You are on page 1of 17
® WOLF LAIR Brother Huron, the “Brother - Captain, ook at this” suid Sergeant Capel. “The sigs ae not good.” Huron glanced towards Cape; the man’s head was eerily underitby the holsphere hovering over hs sensor “Show me" he sai coldly. Capel intoned a brief prayer to the Eng ofthe altar The holasphere drifted over the ental command ala luminated even the most shadowy corners of the Bridge. Wihin the great lowing sphere dried glyphs representing the Star of Fenris, he other contact andthe Space ‘Wolves ase A1O709, A dozen heads gazed up in surprise. {Bones of Russ” Capel muttered “Is huge. And what does that sign mean. ve never see ‘nad Even as Cape reached forthe Codex Sensorium Hiuron’s words froze Kim, “lisa Space Hulk," said Huron “and i's infected by Genestealers, Check the course vector." Cape pased his handover the contro runes. Red lines extended from the hulk glyph and A1O709, They intersected “I drety on couse forthe base. There's not enough men thereto withstand a Genesteale incursion.” GNe.have no choice," said Huron, “Feed all auiliary power tothe main drive. Notify the station commander: GGenestaler attack imminent. Rele force on the way.” ‘He prayed his brother Marines could hold ot until he arrived, ike before”. Hrse CAMPAIGN RULES ‘Wolf Lari five-part campign fortwo or four plage wing selection of new board sections, new couriers a ' campaign roster sheet. It cludes psychic Genestea> ‘yrds although you can chose to play without tos = you prefer, The Genestelr player ues the expand’ n= Set thoughout te whole campaign, +The Space Marne payer must ry to keep a many of Space Marines alive as posible uni the rele force "ives or he'll be overrun by Genestealers, The force "viable forthe inter misions depend onthe ouzans oe the earier ones. This i explined in more dealt ce 1 The Genescaler player mus siempt to destroy es many ‘Space Marines ts posibe early enn the campaign pe hms «greater chance of winning late 0, We recommend that you take a close Took at al he smision before starting to pay the campaign. Ths wey you'll know what's at stake, and you'll be able omuata pln before You bein playing. Aer laying each mission, players should always make « ‘not of which Frcs they ave le ath information be need ater, WOLF LAIR FULL CAMPAIGN MAP Mason 2 (Lert 1) Playing The Campaign As One Game ‘Were included a map ofthe entre complex so you can play the campaign all at one wing the ete bow you ‘ran! Fo do tit you'll ned two complete ses of Space Fualk, Dethwing and Genestaler. "You could play the campaign sits writen, sing Tou players. Decide whol play the two Geneeale players and who'l play Catan Norigem snd Sergeant Horst. Capain Vorigem and « Genestcter player shoul pay Mission while Sergeant Horst and the other Genestcaler payer are lying Mision 2b Stay in these pairs and play Missions 3 and 4 Simslteneosty. Finally, play Mission 5 with the Geestsers having 11 ‘Blip euch and all fur players playing at once. The xa {ur Blips eet account or he ex command pois the Spice Marines will hae, as both Space Marine players {fa command pont Spit ny extra Blips fem Missions ‘Sind bowoen the two Genestalr plays. nee ae er te Rat centre Beau See eee soee Playing Tae Campaign Without Payehle Combat Rules ‘This eamprign ean be played without the pychi combat rales from the Genestenler bored sl If ou decide to 30 ‘hs, count te peykers a non payers, but Keep te same ‘respons. Any Librarians sould be replaed witha Space ‘Marine in Tennintor sour aed with sor bate sodpower fst Mston 32! 