Professional Documents
Culture Documents
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
º>`ÃÊ`Ü]ÊÌ
iÊiÜÊ7`V>ÌÁÊ,i>âÒÊÃÊÌÀÕÞÊ>Ê>>â}Êi}iiÀ}Êvi>ÌÊ
>`ÊVÀi`LiÊÌÊÃiiÊÊ>VÌ°»Ê
ÌÞÊiÀÛ]Ê-ÕÌÊ*>ÀÌiÀÊ>>}iÀÊ>ÌÊ-`7ÀÃÊ
À«À>Ì
º7Ì
Ê>Ê7`V>ÌÊ,i>âÊV>À`]ÊÊV>ÊiÛ>Õ>ÌiÊ
>À`Ü>ÀiÊÃ
>`iÀÃÊÊ`iÃiÊ`iÃÊ
ÊÀi>ÊÌiÊÊÜÌ
ÊÊ>}ÊÊÀ}
ÌÊÊÌ
iÊ>Þ>ÊÛiÜ«ÀÌt» 'FBUVSFT
,VÊ*Õ«
ÀiÞ]Ê*ÀiÃ`iÌ>ÃÊL>Ê1ÃiÀÊÀÕ«]ÊÌ>Ì>Ê
>«ÌiÀ
t 8JMEDBU3FBMJ[NBOETVQQPSU"(1Y
t 8JMEDBU3FBMJ[NTVQQPSUTY1$*&YQSFTT
º7
iÊ«À`ÕVÌÊ`i>`iÃÊ>ÀiÊÌ}
Ì]Ê-"/
ÁN8-ÁÊÕÃiÀÃÊÜÊÌ
iÀÊ
7`V>ÌÁÊ,i>âÒÊnääÊV>Ê
>`iÊÌ
iÊÌÕ}
iÃÌÊÜÀÊ>`ÃÊ>`ÊÌ
iÊÃÌÊ t 'MFYJCMFGMPBUJOHQPJOUWJTVBMQSPDFTTJOH
`>Ì>ÌiÃÛiÊÃViið»
t *OEVTUSZTMBSHFTUBNPVOUPGPOCPBSENFNPSZ
>Ê7>ÝiLiÀ}]Ê/
À`Ê*>ÀÌÞÊ ÕÃiÃÃÊiÛi«iÌÊ>>}iÀÊ>ÌÊ-vÌ>}iÊ
t /FXHFOFSBUJPOGSBNFMPDLHFOMPDLTVQQPSU
º½ÛiÊiÛiÀÊÕÃi`Ê>Ê}À>«
VÃÊV>À`ÊÌ
ÃÊ«ÀiÃÃÛiÊLivÀit»Ê
,Þ>ÊÀiii]Ê>iÊÀÌÃÌÊ>ÌÊiÃiÀÊÎ`ÃÊ>ÝÊÃÌÀÕVÌÀ
3FNPWFUIF#PVOEBSJFT
3FBMJ[F:PVS1PUFOUJBM XXXEMBCTDPN
AAAAAAAAAAAAAAAAA
ComputerGraphics A
0504cgw C4 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 3:22:01 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
The Magazine
for Digital Content
Professionals
ComputerGraphics
®
Stranger in a
Strange Land
World
FX in the City
CG creates a stark
setting for Sin City
Top Spots
Super Bowl ads
that scored
Storage in
the Studio
Moving to
all-digital
pipelines
www.cgw.com
April 2005
Forward
COMPUTER
GRAPHICS WORLD ®
to a friend!
$4.95 USA $6.50 Canada
ComputerGraphics A
0504cgw 1 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 3:17:20 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGSF
It’s nice to be recognized. We know because the Academy of Motion Picture Arts and
Sciences® was nice enough to recognize our Maya® software with an Oscar® for Scientific
and Technical Achievement. So we would like to recognize a milestone in the CGI movie
industry – Doug Chiang’s incredible vision Robota – and the awards it has received thus far.
We are proud that Robota was Made in Maya and to be involved with Sparx* in helping to
bring such inspiring imagination and creativity to life. Visit www.alias.com/awards to view
and learn more about Robota and other examples of award winning creativity Made in Maya.
Attending NAB 2005? Visit www.alias.com/events for the latest news on our participation at the show.
© Copyright 2004-2005 Alias Systems Corp. All rights reserved. Alias, the swirl logo, Can You Imagine and Maya are registered trademarks and the Maya logo is a trademark of Alias Systems Corp., in the United States and/or other countries.
Alias was awarded an Oscar by the Academy of Motion Picture Arts and Sciences (Scientific and Technical Achievement) for the development of Maya software on March 1, 2003 for the awards year of 2002. Academy of Motion Picture Arts and
Sciences, the Oscar statuette and Oscar are registered trademarks of the Academy of Motion Picture Arts and Sciences. All other trademarks, service marks, or product names mentioned herein are the property of their respective owners. Robota ©
AAAAAAAAAAA 2004 Doug Chiang, all rights reserved. CG image created by Sparx*
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Computer
April 2005 • Volume 28 • Number 4
10
Feat ures
Cover story
The Good, the Bad,
De p art men ts & the Oddly 10
GAMING | Oddworld’s Old West-styled
Editor’s Note 2 Stranger’s Wrath adds a novel twist to
18 Pursuing Pirates the first-person shooter genre.
Products
The Devil’s in the Details 18
1 Beyond’s HD Laptop
FILM | Director Robert Rodriguez relied
SensAble’s ClayTools 1.0 on CG to turn Frank Miller’s dark graphic
Havok’s Complete Middleware novels into the feature film, Sin City.
Combustion 4
By Barbara Robertson
Boxx Technologies’ New Workstations
On the cover:
The Stranger, a grizzled 3D bounty hunter,
headlines a bizarre cast of misfits in the new
title from Oddworld Inhabitants, Stranger’s
Wrath. For more information, see pg. 10.
AAAAAAAAAAAAAAA
w w w. c gw. c om APRIL 2005 Computer Graphics World | 1
33
ComputerGraphics A
0504cgw001.indd 1
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 1:25:02 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
editor’snote
Phil
LoPiccolo
Editor-in-Chief
Everyone knows that piracy of digital content is a serious issue. But it has been KAREN MOLTENBREY: Senior Technical Editor
karenm@pennwell.com
notoriously difficult to get a handle on just how widespread the practice has be-
CONTRIBUTING EDITORS:
come. Now a new report from the International Intellectual Property Alliance—a Jenny Donelan, Audrey Doyle,
Evan Marc Hirsch, Doug King,
coalition of film studios, video game publishers, and other copyright-based in- George Maestri, Martin McEachern,
Stephen Porter, Barbara Robertson
dustries—gives us a clearer picture of just how enormous the problem really is and what
steps can be taken to get the situation under control. SUZANNE HEISER: Art Director
suzanneh@pennwell.com
The IIPA’s analysis is contained in a Special 301 filing prepared for the US Trade Repre-
DAN RODD: Senior Illustrator
sentative’s annual report to President Bush. It finds that many forms of content theft—in- danro@pennwell.com
cluding factory copying of disks, cartridge counterfeiting, and Internet downloading—con- BARBARA ANN BURGESS: Production Manager
barbarab@pennwell.com
tribute to piracy levels exceeding 90 percent in many parts of the world.
Moreover, the new report estimates that in all countries, including the US, revenues MACHELE GALLOWAY: Ad Traffic Manager
MacheleG@pennwell.com
lost from piracy last year reached more than $25 billion. What’s more, these figures un-
SUSAN HUGHES: Marketing Communications Manager
derestimate true totals because they do not account for Internet piracy, which could not shughes@pennwell.com
be tracked accurately enough even to hazard an estimate, and because they are based on MICHELLE BLAKE: Circulation Manager
pirate prices as opposed to those at which legitimate sales might occur. michellb@pennwell
Despite such staggering losses, some contend that no one is really harmed by piracy. MARK FINKELSTEIN: Group Publisher
mark@pennwell.com
But the reality is that everyone loses, except the pirates, according to Stevan Mitchell, vice
COMPUTER GRAPHICS WORLD
president for intellectual property policy at the Entertainment Software Association, which Executive and Editorial Offices:
represents the video game industry. When pirated copies are sold, the revenue does not 98 Spit Brook Rd.
Nashua, NH 03062-5737
go to the digital artists, developers, and producers, says Mitchell. Nor is it funneled into (603)891-0123; FAX:(603)891-0539
R&D to improve the next generation of content for end users. CGW ONLINE: www.cgw.com
For customer service and subscription inquiries only:
What should content developers do to attack this problem? One answer would simply
cgw@omeda.com TEL: (847) 559-7500 FAX: (847) 291-4816
be to develop better pirate-fighting technologies. In fact, the gaming industry, which has POSTMASTER: Send change of address form to Computer
Graphics World, P.O. Box 3296, Northbrook, IL 60065
been among the most proactive on this front, builds copy-protection measures into video
game consoles and embeds corresponding access codes into the software. We make portions of our subscriber list available to
carefully screened companies that offer products and
Of course, technologies designed to circumvent such protections—mod chips, game services that may be important for your work. If you do
not want to receive those offers and/or information,
enhancers, game copiers, and similar devices—inevitably find
When pirated their way into the mainstream. Thus, legal reform and anti-
please let us know by contacting us at List Services,
Computer Graphics World, 98 Spit Brook Road,
Nashua, NH 03062.
copies are sold, piracy enforcement measures are also essential deterrents. But
revenues do not go the effectiveness of any such methods depends on input from
those at the front lines.
toward improving Therefore, the most straightforward way to join the effort,
ROBERT F. BIOLCHINI
President and Chief Executive Officer
the art of digital says Mitchell, is to contact your industry trade association—
ADVANCED TECHNOLOGY DIVISION
content creation. the Entertainment Software Association, the Motion Picture ADAM JAPKO
President & COO
Association of America, the Independent Film & Television
GLORIA S. ADAMS
Alliance, and so forth. These organizations maintain enforcement programs, and hear- Director, ATD Audience Development
ing from industry members helps them target programs more effectively. They can also ATD PUBLISHING DEPARTMENTS
put you in touch with lawmakers so you can weigh in on important legal reforms. And MEG FUSCHETTI
ATD Art Director
they can take action through the US government and multilateral organizations or
MARI RODRIGUEZ
directly with the offending countries’ governments. ATD Production Director
Conventional wisdom says that the best way to expand any market is to be ever more
innovative. And so far, the computer graphics industry, one of the most innovative in PRINTED IN THE USA GST No. 126813153
Publications Mail Agreement No. 40052420
history, has thrived on that principle. But now its members need to get more involved
to help stop pirates from stealing their work. Otherwise, they may end up spinning their
creative wheels ever faster only to fall further behind.
