3.
4.
Chain Polyline
Menu: Modify / Chain Polyline
1.
If you do not want the chain to proceed all the way to the last
object, you can select Finish from the local menu or
Inspector Bar at any time.
NOTE: The original objects remain in the drawing.
2.
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For example, Align / Top moves the objects to the top of the
bounding box.
Formatting Objects
1.
2.
Aligning Objects
Menu: Format / Align
Aligns all currently selected objects, relative to the bounding
box of the selection.
You can display the Align toolbar by right-clicking in any
toolbar area and selecting Align.
1.
2.
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3.
Distributing Objects
Menu: Format / Distribute
2.
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219
2.
Exploding Objects
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3.
4.
4.
Stacking Objects
Menu: Format / Bring to Front, Send to Back, Forward One,
Back One
These are also available on the Align toolbar, opened by
right-clicking in any toolbar area and selecting Align.
2.
3.
TIP: You can press F6 to select the first object you created.
Keep pressing F6 to scroll through the objects in their creation
order. Press F7 to select the last object created, and repeat F7
to scroll backwards.
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If you move the objects so that they overlap, you can see that
the first object is at the bottom of the stack; the last object is
at the top.
Format Painter
Available in TurboCAD Professional only
Menu: Format / Format Painter
Hotkey: Ctrl+Shift+P
Takes properties from one object and applies (paints) them
onto other objects. You can paint all properties or only
selected ones.
1.
2.
3.
2.
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1.
3.
4.
5.
6.
Regions
Available in TurboCAD Professional only
Menu: Format / Create Region
Convert to Curve
Available in TurboCAD Professional only
Menu: Format / Convert to Curve
Local menu options:
Use Palette: Displays or hides the Format Painter Palette.
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2.
If you edit the curve with the Edit Tool, you can see the
control points available for changing the curves shape. (For
details on Bezier options, see "Curve Properties" on page
143.) This curve used a low precision (Tolerance = 0.1).
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Constraining Geometry
Menu: Format / Constraints
Geometric constraints create positional relationships
between 2D sketch objects. When used in conjunction with
dimensional constraints (see "Constraining Dimensions" on
page 242), you can easily control and update objects and
dimensions.
NOTE: These tools are used for constraining geometry after is
has been created. If you want to automatically constrain
geometry while it is created, make sure Auto Add
Constraints is active in the Inspector Bar.
Horizontal / Vertical
Menu: Format / Constraints / Horizontal
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2.
3.
Points Coincident
Menu: Format / Constraints / Points Coincident
225
1.
2.
3.
5.
4.
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Coincident
2.
1.
Select the line which you want the vertex to lie on.
The endpoints now meet.
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Parallel
Perpendicular
1.
1.
2.
3.
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3.
Tangent
Menu: Format / Constraints / Tangent
2.
3.
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Connect
Menu: Format / Constraints / Connect
2.
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Concentric
Menu: Format / Constraints / Concentric
You can also select two circle/arcs. Select the arc you wish
to move first . . .
1.
2.
You can also use this tool on a point or line endpoint. Select
a circle/arc and the point or endpoint. . .
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Symmetric
5.
2.
3.
4.
232
6.
7.
8.
10.
NOTE: You could get the same results if you apply three
Symmetric constraints - one to the arcs themselves, and one
for both sets of endpoints.
Equal Radius
Menu: Format / Constraints / Equal Radius
9.
2.
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3.
3.
Equal Distance
Menu: Format / Constraints / Equal Distance
Equal Length
1.
2.
Makes the first selected line have the same length as the
second line.
1.
2.
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3.
4.
6.
7.
The third line is the same as the second, then select the
fourth.
The first set and second set of lines are made parallel.
The distance between the lines in the second set
matches the distance in the first set.
5.
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Change Chirality
4.
5.
6.
7.
2.
3.
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Fix Geometry
2.
3.
4.
5.
1.
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6.
7.
1.
2.
3.
Auto Constraint
Menu: Format / Constraints / Auto Constraint
238
4.
5.
6.
7.
8.
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9.
1.
2.
3.
4.
Auto Dimension
Menu: Format / Constraints / Auto Dimension
240
5.
6.
7.
NOTE: You could also get the same constraints if you keep
Auto Add Constraints active in the toolbar while you are
creating geometry (rather than applying constraints after the
geometry has been created).
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Constraining Dimensions
4.
5.
6.
2.
3.
Add one more constraint: make the fillet and the circle
Concentric.
242
7.
8.
9.
10.
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11.
12.
243
13.
15.
14.
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16.
17.
18.
1.
2.
3.
Select the circle and use Fit Linear Copy to copy the
circle into a grid. (See "Fit Linear Copy" on page 180
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4.
5.
7.
6.
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2D Boolean Operations
Boolean operations use two or more existing 2D objects to
create a new object. Objects can be combined, subtracted,
and intersected.
2D Add
Menu: Modify / 2D Boolean Operations / 2D Add
1.
2.
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2D Subtract
2D Intersect
1.
1.
2.
3.
2.
4.
You can select more than two objects, but they must all
intersect one another.
NOTE: If you select objects that do not overlap, the result will
be no objects (original objects deleted).
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Measuring
Menu: Tools / Measurement
Coordinates of a Point
Menu: Tools / Measurement / Coordinates of the Point
Measuring Distance
1.
The default coordinate units are those set in the Space Units
page of the Drawing Setup (see "Space Units" on page 48.)
You can adjust the units by selecting an option from the
Inspector Bar or local menu. English units are available in
fraction and decimal formats, and metric units can be
displayed as well.
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2.
1.
2.
3.
3.
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1.
Measuring Angles
Menu: Tools / Measurement / Angle
2.
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251
1.
Select the first line. The point you select on the line
defines the angle that will be measured.
Measuring Area
Menu: Tools / Measurement / Area
2.
1.
2.
3.
You can also use this option to define a chain along a portion
of an object. This is useful when you need to measure the
area of curved objects.
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1.
Geometric Parameters
Available in TurboCAD Professional only
Menu: AddOns / Special Tools / Analyze / 2D Geometric
Parameters
2.
2.
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Tracing
Available in TurboCAD Professional only
Menu: Tools / Trace
The Trace tools originate from the stand-alone ScanPro
application, which has now been incorporated into
TurboCAD Pro. They enable you to create 2D
raster-to-vector tracings of inserted pictures (see "Inserting a
Picture" on page 148) or of geometric objects.
Trace tools are available on the Tools toolbar, which you can
display by right-clicking in any toolbar area and selecting
Tools.
Before creating a tracing, its important to understand the
local menu options, since these greatly affect the appearance
and quality of the trace.
Trace Options: Settings for trace quality.
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Trace by Rectangle
1.
2.
3.
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In the above example, the text lines did not trace completely.
To improve trace quality, you can increase the zoom of the
traced objects.
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Trace by Point
Menu: Tools / Trace / By Point
This tool is basically the same as Trace by Rectangle, with
a different way of defining the trace area. The selection area
is sized by the Aperture field, which is the length of each
side of a square whose center is represented by crosshairs.
The results are the same - all objects within the area will be
traced.
If Nearest Graphic Only is active, then only the object
closest to the crosshairs will be traced.
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Auto-Naming
Creating a Group
Menu: Format / Create Group
2.
3.
4.
Groups
Two or more objects can be combined as a group. A group is
treated as a single object for purposes of selecting and
editing.
Each group contains its own drawing data. This means that
making a copy of a group increases the size of your model.
If you need to create several groups of numerous or complex
objects, you may want to use blocks instead. Blocks are
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If you open the Selection Info Palette, you can view the
contents and properties of a selected group.
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Editing a Group
1.
Exploding a Group
To break a group into its constituent parts, select it, then
select Format / Explode, or click the Explode icon.
3.
You are now in edit mode, and the screen contains only
the groups objects. You can add objects, delete
objects, or edit existing objects. Whatever appears on
the screen will become part of the edited group.
Blocks
One or more objects can be combined and stored as a block.
A block is treated as a single object for purposes of selecting
and editing.
Each block is stored in the drawings internal library, and
each instance of the block is a reference to this source. This
means that numerous instances of a block can be added to the
model without significantly increasing the file size. Groups
are similar, but they are not linked to sources; each group
contains its own drawing data. See "Groups" on page 259.
NOTE: A drawings block library is internal to the drawing, and
is stored with the file. Symbol libraries are similar but are
stored separately, and can be accessed while in any drawing.
If you need to create a group of objects that will be used in
multiple drawings, create a symbol. See "Symbols" on page
271.
If you want to import the entire contents of another file
(TurboCAD or other format) as a block, see "External
References" on page 270.
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Creating a Block
Menu: Format / Create Block
5.
1.
3.
4.
262
Inserting a Block
1.
2.
3.
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263
You can change the values in this window, or use the Select
Edit tools and see the updated values in these fields.
3.
1.
2.
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The left panel displays the blocks found in the selected file,
and the right panel displays any blocks that exist in the
current drawing. Select the mode (Add, Replace, or Ignore)
and click the relevant button at the top right (Add, Add /
Replace All, etc.) to generate the blocks. If you want to pick
and choose the blocks to add, make sure Process all
additional blocks is not checked.
Generate name: Assigns a new name to a block you wish to
add.
Modes: The options here depend on the selected block, and
whether a block with the same name already exists in the
current drawing.
Add block(s): Adds the selected block.
Replace block(s): The blocks from the external file
will replace those in the current drawing.
Ignore block(s): Click Ignore All and the blocks will
not be added.
Options:
Process all additional blocks: Adds and/or replaces
all blocks found in the source file.
Generate block name with prefix: Assigns a name
automatically, with the specified prefix, to the inserted
blocks.
Using Insert / File also adds all drawing objects found in the
source file. However, you can press Undo (Ctrl+Z)
immediately after using Add Blocks to clear the imported
objects, leaving only the imported blocks. You may have to
undo twice, to remove objects both in Model Space and
Paper Space. Other source file components like layers,
lights, and views will also be inserted, but they can be
deleted manually if needed.
Editing a Block
(Changing a blocks contents)
You can use any editing or node editing tool to modify,
move, copy, add, etc. objects that comprise a block.
This example use the block shown below, consisting of four
objects. The block name is Logo.
1.
2.
3.
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2.
266
3.
4.
NOTE: For any instance of a block you can move its reference
point and rotation bar. (See "Changing the Reference Point"
on page 171 or "Changing the Rotation Bar" on page 171.)
However, this change only affects the block itself and any
copies of it. New instances of the block will use the blocks
defined reference point.
Copying a Block
1.
2.
3.
1.
2.
3.
Deleting a Block
1.
2.
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Replacing Blocks
Block Attributes
1.
2.
3.
Exploding a Block
To break a block into its constituent parts, select it, then
select Format / Explode, or click the Explode icon.
3.
NOTE: This tool works like the text tool, in terms of alignment
and local menu options. See "Inserting Text" on page 276.
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4.
5.
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External References
2.
3.
4.
NOTE: If you edit the original file from which the xref was
created, the block in the current library will not change. You
will need to recreate the xref.
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Symbols
Symbol Libraries
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This page lists all the symbol libraries and files (if any) that
you can access from the Symbols Palette. By default, all
TurboCAD standard symbols are included here, as well as a
folder called My Symbols in which you can store your own
symbols.
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To insert the symbol into the drawing, simply drag it from the
palette to the drawing.
The symbol will be moved by its reference point, and will
still be selected after you place it, so that you can move,
scale, or rotate it. See "Select Edit" on page 169.
Inserting a Symbol
Before inserting a symbol, you must open the correct symbol
library. Click the drop-down arrow in the Symbols Palette,
and select the library folder or file containing the symbols
you want to insert.