2) sion} & Mision 5 (Lv 2) Mision 4 Level) “The ouspost was only gurisned by three suas of Space ‘Woit Terminator Marines, under the command of Captain ‘Vorigern, When the alert sounded, be immediately set ‘ut aeall to hie men ogaher oper for abet. ‘The Captain’s plan was straightforward: they would Alanon the suface level ofthe ilding, and defend the ower lve in two stages. Sausds Luther and Fast would ‘nyt old up the enemy advance, while Squad Vorger ‘ropreda defensive position for ham ofall back ‘Sasdenly the warning systems went of. The enemy had Tanded and were bresking sto the upper levels. Sensors ‘confined that that was the Genestelers who were Fooing ino the balding. Capsin Vorigor took a deep treat and informed hi Brother Marines. only they could hoi out unl the reli force ave. OBJECTIVES “The Space Marine player must hold up she Genesteler stack for 12 ome “The Genesealer payer should ry to move Genesealers ‘eros the oar and othe other side. SPACE MARINES ‘The Space Marine teow Squad Lather 1 Sergeant wih orm bole and power sword 1 Bpistlary (evel 3) with storm bole and free axe 1 Space Marne with famer (1 eoad) and power glove. 1 Space Marine wi lightning claws 1 Space Marne with strm blir snd power glove. Squad Faust 1 Sergeant with stom bolter an power glove. 1 Space Marne wit seul cannon (3 elon) and power ove. 1 Space Marine with hander baer and storm shield 2 Space Marines with storm bli and power glove. layer has two Squads as detiles —j GENESTEALERS ‘The Genestaler payer stars with 6 Blips and recsves ‘hore Blip as rinforement or tum, These ae ken om the expanded Blip set, but mse not be ambush counters “The etteed Blips represent the allowing yt: armed A ve payer «evel payker with bolt pistol “at evel payer with aspistl evel payer wih plasma gun 'Non-pyker with conversion Beamer Non-psker wit oler Non-payker with avy boler Non-pyker with asgn and power sword Non payer with auzocannon [Non psyker with missile lancher sozoumooee DEPLOYMENT Space Marines ‘The Space Marines are divided up ino the rooms 0 th ‘cach rors contains ether ane oto Space Marines Genestealers “The sting force spliced a two Blips pe enry are. Te enforcement may arta any ea are, Genesteles move fest WOLF LAIR UNDER ATTACK SPECIAL RULES Bodh players us psychic ards from the Genestaler boxed ENDING THE MISSION “The mission ends fer 12 tums. Record whether any Genestslers exited the board and Which Space Marines survived. Record how much munition a let for asa cannon an lamer The ‘aul of ts mission deel affect Mision Tre. Ir all the Space Marines were killed before turn 12 the ‘ampaig i lst as Captain Vertiger will not be ale to Dold oat unl the relit force strives. If you weren stceasl ty playing he scenario agin NON-CAMPAIGN MISSION ‘The following ues cover using Mission I asa stand- lone rather tun part of «campuign: Treas the Genestslrs o 2 Blpe reinforcements er Tum and ierease the gare lng o 14 tres. ‘Vietory Conditions Genestcalers win if three or more Genestelers tine. The Space Marines win iso Genesteaers ‘Sespe: Oller be Mission ia draw. —x——— the outpost before tbe elie force could arive, Now it ‘would be necessary forthe force of Terminators to enter the bailing wl their power armoured betven dealt ‘wit dhe fo sil ate open. ‘Sergeant Horst would lead two squads int the comples ‘whe third would break ely it the lower lve estan his woops would have to leat th enrance the ‘enemy had made into the lower level and flow them down, sealing i being them. However, they would have move fs. Cetin Vorigem nds men could nat be expered 1 old out long OBJECTIVES ‘The Space Marin player must locate the Genestealer crtane tthe lowe levels ‘The Geneststr player must destroy the Space Marine free. FORCES ‘SPACE MARINES: ‘The Space Marne payer asthe following wo Squads: Squad Horst 1 Sergeant with storm ole ar power sword 1 Epistlary (evel 3) with tom bole and frce wx. 1 Space Marne with assault cannon (3 reloads) and poms Bove. 2 Space Marines with storm boters and power gloves. Squad Votund 1 Sergeant with storm bole nd power glove. 1 Space Marne with farmer (1 load) ad power glove 1 Space Marne wit ighining claws. 