Professional Documents
Culture Documents
Daren Horley
Articles
Sketchbook of
Paul Bonner
The Gallery
Andrew Seleznev,
Andreas Rocha, plus
more!
All hell breaks loose as Justin Albers brings us the techniques behind
the imposing figure of the Demolition Droid.
Ignacio Bazan Lazcano and Simon Dominic serve up the catch of the
day as they bring us two differing versions of the Cipactli.
Dreamscape
Contents
Contents
Editorial
Welcome to the June issue of
Interview
Daren Horley
Articles
Sketchbook of
Paul Bonner
The Gallery
Andrew Seleznev,
Andreas Rocha, plus
more!
010
Daren Horley
I always try and
establish some
character first,
before I plan
to paint in too
much detail
020
Designing Droids
All hell breaks loose as Justin Albers brings us the techniques behind
the imposing figure of the Demolition Droid.
Ignacio Bazan Lazcano and Simon Dominic serve up the catch of the
day as they bring us two differing versions of the Cipactli.
Dreamscape
Sketchbook
The Gallery
030
between VFX and concept designing. He tells us a bit about how he got involved in the industry, the amazing projects
040
he has been part of and how he fills his time between projects.
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This month we feature: Andrew Seleznev | Andreas Rocha | Rafael
Nascimento
| Serge
Birault
used
a
by regu
proj|ectGia Nguyenhe
Yuriy Mazurkin | Vanja Todoric | Dor Shamir
Hoang
| Claudio Rodval
and his
unturned
Dreamscape
048
060
Archetype
076
There are obviously many different styles of art that originate from different countries and cultures around
With the release of Digital Art Masters:
covering how to create our own manga characters using many of the recognizable features that we see in this
This is more than just an artwork book.
I usually try to keep the
Not only does it feature full-color, fullfantastic five-part series will be insanely talented artist Patipat Asavasena, who
matte painting as photo style of art. Our tutor for thispage
images, but each artist has given a
real as possible during the shows us at how to put his
detailed description, in their own words,
tips into practice whilst painting some super-cool manga historical characters.
of the creation process behind each piece
whole process
080
Myths, legends and fantasy creatures have always been influential when it comes to digital art. In fact, many artists will never really stray too far
from these sorts of themes and ideas. In this series a selection of stunning artists will be taking this popular subject and exploring some of its more
This month we feature:
diverse and lesser known characters. Throughout the series each artist will be given a brief for a character which they will need to interpret and
Archetype
turn into an illustration. To make things a little more interesting this will be done by not one but two artists, one using Photoshop and the other
using Painter. This will not only show some of the differences between the two pieces of software, but will also show how the same brief can be
by Marcin Jakubowski
interpreted in two different ways. This month Ignacio Bazan Lazcano and Simon Dominic Brewer tackle the Cipactli.
084
About Us
month and shares tips about compositing them into his amazing
www.3dcreativemag.com, www.2dartistmag.com all physical books, ebooks, emags, video content, texture
We are still going strong with our droid series; this time around
sees Justin Albers create a demolition droid. He talks through his
overall working method for completing these pieces in Photoshop,
as well as communicating a little of his thought and design
process.
libraries and any future releases may not be reproduced in any form or by any means, without the prior
written consent of the publisher.
Editor
Simon Morse
Lead Designer
Chris Perrins
Layout
Az Pishneshin
Matthew Lewis
Layla Khani
Content
Simon Morse
Richard Tilbury
Jessica SerjentTipping
Free Stuff!
droid series in the last issue) and Simon Dominic Brewer this
Proofing
Jo Hargreaves
Marketing
Tom Greenway
Todoric, Serge Birault, Dor Shamir and many more gifted artists!
www.2dartistmag.com
page 2
Magazine!
Interview
Daren Horley
Articles
Sketchbook of
Paul Bonner
Andrew Seleznev,
Andreas Rocha, plus
more!
All hell breaks loose as Justin Albers brings us the techniques behind
the imposing figure of the Demolition Droid.
Ignacio Bazan Lazcano and Simon Dominic serve up the catch of the
day as they bring us two differing versions of the Cipactli.
Dreamscape
feature in this magazine, follow this handy little guide on how to set
up your PDF reader!
The Gallery
2. Go to the
Contributors
Even if your ideas are
diluted, you still played a
part in getting the look to
where it ended up.
Daren
Horley
Contributing Artists
http://gondwana.cghub.com/
Every month many artists from around the world contribute to 3DCreative
darakemi@btopenworld.com
and 2DArtist magazines. Here you can find out a bit more about them!
