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MONSTERSBYEMAIL.COM
CronLychma
CronLychma Characteristics
Strength
Agility
Endurance
Intelligence
Wisdom
Mental Force
Charm
Speed
Magic Power
Hit Points
Creature Info
Category
Terrain
Food
Aggression
Size
Numbers
CronLychma Description
The ChronLychmas are efficient and fast killer. Held
ADVENTURE?
and hooks into cracks and crevices, they can climb and
inhabit.
including two ogre captives, which must pass underneath a mountain. Halfway through the mountain they
creatures move?
Parnirion
Parnirion Characteristics
Strength
Agility
Endurance
Intelligence
Wisdom
Mental Force
Charm
Speed
Magic Power
Hit Points
Creature Info
Category
Terrain
Food
Aggression
Size
0
2
Numbers
Parnirion Description
The Parnirions are sly. Everyone who has ever heard
oh so many enemies.
woodland survival, and will ensure you that they are the
only ones who can guide you safely through the forest
young before they have reached their teens. The creatures are less gifted with magic than human beings, but
used by a Parnirion.
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own offers, and lets the PCs in on the many sins and
price.
this creature.)
Agi Septhoron
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Speed
Magic Power
Hit Points
Creature Info
Category
Terrain
Food
Aggression
Size
Numbers
0+2
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voices. Traits like these, and the sheer size of the beasts,
seals, and great eels. These they kill and work at with
stay away from polar regions. They can live for 300 years.
danger?
the PCs must infiltrate. How will the PCs find the ink?
animals.
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Michilaft
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Michilaft Characteristics
Strength
Agility
Endurance
Intelligence
Wisdom
Mental Force
Charm
Speed
Magic Power
Hit Points
3
1
Category
Terrain
Food
Aggression
Size
Numbers
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Michilaft Description
The Michilafts are natural protectors of the forests, who
campfires.
or two. Snails and bugs also slip down, but the creatures
single season. During this time flies and other insects are
Michilafts communicate telepathically between themselves, but not with other species. Many know elven
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that of bark and moss, and their facial features grow stiff
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ish in the web of spiders, and seek out the map in their
lair?
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The creature data in this book has been shaped for easy access. Everyone with some experience of role-playing-games
should be able to understand it quickly, and have little trouble translating it into their system of choice. For those still confused, the following explanatory information may be of assistance.
CHARACTERISTICS
The attributes in this bestiary are declared by a visual
diagram, featuring symbolic images, which represent
the characteristics of familiar creatures. To allow simple
translation to any RPG system, I have refrained from
using numbers. At the left end of the scale are tiny creatures like snails and butterflies, while at the right are
great dragons and angels, to represent extreme values.
The human beings stand for the characteristics of an
average human being, and the darker fields surrounding
them indicate the range and possibilities of our species.
Strength, for example, can only be taken so far, unless
supernatural means like magic are applied, while wisdom can reach divine levels, at least according to the
Buddha.
STRENGTH: represents the physical strength of a creature. This is the power of lifting and pressing. It doesnt
include the mass of the beast, which could be put behind
a charge for example, but states only the pure muscular
power.
AGILITY: informs about the creatures ability to
manoeuvre its body. How flexibly and swiftly does it
move? How gracefully and simply can it dodge swords,
spin around, or balance on a rope? The illustration and
descriptive text of the creature will hopefully give some
idea of what kind of agility the creature possesses. Some
creatures may have fast and nimble digits to deal with
tiny objects, while still moving rather sluggishly about.
ENDURANCE: can represent many things, but all have
to do with the physical toughness of the creature. A high
endurance may mean the creature can run for a long
while before becoming exhausted, or that it can stand
long hours of torture before yielding. The Endurance
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SPEED: is divided into land, water, and air, and indicates the maximum speed attainable by the creature.
creature.
ers, but when the hit points reach zero, the creatures die
nevertheless.
CREATURE INFO
CATEGORY: places the creatures in one of several categories, such as Reptile, Plant. Undead, Demon etc,
and may give the reader some idea of where a creature
belongs in the greater scheme of things. Unlike a scientific book of zoology, these categories are not to be
taken too literally. We are dealing with imaginary beasts
PROTECTION
The numbers pointing at the various body parts or surfaces of the creatures indicate how well protected they
are, without adding worn armor. They can be translated like this: 1=Cloth, 2=Leather, 3=Studded leather,
4=Scale mail, 6=Ring mail, 8=Partial plate mail, 10=
Full plate mail, and 15= Dragon scale mail.
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DESCRIPTION
This is the main descriptive section, but can be confusing if read by itself. In some cases the creatures background may crash with the background of the specific
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