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Evaluation of Determining Instructional Purposes (DIP)

Rationale Paper for a Master of Educational Technology


Boise State University
Dianne Johnson-Wojnicki
EPIC Training and Support Specialist
Edward-Elmhurst Health
Lisle, Illinois
Fall 2015

Rationale Paper for a Master of Educational Technology


Introduction
The Master of Educational Technology program at Boise State University is a
comprehensive curriculum where I have learned to balance aspects of the theoretical underpinning
of education with the technological skills to create engaging student-centered leaning experiences.
This Rationale paper is designed to provide the evidence to substantiate a Mastery of Educational
Technology as defined by the Association of Educational Communications and Technology
Standards. This paper contains many of the Artifacts created during my coursework in the M. E. T.
program each aligned with the AECT Standard and Indicator mastered
Standard 1 - Content Knowledge
Indicator 1: Creating
Candidates demonstrate the ability to create instructional materials and learning environments
using a variety of systems approaches. (p. 81)
EDTECH 502: Plain HTML 502 page
According to Molenda and Boling (2008) there are no processes or resources to use or
manage unless someone first creates them (p. 81). My ability to create, use, assess and manage
instructional material and learning environment began with creation of this simple HTML page.
While its appearance may seem insignificant the expertise to construct and implement content is
considerable. Without the ability to generate this simple page none of the more robust artifacts
located within my portfolio would ever have been possible. This artifact illustrates the mastery of
creating subject matter, i.e. content for the purpose of knowledge transfer.
The paradigm has shifted several times this century in terms of educational technology.
Today the world is wired. Taking advantage of Web 2.0 tools and beyond will enable me as
facilitator and trainer to better engage my students. Armed with these skills I am prepared to
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Rationale Paper for a Master of Educational Technology


create learning experiences that have the features of interconnectedness, immediacy, interactivity,
communication and community. It is these features that keep business competitive and the people
they employ desirable in the workforce. (Solomon & Schrum, 2007)
Indicator 2: Using
Candidates demonstrate the ability to select and use technological resources and processes to
support student learning and to enhance their pedagogy. (p. 141)
EDTECH 502 - m-Learning Activity (mobile learning)
Michael Molenda (2008) states the whole point of creating technological resources and
instructional materials is that they are used by the learner. The proficiency to create the simple
HTML page gave me the ability to produce a mobile learning experience whereby the learner can
take the learning activity on a bicycle architectural tour in the city of Chicago. This resource can be
easily modified to support similar learning experiences in any city using any mode of
transportation. This particular resource has vast pedagogical implications, providing a means of
incorporating content knowledge into a curriculum in an integrated fashion to enhance the overall
educational purpose. This artifact illustrates the mastery of to select and use appropriate
technological resources to facilitate enriching learning experiences.
I can see various opportunities to use this type of mobile application in my current capacity
as a technical training and support specialist. Enabling a learner to go where the educational
opportunity exists in order to relay real-time information about their experiences holds endless
possibilities.
Indicator 3: Assessing/Evaluating
Candidates demonstrate the ability to assess and evaluate the effective integration of appropriate
technologies and instructional materials.

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Rationale Paper for a Master of Educational Technology


EDTECH 503 Evaluation Plan
In order to provide effective transfer of content knowledge it is imperative to evaluate and
assess the degree to which the solution fits the problem. This artifact is an evaluation plan devised
for the formative review process of my Instruction Design final project entitled Making a Special
Occasion Boutonniere and Corsage. According to (Smith & Ragan, 2005) even though the
evaluation appears to take place late in the creation process, indicators are being gathered to
substantiate that the instruction was successful. The formative assessment and review covered
several of the key components of effective evaluations; one-to-one evaluation of learning
materials, small group evaluation of the overall process, field trial for overall efficacy, and finally
subject matter expert review.
During the first phase of evaluation, one-to-one is critical to ascertain any blatant
inconsistencies or difficulties with the instructional content. Queries are conducted as the learners
ability to understand the material, follow the directions for practice scenarios, interpret graphics,
and read the textual material. The second phase, small group evaluation, is concerned with the
effects of revisions from phase one. At this stage in the evaluation the creator is concerned with
the level of efficacy the instructional material has with a varied learner base with very little
involvement. The key elements for possible revision are geared at correct assumptions on entrylevel skill, the length of time for completion, and the overall attitude toward the material. The final
phase of learner supported evaluation and assessment is the field trial. All the previously indicated
revisions have been applied and the material is in nearly final form to be administrated in a real
instructional environment. It is at this phase in the evaluation it is determined if the instruction can
be implemented as designed.
Once the learner centric evaluations are complete and all revisions have been implemented
the final phase of formative evaluation would involve a Subject Matter Expert. The instructor
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Rationale Paper for a Master of Educational Technology


guide, all instructional materials, as well as summative assessments would be provided to the SME
for thorough review. The SME feedback would be carefully evaluated in order to incorporate any
final modification to the instructional material.
Being able to conduct a formalized formative review was a new experience to in my word of
course development. I have developed many high priority high stakes courses during my tenure
as a technical course developer but not until I participated in EDTECH 503 had I ever evaluated
and assessed whether or not the solution fit the problem. The only evaluation or assessment I
had formally experienced was did our product hit the market before the competitors. This is
because the first course on the market would capture the market.
Unfortunately, what appears to be excellent as a concept does not always work well when
placed in a classroom environment (Morrison, Ross, Kemp, 2007). It is said that hindsight is 20-20,
if valuable knowledge gained from conducting a formative review during the development process
is utilized properly, hindsight could become obsolete.

