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The Dark Throne

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Event Schedule

The Dark Throne

Welcome Tempus Fugitives

Friday 15th April 2011


17:00 PreRegistrationBegins
21:00 MordheimChallenge

Saturday 16th April 2011


08:30
10:00
10:30
11:00
13:00
14:00
14:30
17:00
17:30
18:00
20:00

DoorsOpenandRegistration
Introductions
Round1Briefing
Round1:Doubles
LunchBuffet
Round2Briefing
Round2TheWatchtower
ArmyNominations
Round3Briefing
Round3BloodFeud
Dinner&EveningEntertainment

Sunday 17th April 2011


10:00
10:30
11:00
13:30
14:30
15:00
17:00

Recap
Round4Briefing
Round4FavourtheBold
LunchBuffet
Round5Briefing
Round5:Doubles
ClosingCeremony

IMPORTANT!Thismaterialiscompletelyunofficialandinnowayendorsedby
GamesWorkshopLimited2011.GamesWorkshop,theGamesWorkshoplogo,
Warhammer, Warhammer World and all associated marks, logos, names,
racesandraceinsignia,vehicles,locations,units,characters,illustrationsand
imagesfromtheWarhammerandWarhammer40,000universeareeither(R),
TMand/orGames WorkshopLtd20002010,variably registeredintheUK
andothercountriesaroundtheworld,usedwithoutpermission.Nochallenge
totheirstatusintended.AllRightsReserved.

Greetings fellow Fugitive, I bid you welcome to this the Dark Throne campaign weekend. With a brand new edition of
Warhammernowwithus,thisisourmostextraordinarycampaignweekendyetandIamdelightedthatyoujoinusforour
latestadventure.TheTempusFugitiveshavedesignedthiscampaignweekendtobe(wehope)asenjoyableaspossible.If
youareexpectinganythingotherthantojusthavefunturnbacknow!

THIS IS NOT A TOURNAMENT. YOU WILL GET MORE OUT OF THE WEEKEND IF YOU ENJOY THE EXPERIENCE
RATHER THAN FOCUS ON THE OUTCOME OF YOUR GAMES. TRY AND PLAY WITH YOUR OPPONENT RATHER
THANAGAINSTTHEM.

Games Workshop has a really fantastic Throne of Skulls Grand Tournament programme and should you want to get
involvedinatruetestofyourskillatWarhammerpleasecontactDirectSaleson01159140000orseetheeventspageat
www.gamesworkshop.com

TheDarkThronecampaignweekendpresentsGamesWorkshophobbyistswithanopportunitytoplayinadifferentstyle
thantheymaybeusedto.TempusFugitivescampaignsareabouttryingoutnewideasandcontributingtoanadventure.In
factthestoryisalmostasimportantastheactualgamesthemselvesandplayersshouldbepreparedtogetintothemindset
ofthearmytheyhavebroughttobattlewith.Ifyouandyouropponenthaveagreatgame,theactualoutcomeofthebattle
becomesfarlessimportant.Oncemore(withfeeling),youareplayingwithyouropponentnotagainstthem.

Theteamrunningtheeventistheretohelpdescribethecampaignstoryasitunfoldsandtheywillworkoutwhatimpact
yourgameshaveuponit.Mostimportantlytheyaretheretoensureeverybodyhasagreattime.Rememberitsonlytoy
soldiers!

Gameswillbedrivenbythenarrativeofthecampaign.Thismeansthatduringthecourseoftheeventvariousgamesmay
appearquitechallengingwhenviewedfromtheusualgamingperspective.Inanywargeneralshavetodealwithwhatmight
appearunfairorunbalancedsituations,usingcunningandskilltoprevailagainstoverwhelmingodds,andthesamemaybe
trueforyou.However,whateverthescenarioorbattlefieldconditions,yourgameandyourstorywillalwayscountinthe
grandschemeofthings;theTempusFugitiveswillalwaystrytomakesurethatyouarenotaskedtoplayagameyousimply
can'twinbeforeanydicearerolled.Therewillalwaysbecriticallyimportantmissionobjectivesthatyouwillneedtostrive
toachieve.Yourarmiesmaymeetannihilationinthefaceofanenemywithvastlysuperiornumbersorpower,buttryingto
holdthelineinthefaceofsuchoddsiswhatlegendsareallabout.

Mostimportantlyrememberthat,asthisisateamevent,evenifyouloseyourindividualbattle
yourtaskforceorfactionmaystilldowelloverall;don'tworryabout'winning',justthinkabout
having agood time. It is our hope that we can repay some small part of the kindness that the
gamingcommunityhasshownusovertheyearsandorganiseatopnotcheventthateveryone
canenjoy.

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The Dark Throne

Taskforces and Factions

It is the year 2145. The Dark Throne pits Taskforces of up to eight players in a campaign to seize the Dark Throne of the
WarhammerWorldbycontrollingasmuchterritoryastheycaninthechaoticOldWorld.Eachtaskforceisthemedtoaparticular
factionandeachfactionispittedagainsttaskforcesbelongingtooneofanumberoffactionsavailableovertheweekend.The
factionsare:

You Will Need

Inadditiontoyourfullypaintedarmyandthis
campaignpackyouwillneedthefollowing:

? The English language version of the


Warhammer8thEditionrulebook

? A Watch Tower (ideally themed to your


army)

? Dice,TemplatesandaTapemeasure

? Superglueandpolycement

The Alliance of Order


The Warhammer World is not a place where absolute purity exists in any significant quantity, however there are nations and
peopleswhoseactionsarenotsolelymotivatedbygreedorambition.ThestalwartKislevitesandstaunchDwarfsfightandwith
grimdeterminationwhileTheEmpirefightsenemiesfromwithinandwithout.ThenoblesofBretonniaridetoglorywhilethe
courtoftheHighElvesvisitstheOldWorldoncemore.

The Forces of Destruction


TheforcesofDestructioncountamongsttheirnumbertheeverpresentOrcandGoblinmenace,savageBeastmen,direDaemons
andbrutalChaosWarriorswhilebeneaththeworld,foulSkavenburrowandchitterintheDark.Fromtheseascomethecorsairs
oftheDarkElvesandfromthecryptsandsecretplacescometheVampireCounts.

The Unaligned Powers

? The appropriate English language version


of your Warhammer Armies book. No
photocopies!

FromtheproudWoodElvesofAthelLorentothearmedconvoysofCathaynotallwarriorsconcernthemselveswithnotionsof
GoodorEvil,seeingbalanceofbothinallthings.OtherssuchasthesecretiveCultofNagash,thevengefulTombKingsofKhemri
or the mercenary Ogre Kingdoms care not for the anarchy of the Old World for they have their own ends to achieve. The
UnalignedPowersareapartfromallothersandonlycooperationwitheachotherisrareandfleeting.

? At least two copies of your army roster


(onetobehandedinduringregistration)

EachTaskforcewillhavetheirownagendas,strengthsandweaknesses.BeforethefirstgameonSaturdayyouwillbeaskedto
gatheratoneofthetaskforcemusterpointsandnominateaTaskforceCommander.TheroleoftheTaskforceCommanderisof
crucialimportancetotheteamanditistheCommander'sresponsibilityattheendofeachgametocollateresultsandhandthem
totheEventCoordinator.Additionally,throughoutthecampaigntherewillbeadditionalinformationanddecisionsthatwillneed
tobetakenonbehalfoftheTaskforce.AlthoughagoodCommanderisencouragedtolistentotheirTaskforceanddiscusstheir
decisionsfully,itisultimatelytheTaskforceCommanderwhomakesthechoicesthattheteamwillface.Itisimportantthatthe
TaskforceCommanderbepreparedforallofthesechallengesanditisnotarolethatshouldbetakenlightly.

? ATraytocarryyourmodels

? Penandpaper.

? Somewheretosleepovernight.(Fordetails
on discounted hotel rooms please contact
MaelstromGameson01623629425)

? Money for refreshments. Lunch on both


days and dinner on Saturday is included as
partofyourticket.

The Taskforce Commander

The Taskforce Quartermaster


TheroleoftheTaskforceQuartermasterismorethansimplebookkeepingfortheteam.ItistheQuartermastersresponsibility
attheendofeachgametovisittheTradingPostandcollectanyGoldearned.WiththatincometheQuartermastermustthen
workoutwhattospendthehardearnedcurrencyon.SeetheTradingPostformoredetails.

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The Dark Throne

Trading Post
Greasus Goldtooth, the "Overtyrant of the OgreKingdoms", is leaderof many tribes all of which payhim tribute. He wastheOgre who started the
incursions outside The Mountains of Mourn, and he was the one who "persuaded" the Orcs of the Dark Lands to pay him tribute. When he was a
teenageOgre,heatehisfather.

HisfullnameandtitleisTradelordGreasusTribestealerDrakecrushHoardmasterGoldtooththeShockinglyObese.Heissofatthathehastobecarried
aroundonathronebyGnoblars.Ashisnameimplies,Greasushasreplacedallhisteethwithnewonesmadeoftheonethingthathelovesmorethan
anythingelseintheworld:gold.He'salsounbelievablyfat,easilythesizeoftwoTyrants.

There is some controversy over why other Ogre Tyrants do not try to overthrow Greasus: is it because he has
become too powerful (his magical weapon, the Sceptre of the Titans, apparently grants him more than enough
magicalstrengthtowielditproperly,eventhoughhehasbecometoofattowieldordinaryOgreweapons),orisit
becausehehasbribedsomanyotherTyrantsintoallegiancewithhimself?Itmaybe,however,thatbecausein
Ogre society a large gut is a sign of nobility and grandness, Greasus has earned his reputation thanks to his
enormousgut(or,perhaps,fearit,asGreasusoncebroketheneckofanothertyrant,inhisyouth,bydivingand
landingbellyfirstonthetyrant).

Income - Gold
ATaskForcegains5goldpiecesforeachwinineachgame,adraw3andalossearns1gold.
During the weekend you can use gold to purchase interesting things or horde the gold. The
Goldusedinthecampaignwillberepresentedbychocolatecoins.Youmayeatthesecoinsif
youwish,butanysodevouredcountasbeingspentontheupkeepofthearmy.

Using the Trading Post


Between each game the Task Force Quartermaster may spend the Task Forces hard earned
gold on assassins, saboteurs, reinforcements and othermore unusualbenefits for their task
force. Greasus vendors are not the most kind hearted of people to deal with and you may
findyourselfofferedbargainsthatturnouttobefarfromit,oreventhreatenedifyoudonot
purchasehisspecialoftheday.Bewarned!

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The Dark Throne

Campaign points
Yourcampaignpointsdeterminetheoutcomeofthecampaign.PlayersearnCampaignPointsdependingonhowtheyperformineachround.Playersearn3CampaignPointsforaWin,
1foraDrawandnothingifyoulose.Asyourgamesfinishyoumustreporttheresult(Win,LoseorDraw)tothestagealongwithyouropponent.Youcannotgiveyourresultsin
withoutyouropponentpresent.

Strategies
Atthebeginningofeachround,thetaskforcemuststudythesignsandportentstodecideonaStrategytousefortheround.EachStrategycanonlybeusedonceovertheweekend
andmustbeclearlyindicatedontheDeclarationofWarsheetheldbytheTaskforceCommander.AsyoumustdecideyourStrategybeforeyouplayyourgameseachroundyouhaveto
relyonyourjudgementastoitsoutcome.ChoosecarefullyaspickingDeathorGlorymakesyourdrawsworthless,whiledefensivestancesquandersanybonusfromwinning.

1ClearPlan:Thisstrategyenablesplayerstorerollanydicerollsthatdetermineunitdeployment,includingwhodeploysfirst.
2CryHavoc:Thisstrategyallowsasingleunitheldinreserve(ofanytypeexceptIndependentCharacter)toenterplayfromtheopponentsboardedgewhenitarrives.
3GiveNoQuarter:Thisstrategyawards2CampaignPointsforeachWinorDrawbutnothingifyoulose.
4TheUpperHand:Thisstrategyenablesplayerstogain+1tothedicerolltoseewhogetsfirstturn.
5DeathorGlory:Thisstrategyawards4CampaignPointsforeachWinbutnothingifyoudraworlose.
6Feint:Attheendoftheround,theTaskForceCommandermayswapthisstrategyforDeathorGloryorGiveNoQuarter(evenifalreadyused).

painting
AllmodelsMUSTbepaintedandrepresentativeoftheappropriatetypeoftroop.Youcannotuseamodelthatdoesnotmeetthesecriteria.Ifyouareplanningaconversionthatyou
thinkmayneedclarificationpleasecontactusbeforetheevent.YoucannotrepresentunitswithmodelsthataresmallerthantheCitadelequivalent.Forexample,anWarmasterscale
greaterdaemononaWarhammermonsterbaseisnotacceptable.Becausewebelievethatduecreditshouldgotoplayersthathavepaintedtheirownarmies,onlyplayerswhohave
paintedtheirarmiesthemselvesmaybeeligibleforthecovetedawardofBestArmy.Weaskallparticipantstobehonestifshortlisted.Anumberofarmieswillbeshortlistedonthe
SaturdaylunchbreakandthenwillbevotedonbytheplayersduringtheSundaylunchbreak.ThewinnerwillbeannouncedattheendoftheCampaignWeekend.

DuringtheDarkThroneCampaignWeekendwewillgiveanawardfortheBestArmy.Thisisgiventotheplayerwhoparticipatesintheweekendwithaforcethat,intheopinionofboth
playersandjudges,isthebestintermsofpaintingandcharacter.ToqualifyastheBestArmyparticularattentionwillbepaidtowellthemedarmieswhichreflectthethemeofthe
weekend.OnlyarmieswhichcontainatleastonecampaignunitcanbeconsideredforBestArmy.

Paintingisakeypartofthehobby.Ifyoudonotpaintyourmodelsfortheweekendtoatleastabasicstandard(undercoated,threecoloursandbased),thenmodelswhicharepainted
toatleastabasicstandardwillbefilledwithanindignanthatredforyourlackofeffortorpoortimemanagement.

UnitsthatarepaintedhaveHatredineachroundofcombatagainstallunitsthatarenotpaintedtoatleastabasicstandard.

www.tempusfugitives.co.uk

The Dark Throne

Army Selection
Youmusthaveenoughmodelsinyourarmytofieldanyofthesetwoforces.Youmustusethesamemodelsineachforceand
manyplayerswillfinditeasiesttoplantheirWarPartyandthenexpanditintotheirBattalion.

War Party
WarPartiesaresmallforcessentaheadofthemainarmytoscoutoutenemypositionsanddisruptlinesofcommunicationandsupplies.WarPartiesareselected
usingtherulesfoundintheWarhammerRulebookandyourWarhammerArmyBookwiththefollowingadditionalrestrictions:

?
?
?

Maybenomorethan1500points
Mustcontainatleastonehero.
ChooseyourarmybearinginmindyouwillmostlikelybeusingittoplaytheWatchTowerscenario.

Battalion
The Battalion represents your main force sent to crush your enemies and see them driven before you. Battalions are selected using the rules found in the
WarhammerRulebookandyourWarhammerArmyBookwiththefollowingadditionalrestrictions:

?
?

Maybenomorethan3000points
MustcontainyourWarParty

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The Dark Throne

Faction: The Alliance of Order

WhenchoosinganarmytofightfortheAllianceofOrder,youmustuseoneoftheAllianceofOrderSubFactionlistsonthefollowingpages.Inallcasesthemost
recenteditionofthearmybookwillbeused.ThesearetheonlyarmiespermittedinthisFactionduringtheweekend.Ifyouhaveanyfurtherquestionsregardingarmy
selection,pleasecontacttheeventorganisersbeforetheweekendandchecktheforumsatwww.tempusfugitives.co.uk.

ThepublishedArmyBooksusedinthiscampaignfortheAllianceofOrderare:Bretonnians;Dwarfs;HighElvesandTheEmpire.FurthermoretheKislevarmybook
foundontheTempusFugitiveswebsiteisused.AllsupplementaryrulestoyourArmyBookcanbefoundinthispack.

