Professional Documents
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It has been millennia of conflict and hatred since Humanity began their first
crusade to eradicate the Vampire race, and even longer since Vampires were
cursed with immortality and bloodthirst. Down the ages, Humans have fought to
destroy Vampires and Vampires to dominate Humanity. It took the iron will of one
Vampire, Kain, to force a resolution to these conflicts, subjugating Nosgoth under
his rule and establishing his unassailable court in the Heartlands.
Those Humans not corralled as playthings, servants and fodder for the Vampires
were pushed out to the edges of the world, carving out an existence in the
mountains and deep forests of Nosgoth, or exiled across the Great Southern Sea
to the Hinterlands beyond.
Then, not long after executing his first-raised Lieutenant Raziel by casting him
into the Lake of the Dead, Kain disappeared. Gone, in search of a way to deliver
Nosgoth from the corruption that had overcome the land, Kain left the throne and
his Empire in the hands of his five remaining Lieutenants. Riven by jealousy and
conflicts, it was not long before their respective Clans began fighting among
themselves.
With the Vampires focused on their internal squabbles, Nosgoths Human
population seized the chance to grow stronger. Cities were rebuilt, skills
relearned and Humanitys power recovered to the point where they could launch
a devastating attack on their Vampire masters. This attack reunited the warring
Vampire Clans in the face of a common enemy. Now, each race is pitted against
the other.
This is a war for Nosgoth; this is a war for the survival of each race.
Over time, the Lieutenants and their Clans have developed powers and skills of
their own, changing and evolving to become different, distinct close-range killers.
Some of these mutations stemmed from the curse placed on Kains soul, but not
all of these changes occurred naturally, with some Clans forcefully inducing their
own terrible metamorphoses through eldritch magic and ritual self-mutilation.
These differences were one reason for the civil war that sparked between the
Vampire Clans, each claiming superiority over the other.
The other reason was pure decadence; this civilisation had everything, but
wanted more. Without Kain to command them, Vampire fledglings forgot the
deaths of earlier generation and focused on pleasure and power.
Kain had allowed the Legions their intrigues, even tolerating assassinations, but
he forbade outright warfare between the Clans it was wasteful and could lead
to Humans having dangerous ideas. Kain, as ever, had been characteristically
prescient.
With the Razielim now bereft of a leader, the other Clans fell upon their territory
some wanting to seek glory by mirroring their Emperors actions, others to
expand their influence by seizing precious land and resources, and a few simply
to settle pernicious old scores. Once hunting season was declared on Raziels
brood and in the absence of Kains vice-like grip on events, it did not take much
for the latent hostility between the self-serving Clans to erupt in full-blown civil
war.
Time passes fleetingly for Vampires who, in their arrogance, paid little attention
to breeches in the now poorly guarded blood farms and breeding pens. Only a
couple of centuries after escaping, new generations of Humanity had settled and
then flourished in territories outside of the Lieutenants direct control. Soon they
had raised an army. It took the devastating loss of a few outposts for the
Vampires to realise that Humanitys resurgence was no mere nuisance, but a
formidable threat to their civilisation.
And so the Clans have put their differences aside, at least for now, as the
Vampires fight to stop the bloody march of man and to re-establish their hardwon dominance over Nosgoth.
Now, entirely focused on their ancient enemy, a new generation of Humanity will
tremble at the might of Clan Turelim.
defend themselves against future attack. Each new recruit swore loyalty to the
Hunters cause, knowing that in doing so they became damned men, destined to
die on a battlefield far from home.
Now, the only home the Hunters know is in the midst of battle; living and fighting
for just one thing the slaughter of every last Vampire in Nosgoth.
and risk suffering the heaviest casualties. Reavers view Tyrants as blunt
instruments only capable of heavy-handed carnage, instead favouring attacks of
a more precise and dextrous nature. While perfectly capable of overwhelming
most opponents in a stand-up fight, Reavers are known to excel at ambushes
and hit-and-run raids.
For Dumah himself, this arrogance is a thin veneer masking naked ambition.
Following Kains disappearance, Dumahs resolute unwillingness to accept Turels
claims to the throne of Nosgoth came as little surprise to the Council of the
Clans. However, they hadnt reckoned just how far Dumah would go to secure
ultimate power for him and his progeny.
While Dumah was only too willing to join in the extermination of the Razielim,
eager to seize their lands and resources for his own, he reacted with furious
violence when Turel moved to control the division of the spoils. Dumah
challenged Turels dominance directly, seeing this not only as opportunity to fulfil
his ambitions, but also as the chance to prove once and for all which Clan
boasted the superior soldiers. Reaver fell upon Tyrant, and Tyrant upon Reaver,
all at the behest of their Lieutenant-patriarchs.
Once the Human insurrection began, however, with the Razielim bringing news of
the initial Vampire losses to the attention of the Reavers, Dumah was shrewd
enough to understand the need for the Razielims unique abilities and used his
immense personal strength to bring about a truce amongst the warring Clans.
With a common enemy before them and old allegiances renewed, Clan Dumahim
now fights side-by-side with their brethren, ready to prove their talents on the
battlefield and be the first to claim Human blood.
In the centuries that followed, certain brave remnants of Humanity fled to the
infamous region, desperate to find refuge from the Vampiric onslaught of Kains
legions. They discovered that more mature Vampires were less inclined to pursue
them in its rocky passes, eventually coming to realise that Dark Eden was now a
designated hunting ground for newly risen Vampire fledglings, with Humans
being their carefully cultivated prey. Despite their many losses, Humanity began
to raise new generations, permitted by their Vampire overlords if only so as to
provide them with sport. The name Dark Eden remained gruesomely appropriate,
with the Humans who called it home growing more cold-hearted with each mortal
life cut short.
