Professional Documents
Culture Documents
Internal
College Learning and Teaching Strategy
College Academic Plan
College Procedure for Course Development
Approval and Validation
Academic Regulations for the Awards of
Foundation Degree and Certificate in Higher
Education
9. Date of Production October 2005
10. Overview
Students will work in an environment that mirrors industry practice and much of the
learning on the course is delivered through the simulation of real work based activity.
Throughout the programme there will be ample opportunities for fruitful collaborations
with students on other course within the College. Working alongside these other
programmes will give students access to the culture, skills and attitudes of
practitioners in a number of related areas. The programme contains formal and
informal structures for these collaborations to take place though there is an emphasis
on students developing an independent attitude to their work to prepare them for the
freelance working environment.
Students are encouraged and supported in applying for a work placement and this
normally takes place between Level 1 and Level 2. Students are prepared for their
work placement through skills development in the Personal and Professional
Development unit in Level 1, and to reflect on this work placement in Personal and
Professional Development in Level 2 to inform their career goals and professional
development.
The second year builds on the knowledge and skills acquired in the previous year
with a particular focus on preparing students for work in the creative media industries.
To this end, there will be a work placement programme in the period between the first
and second years giving students up to six weeks of industry relevant experience.
Second year projects extend students’ knowledge and skills into areas such as
multimedia, installation and live sound, culminating in individual projects focused on
each student’s chosen field of sound design. They will gain team working and project
management skills as well as extend their contextual knowledge of the area.
Graduates can expect to find employment in radio and television broadcast and
production organisations, recording and music production companies, theatre and
other live performance environments, multimedia and computer game developers,
exhibition sound design organisation and other related industries. Recent alumni
have entered roles such as studio engineer, radio station imaging producer and
freelance sound design.
Graduates who have passed the foundation degree and achieve a grade C profile
across the second level units have the opportunity to apply to progress to the BA
(Hons) Broadcasting (Sound Design) subject to completion of the required bridging
programme. This is a one year honours level programme with a named pathway in
‘Sound Design’ that focuses on film and television audio. Students may progress in
the consecutive year following completion of the foundation degree or after a period
of work.
Through the integration of academic and work-based learning, this programme aims
to:
Assessment Methods
1. consider and analyse their own work with Intellectual skills are gained primarily
reference to academic and work related through lectures, seminars, workshops,
frameworks (SS: S2, P4, R3, R4) (HE: individual tutorials and self-directed
2.2.1, 2.2.2, 2.2.3, 2.2.4) (CM:4.1.5) study but the delivery of some elements
2. apply underlying concepts and principles will be integrated with practical and
outside the context in which they were first professional skills in project based
studied, and in a work related context (HE: learning. In particular, project based
2.2.2, 2.2.3) (CM: 4.2.5) learning stimulates analysis, contextual,
3. compare their own work critically and problem solving, creative thinking, and
stylistically in relation to contemporary personal reflection.
practice (SS: R2, P4, R3) (HE: 2.2.4)
Students are introduced through the
contextual elements of the course to
theoretical and critical frameworks in which
they can locate their practice
Assessment Methods
1. take responsibility for own learning with a Students develop transferable skills
minimum direction (SS: R6, R8-10, R19-21, primarily through self-directed project
X1, S1, 12-27, 31) (CM: 5.6) activity which progressively introduces
2. interact effectively within a team, giving professional contexts.
and receiving information and ideas and
modifying responses appropriately (HE: Though most learning takes place during
2.2.2) (CM: 5.1) the projects and through students’ critical
3. manage information in a range of media, and reflective response to these, this
selecting and using a variety of sources and aspect of learning is supports by a
technologies as appropriate (SS: R6, R8- Personal and Professional Development
10, R19-21, F2, X1, S12-28, 31) (CM:3.3.2, unit at each of the course levels. The first
5.2, 5.5) level concentrates on ensuring that
4. communicate ideas and information in students ‘learn how to learn’. The unit also
visual, oral and written forms effectively to a prepares students for work experience (or
variety of audiences, including technical equivalent) and encourages them to start
and non-technical audiences (SS: R5, S2- to explore professional and career
3) (CM:5.8) development. The second level focuses
5. identify key areas of problems and on the development of professional
choose appropriate tools/methods for their transferable skills to enable the transition
resolution (SS: S28-30) (CM:5.9) to employment and/or further study.
