Professional Documents
Culture Documents
uk
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Event Schedule
DoorsOpenandRegistration
Introductions
Round1Briefing
Round1:Doubles
LunchBuffet
Round2Briefing
Round2TheWatchtower
ArmyNominations
Round3Briefing
Round3BloodFeud
Dinner&EveningEntertainment
Recap
Round4Briefing
Round4FavourtheBold
LunchBuffet
Round5Briefing
Round5:Doubles
ClosingCeremony
IMPORTANT!Thismaterialiscompletelyunofficialandinnowayendorsedby
GamesWorkshopLimited2011.GamesWorkshop,theGamesWorkshoplogo,
Warhammer, Warhammer World and all associated marks, logos, names,
racesandraceinsignia,vehicles,locations,units,characters,illustrationsand
imagesfromtheWarhammerandWarhammer40,000universeareeither(R),
TMand/orGames WorkshopLtd20002010,variably registeredintheUK
andothercountriesaroundtheworld,usedwithoutpermission.Nochallenge
totheirstatusintended.AllRightsReserved.
Greetings fellow Fugitive, I bid you welcome to this the Dark Throne campaign weekend. With a brand new edition of
Warhammernowwithus,thisisourmostextraordinarycampaignweekendyetandIamdelightedthatyoujoinusforour
latestadventure.TheTempusFugitiveshavedesignedthiscampaignweekendtobe(wehope)asenjoyableaspossible.If
youareexpectinganythingotherthantojusthavefunturnbacknow!
THIS IS NOT A TOURNAMENT. YOU WILL GET MORE OUT OF THE WEEKEND IF YOU ENJOY THE EXPERIENCE
RATHER THAN FOCUS ON THE OUTCOME OF YOUR GAMES. TRY AND PLAY WITH YOUR OPPONENT RATHER
THANAGAINSTTHEM.
Games Workshop has a really fantastic Throne of Skulls Grand Tournament programme and should you want to get
involvedinatruetestofyourskillatWarhammerpleasecontactDirectSaleson01159140000orseetheeventspageat
www.gamesworkshop.com
TheDarkThronecampaignweekendpresentsGamesWorkshophobbyistswithanopportunitytoplayinadifferentstyle
thantheymaybeusedto.TempusFugitivescampaignsareabouttryingoutnewideasandcontributingtoanadventure.In
factthestoryisalmostasimportantastheactualgamesthemselvesandplayersshouldbepreparedtogetintothemindset
ofthearmytheyhavebroughttobattlewith.Ifyouandyouropponenthaveagreatgame,theactualoutcomeofthebattle
becomesfarlessimportant.Oncemore(withfeeling),youareplayingwithyouropponentnotagainstthem.
Theteamrunningtheeventistheretohelpdescribethecampaignstoryasitunfoldsandtheywillworkoutwhatimpact
yourgameshaveuponit.Mostimportantlytheyaretheretoensureeverybodyhasagreattime.Rememberitsonlytoy
soldiers!
Gameswillbedrivenbythenarrativeofthecampaign.Thismeansthatduringthecourseoftheeventvariousgamesmay
appearquitechallengingwhenviewedfromtheusualgamingperspective.Inanywargeneralshavetodealwithwhatmight
appearunfairorunbalancedsituations,usingcunningandskilltoprevailagainstoverwhelmingodds,andthesamemaybe
trueforyou.However,whateverthescenarioorbattlefieldconditions,yourgameandyourstorywillalwayscountinthe
grandschemeofthings;theTempusFugitiveswillalwaystrytomakesurethatyouarenotaskedtoplayagameyousimply
can'twinbeforeanydicearerolled.Therewillalwaysbecriticallyimportantmissionobjectivesthatyouwillneedtostrive
toachieve.Yourarmiesmaymeetannihilationinthefaceofanenemywithvastlysuperiornumbersorpower,buttryingto
holdthelineinthefaceofsuchoddsiswhatlegendsareallabout.
Mostimportantlyrememberthat,asthisisateamevent,evenifyouloseyourindividualbattle
yourtaskforceorfactionmaystilldowelloverall;don'tworryabout'winning',justthinkabout
having agood time. It is our hope that we can repay some small part of the kindness that the
gamingcommunityhasshownusovertheyearsandorganiseatopnotcheventthateveryone
canenjoy.
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It is the year 2145. The Dark Throne pits Taskforces of up to eight players in a campaign to seize the Dark Throne of the
WarhammerWorldbycontrollingasmuchterritoryastheycaninthechaoticOldWorld.Eachtaskforceisthemedtoaparticular
factionandeachfactionispittedagainsttaskforcesbelongingtooneofanumberoffactionsavailableovertheweekend.The
factionsare:
Inadditiontoyourfullypaintedarmyandthis
campaignpackyouwillneedthefollowing:
? Dice,TemplatesandaTapemeasure
? Superglueandpolycement
FromtheproudWoodElvesofAthelLorentothearmedconvoysofCathaynotallwarriorsconcernthemselveswithnotionsof
GoodorEvil,seeingbalanceofbothinallthings.OtherssuchasthesecretiveCultofNagash,thevengefulTombKingsofKhemri
or the mercenary Ogre Kingdoms care not for the anarchy of the Old World for they have their own ends to achieve. The
UnalignedPowersareapartfromallothersandonlycooperationwitheachotherisrareandfleeting.
EachTaskforcewillhavetheirownagendas,strengthsandweaknesses.BeforethefirstgameonSaturdayyouwillbeaskedto
gatheratoneofthetaskforcemusterpointsandnominateaTaskforceCommander.TheroleoftheTaskforceCommanderisof
crucialimportancetotheteamanditistheCommander'sresponsibilityattheendofeachgametocollateresultsandhandthem
totheEventCoordinator.Additionally,throughoutthecampaigntherewillbeadditionalinformationanddecisionsthatwillneed
tobetakenonbehalfoftheTaskforce.AlthoughagoodCommanderisencouragedtolistentotheirTaskforceanddiscusstheir
decisionsfully,itisultimatelytheTaskforceCommanderwhomakesthechoicesthattheteamwillface.Itisimportantthatthe
TaskforceCommanderbepreparedforallofthesechallengesanditisnotarolethatshouldbetakenlightly.
? ATraytocarryyourmodels
? Penandpaper.
? Somewheretosleepovernight.(Fordetails
on discounted hotel rooms please contact
MaelstromGameson01623629425)
www.tempusfugitives.co.uk
Trading Post
Greasus Goldtooth, the "Overtyrant of the OgreKingdoms", is leaderof many tribes all of which payhim tribute. He wastheOgre who started the
incursions outside The Mountains of Mourn, and he was the one who "persuaded" the Orcs of the Dark Lands to pay him tribute. When he was a
teenageOgre,heatehisfather.
HisfullnameandtitleisTradelordGreasusTribestealerDrakecrushHoardmasterGoldtooththeShockinglyObese.Heissofatthathehastobecarried
aroundonathronebyGnoblars.Ashisnameimplies,Greasushasreplacedallhisteethwithnewonesmadeoftheonethingthathelovesmorethan
anythingelseintheworld:gold.He'salsounbelievablyfat,easilythesizeoftwoTyrants.
There is some controversy over why other Ogre Tyrants do not try to overthrow Greasus: is it because he has
become too powerful (his magical weapon, the Sceptre of the Titans, apparently grants him more than enough
magicalstrengthtowielditproperly,eventhoughhehasbecometoofattowieldordinaryOgreweapons),orisit
becausehehasbribedsomanyotherTyrantsintoallegiancewithhimself?Itmaybe,however,thatbecausein
Ogre society a large gut is a sign of nobility and grandness, Greasus has earned his reputation thanks to his
enormousgut(or,perhaps,fearit,asGreasusoncebroketheneckofanothertyrant,inhisyouth,bydivingand
landingbellyfirstonthetyrant).
Income - Gold
ATaskForcegains5goldpiecesforeachwinineachgame,adraw3andalossearns1gold.
During the weekend you can use gold to purchase interesting things or horde the gold. The
Goldusedinthecampaignwillberepresentedbychocolatecoins.Youmayeatthesecoinsif
youwish,butanysodevouredcountasbeingspentontheupkeepofthearmy.
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Campaign points
Yourcampaignpointsdeterminetheoutcomeofthecampaign.PlayersearnCampaignPointsdependingonhowtheyperformineachround.Playersearn3CampaignPointsforaWin,
1foraDrawandnothingifyoulose.Asyourgamesfinishyoumustreporttheresult(Win,LoseorDraw)tothestagealongwithyouropponent.Youcannotgiveyourresultsin
withoutyouropponentpresent.
Strategies
Atthebeginningofeachround,thetaskforcemuststudythesignsandportentstodecideonaStrategytousefortheround.EachStrategycanonlybeusedonceovertheweekend
andmustbeclearlyindicatedontheDeclarationofWarsheetheldbytheTaskforceCommander.AsyoumustdecideyourStrategybeforeyouplayyourgameseachroundyouhaveto
relyonyourjudgementastoitsoutcome.ChoosecarefullyaspickingDeathorGlorymakesyourdrawsworthless,whiledefensivestancesquandersanybonusfromwinning.
1ClearPlan:Thisstrategyenablesplayerstorerollanydicerollsthatdetermineunitdeployment,includingwhodeploysfirst.
2CryHavoc:Thisstrategyallowsasingleunitheldinreserve(ofanytypeexceptIndependentCharacter)toenterplayfromtheopponentsboardedgewhenitarrives.
3GiveNoQuarter:Thisstrategyawards2CampaignPointsforeachWinorDrawbutnothingifyoulose.
4TheUpperHand:Thisstrategyenablesplayerstogain+1tothedicerolltoseewhogetsfirstturn.
5DeathorGlory:Thisstrategyawards4CampaignPointsforeachWinbutnothingifyoudraworlose.
6Feint:Attheendoftheround,theTaskForceCommandermayswapthisstrategyforDeathorGloryorGiveNoQuarter(evenifalreadyused).
painting
AllmodelsMUSTbepaintedandrepresentativeoftheappropriatetypeoftroop.Youcannotuseamodelthatdoesnotmeetthesecriteria.Ifyouareplanningaconversionthatyou
thinkmayneedclarificationpleasecontactusbeforetheevent.YoucannotrepresentunitswithmodelsthataresmallerthantheCitadelequivalent.Forexample,anWarmasterscale
greaterdaemononaWarhammermonsterbaseisnotacceptable.Becausewebelievethatduecreditshouldgotoplayersthathavepaintedtheirownarmies,onlyplayerswhohave
paintedtheirarmiesthemselvesmaybeeligibleforthecovetedawardofBestArmy.Weaskallparticipantstobehonestifshortlisted.Anumberofarmieswillbeshortlistedonthe
SaturdaylunchbreakandthenwillbevotedonbytheplayersduringtheSundaylunchbreak.ThewinnerwillbeannouncedattheendoftheCampaignWeekend.
DuringtheDarkThroneCampaignWeekendwewillgiveanawardfortheBestArmy.Thisisgiventotheplayerwhoparticipatesintheweekendwithaforcethat,intheopinionofboth
playersandjudges,isthebestintermsofpaintingandcharacter.ToqualifyastheBestArmyparticularattentionwillbepaidtowellthemedarmieswhichreflectthethemeofthe
weekend.OnlyarmieswhichcontainatleastonecampaignunitcanbeconsideredforBestArmy.
Paintingisakeypartofthehobby.Ifyoudonotpaintyourmodelsfortheweekendtoatleastabasicstandard(undercoated,threecoloursandbased),thenmodelswhicharepainted
toatleastabasicstandardwillbefilledwithanindignanthatredforyourlackofeffortorpoortimemanagement.
UnitsthatarepaintedhaveHatredineachroundofcombatagainstallunitsthatarenotpaintedtoatleastabasicstandard.
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Army Selection
Youmusthaveenoughmodelsinyourarmytofieldanyofthesetwoforces.Youmustusethesamemodelsineachforceand
manyplayerswillfinditeasiesttoplantheirWarPartyandthenexpanditintotheirBattalion.
War Party
WarPartiesaresmallforcessentaheadofthemainarmytoscoutoutenemypositionsanddisruptlinesofcommunicationandsupplies.WarPartiesareselected
usingtherulesfoundintheWarhammerRulebookandyourWarhammerArmyBookwiththefollowingadditionalrestrictions:
?
?
?
Maybenomorethan1500points
Mustcontainatleastonehero.
ChooseyourarmybearinginmindyouwillmostlikelybeusingittoplaytheWatchTowerscenario.
Battalion
The Battalion represents your main force sent to crush your enemies and see them driven before you. Battalions are selected using the rules found in the
WarhammerRulebookandyourWarhammerArmyBookwiththefollowingadditionalrestrictions:
?
?
Maybenomorethan3000points
MustcontainyourWarParty
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WhenchoosinganarmytofightfortheAllianceofOrder,youmustuseoneoftheAllianceofOrderSubFactionlistsonthefollowingpages.Inallcasesthemost
recenteditionofthearmybookwillbeused.ThesearetheonlyarmiespermittedinthisFactionduringtheweekend.Ifyouhaveanyfurtherquestionsregardingarmy
selection,pleasecontacttheeventorganisersbeforetheweekendandchecktheforumsatwww.tempusfugitives.co.uk.