ComputerGraphics A
0504cgw 2 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 1:27:55 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Say goodbye to creative constraints. Dell™ and Adobe® have joined forces to help provide solutions for your creative needs. Dell Precision™ workstations
feature the latest Intel® processors, loads of memory, and PCI Express™ x16 2-D and 3-D graphics cards, making them powerful enough to handle large graphics
files quickly and deliver stunning visual effects. Best of all, Adobe has a range of Dell ISV-certified software options, including the new comprehensive Adobe®
Video Collection 2.5 Standard. Simple solutions, so all you have to do is be creative. Limited time offers.
1599
Monitor Not Included
$ Lease as low as $43/mo. (48 pmts.*)
1999
Monitor Not Included
E-VALUE Code: 02556-S40415m $ Lease as low as $53/mo. (48 pmts.*)
E-VALUE Code: 02556-S40419m
Recommended Upgrades:
• 3-Yr Standard + Same-Day Service Plan (includes 24x7 On-Site Service,* Recommended Upgrades:
advanced Tech Support), add $408 • 512MB DDR2 SDRAM, add $149
• Dell™ UltraSharp™ 1905FP 19" Flat Panel Display, add $599 • 3-Yr Mobility Service Plan (includes On-Site Service,* CompleteCare™ Accidental
Damage Service*), add $169
Dell recommends Adobe® software with Dell Precision™ workstations.
Adobe® Video Collection 2.5 Standard Adobe® Photoshop® CS 8.0 Adobe® After Effects® 6.5 Adobe® Premiere® Pro 1.5
Operate with powerful, next- Add stunning 2D and 3D Revolutionizes non-linear video
• Package includes Adobe Special Offer with Purchase generation digital imaging compositing, animation, and visual editing with real-time tools that
features that are the professional provide precise management
Premiere® Pro 1.5, Adobe of Select Dell Precision™ standard for graphic and
effects as well as motion tracking
of virtually every aspect
and stabilization to production.
After Effects® 6.5 Standard, Workstations* web designers, photographers, of video and audio editing.
and video professionals. Standard Version
Adobe Audition™ 1.5, and $
Adobe Encore™ DVD 1.5.
Only
599 Great Value!
$
649 SKU A0176740
$
730 SKU A0369456
$
729 SKU A0356041
FREE 3-5 Day Shipping* with purchase of select business systems. Call or go online for eligible systems.
CALL 877.702.DELL
toll free
CLICK www.dell.com/SMB/DCCsolutions
Call: M-F 7a-8p Sat 8a-5p, CT
*Pricing/Availability: Pricing, specifications, availability, and terms of offer may change without notice. Taxes, fees and shipping and handling charges, except for free shipping offer, extra, vary and are not subject to discount.
May be combined with other select offers or discounts. U.S. Dell Small Business new purchases only. LIMIT 5 DISCOUNTED OR PROMOTIONAL ITEMS PER CUSTOMER. In case of customers leasing under these promotions, please
note that items leased will be subject to applicable end-of-lease options or requirements. Dell cannot be responsible for pricing or other errors, and reserves the right to cancel orders arising from such errors. Special Offer: Offer
excludes n series. Warranty: For a copy of our Guarantees or Limited Warranties, write Dell USA L.P., Attn: Warranties, One Dell Way, Round Rock, Texas 78682. For more information, visit http://www.dell.com/warranty. On-Site
Service: Service may be provided by third-party. Technician will be dispatched, if necessary, following phone-based troubleshooting. Subject to parts availability, geographical restrictions and terms of service contract. Service
timing dependent upon time of day call placed to Dell. Leasing: Monthly payment based on 48-month Fair Market Value (“FMV”) QuickLease and does not include taxes, fees and shipping and handling charges. Your monthly
payment may vary, depending on your creditworthiness. QuickLease arranged by Dell Financial Services L.P. (“DFS”), an independent entity, to qualified Small Business customers. Minimum transaction size of $500 required. At the
end of the FMV QuickLease, you can: purchase the equipment for the then FMV, renew the lease or return the equipment to DFS. Please contact your DFS representative for further details. All terms subject to credit approval and
availability, and are subject to change without notice. CompleteCare Accidental Damage Service: CompleteCare service excludes theft, loss, and damage due to fire or intentional damage. CompleteCare not available in all
states. Customer may be required to return unit to Dell. For complete details, visit www.dell.com/servicecontracts. Hard Drive: For hard drives, GB means 1 billion bytes; actual capacity varies with preloaded material and operating
environment and will be less. Free 3-5 Day Shipping: To qualify for free shipping, minimum purchase thresholds may apply. Call or go online for details. Free shipping is lowest cost (3-5 day ground) shipping. Continental (Except
Alaska). Offer excludes online Software and Peripheral orders under $50, and S&P orders placed in systems configurator pages. Trademark/Copyright Notices: Dell, the stylized E logo, E-Value, UltraSharp, CompleteCare and
Dell Precision are trademarks of Dell Inc. Intel, Intel Centrino, Intel Xeon and Pentium are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the United States and other countries. Microsoft and Windows
are trademarks or registered trademarks of Microsoft Corporation in the United States and/or other countries. Adobe, the Adobe Logo and Acrobat are either registered trademarks or trademarks of Adobe Systems Incorporated in
the United States and/or other countries. ©2005 Dell Inc. All rights reserved.
ComputerGraphics A
0504cgw 3 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 1:27:58 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
spotlight Your resource for products, user applications, news, and market research
VIDEO
PRODUCTS
MODELING
PRODUCTS
ComputerGraphics A
0504cgw 4 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 1:31:00 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
MIDDLEWARE VIDEO
PRODUCTS
PRODUCTS
Havok Complete 3 Combustion Upgraded
Debuts During GDC to Version 4
At the recent 2005 Game Developers Conference Discreet, recently re-branded as Autodesk Media and En-
(GDC) in San Francisco, Havok introduced its Havok tertainment Division, has upgraded its Combustion digital
Complete 3 integrated middleware for the video game visual effects and compositing software to Version 4.
industry. For desktop motion
Havok Complete 3 incorporates the company’s flag- graphics and visual ef-
ship Havok Physics 3 and its recently released Havok fects artists, Combus-
Animation 3. It aids game developers in the creation tion 4 boasts enhanced
of dynamic character performances and next-genera- interoperability with 3D
tion gameplay through a combination of physical, key- animation programs, as
frame, and procedural animations. Able to work within well as with the compa-
various game architectures and pipelines, Havok Com- ny’s Cleaner, Flint, Flame,
plete 3 meets the needs of current and next-generation Inferno, Fire, and Smoke.
game platforms. The upgrade employs Discreet’s second-generation Dia-
Havok Physics 3 has been updated with Continuous mond Keyer advanced keying technology, in addition to
Physics, which eliminates challenges, such as “bullet- Time-Warp, a keyframable, time-remapping operator for
through-paper” problems, created by high-speed game the creation of slow-motion and speed-up effects. Version
objects. Havok Animation 3 features such run-time an- 4 also offers expanded file import and export options, an
imation functionality as compression and decompres- optimized “Fast Gaussian Blur,” an improved user inter-
sion, blending, inverse kinematics, and an export, fil- face, and enhanced paint tools, including new customized
tering, and preview tool set that works with today’s brushes. Combustion 4 is scheduled to ship for the Win-
modeling and animation software packages. —CEH dows platform this month for $995. —CEH
WORKSTATIONS
PRODUCTS
AAAAAAAAAAAAAAA
w w w. c gw. c om APRIL 2005 Computer Graphics World | 5
ComputerGraphics A
0504cgw 5 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 1:31:03 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
spotlight
MARKET OUTLOOK
IN BRIEF
NEWS
Avid Technology (Tewksbury, MA) has entered into an agreement tember 9 of last year, Eisner submitted a letter to the Board of Directors
to acquire Pinnacle Systems (Mountain View, CA). Discreet (San announcing his intention to retire; he steps down as CEO on Septem-
Francisco), a division of Autodesk, is transitioning its name and brand ber 30. Midway Games (Chicago) has acquired Paradox Develop-
to Autodesk Media and Entertainment Division. The Autodesk ment (Moorpark, CA), which will be creating the next Mortal Kombat
branding, the first public viewing of which will take place during the game. Mobile games publisher Sorrent (San Mateo, CA) has acquired
National Association of Broadcasters Conference (NAB 2005) in Las European rival Macrospace, a large player in the mobile games mar-
Vegas this month, will be applied to the division’s products, technolo- ket. The Florida Interactive Entertainment Academy (Orlando;
gies, and consulting services. The Walt Disney Company (Burbank, http://fiea.ucf.edu) has launched a video game development program
AAAAAAAAAAAAA
CA) Board of Directors has announced that Robert A. Iger has been to begin this fall. For its visual effects work on Farscape: The Peacekeep-
unanimously elected chief executive officer effective September 30. er Wars, a mini-series for the SciFi Channel, Animal Logic (Sydney)
Iger will succeed Michael D. Eisner, the company’s current CEO. On Sep- received an Australian Effects & Animation Festival (AEAF) award.
Comput6erGraphics A
0504cgw 66 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 1:33:10 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
©2005 NVIDIA Corporation. NVIDIA, the NVIDIA Logo, NVIDIA Quadro, nForce, and NVIDIA SLI are trademarks or registered trademarks of NVIDIA Corporation. All rights reserved. Image courtesy of Softimage and
UVPHACTORY. Other company and product names may be trademarks or registered trademarks of the respective owners with which they are associated.
ComputerGraphics A
0504cgw 7 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 1:33:13 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
viewpoint Video
ComputerGraphics A
0504cgw 8 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 1:36:43 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Technologies, Core Microsystems, Laird Tele- configurations. After all, Intel processors, hard drives, and graphics cards are all somewhat
media, and others may all seem somehow standard these days, and many companies even have lists of qualified hardware.
reminiscent of the PC clone makers that once What the turnkey companies offer, however, is video experience and support—and
dotted the PC landscape, but the difference that can often translate directly into more time for you to do your work. These integra-
is that these companies specialize in systems tors have built systems before. They’ve tested the configurations, and if there’s a prob-
for content creation. lem, they’ll fix it. Perhaps more importantly, they typically have staff on hand who know
Like those clone makers, most edit- video (and often 3D, audio editing, and graphics creation) and offer technical support for
ing system integrators don’t make any- the entire system, not just the software or the hardware.
thing themselves (Laird does make pro- Of course, all editing software manufacturers offer tech support of some kind. But the
prietary breakout boxes and a few other line between supporting the editing software, the operating system, and any hardware
video peripherals.) Some don’t even make can come up surprisingly fast, and when you start calling multiple vendors for the same
the clones, instead reselling Hewlett- troubleshooting problem, the otherwise billable hours start adding up very quickly.
Packards or other quality computers. They On the other hand, if you buy a 1 Beyond solution, for example, you can get a real
use off-the-shelf I/O cards—such as those person on the line who knows video and knows your system. If you’re working on a pro-
from Blackmagic Design, Bluefish444, or duction, especially if you’re on a deadline, that insurance policy can be very comforting.