If you would like to be a part of 3DCreative or 2DArtist magazine, please
contact: simon@3dtotal.com
Patipat
Asavasena
Francesco
Corvino
Francesco Corvino is an Italian
professional Concept Artist and
Patipat Asavasena is a
Daren is a talented VFX artist who is part of the award winning team at Framestore in London. He divides his time
between VFX and concept designing. He tells us a bit about how he got involved in the industry, the amazing projects
he has been part of and how he fills his time between projects.
technology.
http://asuka111.net/
http://www.francescocorvino.com
digiemo@gmail.com
mail@francescocorvino.com
Jama
Jurabaev
Ignacio
Bazan Lazcano
talent.
http://jamajurabaev.daportfolio.com/
http://www.neisbeis.deviantart.com/
jama_art@tag.tj
i.bazanlazcano@gmail.com
www.2dartistmag.com
page 4
Contributors
Simon
Dominic
Simon is a freelance illustrator
specializing in fantasy, sci-fi,
horror and the generally bizarre.
He paints digitally, applying
traditional techniques through
use of digital tools. He has worked on game art, book
covers, editorial and magazine workshops since
going pro in 2009.
http://www.painterly.co.uk/
si@painterly.co.uk
www.2dartistmag.com
page 5
september 2005
3dtotal launched their first magazine,
hiring 3 freelancers in the process.
to date
3dtotal have hired over
150 freelancers.
in the future
3dtotal wants to hire as many more
freelancers as possible.
Over the last seven years, 3DTotal have hired over 150 freelancers to
produce brand new and exclusive content for 3DCreative and 2DArtist
magazines. Theyre artists just like you, earning a living by doing what
they love, and we want to continue to support both them and the digital
art community theyre teaching but to do this, we need the help of
everyone who owns a pirated copy of our magazines.
Piracy is threatening the future of our magazines and if the number of
illegal copies increases much further then it could spell the end for both
3DCreative and 2DArtist, taking away valuable freelancing opportunities
for artists and valuable learning opportunities for our readers. Were sure
that no one wants to put their names to that, so if youre reading this
from a magazine issue that you havent paid for yourself then please
buy a genuine copy here. It only costs $4.50 and your contribution will
help us to make our magazines even better, and secure their future for a
whole new generation of artists.
Many thanks,
click here
to visit the
3dtotal shop.
Daren is a talented VFX artist who is part of the award-winning team at Framestore in London. He divides his time
between VFX and concept designing, and in this interview he tells us a bit about how he got involved in the industry,
the amazing projects he has been a part of and how he fills his time between projects.
the design.
www.2dartistmag.com
page 11
Interview
Daren Horley
www.2dartistmag.com
page 12
Interview
Daren Horley
shadowed/impressionistic.
www.2dartistmag.com
page 14
www.2dartistmag.com
page 15
Interview
Daren Horley
second wind.
next project.
www.2dartistmag.com
page 16
Daren Horley
Web: http://www.darenhorley.com/
and http://gondwana.cghub.com/
Email: darakemi@btopenworld.com
Interviewed by: Simon Morse
www.2dartistmag.com
page 17
Meet modo.
Sketchbook of
Paul Bonner
Dwarves has always been a favorite
subject of mine. Its a regular challenge
to try and give them some character and
expression, when their mouths are usually
invisible. They are not dwarves if they dont
have luxurious facial hair (Fig.01)!
www.2dartistmag.com
page 21
Sketchbook
Paul Bonner
www.2dartistmag.com
page 22
www.2dartistmag.com
page 23
Sketchbook
Paul Bonner
www.2dartistmag.com
page 26
Sketchbook
Paul Bonner
Paul Bonner
Web: http://www.paulbonner.net/
Email: bonner@mail.dk
www.2dartistmag.com
page 28
This month we feature: Andrew Seleznev | Andreas Rocha | Rafael Nascimento | Serge Birault | Victorior
Yuriy Mazurkin | Vanja Todoric | Dor Shamir | Gia Nguyen Hoang | Claudio Rodval
Rainy Day
The Dreamer
Victorior
gunsbins.daportfolio.com
http://www.victorior.blogspot.com
gia.nguyenhoang@gmail.com
vic__unforce@hotmail.com
(Above)
(Below)
www.2dartistmag.com
page 31
10 of the Best
The Gallery
www.2dartistmag.com
page 34
Rat Magician
Andrew Seleznev
dron111@hotbox.ru
(Top Left)
Womanhood
Yuriy Mazurkin
http://mazurkin.com
mazurkin2007@rambler.ru
(Top Right)
The Wait
Rafael Nascimento
http://rafaelnascimentoart.blogspot.com
rafaelp.nascimento@hotmail.com
(Bottom Left)
www.2dartistmag.com
page 35
Winter Village
Andreas Rocha
http://www.andreasrocha.com
rocha.andreas@gmail.com
Lemonade
Serge Birault
http://www.sergebirault.fr/
serge.birault@hotmail.fr
There are obviously many different styles of art that originate from different countries and cultures around
the world. One of the most popular of these styles is what we know as manga. In this tutorial series we will be
covering how to create our own manga characters using many of the recognizable features that we see in this
style of art. Our tutor for this fantastic five-part series will be insanely talented artist Patipat Asavasena, who
shows us at how to put his tips into practice whilst painting some super-cool manga historical characters.