Born and raised under such inhospitable conditions, the Humans of Dark Eden
became some of the shrewdest and most opportunistic that Nosgoth had ever
seen, these skills being a necessary part of their day-to-day survival. They set up
hidden camps high in the surrounding mountains, quick to erect and
disassemble, affording them early warning of a Vampire raid. Armed with
longbows well suited to picking off Vampire assailants from a distance, the men
and women who manned these posts became known as the Watchers. Famed for
their keen eyes and steady hands, the Watchers memorised every hidden nook
and cranny giving them any advantage, however slight, over their hated enemy.
Honing their skills across each passing generation, the Watchers became a link
between the Human communities in the northern mountains, eventually
establishing lines of communication with settlements belonging to the Ironguard,
far from the central Vampire cities. Watchers became renowned as much for
being messengers and path-finders as for being warriors the first to reopen
paths after the heaviest snows had fallen or to smuggle scarce supplies to those
in need. This is not to say their reputation was entirely benign. As the sole source
of news for Humanitys scattered communities, they were also seen as
harbingers of woe, appearing as if out of nowhere only to warn of an impending
Vampire raid seeking their destruction; or worse still, slaves for the construction
of smoke stacks to blot out the sun.
After some time, stories about the Watchers of Dark Eden came to inspire related
factions elsewhere in the hinterlands, from the secretive Assassins of the eastern
lakes to the resilient Desert Stalkers of the far south, their members swearing
loyalty to the Watchers as the originators of their creed.
When winged Vampires were first spotted exploring the upper mountain peaks of
Dark Eden, the Watchers first thought was that Kain had devised some new and
terrible way to terrorise them. It was not until they saw these desperate-looking
creatures being attacked by other Vampires that the Watchers realised conflict
had befallen the Clans and sent word to the Ironguard. It was clear that the
winged Vampires were coming from the direction of Razielim territory to the
south, pursued indiscriminately by the other Clans.
With the Vampires seemingly more interested in hunting their own kind, the
Watchers seized the initiative and sent a force of elite Scouts westwards, over
the mountains to spy on what was once Coorhagen for fresh intelligence. What
they discovered was a city turned into a farm for human blood, with pens
designed for the breeding and rearing of new-borns, overlooked by a gigantic
statue of Kain himself. Surprised to find only a scant few Dumahim and
Melchahim on guard, the greater number of forces apparently engaged
elsewhere, the Scouts marshalled their strength and mounted a daring raid.
Taking the Vampires by complete surprise, the Scouts liberated scores of
Humans, all whom had spent the entirety of what passed for their lives in
captivity.
Delivering many of these former captives to the disciplinarian care of the
Ironguard, the Watchers knew that the time had come to raise an army and turn
the tables on their Vampire masters. Hunters and Scouts joined forces and
headed south, away from the eye of the Vampire civil war, recapturing first
Provance and then Freeport. It was here that they first met with the mysterious
Alchemists, growing their confidence and swelling their ranks.
Now the Scouts have set their sights on a once unimaginable goal the return of
Nosgoth to Human rule and the total annihilation of the Vampire race, once and
for all.
lost, reduced to mere legends of how Humans had once mastered the elemental
powers of the land.
By the time Kains empire had reached its height, the ruling Vampires had begun
to experiment in new fields. The Zephonim in particular, eager to compete in raw
power with the elder Clans, attempted to artificially shape and force their
metamorphoses through ritual self-torture, alchemical engineering and twisted
breeding programs.
As with all aspects of life in Kains empire, the Lieutenants pushed their Clans to
conduct ever more dangerous tests as they jostled for attention and prestige.
Rival groups of Vampire alchemists vied to produce new compounds and
concoctions to act both as weapons and restoratives. Some lines of research
were focused on the individual methods of improving the flow or flavour of
Human blood, or keeping it fresh outside the living body while others were on
the massive scale of manipulating the volcanic furnaces, which were then used
to block out the sun itself.
Either by accident or sabotage, one group of alchemists from Clan Melchahim
committed a grave error, inadvertently poisoning a batch of prime Human
breeding stock in an effort to better preserve their fragile undead skins. Their
Lieutenant-patriarch, Melchiah, had been raised last and therefore received the
poorest portion of Kain's dark gift. Despite his immortality, Melchiahs soul could
not sustain the flesh, an affliction passed on to his Vampire offspring who had
already begun to show some signs of the underlying decay that would come to
blight them in the far future. Rather than waiting to suffer the wrath of their lord,
the errant alchemists fled to the far desert canyons of the southern hinterlands.
Wilfully isolated in these labyrinthine badlands, the exiles were unaware of the
civil war that came to consume their kind. Instead, after setting up a new
laboratory in secret, they desperately strove to make some new and potent
discovery with which to buy their way back into favour. This came in the form of
naphtha; liquid fire that was inert when stored but when excited could be used as
a devastating weapon, especially against their Vampire brethren. One Vampire,
Laderic, made the final breakthrough and kept the secret of its manufacture to
himself, intending to betray his fellows and blame them for their past
misadventures. His invention, however, would prove to be the catalyst of his own
demise.
The Vampire exiles required slaves as test subjects for their grisly experiments,
seizing any Human who strayed too far from the safety of their nomadic
caravans. All the men they captured were bled dry once the Vampire alchemists
had no more use for them or their seed, but the women remained incarcerated
Humans raised in captivity, after all, were more docile and less troublesome. One
such slave was Elustra, a local woman kidnapped by Laderic and held in captivity
for over two decades, who quickly came to realize that feigning madness gave
her the best chance of survival.
