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Workshop 4.

1:
Modeling
15.0 Release

Introduction to ANSYS
DesignModeler
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Introduction
Background

This workshop will focus on modeling operations. A


simple exhaust system will be created demonstrating
the usage of a number of common modeling tools.

Objectives

Revolve
Pattern
Extrude
Primitives
Body Operations
Using active & frozen body states
Slice operations for decomposition

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Project Startup
Create the Project

Open Workbench
Select the project DMWS4-Startup.wbpj
located in the DesignModeler Workshops Input
Files folder.

Double click on the Geometry to start


DesignModeler.

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Preparation
Planning

This geometry has multiple modeling operations.

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Preparation
Planning

Well firstly create the corrugated flexible section.


Two 3d operations will be required for this.
A sketch will be revolved to produce one segment
The segment will be patterned.

Revolve Sketch
Pattern Body

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Revolve
Revolve a Sketch

In the Tree Outline, select Sketch1.

Select Revolve from the toolbar or Create menu.


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In the Details View click Apply in the box to the right

of Geometry as shown (upper right) this will apply


the selected sketch.
Activate the next selection box (Axis) by clicking as
shown (Apply & Cancel buttons appear)

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Revolve
Revolve a Sketch

Select the X-Axis as shown.


If you cant see it, you may need to switch it on using the
Display Plane button in the Toolbar.

Click Apply in the Axis Selection Box in the Details View.

Check Operation is set to Add Material then click


Generate.

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Pattern
Pattern a Body

From the Create Menu, select Pattern.


Set Pattern Type to Linear if it is not already

set.
Select the body as shown and apply the
selection in the Details view.

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Pattern
Pattern a Body (Continued)

In the Details View click in the selection

box to the right of Direction to activate it.


Select the X Axis as shown (upper right).
Click the right arrow in the bottom left
corner of the graphics window to reverse
the direction as shown and apply the
selection.
Set Offset to 10mm and Copies to 15.

Click Generate.
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Pattern
Pattern a Body (Continued)

The single segment has been

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patterned linearly.
Since the body was active and all
the patterned bodies were in
contact they have automatically
merged resulting in one body.

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Preparation
Planning

Well now create the pipe either side of the

flexible section.
To do this well extrude the highlighted face
on the existing body asymmetrically.

Extrude Face

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Extrude
Extrude a Face

Select the Face Selection Filter.


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Select the face as shown (upper right).


Select Extrude.

In the Details View Apply the Geometry

selection and click in the box to the right of


Direction Vector to activate it.
Select the same face as shown (lower right you may need to reselect the Face Selection
Filter).
Apply the selection.
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Extrude
Extrude a Face (Continued)

In the Details View set the

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following;
Direction to Both Asymmetric.
Depth to 140mm.
Depth 2 to 910mm
Check operation is set to Add
Material.
Generate.

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Extrude
Extrude a Face (Continued)

The face has been extruded asymmetrically.


The side which has been extruded through the
flexible section has again merged
automatically to leave one body.

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Preparation
Planning

Next step, the catalyst. This is a simple cylinder


so well create this directly using a primitive.

Primitive
Cylinder

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Primitive
Create a Primitive Cylinder

From the Create Menu, select Primitive > Cylinder

In the Details View check that the Base Plane is set to the
XYPlane and Operation is set to Add Material.
Set the Following;
Origin X Coordinate = -300mm.
Origin Y & Z Coordinates = 0mm.
Axis X Component = -300mm.
Axis Y & Z Components = 0mm.
Radius = 60mm.
Generate.

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Primitive
Create a Primitive Cylinder (Cont..)

The Primitive Cylinder is created and


merged with the existing body to form the
catalyst section.

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Preparation
Planning

Active bodies are useful for quickly

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building up geometries. It is however


often desirable for simulation
purposes to create geometries
formed from multiple bodies.
Bodies need to be in the Frozen state
to remain independent.
Bodies can be created as frozen in
the first instance or we can use
slicing operations to decompose a
body.
Well now decompose into five
sections using Slice operations.

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Slicing
Slice by Edge Loops

First, orientate the view. Click the +Z Axis of

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the triad and zoom in using the box zoom


tool as shown (right).
From the Create Menu, select Slice.
In the Details View set Slice Type to Slice by
Edge Loop. Activate the Edges selection
box.
Select the two edges either side of the
flexible section (CTRL click for multiple
selection).
Apply the selection. Leave Slice Targets set
to All Bodies.
Generate.

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Slicing
Slice by Edge Loops (Continued)

The body has been sliced at positions coincident with the

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edge loops leaving three independent frozen bodies.


Applying Slice operations to Active bodies automatically
converts them to the Frozen state.

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Slicing
Slice by Surface

From the Create Menu, select Slice.


In the Details View set Slice Type to Slice by

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Surface. Activate the Target Face selection


box.
Select the face as shown.
Apply the selection. Leave Slice Targets set
to All Bodies and Bounded Surface set to
No.
Generate.

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Slicing
Slice by Surface (Continued)

The body has been sliced using the

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surface as a tool.
There are now four frozen bodies.

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Slicing
Slice by Surface (Continued)

Apply the same slice to the other side of

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the catalyst.
Select Slice.
Select the face as shown on the other side
of the catalyst.
Leave other parameters as default
Generate.

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Slicing
Slice by Surface (Continued)

There are now five frozen


bodies.