1 Space Marine with storm bole, grenade harness se power glove. Space Mrine wit storm biter and power glove GENESTEALERS ‘The Genetaler player ata with S Blips and receives Blip as reinforcements per turn fom Turn 3. These = {aken from the expanded Bip sto abu counters Tae ‘etre Blip represent the fllowing Hybrids: ‘Unarmed dh level payer DEPLOYMENT ‘Space Marines ‘The Space Marines may be placed anywhere onthe bos ‘except within 12 squares of Genestealer ey ares. They ‘ay be pltcad on overwuch if equ. Genestealers ‘The Genestealers start a8 2 Blips per entry area. Tae reinforcements may be spit between ent areas as requie Genesteles move fis. SPECIAL RULES Bosh player se pryehic ers. PresScenario Casualty any Geneszlers exiled the board in Mission One hex ‘Squad Vorigem loses the Space Marine wih the chs = ‘who was caught by surprise and killed efor the Sgoae couldveace Sep ‘efor he gume srs the Space Marine player places be ow barca counters anywhere onthe Dow I's 2 gone ‘es 10 red the special rules on bariades before uomp tem, ‘The Space Marine player may also open, but not emowe upto of the door. Barricades “The baricades are specially constructed o protect woop firing Irom behind ters. A model im 2 square icon touching s barricade has a line of sight through ie baricade square and may fie through the barricace © larget sa ine of fre However, to anion ot a ssa touching the beicae it wl eem ike «erate, comply blocking line of sph A barscad i desired the sm way ava crate, ie roll ts to destroy a door, wih = Success hit tring the barricade to rubble unless tack was bys conversion Beamer or « Vote cr Blas pyehic tak, which wil vapours Example The Space Marine (M) may reat the Genestaler Hgts (2) trough the barricade (), bu the Hybrid cannot oe hack: However, i could fir a the barricade [Not however, hat if trget is also directly behing tuacad the defender an no longer fie. ae e Example ‘The Space Marine can no longer fie athe Hybrid andthe Hybrid cannot fire at the Space Marine However if the ‘Space Marine (M1 was nol there the Hid could fire at ‘Space Maine (2) “The Control Room {fat anytime there ae Genestealersin the Coaol Room, tuto pce Marines, the Genestslr player may counts tesoying vit pice of equipment. Por each Gessteale {nthe room rola DG. A rest of or 6 means that vital ‘ouipment has boon wrecked. ENDING THE MISSION After tum 12 the Ganestalers et no mare reinforcements ‘afr turn 1S the remaining Genetalers will reveat off ‘he board. The mission ends when no Gepestealers ae eft ‘on he Bord al the Space Marines ae dea I the Genestenlers killed all the Space Marines the ‘arpaig is over andthe Space Marie player has fos. ‘Oterwise nae down the following: ee 4. Gonostealer Entry Area © Door TE Now Bosra Section 1) Which Space Marines survived andthe amount of amet dara eanon ammo lef ifthe Space Marne wing them rived. i) Which Genenteles survived. Add up the numberof model and divide by tre (rounding up) ed his amber [kB i tranafemed to Mission S. id Whether th Gonetslers manage to wreck any ia ssuipment. NON-CAMPAIGN MISSION “The Space Maine force utes Squad Voigem plas ‘Squad Ragnar below. ‘Squad Ragnar 1 Sergeant wih storm bl and power slove 1 Epistolary (level 3) with orm bole and force axe. 1 Space Marne with asa eannon (3 reload) and power glove. {Space Marine with ighring cls. 1 Space Marne with storm boli and power glove. “The Genetesers ave a4 Blip stating force pus 4 ‘Blip per tum forthe Gis 3 tums, then 2 Blips pet funn forthe rest ofthe 12 tus. ‘Vietory Conditions Gepetclers win if they cause crcl damage wo the contol, The Space Marines sin if hve or more ‘Space Marines survive and there iso eritieal ‘Sage cause, Otherwise the Mision i OUGH “The reli face was pushing ahead and thy now had the ‘emaining Genestealers tapped between them and the Aefenders. Vortigerns men had even stated to push Torwards and now there were ony two sections of the utpest clear. ‘Squad Gunnar joined up reporting weak resistance inthe ‘eat of the lower lve. They mus sow push on and bot the Ins ofthe feito one sal section OBJECTIVES ‘The Space Main player mast reach he “rossoat room ‘nl ll the Gopetelere. ‘The Genesee player mus kil ll the Space Marne. FORCES SPACE MARINES ‘The Space Marne player hat the survivors frm Mision ‘Two (Survivors of Sqads Horst and Volun) plus Squad Gunnar. Thee is ls elo forte amr and 0 for the astaultcennon if thone Space Marines survived Mission Two. ‘Squad Gunnar 1 Sergent wih lor bole and power glove. 