ThepublishedArmyBooksusedinthiscampaignfortheAllianceofOrderare:Bretonnians;Dwarfs;HighElvesandTheEmpire.FurthermoretheKislevarmybook
foundontheTempusFugitiveswebsiteisused.AllsupplementaryrulestoyourArmyBookcanbefoundinthispack.
There are several units which may be taken by the Alliance of Order during the Dark Throne campaign. They are detailed on the following pages and are
consideredfullyusableforthiscampaignweekend.However,theyarenottobeconsideredofficialinanywayoutsideoftheDarkThronecampaignweekend.
Whereaunitisrestrictedtoonesubfaction,itisclearlyindicatedintheunitentry.
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Sub-Faction: Bretonnians
BretonniaisthesecondlargestrealmintheOldWorld.Itisavastland,uponwhichthecivilwarwhichhasdivided
theEmpirehashadlimitedimpact.TherollinghillsandserenevalleysofBretonniaproduceabundantcrops,animal
stockbreedingandfinewines,whilsttheforestlandsprovidesolidtimberandgoodhunting.
Bretonniaisafeudalland,itsmanypeasantsruledbytheirnobleoverlords.Whenwarthreatens,itfallstoevery
Bretonniannobletomusterhispeasantsforbattle,donhisarmourandride.TheBretonnianarmyisformedaround
acoreofbraveknightsandchivalrousheroes,accompaniedbyamassofpeasantryonfoot.ABretonnianarmyisan
impressivesight;ranksofknightswithflutteringpennantsadornedwithpersonalheraldry,backedupwithscoresof
filthy,lowbornpeasants.
TheKnightsofBretonniaarerenownedfortheirskillatarms,theirbraveryandchivalry.Butthisskillispartofan
ancientbargain;theKnightsofBretonniafightanddefendtheweakandtheweakservetheKnightsofBretonnia.
NowasconflictsontheEmpiresnorthernandeasternboardersdrawawaymuchofitsmilitarymight,TheEmpires
southern villages and towns are vulnerable to Orc and Beastmen raids. Bretonnia will not allow such suffering in
sightoftheirlandsandgallopouttodefendtheEmpire.Ofcourse,onceaKnighthasfulfilledhispartofthebargain
itisonlyproperthatthosenewlandsbeconsideredhis
Army Selection: Chosen from the Bretonnian army book. The army may include any of the units listed in
WarhammerArmiesBretonniaasnormal.NocharactersotherthanTheGreenKnight;theFayEnchantressorIron
Whoarepermitted.
HEROCHOICE
190POINTS
IronWho
BretonnianWarhorse
M
4
8
UnitType:Cavalry
Equipment(SeeWA:Bretonnia)
? TheHeartwoodLance
? Handweapon
? ShieldoftheCommoner
? CuirassofIron
? BardedWarhorse
WS
7
3
BS
S
T
W
I
A
LD
3
4
4
2
6
4
10
0
3
3
1
3
1
5
SpecialRules
? KnightsVow(meaninghecannotjoinunits
ofQuestingKnights)
? PurebreedWarhorse
? Stubborn(appliestounitheleads)
? MagicResistance(1)
Amysteriousknightseenasaherotothepeasants
of Bretonnia. The warrior known as Iron Who is
This enclosed suit of armour masks his identity as commonly seen attired in votive charms and
much as protects his body and grants Iron Who an trinketsgiftedtohimbythevillagefolkherescues
armoursaveofa4+andtheRegenerateability.
from corrupt nobles and marauding Beastmen
herds.
ShieldoftheCommoner
CuirassofIron
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Sub-Faction: Dwarfs
TheDwarfsareanancientandindustriousracethatislongpastitsprime.TheironcegreatempireofKarak
AnkornowliesinruinsandmanyoftheDwarfs'mightymountainholdshavebeenabandonedorconquered
byOrcsandGoblins,withwhomtheDwarfshavewarredforcenturies.ItisnotuncommontohearaDwarf
wistfullyrecallthegreatgloriesofthepast,observingbitterlythatnothingtheDwarfsdointhisdayandage
cancomparetothemajestyofwhatoncewas.
In fact, the only thing that the Dwarfs love more than a good mug of ale is gold. A Dwarf in the throes of
goldlustisathingtobehold.Therace'slegendarydriveandstaminaisbroughtintosharpreliefwhentheyare
presented with the opportunity to acquire gold. As miners and experts on ore and metals, the Dwarfs are
without peer. Items of Dwarf craftsmanship and engineering are the most valuable in the entire world,
reveredevenbytheElves.
ThefatesoftheDwarfsandmenoftheEmpireareinextricablyintertwined.EversincethedaySigmarunited
the tribes of men in the defence of the Dwarfs at the Battle of Black Fire Pass, the stout warriorfolk have
honouredtheiroathtocometotheaidofmenintimesofneed.WiththefateoftheEmpirenowhangingin
thebalance,itseemsthatthisolddebtmaysooncometocall.
Army Selection: Chosen from the Dwarfs army book. The army may include any of the units listed in
WarhammerArmiesDwarfsasnormal.
SPECIALCHOICE
100POINTSPERGYROCOPTER
Gyrocopter
IronEagle
M
1
1
Unit
15Gyrocopters
UnitType
FlyingUnitona40mmbase
WS
4
4
BS
4
4
S
4
4
T
5
5
W
2
3
I
2
2
A
2
3
Equipment
? SteamGun
? AerialGrenades
(countasBlastingCharges)
SpecialRules
? 4+ArmourSave
? Fly
? CauseFear
LD
9
9
Iron Eagle: Larger gyrocopters with twin rotary blades, the Iron
Eagle mounts an Organ Gun underneath its body in addition to
theSteamGun.Itmayfireoneortheother.Itmaymoveandfire
theOrganGun.Arollofa12onthemisfirechartdestroysthe
IronEagle.
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Dwarfs - Doomseekers
UNITUPGRADE
40POINTSPERMODEL
Doomseeker
M WS
2D6
UnitType:Infantry
Equipment
? SlayerAxes(alwayscountas
greatweapons)
SpecialRules
? Unbreakablebutstillhate
Greenskins
? Slayer
? BrotherhoodofGrimnir
? ForceofDestruction
? GetStuckIn!
? WhirlingDeath
? GloriousDeath
BS
S
4
T
4
W
1
I
3
A
D6
LD
10
BrotherhoodofGrimnir:Doomseekersarenotplacedonthetableatthestartof
the game as are other troops. Instead you must make a written note of any
SlayerunitsthatincludeDoomseekers.Thesearereferredtoasconcealingunits.
Doomseekersremaininsideconcealingunits,marchingalongwiththeirfellows,
untiltheyarereadytobeunleashedontheenemy.
ForceofDestruction.Doomseekerscannotbecharged.Theymay,however,be
targetedwithmissilefireorspells.
Getstuckin!Doomseekersarealwaysreleasedwhentheconcealingunitcomes
to within 6" of the enemy or vice versa. The moving unit stops immediately
(fliers land). Once Doomseeker movement has been resolved, the unit can
continue moving if the controlling player wishes, although chargers must
completetheirchargeunlesspanicked(thelawsof momentumareparticularly
harsh). Doomseekers can be released in any direction, from any point on the
concealingunitandmove2D61".Theydonothavetobeaimedinthedirection
of the enemy that activated them. If ever a Doomseeker's move would end in
the middle of a unit, then he automatically bounces through it place the
Doomseekermodel1"beyondtheunit,inthedirectionhewasmoving.
Doomseekersmarchintobattlealongside
their brothers in the Slayer Cult until the
enemy is close at hand. Then, before
combat begins, the Doomseekers plough
recklessly into the enemy, whirling their
weapons madly around their heads. They
arearmedwithaxesontheendofchains,
which they spin about themselves, slicing
throughtheirfoeswithsurprisingspeed.
TheSlayeraxescarriedbytheDoomseeker
are just as lethal to the Doomseeker
himself. Not every Slayer chooses to be a
Doomseeker because there is no
guaranteethatyouwilldieatthehandsof
a great enemy. Almost as likely the
Doomseeker will realise his whirling axes
aregoingtobringhimintocontactwitha
friendly unit or a clump of trees.
Instinctively a Doomseeker will try and
avoid this trajectory but by fighting
momentum he will invariably end up
mortally wounded by his own spinning
axes.
HAMMERERUNITUPGRADE
+156POINTS
TheKingsChampion
M
3
WS
6
BS
3
S
4
T
5
W
2
I
3
A
2
LD
9
UnitType:TheGate
Keeperinaunitisreplaced
bytheKingsChampion
Yourarmycanonlyinclude
oneKingsChampion
model.
Equipment(SeeWA:Dwarfs)
? GreatHammerwiththeMasterRuneofAlarictheMad
? GromrilArmourwiththeChampionsRune
? Shield
SpecialRules
? Unbreakable
? Bodyguard
? AChampionsDuty
? DefendtheKing
? KillingBlow
AChampionsDuty:AnytimeacharacterwithRoyalBloodwithintheunitfailsa
"lookoutsir!"testtheKingsChampionwillautomaticallytakethehitinstead.
Defend the King!: Having has spent his life defending his lord, the Kings
Championwilldieathisfeetbeforeanyharmcomestohim.Suchdedicationis
inspiringtothosearoundhim.TheKingsChampionandtheHammererunitare
UnbreakablewhilejoinedbyacharacterwithRoyalBlood.
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The High Elves are an ancient people with a history that spans millennia. While the ancestors of man
werelittlemorethancavedwellingprimitives,theElvesbuiltmagnificentcitiesofglitteringsilverand
whitemarbleontheirislandhomeofUlthuan.Elvenscholarsandexplorerswerethefirsttochartthe
starsandsailtheworld'soceans.
As Prince of Eataine, Finubar has been sent to the Old World by the Phoenix King, BelHathor. His
missionistoevaluatethestrengthoftherealmsofmenandtojudgetheirworthaspotentialallies.He
hasalreadytravelledextensivelyintheOldWorldandhasbeenthoroughlyimpressedbywhathehas
seen.
Expecting to find people living in primitive huts he has found instead powerful kingdoms with mighty
citiesprotectedbydisciplinedarmiesabletodefeattheOrcsandtoturnbackthearmiesofChaos.He
realisesthatthoughtheyareanambitiousandgreedypeople,thehumanshavethepotentialtosurpass
thefadingpoweroftheHighElvesintime.PrinceFinubarhasevenmanagedtovisittheForestofLoren
and reconnected with the Wood Elves, declaring them kinsmen to the High Elves. The Wood Elves
remainwaryofthelording,buttheseedsaresownforafuturealliance.
Army Selection: Chosen from the High Elves army book. The army may include any of the units
listed in Warhammer Armies High Elves as normal except for named characters of which only Alith
Anar may be used. Additionally Korhil may be taken to represent Korhian Ironglaive, Captain of the
WhiteLionsatthistimeandCaradrayanmaybetakentorepresentCaptainMoraelirofthePhoenix
Guard.
LORDCHOICE
300POINTS
FinubartheSeafarer
M
5
WS
7
BS
7
S
4
T
3
W
3
UnitType:Infantry
mountedona20mmbase
Yourarmycanonlyinclude
oneFinubarmodel.
Equipment(SeeWA:HighElves)
? BowoftheSeafarer
? BladeofSeaGold
? DragonArmour
? Shield
? VambracesofDefence
I
8
A
4
LD
10
SpecialRules
? ValourofAges
? SpeedofAsuryan
? RespectedDiplomat
? Seafarer
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Of the human nations of the Old World, the most important by far is that of the Empire of Man, forged by the
warriorkingandascendeddeitySigmarfromtheprimitivehumantribesofbarbarianswhoinhabitedwhatbecame
thelandsofthesouthernEmpiremorethan2500yearsago.AlthoughnotasskilledincraftsmanshipastheDwarfsor
inmagicastheHighElves,thepeopleoftheEmpirearenotheldbackbytraditiontothesameextentastheDwarfs
orHighElvesandcontinuetoprogressculturally,technologicallyandmagically.Havingyettosuccumbtoanythreat,
externalorinternal,itisthefaith,thesenseofrighteousness,andtheunconquerablespiritofitscitizenswhichgives
theEmpireitsstrength,aswellastheruthlessefficiencyofitsmilitaryandreligiousorders.Butthisstrengthisinperil
astheEmpireisassailedunlikeeverbefore.
ThisthreatisaninternaloneandcanbetracedtothestateofTalabecland.Asoneofthemoreaggressiveregionsof
the Empire it has been largely responsible for the current civil unrest which has divided the once united nation.
KnownasthetimeofthethreeEmperors,itbeganwhenCountessOttiliaofTalabeclanddeclaredherselfEmpress.
Sincethattime,thoughtheCountessherselfislongdead,thereweretwoEmperorsonebeingtheElectedEmperor
and the other the ruling Elector of Talabecland. The situation has now come to a head as the Elector count of
MiddenheimhasdeclaredhimselfEmperor(makingthreeclaimants)andcivilunresthasbloomedintofullscalecivil
war.
ArmySelection: No other named characters are permitted. Handgunners may not be taken as a Detachment.