Introduction
For this tutorial I was presented with the task
of painting the charming and beautiful queen of
Egypt, Cleopatra, in a manga style. As you will
see, I took a painterly approach to this painting,
whilst trying to achieve the look of oil paints.
This challenge created some unexpected results
and also took much more time than usual.
www.2dartistmag.com
page 41
Chapter 03 Cleopatra
Refining
The next step was to paint over Cleopatras
headdress and arm to refine the detail and
volume. I also added a complimentary color
(grayish blue) to the reflection of the headdress
(Fig.06). I wanted to make her clothing seethrough at first, but I changed my mind at this
point and decided to do something a little more
conservative.
www.2dartistmag.com
page 42
versions (Fig.08).
incorrect part.
Details
www.2dartistmag.com
page 43
Chapter 03 Cleopatra
The Background
I used Oil Pastels and a soft airbrush to paint
randomly into the background until I created
an interesting texture (Fig.11). I then added
some cracks, edges and glyphs to make it look
like there was an Egyptian stone wall in the
background. As for the foliage I used a Mixing
brush with a small real bristle to quickly paint
them. I also added the butterfly to the image
Final Thought
dissatisfied.
Revision
the process.
Patipat Asavasena
Web: http://asuka111.net/
Email: digiemo@gmail.com
www.2dartistmag.com
page 44
A small selection of VFS Animation & Visual Effects alumni credits include | 2012 | Zeke Norton, Previsualization Supervisor | Jamie Bowers, Texture Artist | Christine Peterson, Digital Compositor | Anuj Patil, Senior Technical Director | Alice in
Wonderland | Ken Kaiser, Animator | Veronica Marino, Compositor | Phan Wiantrakoon, Animator | John Iskandar, Visual Effects Artist | Jacob Curtis Miller, Digital Artist | Geeta Basantani, Digital Matte Painter | Andrew Lawson, Characte
Animator | Assassins Creed: Brotherhood Zack Mathew, Animator | Wilson Mui, Team Lead Animation | Avatar | Michael Cozens, Lead Animator | Tamir Diab, Technical Director | Patrick Kalyn, Animator | Chrystia Siolkowsky, Motion Editor
Ben Sanders, Animator | Alfredo Luzardo, Layout Technical Director | Aaron Gilman, Character Animator | Jami Gigot, Texture Artist | Bioshock 2 | Jacob Palmer, Animator | Bobs Burgers | Tammy Dubinsky, Animator | Nathan Keane, Animation
Effects | Jake Biberdorf, Animation Supervisor | Coraline Brian Demoskoff, Animator | The Dark Knight | Gia Sadhwani, Digital Effects Artist | Freddy Chavez, DMR Compositor | Pietro Ponti, Lead CG Lighting Artist | Dead Rising 2 | Fredrick
Fass, Animator | Dead Space 2 | Wayne Gonsalves, Environment Art Lead | Despicable Me | Justine Codron, Lighter | District 9 | Neill Blomkamp, Director/Co-Writer | Shawn Walsh, Visual Effects Executive Producer | Samson Wong, Matchmove
Artist | Robert Bourgeault, Lighting Lead | Richard Sur, Lighting Technical Director | Paul Copeland, Visual Effects Artist | Julianna Kolakis, Creature Texture Painter | Jelmer Boskma, Modeler | James Stewart, Creature Supervisor | Derek
Stevenson, Matchmove Lead | Drag Me to Hell | Thomas Schelesny, Visual Effects Supervisor | Dragon Age II | Nathan Zufelt, Senior Cinematic Animator | Family Guy | Michael Loya, Storyboard Artist Fast Five Rommel Shamoun, Compositor
Anthony Di Ninno, Animator | Fringe | Bob White, Visual Effects Artist | Scott Dewis, CGI Supervisor | Futurama | Claudia Keene, Prop Designer | Gears of War 2 | Scott Dossett, Senior Animator | Halo: Reach | David Helsby, Animator | Matthew
