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# afkhandler
#-------------------------------------------------------------------------------------------------------#
# Settings for controlling autobattler for AFK players
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afkhandler {
# Sets the time (in seconds) before a player in battle is declared to be AFK
and the autobattle code takes over for them
I:"AFK Activation Time Length"=90
# Sets the time (in seconds) that the autobattle code allows for AFK player
to move once autobattle is active, before selecting a move itself
I:"AFK Activation Turn Time"=15
# Have autobattle take over if player is AFK during a battle, activates afte
r specified time period and gives specified time for each turn after that
B:"AFK Handler Active"=false
}
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# breeding
#-------------------------------------------------------------------------------------------------------#
# Settings for breeding behavior
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breeding {
# If disabled, prevents crafting of Ranch Blocks
B:"Allow crafting of Ranch Blocks"=true
# If disabled, prevents placing of ranch blocks, preventing breeding from oc
curing
B:"Allow placing of ranch blocks"=true
# Disabling this will remove the ranch expansion item from the game
B:"Allow ranch expansion"=true
# If enabled, random eggs from ditto-ditto breeding might contain legendarie
s.
B:"Allow random BREEDING eggs to have a chance to be a legendary"=false
# If enabled, random eggs from /pokegiveEgg might contain legendaries.
B:"Allow random SPAWNED eggs to have a chance to be a legendary"=false
# Number of stages to go through before breeding occurs (1-5)
I:"Number of breeding levels"=5
# Sets the number of steps per egg cycle, lower numbers hatch eggs faster
I:"Steps per egg cycle"=255
# Control speed of breeding based on the blocks set in the area, if false wi
B:Gen6=true
# Sets odds of Legendary Spawning (1 in X spawns), higher values spawn wild
legendaries less often
I:"Legendary Spawn Rate"=22000
# Sets max number of flying pokemon in world at a time (higher numbers = mor
e spawns) (KEEP THIS LOW)
I:"Max number of Air Pokemon (at one time)"=2
# Sets max number of land pokemon in world at a time (higher numbers = more
spawns)
I:"Max number of Land Pokemon (at one time)"=40
# Sets max number of underground pokemon in world at a time (higher numbers
= more spawns)
I:"Max number of Underground Pokemon (at one time)"=20
# Sets max number of water pokemon in world at a time (higher numbers = more
spawns)
I:"Max number of Water Pokemon (at one time)"=20
# Shiny calculation uses 1/(shiny rate) to get odds of becoming shiny
I:"Shiny spawn rate"=8192
}
starter_settings {
I:"Level (min=5, max=100"=5
B:Shiny=false
}
starters {
S:"1 S:"2 S:"3 S:"4 S:"5 S:"6 S:"7 S:"8 S:"9 S:"_10
S:"_11
S:"_12
S:"_13
S:"_14
S:"_15
}
First Choice"=Bulbasaur
Second Choice"=Squirtle
Third Choice"=Charmander
Fourth Choice"=Chikorita
Fifth Choice"=Totodile
Sixth Choice"=Cyndaquil
Seventh Choice"=Treecko
Eighth Choice"=Mudkip
Ninth Choice"=Torchic
- Tenth Choice"=Turtwig
- Eleventh Choice"=Piplup
- Twelfth Choice"=Chimchar
- Thirteenth Choice"=Snivy
- Fourteenth Choice"=Oshawott
- Fifteenth Choice"=Tepig