The Empire may only include any of the units listed below which are found in Warhammer Armies Empire (units
markedwitha*arefoundinthiscampaignguide):
Core:
GeneraloftheEmpire;TemplarGrandMaster;CaptainoftheEmpire;WarriorPriest;
HedgeWizard*
Halberdiers;Spearmen;Swordsmen;Crossbowmen;Archers;Huntsmen;FreeCompany;
KnightlyOrders;
Special:
KnightsoftheInnerCircle;Pistoliers;Greatswords;
Rare:
Handgunners;GreatCannon;Mortar;01SteamTankPrototype(countsasSteamTank)
Characters:
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UNITUPGRADE
40POINTSPERMODEL
HedgeWizard
M
4
WS
3
BS
3
S
3
T
3
W
2
UnitSize
1
UnitType
SingleCharacterona20mmbase
Equipment
Handweapon
I
3
A
1
LD
7
Magic
HedgeWizardsareLevel1Wizards
Options
? UpgradetoaLevel2Wizard+30pts.
Maychoosemagicitemsintotalupto+50pts.
Mount
? Warhorse+10points.
InthesetimesbeforethefoundingoftheCollegesofMagic
the Empire must call on the talents of the healers and
mysticswhootherwisepeddletheirwaresandservicesatthe
FestagMorningMarket.
In battle they provide much needed, though unpredictable,
magicalsupport.Thesenseofuneaseanddisgustbysomeof
the citizenry of the Empire has caused several Hedge
Wizardstoendupvictimsofapubliclynchingorunfortunate
accident an so many prefer to hide their talent rather than
risktheirlivesforanungratefulpublic.
HedgeMagic
Untrainedandundisciplined,HedgeWizardsareunpredictableintheiruseofmagic.Oncebothsideshavefinisheddeployment,roll2D6toseewhatLorestheHedgeWizardknows.Level1Hedge
WizardsonlyknowthesignaturespellinonerandomlydeterminedLore.IftheHedgeWizardisLevel2thenthesecondspellisgeneratedfromarandomLorebutthespellisdeterminedasnormal.
HedgeWizardspellsdonotcounttowardsanylimitofaparticularspellbeinginplay.HedgeWizardschannelanadditionalpowerdiceona4+butiftheydosotheycannotchanneladispeldice.
2Life
3Light
45Heavens
67Fire
89Beasts
10Metal
11Shadow
12Death
Example:AfterdeploymentaLevel2HedgeWizardrollsa6andsoreceivesFireball(thefirstspell)fromtheLoreofFire.AsheisaLevel2Wizardherollsagainandgetsan8,theLoreofBeasts.He
then rolls a dice on the Lore of Shadow and gets a 6 Transformation of Kadon (which he could swap for the signature spell in that Lore as usual). The Hedge Wizard knows Fireball and the
TransformationofKadonforthatbattle.
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Sub-Faction: Engineers
of
Nuln
TheprovinceofNulnisrespectedacrosstheEmpireasthehometothefinesthandgunsandwarmachines,savefor
thoseconstructedbytheDwarfs.ThismakesthemadesiredcommodityforanyImperialarmyusingcannonryandas
such graduates from the Imperial Gunnery School are highly prized for their skills in training artillery on vulnerable
targetswithunerringaccuracyandmaintainingthewarmachines.
PerhapsthemostsurprisingfactisthattheImperialGunnerySchooldoesnotcreatenewweaponsofwar.Suchtasks
are executed by the neighbouring College of Engineering in Nuln where luminaries as von Meinkopt (creator of the
Hellblaster)andPfielmann(GrenadeLaunchingBlunderbuss)weretaught.Foundedoverfivehundredyearsago,the
Imperial College ofEngineers was thebrainchild of Leonardo ofMiragliano, a madgenius from the fractious land of
Tilea, and his patron, the Prince of Altdorf. Once the Colleges of Engineering create a war machine, the Imperial
GunnerySchoolthenstarttraininggunnerstousethem.InthefieldofwarfarethismakesNulnparticularlyinfluential
andasaresultduringtheTimeoftheThreeEmperors,itwastoNulnthatmuchoftheauthorityofthefragmented
Empirebecameinvested.
ArmySelection:Noothernamedcharactersarepermitted.TheEngineersofNulnmayonlyincludeanyoftheunits
listedbelowwhicharefoundinWarhammerArmiesEmpire(unitsmarkedwitha*arefoundinthiscampaignguide):
Characters:
GeneraloftheEmpire;CaptainoftheEmpire;MasterEngineer;WarriorPriest
Core:
Halberdiers;Handgunners;Spearmen;Swordsmen;FreeCompany;Outriders
Special:
GreatCannon;Mortar;Pistoliers;SteamTankPrototype(countsasSteamTank);
Greatswords;
Rare:
HelstormRocketBattery;HelblasterVolleyGun;VenerableSteamTank*
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RARECHOICE
310POINTS
VenerableSteamTank
EngineerCommander
M
WS
special
BS
S
6
3
T
10
W
10
A LD
special
3
1 10
UnitType:Chariot
SpecialRules:
? Unbreakable
? LargeTarget
? Terror
? 1+ArmourSave
? D6ImpactHits(+D3perSP)
? SteamPoints
Options:
TheVenerableSteamTankmaybeequippedwith
a hull mounted Helstorm Rocket Battery in
addition to its other weapons for +50 points. A
misfiredestroystheRocketBatterybutcausesno
otherdamage.
Range:18Strength:5ArmourPiercing
Artillerydice=numberofshots
BuildingUpSteamPoints:SeetheSteamTank
entryonpg50oftheEmpirearmybook.
UsingSteamPoints:Steampointscanbeused
duringthemovementphasetomovethetank,
in the shooting phase to fire its guns or in the
close combat phase to grind opponents into a
bloodymess.AllunusedSParelostattheend
oftheturn,souseasmanyasyoucan!
ShootingandCombat:SeetheSteamTankentryonpg50of
the Empire army book. Remember that Models covered by
thetemplatearehitautomatically.
AltarofSigmar
TheVenerableSteamTankmayreplaceitsturretandsteam
guntocarryanAltarofSigmarfor+50points.Usuallystyled
as a snarling griffon or statue of the GodKing himself, the
Altar of Sigmar gives the Venerable Steam Tank a 4+ Ward
SaveandallowsittocastasinglespellfromtheLoreofLight
eachturnasaboundspellpowerlevel4.
CHARACTERMOUNT
+230POINTS
IronStrider
EngineerStudents
UnitType:Chariot
SpecialRules:
? Unbreakable
? LargeTarget
? D6ImpactHits
? Terror
? 1+ArmourSave
MasterofBallistics:AMasterEngineeraboardanIronStrideris
allowed to take a Look Out Sir! roll as if he was within 3" of a
2
7 10 5
1
2
3
1
7
Stridermayrerolleitheronescatterdiceoroneartillerydiceper
Equipment: The Iron Strider is armed with a cannon in the hull. turn. This may not be used to reroll the distance bounced by a
cannonball.IftheEngineeruseshisrerollability,hecannotshoot
ThetwoEngineerStudentsarearmedwithRepeaterHandGuns.
withhisownmissileweaponinthesameShootingphase.
Options:
TheHullCannonmaybeupgradedtoaHellblasterVolleyGunor Hull Weapon: The Iron Strider may fire its Hull Weapon each
turn. In the event of a misfire, ignore the normal rules for the
HelstormRocketBatteryfor+40points
weapon.
Instead the weapon jams and cannot be fired the
followingturn.
EitheroftheEngineerStudentsmayreplacetheirweaponswith
anyoftheMarksmanoptions(pg77Empirearmybook).
M
7
WS
BS
LD
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Sub-Faction: Kislev
KislevisthenationbeyondthenorthernborderoftheEmpireintheOldWorld.Itisborderedbythe
Empiretothesouthandwest,theSeaofClawstothewest,theTrollCountrytothenorthandthe
Worlds Edge Mountains to the northeast and east. A land of endless rolling plains and steppes,
Kislev sits between the Empire and the Chaos Wastes to the far north. A near constant flow of
Northmen Marauders raiding the farms and villages of this unforgiving land have forced the
KislevitestoadoptalifestylewhichisgearedtoconstantwaragainsttheforcesofChaos.Andthe
Kisleviteshavebecomeahardypeoplewhoareneverwillingtobackdownfromafight.
The capital of Kislev is the eponymous city "Kislev" and it's rulers are the Tsars and Tsarinas. The
symbol of Kislev is the bear, and the Kislevites have their own patron god known as Ursun, the
FatherofBears.KislevusestheKislevCalendar.
Known by the Kislevites as Kyazak, Northmen raiding parties are an everpresent threat to
settlementsandcaravansnorthoftheLynsk,andsomeevenventureasfarsouthastocrossthe
Lynskitself.Theincursionsareshortlived,lastingperhapsonlyforaseasonatatime,andeither
endwhenwinterdrawsin,ortheyaredrivenbackbythearmiesoftheKislevites.
These armies are drawn from the scattered stanitsas and towns of the Kislev oblast, which each
provide a standing force of warriors, much like a militia. Ungol horse archers patrol the most
northern reaches of the country, while settlements with a great Gospodar heritage pool their
resources to create squadrons (or rotas as they are known) of the famed Winged Lancers. This
traditioniscontinuedbythecities,andtheTzarinacancommandalargenumberofWingedLancers
drawnfromtherichestfamiliesandtheirhouseholdtroops.Aparticularlyfamousregimentisthe
GryphonLegion.
Occasionally,aparticularlypowerfulchieftainorwarlordwillriseinNorsca,oramongstthetribesoftheKurganpeople.Theyweldtogetheraroughconfederationofseveraltribes
andlaunchattacksintoKislev.Atthesetimes,thevariousrotasofKislevaredrawntogetherintolargerarmygroupscalledpulks.Thesepulksareinvariablyunderthecommandofa
nobleofGospodarheritageandaretheclosestKislevhastoastandingarmy.Sometimes,asinglepulkisenoughtoseeoffthethreat,butothertimestwo,threeormorepulksmay
combinetheirforcestocounteranambitiousMarauderwarlord.
ArmySelection: ChosenfromtheKislevarmybookwhichcanbedownloadedfromtheTempusFugitiveswebsite.ThearmymayincludeanyoftheunitslistedinWarhammer
ArmiesKislevasnormal.
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TheSigmariteWitchHuntersaremembersoftheHolyOrderoftheTemplarsofSigmar(OrderofSigmarforshort),whichservesasone
ofthemilitantarmsoftheCultofSigmar,andasalawenforcementorganizationfortheEmpire.Assuch,theOrderofSigmaroperates
under the joint supervision of the GrandTheogonist (although the Theogonist's many duties often makes this post more official than
practicalwhendealingwithdaytodaypolicy)andtheEmperor(althoughthesamerestrictionsapplyandduringthisfractioustimeswho
tocallEmperorisupfordebate).ThisarrangementpreventseithertheChurchorStatefromgainingtoomuchpowerthroughmisuseof
thepowersoftheWitchHunters.
The Witch Hunters of Sigmar are dedicated to the eradication of heretics, be they warlocks, witches, sorcerers, fortunetellers,
necromancers,worshippersofthedarkgods,deviants,mutants,blasphemers,sinners,utterersofprofanities,servantsofDaemons,
or composers of corrupting music. Indeed, there are few who altogether escape the suspicions of the Witch Hunters with the
possible exception of other Witch Hunters. It is wise to remember that the practice of magic in all its forms is deemed a most
heinous crime in the Empire. Death by fire is the proscribed punishment for this particular heresy. Many of the Witch Hunters
victimstreacherouslyavoidtheirfatebyperishingundertorturebeforemakingafullconfession.InthesetroubledtimestheWitch
Huntersarekeptbusyasmoreandmorementurntothedarkarts.Themostdangerousofallthesehereticsarethefollowersofthe
Chaosgods.ThesedepravedindividualspractiseDaemonworshipand(itisclaimed)evenofferhumansacrificesinthenameoftheir
vilemasters.OfalltheenemiesofSigmartheyarethemostabhorrent!
ArmySelection:NoDetachmentsorothernamedcharactersarepermitted.TheWitchHuntersofSigmarmayonlyincludeany
oftheunitslistedbelowwhicharefoundinWarhammerArmiesEmpire(unitsmarkedwitha*arefoundinthiscampaignguide):
Characters:
WitchHunterCaptain*;ArchLector;WitchHunter*;WarriorPriest
Core:
Crossbowmen;Archers;FreeCompany;Zealots*;Warhounds*
Special:
FlagellantWarband;Huntsmen(norestriction)
Rare:
KnightsoftheInnerCircle;WitchSmeller*;AltarofJudgement*
MagicItems:NomodelinthearmymaytakeanyitemswiththeexceptionofWarriorPriestsandArchLectors
(whoareassumedtobesanctifiedenoughforsuchquestionabledevicestobeofuse).
DispelDice:WitchHuntersofSigmararenaturallysuspiciousofallformsofmagic.Thisdistainforsorceryhasaveryreal
effectonthebattlefield.Thearmyreceives+2dispeldiceeachmagicphase.