Turner, 3D Artist | Rajeev Nattam, 3D Artist | Happy Tree Friends | Brad Rau, Animator | Harry Potter and the Half-Blood Prince | Pietro Ponti, TD Generalist | Gia Sadhwani, Digital Effects Artist | Teh-wei Yeh, Lighting TD | Kieran Tether, Digita
Artist | Harry Mukhopadhyay, Lead Effects Technical Director | Harry Potter and the Deathly Hallows Part 1 | Henry South, Digital Artist | Horton Hears a Who! | Brent Wong, Lighting Technical Director | Arun Ram-Mohan, Lighting Technica
Director | How to Train Your Dragon | Tyson Erze, Visual Effects Artist | Jiyoung Lee, Texture Artist | Fredrik Nilsson, Animator | The Illusionist | Yann Tremblay, Senior Animator | Iron Man 2 | Teh-wei Yeh, Digital Artist | Stephen King, Animato
Simeon Bassett, CG Sequence Supervisor | Nicholas Markel, Previsualization Supervisor | Kieran Tether, Digital Artist | Joshua Herrig, Lead Lighting Artist/Look Dev Artist | Ben Sanders, Animator | Allen Holbrook, Animator | King of the Hill
Michael Loya, Director | LA Noire | Upinder Dhaliwal, Motion Capture Data Editor/Cinematics Editor | Legend of the Guardians: The Owls of GaHoole | Tim Rowlandson, Animator | Mars Needs Moms! | Shraga Weiss, Character Modeller | Kirk
Chantraine, Motion Capture Technical Director | Joel Pennington, Motion Capture Technical Director | Mass Effect 2 | Kolby Jukes, Principal Artist | Brian Sum, Concept Artist | Bartek Kujbida, Senior Cinematics Animator | Megamind | Ran
Naamani, Animator/Character Lead | ModNation Racers | Eric Gabas, Senior Environment Artist | Monsters vs. Aliens | Jiyoung Lee, Texture Artist | Night at the Museum: Battle of the Smithsonian | Nicholas Augello, Technical Animator | Adam
Yaniv, Animation Supervisor | Zeke Norton, Previsualization Supervisor | Rex Ahn, Pre-Visualization Lead | Joshua Herrig, Lead Lighter | Ben Sanders, Supervising Animator | Ai Saimoto, Lighting Lead | Percy Jackson & The Olympians: The
ightning Thief | Dave Mah, Animator | Ryan Lim, Concept & Creature Artist | Richard Sur, Lighting TD | Julien Stuart-Smith, Look Development | Jeffrey Burt, Lead Layout Artist | Piranha | Lon Molnar, Visual Effects Production Executive
Christopher Buzon, Tracking/Lighting | The Princess and the Frog | Claudia Keene, Key Assistant Animator | Rango | Cedric Lo, Lead Animator | Scott Jones, Creature Lead | Kieran Tether, Digital Artist Red Dead Redemption Josh Lange, Senio
Animator Rio Graham Silva, Character Animator | Rock Band 3 | Mike Krentz, Artist | Scott Pilgrim vs. the World | Joel Meire, Animator | Shrek Forever After | Javier Solsona, Character Technical Director | Tom Piedmont, Rotoscoper | SpongeBob
SquarePants | Andrew Overtoom, Animation Director | Star Trek | Teh-wei Yeh, Digital Artist | Nicholas Markel, Previsualization Supervisor | Kieran Tether, Digital Artist | Aruna Inversin, Digital Compositor | Star Wars: The Clone Wars | KahJeng
Cheong, Cloth Simulation Artist | Jim Hatibarua, Animator | Ivy Ho, Lighting Technical Director | Cedric Lo, Animation Supervisor | Brandon Chien-Chia Huang, Animator | Starcraft II: Wings of Liberty | Alvaro Buendia, Cinematic Artist | Sucke
Punch | Ben Dishart, Senior Surfacing Artist | Jeff Tetzlaff, Model/Texture Lead | Tuba Yalcin, Effects Technical Director | Jeffrey Burt, Lead Layout Artist | Ferda Guray Ayaokur, Track/Matchmove Artist | Tangled | Lino DiSalvo, Supervising Animato
WATCHED A
BLOCKBUSTER LATELY?