There are several units which may be taken by the Alliance of Order during the Dark Throne campaign. They are detailed on the following pages and are
consideredfullyusableforthiscampaignweekend.However,theyarenottobeconsideredofficialinanywayoutsideoftheDarkThronecampaignweekend.
Whereaunitisrestrictedtoonesubfaction,itisclearlyindicatedintheunitentry.

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The Dark Throne

Sub-Faction: Bretonnians

BretonniaisthesecondlargestrealmintheOldWorld.Itisavastland,uponwhichthecivilwarwhichhasdivided
theEmpirehashadlimitedimpact.TherollinghillsandserenevalleysofBretonniaproduceabundantcrops,animal
stockbreedingandfinewines,whilsttheforestlandsprovidesolidtimberandgoodhunting.

Bretonniaisafeudalland,itsmanypeasantsruledbytheirnobleoverlords.Whenwarthreatens,itfallstoevery
Bretonniannobletomusterhispeasantsforbattle,donhisarmourandride.TheBretonnianarmyisformedaround
acoreofbraveknightsandchivalrousheroes,accompaniedbyamassofpeasantryonfoot.ABretonnianarmyisan
impressivesight;ranksofknightswithflutteringpennantsadornedwithpersonalheraldry,backedupwithscoresof
filthy,lowbornpeasants.

TheKnightsofBretonniaarerenownedfortheirskillatarms,theirbraveryandchivalry.Butthisskillispartofan
ancientbargain;theKnightsofBretonniafightanddefendtheweakandtheweakservetheKnightsofBretonnia.
NowasconflictsontheEmpiresnorthernandeasternboardersdrawawaymuchofitsmilitarymight,TheEmpires
southern villages and towns are vulnerable to Orc and Beastmen raids. Bretonnia will not allow such suffering in
sightoftheirlandsandgallopouttodefendtheEmpire.Ofcourse,onceaKnighthasfulfilledhispartofthebargain
itisonlyproperthatthosenewlandsbeconsideredhis

Bretonnians Special Rules

Army Selection: Chosen from the Bretonnian army book. The army may include any of the units listed in
WarhammerArmiesBretonniaasnormal.NocharactersotherthanTheGreenKnight;theFayEnchantressorIron
Whoarepermitted.

Bretonnians - Iron Who

HEROCHOICE

190POINTS

IronWho
BretonnianWarhorse

M
4
8

UnitType:Cavalry

Equipment(SeeWA:Bretonnia)
? TheHeartwoodLance
? Handweapon
? ShieldoftheCommoner
? CuirassofIron
? BardedWarhorse

WS
7
3

BS
S
T
W
I
A
LD
3
4
4
2
6
4
10
0
3
3
1
3
1
5

SpecialRules
? KnightsVow(meaninghecannotjoinunits
ofQuestingKnights)
? PurebreedWarhorse
? Stubborn(appliestounitheleads)
? MagicResistance(1)

Amysteriousknightseenasaherotothepeasants
of Bretonnia. The warrior known as Iron Who is
This enclosed suit of armour masks his identity as commonly seen attired in votive charms and
much as protects his body and grants Iron Who an trinketsgiftedtohimbythevillagefolkherescues
armoursaveofa4+andtheRegenerateability.
from corrupt nobles and marauding Beastmen

herds.
ShieldoftheCommoner

This shield is stylised in the same form as a


Bretonnian ManatArms and in addition to giving
Iron Who a 6+ armour save, it also give him a 5+
WardSave.

CuirassofIron

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The Dark Throne

Sub-Faction: Dwarfs

TheDwarfsareanancientandindustriousracethatislongpastitsprime.TheironcegreatempireofKarak
AnkornowliesinruinsandmanyoftheDwarfs'mightymountainholdshavebeenabandonedorconquered
byOrcsandGoblins,withwhomtheDwarfshavewarredforcenturies.ItisnotuncommontohearaDwarf
wistfullyrecallthegreatgloriesofthepast,observingbitterlythatnothingtheDwarfsdointhisdayandage
cancomparetothemajestyofwhatoncewas.

In fact, the only thing that the Dwarfs love more than a good mug of ale is gold. A Dwarf in the throes of
goldlustisathingtobehold.Therace'slegendarydriveandstaminaisbroughtintosharpreliefwhentheyare
presented with the opportunity to acquire gold. As miners and experts on ore and metals, the Dwarfs are
without peer. Items of Dwarf craftsmanship and engineering are the most valuable in the entire world,
reveredevenbytheElves.

ThefatesoftheDwarfsandmenoftheEmpireareinextricablyintertwined.EversincethedaySigmarunited
the tribes of men in the defence of the Dwarfs at the Battle of Black Fire Pass, the stout warriorfolk have
honouredtheiroathtocometotheaidofmenintimesofneed.WiththefateoftheEmpirenowhangingin
thebalance,itseemsthatthisolddebtmaysooncometocall.

Dwarfs Special Rules

Army Selection: Chosen from the Dwarfs army book. The army may include any of the units listed in
WarhammerArmiesDwarfsasnormal.

Dwarfs Gyrocopter Squadron

SPECIALCHOICE

100POINTSPERGYROCOPTER

Gyrocopter
IronEagle

M
1
1

Unit
15Gyrocopters

UnitType
FlyingUnitona40mmbase

WS
4
4

BS
4
4

S
4
4

T
5
5

W
2
3

I
2
2

A
2
3

Equipment
? SteamGun
? AerialGrenades
(countasBlastingCharges)

SpecialRules
? 4+ArmourSave
? Fly
? CauseFear

LD
9
9

Options: Provided the unit contains at least


three models, one Gyrocopter may be
upgradedtoanIronEaglefor+65pts

Steam Gun: The Gyrocopter is armed with a


steam powered gun that unleashes a hail of
leadbulletssimilartoacannon'sgrapeshot.To
represent the blast of the steam gun, use the
Flame template. Place the template with the
broadendoverthetargetandthenarrowend
touching the muzzle of the gun. Any models
touched by the template are automatically hit
at Strength 2 with the Armour Piercing special
rule.YoumaynotStand&Shootwithasteam
gun.

Aerial Attack: If a Gyrocopter squadron moves over an


unengagedenemyunitintheRemainingMovephase,thatenemy
unitsuffersanautomaticStrength4hitperGyrocopterthathas
passedovertheunit.Thesehitsaretreatedasmissilehits.More
thanoneunitcanbeaffectedinthiswayeachturn,buteachunit
can only be affected once by the same Gyrocopter squadron.
Unitsinbuildingsorwoodsarenotaffectedbythisattack.Note
thatGyrocoptersquadroncanchangedirectionorzigzagasthey
move,potentiallypassingoverseveralenemies.

Iron Eagle: Larger gyrocopters with twin rotary blades, the Iron
Eagle mounts an Organ Gun underneath its body in addition to
theSteamGun.Itmayfireoneortheother.Itmaymoveandfire
theOrganGun.Arollofa12onthemisfirechartdestroysthe
IronEagle.

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The Dark Throne

Dwarfs - Doomseekers

UNITUPGRADE

40POINTSPERMODEL

Doomseeker

M WS
2D6

Upgrade: Each Slayer unit in a


Dwarf army may include up to 3
Doomseekers at +40 points per
model.

UnitType:Infantry

Equipment
? SlayerAxes(alwayscountas
greatweapons)
SpecialRules
? Unbreakablebutstillhate
Greenskins
? Slayer
? BrotherhoodofGrimnir
? ForceofDestruction
? GetStuckIn!
? WhirlingDeath
? GloriousDeath

BS

S
4

T
4

W
1

I
3

A
D6

LD
10

BrotherhoodofGrimnir:Doomseekersarenotplacedonthetableatthestartof
the game as are other troops. Instead you must make a written note of any
SlayerunitsthatincludeDoomseekers.Thesearereferredtoasconcealingunits.
Doomseekersremaininsideconcealingunits,marchingalongwiththeirfellows,
untiltheyarereadytobeunleashedontheenemy.

ForceofDestruction.Doomseekerscannotbecharged.Theymay,however,be
targetedwithmissilefireorspells.

Getstuckin!Doomseekersarealwaysreleasedwhentheconcealingunitcomes
to within 6" of the enemy or vice versa. The moving unit stops immediately
(fliers land). Once Doomseeker movement has been resolved, the unit can
continue moving if the controlling player wishes, although chargers must
completetheirchargeunlesspanicked(thelawsof momentumareparticularly
harsh). Doomseekers can be released in any direction, from any point on the
concealingunitandmove2D61".Theydonothavetobeaimedinthedirection
of the enemy that activated them. If ever a Doomseeker's move would end in
the middle of a unit, then he automatically bounces through it place the
Doomseekermodel1"beyondtheunit,inthedirectionhewasmoving.

The Doomseeker moves moving 2D61" in a random direction (determined by


thescatterdice)inthecompulsorypartofthemovementphase.

Whirling Death! When a Doomseeker moves


through an enemy unit it immediately inflicts
D6 hits from his Slayer Axes (at Strength 6) on
theunit,distributedasforshooting.Unitsmay
move and flee through Doomseekers, but any
foolhardy enough to do so will take hits as
described above. A unit that suffers 25%
casualtiesfromDoomseekersmustimmediately
take a Panic test. Units failing this test flee
directly towards toe closest table edge
(potentially moving through the same
Doomseekerthattriggeredthetest,sufferinga
furthersetofhits).

Glorious Death: The life of a Doomseeker is


guaranteed to be a short and violent one in
other words, an ideal end for a Slayer. A
Doomseeker is immediately removed as a
casualtywhen:

He comes into contact with a friendly unit, a


terrainfeatureofanykindoratableedge.

An enemy unit finishes its move over the


Doomseeker. The unit takes D6 Strength 6 hits
from the Slayer axes for moving into the
Doomseeker, and a further D6 hits before the
Doomseekerisbroughtdownandslain.

Doomseekersmarchintobattlealongside
their brothers in the Slayer Cult until the
enemy is close at hand. Then, before
combat begins, the Doomseekers plough
recklessly into the enemy, whirling their
weapons madly around their heads. They
arearmedwithaxesontheendofchains,
which they spin about themselves, slicing
throughtheirfoeswithsurprisingspeed.

TheSlayeraxescarriedbytheDoomseeker
are just as lethal to the Doomseeker
himself. Not every Slayer chooses to be a
Doomseeker because there is no
guaranteethatyouwilldieatthehandsof
a great enemy. Almost as likely the
Doomseeker will realise his whirling axes
aregoingtobringhimintocontactwitha
friendly unit or a clump of trees.
Instinctively a Doomseeker will try and
avoid this trajectory but by fighting
momentum he will invariably end up
mortally wounded by his own spinning
axes.

Dwarfs The Kings Champion

HAMMERERUNITUPGRADE

+156POINTS

TheKingsChampion

M
3

WS
6

BS
3

S
4

T
5

W
2

I
3

A
2

LD
9

UnitType:TheGate
Keeperinaunitisreplaced
bytheKingsChampion

Yourarmycanonlyinclude
oneKingsChampion
model.

Equipment(SeeWA:Dwarfs)
? GreatHammerwiththeMasterRuneofAlarictheMad
? GromrilArmourwiththeChampionsRune
? Shield

Champions Rune: Model must always issue or accept a


Challenge in combat. Model benefits from the Always Strikes
Firstspecialruleinachallenge.

SpecialRules
? Unbreakable
? Bodyguard
? AChampionsDuty
? DefendtheKing
? KillingBlow

AChampionsDuty:AnytimeacharacterwithRoyalBloodwithintheunitfailsa
"lookoutsir!"testtheKingsChampionwillautomaticallytakethehitinstead.

Defend the King!: Having has spent his life defending his lord, the Kings
Championwilldieathisfeetbeforeanyharmcomestohim.Suchdedicationis
inspiringtothosearoundhim.TheKingsChampionandtheHammererunitare
UnbreakablewhilejoinedbyacharacterwithRoyalBlood.

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The Dark Throne

Sub-Faction: High Elves

The High Elves are an ancient people with a history that spans millennia. While the ancestors of man
werelittlemorethancavedwellingprimitives,theElvesbuiltmagnificentcitiesofglitteringsilverand
whitemarbleontheirislandhomeofUlthuan.Elvenscholarsandexplorerswerethefirsttochartthe
starsandsailtheworld'soceans.

As Prince of Eataine, Finubar has been sent to the Old World by the Phoenix King, BelHathor. His
missionistoevaluatethestrengthoftherealmsofmenandtojudgetheirworthaspotentialallies.He
hasalreadytravelledextensivelyintheOldWorldandhasbeenthoroughlyimpressedbywhathehas
seen.

Expecting to find people living in primitive huts he has found instead powerful kingdoms with mighty
citiesprotectedbydisciplinedarmiesabletodefeattheOrcsandtoturnbackthearmiesofChaos.He
realisesthatthoughtheyareanambitiousandgreedypeople,thehumanshavethepotentialtosurpass
thefadingpoweroftheHighElvesintime.PrinceFinubarhasevenmanagedtovisittheForestofLoren
and reconnected with the Wood Elves, declaring them kinsmen to the High Elves. The Wood Elves
remainwaryofthelording,buttheseedsaresownforafuturealliance.

High Elves Special Rules

Army Selection: Chosen from the High Elves army book. The army may include any of the units
listed in Warhammer Armies High Elves as normal except for named characters of which only Alith
Anar may be used. Additionally Korhil may be taken to represent Korhian Ironglaive, Captain of the
WhiteLionsatthistimeandCaradrayanmaybetakentorepresentCaptainMoraelirofthePhoenix
Guard.

High Elves - Finubar the Seafarer

LORDCHOICE

300POINTS

FinubartheSeafarer

M
5

WS
7

BS
7

S
4

T
3

W
3

UnitType:Infantry
mountedona20mmbase

Yourarmycanonlyinclude
oneFinubarmodel.

Equipment(SeeWA:HighElves)
? BowoftheSeafarer
? BladeofSeaGold
? DragonArmour
? Shield
? VambracesofDefence

I
8

A
4

LD
10

SpecialRules
? ValourofAges
? SpeedofAsuryan
? RespectedDiplomat
? Seafarer

Respected Diplomat: Finubars reputation for fairness and honour is well


knownandwellfounded.NeitherFinubarsunitnoranyunitincombatwith
FinubarmaybenefitfromtheHatredspecialrule.

Seafarer: In his role as envoy of Ulthuan, Finubar has developed a close


associationwiththeSeaguardofLothern.Manyofthosewhofightalongside
him have journeyed at his side for centuries in the Old World. All Lothern
SeaguardunitsareStubborn.

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The Dark Throne

Sub-Faction: The Empire

Of the human nations of the Old World, the most important by far is that of the Empire of Man, forged by the
warriorkingandascendeddeitySigmarfromtheprimitivehumantribesofbarbarianswhoinhabitedwhatbecame
thelandsofthesouthernEmpiremorethan2500yearsago.AlthoughnotasskilledincraftsmanshipastheDwarfsor
inmagicastheHighElves,thepeopleoftheEmpirearenotheldbackbytraditiontothesameextentastheDwarfs
orHighElvesandcontinuetoprogressculturally,technologicallyandmagically.Havingyettosuccumbtoanythreat,
externalorinternal,itisthefaith,thesenseofrighteousness,andtheunconquerablespiritofitscitizenswhichgives
theEmpireitsstrength,aswellastheruthlessefficiencyofitsmilitaryandreligiousorders.Butthisstrengthisinperil
astheEmpireisassailedunlikeeverbefore.

ThisthreatisaninternaloneandcanbetracedtothestateofTalabecland.Asoneofthemoreaggressiveregionsof
the Empire it has been largely responsible for the current civil unrest which has divided the once united nation.
KnownasthetimeofthethreeEmperors,itbeganwhenCountessOttiliaofTalabeclanddeclaredherselfEmpress.
Sincethattime,thoughtheCountessherselfislongdead,thereweretwoEmperorsonebeingtheElectedEmperor
and the other the ruling Elector of Talabecland. The situation has now come to a head as the Elector count of
MiddenheimhasdeclaredhimselfEmperor(makingthreeclaimants)andcivilunresthasbloomedintofullscalecivil
war.