This artifact illustrates the mastery of to

assess and evaluation content, instructional materials and the efficacy of knowledge transfer.
Indicator 4: Managing
Candidates demonstrate the ability to effectively manage people, processes, physical
infrastructures, and financial resources to achieve predetermined goals. (p. 178)
EDTECH 506 Facilitators Page: Unit of Instruction
According to Donaldson, Smaldino, and Pearson (2008) effective management and
leadership are the keys to the practice of an educational technologist (p. 190). They go on to
describe a technologist as someone who solves real-world problems by working with others. The
artifact I selected to indicate a mastery of the management of people, processes, physical
infrastructures and financial resources is the Facilitator Page from the Unit of Instruction created in

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Rationale Paper for a Master of Educational Technology


EDTECH 506. This unit of instruction was developed for an Art Awareness facilitation to be
administrated in 7th grade classrooms. These facilitators are not teachers but parent volunteers.
They are selected from a pool of individuals who share an interest in Art. These facilitators do not
necessarily have any prior teaching or facilitating experience.
This artifact provides ample information for an Art Awareness facilitator to comprehend the
structure and goals of the sessions. The document describes the learners, the equipment and
resources required for successful delivery of the learning experience including all introductory
procedures. It provides a comprehensive list of the materials provided to successfully transfer the
content knowledge to learners. The assessment process and evaluation criteria are outlined in
terms of the informality of the event due to enrichment nature of the instruction.
I have actually incorporated similar documents in my current capacity as technical training
and support specialist. When a new set of training materials are developed it is imperative that
similar documentation accompany the material to enable any of the team members to successfully
deliver the training with any qualified prospective learner.
In This artifact illustrates the mastery of my ability to manage varying situations in which
instructional material could be used by individuals of various backgrounds. It illustrates my ability
to create the process and documentation required to manage a project, the resources, and the
personnel.
Indicator 5: Ethics
Candidates demonstrate the contemporary professional ethics of the field as defined and
developed by the Association for Educational Communications and Technology. (p. 284)
EDTECH 502: Copyright Scavenger Hunt
According to Yeaman, Eastmon and Napper (2008) Professional ethics do not directly
control and cannot force good behavior (p. 286). It is the goal of the AECT Code of professional
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Rationale Paper for a Master of Educational Technology


ethics to guide conscientious behavior for the persons that consider themselves educational
technology professionals. The artifact I have selected to demonstrate a master in these ethical
codes is an interactive web page from EDTECH 502.
This particular artifact is an effort to educate learners about the pitfalls of plagiarism. Often
in the complex world of cyber-research many activities can fall into what could be considered
shades of gray. But the AECT has declared in Section 3 Commitment to the Profession that
professionals should abide by copyright laws and encourage compliance. (AECT Code of
Professional Ethics, p. 296)
The activity is designed to be interactive scavenger hunt where learners can become
familiar with the laws surrounding copyrights and plagiarism. Learners are also acquainted,
possibly for the first time, with Creative Commons. Creative Commons licensing options are
presented as well as the commons libraries of products. This activity offers not only a definition of
the problem but real world options to effectively comply. I personally found this endeavor
enlightening. Today as a creator of educational materials I use Creative Commons libraries,
licensing, and directives in my creative work (Ko & Rosen (2010).
AECT Standard 2 - Content Pedagogy
Indicator 1: Creating
Candidates develop as reflective practitioners able to demonstrate effective implementation of
educational technologies and processes based on contemporary content and pedagogy.
EDTECH 502: WebQuest
The impetus of this project stemmed from a conversation I had with my 11 year old as she
was asking for guidance to prepare for her first test in 5th Grade Social Studies. Having covered
nearly 125 pages in the text, and working without a study guide she was trying to find a strategy to

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recall what she was supposed to have learned. I asked her how they cover the material in class.
She stated they go around the room each person reading a few paragraphs and when the section
has been read they close the books. I was appalled. They were studying the Birth of America, the
American Revolution, and Paul Revere. I could not believe that with all the digital information about
these events the curriculum was so disengaging.
Since, I am not a teacher and more often than not asked to create authentic artifacts for
course projects I decided that my next project was going to cover some form of engaging learning
experience for middle school children. As a matter of fact the entire premise became a reoccurring
theme for many of my projects. I had a person conviction, I felt vested as well as a sense of
gratification when I offered my projects to the teachers for classroom use.
I read during one of my research project that rich learning experience afforded to learners
by technology today and tomorrow will never be as limiting as the boundaries of a four wall
classroom or the text of a book. If the goal of the educational community is to provide efficient,
effective, practicable and meaningful learning experiences to learners remains constant, than
these learning experiences should be organized, prepared and implemented to promote
exploration, engagement, empowerment and ease of use (Oblinger et al, 2001). I believe this
artifact demonstrates the mastery of effective implementation of educational technologies and
processes based on contemporary content and pedagogy.