THEN YOU'VE SEEN THE WORK OF VFS ANIMATION & VISUAL EFFECTS GRADS
CLEMENT YIP
KEVIN MAH
TAMIR DIAB
PEDRAM DARAEIZADEH
WILL TOWLE
HENRY SOUTH
HENRY PENG
HARRY POTTER
& THE DEATHLY
HALLOWS - PART 2
DIGITAL COMPOSITOR
CHRYSTIA SIOLKOWSKY
CHARACTER MODELER
MOTION EDITOR
TEH-WEI YEH
TRANSFORMERS:
DARK OF THE MOON
JAMIE BOWERS
THOR
KELSEY AYUKAWA
PREVIS ANIMATOR
LOUIS COX
ANTHONY DI NINNO
CHAD MOFFITT
JAMES MCPHAIL
ROTO/PAINT ARTIST
THE ADVENTURES OF
TINTIN: THE SECRET
OF THE UNICORN
ALAN FREGTMAN
RIGGER
DIGITAL COMPOSITOR
ANIMATOR
CHELSEA WHITTET
NUNO NISA PEREIRA
FAST FIVE
KIERAN TETHER
DIGITAL ARTIST
BRIAN ZHENG
MODELLING ARTIST
TWILIGHT: BREAKING
DAWN - PART 1
ANIMATOR
SENIOR ANIMATOR
EFFECTS ARTIST
SAMSON WONG
SARA HILMARSDOTTIR
ADAM MARISETT
ANIMATOR
ANIMATOR
CARS 2
DAANISH WAIN
BIREN VENKATRAMAN
ANIMATOR
LIGHTING ARTIST/TD
BILL WATRAL
JULIEN STUART-SMITH
COMPOSITOR
HUGO
RICHARD SUR
MATCHMOVE ARTIST
CAROLYN WONG
ANIMATOR
JOOYONG LEE
GEETA BASANTANI
LIGHTING LEAD
AARON GILMAN
DAPHNE DE JESUS
DIGITAL COMPOSITOR
JELMER BOSKMA
JUSTINE CODRON
DAVID YABU
LEAD ANIMATOR
ANIMATOR
PREVIS ARTIST
MIKE RHONE
ABDULLAH ECIRLI
YUTA SHIMIZU
JOSHUA HERRIG
MATCHMOVE TD
HENRI TAN
SOFUS GRAAE
TEXTURE ARTIST
RIGGING LEAD
CG MODELER
CHUN-PING CHAO
REX FANG
CAMERA TRACKER
SERGUEI KALENTCHOUK
BORAE CHO
PIPELINE DEVELOPER
LIGHTING TD
LIGHTING TD
SENIOR LIGHTER
KRISTIN SEDORE
ANIMATOR
STEPHEN KING
MATT WEAVER
DIGITAL PAINTER
SHERRIE LAW
NICK CRAVEN
Jessica Chan, Animator | John Wong, Animator | Serguei Kalentchouk, Character TD | The Twilight Saga: Eclipse | Shawn Walsh, Visual Effects Executive Producer | Brian Harder, Creature Rigger | Veronica Marino, Matte Painter/ Compositor
Robert Bourgeault, Lighting Lead | Ori Ben-Shabat, Compositor | Jacob Curtis Miller, Lighting Artist | Derek Stevenson, Matchmove Lead | Thor | Daphne De Jesus, Roto/Paint Artist | Anna Tonrungroj, Roto/Paint Artist | Eric Petey, Animation
COMPUTER GRAPHICS
and Rigging Lead | Rex Fang, Animator | Kristin Sedore, Senior Lighter | Toy Story 3 | Daniel Holland, Sets Artist | Tristan Ikuta, Simulation & Effects Artist | Bill Watral, Additional Simulation & Effects Artist | Transformers: Dark of the Moon
STUDENT AWARDS
Serguei Kalentchouk, Rigging Lead | Jooyong Lee, Roto/Paint Artist | TRON: Legacy | Craig Calvert, CG Supervisor | Brenda Li, Roto/Paint Artist | Jose Julian Karam Lopez, Digital Compositor | Christopher Ahrens, Lighting Artist | Alberto Landeros
Digital Compositor | True Grit | Tom Piedmont, Roto/Paint Artist | Uncharted 2: Among Thieves | Mike Yosh, Lead Animator | Up | Bill Watral, Visual Effects Artist | WALL-E | Daniel Holland, Production Artist | Bill Watral, Effects Artist Mark Shirra
ayout Artist | Warhammer 40,000: Dawn of War II | Nathan Hocken, Lead Animator | Ian Cumming, Senior Artist | Claire Roberts, Artist Christine Hubbard, Artist | Allan Dilks, Artist | Watchmen | Shawn Walsh, Visual Effects Supervisor | Lon
Molnar, Visual Effects Supervisor | Sean Lewkiw, Technical Head of 3D | Ty Duperron, Modeler | Pearl Hsu, 3D Artist Matthias Lowry, Digital Compositor | The Wolfman | Karin Mattsson, Animator | Joshua Herrig, Lighting Artist/Look Dev Artis
Zombieland | Mike Rhone, Visual Effects Artist to name a few. A small selection of VFS Animation & Visual Effects alumni credits include | 2012 | Zeke Norton, Previsualization Supervisor | Jamie Bowers, Texture Artist | Christine Peterson
Digital Compositor | Anuj Patil, Senior Technical Director | Alice in Wonderland | Ken Kaiser, Animator | Veronica Marino, Compositor | Phan Wiantrakoon, Animator | John Iskandar, Visual Effects Artist | Jacob Curtis Miller, Digital Artist | Geeta
Basantani, Digital Matte Painter | Andrew Lawson, Character Animator | Assassins Creed: Brotherhood Zack Mathew, Animator | Wilson Mui, Team Lead Animation | Avatar | Michael Cozens, Lead Animator | Tamir Diab, Technical Director