NOTE: You can also insert a symbol by selecting AddOns /
SDK Samples / Insert / Symbol (TurboCAD Professional
only). This invokes a window in which you can browse to the
desired symbol folder, see a preview, and insert.
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Custom Symbols
Saving a Symbol
There are two ways to save symbols - saving the entire file
or saving selected objects.
2.
3.
Editing a Symbol
To edit a symbol, open the file containing it and make the
necessary changes.
To break an inserted symbol into its constituent parts, select
it, then select Format / Explode, or click the Explode icon.
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9 Annotation
Annotation tools enable you to enhance your drawing with
non-geometric objects, including text, dimensions, and
hatching.
Text
Menu: Insert / Text
Add strings of letters and other characters into your model.
NOTE: With this tool you can add single straight lines of text.
To add multiple lines in paragraph format, see "Multi Text" on
page 278. To create text that follows a curve, see "Text Along
Curve" on page 281.
Text Properties
You can access all properties of the Text tool by
right-clicking on the tool. For details on changing properties
of selected text only, see "Object Properties" on page 59 .
Mode:
Standard: Always proportional even if resized.
Scalable: Can be resized non-proportionally.
Flexible: Pen, brush and slant options are available.
Non-rotating, Non-zooming: Text will not change
position or be scaled when rotating or zooming. (These
will not work if Old-style text output is checked in
Options / Preference.)
Obliquity: Degree of text slant (slant of each character),
available only for Flexible mode. A positive value slants to
the left.
Effects: Turn on any of the following: Text Box (rectangular
border around the text), Underline, Hidden (used for notes
that you do not want to display), Strikethrough, and All
Caps.
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TIP: You can get more precise control of the placement of text
relative to the insertion point by using Align, accessed by
right-clicking in the drawing area while the Text tool is active.
This feature can only be applied to text as it is being drawn;
you cannot use it to format existing text.
Inserting Text
Menu: Insert / Text
1.
2.
3.
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Chapter 9 Annotation
Angle: Adjust the angle of the text line (not the text slant).
Move the mouse to rotate the text rectangle, or enter the
angle in the Inspector Bar.
If you use the Selection Info Palette, you can use the Edit in
Place tool to edit text directly on the screen. See "Selection
Info Palette" on page 164. In this palette, the text is also
listed (and can be edited) in the General category, next to
Info.
Exploding Text
Editing Text
You can edit existing text by accessing its Properties (see
"Object Properties" on page 59 ). Open the General page,
and edit the text in the Attribute field.
Spelling Check
Menu: Tools / Spelling
You can check the spelling of selected text only, or you can
choose to check all text in the drawing. Set spelling check
options by selecting Tools / Spell Options.
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Multi Text
3.
2.
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4.
3.
4.
5.
2.
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280
Chapter 9 Annotation
3.
Dimensions
Menu: Insert / Dimension
TurboCAD contains a variety of dimension tools that you
can use to display the measurements of lines and angles.
2.
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Dimension Properties
Controls the format of dimensions. You can set the properties
for all dimensions, or for just a single dimension. See
"Object Properties" on page 59.
Format
Controls the shape of dimension arrows and the position of
text relative to the dimension line.
Arrowheads:
1st and 2nd: Select arrow shapes for the start and end
of the dimension.
Size: Length of the arrowhead or diameter of the dot.
Tick Extension: If the arrowhead is set to Tick,
specify the length of the tick extension line.
Text: Select the font, height, and color of the dimension text.
Text Position: Controls the dimension text position:
Text Movement: These options control how the
dimension text is moved when editing the dimension.
See "Editing Dimensions" on page 204.
Variable Name and Value: If the dimension is produced as
a result of Auto Dimensions (most commonly used together
with Auto Constraints), the dimension will have a variable
name and value assigned to it. This value appears in
Properties / Format window, as well as the Calculator
Palette.
Dimensions - Centered
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Chapter 9 Annotation
Above
On Line
Outside
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Advanced Format
Options for drawing and scaling the dimension and
extension lines.
Units / Tolerance
Parameters for formatting the appearance of dimension text,
and for controlling the display of tolerance - the allowable
deviation from the dimension.
Primary Units:
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Alternate Units
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Associative Dimensions
When a dimension is associated with objects, you can freely
move, rotate, or resize the associated objects and the
dimension will retain its position relative to the objects, and
the dimension text will change automatically to reflect
changes.
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Chapter 9 Annotation
Creating Dimensions
Creating dimensions involves two basic steps: selecting the
objects to be measured, and locating the dimension. By
default the magnitude of the dimension is calculated
automatically and is recorded as the dimension text,
measured in current World units. (Leader dimensions, which
contain text labels, are the exception to this rule.)
You can override the default text of a dimension by
specifying the text in the Inspector Bar prior to finishing the
dimension.
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Orthogonal Dimension
4.
Parallel
2.
288
1.
2.
Chapter 9 Annotation
3.
1.
2.
Distance
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Rotated
Datum
1.
1.
2.
1.
2.
3.
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Chapter 9 Annotation
3.
Baseline
Menu: Insert / Dimension / Baseline
4.
Continuous
Menu: Insert / Dimension / Continuous
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2.
Incremental
Menu: Insert / Dimension / Incremental
4.
1.
2.
3.
4.
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Chapter 9 Annotation
Angular
4.
2.
1.
2.
2.
3.
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Radius / Diameter
1.
2.
3.
1.
2.
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Chapter 9 Annotation
Leader
Quick Dimensions
1.
2.
Select the leader start point (the end with the arrow).
Select or more additional segment endpoints, or enter
the length and angle of each segment in the Inspector
Bar.
3.
Wall Dimensions
There is a special tool for dimensioning walls created via the
Architecture tools. See "Wall Dimension" on page 431.
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Chapter 9 Annotation
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Dimensions in Viewports
Dimensioning within a viewport in PaperSpace will provide
dimensions of the object's 2D projection onto the monitor
screen, not of the object itself. The dimensions will be scaled
correctly according to the scale of the view, but misleading
dimensions can result if the monitor screen is not exactly
parallel to the object.
You can edit the text on the General page of the markers
Properties. In addition, you can modify properties of either
the shape or text by using the Selection Info palette.
Drawing Symbols
The AddOns menu (in TurboCAD Professional only)
contains several commonly-used symbols you can insert into
your drawing.
Most of these tools can also be found on the Special Tools
toolbar, displayed by right-clicking in any toolbar and
selecting Special Tools.
Weld Symbols
Available in TurboCAD Professional only
Menu: AddOns / SDK Samples / Insert / Weld Symbol
Drawing Markers
Available in TurboCAD Professional only
Menu: AddOns / Special Tools / Insert / Circle Mark (etc.)
Use drawing markers to add a shape with text inside. You can
choose between a circle, square, diamond, and hexagon.
These tools can also be found on the Drawing Markers
toolbar.
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Chapter 9 Annotation
Geometric Tolerance
Available in TurboCAD Professional only
Menu: AddOns / Special Tools / Insert / Geometric
Tolerance
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Surface Roughness
Hatching
Hatching is a way to fill a closed 2D object with a pattern.
The pattern that will be used, or whether the fill will be solid,
is set in the Brush page the Hatch tools Properties window
(see "Brush Properties" on page 61).
You can also fill a closed object by adjusting the Brush
settings in the objects Properties window.
NOTE: If no pattern is specified when an object is selected for
hatching, the fill will be solid.
Associative Hatching
Associative hatches are linked to their boundaries, and
update when their boundaries are modified.
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Chapter 9 Annotation
Hatch
Menu: Format / Create Hatch
2.
3.
Path Hatching
Menu: Insert / Path Hatching
2.
3.
4.
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2.
3.
4.
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10 Working in 3D
This section focuses on setting up your drawing to work in
3D, creating 3D objects, and manipulating the view so that
you can see your objects from any angle.
You can use 3D tools (as well as most 3D editing tools) in
both wireframe and render modes (in TurboCAD
Professional only). See "Creating and Editing Objects in
Render Mode" on page 407.
3D Drawing Setup
Each drawing has a Drawing Setup (Options / Drawing
Setup) in which you can control how 3D objects are
displayed or rendered.
Display
Menu: Options / Display
Without form-building edges
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ACIS
Available in TurboCAD Professional only
Menu: Options / ACIS
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Chapter 10 Working in 3D
3D Views
While working in 3D, there are many ways to change how
you view your drawing. Views are seen by the camera equivalent to your eye. The camera is located in a specific
place and faces a specific direction. See "The Camera" on
page 347.
There are several standard orthographic and isometric views,
and if you need additional perspective you can change how
the camera is oriented. You can move the camera using the
Move Camera commands (see "Camera Movements" on
page 348), and dynamically examine the model using the
Walk Through tools (see "Walk Through Tools" on page
349). To save and display additional views, you can create
camera objects (see "Camera Objects" on page 350).
TIP: If you use a wheel mouse, keep the middle mouse button
pressed, and drag the cursor around the screen to
dynamically rotate the model.
Standard Views
The ten standard views can be accessed from the Standard
toolbar, or from the View / Camera menu. You can also
display this toolbar separately by right-clicking in the toolbar
area and selecting Standard Views.
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Orthographic Views
Isometric Views
The first six views on the toolbar are orthographic views Top (World Plan), Left, Front, Bottom, Back Right.
Saving 3D Views
You can save 3D views using the methods described in
"Saving Views" on page 84. In addition, you can use camera
objects to save views with specific parameters and open
them in their own windows. See "Camera Objects" on page
350.
3D Coordinate Systems
Menu: Workspace / World or User Coordinate System
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Chapter 10 Working in 3D
The UCS indicator is helpful if you want to see how the UCS
moves. You can display markers for the UCS and WCS via
the Workspace menu, and customize the markers
appearance via the Preference page of the Program Setup
(Options / Preference). The WCS indicator is always shown
at the lower left corner of the screen; the UCS indicator is
shown at the UCS origin.
Workplanes
A workplane is the plane on which 2D objects are created,
and on which most 3D objects are based. In 2D, you always
work on the same workplane - the XY plane of the current
UCS. In 3D, however, you will probably need to change the
workplane frequently to perform all the necessary
commands.
WorkPlane hidden
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Fit to Window
Workplane by View
2.
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Chapter 10 Working in 3D
Workplane by World
Workplane by Entity
You can display the WCS at the lower left corner of the
screen selecting Workspace / WCS, or by opening the
Preferences (Options / Preference) and checking Show
World CS.
2.
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3.
Workplane by 3 Points
Menu: Workspace / WorkPlane / By 3 Points
Sets the workplane to fit three points. You can select these
points, or enter their coordinates in the Coordinate Fields.
1.
2.
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Chapter 10 Working in 3D
Workplane by Z axis
2.
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Workplane by Facet
1.
2.
1.
2.
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3.
1.
Previous
Menu: Workspace / WorkPlane / Previous
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1.
2.
3.
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Chapter 10 Working in 3D
Place on WorkPlane
3D Properties
2.
This tool can be useful, for example, for objects that have
been selected with the 3D Selector (see "2D / 3D Selector"
on page 157) and moved from their original workplane. If
you try using a 2D tool like Modify / Fillet on two lines that
sit on different workplanes, the tool will not work; one of the
lines must be moved to the workplane of the other.
Creating 3D Objects
There are three types of 3D objects you can create:
Standard 3D objects: Objects created entirely within
as 3D tool. See "Standard 3D Objects" on page 316.
3D Profile objects: Objects created by performing
functions on 2D profile objects. See "Profile Objects"
on page 331.
Modified 2D objects. 2D objects that are assigned a
thickness. See "Creating 3D Objects by Editing 2D
Objects" on page 345.