CineForm for High Definition—and install a As good as Dell is at consumer-oriented computer support, they’re going to send you to
software editing application. Yet they do it in Adobe for anything past very basic software support.
configurations with motherboards, graphics I’ve reviewed a lot of video editing products since that capture card roundup, and I’ve
cards, hard drives, RAM, and more that are installed plenty more hardware and software. It’s gotten a lot easier than those first 22. But
sure to work. my experience is that all goes smoothly if the company sends a pre-configured system that’s
For a get-your-hands-dirty, do-it-your- ready to go. Several years ago when this started to be the trend in NLE reviews, even from
selfer (like me), there’s always a temptation open system companies, I worried a little about missing the user experience, but I got over
to buy a Gateway or Dell and the software that quickly. These days, with such capable open-system tools readily available, most of us
directly. Dell even offers Adobe Premiere would rather build edits on a timeline than spend time building a system.
AAAAAAAA
AAAAAAAAAAA
AAAAAAAAAAAAAAA
w w w. c gw. c om APRIL 2005 Computer Graphics World | 9
ComputerGraphics A
0504cgw 9 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 1:36:47 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
.... Gaming
wi t h St r anger’s Wrath
By Martin McEachern
The Good,
the Bad, &
the Oddly
10 | Computer Graphics World APRIL 2005 AAAAAAAAAAAAAAA
w w w. c gw. c om
ComputerGraphics A
0504cgw 10 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 1:42:06 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Gaming ....
habitants (OWI) heads to the Old West to and gaming,” Lanning says. “I wanted to tions more like a plat- sense of irony: The main
explore a new frontier for the company: the inject some strategy and mind games into an form game, in which the character shoots live
first-person shooter genre. The game, for otherwise mindless function. Also, we have camera can frame the ac- ammo, albeit critters such
the Xbox, invites players to step into the always wanted to populate the Oddworld tion from any direction. as these pictured above.
AAAAAAAAAAAAAAA
w w w. c gw. c om APRIL 2005 Computer Graphics World | 11
ComputerGraphics A
0504cgw 11 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 1:42:21 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
.... Gaming
Oddworld’s Wild West a ‘found-object’ style, as the Clakkerz are poor and have to live off
In Stranger’s Wrath, each time the Stranger apprehends an outlaw, of what they can scavenge.” So, while every town is unique, each
he is directed to a new town, each a bustling hub of activity inhab- has to retain a unifying visual signature, which makes for a notice-
ited by chuckleheaded chicken-men called Clakkerz. After buying able contrast with the more natural regions of the game.
ammo and armor at the general store and collecting information As the artists created content for each level, they stored com-
from the Clakkerz, the Stranger acquires his next mission at the mon items, such as mailboxes, in an instance library, which every-
Bounty Trading Store. These tasks can range from storming a fort
to apprehending an outlaw boss running an illegal mining opera-
tion to taking out a gang of no-good varmints stirring up trouble
and terrorizing the Clakkerz.
From twisted Old Western towns, lush forests, and reed-choked
wetlands, to fertile farm country, snow-mantled Tibetan-inspired
mountainscapes, and large industrial facilities, the player is taken
on a expansive journey through diverse settings that, while evok-
ing a semblance of the familiar, are all skewed through the lens of
the Oddworld aesthetic. Hence, amongst the weathered wood and
ComputerGraphics A
0504cgw 12 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 1:42:39 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
*VTLZLL\ZH[5()IVV[O
:3 )SHJRTHNPJ+LZPNU+LJR3PUR
0U[YVK\JPUN+LJR3PUR/+7YV
;OL^VYSK»ZOPNOLZ[X\HSP[`/+;=+\HS3PUR
!!HUK5;:*7(3]PKLVJHYKMVYVUS`
)SHJRTHNPJ+LZPNU»ZPUK\Z[Y`SLHKPUNYHUNLVMIP[+\HS3PUR!!WYVK\J[ZMVY/+HUK:+
+LJR3PUR/+7YV
0U[YVK\JPUN[OL^VYSK»ZOPNOLZ[X\HSP[`]PKLVJHYK^P[OHTHaPUN+\HS3PUR/+;=!!:+0MVYIP[
9.) ^VYRÅV^ +LJR3PUR /+ 7YV PUZ[HU[S` Z^P[JOLZ IL[^LLU /+ HUK Z[HUKHYK KLÄUP[PVU 5V^ `V\ JHU
HMMVYK[OLILZ[X\HSP[`/+;=JHYKH]HPSHISLL]LUPMTVZ[VM`V\Y^VYRPZPUZ[HUKHYKKLÄUP[PVU+LJR3PUR
/+7YVKVLZIV[O
+LJR3PUR/+7YVMLH[\YLZHU\UWYLJLKLU[LKIP[!!HUHSVNTVUP[VYPUNV\[W\[YL[HPUPUN[OLZ\I[SL
5L^MLH[\YLZ] KL[HPSVMÄSTVYPNPUH[LK]PKLV*VTIPULK^P[OOPNOZWLLKJVU]LY[LYZHKKZ\W[V[OL^VYSK»ZILZ[/+;=
+=*796 /+ Z\WWVY[ VU HSS +LJR3PUR JHYKZ TVUP[VYPUN4VUP[VYPUNPUZ[HU[S`Z^P[JOLZIL[^LLU/+HUK:+.YLH[MLH[\YLZSPRL(,::7+0-H\KPVHUK
4HJ 6: ? 5L^ =HYPJHT Z\WWVY[ HSSV^Z SV^
KH[H YH[L \UJVTWYLZZLK /+ LKP[PUN VU HSS +LJR3PUR ISHJRI\YZ[
/+;YP:`UJPUW\[OLSWLK+LJR3PUR/+7YV^PUSLHKPUNPUK\Z[Y`H^HYKZH[5()
/+ TVKLSZ 4HJ 6: ? 5L^ OHYK^HYL KV^U
JVU]LYZPVUVU+LJR3PUR/+7YVWYV]PKLZZPT\S[HULV\Z 5L^:PUNSL3PUR!!TVKLSVM+LJR3PUR/+7YVH]HPSHISL6US`997
/+HUK:+V\[W\[VMLKP[PUNHUKKLZPNU^VYRZ[H[PVUZ
>VYRNYV\W=PKLVO\I
>VYRNYV\W =PKLVO\I LSPTPUH[LZ THU\HS JHISL WH[JOPUN I` JVUULJ[PUN
+LJR3PUR /+ 7YV -LH[\YLZ! /+;= HUK
L]LY`VUL [VNL[OLY PU[V H M\SS` MLH[\YLK WYVMLZZPVUHS YV\[PUN Z^P[JOLY (SZV PUJS\KLZ
Z[HUKHYK KLÄUP[PVU Z\WWVY[ PU !! VY +\HS PUKLWLUKLU[TVUP[VYPUNV\[W\[ZZV`V\JHUPUZ[HU[S`ZLLHU`KLJRVYLKP[PUNZ`Z[LT
3PUR !! (SS /+;= MVYTH[Z PUJS\KPUN PU`V\YMHJPSP[`>VYRNYV\W=PKLVO\IOHZM\SS`PUKLWLUKLU[K\HSYH[L:+0PUW\[Z
W P P P W HUKPUKLWLUKLU[:+0V\[W\[Z[OH[H\[VZ^P[JOIL[^LLU/+:+0HUK:[HUKHYK
W :[HUKHYK KLÄUP[PVU :+0 MVYTH[ Z\W +LÄUP[PVU:+0 997
WVY[ MVY 5;:* HUK 7(3 7YLJPZPVU IP[
HUHSVN TVUP[VYPUN V\[W\[ :^P[JOLZ IL[^LLU
/+ VY :+ ;Y\L IP[ 9.) !! VY @<=
/+3PUR
/+3PURJVUULJ[Z:+0]PKLV[VHU`Z\WWVY[LK+=0+IHZLK3*+JVTW\[LYTVUP[VY
!! /+;= JHW[\YL 0UZ[HU[S` Z^P[JO MVY[Y\L/+;=YLZVS\[PVU]PKLVTVUP[VYPUN-LH[\YPUN+\HS3PUR!!/+:+0!!
IL[^LLU :47;, 4 :+0 HUK :47;, :+:+0HUKHMHZ[<:)PUW\[^P[OKLLTILKKLKHUHSVN9*(H\KPVV\[W\[Z
4 /+:+0 +\HS /+:+0 PUW\[ HUK V\[ )LJH\ZLL]LY`ZPUNSLWP_LSPU[OL:+0]PKLVZ[HUKHYKPZTHWWLKKPNP[HSS`VU[V[OL
W\[ MVY +\HS 3PUR !! HUK IP[ Z\WWVY[ WP_LSZVMH _YLZVS\[PVU3*+KPZWSH``V\NL[HWLYMLJ[KPNP[HSWP_LSMVYWP_LS
(,::7+0- V\[W\[ (,::7+0- PUW\[ HUK /+;=PTHNLX\HSP[`;OLYL»ZZPTWS`UVOPNOLYYLZVS\[PVU/+;=TVUP[VYPUNWVZZPISL
(,:^VYKJSVJRV\[W\[:VU`JVTWH[PISL 5V^MLH[\YLZ:+HUHTVYWOPJTVKLMVY! KPZWSH` 997
9:ZLYPHSKLJRJVU[YVSWVY[PUJS\KLK)SHJR
I\YZ[
/+;YP:`UJJVTWH[PISLNLUSVJRPUW\[
+LJR3PUR/+
+\HSWSH[MVYTJVTWH[PIPSP[` ;OPZ ^VYSK SLHKPUN IP[ /+;= :+0 JHYK OHZ JOHUNLK [OL IYVHKJHZ[ PUK\Z[Y`
0UJS\KLZKYP]LYZMVY4PJYVZVM[>PUKV^Z?7HUK 0[PUZ[HU[S`Z^P[JOLZIL[^LLU/+;=VY5;:*7(3:+LSPTPUH[PUN`V\Y\WNYHKLYPZR
7YLTPLYL7YV4HJ6:?8\PJR;PTLHUK [V/+;= 997
-PUHS*\[7YV
=PZP[V\Y^LIZP[L^^^ISHJRTHNPJKLZPNUJVTVYJHSS`V\YSVJHS+LJR3PURKLHSLYMVYTVYLPUMVYTH[PVU
AAAAAAAAAAAAAAAAAAAAAAAAA
ComputerGraphics A
0504cgw 13 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 1:42:50 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
.... Gaming
A major challenge for the team was to handle the sheer size
of the levels, which expand across miles and miles of terrain and
involve an inordinately large number of intelligent creatures. “In
a typical region, there are Clakkerz walking around town, taking
jobs as the Sims characters do. There are outlaws who fight you,
and thousands of critters in the world that you can hunt for ‘live’
ammo,” says lead programmer Charles Bloom. “But to have all of
these in one level and maintain a smooth frame rate, we had to bal-
ance the intelligence of (non-player characters), so that a group of
The main Stranger
them didn’t perform complex activity all at the same time.”