Indicator 2: Using
Candidates implement appropriate educational technologies and processes based on appropriate
content pedagogy. (p. 141)
EdTech 506: Unit of Instruction

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Rationale Paper for a Master of Educational Technology


The artifact I chose to illustrate mastery in implementing appropriate technologies and
processes based on appropriate pedagogy is a Unit of Instruction I designed, developed and
implemented for an Art Awareness Program as my childrens school. Once again because I had a
personal connection to the subject and the audience, as if they were my students.
In this course we focused on the graphical interface, the concepts of CARP; Contrast to pull
learners eyes to where we want them to gaze (Shank, 2011), Alignment with textual blocking to
form a perceptive chunk (Lohr, 2005), Repetition used to create a sense of harmony and unity
(Lohr, 2005) and Proximity to provide the necessary visual cues (Shank, 2011). We also learned
about sound and music can be helpful when considering varying learning styles. When
considering the responsibilities of a teacher, facilitator or an instructional designer all of these
mechanical components of technology infused learning experiences have dramatic influence on
affecting the outcome for learners with divergent styles of learning.
The unit incorporated history in the form of a Dipity interactive timeline, sound to help with
the pronunciation of difficult artistic terms, graphics, youtube for interactive tutorials, and interactive
assessments. This artifact was an amazing process to design, develop and implement. The Art
Awareness facilitators at are school were in awe of the depth and breadth of the unit.

Indicator 3: Assessing/Evaluating
Candidates demonstrate an inquiry process that assesses the adequacy of learning and evaluates
the instruction and implementation of educational technologies and processes grounded in
reflective practice. (p. 116-117)
EDTECH 512 Evaluation and Planning
These particular components of the Educational Technology development process are probably
some of the most familiar to me. With a longstanding background in conventional computer
applications and development I could appreciate the system development lifecycle approach to
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creating courses. Although the names formative and summative evaluations, graciously given to
these components by Michael Scriven (Molenda and Boling, 2008, p. 117) the processes of
evaluating during development and after implementation are commonplace in systems and
applications development environments.
The artifact I have selected to demonstrate a master of assessing and evaluation from
pedagogical content perspective is the Evaluation Planning phase of the WBID (Web-Based
Instructional Design) project during EDTECH 512. I think the single component of that I found
most interesting and enlightening was learning that the WBID Model is an integrated approach
that ensures that WBI design, development, and implementation meet the instructional goal(s) as
well as the needs of the learners and the organization (Davidson-Shivers, Rasmussen, 2006, p.
62). Having functioned as a course developer in a technology company where the only analysis
and design that took place before development was analyzing how quickly the product could be
implemented, I had no formal training concerning analysis or evaluations merely development and
implementation. I had come to believe that there was no official rhyme or reason for how courses
were developed as long as they were in the marketplace before the competition.

I believe that the knowledge gained in this my first course detailing in excruciating detail
every intricacy of the ID life cycle has opened my eyes and my mind to an official method for
developing quality learning material where the outcome will fit the need. I cannot say that I have
seen this process used in it full implementation but I will state I know I have the skills to fulfill any
one of the tasks during any of the phases involved in a course development project.
Indicator 4: Managing

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Rationale Paper for a Master of Educational Technology


Candidates manage appropriate technological processes and resources to provide supportive
learning communities, create flexible and diverse learning environments, and develop and
demonstrate appropriate content pedagogy. (p. 175-193)
EDTECH 512 Concurrent Design
Strategic Planning is critical for the successful management of any project. This process
begins with needs analysis in order to select the appropriate solution. Solutions must further be
vetted for the overall efficiency as well cost-effectiveness. Once the planning phases are complete
there is a constant state of monitoring of the project status and stakeholder engagement
(Donaldson, Smaldino, and Pearson, 2008). These are the components considered in the
Concurrent Design phase on EDTECH 512 project. A painstaking but necessary phase of an
Instructional Design project these tasks are methodically organized and expressed in the WBID
model used.
Once the analysis had determined the full extent of the need each task must be aligned to
an objective, the expected outcome, and the assessment to determine the fulfillment. A time line
for development must be developed to ensure the project meets expectations. Plan for instruction
are outlined with motivational strategies as a road map to guide the development project. The final
of phase is to establish a storyboard and style guides to model the final product. Using these
integral and integrated stages in a design process guarantees that if followed will produce a
complete instructional experience.
I use this artifact to demonstrate a master in the process of managing the development of
technological processes and resources to create flexible and diverse learning environment. But
furthermore I can attest to the fact that courses such as these during my tenure as a candidate for
a Master of Educational Technology have provided me with a myriad of tools, techniques,
strategies, and methodologies to manage any development project.
Indicator 5: Ethics
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Candidates design and select media, technology, and processes that emphasize the diversity of
our society as a multicultural community. (p. 296)
EDTECH 502: Web Accessibility Hot Links
The AECT Code of Professional Ethics Section 1.1, with regard to Commitment to the
Individual it states that the members shall encourage independent acting in an individuals pursuit
of leaning and shall provide open aces to knowledge regardless of delivery medium or varying pint
of vie on the knowledge (Januszewski and Molenda, 2008, Table 11.2, p. 296). As such I have
selected an artifact from EDTECH 502 relating to web content developers being responsible for the
construction of web sites that are highly accessible for individuals with visual impairment. While I
realize this is not relate directly to the multicultural nature of communities, I believe that the
underlying premise of recognizing individual equity and respect.
This artifact demonstrates mastery of the issues and obstacles that can exist when learning
experiences are implemented using technology based medium. Every means should be evaluated
to ensure that all people have full accessibility to opportunities to learn.
On a very personal note my husband has suffered with vision issues much of his life. He
has found it difficult to work with visual displays on many occasions. When I was tasked with
creating a learning opportunity to highlight one of the many ethical responsibilities of a web content
developer, I focus my attention on the visually impaired. As a result of this exercise I am certain
when developing any online material I will always keep the ethical responsibilities outlined by
AECT in the forefront of my developmental efforts.