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Standard 3D Objects
Standard 3D objects, also knows as Primitives, are created
entirely within a 3D tool, with no reference to any other
objects.
Box
Menu: Insert / 3D Object / Box
2.
You can also enter the length, width, and height in the
Inspector Bar.
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Chapter 10 Working in 3D
Sphere
Sphere Properties
2.
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Hemisphere
Menu: Insert / 3D Object / Hemisphere
Cone
Creates a hemisphere (half of a sphere) with its circular base
on the current workplane.
2.
318
Chapter 10 Working in 3D
2.
2.
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1.
2.
3.
1.
2.
Move the mouse back toward the base to create the cut.
You can also enter the height of cut in the Inspector
Bar.
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Chapter 10 Working in 3D
1.
Cylinder
Menu: Insert / 3D Object / Cylinder
2.
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2.
321
Torus
1.
2.
3.
1.
2.
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Chapter 10 Working in 3D
Polygonal Prism
Inner Radius: The base circle is the inner radius; the torus
proceeds outward.
Outer Radius: The base circle is the outer radius; the torus
proceeds inward.
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1.
2.
323
Wedge
1.
2.
1.
3.
2.
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Chapter 10 Working in 3D
3D Mesh
Menu: Insert / 3D Object / 3D Mesh
4.
2.
3.
3D Mesh Properties
Enables you to change properties of the 3D mesh.
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3D Polyline
Menu: Insert / 3D Object / 3D Polyline
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Chapter 10 Working in 3D
3.
2.
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327
2.
3D Fillet
Available in TurboCAD Professional only
Menu: AddOns / Special Tools / Modify / Fillet3D
3.
1.
2.
Once created, you can use the Edit Tool to change the shape
of a spline and add knots. See "Editing Splines and Bezier
Curves" on page 202.
You can fillet all segments of the polyline, or you can
fillet between two segments only. The maximum
allowable fillet radius is calculated for you. Finally,
you can choose to keep or delete the original polyline.
3.
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Chapter 10 Working in 3D
Pipe
3.
Spiral
Available in TurboCAD Professional only
Menu: AddOns / Special Tools / Insert / Spiral.
2.
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2.
3.
4.
329
Thread 3D
2.
330
3.
Chapter 10 Working in 3D
Profile Objects
2.
Prism
Menu: Insert / 3D Object / Prism
Polyline to polyline
Spline to spline
1.
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331
5.
2.
Simple Extrude
Menu: Insert / 3D Object / Simple Extrude
3.
4.
332
2.
3.
Chapter 10 Working in 3D
4.
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333
334
Chapter 10 Working in 3D
Sweep
Available in TurboCAD Professional only
Menu: Insert / 3D Object / Sweep
2.
3.
Here are the Sweep results: the solid on the right is swept
over the offset of the sweep path, and is therefore larger.
4.
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335
This is the same solid using Rigid Sweep; the sections are
always parallel to one another, and to the original profile.
If you view the Rigid Sweep from this angle, you can see
how the sections are parallel.
Low vs. high number of approximation lines
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Chapter 10 Working in 3D
Rail Sweep
Available in TurboCAD Professional only
Menu: Insert / 3D Object / Rail Sweep
If you want a larger rounding radius, specify a
Minimum Radius.
Creates a 3D object by driving a 2D profile along a path. The
profile and path do not have to touch or be in different
workplanes; the profile section will be brought to the start
of the path, made normal to the path, and swept along it.
1.
2.
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337
3.
The sweep path does not have to be 2D. The path in this
example was created using 3D Spline from Fit Points.
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Chapter 10 Working in 3D
Revolve
Menu: Insert / 3D Object / Revolve
4.
2.
3.
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1.
2.
3.
4.
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Chapter 10 Working in 3D
Spiral pitch: The lateral distance between the start and end
of the revolve, enabling you to create a spiral. The angle of
rotation must be 360.
NOTE: You can also create a spiral using the Spiral tool. See
"Spiral" on page 329. This tool is useful for spirals of changing
radius.
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341
Lofting
2.
3.
342
Chapter 10 Working in 3D
2.
5.
3.
4.
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343
2.
If you rotate the model, you can see the profiles in 3D.
3.
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Chapter 10 Working in 3D
For closed 2D objects, a solid will result. You can use the
Properties window to create a surface object instead. See
"3D Properties" on page 315.
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345
Projection
Intersection
Menu: Insert / Intersection
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Chapter 10 Working in 3D
The Camera
In 3D space, you can view a model from any point.
TurboCAD uses the concept of a camera - the camera
represents your eye as you view the current scene. You can
easily use the standard orthogonal and isometric views (see
"Standard Views" on page 305), but camera tools enable you
to view from any angle.
If you are projecting onto a curved face, the projection will
be scaled toward the center of the curved face.
Camera Properties
Menu: View / Camera / Properties
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347
Camera Movements
Incremental controls for adjusting the camera, and therefore
your view of the model. As the camera moves through space,
the visible objects will seem to move in the opposite
direction of the camera motion.
These commands can be accessed through the Camera
flyout toolbar in the Standard toolbar.
Chapter 10 Working in 3D
Roll
Rotates the camera around the axis that passes through the
camera. This tool will rotate the viewpoint either clockwise
or counterclockwise. Drag the mouse to the left to rotate the
viewpoint clockwise; drag to the right to rotate
counterclockwise.
Walk
Examine
Slide
Menu: View / Walk Through / Slide
Hotkey: Ctrl + Shift + Right mouse button
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349
Turn
Camera Objects
Rotates the camera around its center. This changes the angle
of the viewpoint without relocating the camera. The
viewpoint angle can be changed upward or downward. The
viewpoint angle can be also be changed to the left or right.
To turn the viewpoint right, drag the mouse to the right of the
screen. To turn downward, drag toward the bottom of the
screen. As with Slide, the viewpoint will move in the same
direction as the cursor. This will have the effect of moving
the view of the model on the screen in the opposite direction
of the cursor motion.
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Chapter 10 Working in 3D
By 2 Points
Menu: Insert / Camera / By 2 Points
To display the view seen by the camera object, you can create
a separate view window. To create a view window, click the
icon for the relevant camera. The icon is used to show
or hide the camera indicator.
You can also use this dialog to edit and delete camera
objects.
Select: Selects the highlighted camera in the drawing. This
option is useful when the drawing is large, and you are
unable to find the camera in the screen.
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351
Camera Sets
Creating a Movie
QuickTime Movies
If the model is rendered by LightWorks, you can export the
scene to a QuickTime movie format. This format does not
create an actual animated movie, rather it exports to a format
in which you can rotate and view objects from different
angles.
The QuickTime player can be downloaded for free from
www.apple.com.
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Chapter 10 Working in 3D
1.
2.
3.
Movie Setup
Menu: View / Camera / Movie Setup
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353
354
11 Editing in 3D
This section covers ways to change 3D object geometry,
including node editing and Boolean and blending operations.
You can use most 3D editing tools (and all 3D object tools)
in both wireframe and render modes (in TurboCAD
Professional only). See "Creating and Editing Objects in
Render Mode" on page 407.
Edit Tool in 3D
Most 3D objects do not have nodes to edit. The exceptions
are Sphere, Hemisphere, Revolve, and Extrude. These
objects have limited nodes that can be used only for scaling
and orientation. These nodes are lost once Boolean
operations are performed.
Editing nodes of 3D objects works the same way as for 2D
objects (See "Edit Tool" on page 195). The main difference
is that nodes can be moved anywhere in 3D space. Also, 3D
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355
2.
3.
1.
NOTE: You also could have exploded the original solid object
twice to obtain an exploded (node editable) surface.
4.
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Chapter 11 Editing in 3D
Now when you drag any one of the selected nodes, the entire
group moves.
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2.
3.
Do the same for all edges you want to show. You can
hide visible edges by selecting Make edge invisible.
Press Esc twice to leave the Edit Tool, and the selected
edges are shown.
4.
357
5.
1.
Profile Editing
Some types of 3D objects are created by performing a
function on a profile (see "Profile Objects" on page 331).
Such objects include Simple Extrude, Revolve, and
Lofting. Some standard objects are also based on profiles,
such as Cone, Wedge, Cylinder, Polygonal Prism, and
Torus. For standard objects, the profiles are created within
the 3D tool; profile objects reference a profile that has
already been created.
2.
3.
For objects that are based on a 2D profile, you can edit the
profile in Select Edit mode (see "Select Edit" on page 169).
This example will use a Simple Extrude object, created
from a closed polyline.
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Chapter 11 Editing in 3D
1.
1.
2.
2.
3.
3.
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359
4.
5.
6.
2.
3.
8.
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Chapter 11 Editing in 3D
You can also use this tool to add or delete regions from
multiple-compound region extrusions. This example uses
these three closed 2D compound profiles, but simple profiles
will work as well.
1.
2.
3.
4.
1.
2.
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361
3D Boolean Operations
Boolean operations use two existing, typically overlapping
3D objects to create a new object. Objects can be combined,
subtracted, intersected, or sliced. The objects must both be of
the same type - surfaces or solids.
3D Add
Menu: Modify / 3D Boolean Operations / 3D Add
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Chapter 11 Editing in 3D
3D Subtract
Menu: Modify / 3D Boolean Operations / 3D Subtract
3D Intersect
Menu: Modify / 3D Boolean Operations / 3D Intersect
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3D Slice
Menu: Modify / 3D Boolean Operations / 3D Slice
You can rotate the view and move one of the new objects to
see how the original object was sliced.
Slice by Plane
Slices objects by defining the slicing plane. The plane is
defined by three points.
Slice by Line
1.
2.
3.
2.
3.
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Chapter 11 Editing in 3D
Slice by Workplane
1.
2.
1.
2.
3.
You can move one of the new objects to see how the original
object was sliced.
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Exploding Solids
If you use Boolean functions such as 3D Add or 3D
Subtract, it is possible to get a solid comprised of two or
more separate objects that are still considered to be one
object. It can be difficult to split this solid using 3D editing
tools, but the Explode tool can be easily used for this.
1.
3.
2.
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Chapter 11 Editing in 3D
Blending Edges
Available in TurboCAD Professional only
Menu: Modify / Blend Edges
Round
Rounding, or filleting, replaces sharp edges with rounded
ones. The radius, specified in the Inspector Bar, can be
constant or variable, and you can round or miter the vertices.
1.
2.
Chamfer
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3.
4.
5.
6.
7.
8.
368
9.
10.
11.
Chapter 11 Editing in 3D
3.
2.
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5.
1.
2.
3.
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Chapter 11 Editing in 3D
NOTE: The rounding radius must be less than any that of the
connecting arc between edges.
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1.
2.
371
Chamfer
3.
4.
5.
1.
2.
372
Chapter 11 Editing in 3D
6.
1.
2.
3.
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1.
2.
3.
4.
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Chapter 11 Editing in 3D
5.
Select the object, and select the edge. If the edge is smoothly
connected to other edges, they will be selected as well.
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375
Bend
1.
5.
6.
Select Left Side. The bend now starts from the other
end of the solid.
2.
Then select the line about which you want to bend the
solid. The line must lie on the solid face you selected.
3.
376
4.
Chapter 11 Editing in 3D
7.
Shelling Solids
Available in TurboCAD Professional only
Menu: Modify / Shell Solid
8.
9.
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This example will use the solid shown below. (It is actually
two solids, one Lofting and one Simple Extrude, combined
into one solid using 3D Add.)
1.
2.
377
Facet Offset
Available in TurboCAD Mechanical only
Menu: Edit / Facet Offset
3.
4.
1.
2.
3.
