Professional Documents
Culture Documents
BASE ABILITY
ACE
UPGRADE
RANKED
CHANGE SILHOUETTE
DURATION
DURATION
EVASION
COST 10
COST 10
COST 10
COST 10
CHANGE SILHOUETTE
FREQUENCY
DESTINY
EVASION
COST 15
COST 15
COST 15
COST 15
CHANGE SILHOUETTE
FREQUENCY
DURABILITY
DURABILITY
Unmatched Survivability
affects ships and vehicles
with 1 greater silhouette.
Unmatched Survivability
may be used twice per
game session.
COST 10
COST 10
COST 10
COST 10
CHANGE SILHOUETTE
DESTINY
DURATION
REINFORCEMENT
Unmatched Survivability
affects ships and vehicles
with 1 greater silhouette.
Unmatched Survivability
costs 1 Destiny Point
instead of 2.
Unmatched Survivability
lasts until the end of the
encounter.
COST 15
COST 15
COST 15
COST 15
ACE
ACTIVE
DRIVER
PASSIVE
RANKED
FULL THROTTLE
ALL-TERRAIN DRIVER
FINE TUNING
GEARHEAD
COST 5
COST 5
COST 5
COST 5
GRIT
SKILLED JOCKEY
RAPID REACTION
GRIT
COST 10
COST 10
IMPROVED
FULL THROTTLE
Suffer 1 strain to attempt
Full Throttle as a maneuver
and decrease its difficulty
to dd.
COST 10
COST 10
TRICKY TARGET
FINE TUNING
TOUGHENED
COST 15
COST 15
COST 15
COST 15
DEFENSIVE DRIVING
SKILLED JOCKEY
NATURAL DRIVER
GEARHEAD
COST 20
COST 20
COST 20
COST 20
SUPREME
FULL THROTTLE
When performing Full
Throttle, top speed
increases by 2 instead of 1.
COST 25
FULL STOP
MASTER DRIVER
DEDICATION
COST 25
COST 25
ACE
ACTIVE
GUNNER
PASSIVE
RANKED
DURABLE
GRIT
COST 5
DEBILITATING SHOT
OVERWHELM
DEFENSES
Upon unsuccessful attack
with a starship or vehicle
weapon, spend a a per
rank of talent to reduce the
defense in the targeted zone
by 1 for each a a spent.
COST 5
TOUGHENED
BRACE
SPARE CLIP
TRUE AIM
COST 10
COST 10
COST 10
COST 10
DURABLE
ENDURING
JURY RIGGED
COST 15
COST 15
COST 15
OVERWHELM
DEFENSES
Upon unsuccessful attack
with a starship or vehicle
weapon, spend a a per
rank of talent to reduce the
defense in the targeted zone
by 1 for each a a spent.
COST 15
TOUGHENED
ENDURING
BRACE
EXHAUST PORT
COST 20
COST 20
COST 20
COST 20
HEROIC FORTITUDE
JURY RIGGED
DEDICATION
TRUE AIM
COST 25
COST 25
COST 25
COST 25
ACE
ACTIVE
PILOT
PASSIVE
RANKED
Spec Bonus Career Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)
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FULL THROTTLE
SKILLED JOCKEY
GALAXY MAPPER
LETS RIDE
COST 5
COST 5
COST 5
COST 5
SKILLED JOCKEY
DEAD TO RIGHTS
GALAXY MAPPER
RAPID RECOVERY
COST 10
COST 10
COST 10
COST 10
IMPROVED
FULL THROTTLE
IMPROVED
DEAD TO RIGHTS
COST 15
GRIT
NATURAL PILOT
COST 15
COST 15
COST 15
GRIT
Gain +1 strain threshold.
COST 20
SUPREME
FULL THROTTLE
When performing Full
Throttle, top speed
increases by 2 instead of 1.
TRICKY TARGET
DEFENSIVE DRIVING
COST 20
COST 20
COST 20
MASTER PILOT
DEDICATION
TOUGHENED
BRILLIANT EVASION
COST 25
COST 25
COST 25
COST 25
ACE
ACTIVE
BEAST RIDER
PASSIVE
RANKED
FORAGER
TOUGHENED
OUTDOORSMAN
BEAST WRANGLER
Remove up to b b from
skill checks to find food,
water, or shelter. Survival
checks to forage take half
the time.