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LORDCHOICE
125POINTS
WitchHunterCaptain
UnitType:Infantry
Equipment
? HandWeapon
? TruesilverCrossbow
M
4
WS
4
BS
4
S
4
T
3
W
3
I
4
A
4
LD
9
SpecialRules
? Hatred
? Stubborn
? MagicResistance(2)
? BurntheWitch!
? HowDAREYou?!
? KillingBlow(againstWizards)
HowDAREYou?!
A Witch Hunter Captain believes they receive their mandate from Sigmar
himselfandarefilledwithindignationandfuryiftheirenemiesattempttofight
back to prevent them from carrying out their judgement. Should the heretics
actuallytryandstrikethem,theWitchHunterCaptaincanincitesuchrageand
petty revenge that they begin to kick, stamp and club at their enemies wildly.
TheWitchHunterandtheirunitgainthestompspecialrule.
? May wear Light Armour for +2 points, Heavy Armour for +4 points or Full
Platefor+10points.Mayalsocarryashieldfor+2points.
? MaytakeaColdironbladeat+10ptsoraTruesilverWitchslayerat+20pts.
RARECHOICE
100POINTS
WitchSmeller
UnitType:Infantry
Equipment
? HandWeapon
? TruesilverCrossbow
M
4
WS
4
BS
3
S
4
T
3
W
2
I
4
A
3
LD
9
SpecialRules
? Hatred
? Stubborn
? MagicResistance(2)
? ISmellYou,Heretic!
DifficultCompany:AconversationwithaWitchSmeller
is a times bizarre and at other terrifying. As a result
there are few, even within the Order who will share
their company for long. Witch Smellers may only join
unitsofZealotsoranAltarofJudgement.
ISmellYou,Heretic!
Witch Smellers tend to be at the vanguard of any crusade to
cleanse the tainted from the land. The Witch Smeller and an
accompanyingunitofZealotsoranAltarofJudgementgainthe
Scoutspecialrules.
Options:
? MaywearLightArmourfor+2points.Mayalsocarryashield
for +2 points. May take a Coldiron blade for +10 points or a
TruesilverWitchslayerfor+20points.
CORECHOICE
8POINTS/MODEL
WarhoundofSigmar
UnitSize:10+Warhounds
UnitType:Warbeasts
M
6
WS
4
BS
0
S
4
T
3
W
1
I
4
A
1
Equipment
? SlaveringJaws(handweapon)
LD
5
Note: Warhounds do not count Witch Hunters often keep packs of ferocious hunting dogs. With their
towards your minimum core unit huge jaws and powerful bite, they are perfect for hunting down (and
requirements.
tearingapart)anyheretics,mutants,deviantsandwitches.
ColdironBlades&TruesilverCrossbowsandWitchslayers
Against undead, daemons and Wizards these sanctified weapons have the Killing Blow rule (even the ranged
attack of the Truesilver Crossbow). Additionally a Coldiron Blade counts as a hand weapon and a Truesilver
WitchslayercountsasaGreatWeapon.AgainstEtherealtargetsTruesilverweaponscountasmagicalattacks.
www.tempusfugitives.co.uk
HEROCHOICE
90POINTS
WitchHunter
UnitType:Infantry
Equipment
? HandWeapon
? TruesilverCrossbow
M
4
WS
4
BS
3
S
4
T
3
W
2
I
4
LD
9
SpecialRules
? Hatred
? Stubborn
? MagicResistance(2)
? BurntheWitch!
A
3
Options:
MayrideaWarhorsefor+10pointswhichmaybebarded
forafurther+4points.
MaywearLightArmourfor+2pointsorHeavyArmourfor
+4points.Mayalsocarryashieldfor+2points.
CORECHOICE
BurnTheWitch!
The Witch Hunter and their unit gains the Frenzy
ruleiftheirunitisincombatwithaunitcontaining
a Wizard. If a unit containing a Wizard is within
charge range, the Witch Hunter and their unit
mustdeclareachargeagainstthemifpossible
MayCarrytheBattleStandardfor+25points.See
WarhammerArmies:Empirefordetails.
6POINTS/MODEL
SigmariteZealot
UnitSize:10+
UnitType:Infantry
SpecialRules
? Hatred
? Stubborn
? Skirmishers
Equipment
Zealotsarearmedwithavarietyofsimpleweaponsbut Options: The Zealot unit may
forgamepurposestheycountasbeingarmedwithtwo replace their hand weapons with a
Great weapon for +3 points per
handweapons.
model.
M
4
WS
2
BS
2
S
3
T
3
W
1
I
3
A
1
LD
6
CHARACTERMOUNT
Whenamanloseshisfamily,homeandallhecaredfor,religionisoften
the last refuge left to him. Such men become wandering pilgrims, bitter
anddangerousfanaticswhoarepreparedtoavengetheirlossatanycost.
ThesemenarecalledZealots.Zealotshaveforsakentheirformerlivesand
existonlytodestroyevilandtheminionsofChaos.Whilsttheymighthave
beenpeasantsandcraftsmenbeforeandthusmaynotbeasdangerousin
a fight as seasoned mercenaries, their determination and fanaticism
shouldnotbeunderestimated.
+100POINTS
AltarofJudgement
WitchSmeller
SigmariteZealot
4
4
WS
4
2
BS
3
2
4
3
T
7
3
3
Unit:1WitchSmeller&
2Zealots.
Equipment(Zealots)
? TruesilverWitchslayer
W
4
2
1
4
3
3
1
LD
9
6
Usethebestarmourandwardsavingthrowavailabletoany
SpecialRules
surviving crew against all wounds that are suffered by the
? Hatred
AltarofJudgement.
Pulpit of Judgement: The Witch Smeller, even if engaged in The Altar of Judgement is both a
combat, may scream canticles of hatred and paranoia from the place of fiery oratory and a place of
PulpitatthetopoftheAltar.AtthestartoftheMovementPhase fieryretribution.WhileitsZealotcrew
pick a single friendly unit within 24 containing at least one launch blazing cometlike explosives
model with the Hatred special rule. They are whipped into a into the enemies ranks from the
frenzied fervour of spite and vengeance. The unit gains the mighty catapult in the heart of the
Frenzy special rule and their Hatred applies in every round of altar,theWitchSmellerdelivershate
combat, not just the first. This effect lasts until the start of the incitingsermonstonearbyallies.The
unit's next turn. This is not a spell and cannot be dispelled or resultofbothisdevastating.
otherwisestopped.
TwinTailedRetribution
TheAltarofJudgementisastonethrowerandusestherulesas
laid out in the Warhammer rulebook. The fiery twintailed
projectileslaunchedbytheAltarareFlamingAttacks.
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WhenchoosinganarmytofightfortheForcesofDestruction,youmustuseoneoftheForcesofDestructionSubFactionlistsonthefollowingpages.Inallcasesthemostrecent
editionofthearmybookwillbeused.ThesearetheonlyarmiespermittedinthisFactionduringtheweekend.Ifyouhaveanyfurtherquestionsregardingarmyselection,pleasecontact
theeventorganisersbeforetheweekendandchecktheforumsatwww.tempusfugitives.co.uk.
ThepublishedArmyBooksusedinthiscampaignfortheForcesofDestructionare:Beastmen;DaemonsofChaos;DarkElves;Orcs&Goblins;Skaven;VampireCounts;Warriorsof
Chaos.AllsupplementaryrulestoyourArmyBookcanbefoundinthispack.
ThereareseveralunitswhichmaybetakenbytheForcesofDestructionduringtheDarkThronecampaign.Theyaredetailedonthefollowingpagesandareconsideredfully
usableforthiscampaignweekend.However,theyarenottobeconsideredofficialinanywayoutsideoftheDarkThronecampaignweekend.Whereaunitisrestrictedtoone
subfaction,itisclearlyindicatedintheunitentry.
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Sub-Faction: Beastmen
Beastmenarepartlyhumanandpartlyanimalcreatures.Theirmindstooareahybridofmanandbeast;
althoughtheyhavetheintelligenceofhumans,theyemployitwiththesavagecunningofawildanimal.
Throughouttheworld,Beastmenthriveupontheedgesofcivilization,raidingisolatedfarmsteads,villages,
andothersettlements.Theyaremostnumeroustowardsthenorth,suchasthedarkforeststhatcoverThe
EmpireandtheharshwildernessesofKislev.TheyarefoundinthegreatestnumbersthroughouttheChaos
Wastesofthenorthernandsouthernpolarregions.
The Cloven Ones, as they like to call themselves, belong to Chaos in both body andsoul. Unlike humans
whoneedtobetemptedandbrokeredintoservingtheDarkGods,oreventhehardymenfolkresidingin
the North who are indoctrinated from the moment they are born, the Beastmen are creatures of Chaos
witheveryfibreoftheirbeing.Theyhavenomorechoiceinthisthanafishhasachoicewhethertolive
underthewater.
Aboveall,thoughitisthetrappingsofprogressandcivilisationthatBeastmenabhormorethananything
else.Thesightofaproudflagorcoatofarms,apristineuniformoramagnificentstatueelicitsapowerful
reaction a rabid bloodlust for the things of order are anathemas to the true Children of Chaos. The
Beastmen make no historical records but all hold a collective memory of an age when man was nothing
more than quarry and the Beastmen ruled the world. With the coming of empires, kingdoms and tribal
unification,thenadvancesincultureandtechnology,manthoughtithadbeatenbackthewild.Theyare
wrong and while they sit behind walled cities, deep down they know that the Beastmen will burst forth
fromthewoodsinuncountablehordes,sundercivilisationandbringitbacktoamoreprimal,chaoticage
whentheClovenOnesruledsupreme.
ArmySelection:ChosenfromtheWarhammerArmiesBeastmenbook.Thearmymayincludeanyoftheunitslistedasnormal.AllnamedBeastmencharactersarepermitted.
Gaves:AsinglecharactermaybeupgradedtoaGavefor+35points.Theresentfulmodelandanyunittheyleadcountasrollingadouble1ontheirPrimalFurytestiffacing
humans.FurthermoreGavesareconsideredfavouredbytheirarmyandcountasaBattleStandardBearer(butmaynotbegivenastandard).AGavemaybethearmygeneral.
Turnskins: A single unit of Ungors may be downgraded to Turnskins for no additional cost. The resentful unit count as rolling a double 1 on their Primal Fury test if facing
humans.Turnskinsmayneverbenefitfromanyleadershipbonuses.AsmutantsratherthantrueBeastmentheyshouldbemodelledappropriately.
www.tempusfugitives.co.uk
Beastmen - Khornegors
SPECIALCHOICE
16POINTS/MODEL
Khornegor
Bloodhorn
M
5
5
WS
4
4
BS
2
2
S
4
4
T
4
4
W
1
1
I
3
3
A
1
2
LD
8
8
Equipment
? ChaosArmour(4+Save)
? Handweapon
? GreatWeapon
UnitSize
10+Khornegors
UnitType
Infantryon25mmbases
SpecialRules
? PrimalFury
? BloodGreed
? Despoilers
Beastmen - Pestigors
Astrangebreedapartfromeventhesavagery
oftheBestigors,thekinoftheKhornegorsare
utterly dedicated to the lord of brass and
skulls. Defined notions of the Gods of Chaos
arebeyondtheworldviewofmostBeastmen,
butforthesededicatedwarriors,theyanswer
the call to war but serve no master but the
skullgod.
Options
? UpgradeoneKhornegortoaBloodhorn+16pts
? UpgradeoneKhornegortoaMusician+8pts
? UpgradeoneKhornegortoaStandardBearer+16pts
? TheStandardBearermaycarryaMagicStandardworth
upto+50points.
Dedicated:Unitcannotbejoinedbyanycharacters
withouttheBloodGreedspecialrule.
SPECIALCHOICE
16POINTS/MODEL
Pestigor
Plaguehorn
M
5
5
WS
4
4
BS
2
2
S
4
4
T
4
4
W
1
1
UnitSize
10+Pestigors
UnitType
Infantryon25mmbases
Equipment
? HeavyArmour
? Handweapon
? GreatWeapon
SpecialRules
? PrimalFury
? 5+ScalySkin
? Despoilers
? CauseFear
I
3
3
A
1
2
LD
8
8
Options
? UpgradeonePestigortoaPlaguehorn+16pts
? UpgradeonePestigortoaMusician+8pts
? UpgradeonePestigortoaStandardBearer+16pts
? TheStandardBearermaycarryaMagicStandardworth
upto+50points.
Dedicated:Unitcannotbejoinedbyanycharactersthatdo
notcausefearorterror.
www.tempusfugitives.co.uk
Beyondtheboundariesofspaceandtime,theChaosGodswatchthemortalworldwithancientandhungryeyes.Mostfeared
oftheservantsoftheDarkGodsaretheDaemonsofChaos,warlikefragmentsofdivinewill,loosedupontheworld.Daemons
aredestructionincarnate;theyexistonlytotearcivilisationsasunder.WheretheDaemonsofChaoswalk,anarchyisloosed,
reasoncollapsesandcarnageuntoldisvisitedupontheworld.
Daemons are creatures of raw Chaos made manifest, their appearance reflecting the personality of the god they serve.