The Empire Special Rules

ArmySelection: No other named characters are permitted. Handgunners may not be taken as a Detachment.
The Empire may only include any of the units listed below which are found in Warhammer Armies Empire (units
markedwitha*arefoundinthiscampaignguide):

Core:

GeneraloftheEmpire;TemplarGrandMaster;CaptainoftheEmpire;WarriorPriest;
HedgeWizard*
Halberdiers;Spearmen;Swordsmen;Crossbowmen;Archers;Huntsmen;FreeCompany;
KnightlyOrders;

Special:

KnightsoftheInnerCircle;Pistoliers;Greatswords;

Rare:

Handgunners;GreatCannon;Mortar;01SteamTankPrototype(countsasSteamTank)

Characters:

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The Dark Throne

The Empire Hedge Wizards

UNITUPGRADE

40POINTSPERMODEL

HedgeWizard

M
4

WS
3

BS
3

S
3

T
3

W
2

UnitSize
1
UnitType
SingleCharacterona20mmbase

Equipment
Handweapon

I
3

A
1

LD
7

Magic
HedgeWizardsareLevel1Wizards

Options
? UpgradetoaLevel2Wizard+30pts.
Maychoosemagicitemsintotalupto+50pts.

Mount
? Warhorse+10points.

InthesetimesbeforethefoundingoftheCollegesofMagic
the Empire must call on the talents of the healers and
mysticswhootherwisepeddletheirwaresandservicesatthe
FestagMorningMarket.
In battle they provide much needed, though unpredictable,
magicalsupport.Thesenseofuneaseanddisgustbysomeof
the citizenry of the Empire has caused several Hedge
Wizardstoendupvictimsofapubliclynchingorunfortunate
accident an so many prefer to hide their talent rather than
risktheirlivesforanungratefulpublic.

HedgeMagic
Untrainedandundisciplined,HedgeWizardsareunpredictableintheiruseofmagic.Oncebothsideshavefinisheddeployment,roll2D6toseewhatLorestheHedgeWizardknows.Level1Hedge
WizardsonlyknowthesignaturespellinonerandomlydeterminedLore.IftheHedgeWizardisLevel2thenthesecondspellisgeneratedfromarandomLorebutthespellisdeterminedasnormal.
HedgeWizardspellsdonotcounttowardsanylimitofaparticularspellbeinginplay.HedgeWizardschannelanadditionalpowerdiceona4+butiftheydosotheycannotchanneladispeldice.

2Life

3Light

45Heavens

67Fire

89Beasts

10Metal

11Shadow

12Death

Example:AfterdeploymentaLevel2HedgeWizardrollsa6andsoreceivesFireball(thefirstspell)fromtheLoreofFire.AsheisaLevel2Wizardherollsagainandgetsan8,theLoreofBeasts.He
then rolls a dice on the Lore of Shadow and gets a 6 Transformation of Kadon (which he could swap for the signature spell in that Lore as usual). The Hedge Wizard knows Fireball and the
TransformationofKadonforthatbattle.

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The Dark Throne

Sub-Faction: Engineers

of

Nuln

TheprovinceofNulnisrespectedacrosstheEmpireasthehometothefinesthandgunsandwarmachines,savefor
thoseconstructedbytheDwarfs.ThismakesthemadesiredcommodityforanyImperialarmyusingcannonryandas
such graduates from the Imperial Gunnery School are highly prized for their skills in training artillery on vulnerable
targetswithunerringaccuracyandmaintainingthewarmachines.

PerhapsthemostsurprisingfactisthattheImperialGunnerySchooldoesnotcreatenewweaponsofwar.Suchtasks
are executed by the neighbouring College of Engineering in Nuln where luminaries as von Meinkopt (creator of the
Hellblaster)andPfielmann(GrenadeLaunchingBlunderbuss)weretaught.Foundedoverfivehundredyearsago,the
Imperial College ofEngineers was thebrainchild of Leonardo ofMiragliano, a madgenius from the fractious land of
Tilea, and his patron, the Prince of Altdorf. Once the Colleges of Engineering create a war machine, the Imperial
GunnerySchoolthenstarttraininggunnerstousethem.InthefieldofwarfarethismakesNulnparticularlyinfluential
andasaresultduringtheTimeoftheThreeEmperors,itwastoNulnthatmuchoftheauthorityofthefragmented
Empirebecameinvested.

The Engineers of Nuln Special Rules

ArmySelection:Noothernamedcharactersarepermitted.TheEngineersofNulnmayonlyincludeanyoftheunits
listedbelowwhicharefoundinWarhammerArmiesEmpire(unitsmarkedwitha*arefoundinthiscampaignguide):

Characters:

GeneraloftheEmpire;CaptainoftheEmpire;MasterEngineer;WarriorPriest

Core:

Halberdiers;Handgunners;Spearmen;Swordsmen;FreeCompany;Outriders

Special:

GreatCannon;Mortar;Pistoliers;SteamTankPrototype(countsasSteamTank);
Greatswords;

Rare:

HelstormRocketBattery;HelblasterVolleyGun;VenerableSteamTank*

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The Dark Throne

Engineers of Nuln Venerable Steam Tank

RARECHOICE

310POINTS

VenerableSteamTank
EngineerCommander

M
WS
special

BS

S
6
3

T
10

W
10

A LD
special
3
1 10

UnitType:Chariot

SpecialRules:
? Unbreakable
? LargeTarget
? Terror
? 1+ArmourSave
? D6ImpactHits(+D3perSP)
? SteamPoints

Equipment: The Venerable Steam


Tankisarmedwithamaincannon
inthehullandasteamguninthe
turret. The Engineer Commander
is armed with a repeater pistol
(seepage47).

Options:
TheVenerableSteamTankmaybeequippedwith
a hull mounted Helstorm Rocket Battery in
addition to its other weapons for +50 points. A
misfiredestroystheRocketBatterybutcausesno
otherdamage.

The main cannon may be replaced with a


Helblaster Steam Gun for +25 points. The
weapon costs 3 SP to fire and has the following
profile:

Range:18Strength:5ArmourPiercing
Artillerydice=numberofshots

A misfire causes the tank to suffer D3 wounds


and not fire the Helblaster Steam Gun that turn
butotherwisehasnoeffect.

BuildingUpSteamPoints:SeetheSteamTank
entryonpg50oftheEmpirearmybook.

UsingSteamPoints:Steampointscanbeused
duringthemovementphasetomovethetank,
in the shooting phase to fire its guns or in the
close combat phase to grind opponents into a
bloodymess.AllunusedSParelostattheend
oftheturn,souseasmanyasyoucan!

Movement: Each SP allows you to move the


Steam Tank 3". To charge with a Steam Tank,
first declare the charge as normal, and then
specify how many SP you are using to charge
with. The charge range of the Steam Tank is
equal to 3" per SP that is spent. In addition,
each SP spent on the charge adds D3 to the
number of Impact Hits inflicted by the Steam
TankintheCloseCombatphase.Notethatyou
donotaddtherollof2D6tothechargerange
when a Steam Tank charges, and that the
target unit may make a charge reaction as
normal.

A true symbol of the might of the Empire, the Venerable


SteamTankisaleviathanofmetalandmotion.Eachoneisa
unique creation and each carries with it the hopes and
dreams of the nation. In these fractured times, even these
potentsymbolsareusedforpettydisplaysofpowerandfor
personalaggrandisement.

ShootingandCombat:SeetheSteamTankentryonpg50of
the Empire army book. Remember that Models covered by
thetemplatearehitautomatically.

AltarofSigmar
TheVenerableSteamTankmayreplaceitsturretandsteam
guntocarryanAltarofSigmarfor+50points.Usuallystyled
as a snarling griffon or statue of the GodKing himself, the
Altar of Sigmar gives the Venerable Steam Tank a 4+ Ward
SaveandallowsittocastasinglespellfromtheLoreofLight
eachturnasaboundspellpowerlevel4.

Engineers of Nuln Iron Strider

CHARACTERMOUNT

+230POINTS

IronStrider
EngineerStudents

UnitType:Chariot

SpecialRules:
? Unbreakable
? LargeTarget
? D6ImpactHits
? Terror
? 1+ArmourSave

MasterofBallistics:AMasterEngineeraboardanIronStrideris
allowed to take a Look Out Sir! roll as if he was within 3" of a
2

7 10 5
1
2

unit of five or more models. In addition, the Iron Strider or one


war machine that is within 6" of a Master Engineer on an Iron
3
4
3

3
1
7
Stridermayrerolleitheronescatterdiceoroneartillerydiceper

Equipment: The Iron Strider is armed with a cannon in the hull. turn. This may not be used to reroll the distance bounced by a
cannonball.IftheEngineeruseshisrerollability,hecannotshoot
ThetwoEngineerStudentsarearmedwithRepeaterHandGuns.
withhisownmissileweaponinthesameShootingphase.

Options:
TheHullCannonmaybeupgradedtoaHellblasterVolleyGunor Hull Weapon: The Iron Strider may fire its Hull Weapon each
turn. In the event of a misfire, ignore the normal rules for the
HelstormRocketBatteryfor+40points
weapon.
Instead the weapon jams and cannot be fired the

followingturn.
EitheroftheEngineerStudentsmayreplacetheirweaponswith

anyoftheMarksmanoptions(pg77Empirearmybook).

M
7

WS

BS

LD

Invented by the prolific Johann


Weisman, the Iron Strider is a
terrifying construction of metal and
steam.Clankingacrossthebattlefield
onitsixsteampistonedlegs,theIron
Strider is the ultimate personal
transportforaMasterEngineerinthe
field.

While surveying the battlefield from


his observation pulpit, the Master
Engineerissuitablysupportedbytwo
oftheirmostpromisingstudentswho
man the firing posts atop the
machine.

www.tempusfugitives.co.uk

The Dark Throne

Sub-Faction: Kislev

KislevisthenationbeyondthenorthernborderoftheEmpireintheOldWorld.Itisborderedbythe
Empiretothesouthandwest,theSeaofClawstothewest,theTrollCountrytothenorthandthe
Worlds Edge Mountains to the northeast and east. A land of endless rolling plains and steppes,
Kislev sits between the Empire and the Chaos Wastes to the far north. A near constant flow of
Northmen Marauders raiding the farms and villages of this unforgiving land have forced the
KislevitestoadoptalifestylewhichisgearedtoconstantwaragainsttheforcesofChaos.Andthe
Kisleviteshavebecomeahardypeoplewhoareneverwillingtobackdownfromafight.

The capital of Kislev is the eponymous city "Kislev" and it's rulers are the Tsars and Tsarinas. The
symbol of Kislev is the bear, and the Kislevites have their own patron god known as Ursun, the
FatherofBears.KislevusestheKislevCalendar.

Known by the Kislevites as Kyazak, Northmen raiding parties are an everpresent threat to
settlementsandcaravansnorthoftheLynsk,andsomeevenventureasfarsouthastocrossthe
Lynskitself.Theincursionsareshortlived,lastingperhapsonlyforaseasonatatime,andeither
endwhenwinterdrawsin,ortheyaredrivenbackbythearmiesoftheKislevites.

These armies are drawn from the scattered stanitsas and towns of the Kislev oblast, which each
provide a standing force of warriors, much like a militia. Ungol horse archers patrol the most
northern reaches of the country, while settlements with a great Gospodar heritage pool their
resources to create squadrons (or rotas as they are known) of the famed Winged Lancers. This
traditioniscontinuedbythecities,andtheTzarinacancommandalargenumberofWingedLancers
drawnfromtherichestfamiliesandtheirhouseholdtroops.Aparticularlyfamousregimentisthe
GryphonLegion.

Occasionally,aparticularlypowerfulchieftainorwarlordwillriseinNorsca,oramongstthetribesoftheKurganpeople.Theyweldtogetheraroughconfederationofseveraltribes
andlaunchattacksintoKislev.Atthesetimes,thevariousrotasofKislevaredrawntogetherintolargerarmygroupscalledpulks.Thesepulksareinvariablyunderthecommandofa
nobleofGospodarheritageandaretheclosestKislevhastoastandingarmy.Sometimes,asinglepulkisenoughtoseeoffthethreat,butothertimestwo,threeormorepulksmay
combinetheirforcestocounteranambitiousMarauderwarlord.

Kislev Special Rules

ArmySelection: ChosenfromtheKislevarmybookwhichcanbedownloadedfromtheTempusFugitiveswebsite.ThearmymayincludeanyoftheunitslistedinWarhammer
ArmiesKislevasnormal.

www.tempusfugitives.co.uk

The Dark Throne

Sub-Faction: Witch Hunters of Sigmar

TheSigmariteWitchHuntersaremembersoftheHolyOrderoftheTemplarsofSigmar(OrderofSigmarforshort),whichservesasone
ofthemilitantarmsoftheCultofSigmar,andasalawenforcementorganizationfortheEmpire.Assuch,theOrderofSigmaroperates
under the joint supervision of the GrandTheogonist (although the Theogonist's many duties often makes this post more official than
practicalwhendealingwithdaytodaypolicy)andtheEmperor(althoughthesamerestrictionsapplyandduringthisfractioustimeswho
tocallEmperorisupfordebate).ThisarrangementpreventseithertheChurchorStatefromgainingtoomuchpowerthroughmisuseof
thepowersoftheWitchHunters.

The Witch Hunters of Sigmar are dedicated to the eradication of heretics, be they warlocks, witches, sorcerers, fortunetellers,
necromancers,worshippersofthedarkgods,deviants,mutants,blasphemers,sinners,utterersofprofanities,servantsofDaemons,
or composers of corrupting music. Indeed, there are few who altogether escape the suspicions of the Witch Hunters with the
possible exception of other Witch Hunters. It is wise to remember that the practice of magic in all its forms is deemed a most
heinous crime in the Empire. Death by fire is the proscribed punishment for this particular heresy. Many of the Witch Hunters
victimstreacherouslyavoidtheirfatebyperishingundertorturebeforemakingafullconfession.InthesetroubledtimestheWitch
Huntersarekeptbusyasmoreandmorementurntothedarkarts.Themostdangerousofallthesehereticsarethefollowersofthe
Chaosgods.ThesedepravedindividualspractiseDaemonworshipand(itisclaimed)evenofferhumansacrificesinthenameoftheir
vilemasters.OfalltheenemiesofSigmartheyarethemostabhorrent!

Witch Hunters of Sigmar Special Rules

ArmySelection:NoDetachmentsorothernamedcharactersarepermitted.TheWitchHuntersofSigmarmayonlyincludeany
oftheunitslistedbelowwhicharefoundinWarhammerArmiesEmpire(unitsmarkedwitha*arefoundinthiscampaignguide):

Characters:

WitchHunterCaptain*;ArchLector;WitchHunter*;WarriorPriest

Core:

Crossbowmen;Archers;FreeCompany;Zealots*;Warhounds*

Special:

FlagellantWarband;Huntsmen(norestriction)

Rare:

KnightsoftheInnerCircle;WitchSmeller*;AltarofJudgement*

MagicItems:NomodelinthearmymaytakeanyitemswiththeexceptionofWarriorPriestsandArchLectors
(whoareassumedtobesanctifiedenoughforsuchquestionabledevicestobeofuse).

DispelDice:WitchHuntersofSigmararenaturallysuspiciousofallformsofmagic.Thisdistainforsorceryhasaveryreal
effectonthebattlefield.Thearmyreceives+2dispeldiceeachmagicphase.

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The Dark Throne

Witch Hunters Witch Hunter Captain

LORDCHOICE

125POINTS

WitchHunterCaptain

UnitType:Infantry

Equipment
? HandWeapon
? TruesilverCrossbow

M
4

WS
4

BS
4

S
4

T
3

W
3

I
4

A
4

LD
9

SpecialRules
? Hatred
? Stubborn
? MagicResistance(2)
? BurntheWitch!
? HowDAREYou?!
? KillingBlow(againstWizards)

HowDAREYou?!
A Witch Hunter Captain believes they receive their mandate from Sigmar
himselfandarefilledwithindignationandfuryiftheirenemiesattempttofight
back to prevent them from carrying out their judgement. Should the heretics
actuallytryandstrikethem,theWitchHunterCaptaincanincitesuchrageand
petty revenge that they begin to kick, stamp and club at their enemies wildly.
TheWitchHunterandtheirunitgainthestompspecialrule.