Underestimating his captives capacity for rational thought, Laderic left vials of
naphtha close enough to her cage for Elustra to burn her way out. In an act of
almost suicidal desperation, Elustra managed to murder her captor with his own
concoction, but not before herself suffering horrific burns in the process. Blinded
by pain and driven by rage, she made her way through the halls and alcoves of
the laboratory, slaughtering not just her Vampire captors, but every living being
in the compound all equally defenceless against this unknown liquid fire.
Barely conscious and close to death, Elustra staggered out into the surrounding
desert wastes, only to be found by a group of wandering nomads, drawn to the
area by the plumes of smoke emanating from the laboratory. While they tended
to her dreadful wounds, the nomads questioned Elustra about the fate that had
befallen her. When no coherent answer came, they suggested whether she had
slain her Vampire abductors in revenge for the murder of the other hostages
imprisoned within the laboratory. Elustra did not disagree.
Unaware of the truth, a sisterhood formed to venerate Elustra in remembrance of
the women tortured for decades by the Vampire alchemists ignorant of the fact
that they had been massacred by Elustra herself. Elustra spent the following
months recovering from her ordeal with a grim determination. She donned a
mask to cover her disfigured face and, as much in penance as in reverence, she
dedicated her life and those of her followers to Anacrothe - the last Human
Guardian known to have mastered the art of alchemy before all knowledge fell
into Vampire hands.
The first task of the newly inaugurated Red Sisters of Anacrothe was to ransack
the abandoned laboratory of its contents before razing it to the ground. Even this
small accomplishment was enough to swell their ranks. Now armed with
weapons and knowledge capable of exterminating the Vampire threat, Elustra
decided the best form of revenge would be to use the Vampires stolen
knowledge against them.
Journeying back to the heartlands, the Red Sisters brought with them exotic
supplies and materials previously unseen in other climates. Arriving in Freeport
only to discover it had already been taken by Human forces, the Red Sisters
joined forces with the Watchers and the Ironguard. They set up chapter houses in
nearby Meridian, once a prime seat of Human knowledge and long abandoned by
Kains Lieutenants as they focused their attention on securing their own
territories. Now referred to as Alchemists by the other Human forces, the Red
Sisters quickly put their new weapons of war into mass production. It was not
long, however, before this industrial activity attracted the attention of the
reunited Vampire Clans.
Now the Alchemists wage war with a single-minded purpose the immolation of
their former captors down to the last Vampire in Nosgoth.
would need to gorge on vast quantities of Human blood to sustain them while
they
underwent
their
transmutation.
Eventually
emerging
ravenous
and
Understanding that the keys to deliverance from this ignoble destiny ultimately
lay in Nosgoths distant past, Kain vanished into the time-stream, leaving his
domain in the hands of the five remaining Lieutenants.
The motivations for Kains disappearance were as misconstrued by his
Lieutenants as his reasons for casting their brother into the Abyss. But theirs was
not to question their masters intentions, theirs was to ensure Kains will be
done. They took Raziels latest evolution to be an act of blasphemy in the eyes of
their Emperor; one they assumed threatened to undo his work.
It was Zephon whose first impulse was to call for the eradication of the Razielim.
There had been no love lost between him and his elder brother, a mutual
resentment that had festered and grown over many centuries. Eager to exact
punishment but lacking the strength to act alone, Zephon approached Turel,
advocating that Kain would only have wanted them to finish what he had started.
Calling a meeting of the Vampire Council, Turel set forth the plan to exterminate
the Razielim, believing not just that it was his noble duty, but also his right to
determine as first in line to the throne. Dumah agreed to lead the assault, eager
to demonstrate his might before a legion now missing its figurehead and fully
aware of the position of power this would put him in when they came to divide
Clan Razielims territory. Melchiah needed little convincing, having long
harboured jealousy over his elder brothers beauty in the face of his own
degeneration. Rahab, who venerated Kain perhaps even more highly than his
brothers, was the most uncomfortable about this proposed act of genocide, yet
fell in line after being convinced they were merely fulfilling Kains wishes.
First, Razielim ambassadors to the other Clans were rounded up and executed,
with any Razielim stationed outside their home territory the next to perish. Some
Razielim had been tasked with delivering the much needed care and sustenance
to their pupating Clan-mates, who - in their defenceless state - had been locked
away in a secret vault under the mountains for their own protection. They were
ambushed and slaughtered before they had made it further north than
Vasserbnde, the last to die refusing to give up the secret, even in death
maintaining that their supplies had been intended for Coorhagen.
The attack on Clan Razielims home territory was similarly sudden and
devastating. Their first line of defence could not withstand the collective force of
the other five Clans. The combined legions made short work of the fledglings,
outnumbering and overpowering their former allies. Adult Razielim, too, proved
to be no match, their bodies burned so as to ensure there would be no return
from the afterlife. Much to the surprise of the troops, the Clans elders had
already developed wings of their own and fled with great haste in the direction of
the underground city in which their sole remaining Clan-mates were interred.
However, this was an action already anticipated by the Lieutenants, who had
instructed the lookout posts positioned within the heartlands to report and
destroy any winged Vampire they spotted.
Followed too swiftly by the combined legions to escape unnoticed and terrified of
giving away the position of their remnant brethren, the elders of Clan Razielim
carried on to Dark Eden, seeking refuge among the upper mountain peaks of
their old hunting grounds. But this was familiar territory to their numerous
pursuers separated and frightened, those elders not hunted down by other
Vampires were picked off by Dark Edens resident Humans before they could
escape. In a matter of days, the sightings of winged Vampires had ceased
altogether.