character was created
in three levels of de-
Settlers of the Odd West
tail, from 70 to 2500
Working in Alias’s Maya, the modelers used the software’s polygon polygons. Because the
tools to surface the game characters with a density ranging from 800 Stranger’s movements
to 3000 polygons. Meanwhile, the group modeled the main charac- can shift from bipedal,
ters, such as the Stranger and the outlaw bosses, in three levels of when he walks and
detail, comprising 1500 to 2500 polygons at the highest levels and stands, to quadrapedal,
70 polygons at the lowest level. For the real-time cut-scenes, the when he takes to all
artists reused the in-game models, though for the five prerendered fours during a chase, a
cinematics, they modeled higher-resolution meshes. secondary model with a
For the characters’ clothes, the team avoided using procedural complex rigging system
was also required.
cloth-simulation tools in favor of traditional modeling and skeletal
deformation. The group also made extensive use of normal map- confronted the team with a wide array of rigging scenarios. For
ping for texturing the mottled animal flesh of the creatures, their instance, the Stranger walks and stands on two legs, but when he
fur and feathers, suits, overalls, and other garments, and the grain starts running, he takes to all fours, using an entirely different char-
of the well-weathered leather of the cowboy attire. While the art- acter model and skeleton rigged for the quadrupedal movement.
ists initially derived the normal maps from high-resolution models, To overcome these challenges, OWI grouped all the characters into
they turned to hand-painted gray-scale normal maps near the end types—including shooters, knife guys, and bombers—and designed
of production to achieve faster turnaround times. scalable rigs to serve each type. The skeletons for these base char-
To individualize homogeneous characters, such as the Clakkerz acter types ranged from 45 to 65 bones, and featured both forward
or an outlaw’s goons, OWI developed a flexible attachment sys- and inverse kinematics for the arms and legs, and Set Driven Key
tem that allowed simple props, such as hats and handheld items, controls for storing predefined foot roll and finger movements.
to be attached automatically to a character. “The designer simply Meanwhile, for the little critters shot from the Stranger’s crossbow,
chose a character and a prop, and then selected a bone on the the animators created simple rigs with low joint counts. And un-
character’s skeleton to attach the props to,” explains modeler Raj less they had hind legs, like the “chippunks,” all the live ammo
Nattam. “Our engine also allowed flexible animation sharing, so was animated with FK, sans constraints.
we could create entirely different character models that shared ex- Compared to previous Oddworld titles, Stranger’s Wrath features
isting animations.” much faster characters (and gameplay), resulting in three main an-
Nevertheless, Stranger’s Wrath’s cast of bizarre animal hybrids imation modes: a walk, a trot, and a full-on four-legged run. For
Oddworld Moviemaking
Aside from the frequent real-time cut-scenes, the Stranger’s trees, snow, and a number of water effects.” 30 frames per second, rendered them at the NTSC reso-
Wrath story unfolds through five polished cinematics. The process required to create these extensive cine- lution of 720x486.
“These prerendered movies span a wide range of en- matics resembled that of a feature film, beginning with a Except for a few in-game characters and environmen-
vironments and end with some large-scale scenes of cha- series of storyboards that were cut together on an Avid tal assets situated in the background of three of the cine-
os and destruction,” says technical director Iain Morton. editing system. Then, the artists re-created the storyboard matics, the team modeled new environments and charac-
“They range from a dried-up wasteland to a number of animatic as a 3D animatic in Maya, which included rough ters exclusively for the prerendered movies.Additionally, the
dark Western town interiors and a massive snowy land- animation for timing and basic choreography, before com- cinematic’s characters sport much denser meshes, higher-
scape. Bringing the natural world to life involved a lot of pleting the animation in Maya. Next, the group assembled resolution textures, and a more complicated skeleton and
dynamically driven scene elements such as grass, leaves, the finished scenes on the Avid system, and, running at animation rig than their in-game counterparts.
ComputerGraphics A
0504cgw 14 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 1:43:01 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
BOXX workstations are propelled by single and dual AMD Opteron™ processors
offering the flexibility to run 32-bit and 64-bit applications simultaneously.
Opteron processors provide the assurance that solutions are compatible,
reliable and stable, delivering high-performance computing with scalable
solutions for the most advanced applications.Now you can easily transition
to 64-bit computing and get outstanding investment protection
without sacrificing existing hardware and software configurations.
Go ahead. Exploit the 64-bit boundaries of your potential.
Powerful. Integrated.
Reliable. Supported.
BOXX is a registered trademark of BOXX Technologies, Inc. registered in the U.S. Patent and Trademark Office.
AMD, the AMD Arrow logo, and the Opteron, and combinations thereof, are trademarks of Advanced Micro Devices, Inc.
ComputerGraphics A
0504cgw 15 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 1:43:17 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
.... Gaming
blending these animation cycles, along with attack animations, For example, the Stranger can talk to the Clakkerz or eavesdrop
damage reactions, and so forth, the animators utilized Granny 3D on their incessant chattering at any time, but if he mistreats them,
from RAD Game Tools, which enabled them to set the amount of they’ll scatter and hide, and even relay the player’s bad behavior
blending between the animations on a per-animation basis. to the next town. “If you annoy the Clakkerz in their town, when
you return, they might be hostile and belligerent toward you,” he
Dynamic Worlds says. “It’s a way to support the notion that the world you are in is
Because strategy was an integral element of the gameplay, this placed one that you have an effect on, while staying on track with, and
increased importance on AI and physics modeling. The player’s inter- perhaps even complementing, the story line.”
actions with the NPCs and their surroundings are more complicated “Story is very important to us, but we didn’t want to restrict the
than in previous games, due in part to the intricacy of the environ- players either,” notes Lanning. “You have to give them choices that
ments and the strategic deployment of live ammo critters, each of have a valid effect on gameplay, without affecting the plot. One
which has it own purpose. For instance, zappflies are chargeable and method of doing this is to get the players to the major plot points
can be used to stun adversaries and set off electrical switches
to open doors, bolamites are web-slinging spiders that can
ensnare victims, fuzzles are personnel-seeking porcupine
mines, skunks lure enemies and incapacitate them with their
stench; and chippunks distract them with their loud demean-
or. In addition, the environments are laden with hidden traps
that the Stranger can use to his advantage, such as activating
giant cranes to drop boulders on unsuspecting goons.
All of these elements required almost universal destruc-
tibility of the environment and characters. The team wrote
the proprietary physics simulation used in Stranger’s Wrath,
through which all the objects in the game are associated with
simple physics bodies approximating their size and shape,
and then send them back into town a different way, as opposed to
having them double back through an area they just spent an hour
in.” Other methods for maximizing interactivity within the story-
driven game include allowing the player to find and purchase up-
grades, and choose the order in which they bounty outlaws.
ComputerGraphics A
0504cgw 16 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 1:43:33 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGSF
do more. ™
Avid Xpress® DV Avid Xpress Pro HD Avid Xpress Pro HD Avid Xpress Studio
$495 USMSRP $1695 USMSRP with Avid Mojo
® Starting at $3995 USMSRP
Editing software for Mac and Native DVCPRO HD and HDV* $2995 USMSRP Integrated video editing, audio
PC with over 100 customizable editing; real-time multicamera production, 3D animation, compositing
Real-time DV and analog I/O capture
real-time effects, color correction, editing; 10-bit playback, editing, and titling, and DVD authoring tools,
via IEEE-1394 with simultaneous
and DVD creation tools. and effects; professional film and plus integrated hardware.
output to both client monitor and tape.
24p tools
*HDV will be provided in a free update to all Avid Xpress Pro HD customers in an update planned for mid-2005. © 2005 Avid Technology, Inc.
All rights reserved. Product features, specifications, system requirements, and availability are subject to change without notice. All prices are
USMSRP for the U.S. and Canada only and are subject to change without notice. Avid, Avid Mojo, Avid Xpress, do more. and tools for storytellers
www.avid.com/xpress are either registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or other countries. All other trademarks
contained herein are the property of their respective owners.
ComputerGraphics A
0504cgw 17 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 1:43:47 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
.... Film
E ffec ts s tudios
create CG
bac k grounds
surrounding
a ctors filme d
a gains t green-
sc re e n for the
mov ie S in City
ComputerGraphics A
0504cgw 18 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 1:48:07 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Film ....
Frank Miller’s stark, black-and-white with amazing movie stars,” says Stu Mas- worked, so we came up with a mix of styl-
graphic novels are about as far removed chwitz, who co-founded The Orphanage (San ized black and white with selective use of
from what many people think of as comic Francisco), which handled shots for That Yel- color and details in the background.”
books as is the movie Spy Kids from the low Bastard. Café FX (Los Angeles) took Big “We wanted the film to look as much like
film Pulp Fiction. But it was Spy Kids direc- Fat Kill; Hybride (Quebec) worked on Sin the books as possible,” adds Boerner. “Some-
tor Robert Rodriguez who cajoled a reluc-
tant Miller into letting him make a movie
based on the novels.
“Robert made a test film, took it to Mill-
er, and told him, ‘This is my gift to you,’”
says Stu Maschwitz, founder of The Or-
phanage, a visual effects studio. “I hope
you will direct a film with me.”
The offer to have Miller co-direct the
film ultimately caused Rodriguez to resign
from the Director’s Guild, which doesn’t
allow co-directors. But the collaboration
resulted in Dimension Films’ Sin City, co-
directed by Miller and Rodriguez and sched-
uled for release April 1.
Rather than try to expand one novel or
create a new story based on Miller’s con-
Throughout the film, selected elements were either rendered in color or had color added
cepts, Rodriguez picked three Miller nov-
in compositing, as in this scene created by Café FX for Big Fat Kill.
els—Sin City: The Hard Goodbye, Big Fat
Kill, and That Yellow Bastard—and com-
piled them into one feature-length film. City: The Hard Goodbye. All three studios had times the blood is in color, sometimes it’s not.