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Chapter 11 Editing in 3D
4.
If the Part Tree is activate, you can edit the offsets after they
are created. See "Part Tree" on page 398.
NOTE: If the Offset distance will produce a geometrically
incorrect solid, or will make the solid disappear, the action will
be ignored.
5.
6.
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379
Sectioning Solids
Available in TurboCAD Professional only
Menu: Insert / Section
Section by Line
Creates a 2D or 3D section of one or more 3D solid or
surface objects.
2.
3.
Chapter 11 Editing in 3D
4.
Section by Plane
Creates a section by defining the sectioning plane. The plane
is defined by three points.
1.
2.
3.
4.
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Section by Workplane
You can rotate the view to see that the section lies on
the workplane.
2.
3.
382
1.
2.
Chapter 11 Editing in 3D
3.
Facet Edit
Available in TurboCAD Professional only
Menu: Edit / Facet Edit
1.
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383
2.
3.
4.
NOTE: You can also press the D key to select and move the
reference point.
5.
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Chapter 11 Editing in 3D
Facet Deform
Available in TurboCAD Professional only
These functions enable you to change the shape of a surface
or solid face by applying a uniform pressure, or by
specifying deformation points and constraints.
2.
Pressure Load
Menu: Edit / Facet Deform / Pressure Load
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385
3.
386
Chapter 11 Editing in 3D
Deform to Point
Menu: Edit / Facet Deform / Deform to Point
1.
2.
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387
3.
Now select one or more points that will move. You can
select points individually, or use a selection box.
4.
5.
6.
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Chapter 11 Editing in 3D
Hole
Available in TurboCAD Mechanical only
2.
3.
One Step Back: Use this if you want to change delta values
for the points just moved.
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4.
5.
On the Hole page you can set the type of hole and its
dimensions.
6.
7.
390
Chapter 11 Editing in 3D
2.
2.
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391
3.
2.
392
Chapter 11 Editing in 3D
3.
Delete the face (using the Del key), and view the
model in render mode to see the missing facet.
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. . . you can then use Create Solid from Surface to add one
missing face and produce a new solid. (See "Create Solid
from Surface" on page 395.)
393
3.
2.
394
You do not have to start with a solid; this function also works
with objects that are already surfaces.
Chapter 11 Editing in 3D
3.
4.
2.
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Imprint
3.
4.
5.
2.
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Chapter 11 Editing in 3D
Imprint Add
4.
Select and extrude the profile the same way, and now
its extrusion is added to the solid.
5.
2.
Imprint Subtract
3.
2.
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397
3.
Part Tree
Available in TurboCAD Professional only
Menu: View / Part Tree Palette
Displays an editable history tree of 3D Boolean, Blend and
Shell operations on solid objects. The Part Tree does not
include objects created as surfaces (see "3D Properties" on
page 315).
In addition to seeing what objects were used in which
operations, you can also edit certain properties of these
operations:
4.
5.
Select and extrude the profile the same way, and now
its extrusion is subtracted from the solid.
Before using the Part Tree, you must activate it. Click Part
Tree Options.
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Chapter 11 Editing in 3D
Edit Tool: Opens the Edit Tool for the highlighted object.
See "Edit Tool in 3D" on page 355.
Other options:
Show Only Select Entity: When checked, the Part Tree will
show only selected objects. When not checked, the item
appears in Part Tree Palette immediately after its creation.
Store Part Tree in TCW file: Choose whether the Part Tree
information should be stored in the *.tcw file.
Part Tree Depth: The number of history levels. The
maximum value is 256.
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4.
5.
6.
2.
3.
400
Use Shell Solid to shell this shape, leaving the top face
open. (See "Shelling Solids" on page 377.)
Chapter 11 Editing in 3D
7.
8.
9.
Back in the Part Tree, there are now two edges listed
under Blend Edges. Highlight either edge in the tree to
see it highlighted in the drawing window. For one of
the edges, change the Radius. Press Enter to
implement the change.
10.
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401
11.
13.
12.
14.
15.
Select Edit mode is now active for the cylinder.
402
Chapter 11 Editing in 3D
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403
404
12 Rendering
One of the most important tools for controlling the view of
your model is Render mode. In render mode, all 3D objects
are displayed as shaded, or without hidden lines. Higher
level rendering also enables you to view materials and
textures, showing a realistic view of what your model will
actually look like. And in order to create a realistic rendered
view, light effects must be added.
To further enhance your render, you can assign materials and
luminance qualities to objects. You can also create a render
scene environment, which affects the background and
foreground of your model.
Rendering
environment
(see
You can use all 3D tools (as well as most 3D editing tools) in
both wireframe and render modes. See "Creating and Editing
Objects in Render Mode" on page 407.
To render only specific objects, select those objects before
selecting the render mode. To return to Wireframe or another
render mode, click the relevant icon or use the View /
Camera menu.
Quality Rendering
Available in TurboCAD Professional only
Menu: View / Camera / Quality Render
405
Draft Rendering
Hidden Line
406
Chapter 12 Rendering
You can edit objects using Select Edit and Edit Tool,
perform 3D Boolean commands (with the exception of the
Boolean operation 3D Slice) and manipulate the workplane.
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407
Wireframe Properties
408
Chapter 12 Rendering
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409
410
Chapter 12 Rendering
Lights
Menu: Insert / Light, View / Lights
Creating realistic rendered views requires realistic light
effects. There are several types of lights you can create and
position, whose effects can be viewed while rendering.
The first time you render a model, you can choose to have a
set of default lights created. You can use these, modify them,
and/or add your own lights.
Ambient Light
Menu: Insert / Light / Ambient
NOTE: You can also create and manipulate lights, and group
lights into sets, via the Design Director. See "Design Director:
Lights" on page 109.
Point Light
Menu: Insert / Light / Point
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411
Directional Light
Spot Light
Sky Light
Headlight
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Chapter 12 Rendering
Controlling Lights
Menu: View / Lights
Controlling lights is done via the Light Properties window,
opened by selecting View / Lights.
Light Indicators
Each light has an indicator which can be displayed.
Indicators appear as 3D icons that indicate the defined light
color and brightness. The visibility of indicators can be set in
the Light Properties window.
In the example below, Light 1 is a Directional, Light 2 is a
Spot, Light 3 is Headlight, and Light 4 is Point.
When a light is on, the indicator will be dark. When the light
is off, the indicator will be light.
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Editing Lights
For every light in your model, you can edit its properties.
You can access the Properties window by double-clicking
the light indicator (see "Object Properties" on page 59) or by
selecting View / Lights and clicking Edit for the desired
light.
Three pages of a lights properties are specific to lights:
Light, OpenGL Specific, and LightWorks Specific.
Light Properties
Parameters of the light quality and location.
Chapter 12 Rendering
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415
Luminance Properties
Light Sets
A light set is a group of lights, which can be handy if you
want to set identical parameters for multiple lights. Light sets
are created and manipulated in the Design Director. See
"Design Director: Lights" on page 109.
Luminance
Available in TurboCAD Professional only
Another way to add lights to your drawing is to assign
luminance properties to the entire mode, or to individual 3D
objects. Luminance is one or more lights attached directly to
objects, or to the overall WCS or UCS. Luminance differs
from lights (see "Lights" on page 411in that the range of
luminance effects is much larger than those available for
drawing lights.
Luminance properties are parameters of the LightWorks
rendering engine. An objects luminance can be seen either
in Draft or Quality rendering, as long as an appropriate
LightWorks rendering mode is used.
Several luminances and categories are provided by default.
You can create a new luminance via the Luminances Editor
(see "Editing Luminances" on page 418).
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Chapter 12 Rendering
Single Luminance
Normal Render (Showing Object), and Load to Render
Luminance Only
Light Types
There are several types of lights you can use to define an
objects luminance. Each type has relevant parameters such
as intensity, color, direction, and location.
Defines only one light. You can select one of the provided
luminances, or create a new luminance via the Luminance
Editor (see "Editing Luminances" on page 418).
Examples of Single Luminance light types are shown
below.
Spot Light
Point Light
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417
Complex Luminance
Assign two or more lights. You can use one of the provided
defaults, or you can create a new luminance via the
Luminance Editor (see "Editing Luminances" on page
418). All lights types available for the Single category are
also available for Complex.
Editing Luminances
Menu: Options / Luminance / Edit Luminance
The Luminance Editor can also be accessed from the
Luminance page of an objects Properties. You can also
access it from the Luminances Palette; select the item in the
palette, then right-click and select Edit Luminance. Or
double-right-click on the item, or click Edit Luminance.
Or you can select a luminance on the Luminances Palette,
right-click and select Edit Luminance.
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Chapter 12 Rendering
You can see the new desk and environment in the Preview
window.
Luminances Palette
Menu: View / Luminances Palette
Provides easy and fast access to object luminances.
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419
Materials
Available in TurboCAD Professional only
By applying materials to a 3D object, you can obtain a more
realistic view of the model during a render.
Material Properties
You can access material properties via the 3D page of an
objects Properties window (see "Object Properties" on
page 59), or by using the Materials Palette.
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Chapter 12 Rendering
Editing Materials
Menu: Options / Materials / Edit Materials
The Materials Editor can also be accessed from the 3D
page of an objects Properties. You can also access it from
the Materials Palette; select the item in the palette, then
right-click and select Edit Materials. Or double-right-click
on the item, or click Edit Materials.
For any material you can add set of parameters to the existing
defaults. Highlight any None page and select a set of
parameters from the dropdown list.
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421
You can see the new desk and environment in the Preview
window.
Materials Palette
Menu: View / Materials Palette
Provides easy and fast access to object materials.
All materials that have been defined are displayed here, and
can be assigned to objects and edited. Use the Thumbnail
controls to adjust how the items are displayed, and use the
Size slider to adjust the item size. Check Make Undo to add
luminance to the Undo / Redo history of the model.
To apply a material to an object, first select the object. Then
double-click the palette item to apply it. You can also
right-click on a material and select Set Material.
To remove a material from an object, select the object. Then
in the palette. right-click and select Set None.
To find objects that have a specific material, select the
material in the palette, then click Select by Material.
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Chapter 12 Rendering
Environments
Available in TurboCAD Professional only
As part of the Drawing Setup, you can specify render
options that affect the appearance of the background and
foreground, as well as overall tone. These effects can be seen
only when using Quality render.
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423
Environments Properties
Editing Environments
Category:
Background: How the area behind the model appears,
such as graduated colors or clouds.
\Cubical Maps: Maps a photo image.
Foreground: How the area in front of the model
appears, such as snow or fog.
Images: Applies an image as the model background.
The graphic can be in *.bmp, *.jpg, *.tif, or *lwi
format.
Plain: Applies a plain color as the model background.
Tone: Brightens the model or moves the perspective
up or down.
Environment: This field depends on the category. For
example, if the category is Plain, several colors will appear.
Edit Environment: Opens the Environments Editor. See
"Editing Environments" on page 424.
424
Chapter 12 Rendering
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425
Environments Palette
Menu: View / Environments Palette
426
13 Architecture Tools
TurboCAD provides specialized tools for architectural
drawings, allowing you to quickly create and edit walls,
window and door openings, and roofs.
In addition, the FloorPlan Print Space Maker (FloorPlan
Bridge) enables you to easily convert FloorPlan drawing into
TurboCAD drawings.
Wall Tools
The Wall tools help you quickly work out a wall design, by
creating smart objects. Walls heal at intersections, and they
can take block insertions that automatically align correctly.
Wall Properties
Options for wall alignment, thickness, end caps, and
direction.
No End Caps
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427
Wall Side
Enables you to assign different materials to either side of a
wall. The wall must have height, which is defined by
entering a Thickness value in the 3D page of the walls
Properties.