Back at the Sanctuary of the Clans, the Vampire Council met to discuss the
division of the spoils. As the artisans, philosophers and blood-bankers of the
Empire, the Razielim had possessed many riches, now impatiently sought after
by each of the Lieutenants. Turel moved to take the lead in these discussions,
allocating himself the greatest share and postulating that it was his right to do so
as Kains heir. Dumah countered that they were all Kains heirs and that while
they all had equal standing on the Council, he alone commanded the greatest
number of soldiers still stationed within Clan Razielims former home territory.
While Turel paused to consider his response to this threat, Zephon put forward
that the originator of this most successful of plans ought to be afforded the right
to have first pickings. Melchiah jumped in quickly, arguing that assets ought to
be divided by need, with the greatest portion being set aside for those that
required them the most. Only Rahab pleaded for restraint, his requests falling on
deaf ears.
Dumah lunged at Turel, only to be fought off and restrained by his brothers. No
one yet knew that the first blow had been struck in a dispute that would come to
last centuries. The intrigues that had once provided amusement for Kains court
now erupted into open warfare a weakness that Humanity would come to
exploit.
Slowly, resolutely, inch by painful inch, the Razielim scratched through the heavy
door to the underground city beyond, their bodies growing more hideous along
with their need for blood. Such was the thirst driving them that when one among
their number faltered and gave in, his brethren collectively eviscerated him,
eager to suck out whatever passed for blood lying in his veins. However, nothing
edible was to be found within, so the Razielim sharpened his bones for use as
tools. No others attempted to break rank; all were focused on the task at hand.
Time passed sluggishly there in the dark, but for an immortal time is the one
resource that can always be relied on in abundance. Eventually, the last of the
Razielim emerged into the gloom of the Vampire underground city. Lost,
desperate and ravenously hungry, the ravages the Razielim had suffered in
isolation left them in no condition to fly far, much less do battle. Nearing their
wits end and consumed by the need to feed, the decision was made to send out
a reconnaissance party to determine their whereabouts and plot a course home.
This group was led by one Razielim known as Eskandor, a high minded individual
who had been looking forward to the benefits of joining the ranks of his Clans
elders, now humbled and sullied by the cruel hand dealt to him by fate. Leading
his small group of followers out into the open air for the first time in centuries,
they flew away from their mountain prison. Drawn by the scent of Human blood,
they slowly, falteringly approached a large settlement overlooked by a giant
statue of Kain himself, immediately recognising it to be Coorhagen.
What the Razielim scouts did not recognise, however, was the condition in which
they found it. The town was deserted, its blood farms and breeding pens stood
empty and unguarded. Swooping down to investigate further, they came across
small numbers of decapitated Dumahim and Melchahim their heads on pikes
and arrow-riddled bodies burned to a cinder. Upon closer inspection, it became
clear that whatever had occurred here must have happened recently, as vital
juices still oozed from the severed necks of their former brothers-in-arms.
Bewildered, bereft of nourishment and with strength failing, Eskandor led his
small band back to the underground city. Now, with a familiar location from which
they could navigate, they unanimously agreed to journey south to their Clans
home territory surely there they would find answers and slake their thirst.
Under cover of darkness, lest whatever befell Coorhagen spell doom for them as
well, the Razielim made their way towards their Clan territory and the promise of
a safe haven. As they journeyed over Nosgoth, more gliding than flying so as to
preserve energy, they spotted fires littering the landscape where lookout posts
had once stood clearly all was not well in Kains court. Just as their strength
was about to finally give out, the Razielim finally reached their ancestral home,
falling unceremoniously from the sky into the central courtyard.
Climbing to their feet, the Razielim were surprised to find themselves surrounded
not by the familiar faces of their kindred, but rather scores of Dumahim Reavers
and, towering over them, none other than Dumah himself.
Fate, it seemed, had one last hand to play against the children of Raziel.
blood they so desperately needed, lest they succumb to the madness scratching
at the edges of their psyches.
Dumahs face betrayed nothing of the thoughts and questions teeming in his
mind. Were these really the last remnant of the most beautiful and favoured of
all the Clans? Truly, Raziels pride had come before the Razielims fall.
What
should he make of these wretched beings in front of him? Clearly their wings
would provide the Clans with a unique advantage against the Human rabble by
means of death from above. If only they werent an abomination in the eyes of
Kain but hadnt Kains chief pursuit been the subjugation of Humankind?
Perhaps, if they could be brought to heel, there would be room for them yet
amongst the legions. Moreover, they could doubtless be disposed of once they
no longer proved useful or biddable.
With a gesture, Dumah ordered his troops to stand down. Beckoning for one of
his aides, Dumah gave instructions for the Razielim to be kept under close guard
and for Eskandor to be brought to his personal quarters. Upon his arrival,
Eskandor was offered a meagre supply of blood rations. There, before his captor,
Eskandor at last slaked his thirst, noisily and messily revelling in his Vampiric
appetites. But Dumah knew he was far from having had his fill this had been
merely a taste, Eskandors loyalty would have to be tested before he and the
Razielim could be allowed to return to their full strength.
As he recovered his senses, Eskandor asked Dumah what had transpired in the
years he and his Clan-mates had spent in captivity. At once, Dumahs personal
guard raised their hackles and bared their teeth for the first time, Eskandor
realised that he and his Clan-mates lives were in peril. Dumah recognised the
fear in Eskandors eyes the Razielim were in no fit state to flee and well they
knew it.