Three visual effects studios worked on the worked with Rodriguez on Spy Kids. Sometimes it glows white in the shadows.”
film, each handling all the shots for one “I needed people who knew how Robert Once the Troublemaker team had fash-
novel. Each novel needed around 600 vi- worked,” says Keefe Boerner, visual effects ioned a basic look that Rodriguez approved,
sual effects shots: The film’s every frame producer. “I wasn’t going to a new compa- they picked key shots from the most complex
is a visual effect. ny to do 600 shots in six APRILs when they sequences in the three novels and translat-
Actors Bruce Willis, Benicio Del Toro, didn’t know what they’d be getting into.” ed those into 3D, working in Softimage XSI
Josh Hartnett, Clive Owen, Mickey Rourke, and in Mental Images’ Mental Ray. “We built
Jessica Alba, Jaime King, and others were Stylin’ 3D backgrounds, textured them, and lit the
shot entirely on greenscreen stages. Sur- The film’s look was developed at Rodri- scenes, all very quickly to get an overall look,
rounding them, 96 distinct environments— guez’s Troublemaker Digital in Austin, and then Robert would tweak them,” Oliv-
Details
from cityscapes, to car chases, to room inte- where a small team of artists typically ier says. “When he was happy, we sent the
brainstorm with Rodriguez models, textures, lighting, QuickTimes, and
at the beginning of his films, image files to the vendors for reference.”
and then follow the work Miller’s graphic novels provided the
through completion. choreography and the storyboards. With
“We picked panels from few exceptions—car chase scenes, for exam-
Miller’s books to test with ple—animatics weren’t needed for the visu-
live action plates that Robert al effects teams. “There was no point,” says
had shot of himself and a few Olivier. “The stories flowed so well from pan-
other people on greenscreen,” el to panel, they could see what Frank did.”
riors—were created with computer graphics says Chris Olivier, Troublemaker artist. “Our Rodriguez didn’t require storyboards for
in black and white, and, as in the novels, a job was to recreate the panels in 3D and filming, either. “The books were the story-
little bit of color. By all accounts, the film explore different looks to see what would boards,” says Boerner. “Robert knew in his
is as true to Miller’s novels as it could be, be readable. We went from stark black and head what would be behind the actors and
in look as well as story. white, just like the comic, to the opposite— just started filming them on the greenscreen.
“It’s a violent, black-and-white triptych gray scale. Robert decided neither extreme He knows what can and can’t be done.”
AAAAAAAAAAAAAAA
w w w. c gw. c om APRIL 2005 Computer Graphics World | 19
ComputerGraphics A
0504cgw 19 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 1:48:15 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
.... Film
The Hard Goodbye into the river, they wanted to see that. But the book is framed ver-
Working with Rodriguez on set at the beginning was Daniel Leduc, tically, and movies are, of course, horizontal.”
visual effects supervisor at Hybride. Rodriguez shot the film in full In addition, framing the shots helped keep the production effi-
color and stored it in Sony’s HDCAM SR format. “We’d get out- cient. Models were always built from the camera viewpoint. “When
put in full resolution and 10-bit color, and we could record it with the framing was approved, we’d know what needed to be mod-
all the definition. It’s a black-and-white movie, but it has tons of eled,” says Theroux.
shading. We were able to have 10 bits per channel; 1024 shades of To further save time, although the scenes were lit using tools
gray per channel.” Having that much dynamic range made it pos- from within XSI, sometimes artists would paint highlights in Pho-
sible to have details in the dark blacks and bright whites, and to toshop and project them onto the models rather than create CG
create a stylized realism. lighting effects. Particle effects—rain, explosions, water, muzzle
“Some scenes are almost photoreal now,” Leduc adds. “The flashes, and so forth—were handled in Maya.
style changed a lot from the beginning to what we’re doing today. “Sometimes we made images that Robert felt were too real,”
The way the film was done is that the three vendors worked sepa- says Theroux. “He would say, ‘If I wanted real, I would have shot
rately on their books. Robert wanted to have separate styles. That a real background.’”
way, he picked what he liked and didn’t like. Today, I know what Many shots were rendered in 4K and 6K resolution to allow ad-
the other studios were doing, but in the beginning I didn’t.” ditional camera moves in art and compositing. Some were rendered
in color; others in black and white.
“When we turned the color shots
into black and white, they created a
richer gray scale image than if we’d
rendered in black and white,” says
Theroux.
Between 16 and 20 compositors
worked on the project, always in gray
scale, adding color as needed. “When
we have color, it’s an object—the bed,
a red dress, an eye,” says Leduc. “It’s a
comic book look. Sometimes we have
an iconic picture that’s 2-bit definition,
sometimes it’s photoreal, other times
there’s nonrealistic lighting.”
Getting the right look took trial and
error. “We tried to have all the details
in back and white with no clipping and
As with all the scenes in Sin City, actors Rosario Dawson and Michael Clarke Duncan were
without losing the shading in the skin
filmed on a greenscreen stage. The CG backgrounds were added by Café FX.
tones,” says Leduc. “It was tough be-
cause there are so many adjustments
For its part, Hybride delivered 726 shots that included 45 different you can make. You can move the gamma—the brightness slider—
locations, all virtual sets. “All the backgrounds are CG,” says Phillippe or the curves. We decided to use curves because you can change
Theroux, 3D supervisor. Some were 2½D matte paintings—textures the definition in the low blacks and high whites without chang-
painted in Adobe’s Photoshop and projected onto simple XSI geom- ing the middle.”
etry from camera view; some were full 3D sets. “Occasionally—like Toward the end of the production, the studio decided the film
in the jail—we used the same set for 20 or 30 shots, but usually, we needed more color. “The easiest thing was to color the blood,” says
were changing sets every 10 or 15 shots,” he says. Leduc. “This isn’t a kid movie—there’s blood everywhere.”
Although animatics weren’t needed for shot choreography, Hy-
bride’s artists created shot layouts. Sometimes the layouts were Big Fat Kill
quick drawings given to Rodriguez for approval; sometimes the “They tamed it down a little bit,” says David Debner, effects supervi-
shots were framed using simple geometry in XSI to create the back- sor for Café FX, which handled Big Fat Kill. “No one is really a good
grounds, with 2d3’s Boujou and Science.D.Vision’s 3D Equalizer guy; there are just different levels of bad people. They cut back on
tracking camera movements from the live-action plates. some of the gore we created.”
“People wanted to see the same images as on page 25 in the In addition to supervising effects at the studio, Debner was Café
book, the same icons,” says Theroux. “When the police car jumps FX’s onset supervisor. “One unique thing for this film was working
ComputerGraphics A
0504cgw 20 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 1:48:25 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
AAAAAAAAAAAAAAAAAAAA
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
.... Film
with the new generation of HD,” he says. “The signal was much Wave, but some car crash scenes were animated in Maya, in which
cleaner. We used a brand new [Blackmagic Design] DeckLink card the programmers wrote a custom rain program,” Debner says.
that’s 4:4:4 compatible.” Some scenes were painted in Photoshop. Cameras were tracked
On set, the film crew had two HD monitors. “It was easy for me with Boujou; and compositing and rotoscoping was handled pri-
to see whether the tracking marks would show up on an image— marily by Eyeon Software’s Digital Fusion with an assist from Pin-
something I can’t see on the video tap monitors used for regular nacle Systems’ Commotion.
films,” Debner says. “One monitor showed the real color; the other “It was nice to do one continuous sequence,” says Debner, “rather
was turned to black and white that a video engineer pushed into than isolated shots here and there. It was almost a movie in itself.”
high contrast to tell if the lights were too hot in certain areas. Shots ranged from an urban alleyway to the LaBrea Tar Pits.
“An advantage of this format,” Debner continues, “Is that it “That’s where they go to stash Benicio Del Toro’s body,” Debner
doesn’t clip the data. We work with ILM’s EXR format in floating says. “Some vigilantes come; there are a lot of bullets and an ex-
point TIFF. The high dynamic range will be noticed onscreen in plosion. But the cool part is the environment we did—everything
this movie. The brights and darks got close attention.” from the grass to the lightning. We have dinosaur statues drip-
As did Hybride, Café FX created interior and exterior backgrounds ping with rain.”
for live-action shots and entire CG car chases, all in black and white Although much of the scene was created in black and white,
with spots of color. In one car chase sequence guest-directed by the cars were built in color to better match the live-action cars. It
Quentin Tarantino (Pulp Fiction, Kill Bill), for example, only the lights was a fortuitous decision. The studio later asked for some black-
from a police motorcycle are in color. “Quentin wanted red and blue and-white cars to be re-rendered in color.
colors streaking through the back window,” says Debner “We basically hit the ground running,” says Everett Burrell,
For editing, Café FX used Apple’s Final Cut Pro on Macs; for graph- digital effects supervisor who split responsibility for the 600 shots
ics, PC systems equipped with AMD’s 64-bit Opteron processors run- with Jeff Goldman. “We started in July, and had to have a version
ning NewTek’s LightWave and Alias’s Maya. “We primarily use Light- of every shot done by Thanksgiving so the director could see all
his stuff cut together. Then we went back to the beginning and
started over again with Robert’s notes.”
Toward the end, Rodriguez began singling out objects he want-
ed in color. “Sometimes the sky would be blood red,” Burrell says.
“And sometimes the blood might be white, or black, or red.” Thus,
the studio ended up delivering two color versions for 200 of the
approximately 600 shots.
ComputerGraphics A
0504cgw 22 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 1:48:37 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
$24,900 Dimension 3D printing uses tough, durable ABS plastic so you can
create perfect working models right in your office. Printers start at
just $24,900.* Why not see for yourself? Get a free sample and find
your dealer at www.dimensionprinting.com/cg
Com23pute23rGraphics A
0504cgw 23 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 1:48:44 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ComputerGraphics A
0504cgw 24 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 1:48:52 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ComputerGraphics A
0504cgw 26 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 1:49:10 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
ComputerGraphics A
0504cgw 27 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 1:49:21 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
.... Video
e n t e r t a i n e d w i t h su b t l e d i g i t a l e ff e ct s
T
so he could see while performing a dance
he Super Bowl isn’t The Key to Success and a simulated groin kick. To cover the ex-
just a football game; Humor and effects aren’t the only major in- posed area, the artists rotoscoped patches
it’s an event. Each gredients of a successful Super Bowl com- of fur and rebuilt them using a Flame and
year the broadcast of mercial, at least according to FedEx/Kinko’s Inferno system (Autodesk Media and Enter-
this NFL championship humorous “Top 10” spot, which appropri- tainment), and hand tracked the patch into
matchup draws tens of millions of viewers ately summed up Super Bowl commercial the frame. “The fur had to look natural,” says
who are reluctant to lift their eyes from the content past and, as it turned out, present. executive producer Steve Holiner, “especially
television screen for even a minute, lest they The ad, featuring a dancing bear and ac- when the bear was moving around.”
miss a great play—or a great commercial. tor Burt Reynolds, highlights the Indeed, judging from the high rat-
Without question, the Super Bowl is the 10 key elements of a success- ings the spot received in post-
biggest day of the year for Madison Ave- ful Super Bowl commer- game polls, the audience
nue, annually drawing television’s largest cial: an animal, a danc- seemed to get a “kick”
crowd. And despite this year’s 4 percent de- ing animal, a talking out of the way the com-
crease in viewership, the game still pulled animal, a groin kick mercial poked fun at
in an audience of 86 million. So there’s lit- (popular last year), the predictable con-
tle question why agencies and clients go attractive females, a
that extra yard, and pay that extra dollar, famous pop song, a
to show off their most daring, memorable, cute kid, a celebrity,
and creative efforts. Yet, last year’s negative a bonus ending, and a
publicity stemming from the combination product message, which is
of Janet Jackson’s half-time fiasco coupled optional, according to the Artists added fur to the area
with the predominantly off-color humor of commercial. around the neck of this bear
the commercials had many agencies and cli- The post work for the costume in postproduction,
ents “airing” on the safe side this year with spot, done by Charles Quinn making the faux animal
clever but subdued ads in terms of their and Steve Koenig of visual look more natural.