COST 5
COST 5
COST 5
COST 5
OUTDOORSMAN
EXPERT TRACKER
TOUGHENED
EXPERT HANDLER
COST 10
COST 10
COST 10
COST 10
EXPERT TRACKER
BEAST WRANGLER
LETS RIDE
GRIT
COST 15
COST 15
COST 15
IMPROVED SPUR
SPUR
COST 20
COST 15
NATURAL
OUTDOORSMAN
Once per session, may
re-roll any 1 Resilience or
Survival check.
COST 20
EXPERT HANDLER
Remove b per rank of
Expert Handler from
Survival checks made to
ride beasts.
COST 20
COST 20
SUPREME SPUR
DEDICATION
GRIT
SOOTHING TONE
COST 25
COST 25
COST 25
COST 25
ACE
ACTIVE
HOTSHOT
PASSIVE
RANKED
Spec Bonus Career Skills: Cool, Coordination, Piloting (Planetary), Piloting (Space)
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SHORTCUT
HIGH-G TRAINING
SKILLED JOCKEY
GRIT
COST 5
COST 5
COST 5
COST 5
SECOND CHANCES
GRIT
SHORTCUT
HIGH-G TRAINING
COST 10
COST 10
COST 10
COST 10
DEAD TO RIGHTS
HIGH-G TRAINING
GRIT
INTENSE PRESENCE
COST 15
COST 15
COST 15
COST 15
SECOND CHANCES
CORELLIAN SENDOFF
KOIOGRAN TURN
GRIT
COST 20
COST 20
IMPROVED
DEAD TO RIGHTS
IMPROVED
CORELLIAN SENDOFF
When performing a
Corellian Sendoff, the
targets suffer a major
collision instead.
COST 20
COST 20
DEDICATION
SHOWBOAT
COST 25
COST 25
COST 25
COST 25
ACE
ACTIVE
RIGGER
PASSIVE
RANKED
BLACK MARKET
CONTACTS
When purchasing illegal
goods, may reduce rarity
by 1 per rank, increasing
cost by 50% of base cost
per reduction.
TOUGHENED
GEARHEAD
LARGER PROJECT
COST 5
COST 5
COST 5
COST 5
GRIT
SIGNATURE VEHICLE
LARGER PROJECT
COST 10
COST 10
COST 10
COST 10
BLACK MARKET
CONTACTS
OVERSTOCKED
AMMO
COST 15
TOUGHENED
Gain +2 wound threshold.
COST 20
TUNED
MANEUVERING
THRUSTERS
Increase the handling of
the Signature Vehicle
by 1 per rank of Tuned
Maneuvering Thrusters.
GEARHEAD
COST 20
DEDICATION
Gain +1 to a single characteristic. This cannot bring
a characteristic above 6.
COST 25
TUNED
MANEUVERING
THRUSTERS
Increase the handling of
the Signature Vehicle
by 1 per rank of Tuned
Maneuvering Thrusters.
COST 25
COST 15
COST 15
CUSTOMIZED
COOLING UNIT
BOLSTERED ARMOR
COST 20
FORTIFIED
VACUUM SEAL
Increase the hull trauma
threshold of the Signature
Vehicle by 1 per rank of
Fortified Vacuum Seal.
COST 20
NOT TODAY
REINFORCED FRAME
COST 25
COST 25
COMMANDER
ACTIVE
COMMODORE
PASSIVE
RANKED
Spec Bonus Career Skills: Astrogation, Computers, Knowledge (Education), Knowledge (Outer Rim)
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SOLID REPAIRS
COMMAND
RAPID REACTION
GALAXY MAPPER
COST 5
KNOWN SCHEMATIC
Once per session, may
perform the Known
Schematic maneuver; make
a ddd Knowledge
(Education) check to gain
familiarity with a building
or ships design.
COST 5
COST 5
COMMANDING
PRESENCE
Remove b per rank of
Commanding Presence
from Leadership and Cool
checks.
COST 5
GRIT
FAMILIAR SUNS
COST 10
COST 10
COST 10
COST 10
SOLID REPAIRS
COMMAND
RAPID REACTION
GALAXY MAPPER
COST 15
HOLD TOGETHER
Spend 1 Destiny Point to
perform a Hold Together
incidental immediately
after vehicle or starship
takes damage to turn it to
system strain.
COST 15
COST 15
COST 15
COMMANDING
PRESENCE
Remove b per rank of
Commanding Presence
from Leadership and Cool
checks.