Ordering his guardsmen to leave them in private, Dumah proceeded to reveal
this hitherto untold history. How Raziel had betrayed their lord and master, Kain,
by daring to evolve beyond him. That this act of blasphemy had been an affront
tantamount to rebellion in the eyes of the Vampire Council and how, in their
Emperors absence, they had been compelled to complete his holy work. Raziel
had been a traitor, aided and abetted by the members of his Clan, and the
Council could not risk their civilisation on this upstart inheritance. The purge had
been the will of Kain himself and who was Eskandor to question the will of his
god? The last of the Razielim, he explained, should count themselves lucky to be
alive; their scant numbers could not possibly withstand the combined threat of
both the Vampire legions and the Human armies presumably mustering as he
spoke, especially not in their weakened condition.
To Dumahs mind, all of this was true. He felt no qualms about neglecting to
mention that it had been he and his brother Turel who had personally cast Raziel
into the Lake of the Dead. So too, he described the civil war that had engulfed
Clans as nothing but lawlessness that had occurred in the wake of Kains
absence. None but the Lieutenants had witnessed Raziels execution or the
meetings of the Vampire Council, so none could say otherwise. He impressed
upon Eskandor how the danger now posed by Humanity was the present threat,
one that must command the sole focus of Vampire-kind.
Dumah understood the value of honour; loyalty was the impetus that bound each
Clan together. An order from him even under pain of death would not be as
well-founded as if it had originated within the Razielim themselves. Goading
Eskandor, Dumah asked him what exactly the Razielim could offer to save their
wretched hides.
Aware that his Clan-mates were at the point of madness, Eskandor swore fealty
in exchange for sustenance and safety. Dumah demanded he prove his
trustworthiness and ordered Eskandor to gather intelligence on the Human
armies, with the rest of his Clan kept hostage and hungry until he came back.
Before the day was out, Eskandor had returned with word of Human forces
assembling in the infamous mountain settlement of Valeholm.
Dumah was troubled. He sent word to Turel and relayed Eskandors findings if
such events had overcome Coorhagen and Valeholm, as inconceivable as they
were, then what had befallen the hinterlands and beyond? Turel called a meeting
of the Vampire Council, the first in centuries, stressing the gravity of the situation
they collectively faced. While the younger Lieutenants were loath to entertain
such an invitation, Turel was able to appeal to their sense of duty in spite of
everything, Kain would never have countenanced open conflict between the
Clans while Humanity stood to make a mockery of all he had accomplished as
Emperor.
At the Sanctuary of the Clans, Zephon pushed for the instant assassination of
these wretched excuses for Vampires, but could not deny their value as specialist
troops. Melchiah suggested their numbers be thinned even further, but the
scarcity of viable warrior Razielim could not allow the Lieutenants such a luxury
at least for the time being. Rahab suggested the Razielim attack the Humans
Citadel, unassailable as it was to ground forces, but Turel was unwilling to send
such untested troops on so precarious a mission. After all, they could rely on the
Humans, scattered as they were with their short lives and feeble frames, to be ill
prepared for an aerial assault when the time did come.
A truce was immediately called. The Clans would unite and move against
Freeport, securing Western Nosgoth and cutting the Humans off from any
supplies reaching them from beyond the Great Southern Sea. They did not
expect what a crucial role the Razielim would come to play in this mission.
So it was the lost Razielim re-joined the ranks of the Vampire legions, with
Eskandor as their sergeant, who made it clear to his Clan they now owed their
lives to the clemency of Dumah and Turel. Dependent on their mercy for any
blood not won in battle, the Razielim soon grew loyal to the Lieutenants, despite
scurrilous murmurs of reprisals once the war was won.
The Razielims vanity had not deserted them as they battled side-by-side with
their once hostile brethren, so they covered their now hideous faces with a
variety of fearsome masks to frighten the pathetic Humans even further. The
Razielim came to relish their place on the battlefield over time, those who fared
better in the slaughter would regenerate certain aspects of their once beautiful
physical appearance as they drained extra Humans of their lifes blood.
Now, with Humanitys resurgence having united the Vampires of Nosgoth once
again, the Razielim must prove their place amongst the Clans while waging war
against their common enemy.
did return to the city seeking those that had escaped, they found the gates shut
against them, the walls stout and defended.
With Kain missing and a civil war brewing amongst the Vampire Clans, there was
no appetite amongst the Vampires for raising the army necessary to conquer the
city and take it back from the Human rabble there. Meridian was just ash and
ruin, what dangers could there be when a few Humans who had escaped the
blood farms began to clamber over the shattered stones and blackened timbers
to hide among its shadows?
So, Humanity remained and as the city grew back from its very bones, it was not
only the walls that climbed upward, but also the aspirations of those that lived
there. A desire that had once been kindled in Meridian, of a world where
Humanity had driven the Vampires from Nosgoth began to grow again. First they
would rebuild Meridians walls, then they would stretch out to strike back.
Meridian is now the biggest Human city in Nosgoth. Whilst Freeport has been
rebuilt, by comparison it is a collection of huts and hovels sheltering behind the
city walls, whilst Willendorf has still not swelled its population to the numbers
found here. Meridian has recovered many of its past glories - stone towers,
houses and forges, a home to research where new weapons are designed and
forged. The recently arrived Alchemists have here found fertile ground for their
experiments. Other cities offer shelter and soldiers Meridian offers a future.
With its districts split across islands linked by delicate bridges, it is defensible at
many points. A city of waterways, the approaches to Meridian are defended in
depth by walls, forts and deeply cut channels. Each entrance has its own
causeway fort which together make up a formidable layer of defences a full half
mile from the city walls. Named after the seasons, each fort has its own garrison
and supplies to allow it to withstand assault unaided. Of these forts
Sommerdamm was one of the last to be repaired as it broken bridge and fallen
walls had blocked the way in. Only half its defences were thus rebuilt when the
new war for Nosgoth began.
will scuttle back into the shadows. To take Meridian, first the causeway forts that
stand guardian over its approaches must be seized.