AECT Standard 3 - Learning Environments


Learning Environments: Candidates facilitate learning (p. 41) by creating, using, evaluating, and
managing effective learning environments. (p. 1 )
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Indicators 1: Creating
Candidates create instructional design products based on learning principles and research-based
best practices. (pp. 8, 243-245, 246)
EDTECH 501 Tech Trends: Cardiovascular system
As an Education Technologist it is imperative to stay abreast of current trends and
techniques used to design, develop and administrate educational experience. During my
experience in EDTECH 501 we reviewed many educational technology journals and publications to
gain insight in to current tendencies within the industry. True professional commonly share their
ideas and experiences through reflections and documentation (Molenda and Robinson, (2008,
p.243). This discourse facilitates to use of trends and best-practices among the industry. I have
selected this instructional unit as illustration of a master of creating instructional design based on
research-based best practice.
I became acquainted with the Horizon Report, a yearly publication of the New Media
Consortium and the EDUCAUSE Learning Initiative. The information contained in the 2012 Higher
Education Edition covered Technical Trends some of which are taking place as we speak and
others which are still on the Horizon. The goal of this research was to choose a up-and-coming
Educational Technical Trend and create a lesson plan using that technology. I selected Mobile
Apps and the field of Medicine.
In this lesson, learners will be provided with information about the central component of the
human cardiovascular system, the heart. The information will explain each of the hearts
subcomponents; atrium, ventricle, value, artery, and vein. The material will specifically convey the
cardiac cycle. The purpose of the lesson is to prepare the learner for the Anatomy and Physiology
Section V Part 1 portion of the Certification and Registration Examination for Medical Assistants.

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Indicator 2: Using
Candidates make professionally sound decisions in selecting appropriate processes and resources
to provide optimal conditions for learning (pp. 122, 169) based on principles, theories, and effective
practices. (pp. 8-9, 122, 168-169, 246)
EDTECH 511 Story board
The artifact I have selected to demonstrate a master of making sound decisions in selecting
appropriate process and resources is the Story Board component of EDTECH 511 were we
developed Interactive Courseware Development. This class was by far the most technically
challenging for me, but with the skills I had already developed in course design strategies and
methodologies I feel that the Story Board is an example of proficiency.
The story board takes into account the various resources and technology available given
the mode of delivery, in this particular case we use FLASH in an HTML shell. The overall
construction of each frame of the instructional unit involved many variable and often
interchangeable components. Flash is as object oriented software platform and development
environment that requires use of ActionScript to perform advance interactive animated
experiences.
I believe this artifact as well as the full interactive unit in the artifacts section of this portfolio
will illustrate the ability to fulfill the purpose of educational technology that being use. However,
before using can take place resources must selected and a plan for utilization must be established
(Michael Molenda, 2008).
Indicator 3: Assessing/Evaluating
Candidates use multiple assessment strategies (p. 53) to collect data for informing decisions to
improve instructional practice, learner outcomes, and the learning environment. (pp. 5-6)
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EDTECH 522 Online Course Evaluation Project
According to (Januszewski and Molenda, 2008, p. 6) in the case of educational
technology, to improve performance often entails a claim of effectiveness: that the processes lead
predictably to quality products, and that the products lead predictably to effective learning, changes
in capabilities that carry over to real-world applications. The goals of one the initial projects in
EDTECH 522 was to evaluate various types of online courses using the Online Course
Construction and Evaluation Rubric presented Benchmarking Quality Online Teaching and
Learning: A Rubric for Course Construction and Evaluation Ternus, M. P., Palmer, K. L., & Faulk,
D. R. (2007).
I chose this artifact as an example of a master of using multiple strategies to evaluate
instructional practice and learner outcomes. I used two courses from the list of courses provided
one a free course and the other a MOOC in hopes to compare two vastly different online learning
experiences. What I found is that they were not that dissimilar. Because they were both open and
free neither was supported by direct instructor facilitation or mediation. In both cases I found this to
be most significant shortcoming. Dawley (2007) emphasizes engagement is a critical component
to keeping students online and learning. As a result, I chose then to further my investigation by
evaluating a fully credited course within EDTECH. The evaluations speak for themselves especially
in terms of course design, interaction and communication. The most significant conclusion was
that while the courses were all well-structured the for-credit course utilized technology for
communication and instructional media far better than the free courses.
I believe that this exercise opened my mind to the disparity that exists within learning
experience. It gave me a perspective on the composition of a quality learning experience. This
activity influenced the design and development strategy for my online course. I have seen
firsthand how each of these seemingly independent categories can affect the overall effectiveness
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of an online course experience. Even though a course is well structured or included well-meaning
assignments and activities without the ability to communicate with other learners or an instructor
about their experiences the courses quality is considered lacking in terms of evaluation.
Indicator 4: Managing
Candidates establish mechanisms (p. 190) for maintaining the technology infrastructure (p. 234) to
improve learning and performance. (p. 238)
EDTECH 512 Implementation Plan
The artifact I have selected to demonstrate a master of improving learning and performance
through the establishment of mechanisms to maintain technological infrastructure is the
Implementation phase of the course design for EDTECH 512. Donaldson, Smaldino, and Pearson
(2008) state that technologists, by definition, work with others to solve real-world problems
(p190). Because they are responsible for the planning and delivery of products that solve, they
must be continuously monitoring the personnel, resources, timing and cost while conveying the
progress to stakeholders and the community.
In the Implementation phase of this online development project the personnel their time
commitment and associated cost projections where detailed. Each player had an integral part in
the overall success of the implementation of the project. Each of the final steps toward successful
implantation was outlined indicating the resources required. The final component the overall
administration an operation of the technology must be strategically described and defined.
Many of these processes, tools, and strategies introduced in the project are new to the
community responsible for the administration of the content. The stakeholders while supporting the
endeavor are suspect to the overall success. It is under these circumstances that the educational
technologist is cast into the role of an agent for change. I believe that my experience during the