GRIT
MASTER STARHOPPER
COST 20
COST 20
COST 20
COST 20
SOLID REPAIRS
FIRE CONTROL
DEDICATION
GALAXY MAPPER
COST 25
COST 25
COST 25
COST 25
COMMANDER
ACTIVE
SQUADRON LEADER
PASSIVE
RANKED
Spec Bonus Career Skills: Gunnery, Mechanics, Piloting (Planetary), Piloting (Space)
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GRIT
QUICK STRIKE
LETS RIDE
DEFENSIVE DRIVING
COST 5
COST 5
FIELD COMMANDER
CONFIDENCE
QUICK STRIKE
COST 10
COST 5
COST 5
COST 10
SITUATIONAL
AWARENESS
Allies within short range of
the vehicle add b to their
Perception and Vigilance
checks. Allies within short
range add b b instead.
COST 10
COST 10
COMMAND
GRIT
FULL STOP
DEFENSIVE DRIVING
COST 15
COST 15
COST 15
COST 15
IMPROVED
FIELD COMMANDER
Field Commander action
affects allies equal to
double Presence, and may
spend x to allow allies to
suffer 1 strain to perform
1 action instead.
COMMAND
FORM ON ME
TRICKY TARGET
COST 20
COST 20
COST 20
COST 20
MASTER LEADER
CONFIDENCE
DEDICATION
BRILLIANT EVASION
COST 25
COST 25
COST 25
COST 25
COMMANDER
ACTIVE
TACTICIAN
PASSIVE
RANKED
OUTDOORSMAN
Remove b per rank of
Outdoorsman from checks
to move through terrain
or manage environmental
effects. Decrease overland
travel times by half.
COMMANDING
PRESENCE
Remove b per rank of
Commanding Presence
from Leadership and Cool
checks.
TOUGHENED
SIDE STEP
COST 5
COST 5
COST 5
COST 5
OUTDOORSMAN
CONFIDENCE
QUICK DRAW
SWIFT
COST 10
COST 10
COST 10
COST 10
NATURAL
OUTDOORSMAN
Once per session, may
re-roll any 1 Resilience or
Survival check.
TOUGHENED
BODY GUARD
BODY GUARD
COST 15
COST 15
COST 15
CONFIDENCE
May decrease difficulty
of Discipline checks to
avoid fear by 1 per rank of
Confidence.
COST 20
COMMANDING
PRESENCE
Remove b per rank of
Commanding Presence
from Leadership and Cool
checks.
COST 20
COST 15
FIELD COMMANDER
SIDE STEP
COST 20
COORDINATED
ASSAULT
NATURAL LEADER
IMPROVED
FIELD COMMANDER
Field Commander action
affects allies equal to
double Presence, and may
spend x to allow allies to
suffer 1 strain to perform
1 action instead.
COST 20
DEDICATION
Gain +1 to a single characteristic. This cannot bring
a characteristic above 6.
COST 25
COST 25
CAREER
BASE ABILITY
DIPLOMAT
UPGRADE
RANKED
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Lore), Knowledge (Outer Rim),
Knowledge (Xenology), Leadership, Negotiation
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CHANGE SKILL
REDUCE SETBACK
BOOST ALLIES
CHANGE SKILL
COST 10
COST 10
COST 10
COST 10
ACTIVATION
REDUCE DIFFICULTY
DESTINY
BOOST ALLIES
COST 15
COST 15
COST 15
COST 15
DISCERN MOTIVES
INCREASE NUMBER
INCREASE NUMBER
FREQUENCY
COST 10
COST 10
COST 10
COST 10
LEVERAGE
DESTINY
LEVERAGE
SECRET
COST 15
COST 15
COST 15
COST 15
DIPLOMAT
ACTIVE
AMBASSADOR
PASSIVE
RANKED
Spec Bonus Career Skills: Charm, Discipline, Knowledge (Core Worlds), Negotiation
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INDISTINGUISHABLE
NOBODYS FOOL
CONFIDENCE
Upgrade difficulty of
checks to identify character once per rank of
Indistinguishable.
COST 5
COST 5
COST 5
COST 5
INDISTINGUISHABLE
GRIT
GRIT
DODGE
Upgrade difficulty of
checks to identify character once per rank of
Indistinguishable.
COST 10
COST 10
COST 10
COST 10
INSPIRING RHETORIC
STEELY NERVES
CONFIDENCE
COST 15
COST 15
COST 15
COST 15
IMPROVED
INSPIRING RHETORIC
Each ally affected by
Inspiring Rhetoric gains
b on all skill checks for a
number of rounds equal to
ranks in Leadership.
INTENSE PRESENCE
DODGE
COST 20
COST 20
COST 20
COST 20
SUPREME
INSPIRING RHETORIC
Suffer 1 strain to perform
Inspiring Rhetoric as a
maneuver, not an action.