Several Vampire armies have been besieging the forts that defend the way into
the city. Their best chance lies at Sommerdamm. Though strong, this fort is a
weak link in the chain of defences that protect the city approaches. Should the
Vampires capture Sommerdamm they will have opened a chink in Meridians
armour and, perhaps, a first step to destroying this Human uprising. Breaching
the outer gates and accepting that many of their clan would fall in the attempt,
the Turelim forced a way into the city and across the causeway.
Now a battle rages within the fort and whichever side triumphs will hold the keys
to Meridians gates.
Freeport Reborn
Freeport had been a proud city, one that had boasted the liberty of its people in
its very name; more than a settlement, this place had been a symbol for a free
city meant free trade and free people. As Human forces took advantage of the
Vampires civil war and moved back across the land, Freeport was an obvious
place for Humanity to start again.
The citys ruins were reclaimed to house first soldiers then merchants, and then
all the trades needed to feed one of the biggest concentrations of free Humans
in Nosgoth. Freeports accessibility, via the Southern Sea, helped it become a
beacon for any Human wishing to escape the Vampires; a once potent symbol of
Humanity, it now stands proud as an expression of their return from the brink.
Whilst the city offers safety, it is no paradise. Rushing to flee their Vampire
masters, most of this desperate tide of Humanity started their journey to
Freeport with nothing and arrived with less. This ever increasing outpouring of
the terrified and the despairing needed shelter, and so the sprawling slums that
compose most of Freeport today began to spread across all open areas within the
city walls.
Escaping the nightmare of Vampire oppression, these refugees found that
freedom gave them a life of poverty, disease and semi-starvation. Deaths were
inevitable and it took the arrival of the Ironguard to prevent a symbol of hope
turning into one of catastrophe.
Seeking to bring order, the Ironguard has provided labouring jobs to build and
extend Freeports defences, food for those who help service the city and training
for all those willing to join their ranks. Out of the chaos that confronted them, the
Ironguard has forged a city of strength that supplies trained soldiers to the
battlefronts of Nosgoth. They have given Humanity discipline, protection and
hope.
against the defences that had been raised against them. It took the arrival of a
group of Sentinels to give the Vampires their first break in the battle.
Flying above Freeport, the Sentinels carried weapons captured from the Red
Sisters and began to rain fire down upon the wooden slums of the city. Trapped
between attacking Vampires and burning houses, the population panicked.
Freeports Ironguard defenders were divided between stopping their city from
burning, manning the walls, and controlling a terrified population. Something had
to give.
It was at the Gate of the Lost that the Vampires broke through Freeports
defences and poured into the city. Now, the battle for Freeport has dissolved into
a thousand individual fights as Vampires hunt Humans, and Humans seek to end
those who have invaded the city.
Freeport must be destroyed or freed for the war to be won.
streets were left deserted as Nosgoths Vampire masters returned to the cities
closer to Kain and their Clan leaders.
When Humanity began the long creep back out into the Heartlands they returned
to Provance, recognising that if they were to secure the cities they were
rebuilding to the South then Provance would also need to be resurrected from
the neglected ruins it had become. Slowly the town was reclaimed, back on the
map as a place for travellers to shelter and resupply.
Where once Vampires had cursed their luck, marooned in a town garrisoned by
the un-favoured, now Human soldiers shiver at their posts, huddled against the
blasting mountain winds as they stand guard, protecting the approaches to the
major Human settlements in the lands to the south. To the Humans who have
returned here, the town is a stronghold against both the Vampires and
marauding Human bandits who prey on the unwary; to the Vampires a town to be
conquered in the quest to reclaim the lands to the South.
Provance in Peril
Whilst Provance has strategic importance, the town is yet to see a major assault
from either side. Instead, the war around Provance has been fought in a series of
guerrilla engagements. War bands from both races scour the mountain paths and
fords, searching for the enemy and sending raiding parties into the town to
disrupt and destroy the other sides bases of operations. It is a cold and lonely
place to die, but glory awaits those who can endure.
Control Provance and you open a clear route to advance on the enemy cities
beyond.
When the Humans started the great war of extinction (as it was called by the
people in the mountains), the inhabitants of the Iron Pass wanted none of it. They
had lived in peace with the rest of Humanity and avoided all conflict with the
Vampires. They wanted to continue this solitary existence.
With the coming of the war, the people of Valeholm had increasing pressure
placed on them to join the Human cause. Their resistance to it and refusal to
help in the war saw them gain no mercies though, and when the war turned
against Humanity they were engulfed by the wrath of a Vampire army bent on
revenge.
It meant nothing to the Vampires that Valeholm had sought neutrality, here were
Humans denying Vampire superiority. Kains lieutenant, Zephon, had those who
did not flee brought to the citys religious centres and burnt alive with their
priests in their own pyre churches.
The warriors of the Iron Pass who did escape to the Hinterlands swore they would
never again be victims, and so was formed the Ironguard. This army was to stand
as protectors and teachers of Humanity, and carried the hope that one day they
would be able to strike back at the Vampires and reclaim their mountain home.
Humans return
As they sought to rebuild their cities and their civilisation, Human forces returned
to Valeholm to take control of the mountains.
Recognising that other cities would play a more important role in their bid to
rebuild a Human empire, the Ironguard have made Valeholm a garrison and a
centre for planning, but they hope that one day they can rebuild the citys glory.