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development of this course motivated me to apply for and accept a position as the technology
component of the school board in an attempt to lead and inspire in a technological revolution
Indicator 5: Ethics
Candidates foster a learning environment in which ethics guide practice that promotes health,
safety, best practice, (p. 246), and respect for copyright, Fair Use, and appropriate open access to
resources. (p. 3)
EDTECH 522: Screencast: Educating and Engaging
It has been said that educational technology exists to provide better facilitation of learning
by creating and providing environments were learners are motivated to learn, advance rapidly,
apply their knowledge, and have greater satisfaction. These lofty goals can be accomplished by
empowering learners by employing learner-centric design. The artifact I have selected to illustrate
a master of regarding the individual interests of the learner, i.e. the ethical employment of
promoting learning how to learn is from EDTECH 522. In this course I was tasked with developing
an online unit of instruction for adult learners. One of the components of adult education, i.e.
andragogy, I found insightful was the soliciting of immediate feedback during learning experiences.
I was exposed to the concept of the flipped classroom. This format of teaching has been termed
by Lage, Platt, and Treglia as A Gateway to Creating an Inclusive Learning Environment (2000).
It was precisely this strategy that I used in the Creating Engaging Online Components Unit
of Learning. I am a proponent of addressing varying learning styles especially in an online
educational experience. I firmly believe that in order to keep students engaged there must a variety
of approaches to present content and evaluate the concepts presented. I found the concept of
screencasting to present information to support varied learning styles and the process of
interactive immediate evaluation a formidable approach to engaging learners.

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I can see where this approach could be used in my current position as a training and
support specialist. While many of our training topics are presented in the form of webex
screencasts I would like to incorporate a form of immediate or interactive reinforcement or
evaluation of the topics covered. One of the subjects I would like to see presented in Boise States
Edtech M.E.T. program is an Articulate type of platform whereby interactivity is commonplace
within the learning components.
Indicator 5: Diversity of Learners
Candidates foster a learning community that empowers learners with diverse backgrounds,
characteristics, and abilities. (p. 10)
EDTECH 502: Jigsaw Classroom
The artifact I selected to demonstrate mastery in fostering a learning community with
learners of diverse backgrounds is the Jigsaw activity from EDTECH 502. This approach to
learning was developed by Elliot Aronson and was first used in 1971. The process evolved from
an atmosphere of fear and distrust among the students. In any classroom there is a competitive
nature among students. The goal of the activity is to divide students in to equal groups of diversity
in terms of gender, ethnicity, race, and ability. The learning material would then be divided into
sections, each student receiving only there segment to use in preparation. The goal being that
each student would become an expert on their segment of the material. Eventually the students
reconvene as a group to present the material as whole one segment at a time.
Aronsons objective was to teach the students to work together, as cooperative members of
an interrelated group. The end result was significantly lower hostility and heightened cooperation.
The development of cooperative learning techniques has been studied extensively since the first
Jigsaw Classroom in the 1970s. The power of collaboration and cooperation can have significant
effect on learning outcomes.
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This artifact illustrates the fulfillment of the AECTs Code Section 3, which appeals to
providing opportunities for culturally and intellectually diverse points of view (Januszewski and
Molenda, 2008, p. 10). Each of the individuals in these jigsaw groups will bring a different
perspective about the subject material to the presentation. With the assistance of a facilitator each
of the points of view and interpretations will be voiced, discussed and investigate.
AECT Standard 4 (Professional Knowledge and Skills)
Candidates design, develop, implement, and evaluate technology-rich learning environments
within a supportive community of practice.
Indicators 1: Collaborative Practice
Candidates collaborate with their peers and subject matter experts to analyze learners, develop
and design instruction, and evaluate its impact on learners.
EdTech 542: Peer Review process evaluation and assessment
The artifact I have selected to demonstrate effective collaboration with peers to analyze,
develop and design materials and the impact learners is a collaborative peer review process
conducted in EdTech 542. As the development of the Problem Based Learning project was
winding down we entered a period of evaluation, review and reflection regarding various formats of
peer review. This component was appropriately termed Reflect and Perfect in the Buck Institute
for Educations: PBL Starter Kit (Larmer, Ross, & Mergendoller, 2009, p.101). This was the first
time I had formally studied an evaluated diverse formats for conducting peer-reviews. I found the
subject matter enlightening and appropriate given the nature of Problem Based Learning
strategies.
The broader scope of this particular excessive was to focus in on one of the particular
components of developing, implementing and administrating a PBL course. Once again, the
EdTech program teaches the art and science of mastering a technique while the learners are