NATURAL CHARMER
DEDICATION
SIXTH SENSE
COST 25
COST 25
COST 25
COST 25
DIPLOMAT
ACTIVE
AGITATOR
PASSIVE
RANKED
PLAUSIBLE
DENIABILITY
Remove b per rank of
Plausible Deniability from
all Coercion and Deception
checks.
NOBODYS FOOL
GRIT
INTIMIDATING
COST 5
COST 5
COST 5
COST 5
STREET SMARTS
STREET SMARTS
COST 10
COST 10
CONVINCING
DEMEANOR
INTIMIDATING
CONVINCING
DEMEANOR
PLAUSIBLE
DENIABILITY
COST 15
COST 15
SCATHING TIRADE
GRIT
COST 15
NATURAL ENFORCER
NOBODYS FOOL
COST 20
COST 20
IMPROVED
SCATHING TIRADE
Each enemy affected by
Scathing Tirade suffers
b on all skill checks for a
number of rounds equal to
ranks in Coercion.
COST 20
INTIMIDATING
May suffer a number
of strain up to ranks in
Intimidating to downgrade
difficulty of Coercion
checks or upgrade difficulty
when targeted by Coercion
checks by an equal number.
COST 20
INTIMIDATING
DEDICATION
COST 25
COST 25
SUPREME
SCATHING TIRADE
Suffer 1 strain to perform
Scathing Tirade as a
maneuver, not an action.
COST 25
INCITE REBELLION
Once per session, may take
an Incite Rebellion action;
make a ddd Coercion
check to cause a number
of beings up to ranks
in Coercion to become
rebellious for the encounter.
COST 25
DIPLOMAT
ACTIVE
QUARTERMASTER
PASSIVE
RANKED
KNOW SOMEBODY
SMOOTH TALKER
GRIT
COST 5
COST 5
COST 5
COST 5
SMOOTH TALKER
GREASED PALMS
MASTER MERCHANT
TOUGHNESS
COST 10
COST 10
COST 10
COST 10
GRIT
BOUGHT INFO
GRIT
Instead of making a
Knowledge check, may take
a Bought Info action; spend
credits equal to 50 times
the difficulty of the check
to pass with one s .
COST 15
COST 15
COST 15
COST 15
KNOW SOMEBODY
Once per session, when
attempting to purchase
a legally available item,
reduce its rarity by 1 per
rank of Know Somebody.
COST 20
SOUND
INVESTMENTS
SOUND
INVESTMENTS
COST 20
INTENSE FOCUS
Perform an Intense Focus
maneuver; suffer 1 strain
and upgrade the ability of
the next skill check once.
COST 20
COST 20
DEDICATION
NATURAL NEGOTIATOR
SUPERIOR REFLEXES
TOUGHNESS
COST 25
COST 25
COST 25
COST 25
DIPLOMAT
ACTIVE
ADVOCATE
PASSIVE
RANKED
PLAUSIBLE
DENIABILITY
Remove b per rank of
Plausible Deniability from
all Coercion and Deception
checks.
NOBODYS FOOL
GRIT
CONFIDENCE
COST 5
COST 5
COST 5
COST 5
DISCREDIT
Once per encounter, as
an action make a ddd
Deception check to upgrade
the difficulty of a targets
social checks once, plus
once for every a a , until
the end of the encounter
PLAUSIBLE
DENIABILITY
SUPPORTING
EVIDENCE
COST 10
NOBODYS FOOL
COST 10
COST 10
COST 10
TWISTED WORDS
GRIT
IMPROVED
PLAUSIBLE
DENIABILITY
As an action, make a
ddd Coercion check to
convince one bystander per
rank of Plausible Deniability
to depart quietly.
ENCOURAGING
WORDS
After an engaged ally fails
a check, may suffer 1
strain to assist that allys
next check this encounter
as an out of turn incidental.
COST 15
COST 15
COST 15
PLAUSIBLE
DENIABILITY
GRIT
COST 20
SUPPORTING
EVIDENCE
GRIT
COST 20
BLACKMAIL
DEDICATION
INTERJECTION
CONTINGENCY PLAN
COST 25
COST 25
COST 25
COST 25
DIPLOMAT
ACTIVE
ANALYST
PASSIVE
RANKED
Spec Bonus Career Skills: Computers, Knowledge (Education), Knowledge (Warfare), Perception
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RESEARCHER
Remove b per rank in
Researcher from all
Knowledge checks.
Researching a subject
takes half the time.
