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Build Order

10 Supply Depot

12 Barracks

13 Refinery

16 @100% Barracks, start constant Marine production

17 Orbital Command

17 Supply Depot

18 @100 Gas, start Factory and 2nd Refinery

@100% Factory, start Starport, Reactor on Barracks, and


Widow Mine production (up to 2) from Factory

@100% Starport, start a Medivac

@100% Medivac, start a Tech lab on Starport

Drop your opponent when your Medivac finishes


(@6:00ish) with 4 Marines and 2 Widow Mines

@100% Tech lab, start Banshee Cloak and Banshee


production

@400 Mins, start 2nd Command Center

Benchmark: When your first Banshee finishes (@7:30ish),


you should have 10 Marines, 2 Widow Mines, a Medivac, a
Banshee, and around 28 SCVs.

TvP Innovations Safe Bio Build

General Overview
This Reaper FE gets out a fast Factory so that you can defend any
early Protoss pressure with Widow Mines and Bunkers. It then
transitions into standard Bio play for a 10 minute Medivac attack.

Build Order

10 Supply Depot

12 Barracks

12 Refinery

15 Orbital Command

15 Reaper

Pull 1 SCV out of your Refinery

17 @400 Mins, start 2nd Command Center and Reactor on


Barracks

18 Supply Depot

22 @100 Gas, start Factory and Bunker (at natural)

Put 1 SCV back into Refinery

@100% Factory, start Starport and 1 Widow Mine

@100% Starport, start Medivac, 2 more Barracks, and 2 more


Refineries

@100% Medivac, start a Tech lab on both the Factory and the
Starport and make an Engineering Bay

Benchmark: When your Medivac finishes (@7:20ish), you


should have 1 Reaper, 1 Medivac, 1 Widow Mine, 12 Marines,
and 33 SCVs. Drop Widow Mine and Marines.

@100% 2/3rd Barracks, swap onto the two Tech labs and
start Stimpack, Combat Shields, and +1 Attack

Start constant Marauder production

@50 Gas, start Reactor on Starport

@100% Reactor, start constant Medivac production

Push out when your first set of Medivacs finish (@10:10ish)


with 3 Medivacs, around 6 Marauders and 26 Marines, and 53
SCVs at home.

TvT Taejas Autoturret Doom Drop


General Overview
Though it has fallen out of popularity, this once dominant build still
remains as powerful as ever. Utilizing a gas first opening to stay
safe against an opponents gas first aggression, this build gets a
fast two Medivacs to violently drop 8 Marines, 2 Siege Tanks, and 3
Auto Turrets in a critical position of the enemys base.
Last Updated January 16th, 2015

Build Order

10 Supply Depot

12 Refinery (Rally your 11th SCV to a Gas Geyser)

13 Barracks

16 Orbital Command, Factory and continuous Marine


production

17 2nd Supply Depot at main ramp

@ 100% Orbital Command, start 2nd Refinery

@ 100% Factory, begin Starport

22 Start a Tech Lab on the Factory.

23 3rd Supply depot completing wall-off at main ramp

@ 100% Tech Lab, lift Factory off and make a single Hellion

@ 100% Hellion, start a Reactor

Use your Hellion to ascertain your opponents position


and see if theyve expanded or not. Taeja loses his in the

demonstration replay and it has no consequence on his


build.

@ 100% Starport, lift it off and land it on the Tech Lab. Start a
Raven and your fourth supply depot, preferably in a blind spot
within your base to detect potential elevator attacks.

The Raven and the Reactor should finish at around the


same time

Just before the Raven finishes (just before 6 minutes), start


your 2nd Command Center. Taeja chooses to put it on the high
ground on Merry Go Round

@ 100% Raven, swap all buildings. Lift all three of your


production structures and

Land the Barracks on the Reactor

Land the Factory on the Tech Lab and

Land the Starport naked

Begin immediate Medivac, Siege Tank, and double Marine


Production. Priority goes to Tanks and Medivacs; Taeja delays
Marines at times to ensure that production of the Tech units is
top priority.

39 5th Depot.

@ 100% 5th Depot, start 6th Depot, then stop making Depots
for a while because your 2nd CC is about to finish.

@ 100% 2nd Medivac, Load up 2 Siege Tanks and 8 Marines


(split it up, having one tank and 4 marines in each Medivac for
a balanced unload) and doom drop your opponent, using your
Autoturrets to prevent the SCV bum rush from overrunning
your drop.

If you want your timing to be slightly more crisp, send


your Raven out before your second Medivac finishes. How
early the Raven should be sent out depends on the map

Before this drop, start an engineering bay in the event of a


banshee counterattack, and transition as necessary. Maintain
continuous unit production for the time being with priority on

Siege Tanks and Marines over Starport units, as it will be


critical to keep you alive if your opponent is going for a
similarly timed aggression.

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