Driven by fanaticism, Witch


Hunter Captains are obsessed
with cleansing the Empire and
bringing the justice of Sigmar
toall.Carryingtheedictofthe
GrandTheogonisthimself,they
have the divine right to judge

and execute warlocks, witches,


Options:
Chaos worshippers in fact all
? May ride a Warhorse for +10 points which may be barded for a further +4
whodaretoopposethem.
points.

? May wear Light Armour for +2 points, Heavy Armour for +4 points or Full
Platefor+10points.Mayalsocarryashieldfor+2points.

? MaytakeaColdironbladeat+10ptsoraTruesilverWitchslayerat+20pts.

Witch Hunters Witch Smeller

RARECHOICE

100POINTS

WitchSmeller

UnitType:Infantry

Equipment
? HandWeapon
? TruesilverCrossbow

Up to Two Witch Smellers


may be purchased for each
rarechoicetaken.Theyare
to all intents and purposes
separate units on the
battlefield.

M
4

WS
4

BS
3

S
4

T
3

W
2

I
4

A
3

LD
9

SpecialRules
? Hatred
? Stubborn
? MagicResistance(2)
? ISmellYou,Heretic!

DifficultCompany:AconversationwithaWitchSmeller
is a times bizarre and at other terrifying. As a result
there are few, even within the Order who will share
their company for long. Witch Smellers may only join
unitsofZealotsoranAltarofJudgement.

Witch Hunters Warhounds of Sigmar

Witch Smellers are charismatic rabble


rousers who can soon turn a crowd to their
ownends.They areuniversally dreaded,for
everyonehassomethingorsomeonetohide,
something that the Witch Smeller can sniff
out instinctively. And on the rare occasion
thattheycannotdetectthesecret,thereare
countless individuals who would willingly
and enthusiastically hunt down and burn
their own kin were a Witch Smeller to
? MaybemountedonaWarhorsefor+10pointsoranAltarof
commandthemtodoso.
Judgementfor+100points.

ISmellYou,Heretic!
Witch Smellers tend to be at the vanguard of any crusade to
cleanse the tainted from the land. The Witch Smeller and an
accompanyingunitofZealotsoranAltarofJudgementgainthe
Scoutspecialrules.
Options:
? MaywearLightArmourfor+2points.Mayalsocarryashield
for +2 points. May take a Coldiron blade for +10 points or a
TruesilverWitchslayerfor+20points.

CORECHOICE

8POINTS/MODEL

WarhoundofSigmar

UnitSize:10+Warhounds

UnitType:Warbeasts

M
6

WS
4

BS
0

S
4

T
3

W
1

I
4

A
1

Equipment
? SlaveringJaws(handweapon)

LD
5

Note: Warhounds do not count Witch Hunters often keep packs of ferocious hunting dogs. With their
towards your minimum core unit huge jaws and powerful bite, they are perfect for hunting down (and
requirements.
tearingapart)anyheretics,mutants,deviantsandwitches.

ColdironBlades&TruesilverCrossbowsandWitchslayers
Against undead, daemons and Wizards these sanctified weapons have the Killing Blow rule (even the ranged
attack of the Truesilver Crossbow). Additionally a Coldiron Blade counts as a hand weapon and a Truesilver
WitchslayercountsasaGreatWeapon.AgainstEtherealtargetsTruesilverweaponscountasmagicalattacks.

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The Dark Throne

Witch Hunters Witch Hunter

HEROCHOICE

90POINTS

WitchHunter

UnitType:Infantry

Equipment
? HandWeapon
? TruesilverCrossbow

M
4

WS
4

BS
3

S
4

T
3

W
2

I
4

LD
9

SpecialRules
? Hatred
? Stubborn
? MagicResistance(2)
? BurntheWitch!

Witch Hunters Sigmarite Zealots

A
3

Options:
MayrideaWarhorsefor+10pointswhichmaybebarded
forafurther+4points.

MaywearLightArmourfor+2pointsorHeavyArmourfor
+4points.Mayalsocarryashieldfor+2points.

May take a Coldiron blade for +10 points or a Truesilver


Witchslayerfor+20points.

CORECHOICE

BurnTheWitch!
The Witch Hunter and their unit gains the Frenzy
ruleiftheirunitisincombatwithaunitcontaining
a Wizard. If a unit containing a Wizard is within
charge range, the Witch Hunter and their unit
mustdeclareachargeagainstthemifpossible

MayCarrytheBattleStandardfor+25points.See
WarhammerArmies:Empirefordetails.

6POINTS/MODEL

SigmariteZealot

UnitSize:10+

UnitType:Infantry

SpecialRules
? Hatred
? Stubborn
? Skirmishers

Equipment
Zealotsarearmedwithavarietyofsimpleweaponsbut Options: The Zealot unit may
forgamepurposestheycountasbeingarmedwithtwo replace their hand weapons with a
Great weapon for +3 points per
handweapons.
model.
M
4

WS
2

BS
2

S
3

T
3

W
1

I
3

A
1

LD
6

Witch Hunters Altar of Judgement

CHARACTERMOUNT

Whenamanloseshisfamily,homeandallhecaredfor,religionisoften
the last refuge left to him. Such men become wandering pilgrims, bitter
anddangerousfanaticswhoarepreparedtoavengetheirlossatanycost.
ThesemenarecalledZealots.Zealotshaveforsakentheirformerlivesand
existonlytodestroyevilandtheminionsofChaos.Whilsttheymighthave
beenpeasantsandcraftsmenbeforeandthusmaynotbeasdangerousin
a fight as seasoned mercenaries, their determination and fanaticism
shouldnotbeunderestimated.

+100POINTS

AltarofJudgement
WitchSmeller
SigmariteZealot

4
4

WS

4
2

BS

3
2

4
3

T
7
3
3

Unit:1WitchSmeller&
2Zealots.

Equipment(Zealots)
? TruesilverWitchslayer

W
4
2
1

4
3

3
1

LD

9
6

If a Witch Smeller chooses Judge,JuryandExecutioners:ThetwoZealotsaretreatedas


anAltarofJudgementthey a war machine crew. Remove one Zealot when the first
become part of the unit wound is inflicted on the Altar of Judgement , the second
Zealotwhenthesecondwoundisinflicted,butonlyremove
andcannotleaveit.

the Witch Smeller when the fourth wound is inflicted as,


UnitType:WarMachine
unlike the other crew, they have two wounds not just one.

Usethebestarmourandwardsavingthrowavailabletoany
SpecialRules
surviving crew against all wounds that are suffered by the
? Hatred
AltarofJudgement.

Pulpit of Judgement: The Witch Smeller, even if engaged in The Altar of Judgement is both a
combat, may scream canticles of hatred and paranoia from the place of fiery oratory and a place of
PulpitatthetopoftheAltar.AtthestartoftheMovementPhase fieryretribution.WhileitsZealotcrew
pick a single friendly unit within 24 containing at least one launch blazing cometlike explosives
model with the Hatred special rule. They are whipped into a into the enemies ranks from the
frenzied fervour of spite and vengeance. The unit gains the mighty catapult in the heart of the
Frenzy special rule and their Hatred applies in every round of altar,theWitchSmellerdelivershate
combat, not just the first. This effect lasts until the start of the incitingsermonstonearbyallies.The
unit's next turn. This is not a spell and cannot be dispelled or resultofbothisdevastating.

otherwisestopped.

TwinTailedRetribution
TheAltarofJudgementisastonethrowerandusestherulesas
laid out in the Warhammer rulebook. The fiery twintailed
projectileslaunchedbytheAltarareFlamingAttacks.

www.tempusfugitives.co.uk

The Dark Throne

Faction: The Forces of Destruction

WhenchoosinganarmytofightfortheForcesofDestruction,youmustuseoneoftheForcesofDestructionSubFactionlistsonthefollowingpages.Inallcasesthemostrecent
editionofthearmybookwillbeused.ThesearetheonlyarmiespermittedinthisFactionduringtheweekend.Ifyouhaveanyfurtherquestionsregardingarmyselection,pleasecontact
theeventorganisersbeforetheweekendandchecktheforumsatwww.tempusfugitives.co.uk.

ThepublishedArmyBooksusedinthiscampaignfortheForcesofDestructionare:Beastmen;DaemonsofChaos;DarkElves;Orcs&Goblins;Skaven;VampireCounts;Warriorsof
Chaos.AllsupplementaryrulestoyourArmyBookcanbefoundinthispack.

ThereareseveralunitswhichmaybetakenbytheForcesofDestructionduringtheDarkThronecampaign.Theyaredetailedonthefollowingpagesandareconsideredfully
usableforthiscampaignweekend.However,theyarenottobeconsideredofficialinanywayoutsideoftheDarkThronecampaignweekend.Whereaunitisrestrictedtoone
subfaction,itisclearlyindicatedintheunitentry.

www.tempusfugitives.co.uk

The Dark Throne

Sub-Faction: Beastmen

Beastmenarepartlyhumanandpartlyanimalcreatures.Theirmindstooareahybridofmanandbeast;
althoughtheyhavetheintelligenceofhumans,theyemployitwiththesavagecunningofawildanimal.
Throughouttheworld,Beastmenthriveupontheedgesofcivilization,raidingisolatedfarmsteads,villages,
andothersettlements.Theyaremostnumeroustowardsthenorth,suchasthedarkforeststhatcoverThe
EmpireandtheharshwildernessesofKislev.TheyarefoundinthegreatestnumbersthroughouttheChaos
Wastesofthenorthernandsouthernpolarregions.

The Cloven Ones, as they like to call themselves, belong to Chaos in both body andsoul. Unlike humans
whoneedtobetemptedandbrokeredintoservingtheDarkGods,oreventhehardymenfolkresidingin
the North who are indoctrinated from the moment they are born, the Beastmen are creatures of Chaos
witheveryfibreoftheirbeing.Theyhavenomorechoiceinthisthanafishhasachoicewhethertolive
underthewater.

Aboveall,thoughitisthetrappingsofprogressandcivilisationthatBeastmenabhormorethananything
else.Thesightofaproudflagorcoatofarms,apristineuniformoramagnificentstatueelicitsapowerful
reaction a rabid bloodlust for the things of order are anathemas to the true Children of Chaos. The
Beastmen make no historical records but all hold a collective memory of an age when man was nothing
more than quarry and the Beastmen ruled the world. With the coming of empires, kingdoms and tribal
unification,thenadvancesincultureandtechnology,manthoughtithadbeatenbackthewild.Theyare
wrong and while they sit behind walled cities, deep down they know that the Beastmen will burst forth
fromthewoodsinuncountablehordes,sundercivilisationandbringitbacktoamoreprimal,chaoticage
whentheClovenOnesruledsupreme.

Beastmen Special Rules

ArmySelection:ChosenfromtheWarhammerArmiesBeastmenbook.Thearmymayincludeanyoftheunitslistedasnormal.AllnamedBeastmencharactersarepermitted.

Gaves and Turnskins


Bestialchildrenborntohumanparentsorhumanswhoatalaterstageoflifebegantodevelopmutationsareostracisedanddespisedbyhumanity.Manyofthembecome
renegadesandsomemanagetojoinaBeastmentribewhowillacceptthemasslavesorevenUngors.Someparentsabandontheirmutantbabiesnearaforest,orsetafloatina
riveronaraftofreeds,todieofhungerandexposure.Thesecreaturesrarelydiehowever,astheearsofBeastmenarealwaysalerttothecriesoftheirownkind.Manyofthese
foundlingsareadoptedandraisedbyBeastmen,whoconsidersuchachildagave,agiftofthedarkgods.

Gaves:AsinglecharactermaybeupgradedtoaGavefor+35points.Theresentfulmodelandanyunittheyleadcountasrollingadouble1ontheirPrimalFurytestiffacing
humans.FurthermoreGavesareconsideredfavouredbytheirarmyandcountasaBattleStandardBearer(butmaynotbegivenastandard).AGavemaybethearmygeneral.

Turnskins: A single unit of Ungors may be downgraded to Turnskins for no additional cost. The resentful unit count as rolling a double 1 on their Primal Fury test if facing
humans.Turnskinsmayneverbenefitfromanyleadershipbonuses.AsmutantsratherthantrueBeastmentheyshouldbemodelledappropriately.

www.tempusfugitives.co.uk

The Dark Throne

Beastmen - Khornegors

SPECIALCHOICE

16POINTS/MODEL

Khornegor
Bloodhorn

M
5
5

WS
4
4

BS
2
2

S
4
4

T
4
4

W
1
1

I
3
3

A
1
2

LD
8
8

Equipment
? ChaosArmour(4+Save)
? Handweapon
? GreatWeapon

UnitSize
10+Khornegors

UnitType
Infantryon25mmbases

SpecialRules
? PrimalFury
? BloodGreed
? Despoilers

Beastmen - Pestigors

Astrangebreedapartfromeventhesavagery
oftheBestigors,thekinoftheKhornegorsare
utterly dedicated to the lord of brass and
skulls. Defined notions of the Gods of Chaos
arebeyondtheworldviewofmostBeastmen,
butforthesededicatedwarriors,theyanswer
the call to war but serve no master but the
skullgod.

Options
? UpgradeoneKhornegortoaBloodhorn+16pts
? UpgradeoneKhornegortoaMusician+8pts
? UpgradeoneKhornegortoaStandardBearer+16pts
? TheStandardBearermaycarryaMagicStandardworth
upto+50points.

Dedicated:Unitcannotbejoinedbyanycharacters
withouttheBloodGreedspecialrule.

SPECIALCHOICE

16POINTS/MODEL

Pestigor
Plaguehorn

M
5
5

WS
4
4

BS
2
2

S
4
4

T
4
4

W
1
1

UnitSize
10+Pestigors

UnitType
Infantryon25mmbases

Equipment
? HeavyArmour
? Handweapon
? GreatWeapon

SpecialRules
? PrimalFury
? 5+ScalySkin
? Despoilers
? CauseFear

I
3
3

A
1
2

LD
8
8

Options
? UpgradeonePestigortoaPlaguehorn+16pts
? UpgradeonePestigortoaMusician+8pts
? UpgradeonePestigortoaStandardBearer+16pts
? TheStandardBearermaycarryaMagicStandardworth
upto+50points.

Dedicated:Unitcannotbejoinedbyanycharactersthatdo
notcausefearorterror.

Though many of the Beastmen do not


understand the Pestigor herds, they respect
them for their remarkable fortitude and aura
of corruption that pervades even the soil
beneaththeirfeet.Pestigorswillalwayscarry
the best weapons from the pile, although
thesewillinevitablystarttorotandrustwhile
beingwieldedbythesewarriorsofthePlague
God

www.tempusfugitives.co.uk

The Dark Throne

Sub-Faction: Daemons of Chaos

Beyondtheboundariesofspaceandtime,theChaosGodswatchthemortalworldwithancientandhungryeyes.Mostfeared
oftheservantsoftheDarkGodsaretheDaemonsofChaos,warlikefragmentsofdivinewill,loosedupontheworld.Daemons
aredestructionincarnate;theyexistonlytotearcivilisationsasunder.WheretheDaemonsofChaoswalk,anarchyisloosed,
reasoncollapsesandcarnageuntoldisvisitedupontheworld.

Daemons are creatures of raw Chaos made manifest, their appearance reflecting the personality of the god they serve.
DaemonsofKhorne,theBloodGod,areredskinned,ferociouscreatures.DaemonsofSlaanesh,thegodofpleasure,arelithe
and sinuous. Nurgle's servants are poxridden and decayed. Tzeentch, the god of change, has Lesser Daemons that are as
mutableasthewhimsoftheirmaster.