428
Inserting Walls
4.
1.
Attaching Walls
Any wall you add to an existing wall will be automatically
healed at their intersections.
1.
2.
3.
2.
3.
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429
Moving Walls
Splits a wall into two separate walls, and joins split walls into
one wall.
2.
430
2.
3.
1.
2.
3.
Wall Dimension
Available in TurboCAD Professional only
Menu: Tools / Architecture / Wall / Wall Dimension
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431
1.
2.
3.
432
Convert to Wall
Available in TurboCAD Professional only
Menu: Tools / Architecture / Wall / Convert to Wall
2.
NOTE: If the modifier length is insufficient, you can edit it. The
modifier will be applied once it reaches the required length.
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433
Roofs
1.
Add Roof
You can easily add and modify roofs to a building. The roof
slope can be constant or you can change the slopes of
individual roof faces.
Menu: Tools / Architecture / Roof / Add Roof
Drag the block from the Blocks Palette onto the wall at
the point where you want to insert it. The block will
automatically align itself with the wall, and a cutout
will be created.
NOTE: If you use the Wall tool, you can give the walls height
by entering a Thickness in the 3D page of the walls
Properties.
2.
434
3.
Roof Properties
Thickness, slope angle, and overhang length of the roof.
4.
After you select the last point, select Finish from the
local menu or Inspector Bar. The ridge and valley lines
are calculated to maintain a constant slope angle.
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435
Slope Angle: The higher the angle, the steeper the roof
slope.
1.
2.
436
Openings
Available in TurboCAD Professional only
Enables you to insert a 2D / 3D opening into a wall,
representing a window, door, etc.
NOTE: To insert actual smart windows and doors, see
"Windows and Doors" on page 439
Insert Opening
Menu: Tools / Architecture / Opening / Insert Opening
Opening Properties
Before an opening can be inserted, you must select the 2D
and 3D blocks (previously created) that will be used to
represent it. This is done in the Properties window - opened
by right-clicking on the Insert Opening icon.
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437
1.
2.
3.
438
2.
Window
Menu: Tools / Architecture / Window
3.
4.
5.
6.
1.
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439
2.
3.
4.
440
5.
6.
When all parameters are set, click the wall to place the
windows. The wall material within the window area is
cut. No matter where you click on the wall, the
windows are placed according to the Elevation value.
7.
In World Plan view, you can see how the windows cut
the walls.
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441
Door
Menu: Tools / Architecture / Door
2.
1.
442
3.
4.
NOTE: The door itself has the material specified for Panel. If
you want to create a cutout for glass, see "Using a Profile to
Edit Windows and Doors" on page 444.
5.
6.
When all parameters are set, click the wall to place the
windows. The wall material within the door area is cut.
No matter where you click on the wall, the door is
placed according to the Elevation value.
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443
7.
Start with a wall and add a door. This door has a panel
but no glass (yet).
2.
In World Plan view, you can see how the doors cut the
walls.
444
3.
4.
5.
6.
7.
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445
8.
10.
446
The FloorPlan Print Space Maker can open and save files of
other types, though it is geared toward working with
FloorPlan files.
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447
A blank sheet of paper will appear. You can change the page
setup by selecting Workspace / Paper Space / Properties,
or clicking the Properties icon.
448
The Value field can be used to enter text for all the attributes
listed in the Attributes field. Each of these values will
appear as text strings within the title block in the drawing.
You can change the title block size at any time by inserting a
new title block.
Inserting Viewports
Within Paper Space you can easily place viewports of the
model. There are insertion tools for the foundation plan, plan
views of different floors, roofs, schedules and various
elevation views.
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449
Viewport Properties
You can access the properties of each viewport by selecting
it, right-clicking, and selecting Properties.
On the Property Page, you can select another view, set the
layers to include, draw a box around the view, and change the
scale, origin, and size.
450
Material List
Menu: Tools / FloorPlan Print Space Maker / Show Material
List
When you import a FloorPlan file into TurboCAD, you can
save the FloorPlan Material list as a separate *.htm or *.csv
file. This is done in the Setup (Tools / FloorPlan Print
Space Maker / Setup, Export Options tab).
If the material list was saved as HTML, it will be displayed
in the Internet Palette.
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451
452
Paper Space
NOTE: If the rulers are turned off, this button will not appear.
Use Workspace / Rulers to toggle the ruler display.
You can also use the icons on the Standard toolbar to switch
between spaces.
There are also workspace tabs at the lower left corner of the
screen. By default, each file contains one tab for Paper
Space. Click the tabs to switch spaces.
NOTE: If scroll bars are turned off, these tabs will not appear.
Use Workspace / Scroll Bars to toggle the scroll bar display.
TIP: You can use the TC Explorer Palette to see all Paper
Spaces defined for any open drawing. See "Print Spaces" on
page 77.
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453
454
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455
With World CS, the Plan view looks down on the rotated
torus.
Entity CS, World CS: Sets the view based on one of these
coordinate systems. As an example, a torus is created and
rotated about the Y axis.
456
1.
2.
3.
This is the default name, but you can change the name
using the Rename icon, or simply by clicking in the
name field and entering the new name.
4.
5.
6.
7.
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457
1.
2.
3.
Add this view to the view list by clicking the Add icon.
4.
458
5.
6.
Place the view into the Paper Space. In this case, the
scale is too large.
7.
8.
9.
10.
Press Tab to access the Scale field, and enter the new
scale value.
NOTE: You can also change a views scale in the Format page
of its Properties.
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459
11.
12.
This also aligns the Front view to the Plan view. You
can move the Front view up and down, but not left or
right. (To break this alignment, but preserve the
modified scale, press Shift).
NOTE: You can always move an aligned view (or any view), by
selecting it and dragging its reference point. See "Moving
Objects in Select Edit" on page 172.
460
13.
14.
15.
Drag the section view over the Plan view. This not
only sets the scale, but also sets the orientation.
17.
18.
Here are the three views created so far. You can change
the hatch pattern of section views in the Section Brush
page of the views Properties.
16.
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461
19.
20.
21.
22.
23.
24.
25.
NOTE: You can also change the viewing direction after the
section line is created. Open the section lines Properties to
the Format page, and check (or uncheck) Forward Side.
462
26.
27.
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463
29.
464
Format Properties
This window enables you to change the Scale of the view.
Pen Properties
Properties of visible and hidden lines.
General Properties
Use the Attributes field to enter or edit characters you want
to appear on the section line. The Text window contains
formatting options for this text.
Part of projection enables you set pen properties of hidden
and visible lines of different objects in the view.
For other options on this page, see "Pen Properties" on page
61.
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465
Text Properties
Format Properties
Position: Sets the side of the arrow where the text will be
located.
View Line:
Gap: Moves the text away from the tip of the arrowhead.
Adjustment: Moves the text in the opposite direction of
Gap.
Force Text Horizontal: Text will be horizontal regardless of
the section line orientation.
466
Viewports
Menu: Insert / Viewport
Inserting Viewports
The following example will be used to demonstrate the use
of viewports. To try it yourself, open the file clamp.tcw in
the Samples\3D Samples folder.
1.
2.
3.
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467
4.
5.
1.
2.
3.
468
Viewport Properties
Scale: Sets the ratio of the viewing scale for the viewport. To
set the scale, check the Fixed box and then select or enter the
scale. The viewport boundaries do not change, so if the scale
increases the view, it may extend past the boundaries.
View Name: Shows all available views. You can use this list
to select another view to fill the viewport.
Layer Name: Shows all drawing layers. You can check all
layers you want displayed.
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469
1.
470
2.
4.
Printing
TurboCAD has a wide range of printing features, enabling
you to scale and center your drawing on the page or to tile
your drawing across multiple pages. TurboCAD also
provides a full range of advanced printing options for
experienced users.
If the new boundary is too large or too small for the view
inside, you can open the viewport Properties and change the
Scale.
TIP: The conventional way to select the viewport is to click its
boundary. It can sometimes be hard to select the viewport if its
boundary is invisible. In this case, use F6 or F7 to scroll
through the viewports.
Overlapping Viewports
Viewports behave like standard 2D objects, in terms of their
stacking order and overlapping. You can adjust overlapping
viewports using the Format menu (Bring to Front, Send to
Back, etc.). See "Stacking Objects" on page 221.
2.
3.
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Paper Space is the work mode used for layout your drawing
for printing. See "Paper Space" on page 453.
NOTE: Under Windows, plotters are treated as printers.
471
Paper page to fit your drawing onto the tiled printer paper.
TurboCAD will automatically adjust the dimensions of the
drawing sheet to accommodate changes in the number of
rows and columns.
1.
2.
3.
4.
Hotkey: Ctrl+P
5.
Print Options
TIP: When tile printing, it is usually best to turn the Print Crop
Marks option on, unless your printer is capable of printing with
zero margins. Crop marks enable you to easily trim the edges
of the paper so that the sheets can be pasted onto a backing
for display.
2.
3.
4.
5.
472
Print Spaces: Select the Model Space and Paper Spaces you
want to print.
Page Setup
Menu: File / Page Setup
Controls exactly how drawings will be printed. The three
pages of this window are Paper, Layout, and Rendering.
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473
NOTE: These settings are not retained with the drawing file.
474
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475
Print Styles
To access the properties of any print style, select the style and
click View Style.
Pen Settings: Sets the pattern (line style), color, and width
for the pen that will be applied to an object during printing.
Brush Settings: Sets the pattern and color for filling objects
during printing. This only applies to objects to which a brush
has been assigned.
View Style: Opens the Properties window for the selected
style.
Once print styles have been created and/or modified, you can
add them to your drawing via the Print Style page of the
Drawing Setup (Options / Print Styles). While in Paper
Space, you can also access this page through the Properties
window (Workspace / PaperSpace / Properties).
476
Layout: Click the column to open the format list, and select
either Default or Custom. If Custom is selected, you can
define the custom layout after clicking Publish.
View in Browser: Launches the default Internet browser to
show the HTML you created.
All spaces in one page: All selected workspaces will be
placed on the same HTML page.
NOTE: Certain types of objects cannot display print styles.
Publish as HTML
Add full sized image: The graphic will be created with the
settings defined in the Maximum size in pixels control
group of the Options dialog.
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477
478
15 Customized Programming
You can customize your TurboCAD application by recording
and editing macros, and using the SDK.
Macro Recorder
Available in TurboCAD Professional only
Menu: View / MacroRecorder Palette
slower playback.
Mouse move recording is recommended for scripts in
which exact mouse positioning is important, such as
work in the Edit Tool.
To finish the script, click Stop Record.
Script Options:
Mouse Click: The script will include each mouse
click, including work in the Inspector Bar, use of the
local menu, etc.).
A script created with mouse clicks can be used only in
TurboCAD. A script that was created without mouse
clicks can be used in any TurboCAD add-on, if the
add-on is created based on the TurboCAD Object
Model.
NOTE: A script that uses mouse clicks cannot close windows.
For example, if a viewport creation is recorded, when this
script is played, the Named View window must be closed
manually.
WARNING: Keep in mind that the script will only contain the
actions performed after starting the script and before ending it.
For example, you can record creating a line, stop the recorder
and then change the line color. When you play the script, the
line will have a different color because the script does not
include the color change.
If you clear all items from the screen, or open a new file,
playing the script will create new objects on the screen.
To save the script, click Save Script. Scripts are saved as
*.tcr (TurboCAD Recorder) files.
479
Sample Scripts
Script Limitations
Currently, some TurboCAD objects, such as images, cannot
be used in scripts.