One day the city will hear the ring of the bells from Valeholms towers, the sound
of these bells a reminder of each mans mortality and the need to fight for their
survival.
Back in the mountains, the Ironguard is determined to drive Humanity forward to
gain their revenge on Zephon, Kain and all their kind. To the Vampires, Valeholm
is a symbol of Human folly, home to superstition, religion and dangerous ideas of
liberty.
The Vampires have now sent a spearhead force to destroy Valeholm and those
who would rebuild it. They have vowed that history will be repeated and that all
Valeholms defenders will burn. As the Vampires enter the streets, so Humans are
rounded up and driven into their own temples to feed new pyres.
Now, whilst the Humans pray to a vanished sun, the Vampires seek to make
Valeholm a bonfire built of Human bodies.
Once the hateful sun was obscured and Vampires freed to roam the surface of
Nosgoth at will, these underground havens lessened in importance, and for some
Clans became relics of a past existence which they had outgrown. Enslaved
Humans now laboured to raise the Sanctuary of the Clans at the heart of Kains
empire, and the territories around it were shared out at his whim among his
Lieutenants. Human settlements were razed to the ground and new strongholds
erected in their place, erasing Humanitys history and mocking their defeat.
Raziel in his pride ordered his Clan to abandon their buried cities and dwell
above ground to display their mastery for all to see.
towards the Erebus Mountains where she intended to take up her old role as
matriarch of the blood-bringers to the newly evolved Razielim, Lailahs convoy
was set upon by a mixed force of Dumahim and Zephonim. As she saw the
oncoming attackers, Lailah is said to have despaired not only for the Razielim but
for the whole Vampire race. She swore with her dying breath that their actual
destination had been Coorhagen, and the hidden vaults remained undiscovered
by her interrogators. Her head was torn from her shoulders by the Zephonim
commander Jehoel and kept as a trophy while her body was reduced to ashes.
As the armies of the other Clans invaded their territory on every side, the
Razielim were swiftly overwhelmed. Sarakiel, one of the Elders who had already
evolved his own wings, looked down on the burning corpses of his kin from the
battlements of Raziels former capital. A flight of winged Elders took to the skies
and beat for the north, but everywhere they passed over the combined armies of
the other Clans seemed to already be waiting. Abandoning any hope of reaching
their underground bolthole undetected, Sarakiel led his colleagues north east
instead, into the inhospitable terrain of Dark Eden. Even here there was no
respite however, with hostile Vampires, feral Humans, and ferocious ice storms
combining to whittle down the numbers of the fleeing Razielim. Separated from
each other, hungry and increasingly despairing, the last of the Elders died one by
one. Sarakiels corpse was one of those never found, but the winged Elders were
never seen again. As the Vampire Clans returned to the heartlands only to in
time turn against each other, the Razielim were thought to be no more.
remaining intact part of their former glorious Clan territory it was too precious to
bring to the attention of the upstart Humans and so risk destruction. The
Razielim were deliberately vague about its precise location to the others of their
own kind too, wary of the past even as they sought to prove their continued
loyalty. Privately, their new leader Eskandor had his suspicions that the
Zephonim for one had sent spies to seek it out, but in public he said nothing.
What was not in doubt was that Humans from Dark Eden had begun scouring the
mountains separating their land from the Vampire stronghold that used to be the
town of Coorhagen. This is where winged Vampires had first been spotted by the
Watchers, and small bands of Scouts had since been searching for what they
believed may be a stronghold of these enemies hidden in this harsh region. It
was mere chance however that led them to find what they were seeking.
A trio of Watchers led by a veteran named Tychard were exploring one of the
remote high valleys of the Erebus range when they were caught in one of its
frequent avalanches. The others perished, but Tychard somehow survived. When
he dug his way out of the suffocating snow, the Scout found himself gazing up at
a cliff face swept almost clear of its previous blanket of snow, where a cave
mouth was now visible. Tychard dragged his bruised and aching body up the
slippery cliff, into the darkness of the cave, and along the tunnel that led inside
the mountain. Daylight faded but new light icy, blue, and flickering came into
sight ahead.
Tychard ventured no more than a few hundred feet into that eerie dead city, but
that was long enough for him to be sure it was indeed deserted despite the
sulphurous flames that still burned in sconces, and the un-melting blood-wax
candles nestling at the feet of images of the Vampire lords carven into the walls
or from the living rock. The air was still and cold but the city was untouched,
preserved by who-knew-what black art of its former masters. Tychard made the
sign of the lost sun over his heart, and crept back out into the suddenly
welcoming freezing fresh air. When he returned, it was to guide an army hauling
siege engines to crack open the mountain side and deny this remote fortress to
the enemy. Unsurprisingly, such a movement of men and arms did not go
unnoticed, and at the politely frantic urging of Eskandor the Clans dispatched
their own raiding forces back into the mountains of Erebus.
Now the enemies fight over the outer area known as the Fane, a district of
temples and shrines dedicated to Raziel, the Clan Patriarch, and Kain the
immortal god-emperor of the Vampire race. Close to one of the concealed
entrances from the surface, the Fane was designed to impress new arrivals with
the splendour of these mighty Vampire lords, as well as provide a first line of
defence against potential attackers. Deeper in are the blood pens, the sorcerous
labs, and storehouses of plunder, while hidden at its heart are the secret Vaults
where the Sentinels were reborn. The Vampires battle to prevent the Humans
plundering this site of lost knowledge, with the Razielim especially determined to
eradicate their presence no matter what the cost. While the Humans may not
realize its true significance, they can nevertheless sense the opportunity to take
control of a valuable fortress, while the Prophets dream of the ancient secrets it
could be hiding. The long-deserted city of the Razielim now echoes again with
the screams of the dying.