COST 5
KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
knowledge skill. May spend
x when rolling that skill to
gain s equal to ranks in
Knowledge Specialization.
COST 5
CODEBREAKER
TECHNICAL APTITUDE
COST 5
VALUABLE FACTS
RESEARCHER
COST 10
SUPPORTING
EVIDENCE
GRIT
COST 10
KNOWLEDGE
SPECIALIZATION
IMPROVED
RESEARCHER
On a successful Knowledge
check, character and allies
gain automatic a per rank
of Researcher on checks to
act on those facts until the
end of the next turn.
COST 15
CODEBREAKER
Remove b per rank in
Codebreaker from checks
to break codes or decrypt
communications. Decrease
difficulty of checks to
break codes or decrypt
communications by 1.
COST 15
GRIT
KNOW-IT-ALL
COST 20
COST 20
COST 15
ENCODED
COMMUNIQU
Upgrade the difficulty of
checks to decrypt this
characters coded messages
without the proper cipher
a number of times equal to
Computers skill
COST 15
KNOWLEDGE
SPECIALIZATION
NATURAL
PROGRAMMER
COST 20
DEDICATION
Gain +1 to a single characteristic. This cannot bring
a characteristic above 6.
COST 25
KNOWLEDGE
SPECIALIZATION
THOROUGH
ASSESSMENT
COST 25
STROKE OF GENIUS
Once per session, make
one skill check using
Intellect rather than the
characteristic linked to
that skill.
COST 25
COST 25
DIPLOMAT
ACTIVE
PROPAGANDIST
PASSIVE
RANKED
GRIT
POSITIVE SPIN
IN THE KNOW
CUTTING QUESTION
Remove b up to ranks in
In the Know from checks
to get information from
people or disseminate
news. Minion NPCs do not
realize this characters
allegiance in interviews.
COST 5
COST 5
COST 5
COST 5
IN THE KNOW
Remove b up to ranks in
In the Know from checks
to get information from
people or disseminate
news. Minion NPCs do not
realize this characters
allegiance in interviews.
IMPROVED
POSITIVE SPIN
Once per session, if no
PCs Duty triggered, make
a dddd Charm check,
reducing the difficulty by 1
per rank of Positive Spin, to
have one PCs Duty trigger.
POSITIVE SPIN
TOUGHENED
COST 10
COST 10
COST 10
BAD PRESS
WELL ROUNDED
GRIT
CONFIDENCE
COST 15
COST 15
COST 15
COST 15
TOUGHENED
CONFIDENCE
DODGE
INFORMANT
COST 20
COST 20
COST 20
COST 20
POSITIVE SPIN
DEDICATION
COST 25
COST 25
IN THE KNOW
IMPROVED
IN-THE-KNOW
Once per session, make
an opposed Deception vs
Vigilance check, downgrading
the difficulty once per rank
of In-the-Know, to have the
target believe specific false
intelligence.
Remove b up to ranks in
In the Know from checks
to get information from
people or disseminate
news. Minion NPCs do not
realize this characters
allegiance in interviews.
COST 25
COST 25
ENGINEER
ACTIVE
MECHANIC
PASSIVE
RANKED
GEARHEAD
TOUGHENED
FINE TUNING
SOLID REPAIRS
COST 5
COST 5
COST 5
COST 5
REDUNDANT SYSTEMS
SOLID REPAIRS
GEARHEAD
GRIT
COST 10
COST 10
COST 10
COST 10
SOLID REPAIRS
ENDURING
BAD MOTIVATOR
TOUGHENED
COST 15
COST 15
COST 15
COST 15
CONTRAPTION
SOLID REPAIRS
FINE TUNING
HARD HEADED
COST 20
COST 20
COST 20
COST 20
NATURAL TINKERER
HOLD TOGETHER
DEDICATION
COST 25
COST 25
COST 25
IMPROVED
HARD HEADED
When incapacitated due to
strain exceeding threshold,
take a ddddd Discipline check (d per rank
of Hard Headed) to reduce
strain to 1 below threshold.
COST 25
ENGINEER
ACTIVE
SABOTEUR
PASSIVE
RANKED
RESOLVE
SECOND WIND
GRIT
RAPID RECOVERY
COST 5
COST 5
COST 5
COST 5
GRIT
POWERFUL BLAST
TOUGHENED
SECOND WIND
COST 10
COST 10
COST 10
COST 10
TIME TO GO
RAPID RECOVERY
RESOLVE
HARD HEADED
COST 15
COST 15
COST 15
COST 15
IMPROVED
TIME TO GO
POWERFUL BLAST
SELECTIVE
DETONATION
When using a weapon with
the Blast quality, spend a
to exclude 1 target that
would be affected by the
explosion, up to ranks in
Selective Detonation.
