Professional Documents
Culture Documents
Welcome to New York Bop.The year is 1977 and the streets of New York are filled with
pimps and hoes. The subway is a crime filled haven and unemployment forces young
New Yorkers into a life of debauchery and violence.
From Brooklyn to The Bronx, New York is a crumbling cesspit and the streets are ruled
by Gangs who fight each other for glory, money, territory and, most of all, reputation.
Gang-bangers wear their colours to show pride and spray paint their tags to mark their
turf. No one is safe when the local gang is on the move and the only way to prevent
them harming you is to pay them or join them.
Will you join the armies of the night? As leader of your Gang you will have to recruit
soldiers and carve out a little piece of New York for you and your boys. You will have to
battle rival gangs to gain the reputation that you crave and the money you need to
grow your army.
Grab your Gang logo-adorned Cuts and weapons of choice as your battle starts now.
Lets fight our way across the once great City of New York to become the Kings of the
Rubble.
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What do i need?
When playing New York Bop you will need 0 (0 = 10), sometimes you will be asked to
the following:
roll a d5. For a d5 just use the standard d10
and divide the number in half and round
New York Bop Miniatures
up.
New York Bop Profile Cards
Tape measure or ruler
Tokens and Templates
Numerous d10 dice
We have a fantastic set of New York Bop
Templates and Tokens
acrylic tokens available to buy on the
Playing surface
Ghetto Miniatures website. Accompanying
Note pad
the rule book there is a set of simple printed
Funky Tunes
Game tokens that you can cut out and use
for the games. The simple tokens can also
Miniatures
be printed from the website for free.
Throughout the rule book we feature some
of our own Ghetto Miniatures figures. The Templates are used to represent the blast
Ghetto Miniatures range provides you with radius from explosions There is a blast temall that you need to get started providing plate included within the rules that can be
you with a standard size gang. All the min- photocopied or you can get a PDF version
iatures are single based 28mm figures and from the Ghetto Miniatures website.
come supplied with 30mm lipped bases.
The figures fit in with our concept of New Playing surface
York gangs in the era of Disco.
The idea of the game is for close street
gang actions. You can use anything that is
The range will have new additions and up- a plain surface and spruce it up by placing
dated profiles for the gangs which you can various pieces of terrain like buildings, trees,
check out at www.ghettominiatures.co.uk. cars and other street furniture. The playing
surface should ideally be 3 x 3.
Profile Cards
Profile cards are used to record the stats Think of the things you would see in the
and information for your gang members. streets of New York City with the flat roof
There are a number of blank profile cards Tenements all lined up on the simple
supplied with the rules. You can also visit crossed streets .Having battles in a Park, a
the website to download more blank pro- Carnival or Graveyard are also great ideas
file cards as printable pdfs.
for games.
Measuring
Note pad
You will need a measuring tape or ruler Note pads are always useful for taking
marked with inches.
notes throughout the game.
Dice
The rules use a d10 dice pool system; you
will need a number of these to play the
game. The dice are usually numbered 1 to
Funky Tunes
Some Funky Beats from the 70s are not
essential but very good to get you in the
mood for a game.
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the rules
Characteristics
The models represent gangs that have
members of varied levels of toughness
and skills. Some are braver than others,
making it easier for them to carry out the
vital tasks when out looking for a rumble.
Battle hardened members will be tougher
than most, as they have gained their reputation as Street Fighters.
To represent the variation between each
of the Ranks we have defined a list of
characteristics that will help them in their
battles.
GUTS
This is what determines a gang members
bottle for carrying out actions and how
they perform in battle. You will use this
value when rolling for a GUTS test to pass
some of the actions. GUTS tests will be detailed later on.
Command
Command Points are used to issue commands to other gang members in your
own Gang. You can use Commands to
have your whole gang perform a Group
Action or you can give out individual
commands from the actions list. These
actions do not affect a gang members
Action points and only Warlords and
Lieutenants have command points. Commands cannot be used as extra actions
for the gang member who is issuing the
command unless used in group action.
You must clearly declare that you are using a Command point before any action,
along with marking it on your Gang Roster.
Actions (AP)
Actions are the number of actions a gang
member can take in one turn. Actions are
used to make your gang member perform
tasks like moving, fighting and causing
acts of vandalism.
Combat
Combat is the number of dice that a bopper has in his dice pool when attacking
their enemy.
FUNK
FUNK is used to determine the skill level
of your Bopper. This is what will help them
dodge the punches.
Blocks
A gang members Block value is how good
they are at blocking hits from enemy attackers.
HITS
HITS determine the total amount of damage that your gang member can take.
The higher ranked gang members can
take more HITS as these guys did not get
to where they are by falling down at the
first punch.
When a Bopper has as many hits as their
allowance, they must carry out a Damage
roll. Check the roll result against the damage table to determine if the Boppers can
continue for the rest of the game. Please
refer to the Damage section of the rules.
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NEW
Turn sequence
Initiative
Action
Recovery Phase
End of Turn
YORK
BOP
Initiative Phase
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NEW
P
O
B
K
YOR
Action Phase
Recovery Phase
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NEW
YORK
BOP
Fighting
Fighting is the key factor of New York bop
and all gangs love nothing more than
having a rumble with a rival gang. Winning
your battles is critical and will sort out the
men from the boys. Who will be the Kings
of the Rubble?
of +2 for the switch blade that he is carrying giving him final results of 6, 7, 8 & 10.
The Black Cobra has a FUNK Value of 6 so
the Braves soldier has successfully HIT the
Cobra 4 times but the Cobra defends 2
of them with his Block Value. The Braves
Lieutenant has successfully scored 2 HIT
markers against his opponent.
Outnumbered
Resolving Combat
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