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C credits
C contents
7
7
8
9
10
11
13
Chapter Two
18
18
20
22
27
30
39
49
58
64
65
Chapter Three
69
70
72
77
80
85
86
94
95
96
98
102
108
110
112
114
119
Chapter Seven
Chapter Five
Clockwork Robots
Cybermen
Daleks
Missy (The Master)
The Boneless
The Teller
Robot Knights
Silurians
Skovox Blitzer
Sontarans
Spider Germs
Weeping Angels
Aliens as Player Characters
Alien Traits
Good Alien Traits
Bad Alien Traits
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Characters
Who Can You Play?
Creating a New Character
Attributes
Traits
Good Traits
Bad Traits
Special Traits
Skills
Story Points
Finishing Touches
Time Travel
The Time Lord
The TARDIS
The TARDIS in the Game
Gamemastering the tardis
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Chapter Four
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Chapter One
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146
147
150
152
153
154
155
158
159
161
162
164
165
165
172
Chapter Six
Its a Rollercoaster
with you !
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174
178
180
182
183
184
187
189
190
The Story
The Adventure
Two (and Three) Part Stories
Character Stories
Campaigns
Specials
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192
195
199
200
200
202
Chapter Eight
204
204
204
207
207
210
212
216
217
217
218
220
221
223
225
226
227
229
Appendix
Journal of
Impossible Things
231
Index
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232
250
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Do You Happen
To Know How
To Fly This Thing?
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The Characters
time and space to play this game, and well give you
a brief summary of his epic story later in this chapter
(see pg.11).
C what is roleplaying?
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Chapter One:
The Gamemaster
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C the basics
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Game Sessions
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Chapter One:
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Text
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TITLE
Gender
Page References
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11
The Doctor
Time Lords
The TARDIS
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Chapter One:
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The Doctor didnt see eye to eye with the Time Lords
and fled Gallifrey early in his life, taking one of their
TARDISes for his own. TARDIS stands for Time And
Relative Dimension In Space, and its interior and
exterior exist in different dimensions that is, the
relatively small outside houses a vast interior. The
Doctors TARDIS is an old Type 40 and its Chameleon
Circuit the device that allows it to blend into its
surroundings has become stuck in the shape of an
old 1960s Police Call Box. The TARDIS is a living thing
with a mind of its own and it can be particularly
temperamental at times
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Example of Play
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Peter: Great. Lets jump right in. You open your eyes, and
youre in a bad situation already. Youre strapped down in
a box, like a transparent plastic box roughly the size of a
coffin.
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Still not sure whats going on? Itll all become clear soon,
honest. Many gamers get their start by joining an existing
group or taking part in a demo. Obviously, thats not
possible for everyone, so lets give you a taste of whats to
come by looking at a sample game. As the game is mostly
conversation, imagine that were listening to the players.
There are three people, sitting around a table: Peter,
Jenna and Samuel. Peter is our Gamemaster. Theyre just
starting
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Peter: Youre both strapped down and alone. But you look
to the side and you can see another box, similar to yours.
Except strapped down inside that box is a big lizard. Its
wiggling its fingers and waggling its snout.
Peter: You dont know. Last thing you remember, you were
in the TARDIS, roaming through time and space. And now
waking up in a box.
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Chapter One:
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Peter: Genius! OK, lets see how this goes. Um, this
is a Convince skill, but Im not sure what Attribute
fits. Presence I guess? Call it Presence. Normal
difficulty, which is 12.
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Peter: Steve goes to the controls for the Doctors laser, but
the teacher has seen enough. (As the teacher:) Hickey!
Get back to your desk this instant or youll get six of the
best!
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Samuel: Time to get out of here! I try and catch Steves eye
again and hope he can lip-read: use the lasers! Cut us free!
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Peter: Well the teachers going to try and zap you with the
cane first. Lets do this as an extended conflict. Talkers go
first but we have no talkers, or Movers. The Doctor is a
Doer, though, so you go first Jenna. Roll Coordination and,
um, how about Subterfuge? Difficulty 15?
Jenna rolls a 15, which means she gets a bare minimum
Success.
Peter: Thats a Yes, But
Jenna: How about I get out, but the laser is ruined? If it
isnt ruined Im totally going to use it on the teacher.
Peter: Sounds good to me. The Doctor grabs the controls
through the hole, points the laser to finish opening the
hole, then slides out as the laser melts into slag. Ta da!
Doc, your eyes instantly start hurting too.
Samuel: My turn, am I a Doer as well? Im not really
fighting, Im trying to disarm him.
Peter: No, Im going to call that fighting. So you both go at
the same time. Ill say your actions oppose each other, OK?
So you roll Strength + Fighting, and he rolls Coordination +
Marksman. If you win, you get the cane before he can fire
it, if he wins, he zaps you before you get it.
Samuel: Strength and Fighting! I am so bad at both those
things! Um, I have a total of 4. And Ill roll I roll 5. 9! I fail!
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