COST 20
COST 20
DEDICATION
MASTER GRENADIER
COST 25
TOUGHENED
COST 25
SELECTIVE
DETONATION
IMPROVED
HARD HEADED
COST 25
COST 25
ENGINEER
ACTIVE
SCIENTIST
PASSIVE
RANKED
Spec Bonus Career Skills: Computers, Knowledge (Education), Knowledge (Lore), Medicine
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KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
knowledge skill. May spend
x when rolling that skill to
gain s equal to ranks in
Knowledge Specialization.
RESPECTED SCHOLAR
RESEARCHER
SPEAKS BINARY
COST 5
COST 5
COST 5
RESEARCHER
Remove b per rank in
Researcher from all
Knowledge checks.
Researching a subject
takes half the time.
COST 10
KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
knowledge skill. May spend
x when rolling that skill to
gain s equal to ranks in
Knowledge Specialization.
HIDDEN STORAGE
TINKERER
COST 10
COST 10
COST 10
RESPECTED SCHOLAR
MENTAL FORTRESS
SPEAKS BINARY
INVENTOR
COST 15
COST 15
COST 15
COST 15
NATURAL SCHOLAR
STROKE OF GENIUS
INVENTOR
TINKERER
COST 20
COST 20
COST 20
COST 20
INTENSE FOCUS
CAREFUL PLANNING
DEDICATION
UTILITY BELT
COST 25
COST 25
COST 25
COST 25
SOLDIER
ACTIVE
COMMANDO
PASSIVE
RANKED
PHYSICAL TRAINING
GRIT
TOUGHENED
POINT BLANK
COST 5
COST 5
COST 5
COST 5
TOUGHENED
DURABLE
PHYSICAL TRAINING
STRONG ARM
COST 10
COST 10
BLOODED
ARMOR MASTER
COST 10
COST 10
NATURAL
OUTDOORSMAN
Once per session, may
re-roll any 1 Resilience or
Survival check.
FERAL STRENGTH
Add 1 damage per rank of
Feral Strength to one hit
of a successful Melee or
Brawl attack.
COST 15
COST 15
COST 15
TOUGHENED
HEROIC FORTITUDE
DURABLE
KNOCKDOWN
COST 20
COST 20
COST 20
COST 20
IMPROVED
ARMOR MASTER
When wearing armor with
a soak value of 2 or higher,
increase defense by 1.
COST 25
DEDICATION
UNSTOPPABLE
FERAL STRENGTH
COST 25
COST 25
COST 25
SOLDIER
ACTIVE
MEDIC
PASSIVE
RANKED
FORAGER
Remove up to b b from
skill checks to find food,
water, or shelter. Survival
checks to forage take half
the time.
STIMPACK
SPECIALIZATION
Stimpacks heal 1 additional
wound per rank of
Stimpack Specialization.
GRIT
SURGEON
COST 5
COST 5
COST 5
COST 5
TOUGHENED
SURGEON
COST 10
STIMPACK
SPECIALIZATION
Stimpacks heal 1 additional
wound per rank of
Stimpack Specialization.
COST 10
COST 10
BACTA SPECIALIST
Patients recover 1 additional wound per rank of
Bacta Specialist when they
recover wounds from bacta
tanks or long term care.
COST 10
WELL ROUNDED
GRIT
STIM APPLICATION
MASTER DOCTOR
COST 15
COST 15
COST 15
COST 15
DODGE
NATURAL DOCTOR
IMPROVED STIM
APPLICATION
STIMPACK
SPECIALIZATION
COST 20
COST 20
ANATOMY LESSONS
DEDICATION
COST 25
COST 25
SUPREME STIM
APPLICATION
When performing the Stim
Application action, spend
x to increase an additional
Characteristic by 1.
