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MAKE - DECISION
DISEO DEL JUEGO GERENCI-ARTE, UNA PROPUESTA
PARA ENSEAR TOMA DECISIONES
MIGUEL ROJAS
Ph.D. Associated Professor, Minas School, National University of Colombia, Medellin, mdrojas@unal.edu.co
JUAN ALIS
Minas School, National University of Colombia, Medellin, Juan_alis@hotmail.com
LAURA LONDOO
Minas School, National University of Colombia, Medellin, lmlondonov@unal.edu.co
Received for review 2012, accepted, final version
ABSTRACT: Make-decision is a process that takes place daily in the lives of all people and is essential and critical
in everyday situations. Making the wrong decision can cause damage to persons; can lead to a poor strategic
planning or even the bankruptcy of a company. Thus, a management game is developed, in which it is intended to
show, identify and teach, how making tactical decisions in complex and dynamic conditions become a critical
process in companies management and planning, and how knowledge and experience within team work, take an
important role in organizations success. Then a process of validation of the game is done and finally the results are
shown and analyzed.
KEY WORDS: Tactical decisions, management situations, making decision, logical thinking, teamwork.
RESUMEN: Tomar decisiones es un proceso que toma lugar a diario en la vida de todas las personas y el cual es
esencial y crtico en las situaciones cotidianas. Tomar la decisin equivocada puede causar dao a las personas;
puede llevar a un plan estratgico pobre e incluso a la quiebra de una compaa. De esta manera se desarroll un
juego gerencial, en el cual se intenta mostrar, identificar y ensear cmo las decisiones tcticas en condiciones
complejas y dinmicas, se convierten en un proceso crtico en la gerencia y planeacin de las empresas, y cmo el
conocimiento y la experiencia en el trabajo en equipo toman un rol importante en el xito de las organizaciones.
Posteriormente se muestran algunos resultados obtenidos con la aplicacin del juego.
PALABRAS CLAVE: Decisiones tcticas, situaciones gerenciales, toma de decisiones, pensamiento lgico, trabajo
en equipo.
1. INTRODUCTION
Management games have had a great develop
during the last years, rapidly becoming as one of
the most important and useful tools for training
personnel in companies, or to teach new skills or
knowledge and reinforce some concepts in
students or workers [7].
Traditionally, games have been used to train and
develop non-technical skills in individuals and
5. METHODOLOGY
For the design of the game with educational
purposes Manage-art, a methodology proposed
in Minas School, National University of
Colombia [5] is used. It is composed by 10
fundamental steps:
(1) Identify the theme of the game;
(2) Establish the game purpose;
(3) Identify the instructional objectives of the
game;
(4) Identify and define general concepts of the
theme;
(5) Select candidate techniques;
(6) Select the appropriate technique(s) according
to characterization;
(7) Incorporation specific knowledge to the
game;
(8) Develop of initial tests;
(9) Develop the final version of the game;
(10) Elaborate an evaluation survey.
In Table 2 design of the game Manage-art and
the results obtained with the mentioned
methodology are shown.
Identify
and
define general
concepts of the
theme
Select candidate
techniques
Elaborate
evaluation
survey
their
expectations
and
improve the decision making
process.
6. DESIGN OF THE GAME
The game is a specific situation of a company
that has problems and crisis, players have
different alternatives or possibilities to solve the
companys problem, but they have to make
decisions to save the company by establishing an
importance order of the different alternatives
presented and obtain a sequence. The objective
of the game is to enumerate the alternatives in
the best order possible, to save the company.
The same problem is given to all participants,
and each one has 5 to 10 minutes to classify in
order of importance the 10 proposed alternatives.
During this time players cannot talk with other
people or use any electronic devices, the game in
the first stage is individually. Two alternatives
should not be used in the sequence to save the
company, and participants have to decide which
shall not be in the final list.
After people have solved the problem
individually, they have to form groups of 4 to 5
people. Each group will have 20 minutes to
discuss, analyze, evaluate and examine each
alternative and the individual results of each
team member, with the objective of obtaining a
common response to the problem by consensus,
authoritarianism, and democracy, among others.
Finally individual, collective and optimal results
are compared to establish differences, make a
feedback of them and obtain conclusions of the
individually and team decision making process.
Game scenario
Distribution of work.
Bureaucracy reduction
chart revision)
(organization