ComputerGraphics A
0504cgw 28 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 2:00:12 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Video ....
ts
act properly, making it appear as
Numerous animals were
if the animals were filmed in
filmed individually
on greenscreen and a group.
“herded” together “You can’t go wrong
for a group shot in a with an animal spot,”
Bud commercial. says Poulatian. “And
people seem to be at-
tracted to the Clydes-
dale commercials; they
are appealing and endear-
ing to nearly everyone, no
matter the age.”
dlers present Apparently the folks at Careerbuilder.
in nearly ev- com agree with Poulatian’s view of using
ery frame. animals in TV ads. In its three popular com-
Moreover, mercials that ran during the game, “Whoop-
some of the an- ee Cushion,” “Monkeys,” and “Titanic,” the
imals, such as the company featured an office staffed by live
tent and gags used in Super Bowl advertise- camel and the ostrich, chimpanzees whose antics thwart the busi-
ments. But what makes the ad so successful were particularly uncooperative during the ness efforts of the only human employee not
is the fact that most of the spots really did filming, and as a result, the film crew lost monkeying around. While it appears as if
use one or more of the must-have elements valuable daylight. “We filmed the first two there are dozens of chimps, there were only
listed in the commercial. animals in the sunlight, and then we lost four, which were dressed in different out-
our light,” explains Poulatian. “So quite a fits for multiple roles. Given their volatility,
Animals Deliver Results few of the beasts had to be filmed at night, however, only one or two could be filmed
Commercials containing animals are a sure which resulted in inconsistent, unnatural at a time. Therefore, it was up to postpro-
bet with viewers. Last year, Budweiser’s light and hard shadows against the green- duction boutique Vendetta Post to staff the
“Born a Donkey,” featuring a burro that screens.” To fix these problems, the group office using a good deal of shot duplication,
succeeded in joining the famous Clydes- first cut the mattes by extracting the performed in Flame.
dales, was the definitive crowd favorite animal, then added each one In one sequence, two dozen
based on postgame surveys. Capitalizing into the environments, chimps are shown
on that success, Budweiser continued the where the artists color- together as
story line this year in “Journey,” as an ar- corrected the images.
ray of zoo and farm animals make their way They also added the
down a dirt path to a barn for an unsched- appropriate shadows,
uled “cattle call” in hopes of fulfilling the lighting, and interac-
same dream as the donkey’s. tion that would have
“Having so many different animals on been present natural-
set complicated the shoot,” says Patrick Pou- ly if the herd had been
latian, visual effects artist at Brickyard VFX. standing together in the
An obvious setback was that “some of the sunlight. This process enabled they exit an
animals just couldn’t be near others with- the team to cast shad- elevator. To accom-
out causing problems.” As a result, each of ows from left to right plish this effect,
the 12 animals—ranging in size from that and have them re- the team used a partial
of an elephant to a pig—was filmed individ- motion-control rig to achieve
Artists roto-
ually against greenscreen. Later, the team the desired camera rotations
scoped shots
at Brickyard used Flame to rotoscope and and pans as each animal
of individual
composite the 11 separate live-action film chimps and was filmed individually
plates into group shots, making it appear composited them stepping out of the elevator.
as if the animals were filmed next to one together to create Using Flame, visual effects
another. They also used the Discreet sys- a group for three artist Crawford Reilly and his
tem to remove the tethers and animal han- Careerbuilder.com ads. group rotoscoped the chimp from
AAAAAAAAAAAAAAA
w w w. c gw. c om APRIL 2005 Computer Graphics World | 29
ComputerGraphics A
0504cgw 29 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 2:00:16 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
.... Video
ComputerGraphics A
0504cgw 30 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 2:00:20 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Y O U R S O U R C E F O R A N I M AT I O N A N D N L E P R O D U C T S !
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
ComputerGraphics A
0504cgw 31 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 2:00:24 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
.... Video
commercial in an ongoing series, a boy’s The most challenging part of the project, says
homemade robot goes haywire, eventu- Greene, was replicating the lighting changes of the
ally blowing up the family car with Hol- wide shots in the small-scale elements and match-
lywood flare, much to the surprise of the ing the shadows. This was particularly tricky with
youngster and his parents. To ensure that camera flashes going off in most of the sequences,
the digital effects would integrate properly he adds. In situations where the team was unable
into the plates, visual effects artist Simon to match the lighting from the main plate, the artists
Scott supervised the live-action shoot. Later, simply painted the backplate.
using Flame, he and his team composited sev- Pizza Hut and visual effects facility Quiet Man also
eral effects into the scenes, including comput- Digital and practical effects used celebrities—albeit Muppets—for “Destined to Dip,”
er-generated laser beams. resulted in an explosive a live-action/CG spot. The commercial features several
In addition, Scott used the Flame system combination for Nationwide well-known characters, among them Miss Piggy, who is
Insurance’s latest commercial
to achieve the spot’s interactive lighting. “Be- dragged around a room after she catches a fast-
when a robot runs amok.
cause I was on set, I knew where the lasers moving strip of pizza as the rectangular
were going to go and what they were going to hit,” he says. “So we slice tries to reach a dipping sauce.
shot the plate once, and we shot it again with neon tubes placed Using Softimage XSI, lead CG artist Kris
in the scene that illuminated the environment. We then used this Rivel crafted the 3D pizza sticks, which
plate as a compositing element for our interactive light.” had to match the actual food in the first
The commercial ends with a big bang, a practical explosion filmed shot. “Our CG pizza had to look real-
in camera. “It was meant to be smaller, but someone got overzeal- istic, but we had to fix the lighting and
ous,” says Scott. “However, the agency loved it, so we kept it.” create shaders in Mental Ray so that the
cheese and pepperoni looked translucent
Celebrities Sell but not too greasy and unappetizing,” he
Verizon, with help from visual effects company The Mill, used a says. In all, the group rendered five to six
celebrity bent in its HD commercial called “Miniaturization,” which passes of the pizza stick using Mental Images’ CG pizza and a roto-
reduces various stars to miniature proportions so they can be seen Mental Ray, and composited the model into the scoped Miss Piggy
on the company’s new 3G broadband phones that play movie trail- live action using Flame. The artists also used team up to promote
ers, sports clips, and music videos. Flame to remove the extensive rigging that was Pizza Hut’s new
The ad opens to an Oscar-like red carpet as a limo pulls up to needed to animate the puppets. dipping strips, thanks
to postproduction
the curb and a mini Kid Rock jumps from the vehicle amid gasps
work by Quiet Man.
from the crowd, which is told that Tinsel Town is Postgame Report
clamoring to get tiny in order to appear on the The Super Bowl is no longer just about football; it’s also about en-
phone. The camera then cuts to a petite tertainment, both on and off the field, from the players and plays
version of Christina Aguilera, and then to the star-studded half-time shows and the dazzling, ambitious
to a tiny Shaquille O’Neal, followed by commercials that people talk about the next day at the watercooler.
a diminutive Deion Sanders. To achieve In fact, Super Bowl commercials have generated so much interest
these “small” effects, the celebrities and buzz over the years that they have spawned their own compe-
first were filmed against greenscreen, tition, dubbed the Ad Bowl, and even receive their own pregame
and then artist Dirk Greene composited media hype and postgame ratings and analysis.
them into full-size backgrounds. Yet, unlike in years past, there were no clear-cut winners in this
Accomplishing this illusion required year’s battle of the ads, despite the average price tag of $2.4 mil-
careful choreography so that the angles would lion for a 30-second spot. Perhaps that’s because many clients and
Compositing techniques match up in the final plates, as in the agencies overanalyzed their content, ensuring that it was in good
were used to shrink celebri- scene when a small O’Neal had to taste, and chose to play it safe with formulaic material. While it’s
ties, including Shaquille high-five his full-scale teammates. This unlikely that any ad from this year’s selections will appear in high-
O’Neal, in size to promote
was done with motion-control camera light reels years from now, the examples highlighted here show that
Verizon’s new phones.
moves while shooting the players and by using digital effects, companies were able to entertain audiences
then replicating those same moves while filming O’Neal on green- with some interesting offerings. Maybe next year they will apply the
screen. Greene and his group augmented the scene by adding full- technology for more daring ads worthy of MVP status.
scale images of hands and feet, which were shot on a separate plate
and composited with the other imagery using Flame, thus giving Karen Moltenbrey is a senior technical editor for Computer
the scene a greater sense of scale. Graphics World.
ComputerGraphics A
0504cgw 32 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 2:00:28 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Storage
Studio
workflows
magazine
w w w. c gw. c om
AAAAAAAAAAAAAAA APRIL 2005 Computer Graphics World | 33
Com33pute33rGraphics A
0504cgw 33 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 2:03:34 PM
ComputerGraphics A
Storage in the Studio
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
A
s postproduction houses and visual effects studios continue their quest Nevada. He attributes the turning point to a confluence of issues, including signifi-
to build digital production pipelines, more attention than ever before is cant price drops for Fibre Channel components and new low-cost options for disk
being focused on the data storage components at the hub of these new storage such as disk arrays based on high-capacity Serial ATA disk drives.
systems. Whether used in the production of commercial spots or full-length feature “We’ve reached a time when you can put your money into tape recorders for sin-
films, digital storage devices are now viewed not only as essential to improving the pro- gle users or, for the same price, have multiple users on the same disk storage,” says
ductivity of studio artists, but also as vital to enhancing the quality of their work. Shearer. “The kicker is that you can put any resolution on disk, and after it’s been edited,
This will be a watershed year for storage in digital content creation environments, you can push it to any resolution you want.” This transition from resolution-dependent
says Tom Shearer, a 30-year industry veteran in both the storage and entertainment “islands” to resolution-independent, disk-based storage, he contends, represents the
fields and executive vice president at Bright Systems, a storage integrator in Reno, future direction of production houses.