COST 25
COST 25
SOLDIER
ACTIVE
SHARPSHOOTER
PASSIVE
RANKED
Spec Bonus Career Skills: Cool, Perception, Ranged (Light), Ranged (Heavy)
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EXPERT TRACKER
SNIPER SHOT
BRACE
GRIT
COST 5
COST 5
COST 5
COST 5
GRIT
TRUE AIM
DEADLY ACCURACY
LETHAL BLOWS
COST 10
COST 10
COST 10
COST 10
BRACE
LETHAL BLOWS
SNIPER SHOT
TRUE AIM
COST 15
COST 15
COST 15
COST 15
EXPERT TRACKER
DEADLY ACCURACY
TOUGHENED
CRIPPLING BLOW
COST 20
COST 20
COST 20
COST 20
QUICK FIX
NATURAL MARKSMAN
DEDICATION
TARGETED BLOW
COST 25
COST 25
COST 25
COST 25
SPY
ACTIVE
INFILTRATOR
PASSIVE
RANKED
GRIT
DODGE
FRENZIED ATTACK
DEFENSIVE STANCE
COST 5
COST 5
COST 5
COST 5
STUNNING BLOW
GRIT
SOFT SPOT
JUMP UP
COST 10
COST 10
COST 10
COST 10
KNOCKDOWN
FRENZIED ATTACK
GRIT
DODGE
COST 15
COST 15
COST 15
COST 15
NATURAL BRAWLER
TOUGHENED
COST 20
IMPROVED
STUNNING BLOW
When dealing strain
damage with Melee or
Brawl checks, may spend
x to stagger target for 1
round per x .
COST 20
DEFENSIVE STANCE
Once per round, as a maneuver suffer a number of
strain up to ranks in Defensive Stance to upgrade
difficulty of all incoming
melee attacks by an equal
number for the next round.
COST 20
DEDICATION
CLEVER SOLUTION
COST 25
COST 25
MASTER OF
SHADOWS
NATURAL ROGUE
COST 25
SPY
ACTIVE
SCOUT
PASSIVE
RANKED
RAPID RECOVERY
STALKER
GRIT
SHORTCUT
COST 5
COST 5
COST 5
COST 5
FORAGER
QUICK STRIKE
LETS RIDE
DISORIENT
Remove up to b b from
skill checks to find food,
water, or shelter. Survival
checks to forage take half
the time.
COST 10
COST 10
COST 10
COST 10
RAPID RECOVERY
NATURAL HUNTER
FAMILIAR SUNS
SHORTCUT
COST 15
COST 15
COST 15
COST 15
GRIT
Gain +1 strain threshold.
COST 20
HEIGHTENED
AWARENESS
Allies within short range
add b to Perception or
Vigilance checks. Engaged
allies add b b .
TOUGHENED
QUICK STRIKE
COST 20
COST 20
COST 20
UTILITY BELT
DEDICATION
STALKER
DISORIENT
COST 25
COST 25
COST 25
COST 25
SPY
ACTIVE
SLICER
PASSIVE
RANKED
Spec Bonus Career Skills: Computers, Knowledge (Education), Knowledge (Underworld), Stealth
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CODEBREAKER
GRIT
TECHNICAL APTITUDE
BYPASS SECURITY
COST 5
COST 5
COST 5
COST 5
DEFENSIVE SLICING
TECHNICAL APTITUDE
GRIT
BYPASS SECURITY
COST 10
COST 10
COST 10
COST 10
NATURAL
PROGRAMMER
Once per session, may
re-roll any 1 Computers or
Astrogation check.
COST 15
BYPASS SECURITY
DEFENSIVE SLICING
GRIT
COST 15
COST 15
DEFENSIVE SLICING
When defending computer
systems, add b per rank
of Defensive Slicing to
opponents checks.
COST 20
IMPROVED
DEFENSIVE SLICING
Defensive Slicing now
upgrades opponents;
difficulty once per rank
of Defensive Slicing; this
replaces the usual benefits.
COST 20
CODEBREAKER
RESOLVE
When a character
involuntarily suffers strain,
he suffers 1 less strain per
rank of Resolve, minimum 1.
COST 20
COST 20
SKILLED SLICER
MASTER SLICER
MENTAL FORTRESS
DEDICATION
COST 25
COST 25
COST 25
COST 25
UNIVERSAL
ACTIVE
RECRUIT
PASSIVE
RANKED
BASIC COMBAT
TRAINING
Brawl and Ranged (Light)
become career skills.
COST 5
SECOND WIND
OUTDOORSMAN
COST 5
TACTICAL COMBAT
TRAINING
Melee and Ranged (Heavy)
become career skills.
COST 5
COST 5
SECOND WIND
Once per encounter, may
use Second Wind incidental
to heal strain equal to
ranks in Second Wind.
VEHICLE COMBAT
TRAINING
Gunnery and Piloting
(Planetary) become
career skills.