Scripts record object creation only, and not all TurboCAD
settings can be reproduced. For example, workplane position
and views cannot be set in a script. Therefore, set the desired
positions of the workplane and views before playing the
script.
SDK
Available in TurboCAD Professional only.
The TurboCAD Software Development Kit enables you to
program your own routines within TurboCAD.
Select the script you want to run and click Open. The script
opens the Macro Recorder palette. (You can also open these
files in a text editor.)
480
Index
Numerics
2 Point Arc . . . 136
2 Point Circle . . . 130
Construction . . . 105
2D Add . . . 247
2D Base
Cone . . . 319
2D Booleans
See Boolean operations
2D Geometric parameters . . . 253
2D Intersect . . . 248
2D Mode . . . 158
2D representation . . . 437
2D Selector . . . 157, . . . 158
2D Subtract . . . 248
2D/3D mode . . . 158
3 Point Circle . . . 131
Construction . . . 105
3 Points
Assemble . . . 184
Workplane . . . 310
3D . . . 303
3D Add . . . 362
3D Fillet . . . 328
3D Intersect . . . 363
3D Mesh . . . 325
Properties . . . 325
3D Mode . . . 158
3D objects . . . 315
3D Mesh . . . 325
3D Polyline . . . 326
Box . . . 316
Cone . . . 318
Cylinder . . . 321
Hemisphere . . . 318
Lofting . . . 342
Polygonal Prism . . . 323
Primitives . . . 316
Prism . . . 331
Rectangular . . . 316
Profile objects . . . 331
Properties . . . 315
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A
Above . . . 283
Absolute coordinates . . . 88
Absolute path . . . 154
ACIS files . . . 4
ACIS objects . . . 315
ACIS options . . . 304
Activate part tree . . . 399
Adaptive palette . . . 66
Add
2D Boolean . . . 247
3D Boolean . . . 362
Imprint . . . 397
Add Blocks . . . 264
Add knot . . . 203
Add Roof . . . 434
Add Wall Modifier . . . 432
Adding nodes . . . 196
Additional Devices Setup . . . 35
286
B
Back One . . . 221
Background . . . 424
Viewports . . . 469
Background color . . . 55
Backups . . . 39
Base angle . . . 50
Baseline dimensions . . . 291
Quick . . . 296
Baseline Increment . . . 284
Batch converting files . . . 2
Beam . . . 414
Bend . . . 337, . . . 385
Bezier curve . . . 145
Control points . . . 143
Convert to . . . 223
Bitmap . . . 15
Bitmap patterns . . . 66
Blanking
Construction geometry . . . 106
Layers . . . 99
Blending edges . . . 367
Chamfer . . . 372
Round . . . 367
Block Attributes . . . 268
Setting . . . 269
Blocks . . . 261
Attributes . . . 268
Copying . . . 267
Creating . . . 262
Deleting . . . 267
Drag and drop . . . 263
Editing . . . 265
Exploding . . . 268
Importing . . . 264
Inserting . . . 263
Insertion properties . . . 263
C
Calculate adaptive palette . . . 66
Calculator . . . 29
Camera . . . 347
Camera objects . . . 350
Properties . . . 347
Rotate . . . 348
Turn . . . 348
Camera objects . . . 350
Camera sets . . . 109
Index
106
200
319
Configuration Button . . . 42
Configurations . . . 35
Connect constraint . . . 230
Quick . . . 295
Continuous movement . . . 350
Control points
Spline, Bezier . . . 143
Convert to curve . . . 223
Convert to Wall . . . 433
Converting files . . . 2
Batch . . . 2
Coordinate systems . . . 306
Coordinates . . . 87
Absolute . . . 88
Fields . . . 20
Locking . . . 20, . . . 89
Point . . . 249
Polar . . . 88
Relative . . . 88
Relocate Origin . . . 89
Copying . . . 177
and rotating . . . 176
and scaling . . . 176
Array . . . 179
Array Fit . . . 181
Blocks . . . 267
Fit Array . . . 181
Fit Linear . . . 180
Fit Radial . . . 180
in Render mode . . . 407
Linear . . . 178
Linear Fit . . . 180
Mirror . . . 182
Offset . . . 183
Properties . . . 222
Radial . . . 179
Radial Fit . . . 180
Selected objects . . . 174
Using Ctrl . . . 177
Vector Copy . . . 182
Corners
Extrude . . . 336
Cosmetic select mode . . . 169
Create 3D Object As . . . 315
Create Block . . . 262
Create Group . . . 259
Create Sheet from 2D Profile . . . 391
Create Sheet from Face . . . 391
Create Sheet from Solid . . . 392
484
322
D
Dash and width scaling
Multi Line . . . 125
Dash patterns . . . 64
Dash Scale
Multi Line . . . 125
Database . . . 71
Reports . . . 73
Index
Horizontal . . . 288
in Viewports . . . 298
Incremental . . . 292
Leader . . . 295
Orthogonal . . . 288
Parallel . . . 288
Properties . . . 282
Radius . . . 294
Rotated . . . 290
Segment . . . 286
Vertical . . . 288
Walls . . . 431
Direction
Polyline . . . 113
Wall . . . 428
Directional light . . . 412
Discrete movement . . . 350
Display intersections
Workplane . . . 314
Display setup . . . 46
Distance
Measuring . . . 249
Distance constraint . . . 234
Distance dimensions . . . 289
Distant light . . . 417
Distributing . . . 219
Divide grid . . . 90
Divide Point snap . . . 94
Dividing
Arcs . . . 202
Lines . . . 199
Objects
See Slice
Docking
Palettes . . . 28
Donut . . . 322
Door
Editing profile . . . 444
Door schedule . . . 450
Double grid . . . 90
Double Line tools . . . 121
Irregular Polygon . . . 122
Parallel . . . 123
Perpendicular . . . 123
Polygon . . . 122
Polyline . . . 122
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Properties . . . 121
Rectangle . . . 122
Rotated Rectangle . . . 123
Single line . . . 121
Double Point
Arc . . . 136
Circle . . . 130
Construction . . . 105
Downward . . . 318
Draft Angle . . . 334, . . . 337
Draft render . . . 406
Properties . . . 409
Draft Start Distance . . . 334, . . . 337
Drafting
See Paper Space
Drafting Palette . . . 455
Dragging
Copying . . . 175
Moving . . . 172
OLE . . . 172
Draw as Spline
Dimensions . . . 284
Draw form-building edges . . . 303
Draw Mode
Brush . . . 62
Drawing . . . 45
Drawing Aids window . . . 92
Drawing center . . . 348
Drawing cursor . . . 40
Drawing exchange files . . . 3
Drawing in freehand . . . 146
Drawing information . . . 13
Drawing setup . . . 45, . . . 303
Drawing Sheet . . . 471
Drawing template . . . 12
Drawing Web format . . . 3
Drive . . . 335
Drop Cutlines . . . 218
Drop Gaps . . . 218
Drop Link
Associative dimensions . . . 286
Associative hatch . . . 301
Duplicate Paper Space . . . 454
DWF files . . . 3
DWG files . . . 3
DXF files . . . 3
E
ECS . . . 306
Edge and Point
Assemble . . . 186
Edge blending
See Blending edges
Edges
Editing nodes . . . 357
Form-building . . . 358
Edit edge blend info . . . 368, . . . 372
Edit menu . . . 22
Edit Opening Modifier . . . 438
Edit Slope Angle . . . 436
Edit Tool . . . 195, . . . 197
Adding a node . . . 196
Breaking objects . . . 198
Changing ellipse axes . . . 201
Changing radius . . . 201
Changing start/end angles . . .
201
Lights . . . 414
Links . . . 152
Luminance . . . 418
Materials . . . 421
Multi Text . . . 279
Nodes
See Edit Tool
Part tree . . . 400
Slope angle . . . 436
Symbols . . . 273
Text . . . 277
While selected
See Select Edit
Workplane . . . 313
Effects
Text . . . 275
Elasticity . . . 385
Elbows . . . 466
Ellipse
Changing axes in Edit Tool . . .
201
253
Engineering units . . . 49
Enlarging the display
See Zooming
Entity dimensions . . . 286
Entity properties
See Properties
486
Entity style . . . 59
Entity type
Selecting objects by . . . 160
Environments . . . 423
Editing . . . 424
Palette . . . 426
Properties . . . 424
Saving and loading . . . 426
Environments palette . . . 426
EPS files . . . 3
Equal distance constraint . . . 234
Equal length constraint . . . 234
Equal radius constraint . . . 233
Error bounds . . . 414
Examine . . . 349
Exploding . . . 220
Blocks . . . 268
Groups . . . 261
Symbols . . . 273
Explorer palette . . . 74
Exporting
Files . . . 2
Exporting files
Batch conversion . . . 2
Extended Ortho snap . . . 97
Extending a line . . . 213
Extension
Dimensions . . . 284
External references . . . 270
Extract from . . . 148
Extract to . . . 148
Extrude . . . 332
Extrusion shape properties . . . 334
Eye light . . . 417
F
Facet
Assemble . . . 188
Editing . . . 383
Snap . . . 94
Workplane . . . 312
Facet OffsetOffset
Facet Offset . . . 378
Faceter mode . . . 304
Faceting . . . 304
141
Index
284
Foreground . . . 424
G
Gain . . . 385
Gaps . . . 218
Gear contour . . . 147
General properties . . . 60
General setup . . . 39
Generic transform . . . 193
GEO button . . . 91, . . . 92
GEO files . . . 3
Geometric constraints . . . 225
Geometric parameters . . . 253
Geometric select edit . . . 41
Geometric select mode . . . 169
Geometric tolerance . . . 299
Goniometric light
Luminance . . . 417
Gouraud . . . 409
Grab the Window . . . 255
Gradient brush styles . . . 67
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H
Halve grid . . . 90
Hatch patterns . . . 64
Hatching . . . 300
Associative . . . 300
Defining and editing patterns . . .
64
300
Help . . . 15
Online . . . 16
Help menu . . . 27
Hemisphere . . . 318
Hewlett-Packard Graphics Language
files . . . 4
Hidden line render . . . 406
Properties . . . 408
Hidden Material Color OpenGL . . .
408
I
IGS files . . . 3
Illuminate Suitable Entity . . . 225
Image Manager . . . 149
Images . . . 148
Clipping . . . 150
Environment . . . 424
Inserting as OLE objects . . . 150
Properties . . . 151
Using as hatching or fill . . . 66
Importing
Blocks . . . 264
Environments . . . 426
Files . . . 2
Luminances . . . 420
Materials . . . 423
Symbols . . . 272
487
Importing files
Batch conversion . . . 2
Imprint . . . 396
In aperture only . . . 92
Increase grid . . . 90
Incremental dimensions . . . 292
Indicators
Camera objects . . . 350
Lights . . . 413
Workplane . . . 307
Inertia . . . 168
Information about the file . . . 13
Inner Arc . . . 126
Inner Radius
Torus . . . 323
Insert Arc
Edit Tool . . . 200
Insert menu . . . 24
Insert Paper Space . . . 454
Inserting
Blocks . . . 263
Openings . . . 437
Symbols . . . 272
Inserting external objects . . . 147
File . . . 148
OLE objects . . . 151
Picture . . . 148
Inspector Bar . . . 19
Customizing . . . 20
Locking values . . . 19
Installed symbols . . . 271
Installing . . . 1
Intellimouse
Setup . . . 35
Zooming . . . 81
Intergraph files . . . 3
Internet palette . . . 29
Intersect
2D Boolean . . . 248
3D Boolean . . . 363
Workplane . . . 314
Intersect 2 Double Lines . . . 216
Intersection . . . 346
Intersection snap . . . 95
Invisible
Block attributes . . . 269
488
J
Join Polyline . . . 216
Joining
Walls . . . 430
Joints properties
Multi Line . . . 127
JPG files . . . 3
Justification
Leader text . . . 283
Multi Line . . . 124
Text . . . 276
K
Keep curve smooth . . . 144
Keep dimension line with text . . . 205
Keep Length . . . 117
Keyboard setup . . . 38
Keyboard shortcuts
Snaps . . . 93
Keywords . . . 15
Knots . . . 203
L
Latitudinal segments . . . 317
Layer sets . . . 102
Design Director . . . 107
Layers . . . 98
Construction . . . 103
Creating . . . 100
Deleting . . . 100
Design Director . . . 107
Layer sets . . . 102, . . . 107
Moving objects to . . . 100
Properties . . . 99
Selecting objects by . . . 161
Setting . . . 100
Layout . . . 475
Leaders . . . 295
Left justification . . . 283
Length
Measuring . . . 249
Length constraint . . . 234
Levels
See Layers
Libraries
Symbols . . . 43
Libraries of symbols . . . 271
Library files and folders . . . 273, . . .