An army of Daemons on the battlefield is a sanity destroying sight, rank upon rank of impossible creatures cavorting and
delighting in the torment of others. The Daemons only invade the mortal realms when Chaos is on the ascendant and the
Realm of Chaos waxes strong. Sometimes they march south, from the gateway in the north, at other times they simply
manifestinthemidstofthelandsofMen,splittingrealityasunderastheyburstintobeing.

Daemons of Chaos Special Rules

ArmySelection: Chosen from the Warhammer Armies Daemons of Chaos book. The army may include any of the units
listedasnormal.AllnamedDaemoncharactersarepermitted.

Daemons of Chaos - Plagueriders

SPECIALCHOICE

85POINTS/MODEL

Plaguerider
PlagueriderChampion

UnitSize
1+

UnitType
MonstrousCavalry

M
6
6

WS
3
3

BS
S
T
W
I
A LD
0
4
5
3
1 D6+1 7
0
4
5
3
1 D6+2 7

Equipment
Plaguelance(countsasaspear)

SpecialRules
? Daemonic
? PoisonedAttacks
? Regenerate
? SlimeTrail(DoC:pg94)

Options
? UpgradeonePlagueridertoaMusician+10pts
? UpgradeonePlagueridertoaChampion+20pts
? UpgradeonePlagueridertoaStandardBearer+20pts

TheStandardBearermaycarryaoneofthefollowing
banners:
? StandardofSeepingDecay+25pts
? IconofEternalVirulence+25pts

Plagueriders are Beasts of Nurgle that have


beenadaptedtocarryPlaguebearersontheir
slime seeping backs. Plagueriders are armed
withlongfilthencrustedlancesandareadept
at goring even the most heavily armoured
victim,releasingcountlessdiseasesdeepinto
theirbodies.

www.tempusfugitives.co.uk

The Dark Throne

Sub-Faction: Dark Elves

ThescionofoneofNaggaroth'sgreatesthouses,LokhirFellhearthasbeenmarkedforgloryfromhisyouth.Cunning
andruthlessbeyondthenorm,evenamongacruelandduplicitousraceliketheDarkElves,Lokhirhaswastedno
timeincementinghispositionofpowerandinfluencedominatinghisfamily'sprizedBlackArkTowerofBlessed
Dreadwithinmeredaysofhisfather'suntimelydeathandswiftlyexecutingalloftheseniorofficersaboardit.This
simple act solidified his hold on the vessel and appeased the sinister Dark Elf gods to whom he dedicated their
slaughter.

IntheyearssincehegraspedcontroloftheTowerofBlessedDread,Lokhir'sinfamyhasspreadfarandwide.From
theTempleofGilgadreshinfarthestInd,whereLokhirbutcheredthepriestsofthatdistantgodtothecoastlineof
Ulthuan where the crew ofthe Blessed Dread have reived andplundered without restraint or remorse the name
Fellheartisonethatevokesdreadandwaryrespectinequalmeasure.

Tower of Blessed Dread: This Black Ark is a mighty floating seafortress. Created and maintained by dark
sorcery,thevesselactsasamobilestrongholdforLokhirandhiswarriorswhentheygotowar.Thesheerscale
of the Black Ark is hard to conceive. Externally it resembles a fortified town, bristling with scores of dark
menacing parapets. The Tower of Blessed Dread is capable of barracking an entire army of Dark Elf corsairs,
alongwithalltheauxiliarywarmachines,mounts,enchantedcreaturesandslavesthataccompanythem.The
tallestsectionsactashomesforharpies,manticoresandotherflyingbeasts,whilebelowthewaterlinegigantic
seamonsterssuchaskrakenandleviathansareharnessed.Likeothersofherkind,theTowerofBlessedDread
isusuallyaccompaniedbyafleetofsmall,swift,shipswhichprowlthesurroundingseasforopportunitiesto
raidforplunderandfreshslaves.

Dark Elves Special Rules

OpeningSalvo:Afterbothsideshavedeployed,butbeforethefirstturnhasbegun,theDarkElfplayermayfireanyBoltThrowerstheyhavedeployed.Thispreliminarysalvosuffers
anadditional1penaltyasthecrewrushtogettheirwarmachinesdeployed.OncecasualtieshavebeendeterminedandanypanicchecksmadeandanyCorsairunitshavemadetheir
freemove,thediceisrolledtodeterminefirstturn.

DaringRaid:OncetheOpeningSalvohasbeenfired,anyCorsairorReaverunitsinthearmymaymakeafreemovetorepresentthemdartingforwardunderthecoveroftheBolt
Throwers.Oncetheunitshavemadetheirfreemove,thediceisrolledtodeterminefirstturn.UnitsthathaveperformedaDaringRaidmaynotchargeonthefirstturniftheDark
Elvesgofirst.

Army Selection:ChosenfromtheDarkElfarmybook.NonamedDarkElfcharactersarepermittedexceptforLokhirFellheartwhomustbetakenintheWarPartyandis
alwaysthearmyGeneral.TheDarkElvesmayonlyincludeanyoftheunitslistedoverleaf:

www.tempusfugitives.co.uk

The Dark Throne

Characters:

1LokhirFellheart(SeeWA:DarkElves)*notethatLokhirFellhearthasareducedcostof200pointsinthiscampaignlist
DreadLord(hasaSeaDragonCloakforfreeSeeWA:DarkElves);Sorceress(hasaSeaDragonCloakforfree);Master(hasaSeaDragonCloakforfree)

Core:

BlackArkCorsairs(allmodelsintheunitmayexchangebothhandweaponsforarepeatercrossbowfor1ptpermodelSeeWA:DarkElves);Slaves*;
Harpies;Assassins(MayalsohideinReaverunits.SeeWA:DarkElves)

Special:

Reavers*;Shades(equippedwithSeaDragonCloaksforfreeSeeWA:DarkElves);DarkRiders(equippedwithSeaDragonCloaksforfreeSeeWA:Dark
Elves);01ColdOneKnights(equippedwithSeaDragonCloaksforfreeSeeWA:DarkElves)

Rare:

ReaperBoltThrower(crewequippedwithSeaDragonCloaksforfreeSeeWA:DarkElves);WarHydra;Dahgon*;Krakenspawn*

Dark Elves - Reavers

SPECIALCHOICE

15POINTS/MODEL

Reaver
ReaverCaptain

WS

BS

LD

5
5

4
5

4
5

3
3

3
3

1
1

5
5

2
2

8
8

Options
? UpgradeoneReavertoaMusician+6pts
? UpgradeoneReavertoaStandardBearer+6pts
MaytakeaMagicStandardworthupto50pts
? UpgradeoneReavertoaReaverCaptain+12pts
MaytakeaMagicitemworthupto25pts

HandBows:Theunitmayswaptheirhandweaponfor
a second handbow at +2pts per model. Such is their
skillthathandbowsalsocountashandweapons.

Equipment
? Handweapon
? HandBow
? HeavyArmour
? SeaDragonCloak

UnitSize10+Reavers

UnitType:Infantry

SpecialRules
? EternalHatred
? Slavers

Reavers are veteran Corsairs, hardened fighters


who have spent their whole lives plundering the
landsofothers.LaudedamongstDarkElfsocietyfor
theirdaringandbravery,Reaversembodythedrive
for a Dark Elf to earn riches and glory. They are
armed with a wide variety of vicious cutlasses,
serrated blades and handbows. An inspiration to
Corsair bands and highly sought after by Captains
and Dread Lords alike, it is a powerful Druchi who
cancommandtheservicesofmorethanadozenof
thesebloodypirates.

Dark Elves - Krakenspawn

RARECHOICE

175POINTS

WS

BS

LD

Krakenspawn

2d6

UnitSize:1

UnitType:Monster

Equipment
? Clawsandteeth

Petrifying Ink Spray: When threatened a Krakenspawn has a breath weapon attack which
involves a noxious inky spray. If one or more models are hit then the unit must take a
Leadershiptestwitha2penalty.Afailedtestcausestheunittobeparalysed.Themodelsin
theunitcannotmoveorbemovedintheMovementphaseandcannotshoot,attackinclose
combatorcastormaintainspells.Theyarehitautomaticallyinclosecombat.Thetargetunit
isUnbreakable.Atthestartofeachsubsequentturn,theunitmayattempttoshakeoffthe
effectsbypassingaleadershiptestwitha2penalty.Theeffectslastuntiltheaffectedunit
passesaleadershiptest.

SpecialRules
? 4+ScalySkin
? LargeTarget
? CausesTerror
? PoisonedAttacks
? Flammable
? BreathAttack
? WaterStrider

The Tower of Blessed Dread is accompanied on her


slaveraidsbyadozensofseamonsterscorralledbythe
Beastmasters and used as weapons of war as well as
for transporting raiding parties on their backs.
Krakenspawn are the coastal roaming offspring of the
massive squidlike creatures from legend.
Krakenspawn have a tough rubbery body scaled like a
greatWyrmandheldupbyclawedflippersthatdragit
with surprising speed across the ground. Its giant
clawed tentacles are wickedly sharp and drip in the
same venom which coats its vicious beaked maw. Its
greatest weapon is a noxious inky spray which causes
paralysisinitsvictimsandmakersthemeasyprey.

www.tempusfugitives.co.uk

The Dark Throne

Dark Elves - Slaves

CORECHOICE

3POINTS/MODEL(10POINTSFORTHESLAVEMASTER)

SlaveMaster
Slave

M
5
5

WS
4
2

UnitSize
1Slavemasterand19+Slaves.

UnitType
Infantry

BS
4
2

S
3
3

T
3
3

W
1
1

I
5
3

A
1
1

LD
8
2

Equipment(SlaveMaster)
? BeastmastersScourge
? LightArmour

Equipment(Slaves)
? None

Dark Elves - Dahgon: Father of Hydrae

SpecialRules
? EternalHatred(SlaveMasteronly)
? ImmunetoPsychology
? Mixedunit(SlaveMastersarealwaysplacedatthebackof
the unit where possible. Missile hits are always resolved
againstSlaves)

Meat Shield: Should a friendly unit be targeted by a missile


weapon attack (including magic missiles) the Dark Elf player
may instead nominate a Slave unit within 6 of the targeted
unittotakethehitintheirplace.

Revenge!ShouldtheSlaveunitfailarallyattempt,theslaves
use the confusion to turn on the Slave Master and tear him
apart.Theunitscattersandcountsasdestroyed.

RARECHOICE

Masses of slaves that are too weak to be of any


otherpracticaluseareoftenpushedattheheadofa
Corsairraidingforceasamissilescreenortotestthe
strengthoftheenemy.

Expendable: Slaves do not count towards your


minimum number of Core choices in the army and
donotcausepanicchecksinotherfriendlyunits.

Enslaved: Should the Slave Master be killed for


whatever reason, the unit counts as destroyed.
SlaveMastersalwaysrefuseachallengeifpossible.

+350POINTS

SpecialRules
? LargeTarget
? EternalHatred
? ScalySkin(3+ArmourSave)

? Terror
UnitSize(Unique):1Dahgon
Equipment

? Dahgonhasteeth,clawsandabad ? D6+1ImpactHits
? Thunderstomp
UnitType:Monster
attitude
? Regenerate

? FieryBreath(seeWarHydra)
Dahgon may also be taken as a Mount

for either Lokhir Fellheart, or a


Dreadlord. He remains a Rare Choice
but is otherwise considered a
MonstrousMount.

Dahgon

M
6

WS
5

BS
0

S
7

T
6

W
6

I
2

A
8

LD
9

Though Hydra are an ancient line of creatures,


Dahgonisbyfarthemostancientroamingtheworld
today. His progeny are the most aggressive and
powerfulofthe nativeHydraandarehighlysought
afterbyBeastmasters.

Never tamed, Dahgon has been known to permit a


kindred spirit to ride on his mighty back behind his
manyheads.

Dahgons presence amongst the army of Lokhir


Fellheart shows that the deep gods are with the
Corsairking.

www.tempusfugitives.co.uk

The Dark Throne

Sub-Faction: Orcs & Goblins

TheOrcsandGoblinshavebeenaneverpresentthreattothecivilisednationsoftheworld.Recenttimeshave
seenthatpressuremountasattacksoriginatinginthesouthareincreasingWhilemostorcshaveamodestgrasp
of technology and take advantage of developments in weapons and armour, the southern tribes are
predominantly comprised of savage orcs and have a more primitive, neolithic type society. Shunning these
advancestheSavageGreenskintribesfightwithlittleregardtotheirownpersonalsafety.Theyoriginateinthe
Southlands,wheretheconstantheatandbrightlighthasadeleteriouseffectonOrcishbrains.Savageorcsuse
weaponsmadeofstoneorboneanddonotweararmour,thoughtheirbodiesaremarkedwithritualtattoos.

UndertheSavageGreatShamanWurrzagUdUraZahubu,thetribesinthesouthhaveflockedtohistotemand
nowpresentaveryrealthreattothenearbynations.Itisdifficulttoparlaywithaculturethatissaidtohavea
vocabularyconsistingentirelyoftheword"Waaagh!"withvariantsinvolume,pitch,andaccentsmakingupfor
individualwords.ThisisuntruebutitisareputationthatWurrzagiskeentopromoteashecontinueshisquestto
findtheOnceandFutureGit.

Orc & Goblin Special Rules

ArmySelection: ChosenfromthenewhardbackOrcs&Goblinsarmybook.Thearmymayincludeanyofthe
unitslistedinWarhammerArmiesOrcs&Goblinsasnormal.AllnamedOrcs&Goblinscharactersarepermitted.

Orcs & Goblins - Red Goblins

LORDCHOICE

250POINTS

RedGoblin
RedGoblinBoss

UnitSize
20+RedGoblins

UnitType
Infantryon20mmbases

M
4
4

WS
2
2

BS
3
3

S
3
3

T
3
3

W
1
1

I
2
2

Equipment
? Handweapon

SpecialRules
? Frenzy
? Warpaint(6+Wardsave)
? FearElves

A
1
2

LD
6
6

Options

? UpgradeoneRedGoblintoaMusician+4pts
? UpgradeoneRedGoblintoaStandardBearer+8pts
? UpgradeoneRedGoblintoaBoss+8pts
? Unitmayreplacetheirhandweaponwithspearsfor+1ptpermodel
? Unitmaybegivenshieldsfor+1ptpermodel

The savage goblins from the


south are known as Red
Goblins owing to the bright
warpaint the daub their little
nakedbodieswith.

www.tempusfugitives.co.uk

The Dark Throne

Sub-Faction: Skaven

Skavenarehideous,hunchedcreatureswithsharpteethandcruelclawsandlong,wormliketailsadark,twisted
andratshapedparodyofhumanity,araceofunscrupulousandcruelcreatureswhosesoleambitionistousurpthe
civilisedrealmsoftheWarhammerworldandtakeupresidenceintheirtatteredremains.

Skaven culture, if it can be truly called such, is a vicious and despicable similitude of the society of men, where
dishonesty and cruelty are virtues and where those Skaven who are considered the most skilled in betrayal, the
cruellestandmostunderhandareraisedtopositionsofleadership,theWarlordsofthevastarmiesofSkaven.

These armies, more so than even their vile appearance and sinister scheming are the greatest of the Skaven's
menacesfor,inspiteoftheirnaturalcowardiceandrelativephysicalweakness,theyplanandschemetoconquer
the surface realms. In chittering hordes so multitudinous thattheycarpet the ground in a seething mass ofdark,
mangyfurandevilredeyesthatspreadsasfarastheeyecansee.IndividuallyweakandcowardlytheSkavenfind
strengthinnumbers,andwillfightwithananimalisticfrenzywhensuitablyconfidentoftheirchances.

TheSkavenfightwithrustyspearandnotchedsword,slingsandthrowndaggers.Theyunleashsorcerousenergies
andtheyseektoenslaveallintheirpath.TheircruelUnderEmpirespreadsfromoneendoftheOldWorldtothe
other,andfewifanyplacesaresafefromitstouch.ThesethenaretheSkaventhestuffofnightmares,unleashed
upontheworld.

Skaven Special Rules

ArmySelection:ChosenfromtheSkavenarmybook.ThearmymayincludeanyoftheunitslistedinWarhammer
ArmiesSkavenasnormal.AllnamedSkavencharactersarepermitted.