WELL TRAVELED
TOUGHENED
COST 10
COST 10
COST 10
QUICK DRAW
GRIT
TOUGHENED
SPARE CLIP
COST 15
COST 15
COST 15
COST 15
SECOND WIND
JUMP UP
GRIT
CREATIVE KILLER
COST 20
COST 20
COST 20
COST 20
DYNAMIC FIRE
DEDICATION
TOUGHENED
ENDURING
COST 25
COST 25
COST 25
COST 25
UNIVERSAL
FORCE-SENSITIVE EMERGENT
ACTIVE
PASSIVE
RANKED
FORCE TALENT
INSIGHT
UNCANNY SENSES
INDISTINGUISHABLE
GRIT
Upgrade difficulty of
checks to identify character once per rank of
Indistinguishable.
COST 5
COST 5
COST 5
COST 5
UNCANNY
REACTIONS
Add b per rank of
Uncanny Reactions to all
Vigilance checks,
TOUGHENED
SLEIGHT OF MIND
SLEIGHT OF MIND
COST 10
COST 10
UNCANNY SENSES
Add b per rank of
Uncanny Senses to all
Perception checks.
COST 15
COST 10
UNCANNY
REACTIONS
Add b per rank of
Uncanny Reactions to all
Vigilance checks,
COST 10
GRIT
INDISTINGUISHABLE
Upgrade difficulty of
checks to identify character once per rank of
Indistinguishable.
COST 15
COST 15
COST 15
TOUGHENED
SENSE DANGER
TOUCH OF FATE
BALANCE
COST 20
COST 20
COST 20
COST 20
INVIGORATE
FORCE OF WILL
FORCE RATING
DEDICATION
COST 25
COST 25
COST 25
COST 25
FORCE POWER
RANKED
MOVE
MAGNITUDE
STRENGTH
RANGE
RANGE
Spend F to increase
targets affected equal
to Magnitude upgrades
purchased.
Spend F to increase
silhouette able to be
targeted equal to Strength
upgrades purchased.
Spend F to increase
powers range by a number
of range bands equal to
Range upgrades purchased.
Spend F to increase
powers range by a number
of range bands equal to
Range upgrades purchased.
COST 5
COST 10
COST 5
COST 5
MAGNITUDE
STRENGTH
CONTROL
Spend F to increase
targets affected equal
to Magnitude upgrades
purchased.
Spend F to increase
silhouette able to be
targeted equal to Strength
upgrades purchased.
COST 5
COST 10
COST 10
MAGNITUDE
STRENGTH
CONTROL
RANGE
Spend F to increase
targets affected equal
to Magnitude upgrades
purchased.
Spend F to increase
silhouette able to be
targeted equal to Strength
upgrades purchased.
Spend F to increase
powers range by a number
of range bands equal to
Range upgrades purchased.
COST 10
COST 15
COST 5
COST 15
MAGNITUDE
STRENGTH
CONTROL
Spend F to increase
targets affected equal
to Magnitude upgrades
purchased.
Spend F to increase
silhouette able to be
targeted equal to Strength
upgrades purchased.
COST 10
COST 15
COST 20
FORCE POWER
RANKED
ENHANCE
Prerequisites: Force Rating 1+
CONTROL
CONTROL
CONTROL
COST 5
COST 5
COST 10
CONTROL
CONTROL
CONTROL
COST 5
COST 5
COST 10
CONTROL
CONTROL
RANGE
Spend F to increase
powers range by a number
of range bands equal to
Range upgrades purchased.
COST 5
COST 10
COST 10
CONTROL
CONTROL
COST 10
COST 10
FORCE POWER
RANKED
FORESEE
Prerequisites: Force Rating 1+
CONTROL
STRENGTH
When making a skill check to determine initiative, the Force user may roll a Foresee power check
as part of the pool. He may spend Z to gain s per point on the check.
COST 10
COST 5
MAGNITUDE
RANGE
CONTROL
DURATION
Spend Z to increase
targets affected equal
to Magnitude upgrades
purchased.
Spend Z to increase
powers range by a number
of range bands equal to
Range upgrades purchased.
COST 5
COST 5
COST 10
COST 5
MAGNITUDE
RANGE
RANGE
STRENGTH
Spend Z to increase
targets affected equal
to Magnitude upgrades
purchased.
Spend Z to increase
powers range by a number
of range bands equal to
Range upgrades purchased.
Spend Z to increase
powers range by a number
of range bands equal to
Range upgrades purchased.
COST 5
COST 5
COST 5
COST 5
CONTROL
DURATION
When performing a Foresee power check as part of an initiative check, the Force user may spend
Z to allow all affected targets to take one free maneuver before the first round of combat begins.
COST 15
COST 5