Pacific Title & Art Builds a SAN-Based Pipeline to a clustered storage network architecture,
based on SGI’s servers and storage arrays
Pacific Title & Art Studio has a long tradi- 2TB for a 2K film or 8TB for a 4K film. and running SGI’s CXFS distributed file sys-
tion of taking bold first steps. Back in the But that’s not the end of the story. “When tem. With the 200TB storage area network
mid-1920s, the Hollywood-based facility you work on a movie, you have multiple ver- (SAN), Pacific Title can now place scan da-
performed titling work for the first talk- sions of it,” notes Andy Tran, Pacific Title’s ta directly onto the network, which allows
ing picture, The Jazz Singer. In the late chief technology officer. “Even at 2K, a mov- the studio’s artists to work directly from the
1980s, the firm was among the pioneers ie could end up with 8TB or more when you SAN simultaneously, saving the time they
that moved into the emerging computer- account for all the versions, and a 4K movie might otherwise spend waiting for data.
generated visual effects market. And since could end up with more than 32TB.” “As an early adopter of a SAN, we allowed
then, the now 86-year-old studio has trans- With that much data, Tran says, the people to work directly from it for composit-
formed itself into an all-digital postproduc- first lesson one learns is to minimize the ing and 2D and 3D work,” says Tran. “Then
tion house that performs everything from movement of data around the network. about a year ago, when we migrated to a dig-
titling to digital intermediate (DI) services “If you try to move such large quantities ital intermediate workflow, we just plugged
for major motion picture productions, in- from one file server to another,” he ex- that directly into the SAN as well.”
cluding, most recently, Elektra, Constan- plains, “it could take days.” Key to allowing the DI workflow to take
tine, and War of the Worlds. In fact, minimizing data movement place on the SAN was to enable 2K film play-
One of the biggest challenges the studio was the main reason the company moved back from the SAN in continued on page 36
has faced in recent years has been to expand
its network and storage systems to keep pace
with the explosion of digital data it has been
SPECIAL SECTION
ComputerGraphics A
0504cgw 34 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 2:03:57 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
“ We needed to create an efficient workflow “We did in-house tests prior to purchase.
and we determined that Sledgehammer, with Sledgehammer performed exceptionally well.
its unique video, storage, content management, So, the combination of high performance and low
and networking capabilities, is the perfect solution.” maintenance has simplified, and fortified, our infrastructure.”
Takehiro Okajima Rich Torpey
General Manager, Technical Division VP of Engineering
Omnibus Japan rhinoFX
www.max-t.com/cgw
Maximum Throughput provides ultra high-performance solutions for the storage infrastructure
and media management requirements of the entertainment industry. Sledgehammer, our
award-winning networked storage system, and Xstoner, our content management software,
dramatically improve the economics and workflow of video and film production.
ComputerGraphics A
0504cgw 35 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 2:04:03 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ComputerGraphics A
0504cgw 36 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 2:04:10 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
.-
5 -6É,
-6É,- +
gÉ ØÃËÉ ,É 9ËÉ É © ËÉ ,¢xÌªÉ ËÉ ^ÃPØg¿É Ù9˼ÃÉ gÙÉ É ÃP99Gg[É z
G9^Ù^ËÉ ,[É
,ÉtÉgÃÛÃËgÃ[ÉPËgËÉ99zggË[É9^É9¿PØzÉÃÐËÃ
\ÉÏßßuÉ,PÉ¿9§PÃ[ÉPÉÉ¿zËÃÉ¿gÃg¿Øg^É,PÉ¿9§PÃ[É,[ÉtÉËg,Ë¿9zg[ÉËgÉ,ÉzÉ9^ÉËgÉ,ÉPÐGgÉ9¿gÉ¿gzÃËg¿g^ÉË¿9^g9¿ÃÉ9^É,PÉ¿9§PÃÉ)¿ÃÉ9^É-gÉ,пPgÉsÉØ9ËÉ9^ÉÃPØg¿ÛÉ9¿gÉË¿9^g9¿ÃÉsÉ,PÉ¿9§PÃ[ÉP[ÉÉËgÉ.,É
9^È¿ÉËg¿ÉPÐË¿gÃÙ¿^Ù^gÉËg[ÉËgÉÃ^g[ÉËgÉËgÉÃ^gÉz[É9^ÉË9ÐÉ9¿gÉË¿9^g9¿ÃÉ¿É¿gzÃËg¿g^ÉË¿9^g9¿ÃÉsÉËgÉ
¿§¿9ËÉ¿ÉËÃÉÃÐGÃ^9¿gÃÉÉËgÉ.Ëg^É,Ë9ËgÃÉ9^ÉËg¿ÉPÐË¿gÃ
ComputerGraphics A
0504cgw 37 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 2:04:16 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Storage in the Studio
color-correction work. “you had to find the tape that had the scene rected changes to footage in near real time,
While this approach enabled Optimus to on it, bring it upstairs to the color-correction thanks to the use of lower-resolution images
produce a number of top TV commercials, suite, put it back on the telecine, do the color stored on an IBM IntelliStation M Pro desk-
including spots for the US Army and Dell, correction, lay it back off to tape, and take the top system with about 4TB of storage capac-
director of operations Knox McCormac de- tape downstairs and re-digitize it.” ity. The M Pro also uses a digital video card
cided that to maintain a competitive edge, In an effort to eliminate this kind of reliance from DVS that allows Optimus to digitize
the studio needed to streamline operations on tape transfers, McCormac and one of Opti- footage from tape.
by moving to an all-digital workflow. mus’s colorists, Craig Leffel, investigated some “With Lustre in place, instead of taking
Of particular concern to McCormac was of the newer digital workflows being used to the telecine to tape, continued on page 40
ComputerGraphics A
0504cgw 38 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 2:04:26 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
www.infortrend.com
NEW PRODUCTS
NEW
EonStor A12E-G2121
NEW
EonStor A16F-R2221
ComputerGraphics A
0504cgw 39 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 2:04:34 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
ComputerGraphics A
0504cgw 40 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 2:04:41 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
ComputerGraphics A
0504cgw 41 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 2:04:48 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Storage in the Studio
processes, FotoKem needed to upgrade its needed to handle more than 10,000 large clude the ability to scale capacity and
existing storage systems, which include a files in a single directory.” throughput quickly to accommodate
mix of SAN and Network Attached Storage FotoKem opted for an Isilon IQ storage workload spikes, a single view for man-
(NAS) configurations. A typical DI project system, which Chapman says is “optimized aging all content in the system regardless
may include creating thousands of digi- for sequential, linear reads and writes and of the size of the storage pool, and sup-
tal files—averaging 13MB each—that are delivers the high performance that’s requir- port for heterogeneous platforms.
accessed, processed, and rapidly moved ed in our digital content environment.”
throughout the workflow at 24 frames per The studio manages more than 25TB of Michele Hope is a freelance writer. Her
second. FotoKem’s SAN-NAS environment digital content at any one time, with up to address is mhope@thestoragewriter.com.
ComputerGraphics A
0504cgw 42 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 2:04:58 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
WARNIN G TO T
I. . P R O F E S S IO N A L S :
reliable, fast
Do not let co-workers discover how
ef fo rtl es s yo ur Is ilo n Cl us te re d St or age system is.
and
’ll ju st lo ad yo u up w ith a bu nc h m ore work.
They
ComputerGraphics A
0504cgw 43 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 2:05:07 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Portfolio
Student Art Contest
Clockwise from top left: What’s in your dreams? That was the question posed to budding artists
Grand Prize: “Saranggola (The Kite)” by Samuel De Leon from the University of the Phil- around the world by Computer Graphics World for its first annual student
ippines represents one of the burgeoning artist’s early works, and was produced in Photoshop
art contest, and those willing to share their visions did so through beau-
running on a Mac. The piece was inspired by his first glance at Mayon Volcano as a child.
(Appearing directly below the image are three other works submitted by De Leon.) tifully crafted digital imagery, whether photographic-based or CGI. “The
Second Prize: “Nightmare Serenade” by Deborah Kazakoff Moniz from Foothill College contest enabled us to showcase the innovative work by a new genera-
in California represents the artist’s vision of what a punk rock nightmare would be like. To create tion of artists and animators,” says Susan Hughes, director of marketing.
the image, she used Painter and Photoshop, as well as a KPT Lightning filter.
“Computer Graphics World has a rich history of recognizing what’s new
Merit: “The Highwind” by Steven Muniz from the University of Pennsylvania is the artist’s
rendition of the airship from the game Final Fantasy VII, which was mostly obscured from view in the digital arts field, and this allowed us to offer a glimpse of what the
throughout the title. This inspired the artist to re-create the entire ship in 3D, where it could industry can expect in the near future.”
be seen from all angles and where he could inject the model with a personality based on his
knowledge of the game. This was accomplished in Maya and Photoshop.
According to art director Suzanne Heiser, who served as one of the
ComputerGraphics A
0504cgw 44 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 4:24:14 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
judges, the theme of the contest was chosen because of its broad appeal, Clockwise from top left:
and as such, was open to creative interpretation. And this was reflected Third Prize (tie): “Dream Machine” by Eric Shore from the University of Pennsylvania was
inspired by an actual dream in which he saw a robot, like the one in the image, that was capable
in the 110 submissions whose focus ranged from the high-flying child- of controlling the dreams of other people. The image was created in Maya and Photoshop.
hood dreams of the grand-prize winning image to a ’50s-style diner that Merit: “Remember” by Brett Goodwin from the Collingwood Arts Center in Ohio illustrates that
inspires daydreams, the subject of the fourth-place winner. things are not always as they appear, through the use of Photoshop and hand-drawn imagery.
Several prizes, including an HP workstation, Discreet and Softimage Fourth Prize: “Diner at Night” by Erica Ehrlich from the University of Pennsylvania uses
Maya and Photoshop to focus on a period-style diner, after hours.
software, and passes to this year’s SIGGRAPH, were awarded to the
Merit: “Self Portrait” by Lorin Wood from Brookhaven College in Texas projects the artist’s
various winners, whose imagery appears on these two pages. Additional
self image through a collage of iconography and imagery composed in Photoshop.
submissions can be seen on the Computer Graphics World Web site at
Third Prize (tie): “Cloudy Dreams” by Annis Naeem from Lodi High School in New Jersey
www.cgw.com. —Karen Moltenbrey was composed in Photoshop and highlights the artist’s ultimate dream: to fly.