1 Cover (evel 2) with storm bole and force ae. 1 Space Marne with asst cannon (3 loud) snd ower ove 1 Space Marne with hander hammer and orn she 1 Space Marine wit storm blir and power glove GENESTEALERS ‘The Genescaler player starts with 4 Blips and recsves tae 2 Blips s reinforcements pes tum as per the Special =e tlw, These ae taken from he expanded Blip, bse smash counters The Tetlered Blips represent m= following Hybrids A Unarmed th evel peyker “ath evel pyr with apis 4h evel payer with bolt pistol th evel pryker with ler 4th evel pryker with autocannon “4 evel pyr wth lascanon Non-pyker with pam gun Non-pyker with savy bot Non pyker with ile launcher "Non psyker with conversion Beamer vozomscoe DEPLOYMENT Space Marines ‘Survivors of Squad Horst use cary area A, survivors of ‘Squad Volund use entry arc C, wile Squad Gunns se cory ae B Genestealers ‘The Genestealer player may place the starting forse anywhere on the main (ite wide) corider. Tae feinforcrents may use say ofthe tree marked DEPLOYMENT Space Marines “The Defending Force may be split a required over he thre entry aets masked A, while the Reliving Force my te split ar required over the vo enuy areas marked B Genestealers ‘The Blips may be placed anywhere on the board exces ‘within £2 aguares orn line of igh of «Space Mare try aca. The Blip ae placed before the Space Mars repheed. ‘The Space Marines move ist. ‘SPECIAL RULES ‘Bot players use psychic cad xtra Genestealers any entra Geneseters from Missions Thee or Four ae BS maring force ns ealeulued athe end of he Secup ‘Bor the star of play bo players ke tum lace Ibe rabble coumiers on the board with he Space Marine yor pong fest Each player may also choose to remove to doors This to represent the carige eft rom the Fighting i Mission One. Magus ‘fa Genesteaer payor draws Blip A there a Magus in pls. The Magus ode! must be placed on the boards any [Eiaran would be alo sens te Rgh evel of pyle oergy ta rants fom him If ere ae no Libearians ‘Thuy te Magus i eftus «Blip. The Genestesir payer Fab yee hand of Scare unl the Mages ile ENDING THE CAMPAIGN Ifthe Space Marines kill the Geneteales an bere a {ean ove meber ofthe defending fre live the Space ‘Marines win 1 te Space Marne il al the Genestalers anno ia ‘Grponer is destroyed in Mission The, but thre ae no Soir trom te Defending Force then the Campaign own IF the Space Marines ae ile, or here are no Defending Hite Seetivrs and ipre was vial equipment destroyed thon the Gnentcalers have won, NON-CAMPAIGN MISSION “The Space Marine force is Squad Vorigern spit ver enry arene marked A apd Squad Gunnar split ‘ver ey areas marked “The Geneneaershave 25 Blips ‘Vietory Conditions “The Space Masines win there Ia east | survivor Pom rach Squad. Genestcles win if there ano Sing Space Marines. Otherwise the Mission is fe —— WOLF LAIR © Door ‘TO THE DEATH! [El new Bosra Secon ears 4. Space Marine Enry Area A Space Marine Entry Area B WOLF LAIR CAMPAIGN ROSTER & erc nica Perec nny Prtrciy ‘SERGEANT SERGEANT ‘SERGEANT UBRARIAN MARINE WITH LIGHTNING MARINE WITH CLAWS THUNDER HAMMER MARINE WaT (STORM SHIELD srORMBOLTER. MARINE WITH MARINE WITH STORM BOLTER MARINE WITH STORM BOLTER STORM BOLTER. [MARINE WITH FLAMER (1 reload) MARINE WITH anne we RM BOLTER ASSAULT CANNON arin we a (Sreoass) GRENADE HARNESS MARINE WITH ASSAULT CANNON ros) asaut Caren aria ck puaaasitak a [+15 a2 [a[«1s 2 Geist Faas Cleat ses ano ck 1]2]3]4|[s el7lele|+ PTC na cin) SERGEANT WITH GRENADE HARNESS. UBRARIAN MARINE WITH ‘STORM BOLTER. Eerrtgea ay MARINE WITH STORM BOLTER. ‘SCHAINFST MARINE WITH FLAMER, (Greoad) SERGEANT, UBRARIAN MARINE WITH LUGHTHING CLAWS MARINE WITH STORM BOLTER MARINE WITH FLAMER (reload) Famer anno wack Stone Hamess aro CeEEETE ae lz TPP 2) Zz eS = °) pr) 2) [=] 4 a QO: a: 3S *) Zz

You might also like