DaemonsofKhorne,theBloodGod,areredskinned,ferociouscreatures.DaemonsofSlaanesh,thegodofpleasure,arelithe
and sinuous. Nurgle's servants are poxridden and decayed. Tzeentch, the god of change, has Lesser Daemons that are as
mutableasthewhimsoftheirmaster.
An army of Daemons on the battlefield is a sanity destroying sight, rank upon rank of impossible creatures cavorting and
delighting in the torment of others. The Daemons only invade the mortal realms when Chaos is on the ascendant and the
Realm of Chaos waxes strong. Sometimes they march south, from the gateway in the north, at other times they simply
manifestinthemidstofthelandsofMen,splittingrealityasunderastheyburstintobeing.
ArmySelection: Chosen from the Warhammer Armies Daemons of Chaos book. The army may include any of the units
listedasnormal.AllnamedDaemoncharactersarepermitted.
SPECIALCHOICE
85POINTS/MODEL
Plaguerider
PlagueriderChampion
UnitSize
1+
UnitType
MonstrousCavalry
M
6
6
WS
3
3
BS
S
T
W
I
A LD
0
4
5
3
1 D6+1 7
0
4
5
3
1 D6+2 7
Equipment
Plaguelance(countsasaspear)
SpecialRules
? Daemonic
? PoisonedAttacks
? Regenerate
? SlimeTrail(DoC:pg94)
Options
? UpgradeonePlagueridertoaMusician+10pts
? UpgradeonePlagueridertoaChampion+20pts
? UpgradeonePlagueridertoaStandardBearer+20pts
TheStandardBearermaycarryaoneofthefollowing
banners:
? StandardofSeepingDecay+25pts
? IconofEternalVirulence+25pts
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ThescionofoneofNaggaroth'sgreatesthouses,LokhirFellhearthasbeenmarkedforgloryfromhisyouth.Cunning
andruthlessbeyondthenorm,evenamongacruelandduplicitousraceliketheDarkElves,Lokhirhaswastedno
timeincementinghispositionofpowerandinfluencedominatinghisfamily'sprizedBlackArkTowerofBlessed
Dreadwithinmeredaysofhisfather'suntimelydeathandswiftlyexecutingalloftheseniorofficersaboardit.This
simple act solidified his hold on the vessel and appeased the sinister Dark Elf gods to whom he dedicated their
slaughter.
IntheyearssincehegraspedcontroloftheTowerofBlessedDread,Lokhir'sinfamyhasspreadfarandwide.From
theTempleofGilgadreshinfarthestInd,whereLokhirbutcheredthepriestsofthatdistantgodtothecoastlineof
Ulthuan where the crew ofthe Blessed Dread have reived andplundered without restraint or remorse the name
Fellheartisonethatevokesdreadandwaryrespectinequalmeasure.
Tower of Blessed Dread: This Black Ark is a mighty floating seafortress. Created and maintained by dark
sorcery,thevesselactsasamobilestrongholdforLokhirandhiswarriorswhentheygotowar.Thesheerscale
of the Black Ark is hard to conceive. Externally it resembles a fortified town, bristling with scores of dark
menacing parapets. The Tower of Blessed Dread is capable of barracking an entire army of Dark Elf corsairs,
alongwithalltheauxiliarywarmachines,mounts,enchantedcreaturesandslavesthataccompanythem.The
tallestsectionsactashomesforharpies,manticoresandotherflyingbeasts,whilebelowthewaterlinegigantic
seamonsterssuchaskrakenandleviathansareharnessed.Likeothersofherkind,theTowerofBlessedDread
isusuallyaccompaniedbyafleetofsmall,swift,shipswhichprowlthesurroundingseasforopportunitiesto
raidforplunderandfreshslaves.
OpeningSalvo:Afterbothsideshavedeployed,butbeforethefirstturnhasbegun,theDarkElfplayermayfireanyBoltThrowerstheyhavedeployed.Thispreliminarysalvosuffers
anadditional1penaltyasthecrewrushtogettheirwarmachinesdeployed.OncecasualtieshavebeendeterminedandanypanicchecksmadeandanyCorsairunitshavemadetheir
freemove,thediceisrolledtodeterminefirstturn.
DaringRaid:OncetheOpeningSalvohasbeenfired,anyCorsairorReaverunitsinthearmymaymakeafreemovetorepresentthemdartingforwardunderthecoveroftheBolt
Throwers.Oncetheunitshavemadetheirfreemove,thediceisrolledtodeterminefirstturn.UnitsthathaveperformedaDaringRaidmaynotchargeonthefirstturniftheDark
Elvesgofirst.
Army Selection:ChosenfromtheDarkElfarmybook.NonamedDarkElfcharactersarepermittedexceptforLokhirFellheartwhomustbetakenintheWarPartyandis
alwaysthearmyGeneral.TheDarkElvesmayonlyincludeanyoftheunitslistedoverleaf:
www.tempusfugitives.co.uk
Characters:
1LokhirFellheart(SeeWA:DarkElves)*notethatLokhirFellhearthasareducedcostof200pointsinthiscampaignlist
DreadLord(hasaSeaDragonCloakforfreeSeeWA:DarkElves);Sorceress(hasaSeaDragonCloakforfree);Master(hasaSeaDragonCloakforfree)
Core:
BlackArkCorsairs(allmodelsintheunitmayexchangebothhandweaponsforarepeatercrossbowfor1ptpermodelSeeWA:DarkElves);Slaves*;
Harpies;Assassins(MayalsohideinReaverunits.SeeWA:DarkElves)
Special:
Reavers*;Shades(equippedwithSeaDragonCloaksforfreeSeeWA:DarkElves);DarkRiders(equippedwithSeaDragonCloaksforfreeSeeWA:Dark
Elves);01ColdOneKnights(equippedwithSeaDragonCloaksforfreeSeeWA:DarkElves)
Rare:
ReaperBoltThrower(crewequippedwithSeaDragonCloaksforfreeSeeWA:DarkElves);WarHydra;Dahgon*;Krakenspawn*
SPECIALCHOICE
15POINTS/MODEL
Reaver
ReaverCaptain
WS
BS
LD
5
5
4
5
4
5
3
3
3
3
1
1
5
5
2
2
8
8
Options
? UpgradeoneReavertoaMusician+6pts
? UpgradeoneReavertoaStandardBearer+6pts
MaytakeaMagicStandardworthupto50pts
? UpgradeoneReavertoaReaverCaptain+12pts
MaytakeaMagicitemworthupto25pts
HandBows:Theunitmayswaptheirhandweaponfor
a second handbow at +2pts per model. Such is their
skillthathandbowsalsocountashandweapons.
Equipment
? Handweapon
? HandBow
? HeavyArmour
? SeaDragonCloak
UnitSize10+Reavers
UnitType:Infantry
SpecialRules
? EternalHatred
? Slavers
RARECHOICE
175POINTS
WS
BS
LD
Krakenspawn
2d6
UnitSize:1
UnitType:Monster
Equipment
? Clawsandteeth
Petrifying Ink Spray: When threatened a Krakenspawn has a breath weapon attack which
involves a noxious inky spray. If one or more models are hit then the unit must take a
Leadershiptestwitha2penalty.Afailedtestcausestheunittobeparalysed.Themodelsin
theunitcannotmoveorbemovedintheMovementphaseandcannotshoot,attackinclose
combatorcastormaintainspells.Theyarehitautomaticallyinclosecombat.Thetargetunit
isUnbreakable.Atthestartofeachsubsequentturn,theunitmayattempttoshakeoffthe
effectsbypassingaleadershiptestwitha2penalty.Theeffectslastuntiltheaffectedunit
passesaleadershiptest.
SpecialRules
? 4+ScalySkin
? LargeTarget
? CausesTerror
? PoisonedAttacks
? Flammable
? BreathAttack
? WaterStrider
www.tempusfugitives.co.uk
CORECHOICE
3POINTS/MODEL(10POINTSFORTHESLAVEMASTER)
SlaveMaster
Slave
M
5
5
WS
4
2
UnitSize
1Slavemasterand19+Slaves.
UnitType
Infantry
BS
4
2
S
3
3
T
3
3
W
1
1
I
5
3
A
1
1
LD
8
2
Equipment(SlaveMaster)
? BeastmastersScourge
? LightArmour
Equipment(Slaves)
? None
SpecialRules
? EternalHatred(SlaveMasteronly)
? ImmunetoPsychology
? Mixedunit(SlaveMastersarealwaysplacedatthebackof
the unit where possible. Missile hits are always resolved
againstSlaves)
Revenge!ShouldtheSlaveunitfailarallyattempt,theslaves
use the confusion to turn on the Slave Master and tear him
apart.Theunitscattersandcountsasdestroyed.
RARECHOICE
+350POINTS
SpecialRules
? LargeTarget
? EternalHatred
? ScalySkin(3+ArmourSave)
? Terror
UnitSize(Unique):1Dahgon
Equipment
? Dahgonhasteeth,clawsandabad ? D6+1ImpactHits
? Thunderstomp
UnitType:Monster
attitude
? Regenerate
? FieryBreath(seeWarHydra)
Dahgon may also be taken as a Mount
Dahgon
M
6
WS
5
BS
0
S
7
T
6
W
6
I
2
A
8
LD
9
www.tempusfugitives.co.uk
TheOrcsandGoblinshavebeenaneverpresentthreattothecivilisednationsoftheworld.Recenttimeshave
seenthatpressuremountasattacksoriginatinginthesouthareincreasingWhilemostorcshaveamodestgrasp
of technology and take advantage of developments in weapons and armour, the southern tribes are
predominantly comprised of savage orcs and have a more primitive, neolithic type society. Shunning these
advancestheSavageGreenskintribesfightwithlittleregardtotheirownpersonalsafety.Theyoriginateinthe
Southlands,wheretheconstantheatandbrightlighthasadeleteriouseffectonOrcishbrains.Savageorcsuse
weaponsmadeofstoneorboneanddonotweararmour,thoughtheirbodiesaremarkedwithritualtattoos.
UndertheSavageGreatShamanWurrzagUdUraZahubu,thetribesinthesouthhaveflockedtohistotemand
nowpresentaveryrealthreattothenearbynations.Itisdifficulttoparlaywithaculturethatissaidtohavea
vocabularyconsistingentirelyoftheword"Waaagh!"withvariantsinvolume,pitch,andaccentsmakingupfor
individualwords.ThisisuntruebutitisareputationthatWurrzagiskeentopromoteashecontinueshisquestto
findtheOnceandFutureGit.
ArmySelection: ChosenfromthenewhardbackOrcs&Goblinsarmybook.Thearmymayincludeanyofthe
unitslistedinWarhammerArmiesOrcs&Goblinsasnormal.AllnamedOrcs&Goblinscharactersarepermitted.
LORDCHOICE
250POINTS
RedGoblin
RedGoblinBoss
UnitSize
20+RedGoblins
UnitType
Infantryon20mmbases
M
4
4
WS
2
2
BS
3
3
S
3
3
T
3
3
W
1
1
I
2
2
Equipment
? Handweapon
SpecialRules
? Frenzy
? Warpaint(6+Wardsave)
? FearElves
A
1
2
LD
6
6
Options
? UpgradeoneRedGoblintoaMusician+4pts
? UpgradeoneRedGoblintoaStandardBearer+8pts
? UpgradeoneRedGoblintoaBoss+8pts
? Unitmayreplacetheirhandweaponwithspearsfor+1ptpermodel
? Unitmaybegivenshieldsfor+1ptpermodel
www.tempusfugitives.co.uk
Sub-Faction: Skaven
Skavenarehideous,hunchedcreatureswithsharpteethandcruelclawsandlong,wormliketailsadark,twisted
andratshapedparodyofhumanity,araceofunscrupulousandcruelcreatureswhosesoleambitionistousurpthe
civilisedrealmsoftheWarhammerworldandtakeupresidenceintheirtatteredremains.
Skaven culture, if it can be truly called such, is a vicious and despicable similitude of the society of men, where
dishonesty and cruelty are virtues and where those Skaven who are considered the most skilled in betrayal, the
cruellestandmostunderhandareraisedtopositionsofleadership,theWarlordsofthevastarmiesofSkaven.
These armies, more so than even their vile appearance and sinister scheming are the greatest of the Skaven's
menacesfor,inspiteoftheirnaturalcowardiceandrelativephysicalweakness,theyplanandschemetoconquer
the surface realms. In chittering hordes so multitudinous thattheycarpet the ground in a seething mass ofdark,
mangyfurandevilredeyesthatspreadsasfarastheeyecansee.IndividuallyweakandcowardlytheSkavenfind
strengthinnumbers,andwillfightwithananimalisticfrenzywhensuitablyconfidentoftheirchances.
TheSkavenfightwithrustyspearandnotchedsword,slingsandthrowndaggers.Theyunleashsorcerousenergies
andtheyseektoenslaveallintheirpath.TheircruelUnderEmpirespreadsfromoneendoftheOldWorldtothe
other,andfewifanyplacesaresafefromitstouch.ThesethenaretheSkaventhestuffofnightmares,unleashed
upontheworld.
ArmySelection:ChosenfromtheSkavenarmybook.ThearmymayincludeanyoftheunitslistedinWarhammer
ArmiesSkavenasnormal.AllnamedSkavencharactersarepermitted.