Skaven - Meek Gnawdoom

LORDCHOICE

250POINTS

MeekGnawdoom

UnitType(Unique)

M
5

WS
3

BS
3

S
3

T
4

W
3

I
5

A
1

LD
7

Equipment
? HandWeapon
Magic
? WarlockAugmentedWeapon(staff)
Meek Gnawdoom is Grey Seer and as ? D3WarpstoneTokens
such is a Level 4 Wizard. He only uses
SpecialRules
theSkavenspellsofRuin.
? ScurryAway!

? StrengthinNumbers
Mount
? VerminousValour
ScreamingBell+200points
? WithMyLastBreathISpitatThee!

RealityBombPrototype(oneuseonly):TheRealityBombwillbethetrump Taking an unhealthy interest in


cardoftheLordsofDecayassuminganyonesurvivestheprototypephase.
Clan Skryres Warlock Engineer
AtthestartofaSkaventurnMeekmayteleportthebombanywhereonthe District in their capital of
battlefield use a bomb marker to indicate where. Once the marker is Skavenblight, Meek Gnawdoom
placedthebombisprimed.TheSkavenplayerrollsadieatthestartofeach hasconvincedtheLordsofDecay
player turn. On a 14 the bomb teleports itself 3D6 in a random direction thathecansuccessfullyfieldtest
(rerollifitteleportsoffthetable).Movethebombtothenewlocation.On this supposed ultimate weapon.
thea56thebombdetonates.Allunits(friendorfoe)thatarewithin12of Whether this permission implies
the bomb are hit. Every model in each unit hit, even those models not real faith in his abilities, or
touchedbytheblast,takeaInitiativetestorareslain(wardsavesonly).
whether Meek has proven

himself the most expendable


WithMyLastBreathISpitatThee:IfMeekisslainandhasyettoprimethe
remainstobeseen.
bombheimmediatelyprimesthebombonhimself.

www.tempusfugitives.co.uk

The Dark Throne

Sub-Faction: Vampire Counts

In mistshrouded Sylvania, in the eastern provinces of the Empire, lurks an insidious threat to the lands of the living. For
there,incastlesandisolatedtowers,disguisedinthefinerybefittingthegrandestofnobility,lairtheVampireCountsofVlad
VonCarsteinandhisprogeny.Powerfullordsofthedead,theVampireCountsplotthedemiseofthecivilisedlands,seeking
toruleoveritallwiththelivingastheircattle.

Vampires are powerful Undead creatures, stronger, tougher and faster than any mortal. Enhanced by exotic abilities and
magical powers they lead armies of fearsome Skeletons, Zombies and Ghouls in damned campaigns against the realms of
Men.ToleadaVampirearmyistoleadanarmyfuelledbymagicalpower,driventoworldlydomination.

Meanwhile,totheeast,anotherVampirelordplotshernextmove.ThehavenofQueenNeferataissituatedonthehighest
peaksoftheWorldsEdgeMountains,andiscalledtheSilverPinnacle.AttheheartofthemazeoftheSilverPinnacleare
situated the quarters of Neferata. Her opulent chambers are an echo of the splendour of her royal palace in Lahmia.
Forgottentreasureofoldgoldenmasksandraregemstonesglitterinthedark,illuminatedonlybythedimlightofthesilver
coatedskullsthatserveasherlamps.HereNeferataliesonadivan,drinkingthebloodofhandsomeyouthsfromgoldencups
andlisteningasherundeadcourtiersplayharps,pipesandlutestoamuseher.VampiresoftheLahmianSisterhoodareher
eyesandearsintheoutsideworldandusingtheinformationfromtheirreportssheplotsandweavesawebofintrigue.For
the Queen dreams of enslaving all the Vampires in the known world and returning to ancient Lahmia at the head of an
undeadarmy,reclaimingherthroneandrebuildingthegreatTempleofBlood.

Vampire Counts Special Rules

ArmySelection: Chosen from the Warhammer Armies Vampire Counts book. The army may include any of the units
listedasnormal.AllnamedVampireCountscharactersarepermitted.

Vampire Counts - Fritz Von Carstein

HEROCHOICE

375POINTS

FritzVonCarstein
RedEyes

M
6
6

UnitType(Unique):
InfantryonMonstrousMount

Equipment
? BloodDrinker
? HeavyArmour
? Shield
? RedEyes(ZombieDragon)

WS BS S
T W
I
6
4
5
4
2
6
6
0
6
5
6
2

SpecialRules
? Undead
? Vampire
? Fly
? Terror
? 5+ScalySkin
? PestilentialBreath
? CloudofFlies

A
3
5

LD
7
4

Opportunist:
Fritzisevertheopportunist(butnotascleverashethinks).Hemay
takeupto50pointsofVampiricPowersand/orMagicItems

Magic
Fritz Von Carstein is a Level 1 Wizard and knows spells from the
LoreoftheVampires.

Red Eyes: Fritz has acquired the service of Red Eyes, a bloated
zombie dragon. Paranoid at the creature being less than wholly
subservient to him, Fritz has had cast powerful binding rituals. If
Fritz is slain, Red Eyes will also be slain as the rituals melt the
creaturefromwithin.

Fritz has a weakness for women that may yet


prove his undoing as already Queen Neferata
hasseededseveralofherhandmaidensintohis
harem. When the time is right he may find
himselfatherbeckandcall,andthatmaygive
one of his brother counts the opportunity to
removehimfromtheundeadcourtentirely...

www.tempusfugitives.co.uk

The Dark Throne

Vampire
Counts - Neferata Queen of mysteries

LORDCHOICE

300POINTS

Neferata

M
6

WS
7

BS
5

S
5

T
5

W
3

I
7

A
4

LD
10

Physically, Neferata is said to be divinely beautiful. Her plaited black tresses flow
around her lovely face and she is as enchanting now as she was in her youth,
thoughherskinisaswhiteasalabaster,andthelongyearsofevilhavewashedall

trace of pity and compassion from her face. She has the appearance of a young
UnitType
DAGGEROFJET
maidenandonlyinheryellow eyescanonereadherageless andcorruptwisdom
? SingleCharacterona20mmbase
This dagger took countless lives on the altars of Lahmia when andcruelty,forhermemoriesreachbacktoancienttimeswhenQuatarandNumas

Neferata was the high priestess of death. It was used to cut the were still sprawling metropolises and the people of Khemri still built pyramids.
Equipment
throats of those who were condemned to feed the Vampire NeferatafindsfewequalsincombatforsheistheQueenofMysteriesofoldandis
? HandWeapon
aristocracyofthatcursedcity.
terrifying in her wrath. She holds much of the magical knowledge that was lost

during the destruction of Lahmia, ancient rituals and mysteries that only she will
Attacksare+1StrengthandPoisoned.
Magic
everknow.

Neferata is a Level 4 Wizard and knows

RUBYOFLAHMIA
spellsfromtheLoreoftheVampires.
BASTET
The mark of her dominion over the City of Vampires, Neferatas

This black furred feline is anything but fortunate for a wizard whose path she
diadem is a golden snake which rests over her cruel and beautiful
SpecialRules
crosses.
face,andcarriesahugerubyinitsjaw.Thisuniquejewelpulseswith
? Undead
the power of eternal life and feeds Neferata with almost unlimited NeferatamayopttomodifyanyrollsontheMiscasttablemadebyanyWizardon
? Vampire
energy.
thebattlefieldbyuptoD3.Forinstance,anenemyWizardmiscasts,andNeferata

At the end of each turn of the game the Ruby of Lahmia rollsa1onherD3,allowingtheSisterhoodofLahmiaplayertoaddorsubtractup
Mount(maychooseoneonly)
automatically restores a Wound that Neferata has suffered in that to1fromthemiscastresulttheenemyWizardrolled.
? Nightmare+35points
turn(ownorenemy).TheJewelstopsworkingifNeferataiskilled.
? Hellsteed+50points
SISTERHOOD OF LAHMIA: If you include Neferata in your army, you may instead
AdditionallytheJewelprovidesNeferatawitha4+wardsave.
? LahmianChariot+130points
createavariantVampireCountsforceknownasTheSisterhoodofLahmia.Ifyou

dosoyoumaynotchooseunitsorcharactersthatareonlypermittedinaVampire

Countsarmy.

Sisterhood of Lahmia Special Rules

ArmyoftheQueen:ASisterhoodofLahmiaarmymustcontainatleastoneunitofSkeletonWarriorsarmedwithbows.AnyunitofSkeletonWarriorsmayreplacetheirshield
andhandweaponforabowfornoadditionalcost.SkeletonWarriorsarmedwithbowsalwayshitonanunmodifiable5+withtheirshootingattacks.

ArmySelection:ChosenfromtheVampireCountsarmybook.NonamedVampireCountcharactersarepermitted.TheSisterhoodofLahmiaarmymayincludeanyoftheunits
listedbelow:

characters:
core:
special:
rare:

NeferataQueenofMysteries*;LahmianVampireLord*;LahmianVampire*;WightKingmaynotbegeneral(WA:VampireCounts);FritzVonCarstein*
1+SkeletonWarriors;JackalPack*
GraveGuard;BlackKnights;SpiritHost(WA:VampireCounts),LahmianChariot*
CairnWraiths;SistersofBalefire(BloodKnightswhichmusttaketheBalefireSpikefortheirKastelanWA:VampireCounts)

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The Dark Throne

Sisterhood of Lahmia - Lahmian Vampire Lord

LORDCHOICE

205POINTS

LahmianVampireLord

M
6

WS
7

BS
5

S
5

T
5

W
3

I
7

A
4

LD
10

Mount(maychooseoneonly)
? Nightmare+20points

? Hellsteed+30points
UnitType
Equipment
? LahmianChariot+130points
? HandWeapon
SingleCharacterona20mmbase

SpecialRules
MagicItems
Magic
? Undead
A Lahmian Vampire Lord is a Level 2 ? Common/VampireCountsitemsuptoa ? Vampire
totalof100points.
WizardandknowsspellsfromtheLore

oftheVampires.
VampiricPowers

May choose from the Courtly and the


? MaybeupgradedtoaLevel3
Masterpowersuptoatotalof100points.
Wizardfor+50points.

Sisterhood of Lahmia - Lahmian Vampire

AllLahmianvampiresaredescendedfromNeferata,whoissaidtodespise
men,andconsequentlyveryfewLahmiansaremale.Thepresenceofthe
Lahmiansisseldomnoticed,buttheirhandiscertainlyfelt.Theymaylack
the brute strength and martial skill of the von Carsteins, but in subtlety
they are unmatched. They can achieve their aims with politics and
planning,andarehedonistic,selfindulgentcreatureswholovesplendour,
wealthyandluxury,andwillstopatnothingtogetwhattheydesirebut
theycannottastefoodorenjoythewarmthofthesun.Theircoldhearts
canfeelnodeepemotion,fortheirloversrarelylastanight,andthough
their youth and beauty is eternal, they are abhorred by people once
discovered. Their joys are hollow, and material, and for most, that is all
forwhichtheywish.

HEROCHOICE

205POINTS

LahmianVampire

M
6

WS
6

BS
4

S
5

T
4

W
2

I
6

A
3

LD
7

Mount(maychooseoneonly)
? Nightmare+10points

? Hellsteed+30points
UnitType
Equipment
? BloodBath+130points
? HandWeapon
SingleCharacterona20mmbase
? LahmianChariot+130points

MagicItems
Magic
SpecialRules
ALahmianVampireisaLevel1Wizard ? Common/VampireCountsitemsuptoa ? Undead
totalof50points.
andknowsspellsfromtheLoreofthe
? Vampire

Vampires.

VampiricPowers

MayCarrytheBattleStandardSee
May choose from the Courtly and the Warhammer Armies: Vampire
? MaybeupgradedtoaLevel2
Masterpowersuptoatotalof50points.
Wizardfor+50points.
Countsfordetails.

Lahmian vampires are as fast as quicksilver, even more so than their


cousinsofotherbloodlines.Theycanmovesoquicklythattheyarebuta
blur to the mortal eye, and only the sharpeyed and quickwitted can
followtheiractions,thoughtheirmartialskillisinadequatecomparedto
theirBloodDragoncounterparts.Theirtalonsreachtoalllevelsofhuman
society,andtheLahmianstakeanactiveinterestinstateaffairs,and,asa
result, many eccentric noblewomen, widows of princes and dukes, and
highborn ladies who shun the light of day and lock themselves away in
tall towers and opulent palaces, are in truth undead. They have a great
talent for art and diplomacy, and their powerful personalities hold an
irresistiblecharmformortals,forhotbloodedmalesandgulliblewomen
alike.However,aLahmianstempermatchesherbodilyquickness,andis
veryeasytoanger,andhardtoappease.

Sisterhood of Lahmia - Jackal Pack

CORECHOICE

10POINTS/MODEL

Jackal

M
10

WS
3

BS
0

S
3

T
3

W
1

I
4

A
1

UnitSize:520Jackals

UnitType
? CavalryonCavalrybases

Equipment
? SlaveringJaws(handweapon)

LD
3

Note:Jackalpacksdonotcount
towardsyourminimumcoreunit
requirements.

SpecialRules
? Undead
? FastCavalry

Jackals are renowned as vile carrion feeders, but under the influence of
the Lahmian Sisterhood the creatures are fed on the corrupted flesh of
ghoulsandotherunlivingwretches.Theresultanttransformationprovides
fastmovingguardsforthedustybordersofLahmia.

www.tempusfugitives.co.uk

The Dark Throne

Sisterhood of Lahmia - Lahmian Chariot

SPECIALCHOICE

130POINTS

Chariot
LahmianCharioteer
Nightmare

WS

5
3

BS

3
0

S
5
5
4

T
5

W
4

4
2

2
1

SpecialRules:
? Undead
? Vampire
? Chariot

CharacterMount
IftheChariotisusedasamountfor
a Lahmian Vampire then the
Vampirereplacesoneofthecrew.

Thechariothasa5+armoursave.

LD

UnitSize
1ScythedChariotriddenby2Lahmian
Charioteers and drawn by 2
Nightmares

UnitType
ChariotonChariotbase

Equipment(Crew)
? Spear
? Handweapon

Options(onechoiceonly):
? Balefire+25points
? UnholyLodestone+25points.

Of the original vampiric bloodlines of the Warhammer World, the one


which to this day remains closest to its ancient roots is Neferata's own.
HavingfledwithhersistersoftheCultofBloodshewasalreadyfartothe
north and safe from the purging wrath of the Nehekharan armies when
theirattackstruckthecityofLahmia.Asaresultofthisherarmiesinclude
chariots, a form of warfare lost by the rest of the Vampire bloodlines.
MannedbylessermembersoftheSisterhood,thesechariotscombinethe
fearsomepoweroftheVampireswithspeedandrange.

Sisterhood of Lahmia - Blood Bath

CHARACTERMOUNT

130POINTS

BloodBath
LahmianVampire
HandMaiden

6
6

WS BS
S
T
W
I
A LD

10
4

6
4
5
4
2
6
3
7
5
3
4
4
1
5
2
7

Unit:1LahmianVampire&
Equipment(HandMaidens)
2HandMaidens.
? Handweapon

If a Lahmian Vampire chooses a Attendants:ThetwoHandMaidensaretreatedasawar


Blood Bath she becomes part of machinecrew.RemoveoneHandMaidenwhenthefirst
theunitandcannotleaveit.
wound is inflicted on the Blood Bath, the second Hand

Maiden when the second wound is inflicted, but only


UnitType
removetheLahmianVampirewhenthefourthwoundis
WarMachine
inflicted as, unlike the other crew, she has two wounds

notjustone.Usethebestarmourandwardsavingthrow
SpecialRules(HandMaidens):
available to any surviving attendant against all wounds
? Undead
thataresufferedbytheBloodBath.
? Vampire

Power in Vitae: The attendants, even if engaged in combat, The Blood Baths of Lahmia were
mayinvokethepoweroftheBloodBathintheirStartofTurn infamous in the lands of Nehekhara.
phase.Pickasinglefriendlyunitwithin30containingatleast Thesanguinefluidstheycontainedin
onemodelwiththeVampirespecialruletobeaffectedbythe their large marble or golden basins
chosenpower.Thechoseneffectisappliedtotheentireunit were of such power that Neferata
and lasts until the start of the unit's next turn. This is not a and the Sisterhood would immerse
spell and cannot be dispelled or otherwise stopped. A unit themselves in them to cool their
mayonlybeaffectedbyasinglepowerperturn,evenifyou passions.

havemorethanoneBloodBath.
The richness of the blood allows a

skilled member of the Sisterhood to


Celerity:Allmodelsintheunitgain+1Attack.
invigorate their members to greater

actsonthebattlefield.
Potency:Allmodelsintheunitgainkillingblow.