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Preparation
Planning

The silencer assembly is a non primitive


elliptical shape so well need to create a
new plane in the correct position, an
elliptical sketch and then a simple
extrusion.
Create Plane,
Sketch & Extrude

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Plane & Sketch


Create a Plane and Sketch directly on a Face

Select the face as shown (lower left).


Switch to Sketching Mode using the tab.

Click the Look At button in the Toolbar.


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Plane & Sketch


Sketch
First, change the View to Wireframe for

clarity.

From the Draw Toolbox select the Ellipse

Tool.

1. Click on the Origin (make sure you see the


P symbol auto-constraint).
2. Click on the X-Axis in the approximate
location shown (make sure you see the C
symbol auto-constraint).
3. Click to define the vertical extent in the
approximate position shown.

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Plane & Sketch


Sketch Dimensions

From the Dimensions Toolbox, select the General Tool.


As shown in the sequence below;

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Select the Y-Axis.


Select the elliptical edge.
Click to position the dimension in a convenient place.
Well set the dimension value later.

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Plane & Sketch


Sketch Dimensions (Continued)

Using the General Tool again.


As shown in the sequence below;
Select the X-Axis.
Select the elliptical edge.
Click to position the dimension in a convenient place.
Well set both dimension values in the next step.

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Plane & Sketch


Sketch Dimensions (Continued)

In the Details View set the Horizontal

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dimension (H1) to 150mm and the Vertical


Dimension (V2) to 75mm as shown (below
left).
Click the Zoom to Fit button.

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Extrude
Extrude the New Sketch
Switch to Modeling Mode using the tab.

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Set the view back to Shaded Exterior and Edges using


the View Menu.

In the Tree Outline a new Plane & Sketch has been


created, Select the sketch.

Select Extrude.
In the Details View (right) Apply the Geometry
selection, set Operation to Add Frozen and Depth to
500mm then Generate.

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Extrude
Extrude the New Sketch (Cont...)

The elliptical sketch has been

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extruded to form the silencer


assembly.
The new body is in the frozen state
due to setting Operation in the
Extrude Details to Add Frozen.

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Preparation
Planning

Well now add the tail pipes. Since these


are cylinders well use a primitive again.
To locate the primitive on the back face of
the silencer a plane will be created on the
face. Just one tail pipe will be created and
then copied.
Create mirror copy
using existing
XYPlane

Create Plane and


Primitive relative to
new plane

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Plane
Create a Plane on a Face

Select the back face of the silencer as

shown (right).
Select the New Plane button.

Check the Details View settings.


Generate.

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Primitive
Create a Primitive

From the Create Menu, select Primitive > Cylinder.


In the Details View, activate the Base Plane selection
box.
The Plane created in the previous step is listed in the
Tree Outline, select it and apply the selection back in the
Details View.
Set the Following;
Operation = Add Frozen.
Origin X Coordinate = 80mm.
Origin Y & Z Coordinates = 0mm.
Axis X & Y Component = 0mm.
Axis Z Component = 250mm.
Radius = 25mm.
Generate.
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Body Transformation
Mirror the Pipe

From the Create Menu, In Body

Transformation select Mirror.


Activate the Bodies selection box.
Select the Tail Pipe as shown (right) and
apply the selection.
Set Preserve Bodies to Yes.
Activate the Mirror Plane selection box.
Select the XYPlane in the Tree Outline and
apply the selection.

Generate.

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Body Operation
Mirror the Pipe (Continued)

We now have two additional bodies


forming the twin tail pipes of the exhaust
system.

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Preparation
Planning
Lastly, as a finishing touch, well create the
angle on the tailpipes by apply a slice
operation followed by a delete.

Create angled Plane,


use as a Slicing Tool
and delete bodies

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Plane
Create a Plane on the Tail Pipe

Select the back face of the tailpipe as

shown (right).
Select the New Plane button.

In the Details View set Transform 1

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to Offset Z and Value 1 to -20mm.


Set Transform 2 to Rotate about X
and Value 2 to 15.
Generate.

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Slice
Slice by Plane

From the Create Menu select Slice.


In the Details View set Slice Type to

Slice by Plane.
Activate the Base Plane selection box.
In the Tree Outline select the Plane
created in the previous step.

Apply the selection.


Generate.

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Body Delete
Delete Bodies

From the Create Menu select Delete.


Create Delete Body Delete
Activate the Bodies selection box.
Select the two bodies as shown (CTRL click for
multiple selection).
Apply the selection.

Generate.
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Multibody Part
Form a Multibody Part

Right click in the Graphics Window and


select Select All from the context menu.

Right click in the Graphics Window again


and select Form New Part from the Context
Menu.

A new part containing all the bodies is

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created and listed in the Tree Outline.


This completes the workshop.

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Saving the Project


This completes the workshop.
From the main menu select File Close DesignModeler
Workbench will save any application data.

From the Workbench Project Page use the file menu and save the project as
DMWS4.1.wbpj to your working folder.

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Optional Challenge 1: Prepare This Model

50mm

6mm

12mm

Chamfer of 3X3mm

Fillet of R1mm
50mm

R5

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R6

45mm
24mm

20mm

20mm

10mm

50mm

160mm

Hints
1. There are 2 Bodies
I.
II.

Model L Shape body first


Then model Handle body

2. For any help refer project file Modeling_challenge.wbpz

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Optional Micro Workshop (Micro-WS-02)


Perform Pattern operation on Fan hub model

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This is an optional workshop


Workshop details can be found DM-Intro_15_Micro-WS-01_Pattern.pdf

2013 ANSYS, Inc.

February 7, 2014

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