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actually practicing the technique. As the course in PBL learning began to unfold with the
development of a PBL well at hand, it came to me that I was actually participating in a PBL class.
This final step in a Project Based Learning course is important for a number of reasons. First,
learners retain more of what they learned have had the opportunity to reflect; secondly, it acts as a
form of summative evaluation for the facilitator; and lastly, it can provide a safe and nurturing
environment of learners to assess the collaborative skill for themselves and their peers.
According to (Morrison, Ross, Kemp, 2007) Evaluation is used for the purposes of making
judgements about the worth or success of lessons, programs, or projects. I feel that peer review
is important when designing any learning experience. I see it as a form of formative evaluation, is
product worthy? Wiil the product be successful? The peer review process in imperative to develop
quality products. These concepts have transcended from my coursework into my professional life.
I feel as a result of exercises, like this I have been exposed to options for successful peer-reviews
as well as being prepared to conduct peer-reviews with the tools I have gained. I am confident I
am capable of conducting a complete and complex peer evaluation of material, products, and
presentations.
Indicator 2: Leadership
Candidates lead their peers in designing and implementing technology-supported learning.
EdTech 501: Digital Equality - Voice Thread
This particular artifact illustrates a master in the effective leadership of peers in designing
and implementing a thoughtful and poignant piece of educational material regarding conquering
the digital divide. As the Lambda group we were responsible for creating a well-researched
proposal on irradiating the lack of connectivity for students. I assumed a leadership role in terms
working with team members to determine their levels of participation, assigning productivity goals
and timelines. I worked closely with the team to discuss the details of activity and guiding their
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individual responsibilities using synchronous techniques such as Skype. This enabled up to
communicate in real-time while developing the content interactively.
The unfortunate turn of events that transpired more recently was the inactivation of the
VoiceThread account where this artifact was stored. From what I gather through a series of
correspondence there was an administrative decision by powers outside my personal control. The
effect of these actions resulted in the artifacts destruction. While the Lambda group were the
creators and owners of this intellectual property because they we created under an account to
which they did not own their material was destroyed. The effect of not deleting the contents of an
account once the administration relinquished owners would be a security concern for me and the
administrator.
I have included a few of the components of the final artifact in an effort to illustrate
competency in leading peers in the design and implantation. It is my goal to illustrate the
leadership process and the work as it was developed. It was an extremely rewarding process. The
Lambda group worked very well and our various skills and expertise were quite complimentary.
Overall I thought we developed an amazing project. The conclusion to be drawn, as a result of this
situation is that as a leader of group participation much consideration should be afforded before a
decision is about the residency of intellectual property.
Indicator 3: Reflection on Practice
Candidates analyze and interpret data and artifacts and reflect on the effectiveness of the design,
development and implementation of technology-supported instruction and learning to enhance
their professional growth.
EdTech 506 Justification Document
This artifact was created as an introspective justification of the various types of technology
an pedagogical methodology used to successfully administrate a unit of instruction targeted for a

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7th grade level Art Awareness curriculum. The learning opportunity was designed to be facilitated
by parent volunteers, many without prior teaching or educational background.
This particular project was comprised of a vast array of technological mediums as well as
diverse content. The unit began with a history lesson, accomplished with an interactive timeline,
about the artist and his historical contribution to the world of art. The lesson moved forward with
vocabulary and semantics, accomplished encapsulating sound clips from an online dictionary, of
the artists art form. The unit concluded with the core of the content; for the learners to develop the
skills of the artist through example, trial and error. For me the final product of this course was
amazingly parallel to my personal and educational outcomes. I chose to summarize the effect this
class had on my overall competencies in the realm of educational design with a quote from my
Reflection Document, I typically consider myself a creative person, not necessarily an artistic
person, but I like to build and create. I like to visualize the outcome, gather the material, and
create. Such a process for me involves trial and error. The final product has several iterations,
using various materials and various methods of fabrication. This process is very similar to what I
experienced here in EDTECH 506.
Indicator 4: Assessing/Evaluating
Candidates design and implement assessment and evaluation plans that align with learning goals
and instructional activities.
EDTECH 522 Rich Media Tutorial

One of the aspects of developing leaning experience that I feel very passionate about is the
degree to which the leaner is engaged. In the research project I created for EDTECH 504 I
focused on the Humanistic Theory of Learning as defined by likes of Carl Rogers. When
considering the design and implementation of assessment and evaluations that align with learning