274
Index
Perpendicular . . . 116
Polygon . . . 114
Polyline . . . 112
Rectangle . . . 115
Rotated Rectangle . . . 116
Single Line . . . 112
Tangent Arc Point . . . 117
Tangent from Arc . . . 119
Tangent to 2 Arcs . . . 119
Tangent to Arc . . . 118
Linear . . . 415
Linear Copy . . . 178
Fit Linear . . . 180
Linear gradient . . . 68
Lines Connection . . . 255
Link selector shell . . . 158
Linked OLE objects . . . 152
Linked widths . . . 200
Links
Associative dimensions . . . 286
Associative hatch . . . 301
Lithonia lighting . . . 416
LMC . . . 299
Load to render luminance only . . .
417
Loading
Environments . . . 426
Luminances . . . 420
Materials . . . 423
Local menu . . . 27
Local snaps . . . 93
Lock axis . . . 159
Locking
Coordinates . . . 20, . . . 89
Inspector Bar . . . 19
Layers . . . 99
Numeric parameters . . . 19
Lod . . . 414
Lofting . . . 342
Cone . . . 320
Lofting shape properties . . . 343
Longitudinal segments . . . 317
Look to drawing center . . . 348
Look to in front graphic . . . 348
Lum . . . 44
Luminance . . . 416
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Complex . . . 418
Editing . . . 418
Floresc Architec AV . . . 416
Light types . . . 417
Palette . . . 419
Properties . . . 416
Saving and loading . . . 420
Single . . . 417
Luminances palette . . . 419
M
Macro recorder . . . 479
Magnetic point . . . 92
Magnifying the display
See Zooming
Make Copy . . . 174
Margins . . . 474
Mark All . . . 223
Mark dependencies . . . 148
Material list . . . 451
Materials . . . 420
Editing . . . 421
Palette . . . 422
Properties . . . 420
Saving and loading . . . 423
Materials palette . . . 422
Max Lod . . . 414
Maximum edge length . . . 305
Maximum Multiple Entity Property
Count . . . 59
Maximum Selection Info Entities . . .
164
N
Named View . . . 84
Named workplanes . . . 313
Naming blocks and groups . . . 259
Natural Linear . . . 415
Natural Quadratic . . . 415
Nearest on Facet snap . . . 94
Nearest on Graphic snap . . . 95
New TurboCAD drawing . . . 11
Node Editing
See Edit Tool
Noise factor . . . 415
Noise Level . . . 254
Nonrenderable objects . . . 407
Normal tolerance . . . 305
490
O
Object Height Base
Cone . . . 319
Cylinder . . . 322
Polygonal Prism . . . 324
Object materials
See Materials
Object properties
See Properties
Object Trim . . . 205
Object type
Selecting by . . . 160
Objects . . . 198
Oblique angle . . . 278
Obliquity . . . 275
Offset . . . 183
Dimensions . . . 284
Multi Line . . . 125
Offset parallel lines . . . 117
Offset Scale
Multi Line . . . 124
Old style text output . . . 41
OLE objects . . . 151
Paste Special . . . 152
On Line . . . 283
One Step Back . . . 20
One-time snaps . . . 93
Online Help . . . 15
Open Double End . . . 200
Open Window mode . . . 160
OpenGL . . . 409
Properties . . . 415
OpenGL Hardware Acceleration . . .
40
Dimensioning . . . 431
Inserting . . . 437
Modifiers . . . 438
Properties . . . 437
Opposite snap . . . 96
Options . . . 35
Options menu . . . 26
Order
Layers . . . 99
Objects . . . 221
Organizational chart . . . 155
Origin
Brush . . . 62
Workplane . . . 312
Ortho snap . . . 96
Orthogonal dimensions . . . 288
Orthographic views . . . 306
Outer Arc . . . 126
Outer Radius
Torus . . . 323
Output bit depth . . . 66
Outside . . . 283
Over First Extension Line . . . 283
Over Second Extension Line . . . 283
Over-constrained . . . 244
Overhang
Roofs . . . 436
Override data . . . 148
Overriding default text . . . 287
P
Page Setup
Printing . . . 473
Reports . . . 74
Page Setup wizard . . . 12
Painting . . . 222
Palettes . . . 28
Calculator . . . 29
Color . . . 29
Design Director . . . 106
Docking . . . 28
Drafting . . . 455
Environments . . . 426
Format Painter . . . 223
Internet . . . 29
Index
Luminances . . . 419
Materials . . . 422
Measurement Info . . . 249
Selection Info . . . 164
TC Explorer . . . 74
Pan to Point . . . 83
Panning . . . 83
Paper layout . . . 474
Paper Space . . . 453
FloorPlan Print Space Maker . . .
448
Properties . . . 454
SDK . . . 455
Viewports . . . 467
Wizard . . . 455
Parallel constraint . . . 228
Parallel dimensions . . . 288
Parallel line . . . 117
Construction . . . 104
Double Line . . . 123
Multi Line . . . 129
Parse query . . . 163
Part Tree . . . 398
Editing operations . . . 400
Partial revolve . . . 341
Parts (Drafting Palette) . . . 456
Paste Special . . . 152
Path Hatching . . . 301
Pattern
Brush . . . 62
Fill . . . 62
Hatch . . . 62
Multi Line . . . 125
Pen . . . 61
Pattern dashes . . . 64
Patterns (hatching) . . . 64
Pen properties . . . 61
Penumbra . . . 414
Percent zoom . . . 81
Perimeter
Measuring . . . 249
Permanent snaps . . . 92
Perpendicular constraint . . . 228
Perpendicular line . . . 116
Construction . . . 104
Double Line . . . 123
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324
Polyline . . . 112
3D Polyline . . . 326
Chain Polyline . . . 217
Double Line . . . 122
Join Polyline . . . 216
Multi Line . . . 127
Properties . . . 114
Sectioning . . . 382
Width . . . 114
Popup toolbars . . . 36
Position
Openings . . . 437
Post Script files . . . 3
Power . . . 414
Precision
Dimensions . . . 285
Preference . . . 40
Preset
Block attributes . . . 269
Preview render mode . . . 410
Previous View . . . 85
Previous Workplane . . . 313
Primary Units . . . 284
Primitive 3D objects . . . 316
Print Styles . . . 476
Printed size
Zooming . . . 82
Printing . . . 471
Layout . . . 475
Page Setup . . . 473
Paper layout . . . 474
Print scale . . . 13
Print Styles . . . 476
Rendering . . . 475
Tiled . . . 472
Priority of snaps . . . 92
Prism . . . 331
Polygonal . . . 323
Rectangular . . . 316
Process all additional blocks . . . 264
Profile along path . . . 344
Profile objects in 3D . . . 331
Program Setup . . . 38
Projection . . . 346
Projection snap . . . 95
Projector . . . 417
Prompt
Block attributes . . . 269
Properties . . . 59
3D . . . 315
3D Mesh . . . 325
Brush . . . 61
Camera . . . 347
Camera object . . . 352
Copying . . . 222
Curve . . . 143
491
Custom . . . 71
Dimension . . . 282
Double Line . . . 121
Draft render . . . 409
Engineering . . . 168, . . . 253
Environments . . . 424
Format Painter . . . 222
General . . . 60
Hidden Line . . . 408
Image . . . 151
Light . . . 414
LightWorks specific . . . 415
Lofting shape . . . 343
Luminance . . . 416
Materials . . . 420
Multi Line . . . 124
Multi Text . . . 280
OpenGL . . . 415
Openings . . . 437
Paper Space . . . 454
Pen . . . 61
Point . . . 111
Polyline . . . 114
Quality render . . . 410
Render . . . 407
Revolution shape . . . 340
Roof . . . 435
Section lines . . . 465
Simple Extrusion shape . . . 334
Sphere . . . 317
Text . . . 275
Viewports . . . 469
Wall . . . 427
Wall Sides . . . 428
Propeties
Standard views . . . 465
Protected tolerance . . . 300
Publish as HTML . . . 477
Q
Quadrant snap . . . 94
Quadratic . . . 415
Quality
Light . . . 416
Radiosity render . . . 410
492
R
Radial Copy . . . 179
Fit Radial . . . 180
Radial gradient . . . 69
Radiosity . . . 410
Radius
Changing in Edit Tool . . . 201
Radius constraint . . . 233
Radius dimensions . . . 294
Quick . . . 296
Rail Sweep . . . 337
Raster images . . . 149
Raytrace Full . . . 410
Raytrace Preview render mode . . .
410
Read-only
Layers . . . 99
Recalling workplanes . . . 313
Record
Database . . . 71
Recording
Transform . . . 193
Recording macros . . . 479
Rectangle . . . 115
Double Line . . . 122
Multi Line . . . 128
Redrawing . . . 84
Reference
Double Line . . . 121
Wall . . . 427
Reference geometry
See Construction geometry
Reference point
Blocks . . . 266
Changing . . . 171
Workplanes . . . 313
Regions . . . 247
Registering . . . 1
Relative coordinates . . . 88
Relative Height
Dimensions . . . 285
Relative path . . . 154
Relocate Block Ref Point . . . 266
Relocate Origin . . . 89
Removing objects . . . 154
Rename Paper Space . . . 454
Renaming
Blocks . . . 267
Render new window . . . 40
Render Scene Environment
See Environments
Render Scene Luminance . . . 52
Renderable objects . . . 407
Rendering . . . 405
Available operations . . . 407
Draft . . . 406
Hidden line . . . 406
Printing . . . 475
Properties . . . 407
Quality . . . 405
Viewports . . . 470
Replacing
Blocks . . . 268
Reports . . . 73
Requirements . . . 1
Resetting toolbars . . . 41
Resizing
Selected objects . . . 173
Resolution
Light . . . 416
Resolution (Facet deform) . . . 385
Restore render view . . . 2
Return Path as Relative . . . 270
Revision Cloud . . . 146
Revolution shape properties . . . 340
Revolve . . . 339
Angle . . . 341
RFS . . . 299
RGB values . . . 44
Right justification . . . 283
Rigid Sweep . . . 335
Roll . . . 349
For updates and additional information,
Index
Roofs . . . 434
Properties . . . 435
Rotated dimensions . . . 290
Rotated Ellipse . . . 133
Rotated Elliptical arc . . . 142
Rotated Rectangle . . . 116
Double Line . . . 123
Multi Line . . . 128
Rotating
3D . . . 305
and copying . . . 176
Selected objects . . . 173
Transform . . . 190
Workplane . . . 313
Rotation bar
Changing . . . 171
Rotation bars . . . 158
Round Off . . . 285
Round Vertex
Chamfer . . . 372
Round . . . 367
Rounding
See Filleting
Rubber Stamp . . . 175
Rulers . . . 21
Running snaps . . . 92
S
Sat . . . 44
SAT files . . . 4
SAT healing . . . 25, . . . 39
Saving
Environments . . . 426
Files . . . 14
Luminances . . . 420
Macro scripts . . . 479
Materials . . . 423
Settings . . . 13
Symbols . . . 273
Views . . . 84
Camera objects . . . 350
Workplanes . . . 313
Scalable
Text . . . 275
Scale . . . 48
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Viewports . . . 469
Scaling
and copying . . . 176
Display
See Zooming
Selected objects . . . 173
Transform . . . 191
Workplane . . . 313
ScanPro
See Trace tools
Scattering . . . 416
Schedules
Doors and windows . . . 450
Scientific units . . . 49
Scripts . . . 479
Scroll Bars . . . 21
Scrolling the Display
See Panning
SDK . . . 480
2D Geometric parameters . . .