The Crucible
The northern landscape of Nosgoth is dominated by mountains: the snowcovered slopes of the Erebus range; the active volcanos of the Tartarus; and the
life-devouring peaks of the Eumenides at the edge of the known world. Whereas
the Razielim hid their secret lairs under the remote Erebus Mountains, the proud
Turelim built their cities under the harsh landscape of Tartarus where survival
would hone their strength. Harnessing the elemental power of the very earth
beneath them, the Turelim were originally tasked by Kain himself with defeating
the one true obstacle to the Vampires domination of Nosgoth the sun itself.
Using a combination of engineering, alchemy, and geomancy, the Turelim shaped
gargantuan volcanic furnaces that belched forth smoke thick enough to block out
the suns deadly rays. Over the centuries of Kains campaign against Humanity,
Tartarus remained the heart of the Turelims expanding surface territory. Here
can be found countless forges and workshops, gladiatorial training grounds and
arenas, slave pens and birthing catacombs. Here the new war for Nosgoth brings
daring or foolhardy Humans to strike at the heart of the Turelims war
machine. Here a new generation of warriors will be forged in the crucible of
battle.
bodkins to pierce chainmail and even plate if you held your nerve until the leech
was close enough; cruelly barbed arrows to tear at the flesh on the way in and
out of the body; and for the desperate the fire cage warheads that the Red
Sisters filled with vials of naphtha and explosive dust. Memories of home and
war, the two never to be separated now.
On the few occasions they are not so exhausted that they fall asleep at once, the
slaves mutter stories to each other. Tales of the past from the more recent
captives, although those can be too painful to bear. Myths and horror stories
have sprung up among the Human population of Tartarus like weeds in the
volcanic soil, thin and twisted things. Of how the Smokestack is fed not just by
the heart of the volcano but by sacrifices of rebellious slaves or the mundane
disposal of the dead. Of how the eternal flames are used to scour traitorous
Vampires, who writhe and burn in their admonishing fire, only to heal afresh for a
new interrogation before their inevitable ceremonial transport through the Doors
of the Dead from which no exile returns. Of how the Turelim in their lust for
conquest have come across a new hazard which threatens their immortal flesh,
some kind of otherworldly energy that Marked and twisted the Vampires who
were exposed to it.
Andris is close-mouthed during these whispered exchanges, does not tell of what
he has seen with his own eyes. Sent back underground at shifts end to look for a
missing workmate, Andris found the lost slave at the bottom of a quarried
workface, his broken body slaking the thirst of a hulking Tyrant with strange
burn-like scars and a seething glow in his flesh. The gaze of Human and Vampire
met, and though as he looked into the green fires Andris was sure his end too
had come, the deformed Turelim simply went back to his feast. Trembling and
silent, then and since, Andris crept back to the surface and shook his head when
asked if he found any trace of the lost miner. He has survived the mines for a
little longer, even though he has lost track of time in the fumes and the darkness
of this place.
Now comes a morning undreamed of. Woken not by the whips and blows of the
overseers, but a calloused hand over his mouth and an excited and urgent voice
hissing in his ear. Words of infiltration, rescue, escape. Soldiers creeping through
the ash-fields and obsidian-edged mountains to sabotage the Turelim war effort.
Unheard-of daring to strike at the Tyrants at the site of their world-changing
engineering. Many of the freed captives are too weak to fight, but whisper from
scarred lungs of the layout and weaknesses of the surrounding sprawl. Andris
now does speak up, his Watchers eyes having taken in the terrain of his
confinement and instinctively translated it into lines of sight, fields of fire, choke
points, and covered routes of advance or retreat. The rescuers listen carefully,
exchange glances, separate him from the others and take him aside to where a
cold-eyed captain waits. Andris bares his upper arm, where under the ingrained
grime can still be seen the wolfs head tattoo of his old cadre.
Andris watches the column of escapees file off into the pre-dawn murk, a handful
of soldiers escorting them, and knows something is wrong. How can these halfdead civilians hope to make it out alive through the city and the wasteland
beyond? Then the answer comes to him: they are not expected to. They will be a
distraction, a diversion. Their escorts too are a sacrifice the cold-eyed captain is
willing to make. Their gazes meet, and the captain deliberately turns his gaze up
at the Smokestack looming over half the horizon. Andris thought he had been
stunned by its presence before, but now his knees buckle at the enormity of this
new idea. What could bring these men and women into the heart of enemy
territory, knowing that they would never make it out alive again? What else but
the ultimate prize: to bring down the Smokestack and bring back the Sun.
Andris can see it in his mind as clearly as if he was actually airborne, looking
down on the landscape from high above like those men of the wild who are said
to be able to see through the eyes of their raptors. Looking down at the bands of
infiltrators and saboteurs creeping through the city to their assigned targets, at
the stumbling clusters of escapees moving off in deliberately opposing directions
to each other. Whoever planned this knew that discovery was inevitable, is
gambling on it, and is spreading the presence of Humans and the chaos that
they will bring. Somewhere the true strike force will be making their own slow,
secret way to the real target. Andris wonders if they are at the base of the
mountain-sized throne yet. He wonders what secrets of alchemy and witchcraft
they are armed with to have a hope of success, whether their own deaths will
somehow feed the ritual of destruction.
Then the alarm sounds, and with secrecy gone explosions and sounds of battle
echo from across the city as the saboteurs trigger their diversionary devices and
prepare to sell their lives dearly. Andris can hear distant screaming. He looks at
the warriors who will stand and fight here to buy time for those secret others. At
the Vanguards digging in behind their shields. At the Hunters with their box-fed