Patrick Kalyn, Animator | Chrystia Siolkowsky, Motion Editor | Ben Sanders, Animator | Alfredo Luzardo, Layout Technical Director | Aaron Gilman, Character Animator | Jami Gigot, Texture Artist | Bioshock
2 | Jacob
Palmer, Animator | Bob
2010
& 2011
Burgers | Tammy Dubinsky, Animator | Nathan Keane, Animation Effects | Jake Biberdorf, Animation Supervisor | Coraline Brian Demoskoff, Animator | The Dark Knight | Gia Sadhwani, Digital Effects Artist | Freddy Chavez, DMR Compositor
cgCOACH
Pietro Ponti, Lead CG Lighting Artist | Dead Rising 2 | Fredrick Fass, Animator | Dead Space 2 | Wayne Gonsalves, Environment Art Lead | Despicable Me | Justine Codron, Lighter | District 9 | Neill Blomkamp, Director/Co-Writer
| Shawn Walsh
Visual Effects Executive Producer | Samson Wong, Matchmove Artist | Robert Bourgeault, Lighting Lead | Richard Sur, Lighting Technical Director | Paul Copeland, Visual Effects Artist | Julianna Kolakis, Creature Texture Painter | Jelmer Boskma
Modeler | James Stewart, Creature Supervisor | Derek Stevenson, Matchmove Lead | Drag Me to Hell | Thomas Schelesny, Visual Effects Supervisor | Dragon Age II | Nathan Zufelt, Senior Cinematic Animator | Family Guy | Michael Loya
Storyboard Artist Fast Five Rommel Shamoun, Compositor | Anthony Di Ninno, Animator | Fringe | Bob White, Visual Effects Artist | Scott Dewis, CGI Supervisor | Futurama | Claudia Keene, Prop Designer | Gears of War 2 | Scott Dossett, Senio
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Dreamscape Compositing
Compositing
Software Used: After Effects
Introduction
This is the final chapter of this animation series.
In the previous three chapters Ive covered such
topics as concept art, matte painting, animation
and 3D. Now it is time to bring everything
together and finalize our short animated movie.
As a main tool for compositing we used Adobe
After Effects, but the same results can be
achieved with other compositing software such
as Nuke, Fusion, etc.
After Effects
in consecutive frames.
Compositing
in After Effects.
as:
them.
www.2dartistmag.com
page 49
Compositing
Dreamscape
Shuttle
out a lot.
Credits
Conclusion
(Fig.03).
Sadikjan Tairov: 3D
Factory
Jama Jurabaev
Web: http://jamajurabaev.daportfolio.com/
Email: jama_art@tag.tj
videocopilot.net (Fig.04).
Projects like this motivate me to move forward,
The live footage (Fig.05) was layered on the CG
www.2dartistmag.com
page 50
! tion
W
cip
O
s
N b
E d,
BL loa
Su
A w
IL l Do
A ita
AV, Dig
D
DV
In this two volume series, Scott Patton shows the processes he uses to
create a 3D character for feature films. The first volume explores
Patton's fast and efficient method for concept sculpting, skipping the
2D sketch phase all together and designing the character entirely
within ZBrush. He covers everything from blocking out the forms
and fleshing out the muscles, to adding props, detailing with alphas
and posing the character. The second volume covers methods for
creating a final color rendering using ZBrush and Photoshop. Patton
cr
shows how he squeezes the most from ZBrushs powerful renderer to
create both a wide and close-up shot of the character. He then shares
creative Photoshop tips and tricks to quickly get to a finished piece of
concept art from the ZBrush renders, covering topics such as adding
and refining skin texture, hair, eyes, shadows and scars. Patton also
discusses how to create backgrounds that enhance the character and
composition.
overall
ov
www.thegnomonworkshop.com
process.
as a mech or battle-suit.
www.2dartistmag.com
page 53
Designing Droids
www.2dartistmag.com
page 54
(Fig.05).
www.2dartistmag.com
page 55
Designing Droids
appearance (Fig.08).
www.2dartistmag.com
page 56
Justin Albers
Web: http://www.justinalbers.com/
Email: albers.justin@gmail.com
www.2dartistmag.com
page 57
FEATURING FIBERMESH
GROWING THE FUTURE, ONE STRAND AT A TIME.