ComputerGraphics A
0504cgw 45 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 2:13:33 PM
ComputerGraphics A
reviews World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
VIDEO
B y To m P a t r i c k M c A u l i f f e
Minimum System Requirements: playing live video—and Production Suite is a coordinated, complete
www.apple.com
ComputerGraphics A
0504cgw 46 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 2:22:29 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
SIGGRAPH 2005
The smart place to be. You’ll find all
the data, techniques, people, and inspiration
you need for another successful year of research,
creativity, development, and production. COURSES :
Upgrade your knowledge. Extend your warranty against
c a re e r o b s o l e s c e n c e . C O M P U T E R A N I M AT I O N F E S T I VA L ,
A R T G A L L E RY : Encounter extraordinary images and learn
ComputerGraphics A
0504cgw 47 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 2:22:31 PM
ComputerGraphics A
reviews
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
VIDEO
Price: $2495 7.3 IRE. Well within tol- BetacamSP), semi-pro and professional vid-
stats
ComputerGraphics A
0504cgw 48 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 2:22:35 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
AAAAAAAAAAAAAAAAAAAAAAA
ComputerGraphics A
0504cgw 49 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 2:22:37 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
products
For additional product news and information, visit www.cgw.com
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
in the gaming, postproduction, and Web au- tion plug-ins for Adobe’s
SOFTWARE
thoring markets. GenHead 2.0 enables users After Effects Versions 6.0
S I M U L AT I O N to create 3D animated heads from 2D im- or later. Developed for doc-
ages and includes a 3D interface, real-time umentary filmmakers and
Crafting Crowds updates, and integrated variable-resolution postproduction studios,
Win Genemation has released GenHead 2.0 mesh. Enabling the production of thousands the Film Fix set of plug-ins
and GenCrowd 1.0, 3D face synthesis tools of photorealistic 3D animated heads, Gen- employs algorithms that
targeted at digital artists and programmers Crowd 1.0 aids users in developing families enable the automatic detection and removal
and offspring, and controlling age, gender, of such problems as dust, dirt, and other ar-
and ethnicity of individuals or groups. tifacts. Film Fix also can stabilize footage with
Genemation; www.genemation.com software-based 2D translation, as well as elim-
inate inter-frame brightness fluctuations. Red
VIDEO Giant Software, now offering Film Fix for the
Windows operating system at a cost of $1995,
Restorative Measures anticipates adding support for the Macintosh
Win Red Giant Software has announced the before the end of the second quarter.
availability of Film Fix, film and video restora- Red Giant Software; www.redgiantsoftware.com
showcase
ComputerGraphics A
0504cgw 50 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 2:28:00 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
events
showcase
APRIL
16–21
NAB2005, held in Las Vegas. Contact National
Association of Broadcasters (NAB), 888-740-4622,
www.nabshow.com, www.nab.org.
MAY
17–20
E3 2005, held in Los Angeles. Contact 877-216-6263,
www.e3expo.com.
JUNE
24–26
2005 VES–VFX Festival, held in Santa Monica, CA.
Contact 310-822-9181, www.vesfestival.org,
www.visualeffectssociety.com.
JULY
11–14
Macworld Conference and Expo 2005, held in
Boston. Contact 800-645-3976 or 805-677-4294,
www.macworldexpo.com.
18–21
Digital Video Expo East 2005, held in New York City.
Contact 888-234-9476 or 415-947-6135,
www.dvexpo.com.
AAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAA
w w w. c gw. c om
AAAAAAAAAAAAAAA APRIL 2005 Computer Graphics World | 51
ComputerGraphics A
0504cgw 51 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 2:28:05 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Advertisement
S
E
L
I
F
O
R
P
Y
N
AAAAAAAAAA
P A
M
O
C
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Advertisement
C
O
BOXX Technologies delivers technology to the innovators in the digital media
community with high-performance, flexible workstations, render nodes, and turnkey
M
video editing solutions that enhance creativity and fuel innovation.The BOXX series
of high-end workstations are used extensively throughout the 3D, visual effects,
animation, broadcast, post production, digital video and film and HD communities.
P A
Render Nodes
N
Compact and powerful rackable
1U-4U dedicated rendering solutions.
Y
Available with Intel or AMD processors,
Windows or Linux operating systems,
Workstations these systems are capable of housing
A series of award-winning workstations significant storage and graphics,
P
application-tuned and optimized for delivering powerful performance for
creative professional applications. all rendering applications.
Available with Intel or AMD processors,
R
Windows or Linux operating systems,
OpenGL graphics, and advanced I/O
and expandable internal storage to
O
5TB, BOXX systems deliver astounding
F
w w w. c gw. c om
AAAAAAAAAAAAAAA APRIL 2005 Computer Graphics World | 53
ComputerGraphics A
0504cgw 53 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 2:52:16 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Advertisement
S
E
L
I
Hyper-realistic games. Visual effects that defy the imagination. Next-generation computer-
generated content—all driven by skyrocketing consumer demand. Today’s digital artists,
O
creative tools, and powerful processors are reshaping our perception of what is possible. But
behind the magic lie new challenges: larger teams, diverse tools, and more complex pipelines.
Turn these challenges into competitive advantages with Avid® Computer Graphics—and
accelerate your creative momentum.
R
can form the core of an integrated CG workflow. They can be key components in a high-velocity
production pipeline that includes applications from multiple vendors. And they can provide a
robust, scalable launch pad for meeting the demands of next-generation CG content creation.
make it easier and more affordable to bring order to complicated creative workflows.
See the Avid Computer Graphics solutions at NAB 2005: Avid booth SL600.
N
Visit our product web sites for more information and free trials of our software:
www.avid.com www.avid.com/alienbrain www.softimage.com
P A
M
O
© 2005 Avid Technology, Inc. All rights reserved. Product features, specifications, system requirements, and availability are subject to change without notice.
C
Avid, Softimage, and XSI are either registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or other countries. Alienbrain,
and the Alienbrain logo are trademarks of NXN Software GmbH. All other trademarks contained herein are the property of their respective owners.
ComputerGraphics A
0504cgw 54 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 2:52:18 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
Advertisement
C
O
M
P A
N
Y
P
R
O
F
I
AAAAAAAAAAAAAAAAAAAAAAAAAAA
L
E
AAAAAAAAAAAAAAAA
S
w w w. c gw. c om
AAAAAAAAAAAAAAA APRIL 2005 Computer Graphics World | 55
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
The ad index is published as a service. The publisher does not assume any liability for errors or omissions.
April 2005, Volume 28, Number 41: COMPUTER GRAPHICS WORLD (USPS 665-250) (ISSN-0271-4159) is published monthly (12 issues) by PennWell Corporation. Editorial
& Production offices at 98 Spit Brook Rd., Nashua, NH 03062-5737. Corporate officers are Frank T. Lauinger, Chairman; Robert F. Biolchini, President & CEO; Adam Japko,
President & COO, Advanced Technology Division; and Mark C. Wilmoth, CFO. Corporate offices: 1421 South Sheridan Road, Tulsa, OK 74112, Tel: 918-835-3161; FAX: 918-
831-9497; Web Address: http://www.pennwell.com. Periodicals postage paid at Tulsa, OK 74112 & additional other mailing offices. COMPUTER GRAPHICS WORLD is distributed
worldwide. Annual subscription prices are $55, USA; $75, Canada & Mexico; $115 International airfreight. To order subscriptions, call 847-559-7500.
© 2005 CGW by PennWell Corporation. All rights reserved. No material may be reprinted without permission. Microfilm copies are available through University Microfilms
Inc., Ann Arbor, MI 48106, Tel: 313-761-4700. Authorization to photocopy items for internal or personal use, or the internal or personal use of specific clients, is granted by
Computer Graphics World, ISSN-0271-4159, provided that the appropriate fee is paid directly to Copyright Clearance Center Inc., 222 Rosewood Drive, Danvers, MA 01923
USA 508-750-8400. Prior to photocopying items for educational classroom use, please contact Copyright Clearance Center Inc., 222 Rosewood Drive, Danvers, MA 01923
USA 508-750-8400. For further information check Copyright Clearance Center Inc. online at: http://www.copyright.com. The COMPUTER GRAPHICS WORLD fee code for users
of the Transactional Reporting Services is 0271-4159/96 $1.00 + .35.
POSTMASTER: Send change of address form to COMPUTER GRAPHICS WORLD, P.O. Box 3296, Northbrook, IL 60065.
RETURN UNDELIVERABLE CANADIAN ADDRESSES TO: P.O. Box 122, Niagara Falls, ON L2E 6S4
ComputerGraphics A
0504cgw 56 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
MaGS
F
3/28/05 3:14:36 PM
ComputerGraphics A
ComputerGraphics A
0504cgw C3 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 3:21:54 PM
ComputerGraphics A
World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEMaGS
F
º>`ÃÊ`Ü]ÊÌ
iÊiÜÊ7`V>ÌÁÊ,i>âÒÊÃÊÌÀÕÞÊ>Ê>>â}Êi}iiÀ}Êvi>ÌÊ
>`ÊVÀi`LiÊÌÊÃiiÊÊ>VÌ°»Ê
ÌÞÊiÀÛ]Ê-ÕÌÊ*>ÀÌiÀÊ>>}iÀÊ>ÌÊ-`7ÀÃÊ
À«À>Ì
º7Ì
Ê>Ê7`V>ÌÊ,i>âÊV>À`]ÊÊV>ÊiÛ>Õ>ÌiÊ
>À`Ü>ÀiÊÃ
>`iÀÃÊÊ`iÃiÊ`iÃÊ
ÊÀi>ÊÌiÊÊÜÌ
ÊÊ>}ÊÊÀ}
ÌÊÊÌ
iÊ>Þ>ÊÛiÜ«ÀÌt» 'FBUVSFT
,VÊ*Õ«
ÀiÞ]Ê*ÀiÃ`iÌ>ÃÊL>Ê1ÃiÀÊÀÕ«]ÊÌ>Ì>Ê
>«ÌiÀ
t 8JMEDBU3FBMJ[NBOETVQQPSU"(1Y
t 8JMEDBU3FBMJ[NTVQQPSUTY1$*&YQSFTT
º7
iÊ«À`ÕVÌÊ`i>`iÃÊ>ÀiÊÌ}
Ì]Ê-"/
ÁN8-ÁÊÕÃiÀÃÊÜÊÌ
iÀÊ
7`V>ÌÁÊ,i>âÒÊnääÊV>Ê
>`iÊÌ
iÊÌÕ}
iÃÌÊÜÀÊ>`ÃÊ>`ÊÌ
iÊÃÌÊ t 'MFYJCMFGMPBUJOHQPJOUWJTVBMQSPDFTTJOH
`>Ì>ÌiÃÛiÊÃViið»
t *OEVTUSZTMBSHFTUBNPVOUPGPOCPBSENFNPSZ
>Ê7>ÝiLiÀ}]Ê/
À`Ê*>ÀÌÞÊ ÕÃiÃÃÊiÛi«iÌÊ>>}iÀÊ>ÌÊ-vÌ>}iÊ
t /FXHFOFSBUJPOGSBNFMPDLHFOMPDLTVQQPSU
º½ÛiÊiÛiÀÊÕÃi`Ê>Ê}À>«
VÃÊV>À`ÊÌ
ÃÊ«ÀiÃÃÛiÊLivÀit»Ê
,Þ>ÊÀiii]Ê>iÊÀÌÃÌÊ>ÌÊiÃiÀÊÎ`ÃÊ>ÝÊÃÌÀÕVÌÀ
3FNPWFUIF#PVOEBSJFT
3FBMJ[F:PVS1PUFOUJBM XXXEMBCTDPN
AAAAAAAAAAAAAAAAA
ComputerGraphics A
0504cgw C4 World
Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page
BEiNTENSiTY
F
MaGS
3/28/05 3:22:01 PM