Fortitude:Allmodelsintheunitgaina5+wardsave.

SISTERHOODOFLAHMIAMAGICWEAPON:AspBow 40pts
Range24".Thebearercanpickanytargetitcanseeincludingspecificmodelsinunits.Thetargetedmodelmaynotusethe"Lookoutsir"specialrule.HitsareresolvedatStrength4andhave
thekillingblowandpoisonedspecialrules.Penaltiesforrangeandshootingatsinglemodelsapplyasnormal.

www.tempusfugitives.co.uk

The Dark Throne

Sub-Faction: Warriors of Chaos

TheWarriorsofChaosaretheservantsoftheDarkGods,brutalkillerswhoseeveryactioniscommittedtohonourtheirvile
patrons.FortheWarriorsofChaos,gloryuponthefieldofbattleisprizedaboveallthings,astheChaosGodstakecleardelight
inthemurderandcarnageofcombatandthereisnosurerwaytoattracttheirgazethantoslaughterintheirnames.Assuch,
theWarriors of Chaos live exceptionally violent lives, steepingthemselves in depravity and death, seeking the adoration and
exaltationoftheGodsofChaosinallthattheydo.

Inthefarnorthoftheworld,beyondthegreatlandoftheEmpire,pasteveniceboundKislev,lietheChaosWastes,ablighted,
vileplacewherethewhispersoftheDarkGodscanbehearduponthehowlingwind.Attheheartofthisruinousterritoryisthe
realmofChaos,theplacewherethestuffofnightmaresseepsintothematerialworld.HerethepoweroftheChaosGodsis
strongest and only the insane or the damned would dare its bounds. Living as they do upon the borders of this monstrous
domain,thetribesofthenorthareahardyandresilientfolk.Tothatend,allNorthmenareferociouswarriors,hardenedfrom
theiryouthbyduelswithrivalswithintheirvillagesandbytheconstantconflictwithneighbouringtribes.ThoseNorthmenwho
excelincombat,whoseskillsinbattleriseabovetheirpeersandwhosedevotiontotheGodsofChaosisutterlyunwavering,
findthemselvesbecomingsomethingmorethantheirpeers.ThesehardenedfightersfeelthepullofChaosmorestrongly,and
theyabandonthemortalconcernsofhearth,homeandfamilyandbecomeChaosWarriorsexchangingtheirveryhumanityfor
alifetimeofwarfareinthenameoftheirDarkGods.

Warriors of Chaos Special Rules

Army Selection: Chosen from the Warhammer Armies Warriors of Chaos book. The army may include any of the units
listedasnormal.AllnamedWarriorsofChaoscharactersarepermittedwiththeexceptionofArchaon.

The Eternal

RARECHOICE

85POINTS/MODEL

Eternal
DaemonicMount

M
4
8

WS BS S
T W
I
A LD
6
3
4
4
2
5
2
8
4
0
5
5
1
3
2
8

UnitSize:1+
SpecialRules

? EyeoftheGods
UnitType:MonstrousCavalry
? Stubborn
? ChosenoftheDarkGods(WoC:pg47)

? CauseTerror
Equipment
? Eternal Champions every model can
? Ensorcelledweapons
issueandacceptchallengesasifitwere
? ChaosArmour&Shield
achampion.
? DaemonicMount

Options
UnitmayhaveasingleMarkofChaos:
? MarkofKhorne+20pts
? MarkofNurgle+20pts
? MarkofTzeentch+20pts
? MarkofSlaanesh+10pts
OneEternalmaybeupgradedtoastandardbearerfor+20points.
Maytakeamagicalbannerofupto75points.

Eternal units taking a Chaos Mark may replace their Daemonic Mounts
withaJuggernautforunitswiththeMarkofKhorne,Steedsforunitswith
the Mark of Slaanesh, Discs for units with the Mark of Tzeentch or
Palanquinsforunitswith theMarkofNurgle(WoC:pg54).TheseMark
specificmountupgradeshavenoadditionalcost.

The Eternal do not dwell in the Northern


Wastes for they are the ultimate knights
of darkness who have triumphed in the
hellish Realm of Chaos and been raised
above all others of their kind. Riding
monstrous steedsfromthenightmaresof
men and answerable to no mortal it is
unknownwhatbargainhasbeenstruckto
bring them forth upon this world once
more. Can there be a price too high for
thecarnagetheyreap?

www.tempusfugitives.co.uk

The Dark Throne

Faction: The Unaligned Powers

WhenchoosinganarmytofightfortheUnalignedPowers,youmustuseoneoftheUnalignedPowersSubFactionlistsonthefollowingpages.Inallcasesthemostrecenteditionof
thearmybookwillbeused.ThesearetheonlyarmiespermittedinthisFactionduringtheweekend.Ifyouhaveanyfurtherquestionsregardingarmyselection,pleasecontacttheevent
organisersbeforetheweekendandchecktheforumsatwww.tempusfugitives.co.uk.

ThepublishedArmyBooksusedinthiscampaignfortheUnalignedPowersare:Araby;Cathay;CultofNagash;OgreKingdoms;TombKingsandWoodElves.Allsupplementaryrules
toyourArmyBookcanbefoundinthispack.

ThereareseveralunitswhichmaybetakenbytheUnalignedPowersduringtheDarkThronecampaign.Theyaredetailedonthefollowingpagesandareconsideredfullyusable
forthiscampaignweekend.However,theyarenottobeconsideredofficialinanywayoutsideoftheDarkThronecampaignweekend.Whereaunitisrestrictedtoonesub
faction,itisclearlyindicatedintheunitentry.

www.tempusfugitives.co.uk

The Dark Throne

Sub-Faction: Cult of Nagash

Cripple Peak is a giant mountain at the shore of the Sour Sea which has been split in two after a piece of warpstone
plummetedfromtheskyintothepeak.TotheeastlietheBrokenTeethandthePlainofBones,tothewesttheSourSea,to
the north and south the Worlds Edge Mountains. Nagashizzar, the fortress city, was sculpted and excavated from the
mountain.Ithighestspire,themountaintop,risesnearlyhalfamileoverthesurroundingdesert,theDesolationofNagash.

Nagashizzarisafortifiedmountain,withincountlessleaguesofcorridors,amultitudeofchambersandthemosthorrifying
Undead things which dwell within. Alchemical laboratories, barracks, foundries and armouries and the largest library of
necromanticlore.Hundredsofgreattowersbristlefromthemountainsideandfourblackgatesguardthecity'sentrances,
protectedbyfleshgolems,boltthrowersandcatapults.

ThereisagreatthroneroomwhereuponapileofskullsisplacedNagash'sthrone.TheGreatNecromancer'shuskissaidto
beseatedthere,broodingformorethanamillennium.Fromhereheisconsciousofallwhathappenswithinthecityand
steersthepuppetsthatareitsundeadinhabitantsifnecessary.TherearealsolivingbeingswithinNagashizzar:disciplesof
NagashwhosoughthimtolearnmoreaboutNecromancyandcultistwhoworshiphimasagodandawaithisarising.Their
activitycanbeseenasgreenwitchlightsflickerbehindwindowsatnight.

ThroughoutthefracturedEmpire,inshadoweddoorwaysandtaintedcellarstheCultofNagashgrowsinpower.Themighty
machinations of the Great Necromancer require vast quantities of flesh and forbidden artefacts quantities that are not
easily obtained directly. Through this secretive cult, Nagash extends his hand across the Old World permitting raids and
skirmishesbyhisfollowerssothattheneededmaterialscanbesecured.ToachievetheseendsNagashhasbeenknownto
lendafractionofhispowertothecause,briningtolifeterrifyingmonstrositiesandscourginghisfoeswitharcaneboltsof
eldritchsorcery.

Cult of Nagash Special Rules

UndeadMarching:ACultofNagasharmyfollowsalltherulesforUndeadaslaidoutintheVampireCountsarmybook.However,UndeadintheCultofNagasharmymaynotmarch
unlesswithin6ofaNecromanceror12ofaNecromancerLordorWightKingorwithin24oftheVisitationofNagash.

NecromancerLordsandNecromancers:SupremelyconfidentunderthetutelageofNagash,thoughNecromancerslearntocommandgreaterforcesofdarkness,itcanleadtothem
beingconsumedbythoseforces.Whencastingaspell,afreepowerdiceisaddedtothecastingattempt.TheextradicecausesaMiscastorIrresistibleForceresultasnormalandcan
causethecastertousemoredicethannormallyallowed.NecromancerscountashavingtheSummonGhoulsBloodlinePowerandonlywhenallNecromancers,NecromancerLords
andtheVisitationofNagashinthearmyarenolongerinplaydoesthearmycountashavinglostitsGeneral.

Zombies:ReferencestoZombiesinsteadapplytoRaveningZombies.Astheyareskirmishersignoreanyreferencetorank.Astheyaremorecomplextoraisethantheirslowerkindred
foundinotherarmies,RaveningZombiescannotbeincreasedabovetheirmaximumunitsizeinaCultofNagasharmy.

www.tempusfugitives.co.uk

The Dark Throne

VisitationofNagash
:Castsona12+Necromancyspell.AparticularlydevoutordesperatepractitionerofNecromancycaninvoketheVisitationofNagash.Tocompletethis

ritual,theNecromancermusthaveafetchorothertokenfromtheGreatNecromancerhimself.Onceinvoked,theVisitationofNagashcannotbestroppeduntilithasrunits

course.TheNecromancerssoulisusedasfuelforthisghastlyapparitionandforabriefmomentNagashisonceagainwholeandpresentonthefieldofbattle.Oncethesoulsfire

hasbeenspent,theVisitationdisappearsleavingthesummonerswitheredhuskastheonlyresidueofitspassing.

IfthisspellissuccessfullycastittransformsthetargetintotheSpiritofNagashasdescribedbelowuntiltheSpiritofNagashisdestroyed.Thespellmaynotbecastagainwhileit

The targeted Necromancer or Necromancer Lord is immediately moved out of any unit it is within or if it is mounted its mount is destroyed. The Necromancer or
is in play.
NecromancerLordisremovedfromplay,allmagicitemsarelostandthemodelcountsasslain.ItisreplacedbyamodelrepresentingtheSpiritofNagashandhastheprofileas

detailedbelow.TheSpiritofNagashreceives+d3woundsifitreplacesaNecromanceroranadditionald3+2woundsifitreplacesaNecromancerLord.TheSpiritofNagashisnot

aRemainsinPlayeffect.TheSpiritofNagashmaynevergainmorethaneightwounds.ThisspellmaybepurchasedbyaNecromancerasnormal.

Spirit
of Nagash

SpiritofNagash

M
6

WS
6

BS
4

S
6

UnitType
Monsterona50mmbase

T
5

W
3

I
4

A
4

SpecialRules
? Undead
? Ethereal
? Terror
? 5+WardSave

LD
10

Equipment
HandWeapon

Magic:NagashisaLevel4Wizard.HeknowsalltheSpellsfromtheLoreof
the Vampires, the Lore of Death and Dark Magic (see Warhammer Armies:
Dark Elves). All successful spells cast on a roll which includes any double
countasirresistibleforce(butonlyadouble6causesamiscast).

Army Selection:ChosenfromtheVampireCountsbook.NonamedVampireCountcharactersarepermitted.TheCultofNagashmayincludeanyofthefollowingunits:
NecromancerLord*;Necromancer;WightKingmaynotbethearmygeneral(WA:VampireCounts);
characters:
CryptGhouls(MustbeCompulsoryChoicesWA:VampireCounts);RaveningZombies*;DireWolves;BatSwarm;CorpseCart(WA:VampireCounts)
core:
SpiritHost(WA:VampireCounts);Ghoulgoyles*;FleshGolems*;GhoulGuard*
special:
ScreamingSkullCatapulthasthreeGhoulGuardascrew(WA:TombKings);FleshTitan*
rare:

Cult of Nagash - Necromancer Lord

LORDCHOICE

150POINTS

NecromancerLord

M
4

WS
3

BS
3

S
3

T
4

W
3

I
3

A
2

LD
8

Mount(maychooseoneonly)
? Nightmare+15points
? Hellsteed+30points
? CorpseCart+55points
? AbyssalTerror+135points
? ZombieDragon+275points

UnitType
Infantry

Magic
ANecromancerLordisaLevel3Wizard.
He knows all the Necromancy spells
includingtheVisitationofNagash.

Equipment
? HandWeapon

MagicItems

? Common/VampireCountsitemsuptoa SpecialRules
totalof100points.
? Undead

? SummonGhouls(seeWA:VCpg83)
? Ghoulkin(seeWA:VCpg82)

Out of the shadow of a capricious Vampiric master some


Necromancers make their way to Nagashizzar and strive to learn
the ultimate secrets from the Great Necromancer himself. Most
perish on this journey or once they enter Cripple Peak find
themselvesboundbyalesserdutyonthedarkpathofNecromancy.
Forararefew,Nagashsensespotentialintheirtwistedmindsand
allows them a position of seniority within his halls. As the
Necromancer Lord becomes deeply steeped in the black art they
standbetwixtthelivingandthedead,neitherwhollyalivenorone
oftheUndead.

www.tempusfugitives.co.uk

The Dark Throne

Cult of Nagash - Ravening Zombies

CORECHOICE

8POINTS/MODEL

Zombie

M
4

WS
1

BS
0

S
2

T
2

W
1

I
3

A
1

LD
2

Equipment
? HandWeapon

UnitSize
1020Zombies

UnitType
Infantry

SpecialRules
? Undead
? TheNewlyDead
? Skirmishers
? Scouts

Zombie Rampage: Unlike other forms of Undead, the Zombies


foundinthearmyofCultofNagasharebothfastandfocussed
on tearing open the skulls and gorging on the brains of their
victims. Ravening Zombies may not be March blocked and so
mayalwaysmakeaMarchMoveunlessincombatorotherwise
unabletomove.

Insatiable Hunger: So keen are the Zombies to feast on brains


thattheywillchewoneachotheriftherearenofreshersources
to hand. At the start of each turn (including the first) that the
unitisnotinclosecombatwiththeenemy,theunitsuffersd3+1
wounds.

TheZombiescreatedbythehighestlevels
of Necromancy are far more active than
the shambling masses created by second
or third hand copies of the forbidden
texts. The secrets of the true corpse
reanimation are closely guarded within
the halls of Nagashizzar, but as the
ravenouspacksofzombiesthatracedown
the slopes of Cripple Peak attest, the
resultsareforalltoreceive

Cult of Nagash - Flesh Golems

55POINTS/MODEL

ZombieRig: Much of the damage to a Flesh Golem can be


countered by resurrecting the corpses of their victims and
grafting it to the damaged areas. Any spell which can raise
ZombiesmayinsteadbecastontheFleshGolems.EachZombies
raisedinthismanneristhenimmediatelyappliedtotheunitto
repairaGolemandrestorealostwound.Theunitcannotregain
more wounds than it started the game with, but Flesh Golems
that have been previously destroyed may be returned to the
unit.

SPECIALCHOICE

Createdfromthecorpsesofrecentlyslain
larger creatures and stitched together to
form a patchwork of skins and limbs, the
Flesh Golems are the shock troops of
Nagashs army. Capable of absorbing a
great deal of damage and in turn able to
smashdowntheirfoeswithameatyslap,
the Flesh Golems are formidable foes
indeed.