LORDCHOICE
250POINTS
MeekGnawdoom
UnitType(Unique)
M
5
WS
3
BS
3
S
3
T
4
W
3
I
5
A
1
LD
7
Equipment
? HandWeapon
Magic
? WarlockAugmentedWeapon(staff)
Meek Gnawdoom is Grey Seer and as ? D3WarpstoneTokens
such is a Level 4 Wizard. He only uses
SpecialRules
theSkavenspellsofRuin.
? ScurryAway!
? StrengthinNumbers
Mount
? VerminousValour
ScreamingBell+200points
? WithMyLastBreathISpitatThee!
www.tempusfugitives.co.uk
In mistshrouded Sylvania, in the eastern provinces of the Empire, lurks an insidious threat to the lands of the living. For
there,incastlesandisolatedtowers,disguisedinthefinerybefittingthegrandestofnobility,lairtheVampireCountsofVlad
VonCarsteinandhisprogeny.Powerfullordsofthedead,theVampireCountsplotthedemiseofthecivilisedlands,seeking
toruleoveritallwiththelivingastheircattle.
Vampires are powerful Undead creatures, stronger, tougher and faster than any mortal. Enhanced by exotic abilities and
magical powers they lead armies of fearsome Skeletons, Zombies and Ghouls in damned campaigns against the realms of
Men.ToleadaVampirearmyistoleadanarmyfuelledbymagicalpower,driventoworldlydomination.
Meanwhile,totheeast,anotherVampirelordplotshernextmove.ThehavenofQueenNeferataissituatedonthehighest
peaksoftheWorldsEdgeMountains,andiscalledtheSilverPinnacle.AttheheartofthemazeoftheSilverPinnacleare
situated the quarters of Neferata. Her opulent chambers are an echo of the splendour of her royal palace in Lahmia.
Forgottentreasureofoldgoldenmasksandraregemstonesglitterinthedark,illuminatedonlybythedimlightofthesilver
coatedskullsthatserveasherlamps.HereNeferataliesonadivan,drinkingthebloodofhandsomeyouthsfromgoldencups
andlisteningasherundeadcourtiersplayharps,pipesandlutestoamuseher.VampiresoftheLahmianSisterhoodareher
eyesandearsintheoutsideworldandusingtheinformationfromtheirreportssheplotsandweavesawebofintrigue.For
the Queen dreams of enslaving all the Vampires in the known world and returning to ancient Lahmia at the head of an
undeadarmy,reclaimingherthroneandrebuildingthegreatTempleofBlood.
ArmySelection: Chosen from the Warhammer Armies Vampire Counts book. The army may include any of the units
listedasnormal.AllnamedVampireCountscharactersarepermitted.
HEROCHOICE
375POINTS
FritzVonCarstein
RedEyes
M
6
6
UnitType(Unique):
InfantryonMonstrousMount
Equipment
? BloodDrinker
? HeavyArmour
? Shield
? RedEyes(ZombieDragon)
WS BS S
T W
I
6
4
5
4
2
6
6
0
6
5
6
2
SpecialRules
? Undead
? Vampire
? Fly
? Terror
? 5+ScalySkin
? PestilentialBreath
? CloudofFlies
A
3
5
LD
7
4
Opportunist:
Fritzisevertheopportunist(butnotascleverashethinks).Hemay
takeupto50pointsofVampiricPowersand/orMagicItems
Magic
Fritz Von Carstein is a Level 1 Wizard and knows spells from the
LoreoftheVampires.
Red Eyes: Fritz has acquired the service of Red Eyes, a bloated
zombie dragon. Paranoid at the creature being less than wholly
subservient to him, Fritz has had cast powerful binding rituals. If
Fritz is slain, Red Eyes will also be slain as the rituals melt the
creaturefromwithin.
www.tempusfugitives.co.uk
Vampire
Counts - Neferata Queen of mysteries
LORDCHOICE
300POINTS
Neferata
M
6
WS
7
BS
5
S
5
T
5
W
3
I
7
A
4
LD
10
Physically, Neferata is said to be divinely beautiful. Her plaited black tresses flow
around her lovely face and she is as enchanting now as she was in her youth,
thoughherskinisaswhiteasalabaster,andthelongyearsofevilhavewashedall
trace of pity and compassion from her face. She has the appearance of a young
UnitType
DAGGEROFJET
maidenandonlyinheryellow eyescanonereadherageless andcorruptwisdom
? SingleCharacterona20mmbase
This dagger took countless lives on the altars of Lahmia when andcruelty,forhermemoriesreachbacktoancienttimeswhenQuatarandNumas
Neferata was the high priestess of death. It was used to cut the were still sprawling metropolises and the people of Khemri still built pyramids.
Equipment
throats of those who were condemned to feed the Vampire NeferatafindsfewequalsincombatforsheistheQueenofMysteriesofoldandis
? HandWeapon
aristocracyofthatcursedcity.
terrifying in her wrath. She holds much of the magical knowledge that was lost
during the destruction of Lahmia, ancient rituals and mysteries that only she will
Attacksare+1StrengthandPoisoned.
Magic
everknow.
RUBYOFLAHMIA
spellsfromtheLoreoftheVampires.
BASTET
The mark of her dominion over the City of Vampires, Neferatas
This black furred feline is anything but fortunate for a wizard whose path she
diadem is a golden snake which rests over her cruel and beautiful
SpecialRules
crosses.
face,andcarriesahugerubyinitsjaw.Thisuniquejewelpulseswith
? Undead
the power of eternal life and feeds Neferata with almost unlimited NeferatamayopttomodifyanyrollsontheMiscasttablemadebyanyWizardon
? Vampire
energy.
thebattlefieldbyuptoD3.Forinstance,anenemyWizardmiscasts,andNeferata
At the end of each turn of the game the Ruby of Lahmia rollsa1onherD3,allowingtheSisterhoodofLahmiaplayertoaddorsubtractup
Mount(maychooseoneonly)
automatically restores a Wound that Neferata has suffered in that to1fromthemiscastresulttheenemyWizardrolled.
? Nightmare+35points
turn(ownorenemy).TheJewelstopsworkingifNeferataiskilled.
? Hellsteed+50points
SISTERHOOD OF LAHMIA: If you include Neferata in your army, you may instead
AdditionallytheJewelprovidesNeferatawitha4+wardsave.
? LahmianChariot+130points
createavariantVampireCountsforceknownasTheSisterhoodofLahmia.Ifyou
dosoyoumaynotchooseunitsorcharactersthatareonlypermittedinaVampire
Countsarmy.
ArmyoftheQueen:ASisterhoodofLahmiaarmymustcontainatleastoneunitofSkeletonWarriorsarmedwithbows.AnyunitofSkeletonWarriorsmayreplacetheirshield
andhandweaponforabowfornoadditionalcost.SkeletonWarriorsarmedwithbowsalwayshitonanunmodifiable5+withtheirshootingattacks.
ArmySelection:ChosenfromtheVampireCountsarmybook.NonamedVampireCountcharactersarepermitted.TheSisterhoodofLahmiaarmymayincludeanyoftheunits
listedbelow:
characters:
core:
special:
rare:
NeferataQueenofMysteries*;LahmianVampireLord*;LahmianVampire*;WightKingmaynotbegeneral(WA:VampireCounts);FritzVonCarstein*
1+SkeletonWarriors;JackalPack*
GraveGuard;BlackKnights;SpiritHost(WA:VampireCounts),LahmianChariot*
CairnWraiths;SistersofBalefire(BloodKnightswhichmusttaketheBalefireSpikefortheirKastelanWA:VampireCounts)
www.tempusfugitives.co.uk
LORDCHOICE
205POINTS
LahmianVampireLord
M
6
WS
7
BS
5
S
5
T
5
W
3
I
7
A
4
LD
10
Mount(maychooseoneonly)
? Nightmare+20points
? Hellsteed+30points
UnitType
Equipment
? LahmianChariot+130points
? HandWeapon
SingleCharacterona20mmbase
SpecialRules
MagicItems
Magic
? Undead
A Lahmian Vampire Lord is a Level 2 ? Common/VampireCountsitemsuptoa ? Vampire
totalof100points.
WizardandknowsspellsfromtheLore
oftheVampires.
VampiricPowers
AllLahmianvampiresaredescendedfromNeferata,whoissaidtodespise
men,andconsequentlyveryfewLahmiansaremale.Thepresenceofthe
Lahmiansisseldomnoticed,buttheirhandiscertainlyfelt.Theymaylack
the brute strength and martial skill of the von Carsteins, but in subtlety
they are unmatched. They can achieve their aims with politics and
planning,andarehedonistic,selfindulgentcreatureswholovesplendour,
wealthyandluxury,andwillstopatnothingtogetwhattheydesirebut
theycannottastefoodorenjoythewarmthofthesun.Theircoldhearts
canfeelnodeepemotion,fortheirloversrarelylastanight,andthough
their youth and beauty is eternal, they are abhorred by people once
discovered. Their joys are hollow, and material, and for most, that is all
forwhichtheywish.
HEROCHOICE
205POINTS
LahmianVampire
M
6
WS
6
BS
4
S
5
T
4
W
2
I
6
A
3
LD
7
Mount(maychooseoneonly)
? Nightmare+10points
? Hellsteed+30points
UnitType
Equipment
? BloodBath+130points
? HandWeapon
SingleCharacterona20mmbase
? LahmianChariot+130points
MagicItems
Magic
SpecialRules
ALahmianVampireisaLevel1Wizard ? Common/VampireCountsitemsuptoa ? Undead
totalof50points.
andknowsspellsfromtheLoreofthe
? Vampire
Vampires.
VampiricPowers
MayCarrytheBattleStandardSee
May choose from the Courtly and the Warhammer Armies: Vampire
? MaybeupgradedtoaLevel2
Masterpowersuptoatotalof50points.
Wizardfor+50points.
Countsfordetails.
CORECHOICE
10POINTS/MODEL
Jackal
M
10
WS
3
BS
0
S
3
T
3
W
1
I
4
A
1
UnitSize:520Jackals
UnitType
? CavalryonCavalrybases
Equipment
? SlaveringJaws(handweapon)
LD
3
Note:Jackalpacksdonotcount
towardsyourminimumcoreunit
requirements.
SpecialRules
? Undead
? FastCavalry
Jackals are renowned as vile carrion feeders, but under the influence of
the Lahmian Sisterhood the creatures are fed on the corrupted flesh of
ghoulsandotherunlivingwretches.Theresultanttransformationprovides
fastmovingguardsforthedustybordersofLahmia.
www.tempusfugitives.co.uk
SPECIALCHOICE
130POINTS
Chariot
LahmianCharioteer
Nightmare
WS
5
3
BS
3
0
S
5
5
4
T
5
W
4
4
2
2
1
SpecialRules:
? Undead
? Vampire
? Chariot
CharacterMount
IftheChariotisusedasamountfor
a Lahmian Vampire then the
Vampirereplacesoneofthecrew.
Thechariothasa5+armoursave.
LD
UnitSize
1ScythedChariotriddenby2Lahmian
Charioteers and drawn by 2
Nightmares
UnitType
ChariotonChariotbase
Equipment(Crew)
? Spear
? Handweapon
Options(onechoiceonly):
? Balefire+25points
? UnholyLodestone+25points.
CHARACTERMOUNT
130POINTS
BloodBath
LahmianVampire
HandMaiden
6
6
WS BS
S
T
W
I
A LD
10
4
6
4
5
4
2
6
3
7
5
3
4
4
1
5
2
7
Unit:1LahmianVampire&
Equipment(HandMaidens)
2HandMaidens.
? Handweapon
notjustone.Usethebestarmourandwardsavingthrow
SpecialRules(HandMaidens):
available to any surviving attendant against all wounds
? Undead
thataresufferedbytheBloodBath.
? Vampire
Power in Vitae: The attendants, even if engaged in combat, The Blood Baths of Lahmia were
mayinvokethepoweroftheBloodBathintheirStartofTurn infamous in the lands of Nehekhara.
phase.Pickasinglefriendlyunitwithin30containingatleast Thesanguinefluidstheycontainedin
onemodelwiththeVampirespecialruletobeaffectedbythe their large marble or golden basins
chosenpower.Thechoseneffectisappliedtotheentireunit were of such power that Neferata
and lasts until the start of the unit's next turn. This is not a and the Sisterhood would immerse
spell and cannot be dispelled or otherwise stopped. A unit themselves in them to cool their
mayonlybeaffectedbyasinglepowerperturn,evenifyou passions.
havemorethanoneBloodBath.
The richness of the blood allows a
actsonthebattlefield.
Potency:Allmodelsintheunitgainkillingblow.
Fortitude:Allmodelsintheunitgaina5+wardsave.
