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Appendix C

APPENDIX C

TUTORIAL VISSIM-3D-MODELLER

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Appendix C

Import static 3D object file (*.3DS file)

1.1 Import static 3D object file (*.3DS file)

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Click menu FILE NEW :


"Create new project" dialog

Project name
Enter the name of the new model.
Path
Select the path for the V3DM project file to be created (*.vvp).
Project type
Check option: Static object

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VISSIM User Manual (2002-07-24) - Tutorial V3DM

Import static 3D object file (*.3DS file)

Appendix C

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Your project is listed in the Project properies page:


right-click on Base model to call the context menu,
choose Add,
choose a *.3ds file.

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Click menu VIEW - CENTER VIEW to adjust the view to the model size.

There are three modes to navigate within the 3D window. A mode is


active if the corresponding button is pressed. To navigate, press the
left mouse button and move the mouse (see below):
Zoom: Move left to Zoom out, right to Zoom in
Translate: Moves the view position while keeping the same
height and angle
Rotate: Rotate (up, down, left, right) around the middle of the 3D
window.

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Appendix C

Import static 3D object file (*.3DS file)

Choose the Modify page.

Choose TRANSFORM in the Edit


section
to
change
the
dimensions and position of the
3D object.

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VISSIM User Manual (2002-07-24) - Tutorial V3DM

Import static 3D object file (*.3DS file)

Appendix C

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The original dimensions of the
3DS file are shown here.
Whenever an object of the 3D
model is selected, the properties
of that object are shown.
Each section of the Modify
page is organized as a roll-up:
By clicking on its title a section
can be hidden/shown.

To Scale the object in total (all


three
dimensions
simultaneously)
choose one
dimension (e.g. Length), enter
the correct value, then choose
Factor (the corresponding value
is calculated automatically) and
press EXECUTE.
To Scale the object in a single
dimension only, choose that
dimension, enter a value and
press EXECUTE.
To center the model within the
coordinate system click CENTER
in the Functions section.

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Click menu FILE EXPORT and enter the name for the *.v3d file.
This file can then be imported in VISSIM.

VISSIM User Manual (2002-07-24) - Tutorial V3DM

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Appendix C

Import 3D vehicle object file (*.3DS file)

1.2 Import 3D vehicle object file (*.3DS file)

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Click menu FILE NEW :


"Create new project" dialog

Project name
Enter the name of the new model.
Path
Select the path for the V3DM project file to be created (*.vvp).
Project type
Check option: Vehicle

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VISSIM User Manual (2002-07-24) - Tutorial V3DM

Import 3D vehicle object file (*.3DS file)

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Appendix C

Click menu PROJECT - PROPERTIES...


"Project properties" dialog

Vehicle type
Select the type of your model.
For anything else but trailers choose Truck (i.e. also for cars etc).

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Appendix C

Import 3D vehicle object file (*.3DS file)

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Your project is listed in the Project properties window:


right-click on Base model to call the context menu,
choose Add,
choose a *.3ds file.

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Click menu VIEW - CENTER VIEW to adjust the view to the model size.

There are three modes to navigate within the 3D window. A mode is


active if the corresponding button is pressed. To navigate, press the
left mouse button and move the mouse (see below):
Zoom: Move left to Zoom out, right to Zoom in
Translate: Moves the view position while keeping the same
height and angle
Rotate: Rotate (up, down, left, right) around the middle of the 3D
window.

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VISSIM User Manual (2002-07-24) - Tutorial V3DM

Import 3D vehicle object file (*.3DS file)

Appendix C

Choose the Modify page.

Choose TRANSFORM in the Edit


section
to
change
the
dimensions and position of the
3D object.

VISSIM User Manual (2002-07-24) - Tutorial V3DM

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Appendix C

Import 3D vehicle object file (*.3DS file)

&
The original dimensions of the
3DS file are shown here.
Whenever an object of the 3D
model is selected, the properties
of that object are shown.
Each section of the Modify
page is organized as a roll-up:
By clicking on its title a section
can be hidden/shown.

To Scale the object in total (all


three
dimensions
simultaneously)
choose one
dimension (e.g. Length), enter
the correct value, then choose
Factor (the corresponding value
is calculated automatically) and
press EXECUTE.
To Scale the object in a single
dimension only, choose that
dimension, enter a value and
press EXECUTE.
To center the model within the
coordinate system click CENTER
in the Functions section.