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goals during the unit of instruction developed in EDTECH 522 I wanted to employ an
instantaneous form of evaluation to determine whether or not the learners were engaged in the
learning activity through active participation.
The unit of instruction covered the principles of developing a google form that could be
incorporated into any form of learning activity to gage learner participate, learner engagement and
learner satisfaction. According to Kirkpatrick (1998) a programs success can be measured on four
levels; by the satisfaction of the learners, the learners ability to attain the learning objectives,
subsequent behavioral changes, and the overall impact to others. The artifact demonstrates the
master of designing and implementing an assessment aimed directly at the goals of the learning
activity. Assuming the learner participates in the learning activity the end result would be that the
assessment could be accomplished while the learner is gaining a sense of involvement, and active
participation within the learning component.
I have used mechanisms similar to for other learning or edification exercises and I would like
to analyze and evaluate the use of this format for immediate evaluation and assessment for
several of the learning activities in the training and support position. Some of the material covered
in our new hire training could be supported by a similar form of active inquiry assessment such as
this.
Indicator 4: Ethics
Candidates demonstrate ethical behavior within the applicable cultural context during all aspects of
their work and with respect for the diversity of learners in each setting.
EDTECH 542: Final Project
Globalization has amplified the consequences the actions of individuals, organizations and
nations by transforming then into the world arena. The behavior of one person is no longer the
only element involved in ethical behavior (Yeaman, Eastmon and Napper, 2008 p. 310) It is with
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this guiding thought in mind that great care and attention must be given to the diverse nature of
learners not only participating in a course but those who may be exposed to the outcome.
The artifact I have selected to demonstrate ethical behavior and respect for diversity of
learners is from EDTECH 452. In the course we delved into the approach to develop, design and
implement a Problem Based Learning course. This was my first experience ever with the Problem
Based Learning approach. By its very nature PBL is literally of the people, by the people and for
the people. The process begins with determining the learning objectives of the curriculum, it
many cases it can be multi-faceted. It could contain opportunities for learning in a variety of
particular subject matter.
The diversity of the learners must be considered from the first word of the driving question,
to the selection of collaborative groups, throughout the selection of the community in which to
participate and finally to the format of the final presentation. The course that I developed was
geared at adult learners. It was set in the healthcare industry and involved participants from many
levels providing different opportunities to interface with clients. The premise of the learning activity
was to assess the current organizational culture in an attempt to develop and approach to produce
a positive cultural change. The course required the participants to collaborate with groups both
inside and outside their organization. The course employed the creation and use of a wiki to for
community building to collaborate beyond the limits of a physical location. All in an effort to
observe, evaluate, and assess diverse opportunities to inspire, ignite, and promote positive cultural
change.
AECT Standard 5 Research
Candidates explore, evaluate, synthesize, and apply methods of inquiry to enhance learning (pp.
4) and improve performance (pp. 6-7).

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Indicators 1: Theoretical Foundations
Candidates demonstrate foundational knowledge of the contribution of research to the past and
current theory of educational communications and technology. (p. 242)
EDTECH 501 Educational Technology Definition Timeline
When I first contemplated the definition of Educational Technology I would have stated
similar to (Dunn, 2012) that it was the hardware or machines, the firmware, and the software that
facilitates the educational process or transfer of knowledge from an educator to a learner. And
considering my background as a technician, a developer of software, databases and systems it
made perfect sense. However, after having studied the field of Educational Technology for the past
5 years, my view point has shifted dramatically.
When I read the definition stated in the text from EDTECH 501 the word mean far more than
today. Educational technology is the study of ethical practice of facilitating learning and improving
performance by creating, using, and managing appropriate technological processes and
resources (Januszewski and Molenda, 2008, p. 1). I can finally state that I can begin to
understand the ramifications of this complex yet simplistic definition. I have experienced living
proof that what began as a quest to use technology to delivery instruction in various formats has
evolved into an environment using technology to support learners to explore and collaborate to
arrive at their own meaningful understandings. The use of educational technology and the
capacity to empower should always be done for the good of society. This can be as simple as
assisting to bridge the digital divide or as complex as overcoming diversity. The paradigm of
educational technology has shifted from as a tool to repetitively drill concepts to a problem space
where learners can explore the possibilities and develop their own answers. Today world needs
people that can solve problems; critical thinking is the key to learning. In terms of performance, I