253
3D Fillet . . . 328
Custom object . . . 273
File converter . . . 2
Gear contour . . . 147
Geometric tolerance . . . 299
Paper Space . . . 455
Pipe . . . 329
Profile along path . . . 344
Spiral . . . 329
Symbols . . . 272
Text along curve . . . 281
Thread 3D . . . 330
Weld symbol . . . 298
Second Extension Line . . . 282
Section . . . 380
By Closed Polyline . . . 382
By Line . . . 380
By Plane . . . 381
By Workplane . . . 382
Section brush . . . 465
Section line properties . . . 465
Section view line . . . 466
Section views (Drafting Palette) . . .
460
144
Editing . . . 436
Smooth . . . 344
Smooth edges . . . 66
Smooth Level . . . 254
Smooth OpenGL render mode . . . 409
Snap aperture . . . 92
SNAP button . . . 91, . . . 92
Snaps . . . 91
3D . . . 347
Aperture . . . 92
Apparent Intersection . . . 97
Center . . . 94
Center of Extents . . . 94
Disabling . . . 92
Divide Point . . . 94
Endpoint . . . 93
Extended Ortho . . . 97
Grid . . . 95
Hotkeys . . . 93
Intersection . . . 95
Keyboard . . . 93
Local snaps . . . 93
Magnetic point . . . 92
Middle Point . . . 93
Mirror point . . . 96
Nearest on Facet . . . 94
Nearest on Graphic . . . 95
No Snap . . . 93
One-time snaps . . . 93
Opposite . . . 96, . . . 98
Ortho . . . 96
Permanent snaps . . . 92
Perpendicular . . . 98
Priority . . . 92
Projection . . . 95
Quadrant . . . 94
Running snaps . . . 92
SEKEs . . . 93
Tangent . . . 95
Temporary snaps . . . 93
Vertex . . . 93
Workplane intersection . . . 97
Softness . . . 416
Solid operations . . . 391
Solids and Surfaces . . . 315
Space units . . . 48
Specify 2D Base
Cone . . . 319
Specify Object Height Base
Cone . . . 319
Cylinder . . . 322
Polygonal Prism . . . 324
Specular . . . 415
Spelling check . . . 277
Sphere . . . 317
Properties . . . 317
Spiral . . . 329
Spiral coil . . . 341
Spiral pitch . . . 341
Spline
Control points . . . 143
Editing . . . 202
Spline by Control Points . . . 145
Spline by Fit Points . . . 145
Splitting . . . 207
3D objects
See Slice
Arcs and circles . . . 208
Curves . . . 209
Lines . . . 207
Walls . . . 430
Spot light . . . 412, . . . 417
Properties . . . 414
Stacking . . . 221
Staggered dimensions . . . 296
Standard
Text . . . 275
Standard 3D objects . . . 316
Standard symbols . . . 271
Standard views . . . 305
Drafting Palette . . . 458
Properties . . . 465
Start Angle
Changing in Edit Tool . . . 201
Start Caps
Double Line . . . 121
Multi Line . . . 125
Start Distance
Draft . . . 334, . . . 337
Start Width . . . 114
Start/End/Included arc . . . 138
Start/Included/End arc . . . 138
For updates and additional information,
Index
Status Bar . . . 19
Step angle . . . 50
Stereo Lithography files . . . 4
STL files . . . 4
Store part tree . . . 399
Store thumbnails . . . 22
STP files . . . 4
Straighten . . . 350
Stretch . . . 207, . . . 385
Style
Construction . . . 103
Subtract
2D Boolean . . . 248
3D Boolean . . . 363
Imprint . . . 397
Summary Info . . . 15
Sun light . . . 417
Suppress display . . . 46
Suppress hidden lines . . . 406
Surface area . . . 168
Surface operations . . . 391
Surface tolerance . . . 304
Surfaces
Editing edges . . . 357
Editing nodes . . . 356
Surfaces and Solids . . . 315
Sweep . . . 335
Sweep Shape Properties . . . 336
Switching workplanes . . . 313
Symbols . . . 271
Custom . . . 273
Editing . . . 273
Exploding . . . 273
Files and folders . . . 274
Geometric tolerance . . . 299
Inserting . . . 272
Libraries . . . 43, . . . 271
Lights . . . 413
Saving . . . 273
SDK . . . 272
TurboCAD installed . . . 271
Weld . . . 298
Symmetric constraint . . . 232
System requirements . . . 1
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T
Tabs
Paper and Model Space . . . 453
Tag . . . 268
Tangent arc - fixed size
Tangent to 2 Entities . . . 141
Tangent to Entities . . . 140
Tangent Arc Point line . . . 117
Tangent circle - fixed size . . . 133
Tangent constraint . . . 229
Tangent from Arc line . . . 119
Tangent line - fixed length . . . 118
Tangent snap . . . 95
Tangent to 2 Arcs line . . . 119
Tangent to 2 Entities arc . . . 141
Tangent to 3 Arcs
Arc . . . 138
Circle . . . 132
Tangent to Arc
Arc . . . 136
Circle . . . 130
Line . . . 118
Tangent to Entities
Arc . . . 139
Circle . . . 132
Tangent to Line
Arc . . . 137
Circle . . . 131
Taper . . . 341
Target point . . . 348
Targeting . . . 348
TC Explorer palette . . . 74
TCR files . . . 479
TCT Files . . . 2
TCW files . . . 2
TCX files . . . 2
Technical support . . . 16
Temperature . . . 414
Template . . . 12
Temporary snaps . . . 93
Text . . . 275
Along Curve . . . 281
Editing . . . 277
Inserting . . . 276
Multi Text . . . 278
Properties . . . 275
Text Along Curve . . . 281
Text Box . . . 275, . . . 284
Text Gap . . . 283
Text Position . . . 282
Theme . . . 35
Thickness
Polyline . . . 114
Roofs . . . 435
Thickness of wall . . . 427
Thinning Level . . . 254
Thread 3D . . . 330
Three point circle . . . 131
Three points . . . 310
Through Point
Arc . . . 140
Circle . . . 133
Line . . . 120
Thumbnails . . . 22
Tick Extension . . . 282
Tiled printing . . . 472
Tiled windows . . . 56
Title Block
FloorPlan Print Space Maker . . .
449
Trim . . . 205
Triple Point circle . . . 131
Construction . . . 105
Tube . . . 322
Turn . . . 350
Tutorials . . . 15
Twist
Extrude . . . 336
Lofting . . . 344
Two point arc . . . 136
Two point circle . . . 130
Two Sided Extrude . . . 333
Type of object
Selecting by . . . 160
U
UCS . . . 87, . . . 306
By selector . . . 159
UCS Origin
Workplane . . . 312
UI Themes . . . 25
Umbra . . . 414
Unequal radius . . . 371
Uniform for all views . . . 82
Uninstalling . . . 1
Units
Dimensions . . . 284
Page setup wizard . . . 12
Setup . . . 48
Unlock axis . . . 159
Unmark All . . . 223
Up vector . . . 348
Update compound profile . . . 360
Update style . . . 63
Update Viewport Boundary . . . 470
User coordinates . . . 87
User forums . . . 16
User information . . . 13
V
Variable radius
Round . . . 371
Vector Copy . . . 182
Vector Pan . . . 83
496
Verify
Block attributes . . . 269
Vertex mode . . . 114
Vertex snap . . . 93
Vertical dimensions . . . 288
Vertical line
Construction . . . 104
Vertical text alignment . . . 283
View
Design Director . . . 108
View angle . . . 348
View line . . . 466
View menu . . . 23
Viewports . . . 467
Associative dimensions . . . 286
Default . . . 13
Dimensions . . . 298
Floating Model Space . . . 471
FloorPlan Print Space Maker . . .
449
Properties . . . 469
Rendering . . . 470
Scale . . . 469
Shaped Viewport . . . 468
Update Viewport Boundary . . .
470
Views
3D . . . 305
Aerial . . . 83
Camera . . . 347
Camera objects . . . 350
Drawing center . . . 348
Exporting to Paper Space . . . 467
In front of camera . . . 348
Isometric . . . 306
Orthographic . . . 306
Perspective . . . 348
Previous . . . 85
Saving . . . 84
Standard . . . 305
Viewports . . . 467
Visibility
Layers . . . 99
Volume of a solid . . . 168
VRML Worlds files . . . 3
W
Walk . . . 349
Walk through tools . . . 349
Walls . . . 427
Attaching . . . 429
Blocks in . . . 434
Changing height . . . 432
Converting to . . . 433
Dimensions . . . 431
Direction . . . 428
Height . . . 427
Modifiers . . . 432
Moving . . . 430
Properties . . . 427
Side Properties . . . 428
Splitting and Joining . . . 430
Thickness . . . 427
Warning dialogs . . . 44
WCS . . . 87, . . . 306
Wedge . . . 324
Weld symbol . . . 298
Wheel mouse . . . 35
Zooming . . . 81
Width
Polyline . . . 114
Width factor . . . 278
Width of line . . . 200
Width of wall . . . 427
Winding . . . 62
Window
Editing profile . . . 444
Zooming . . . 82
Window menu . . . 27
Window schedules . . . 450
Windows . . . 56
Windows MetaFile . . . 4
Wire Material Color OpenGL . . . 408
Wire OpenGL render mode . . . 408
WMF files . . . 4
Workplane . . . 310
Active View . . . 308
By 3 Points . . . 310
By Entity . . . 309
By Facet . . . 312
By Three Points . . . 310
Index
By View . . . 308
By WCS . . . 309
By World . . . 309
By Z Axis . . . 311
Changing . . . 308
Design Director . . . 108
Display Intersections . . . 314
Displaying . . . 307
Editing . . . 313
Facet . . . 312
Fit to Window . . . 308
Hiding . . . 307
Moving . . . 313
Named . . . 313
Origin . . . 312
Previous . . . 313
Recalling . . . 313
Rotating . . . 313
Saving . . . 313
Scaling . . . 313
Sectioning . . . 382
Showing . . . 307
Slicing . . . 365
Switching . . . 313
UCS Origin . . . 312
Z Axis . . . 311
Workplane intersection snap . . . 97
Workspace . . . 35
Workspace menu . . . 23
World . . . 61
World coordinates . . . 87
WRL files . . . 4
WRZ files . . . 4
Zooming . . . 81
Extents . . . 82
Full View . . . 82
Printed Size . . . 82
Selection . . . 82
Uniform for all Views . . . 82
Window . . . 82
X
X-Meet 2 Double Lines . . . 216
Xrefs . . . 270
Z
Z axis
Workplane . . . 311
Zeros
Dimensions . . . 285
Zoom factor . . . 41
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497