View Features at
www.Pixologic.com
Join our online artist
community at
www.ZBrushCentral.com
OUT NOW!
3dcreative
Andrew Baker
3D Character & Concept Artist
Gallery Artist
Gallery - 10 of the best images
from around the world!
Totem
Project Overview
by John Thiry
This months interview comes from the master of beasts design Andrew Baker,
Jack Zhang builds us a fighter droid and Anto Juricic and Rodrigue Pralier
tackle the unwrapping stage of our Character Production series.
Armored Cat
Goodness gracious great tutorials on fire! This issue Matt Chandler (3dsmax)
and Mike Zugschwert (Maya) show us how to create and animate fire.
Fighter Droid
Jack Zhang turns a 2D concept into a lean mean fighting machine with the
construction of a Fighter Droid for our Building Droids series.
www.3dcreativemag.com
visit
to see a full preview of the latest issue, subscription offers and
to purchase back issues.
Myths, legends and fantasy creatures have always been influential when it comes to digital art. In fact, many artists will never really stray too far
from these sorts of themes and ideas. In this series a selection of stunning artists will be taking this popular subject and exploring some of its more
diverse and lesser known characters. Throughout the series each artist will be given a brief for a character which they will need to interpret and
turn into an illustration. To make things a little more interesting this will be done by not one but two artists, one using Photoshop and the other
using Painter. This will not only show some of the differences between the two pieces of software, but will also show how the same brief can be
interpreted in two different ways. This month Ignacio Bazan Lazcano and Simon Dominic Brewer tackle the Cipactli.
Chapter 6: Cipactli
Approach
The Idea
reference image.
drawing.
The second step is color. I usually define the
www.2dartistmag.com
page 61
Chapter 6: Cipactli
Type of Textures
Once I have defined the drawing palette and
have all the elements well-lit, I can move on to
the texturing stage.
We can add texture or detail to a drawing in the
following different ways:
Creating brushes
Using pictures
Painting repeated shapes
Creating Brushes
We can create brushes from photos, and use
those brushes to produce realistic textures and
details. This technique is very easy; we just
need a good photo, and a clear area of it. What
Ive done for my image is to find a photo of a
lizard and select the scales with a magic wand.
Then Ive created a new brush and finally edited
it using F5 (Fig.05).
With this new brush, I can quickly detail key
parts of my drawing (Fig.06).
This method is very similar to the one I use to
create a brush; the difference is that I cut out
this texture and paste it directly onto the drawing
(Fig.07).
To adapt texture to the picture we can use
several tools:
Ctrl + T + Curve: Used to change the image
size and make the texture match the form of the
target area (Fig.08).
www.2dartistmag.com
page 62
Plants
To obtain an even more realistic environment,
I place objects out of focus in the foreground.
This makes it look more like a photograph.
I create the leaves in my drawing by using the
Lasso tool. I first make a new layer and then,
using the Lasso tool, draw the shape of a leaf.
With this area still selected, I take a different
brush that has some interesting texture and I
paint inside this selection. The result is a perfect
leaf.
Finally, on this layer, I use the Blur filter, which
puts the leaf out of focus in relation to the
background image, thus generating much more
distance and depth in the image (Fig.13).
www.2dartistmag.com
page 63
Chapter 6: Cipactli
Water
Conclusions
Web: http://www.neisbeis.deviantart.com/
(Fig.14).
Email: i.bazanlazcano@gmail.com
www.2dartistmag.com
page 64
Chapter 6: Cipactli
Chapter 6: Cipactli
Software Used: Painter
The Idea
In Aztec mythology, Cipactli was a sea monster
with a prodigious appetite, so much so that it
boasted numerous extra mouths, which yawned
from various joints on its body.
Physically Cipactli was a patchwork of different
creatures and was said to resemble a fusion of
crocodile, fish and toad.
For this tutorial Im going to use this description
to depict the hideous Cipactli, and demonstrate
how a convincing creature can be created from
Concept Sketches
sketch (Fig.03).
crocodile (Fig.01).
www.2dartistmag.com
The Sketch
During the course of sketching, I decide that
page 66
Underpainting
Demonstrating Depth
vibrant.
background.
looking right.
tutorial (Fig.06).
www.2dartistmag.com
page 67
Chapter 6: Cipactli
Resize Up
to do it all again.