SISTERHOODOFLAHMIAMAGICWEAPON:AspBow 40pts
Range24".Thebearercanpickanytargetitcanseeincludingspecificmodelsinunits.Thetargetedmodelmaynotusethe"Lookoutsir"specialrule.HitsareresolvedatStrength4andhave
thekillingblowandpoisonedspecialrules.Penaltiesforrangeandshootingatsinglemodelsapplyasnormal.
www.tempusfugitives.co.uk
TheWarriorsofChaosaretheservantsoftheDarkGods,brutalkillerswhoseeveryactioniscommittedtohonourtheirvile
patrons.FortheWarriorsofChaos,gloryuponthefieldofbattleisprizedaboveallthings,astheChaosGodstakecleardelight
inthemurderandcarnageofcombatandthereisnosurerwaytoattracttheirgazethantoslaughterintheirnames.Assuch,
theWarriors of Chaos live exceptionally violent lives, steepingthemselves in depravity and death, seeking the adoration and
exaltationoftheGodsofChaosinallthattheydo.
Inthefarnorthoftheworld,beyondthegreatlandoftheEmpire,pasteveniceboundKislev,lietheChaosWastes,ablighted,
vileplacewherethewhispersoftheDarkGodscanbehearduponthehowlingwind.Attheheartofthisruinousterritoryisthe
realmofChaos,theplacewherethestuffofnightmaresseepsintothematerialworld.HerethepoweroftheChaosGodsis
strongest and only the insane or the damned would dare its bounds. Living as they do upon the borders of this monstrous
domain,thetribesofthenorthareahardyandresilientfolk.Tothatend,allNorthmenareferociouswarriors,hardenedfrom
theiryouthbyduelswithrivalswithintheirvillagesandbytheconstantconflictwithneighbouringtribes.ThoseNorthmenwho
excelincombat,whoseskillsinbattleriseabovetheirpeersandwhosedevotiontotheGodsofChaosisutterlyunwavering,
findthemselvesbecomingsomethingmorethantheirpeers.ThesehardenedfightersfeelthepullofChaosmorestrongly,and
theyabandonthemortalconcernsofhearth,homeandfamilyandbecomeChaosWarriorsexchangingtheirveryhumanityfor
alifetimeofwarfareinthenameoftheirDarkGods.
Army Selection: Chosen from the Warhammer Armies Warriors of Chaos book. The army may include any of the units
listedasnormal.AllnamedWarriorsofChaoscharactersarepermittedwiththeexceptionofArchaon.
The Eternal
RARECHOICE
85POINTS/MODEL
Eternal
DaemonicMount
M
4
8
WS BS S
T W
I
A LD
6
3
4
4
2
5
2
8
4
0
5
5
1
3
2
8
UnitSize:1+
SpecialRules
? EyeoftheGods
UnitType:MonstrousCavalry
? Stubborn
? ChosenoftheDarkGods(WoC:pg47)
? CauseTerror
Equipment
? Eternal Champions every model can
? Ensorcelledweapons
issueandacceptchallengesasifitwere
? ChaosArmour&Shield
achampion.
? DaemonicMount
Options
UnitmayhaveasingleMarkofChaos:
? MarkofKhorne+20pts
? MarkofNurgle+20pts
? MarkofTzeentch+20pts
? MarkofSlaanesh+10pts
OneEternalmaybeupgradedtoastandardbearerfor+20points.
Maytakeamagicalbannerofupto75points.
Eternal units taking a Chaos Mark may replace their Daemonic Mounts
withaJuggernautforunitswiththeMarkofKhorne,Steedsforunitswith
the Mark of Slaanesh, Discs for units with the Mark of Tzeentch or
Palanquinsforunitswith theMarkofNurgle(WoC:pg54).TheseMark
specificmountupgradeshavenoadditionalcost.
www.tempusfugitives.co.uk
WhenchoosinganarmytofightfortheUnalignedPowers,youmustuseoneoftheUnalignedPowersSubFactionlistsonthefollowingpages.Inallcasesthemostrecenteditionof
thearmybookwillbeused.ThesearetheonlyarmiespermittedinthisFactionduringtheweekend.Ifyouhaveanyfurtherquestionsregardingarmyselection,pleasecontacttheevent
organisersbeforetheweekendandchecktheforumsatwww.tempusfugitives.co.uk.
ThepublishedArmyBooksusedinthiscampaignfortheUnalignedPowersare:Araby;Cathay;CultofNagash;OgreKingdoms;TombKingsandWoodElves.Allsupplementaryrules
toyourArmyBookcanbefoundinthispack.
ThereareseveralunitswhichmaybetakenbytheUnalignedPowersduringtheDarkThronecampaign.Theyaredetailedonthefollowingpagesandareconsideredfullyusable
forthiscampaignweekend.However,theyarenottobeconsideredofficialinanywayoutsideoftheDarkThronecampaignweekend.Whereaunitisrestrictedtoonesub
faction,itisclearlyindicatedintheunitentry.
www.tempusfugitives.co.uk
Cripple Peak is a giant mountain at the shore of the Sour Sea which has been split in two after a piece of warpstone
plummetedfromtheskyintothepeak.TotheeastlietheBrokenTeethandthePlainofBones,tothewesttheSourSea,to
the north and south the Worlds Edge Mountains. Nagashizzar, the fortress city, was sculpted and excavated from the
mountain.Ithighestspire,themountaintop,risesnearlyhalfamileoverthesurroundingdesert,theDesolationofNagash.
Nagashizzarisafortifiedmountain,withincountlessleaguesofcorridors,amultitudeofchambersandthemosthorrifying
Undead things which dwell within. Alchemical laboratories, barracks, foundries and armouries and the largest library of
necromanticlore.Hundredsofgreattowersbristlefromthemountainsideandfourblackgatesguardthecity'sentrances,
protectedbyfleshgolems,boltthrowersandcatapults.
ThereisagreatthroneroomwhereuponapileofskullsisplacedNagash'sthrone.TheGreatNecromancer'shuskissaidto
beseatedthere,broodingformorethanamillennium.Fromhereheisconsciousofallwhathappenswithinthecityand
steersthepuppetsthatareitsundeadinhabitantsifnecessary.TherearealsolivingbeingswithinNagashizzar:disciplesof
NagashwhosoughthimtolearnmoreaboutNecromancyandcultistwhoworshiphimasagodandawaithisarising.Their
activitycanbeseenasgreenwitchlightsflickerbehindwindowsatnight.
ThroughoutthefracturedEmpire,inshadoweddoorwaysandtaintedcellarstheCultofNagashgrowsinpower.Themighty
machinations of the Great Necromancer require vast quantities of flesh and forbidden artefacts quantities that are not
easily obtained directly. Through this secretive cult, Nagash extends his hand across the Old World permitting raids and
skirmishesbyhisfollowerssothattheneededmaterialscanbesecured.ToachievetheseendsNagashhasbeenknownto
lendafractionofhispowertothecause,briningtolifeterrifyingmonstrositiesandscourginghisfoeswitharcaneboltsof
eldritchsorcery.
UndeadMarching:ACultofNagasharmyfollowsalltherulesforUndeadaslaidoutintheVampireCountsarmybook.However,UndeadintheCultofNagasharmymaynotmarch
unlesswithin6ofaNecromanceror12ofaNecromancerLordorWightKingorwithin24oftheVisitationofNagash.
NecromancerLordsandNecromancers:SupremelyconfidentunderthetutelageofNagash,thoughNecromancerslearntocommandgreaterforcesofdarkness,itcanleadtothem
beingconsumedbythoseforces.Whencastingaspell,afreepowerdiceisaddedtothecastingattempt.TheextradicecausesaMiscastorIrresistibleForceresultasnormalandcan
causethecastertousemoredicethannormallyallowed.NecromancerscountashavingtheSummonGhoulsBloodlinePowerandonlywhenallNecromancers,NecromancerLords
andtheVisitationofNagashinthearmyarenolongerinplaydoesthearmycountashavinglostitsGeneral.
Zombies:ReferencestoZombiesinsteadapplytoRaveningZombies.Astheyareskirmishersignoreanyreferencetorank.Astheyaremorecomplextoraisethantheirslowerkindred
foundinotherarmies,RaveningZombiescannotbeincreasedabovetheirmaximumunitsizeinaCultofNagasharmy.
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VisitationofNagash
:Castsona12+Necromancyspell.AparticularlydevoutordesperatepractitionerofNecromancycaninvoketheVisitationofNagash.Tocompletethis
ritual,theNecromancermusthaveafetchorothertokenfromtheGreatNecromancerhimself.Onceinvoked,theVisitationofNagashcannotbestroppeduntilithasrunits
course.TheNecromancerssoulisusedasfuelforthisghastlyapparitionandforabriefmomentNagashisonceagainwholeandpresentonthefieldofbattle.Oncethesoulsfire
hasbeenspent,theVisitationdisappearsleavingthesummonerswitheredhuskastheonlyresidueofitspassing.
IfthisspellissuccessfullycastittransformsthetargetintotheSpiritofNagashasdescribedbelowuntiltheSpiritofNagashisdestroyed.Thespellmaynotbecastagainwhileit
The targeted Necromancer or Necromancer Lord is immediately moved out of any unit it is within or if it is mounted its mount is destroyed. The Necromancer or
is in play.
NecromancerLordisremovedfromplay,allmagicitemsarelostandthemodelcountsasslain.ItisreplacedbyamodelrepresentingtheSpiritofNagashandhastheprofileas
detailedbelow.TheSpiritofNagashreceives+d3woundsifitreplacesaNecromanceroranadditionald3+2woundsifitreplacesaNecromancerLord.TheSpiritofNagashisnot
aRemainsinPlayeffect.TheSpiritofNagashmaynevergainmorethaneightwounds.ThisspellmaybepurchasedbyaNecromancerasnormal.
Spirit
of Nagash
SpiritofNagash
M
6
WS
6
BS
4
S
6
UnitType
Monsterona50mmbase
T
5
W
3
I
4
A
4
SpecialRules
? Undead
? Ethereal
? Terror
? 5+WardSave
LD
10
Equipment
HandWeapon
Magic:NagashisaLevel4Wizard.HeknowsalltheSpellsfromtheLoreof
the Vampires, the Lore of Death and Dark Magic (see Warhammer Armies:
Dark Elves). All successful spells cast on a roll which includes any double
countasirresistibleforce(butonlyadouble6causesamiscast).
Army Selection:ChosenfromtheVampireCountsbook.NonamedVampireCountcharactersarepermitted.TheCultofNagashmayincludeanyofthefollowingunits:
NecromancerLord*;Necromancer;WightKingmaynotbethearmygeneral(WA:VampireCounts);
characters:
CryptGhouls(MustbeCompulsoryChoicesWA:VampireCounts);RaveningZombies*;DireWolves;BatSwarm;CorpseCart(WA:VampireCounts)
core:
SpiritHost(WA:VampireCounts);Ghoulgoyles*;FleshGolems*;GhoulGuard*
special:
ScreamingSkullCatapulthasthreeGhoulGuardascrew(WA:TombKings);FleshTitan*
rare:
LORDCHOICE
150POINTS
NecromancerLord
M
4
WS
3
BS
3
S
3
T
4
W
3
I
3
A
2
LD
8
Mount(maychooseoneonly)
? Nightmare+15points
? Hellsteed+30points
? CorpseCart+55points
? AbyssalTerror+135points
? ZombieDragon+275points
UnitType
Infantry
Magic
ANecromancerLordisaLevel3Wizard.
He knows all the Necromancy spells
includingtheVisitationofNagash.
Equipment
? HandWeapon
MagicItems
? Common/VampireCountsitemsuptoa SpecialRules
totalof100points.
? Undead
? SummonGhouls(seeWA:VCpg83)
? Ghoulkin(seeWA:VCpg82)
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CORECHOICE
8POINTS/MODEL
Zombie
M
4
WS
1
BS
0
S
2
T
2
W
1
I
3
A
1
LD
2
Equipment
? HandWeapon
UnitSize
1020Zombies
UnitType
Infantry
SpecialRules
? Undead
? TheNewlyDead
? Skirmishers
? Scouts
TheZombiescreatedbythehighestlevels
of Necromancy are far more active than
the shambling masses created by second
or third hand copies of the forbidden
texts. The secrets of the true corpse
reanimation are closely guarded within
the halls of Nagashizzar, but as the
ravenouspacksofzombiesthatracedown
the slopes of Cripple Peak attest, the
resultsareforalltoreceive
55POINTS/MODEL
SPECIALCHOICE
Createdfromthecorpsesofrecentlyslain
larger creatures and stitched together to
form a patchwork of skins and limbs, the
Flesh Golems are the shock troops of
Nagashs army. Capable of absorbing a
great deal of damage and in turn able to
smashdowntheirfoeswithameatyslap,
the Flesh Golems are formidable foes
indeed.
FleshGolem
M
5
WS
2
BS
0
S
5
T
5
W
3
I
1
A
3
LD
5
Equipment
? HandWeapon
UnitSize
3+FleshGolems
UnitType
MonstrousInfantry
SpecialRules
? Undead
SPECIALCHOICE
12POINTS/MODEL
GhoulGuard
GhastSeneschal
M
4
4
WS
4
4
BS
0
0
S
4
4
T
4
4
W
1
1
UnitSize
10+GhoulGuard
UnitType
Infantry
Equipment
? HeavyArmour
? Handweapon
SpecialRules
? Undead
? PoisonedAttacks
I
3
3
A
2
3
LD
6
6
Options
? UpgradeoneGhoulGuardtoaGhastSeneschal+12pts
? UpgradeoneGhoulGuardtoaMusician+6pts
? UpgradeoneGhoulGuardtoaStandardBearer+12pts
? Unitmaytakeshields+1ptpermodel.