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have learned that while the learning environments to the 21st century improve so does the learning
experience they produce.
Educational Technology is comprised of the ever-changing methodologies defining how
people learn, the improvement of the environments which facilitate how people can learn which are
confined only by the limits of the imagination. When I first studied computing programs where
punched on cards and read into a machine that created code. By the time I graduated college the
first micro-computers were being used. Today, I have more processing capabilities and resources
using my phone than the mainframe in the computer lab and the library put together.
Indicator 2: Method
Candidates apply research methodologies to solve problems and enhance practice. (p. 243)
EDTECH 504 Final project
To illustrate a competency in the application of research methodologies for problem
resolution and practice enhancement I have selected the final synthesis paper from EDTECH;
Discerning Humane Technogogy. This course taught me respect research. Although I had
participated in several forms of research for a variety of different reasons throughout my classes in
the MET program it was this course that taught me the significance of an organized approach to
research. Initially I was not as interested in the outcome because of its lack of creative substance,
in terms of building something that could be touch, felt, or heard. But the end result I will admit I
found to be very creative.
During this course I was responsible to participate in my own research project and produce
a final synthesis of my findings. After researching many of the theories, new and old alike; I read
something that resonated, Humans have an innate desire to learn. I had also remembered that
somewhere in researching the definition of Educational Technology I found that one of the phrases
that mysteriously disappeared from the more recent AECT Definition of Educational Technology
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was human learning. This omission is puzzling to me, and as I reviewed the various Learning
Theories, I began to realize how programmed, unemotional and mechanical they all began to
sound. I pondered for a moment the educational experiences I have encountered whether as a
teacher, a facilitator, or a student. I contemplated the aspects of the learning experience that I find
most valuable and the characteristics of livelihood that I cherish and appreciate. I envisioned my
children and their unique motivations. These reflections brought me to the crux of the educational
experience that is all too often lost in the acquisition of learning anything anywhere, higher test
scores, increasing loads of mind boggling facts, statistics and data. It is essence the human
experience of aspirations, creativity, choices, values, and self-realization.
The Learning Theory addressed in this paper is that of Humanism. In researching the
various learning theories over the last few years I have become increasing familiar with the
Behaviorism, Constructivism, and Cognitivism however, Humanism has never truly been
addressed. Humanism can be most simply stated as the need to learn is innate. In other words,
learning is not an observable response to particular stimuli, (Smith & Ragan, 2005) as Behaviorists
would contend, or a matter of mapping the structure of the world to the learner (Jonassen, 1991) in
terms of Constructivism, nor is it the mere transformation of information within the brain (Atkinson
and Shiffrin, 1968) as Cognitivism maintains. It is my observation that Humanism is the
amalgamation of all these learning theories as they all describe ways in which the human learning
experience can be achieved, recognizing that humans instinctively learn.
Indicator 3: Assessing/Evaluating
Candidates apply formal inquiry strategies in assessing and evaluating processes and resources
for learning and performance. (p. 203)
EDTECH 505: Final Evaluation Report

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The artifact I have selected to illustrate a master of formal inquiry strategies for assessing
and evaluating process and resources for learning and performance is the Final Evaluation Report
developed for EDTECH 505. There are two primary reasons to evaluate; the first is to determine
whether or not objects are being achieved and the second is to make a decision (Boulmetis,
Dutwin, 2011 p. 4). During the course of this project I performed an evaluation based on the first
definition. I had the opportunity to learn why evaluations are completed in the first place. How
evaluations are conducted through understanding the questions the stakeholders are expecting to
be answered. I learned that evaluations have both formative and summative evaluation processes
of their own. Then there are the mounds and mounds of data that needs to be collected and
analyzed.
The primary intent of the evaluation is to provide the Midwest Regional Ambulatory Care
executive administration with credible evidence substantiating a) the program will provide the
knowledge transfer required to attain marked improvement in customer communication and service
as reported by the institution-wide Recent Patient Survey, b) a standard to effectively communicate
with customers and other representatives using language aligned with hospitality, respect and
care, c) the perception that the AIDETSM program is a meaningful, useful and consequential
component of employment. Due to the decision-making nature of the objectives the CIPP
evaluation model (Zhang, et al., 2011) was employed to assess the four integrated aspects of a
developing program through the utilization of rigorous and authentic assessments.
The lessons I learned in this course have assisted me in my everyday life. I now have
effective means of gathering data and analyzing the results to help me formulate conclusions that I
can present to my stakeholders. I was involved not long ago as a new comer to an existing
evaluation process. The evaluation was accomplished through observation and decisions were
made by a group of three individuals. As I observed the evaluation and eventually the decision
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making process I noted the lack of credible data to support the decisions. I was stunned by near
absence of supporting documentation to support the decision. Needless to say it was the
knowledge I have learned through this course that gave me the confidence to take my concerns to
the stakeholders. Needless to say the evaluation process has been revised and there are is now a
process in place to document the observations to make decisions based on performance.
Indicator 4: Ethics
Candidates conduct research and practice using accepted professional and institutional guidelines
and procedures. (p. 296-7)
EDTECH 501: School Evaluation Project
I have selected the School Evaluation Project to support a master in conducting research
and practice using accepted institutional and professional guidelines. We studied that Technology
Use Planning is a course of action employed to determine, define and describe a course of action
to procure, implement and utilize technology based applications to achieve a predefined goal. To
be effective the plan itself should be formally documented and should be supported by the primary
stakeholders. In terms of an education based Technology Use Plan that would include but not be
limited to; students, teachers, administrators, and others who will benefit from the realization of the
plan.
We were tasked with the job of evaluating a schools Technology Maturity modeling our
evaluation and report after modeled after the Maturity Model Benchmarks by Peter H.R. Sibley and
Chip Kimball. The process of evaluation was from this perspective was new to me, and since I am
not a teacher I approached the technology director at my childrens school. She was aware of my
endeavors working toward an MET and was helpful and insightful. I later was able to use some of
this knowledge when I accepted the responsibilities as the technology component of the School
Board. I am happy to say that since this research project was conducted the school has

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undergone a remarkable change in their view of technology. I will credit this to the hiring of new
principle that is technology savvy and the school is in the process of moving to a one-to-one school
provided ipad environment.

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