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The further steps for definition of the vehicle attributes are shown in
the Object assistant
directly in V3DM.

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After all the vehicle attributes have been defined, click menu FILE
EXPORT and enter the name for the *.v3d file.
This file can then be imported in VISSIM.

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VISSIM User Manual (2002-07-24) - Tutorial V3DM

Create simple static object

Appendix C

1.3 Create simple static object

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Click menu FILE NEW :


"Create new project" dialog

Project name
Enter the name of the new model.
Path
Select the path for the V3DM project file to be created (*.vvp).
Project type
Check option: Static object

VISSIM User Manual (2002-07-24) - Tutorial V3DM

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Appendix C

Create simple static object

Choose the Add Object page.

The top section contains a library


with several predefined objects
that can be added to your model.
Choose Box - Simple (sides) and
press ADD.
When prompted for creating a
new base model click OK and
enter a name for the new base
model (e.g. House).
Then
V3DM
awaits
the
dimensions of the new object to
be dragged with the mouse:

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VISSIM User Manual (2002-07-24) - Tutorial V3DM

Create simple static object

Appendix C

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Click the left button and drag the mouse (while keeping the button
pressed) to define the base of the object (in XY-plane). The current
coordinates are shown directly on the rubberband and additionally
within the status bar.
Release the button if you are happy with the dimensions of the base.
Note: You can change the size by entering a value for each
dimension after the object is completed.

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Appendix C

Create simple static object

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Further movements of the mouse allow the definition of the height of


the object.
Click with the left button to accept the height.

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Create simple static object

Appendix C

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Directly after creation of an object its properties (name and


dimensions, shown at the bottom of the Add object page) can be
manually changed by entering a value. As soon as the object is
deselected these values are fixed.
Even so, the dimensions of an existing object can always be
changed using the functions on the Modify page.
There are three modes to navigate within the 3D window. A mode is
active if the corresponding button is pressed. To navigate, press the
left mouse button and move the mouse (see below):
Zoom: Move left to Zoom out, right to Zoom in
Translate: Moves the view position while keeping the same
height and angle
Rotate: Rotate (up, down, left, right) around the middle of the 3D
window.
Note: To select an object the select mode
activated.

VISSIM User Manual (2002-07-24) - Tutorial V3DM

needs to be

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Appendix C

Create simple static object

Adjust the view position so that the x-axis points to


the bottom left, the y-axis to the bottom right and
the z-axis upwards.

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Select the Modify page and press


ALIGN from the Functions section.

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Choose the Origin of all three


axes to align the object.

VISSIM User Manual (2002-07-24) - Tutorial V3DM

Create simple static object

Appendix C

The view should now like this:

VISSIM User Manual (2002-07-24) - Tutorial V3DM

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Appendix C

Place a texture on an object

1.4 Place a texture on an object

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For best visualization of the texture


the object surface should be
painted in white.
From the Modify page select the
color button in the Selection
section and choose white.

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Select the object. If the object


contains multiple surfaces the
texture will be wrapped around all
surfaces.
Alternatively, if the object has
been created in V3DM as a sided
object it can be ungrouped to gain
access to each individual surface.
To ungroup, select menu EDIT UNGROUP.
Then select the surface where you
want to place the texture.

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VISSIM User Manual (2002-07-24) - Tutorial V3DM

Place a texture on an object

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Appendix C

From the Modify page choose


Texture to open the Map texture
dialog.

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Choose ASSIGN to select a bitmap which should be place on the


selected surface.

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Appendix C

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Place a texture on an object

Choose ADD to browse for the bitmap file. Once the file is loaded a
preview shows up and the filename appears in the list of textures.

Press NEXT >> to continue.

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VISSIM User Manual (2002-07-24) - Tutorial V3DM

Place a texture on an object

Appendix C

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Select Automatic texture map mode and press DONE.

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The texture appears on the surface. Close the window (click on

VISSIM User Manual (2002-07-24) - Tutorial V3DM

).

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Appendix C

Place a texture on an object

This is how the textured model looks like.

You may continue to texture other surfaces in the same way.

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VISSIM User Manual (2002-07-24) - Tutorial V3DM

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