Skin
When painting monster skin, its good to get
Odd Anatomy
Using References
Dont be afraid of using references. When done
right they are an invaluable aid to the drawing
and painting process. In this instance I search
www.2dartistmag.com
page 68
Cipactlis Eye
Ive already decided to give my creature a
fish eye, referenced in part from a photo of a
seriously vicious fish, but now I want to make
Cipactlis eye appear slightly translucent. To
achieve this, I add some higher contrast color to
the side opposite the one that our light source
strikes directly. This gives an effect called subsurface scattering, in which the light passes
through the skin or flesh and emerges on the
other side.
Rendering Bulk
(Fig.14).
Selective Smoothing
Often its a good idea to smooth out the rough
edges that Painters Artists Oils brushes deliver,
e.g., on the gums of the creatures extra mouths.
I use my brush with the Amount 0% setting and
tease the areas that need smoothing (Fig.13).
www.2dartistmag.com
page 69
Chapter 6: Cipactli
Crocodile Scales
www.2dartistmag.com
page 70
surface reflection.
(Fig.20).
counterparts (literally).
(Fig.21).
www.2dartistmag.com
page 71
Chapter 6: Cipactli
Contrasting Detail
I keep the rocks in the background low-key, so
that they dont compete with the foreground in
terms of detail and color. They are in shadow, so
their value range will be narrower and the color
saturation less than the foreground. Because
the value range is lower, they will have less
detail, and what detail there is can be suggested
with broader brush strokes and reliance on the
paper texture showing through (Fig.22).
Time Out
Im almost done now, so I leave the piece for a
couple of days, then come back to it and see if
anything needs tweaking. If everything has gone
as planned, then only minor matters should be
apparent, and in this instance happily that
appears to be the case.
www.2dartistmag.com
page 72
Interviews
Articles
Tutorials
Making of
Galleries
Subscribe
Archetype
Making Of by Francesco Corvino
This months Making Of is based on an image created for Aaron Sims sci-fi short Archetype.
With the use of atmospheric skylines and complex canyon images from his personal collection,
Francesco Corvino talks us through how he created this dramatic landscape.
Archetype Making Of
Archetype
Software Used: Photoshop
This matte painting for Aaron Sims short
Archetype has been made with a variety of
techniques (photo manipulation, 3D and a bit of
painting to speed up the process).
I started by defining the sky in Photoshop, and
therefore the overall lighting of the scene. The
camera pans from right to left revealing the
giant pumping towers far away, where a battle of
robots will take place. I spent time focusing on
the transition from the blue sky at the beginning
of the shot, to the dusty and more dramatic
atmosphere surrounding the towers (Fig.01).
Then I began to add detail in the clouds and on
the horizon. I had to spend quite a bit of time
color correcting and properly integrating all the
different photos necessary to create such a wide
sky. I used Curves in Photoshop, which are my
favorite tools when it comes to color correcting
and integrating photographic elements. Curves
offer a huge amount of control and the possibility
for the artist to modify very specific segments of
the color range in the image (Fig.02).
When the sky was roughed in, I chose the first
photos to create the complex canyon landscape.
I spent some time finding photos of similar
www.2dartistmag.com
page 77
Making Of
Archetype
(Fig.08).
involved (Fig.07).
www.2dartistmag.com
page 78
Archetype Making Of
the camera moves about in the matte painting,
framing the battle that is fought on the left area
of the composition. At that point the dust storm
will really become a perfect background for such
a dramatic moment in the story (Fig.09).
I finalized the overall lighting of the scene,
adding a nice vignetting on the edges and
a flare on the sun. Playing with the curves,
I increased the overall contrast. These final
adjustments, even if very quick and easy to
apply, are absolutely essential to make your
scene look cool. I usually try to keep the matte
painting as photo real as possible during the
whole process, not worrying too much about
the beauty of the image, but just trying to keep
everything real and consistent. Towards the end,
however, the matte painting needs a push. The
image feels good, but with some more contrast
it usually becomes much more appealing,
stronger and deeper (Fig.10).
I finally added the giant pump towers. I created
these in Maya, modeling simple geometries,
which I quickly lighted and rendered out as
Francesco Corvino
Web: http://www.francescocorvino.com
Email: mail@francescocorvino.com
towers (Fig.11).
www.2dartistmag.com
page 79
The following shots of the Game Dec City book pages are featured here in full-resolution and can be read by zooming in...
The following shots of the Game Dec City book pages are featured here in full-resolution and can be read by zooming in...
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