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SPECIALCHOICE
12POINTS/MODEL
Ghoulgoyle
GhoulgoyleGhast
M
4
4
WS
3
3
BS
0
0
S
3
3
T
4
4
W
1
1
I
3
3
A
2
3
LD
5
5
Equipment
? FilthEncrustedClaws(handweapon)
UnitSize
5+Ghoulgoyles
UnitType
Infantry
SpecialRules
? Undead
? PoisonedAttacks
? Fly
Options
? UpgradeoneGhoulgoyletoaGhoulgoyleGhast+12pts
RARECHOICE
300POINTS
FleshTitan
M
6
WS
2
BS
0
S
6
T
5
W
8
I
1
A
*
UnitSize
1FleshTitan
UnitType
Monster
Equipment
? Balefire(seeVampireCountspg43)
? UnholyLodestone(seeVampireCountspg43)
? MiasmaofDeathlyVigour
(seeVampireCountspg43)
LD
5
SpecialRules
? Undead
? CausesTerror
? Giant Stride (ignore obstacles
suchaswallsandhedges)
? Regenerate
? TitanicAttacks
? D6+1ImpactHitsonthecharge
IftherewaseveradoubtthatNagashwasdeservingofthetitleofthe
Great Necromancer, the Flesh Titan smashes it aside in an instant. A
creaturesomassivethatitfillsthegraveyardorcharnelpitwhereitis
constructed. The Flesh Titan is a fusion of the corpses of hundreds of
thecultsvictims.Raiseduponatleastfourmightylimbseachcreated
fromdozensofbodiesgraftedtogetherandimbuedwiththeBlackArt,
theFleshTitanisbothanawesomeassaultengineaswellasasymbol
thattheCulttrulycarriestheGreatNecromancersfavour.
TitanicAttacks:TheFleshTitandoesnotattackinthesamewayasothercreatures,thoughhemayselecthistargetsasnormal.AfterresolvinganyimpacthitsiftheFleshTitan
charged,rollaD6andconsultthefollowingtableatthestartofeachCombatPhase.
1 Dark Wail. The hundreds of faces studding the limbs and torso of the Flesh Titan begin to wail and moan simultaneously, dreadful energies from the words of the Books of
Nagash coursing through the air. Neither the Flesh Titan nor models in contact with it fight if they have not already done so this round. Additionally, the Flesh Titans side
automaticallywinsthecombatby1.
24Trample.TheFleshTitanmashesanenemyunitinbasecontactbeneathitsmightylimbs.Theenemyunitsustains2D6Strength6hitsallocatedasshootinghits.
56PickUpandTheFleshTitanslimbsswingdowntowardsamansizedmodel(includingcavalrybutexcludingmodelsonmonstrousmountsorchariots)thatiswithinbase
contactortouchingamodelinbasecontact.ThetargetmaymakeasingleattacktotrytofendofftheFleshTitan.Ifthisattackhitsandwounds,thentheTitansattackfails.
Otherwise,itgrabsthemodel.RollaD6toseewhathedoesnext.IftheenemymodelislargerthanmansizedthentreattherollasaTrampleattackinstead.
12ThrowBackintoCombat.Thevictimishurledbackintohisownunitlikealivingmissile.Thiscausesd3WoundsonthevictimwithnosavesofanykindallowedandD6Strength3hits
(savesasnormal)ontheunit.
35Absorption.TheFleshTitangrabsthemodelandmeldsitsfleshandbonewithitsown.Themodelisremovedfromthegame.TheFleshTitanregainsd3wounds.
6PickAnother.TheFleshTitanAbsorbsitsvictimasdescribedaboveandattemptstopickupanother.Thesecondvictimmakesasingleattack(asabove)toavoidbeingpickedup.Ifthevictim
failstoavoidtheTitansgrasprollagainonthePickUpAndchart.
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FartotheeastoftheOldWorldpasttheDarkLandsandwithinthecraggyvalleysandcavenetworksofthe
Mountains of Mourn lie the Ogre Kingdoms. It is a savage region consisting of frozen and desolate
mountains,predominantlyinhabitedbylargeclansofOgres.TheseOgreKingdomsarelooselyorganized
intoanumberofsmallempiresandkingdoms,eachseparatefromtheothers.
Thesebrutishmonstersforayintotheoutsideworldintheirhundredstofindfoodandwar.Ogresbelieve
that might makes right, excelling at two things: eating and fighting. Individually, an Ogre is more than a
match for a unit of Men, for these creatures stand over ten feet tall and are almost as wide. They are
aggressivebrutesruledbytheirstomachandlustforviolence,theirOgreBullsgatheringtogetherintohuge
stampedes.
The anarchy of the world today is the best environment for a successful Tyrant with wealth and goods
beyondmeasurefortheOgrewiththestomachtodowhatittakestoearnit.SotheOgreKingdomshave
sentfortharmiesasmassive,bluntinstrumentsthatsmashintoenemylineswiththeforceofacharging
mammoth. These hardhitting forces launch devastating charges into the foe, overwhelming them with
bruteforceandbigclubsanddeliveringthevictorythatthepaymasterssodesperatelyneed.
ArmySelection:ChosenfromtheWarhammerArmiesOgreKingdomsbook.Thearmymayincludeany
oftheunitslistedasnormal.
RARECHOICE
175POINTS
RhinoxRider
Thunderlord
BullRhinox
M
6
6
7
UnitSize:13
UnitTypeMonstrousCavalry
Equipment
? HeavyArmour
? OgreClub
WS
3
3
4
BS
S
T
W
I
A LD
2
4
5
5
2
4
7
2
4
5
5
2
5
7
0
6
2
3
5
SpecialRules
? ThickSkinned(+2toarmoursavefor
beingmounted)
? CauseTerror
? LargeTargets
? D3ImpactHitseach
Options
? Anymodelmaybegivenanironfistfor+10pointspermodel.
? UpgradeoneRhinoxRidertoaMusician+12pts
? UpgradeoneRhinoxRidertoaThunderlord+24pts
? UpgradeoneRhinoxRidertoaStandardBearer+24pt
? TheStandardBearermaycarryaMagicBannerworthupto+50points.
Bad Tempered: Even those Rhinox that have been broken by their Ogre
ridershaveatempershorterthanaGnoblarsthumb.Ifthereisanenemy
modelthatisaneligibletargetfortheRhinoxRiderstochargeduringthe
DeclareChargespartofthemovementphase,itmustimmediatelypassa
Leadership test or declare a charge if there is a choice of models to
charge,thenthecontrollingplayermaychoosefreelybetweenthem.
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SettratheImperishablewasthefirstofthegreatkingsofNehekharaandremainsthegreatestoftheTombKingsofKhemri.Hisplansforimmortality
wouldhavemadehisdynastythegreatestandeternalbutforthetwistedschemesoftheGreatNecromancer.AsNagashspowerfulspellcoursed
acrossthelandsofNehekhara,legionsofwarriorsandkingsfromancienttimesstirredandrosefromtheirsepulchres.
WhereSettrahadbeenpromisedeternallifeinaparadisewherehewouldreignsupreme,heinsteadawoketofindhimselfcladinrottedvestments
and desiccated flesh with his land in ruins. The fire of pride and ambition still burned fiercely within his chest and he set about reclaiming what
remainedofhiskingdom.AftersmashingthelesserkingsofKhemriintosubmissionandcastingfromhisrealmthepriestsandhierophantswhohad
failedhimhesworevengeanceagainstthefoulforcesloyaltoNagash.Hewouldremainawake,kingofadevastatedlandandreadytobeginthe
reconquestofthevastempirethatwasoncehis.
MuchofSettrasformerwealthandthetrappingsofhisdynastyhadbeentakenlongagobyarchaeologistsandexplorerstoresideinmuseumsand
privatecollectionsacrosstheOldWorld.Summoninghismightynavy,desiccatedbargesofthedead,Settrascommandwassimple.Returnuntome
whatismine!
Army Selection: Chosen from the Warhammer Armies Tomb Kings book. The army may include any of the units listed as normal with the
exceptionofSettra.
RARECHOICE
175POINTS
Sphynx
M
7
WS
4
BS
0
S
5
T
6
W
5
UnitType:Monster
Magic:ASphynxmaycastincantations
inthesamemannerandabilityasa
LichePriest.Maynotbethearmy
Hierophantandcannotgenerate
dispeldice.
Equipment
Powerful limbs (counts as a hand
weapon)
SpecialRules
? Undead
? 3+Regeneration
? LargeTarget
? CausesTerror
? Flammable
? MagicalAttacks
? UnwillingSlave
? Stupidity
I
2
A
5
LD
10
Shouldthemodelcarryingthejarbeslainthejarisbrokenandthe
Sphynx loses the ability to Regenerate and cast magic (except for
GazeoftheSphynx)andinsteadbecomessubjecttotheRaaargh!
Result on the Monster reaction table. It will charge the nearest
visibleunit(friendorfoe).
GazeoftheSphynx:BoundSpellPowerLevel4.Maybecastinto
combat. The Sphynx transfixes its enemies with an inscrutable
gaze. A targeted unit within 12 must take a Leadership test. A
failed test causes the unit to be paralysed and cannot be moved,
cannotshoot,attackinclosecombatorcastormaintainspells.The
paralysed unit are hit automatically in close combat and is
Unbreakable. The effects last until the start of the next friendly
turn.
Legendsspeakoftheforefathersofthedesert
peoples travelling on great quests to seek an
audience with the Sphynx. For it was said that
these noble beasts held great wisdom, often
hiddeninriddles.ThedestructionofNehekhara
and the miasma of death that swept the land
caused even these great creatures to perish.
YearslatertheLichePriestsandTombKingsof
Khemri bound the cadavers of these beasts to
serve them in undeath. A Sphynx is not
normally a creature of malice and only seek
eternal slumber. They must be compelled to
serve the armies of the Tomb Kings and this is
usually achieved by a Liche Priest holding the
Sphynxs heart in a canopic jar with the threat
that should the Sphynx turn against them, the
jarwouldbesmashedandtheSphynxsoulever
deniedtheeternalrestitgreatlydesires.
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TheinhabitantsofAthelLorenaremysteriousandsecretivebeings,rarelystrayingbeyondtheirwoodlandhome.When
dangerthreatens,Elvesandforestfightasone,bothdeadlyandunforgivingindefenceoftheirborders.TheWoodElves
areagileandstealthy,abletostalkswiftlythroughdenseundergrowthaseasilyasaManmightwalkdownthepaved
streetsofAltdorf.WoodElvesareunparalleledarcherswhosedisciplinedvolleysruthlesslycutdownintruders,leaving
corpsesriddledwitharrows,theirmoulderingbodiesremainingasawarningtoanywhowouldfollowintheirwake.
The Wood Elves do not fight alone, however. The spirits of the forest awaken in defence of their realm. Towering
Treemen, mighty enough to crush entire phalanxes with their wooden limbs stride through the forest supported by
malicious Dryads and the merciless Tree Kin. An enemy of the Wood Elves must face the full fury of Athel Loren, a
powerfulwoodlandrealmthathasresistedthedepredationsofMen,DwarfsandBeastmenforthousandsofyears.
ArmySelection: Chosen from the Warhammer Armies Wood Elves book. The army may include any of the units
listedasnormal.
HEROCHOICE
SkawtheFalconer
M
9
WS
6
BS
6
S
4
T
3
W
2
I
9
A
4
LD
9
UnitType(Unique)
InfantryCharacter
Equipment
? LashofClaws(handweapon)
? CapeofFeathers
(4+wardsavevsmissileattacks.)
? Hawks
Hawks.Skawhasthreebirdsofpreythatheuses
as missile weapons and as weapons in handto
handcombat.Therangeofeachbirdis24",and
they will always hit on a 2+ at Strength 4. In
handtohand combat, the birds give Skaw an
additional3AttacksatStrength4.
SpecialRules:
? AlterKindred
? Loner cannot use the Generals leadership
andcannotbetheGeneral.
? LashofClawsAlwaysStrikeFirst
ItissaidthatSkawdwellsinaneyrieinthetopmostbranchesofan
old pine tree, hidden away on the slopes of the Grey Mountains.
Here,hespeakswiththebirdsofpreythatdwellwithintheforest
ofAthelLoren,fromthelowliestfalcontothemightiestofeagles.
ThoughhecareslittleforthecompanyofotherElves,Skawshares
theirtietothegreatforestandfightsalongsidetheminitsdefence.
Inbattle,Skawdirectshisfalconsagainstthefoe,theirrazorsharp
claws and beaks tearing away gobbets of flesh with each strike.
These keeneyed living missiles are more deadly than arrows and
alwaysreturntotheirmasterwithblooddrippingfromtheirwicked
hookedbeaksandsharptalons.Oncethefoeisvanquished,Skaw
always returns to his mountain perch without a word. Indeed,
manyoftheAsraibelievehimtohaveforgottentheElvenmodeof
speech;solongithasbeensinceSkawwasheardtoutteranyword
inatongueotherthanthatusedbythebirdsofprey.
155POINTS
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