FleshGolem

M
5

WS
2

BS
0

S
5

T
5

W
3

I
1

A
3

LD
5

Equipment
? HandWeapon

UnitSize
3+FleshGolems

UnitType
MonstrousInfantry

SpecialRules
? Undead

Cult of Nagash - Ghoul Guard

SPECIALCHOICE

12POINTS/MODEL

GhoulGuard
GhastSeneschal

M
4
4

WS
4
4

BS
0
0

S
4
4

T
4
4

W
1
1

UnitSize
10+GhoulGuard

UnitType
Infantry

Equipment
? HeavyArmour
? Handweapon

SpecialRules
? Undead
? PoisonedAttacks

I
3
3

A
2
3

LD
6
6

Options
? UpgradeoneGhoulGuardtoaGhastSeneschal+12pts
? UpgradeoneGhoulGuardtoaMusician+6pts
? UpgradeoneGhoulGuardtoaStandardBearer+12pts
? Unitmaytakeshields+1ptpermodel.

The battlements and inner levels of Nagashizzar


arepatrolledbyheavilyarmouredghouls.Trained
in battle and bred for strength and aggression,
thesedankcreaturesreceivetheirwagesinflesh
and are evenfound in some numbers in the Cult
ofNagash.

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The Dark Throne

Cult of Nagash - Ghoulgoyles

SPECIALCHOICE

12POINTS/MODEL

Ghoulgoyle
GhoulgoyleGhast

M
4
4

WS
3
3

BS
0
0

S
3
3

T
4
4

W
1
1

I
3
3

A
2
3

LD
5
5

Equipment
? FilthEncrustedClaws(handweapon)

UnitSize
5+Ghoulgoyles

UnitType
Infantry

SpecialRules
? Undead
? PoisonedAttacks
? Fly

Cult of Nagash - Flesh Titan

Options
? UpgradeoneGhoulgoyletoaGhoulgoyleGhast+12pts

Flight from the Light: Uncomfortable in daylight, the


Ghoulgoyles have a particular aversion to light from magic
particularlyLightandFire.AnyspellfromtheLoreofLightorFire
castwithin12oftheunitcausesittotakeanimmediatepanic
test even though not normally affected by such tests. The unit
musttesttorallyasnormal.

RARECHOICE

The experimentation on the ghouls of


Nagashizzarboreearlyfruitintheformof
the Ghoulgoyle. Combining the already
fearsome traits of the Crypt dwelling
ghoulswiththewingedrangeofthelarge
bats that dwell in the caverns of the
Cursed Pit, Nagash has created a
fearsomeaerialattackerforhisarmies.

300POINTS

FleshTitan

M
6

WS
2

BS
0

S
6

T
5

W
8

I
1

A
*

UnitSize
1FleshTitan

UnitType
Monster

Equipment
? Balefire(seeVampireCountspg43)
? UnholyLodestone(seeVampireCountspg43)
? MiasmaofDeathlyVigour
(seeVampireCountspg43)

LD
5

SpecialRules
? Undead
? CausesTerror
? Giant Stride (ignore obstacles
suchaswallsandhedges)
? Regenerate
? TitanicAttacks
? D6+1ImpactHitsonthecharge

IftherewaseveradoubtthatNagashwasdeservingofthetitleofthe
Great Necromancer, the Flesh Titan smashes it aside in an instant. A
creaturesomassivethatitfillsthegraveyardorcharnelpitwhereitis
constructed. The Flesh Titan is a fusion of the corpses of hundreds of
thecultsvictims.Raiseduponatleastfourmightylimbseachcreated
fromdozensofbodiesgraftedtogetherandimbuedwiththeBlackArt,
theFleshTitanisbothanawesomeassaultengineaswellasasymbol
thattheCulttrulycarriestheGreatNecromancersfavour.

TitanicAttacks:TheFleshTitandoesnotattackinthesamewayasothercreatures,thoughhemayselecthistargetsasnormal.AfterresolvinganyimpacthitsiftheFleshTitan
charged,rollaD6andconsultthefollowingtableatthestartofeachCombatPhase.

1 Dark Wail. The hundreds of faces studding the limbs and torso of the Flesh Titan begin to wail and moan simultaneously, dreadful energies from the words of the Books of
Nagash coursing through the air. Neither the Flesh Titan nor models in contact with it fight if they have not already done so this round. Additionally, the Flesh Titans side
automaticallywinsthecombatby1.

24Trample.TheFleshTitanmashesanenemyunitinbasecontactbeneathitsmightylimbs.Theenemyunitsustains2D6Strength6hitsallocatedasshootinghits.

56PickUpandTheFleshTitanslimbsswingdowntowardsamansizedmodel(includingcavalrybutexcludingmodelsonmonstrousmountsorchariots)thatiswithinbase
contactortouchingamodelinbasecontact.ThetargetmaymakeasingleattacktotrytofendofftheFleshTitan.Ifthisattackhitsandwounds,thentheTitansattackfails.
Otherwise,itgrabsthemodel.RollaD6toseewhathedoesnext.IftheenemymodelislargerthanmansizedthentreattherollasaTrampleattackinstead.

12ThrowBackintoCombat.Thevictimishurledbackintohisownunitlikealivingmissile.Thiscausesd3WoundsonthevictimwithnosavesofanykindallowedandD6Strength3hits
(savesasnormal)ontheunit.

35Absorption.TheFleshTitangrabsthemodelandmeldsitsfleshandbonewithitsown.Themodelisremovedfromthegame.TheFleshTitanregainsd3wounds.

6PickAnother.TheFleshTitanAbsorbsitsvictimasdescribedaboveandattemptstopickupanother.Thesecondvictimmakesasingleattack(asabove)toavoidbeingpickedup.Ifthevictim
failstoavoidtheTitansgrasprollagainonthePickUpAndchart.

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The Dark Throne

Sub-Faction: Ogre Kingdoms

FartotheeastoftheOldWorldpasttheDarkLandsandwithinthecraggyvalleysandcavenetworksofthe
Mountains of Mourn lie the Ogre Kingdoms. It is a savage region consisting of frozen and desolate
mountains,predominantlyinhabitedbylargeclansofOgres.TheseOgreKingdomsarelooselyorganized
intoanumberofsmallempiresandkingdoms,eachseparatefromtheothers.

Thesebrutishmonstersforayintotheoutsideworldintheirhundredstofindfoodandwar.Ogresbelieve
that might makes right, excelling at two things: eating and fighting. Individually, an Ogre is more than a
match for a unit of Men, for these creatures stand over ten feet tall and are almost as wide. They are
aggressivebrutesruledbytheirstomachandlustforviolence,theirOgreBullsgatheringtogetherintohuge
stampedes.

The anarchy of the world today is the best environment for a successful Tyrant with wealth and goods
beyondmeasurefortheOgrewiththestomachtodowhatittakestoearnit.SotheOgreKingdomshave
sentfortharmiesasmassive,bluntinstrumentsthatsmashintoenemylineswiththeforceofacharging
mammoth. These hardhitting forces launch devastating charges into the foe, overwhelming them with
bruteforceandbigclubsanddeliveringthevictorythatthepaymasterssodesperatelyneed.

Ogre Kingdoms Special Rules

ArmySelection:ChosenfromtheWarhammerArmiesOgreKingdomsbook.Thearmymayincludeany
oftheunitslistedasnormal.

Ogre Kingdoms Bull Rhinox Riders

RARECHOICE

175POINTS

RhinoxRider
Thunderlord
BullRhinox

M
6
6
7

UnitSize:13

UnitTypeMonstrousCavalry

Equipment
? HeavyArmour
? OgreClub

WS
3
3
4

BS
S
T
W
I
A LD
2
4
5
5
2
4
7
2
4
5
5
2
5
7
0
6

2
3
5
SpecialRules
? ThickSkinned(+2toarmoursavefor
beingmounted)
? CauseTerror
? LargeTargets
? D3ImpactHitseach

Options
? Anymodelmaybegivenanironfistfor+10pointspermodel.
? UpgradeoneRhinoxRidertoaMusician+12pts
? UpgradeoneRhinoxRidertoaThunderlord+24pts
? UpgradeoneRhinoxRidertoaStandardBearer+24pt
? TheStandardBearermaycarryaMagicBannerworthupto+50points.

Bad Tempered: Even those Rhinox that have been broken by their Ogre
ridershaveatempershorterthanaGnoblarsthumb.Ifthereisanenemy
modelthatisaneligibletargetfortheRhinoxRiderstochargeduringthe
DeclareChargespartofthemovementphase,itmustimmediatelypassa
Leadership test or declare a charge if there is a choice of models to
charge,thenthecontrollingplayermaychoosefreelybetweenthem.

SingleMinded: Once a Rhinox has


startedtomoveitisquitedifficultto
getittostop.AunitofRhinoxRiders
may not change formation at all
unless they spend their entire
movement phase reforming. They
maynotwheelmorethanonceinany
giventurnwiththeexceptionoftheir
freewheeltoalignacombat.

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The Dark Throne

Sub-Faction: Tomb Kings

SettratheImperishablewasthefirstofthegreatkingsofNehekharaandremainsthegreatestoftheTombKingsofKhemri.Hisplansforimmortality
wouldhavemadehisdynastythegreatestandeternalbutforthetwistedschemesoftheGreatNecromancer.AsNagashspowerfulspellcoursed
acrossthelandsofNehekhara,legionsofwarriorsandkingsfromancienttimesstirredandrosefromtheirsepulchres.

WhereSettrahadbeenpromisedeternallifeinaparadisewherehewouldreignsupreme,heinsteadawoketofindhimselfcladinrottedvestments
and desiccated flesh with his land in ruins. The fire of pride and ambition still burned fiercely within his chest and he set about reclaiming what
remainedofhiskingdom.AftersmashingthelesserkingsofKhemriintosubmissionandcastingfromhisrealmthepriestsandhierophantswhohad
failedhimhesworevengeanceagainstthefoulforcesloyaltoNagash.Hewouldremainawake,kingofadevastatedlandandreadytobeginthe
reconquestofthevastempirethatwasoncehis.

MuchofSettrasformerwealthandthetrappingsofhisdynastyhadbeentakenlongagobyarchaeologistsandexplorerstoresideinmuseumsand
privatecollectionsacrosstheOldWorld.Summoninghismightynavy,desiccatedbargesofthedead,Settrascommandwassimple.Returnuntome
whatismine!

Tomb Kings Special Rules

Army Selection: Chosen from the Warhammer Armies Tomb Kings book. The army may include any of the units listed as normal with the
exceptionofSettra.

Tomb Kings Sphynx

RARECHOICE

175POINTS

Sphynx

M
7

WS
4

BS
0

S
5

T
6

W
5

UnitType:Monster

Magic:ASphynxmaycastincantations
inthesamemannerandabilityasa
LichePriest.Maynotbethearmy
Hierophantandcannotgenerate
dispeldice.

Equipment
Powerful limbs (counts as a hand
weapon)

SpecialRules
? Undead
? 3+Regeneration
? LargeTarget
? CausesTerror
? Flammable
? MagicalAttacks
? UnwillingSlave
? Stupidity

I
2

A
5

LD
10

Unwilling Slave: Before battle a character in the army must be


designated as carrying the Sphynxs canopic jar. While this jar is
intact the Sphynx must act as the Tomb King player wishes.
However, the Sphynx suffers from Stupidity which represents the
creaturefightingthecontroloftheTombKings.

Shouldthemodelcarryingthejarbeslainthejarisbrokenandthe
Sphynx loses the ability to Regenerate and cast magic (except for
GazeoftheSphynx)andinsteadbecomessubjecttotheRaaargh!
Result on the Monster reaction table. It will charge the nearest
visibleunit(friendorfoe).

GazeoftheSphynx:BoundSpellPowerLevel4.Maybecastinto
combat. The Sphynx transfixes its enemies with an inscrutable
gaze. A targeted unit within 12 must take a Leadership test. A
failed test causes the unit to be paralysed and cannot be moved,
cannotshoot,attackinclosecombatorcastormaintainspells.The
paralysed unit are hit automatically in close combat and is
Unbreakable. The effects last until the start of the next friendly
turn.

Legendsspeakoftheforefathersofthedesert
peoples travelling on great quests to seek an
audience with the Sphynx. For it was said that
these noble beasts held great wisdom, often
hiddeninriddles.ThedestructionofNehekhara
and the miasma of death that swept the land
caused even these great creatures to perish.
YearslatertheLichePriestsandTombKingsof
Khemri bound the cadavers of these beasts to
serve them in undeath. A Sphynx is not
normally a creature of malice and only seek
eternal slumber. They must be compelled to
serve the armies of the Tomb Kings and this is
usually achieved by a Liche Priest holding the
Sphynxs heart in a canopic jar with the threat
that should the Sphynx turn against them, the
jarwouldbesmashedandtheSphynxsoulever
deniedtheeternalrestitgreatlydesires.

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The Dark Throne

Sub-Faction: Wood Elves

TheinhabitantsofAthelLorenaremysteriousandsecretivebeings,rarelystrayingbeyondtheirwoodlandhome.When
dangerthreatens,Elvesandforestfightasone,bothdeadlyandunforgivingindefenceoftheirborders.TheWoodElves
areagileandstealthy,abletostalkswiftlythroughdenseundergrowthaseasilyasaManmightwalkdownthepaved
streetsofAltdorf.WoodElvesareunparalleledarcherswhosedisciplinedvolleysruthlesslycutdownintruders,leaving
corpsesriddledwitharrows,theirmoulderingbodiesremainingasawarningtoanywhowouldfollowintheirwake.

The Wood Elves do not fight alone, however. The spirits of the forest awaken in defence of their realm. Towering
Treemen, mighty enough to crush entire phalanxes with their wooden limbs stride through the forest supported by
malicious Dryads and the merciless Tree Kin. An enemy of the Wood Elves must face the full fury of Athel Loren, a
powerfulwoodlandrealmthathasresistedthedepredationsofMen,DwarfsandBeastmenforthousandsofyears.

Wood Elves Special Rules

ArmySelection: Chosen from the Warhammer Armies Wood Elves book. The army may include any of the units
listedasnormal.

Wood Elves Skaw the Falconer

HEROCHOICE

SkawtheFalconer

M
9

WS
6

BS
6

S
4

T
3

W
2

I
9

A
4

LD
9

UnitType(Unique)
InfantryCharacter

Equipment
? LashofClaws(handweapon)
? CapeofFeathers
(4+wardsavevsmissileattacks.)
? Hawks

Hawks.Skawhasthreebirdsofpreythatheuses
as missile weapons and as weapons in handto
handcombat.Therangeofeachbirdis24",and
they will always hit on a 2+ at Strength 4. In
handtohand combat, the birds give Skaw an
additional3AttacksatStrength4.

SpecialRules:
? AlterKindred
? Loner cannot use the Generals leadership
andcannotbetheGeneral.
? LashofClawsAlwaysStrikeFirst

ItissaidthatSkawdwellsinaneyrieinthetopmostbranchesofan
old pine tree, hidden away on the slopes of the Grey Mountains.
Here,hespeakswiththebirdsofpreythatdwellwithintheforest
ofAthelLoren,fromthelowliestfalcontothemightiestofeagles.
ThoughhecareslittleforthecompanyofotherElves,Skawshares
theirtietothegreatforestandfightsalongsidetheminitsdefence.
Inbattle,Skawdirectshisfalconsagainstthefoe,theirrazorsharp
claws and beaks tearing away gobbets of flesh with each strike.
These keeneyed living missiles are more deadly than arrows and
alwaysreturntotheirmasterwithblooddrippingfromtheirwicked
hookedbeaksandsharptalons.Oncethefoeisvanquished,Skaw
always returns to his mountain perch without a word. Indeed,
manyoftheAsraibelievehimtohaveforgottentheElvenmodeof
speech;solongithasbeensinceSkawwasheardtoutteranyword
inatongueotherthanthatusedbythebirdsofprey.

155POINTS

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The Dark Throne

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Bring me men to match my mountains: Bring me men to match my plains:


Men with empires in their purpose and new eras in their brains.

The Dark Throne

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