6. evaluate own strengths and weaknesses,
and develop own criteria and judgement Assessment Methods
7. produce work that is literate, numerate
and coherent (SS: R7,F1) Transferable skills are assessed within
appropriate units throughout the course,
and in particular through the submission
of Personal and Professional
Development Files. These files
(containing a learning plan, reflective
commentary and evidence-base) are
developed within the Personal and
Professional Development unit and
provide evidence of work and learning
carried out across the course. For
instance, evidence of personal
development achieved through research,
design development and realisation;
responses to briefs; and evidence of
project management. Students are also
assessed through peer, group and self-
assessment.
Foundation degree applicants will come from a wide range of backgrounds and
applications are positively welcomed from mature students, those with relevant work
experience, those who may not necessarily possess the formal entry qualifications, or
who have qualifications other than those listed below.
Applicants will normally be expected to attend for interview and submit a portfolio of
examples of work.
Students will be selected according to the criteria set out in the College Procedure
for the Admission of Students and Guidance Notes for Selecting Candidates for
interview.
When appropriate the College’s Accreditation of Prior Learning Policy and Procedure
will be used to assess applicants at interview. The key criterion for entry is evidence
of commitment and motivation to study in the subject area.
This course is subject to the Academic Regulations for the Awards of Foundation
Degree and Certificate in Higher Education.
In summary, in order to complete a unit, a student must successfully complete all the
assessment specified for that unit. In order to progress from level one of the course
to level two, a student must successfully complete all the units in that level of the
course. In order to achieve the award, a student (having completed level one of the
course) must successfully complete all the units in level two. In certain
circumstances, the Examination Board may at its discretion choose to permit
performance in one area to compensate for underachievement in another subject to
the provisions of the Academic Regulations for the Awards of Foundation Degree
and Certificate in Higher Education. However, there is no automatic right to such
compensation.
This Foundation Degree is articulated with the BA (Hons) Broadcasting with a named
pathway in Sound Design.
• Foundation Degree (Arts) Creative Sound Design pass with minimum 2.2
profile (Grade C) at Level 2;
• Pass all ‘bridging’ units:
• Management and Organisations;
• Understanding Media;
• Research Preparation.
• Normally a maximum of 5 years expired since Foundation Degree (Arts)
Creative Sound Design completion.
Much of the learning on the course takes place during resource based project work.
In order to support Student Learning the following resources and services are
available;
17. E Learning
In addition to the aspects of the curriculum delivered in the traditional manner through
lectures, workshops and other face to face delivery methods, learning will also be
supported by the developing ‘Moodle’ Virtual Learning Environment (VLE). Course
Handbooks, project briefs and other course materials will be stored for retrieval and
access on or off campus. Similarly students are able to apply themselves to on-line
group forums and critiques and tasks at the time and place most suitable to their
personal schedules and commitments.
The course operates within a College quality assurance framework which ensures
that the standards set at validation are maintained and enhanced and the quality of
the student learning experience is good. As part of this framework the course is
subject to the following processes:
• Course Review;
• Mapping against FHEQ and Foundation Degree Benchmark Statement during
development;
• Integration of Occupational Standards during development;
• College Internal Validation;
• External Validation by the University of Sussex;
• External Examiner Reports;
• Annual Course Monitoring;
• Student Feedback;
• Student Representation;
• Peer Observation of Staff;
• Staff Training Programme;
• Industry Benchmarking (for specific projects).
Working on projects with students from other disciplines is central to the aims of this
programme. Students will work extensively with the broadcasting courses; FdA
Broadcast Operations and Production, FdA Broadcast Post Production, BA (Hons)
Content Creation and Broadcast, FdA Computer Visualisation and Animation and BA
(Hons) Animation.
Much of this collaborative work will be geared towards the annual Rave on Air
showcase event and in all cases will be subject to the development of negotiated
learning contracts.
In line with the College’s aim of ensuring the continued commercial relevance of
academic provision, the course actively collaborates with industry. Past ‘live’ project
partners included Dennis Severs House and Resonance FM.
Placement is part of the course and assessed through the Level 2 Personal and
Professional Development 2 unit. However, students work with the College
Employability Unit to find placements. Students have in the past achieved voluntary
placements at Fitzrovia Post, the BBC and Radio Reverb (Brighton).
The course documentation was drawn up through consultation with industry specialist
sessional staff and partner organisation including:
Level 2
Unit Code Unit Title Credit Value
CSD201/FDC201 Group Project 15
CSD202/FDC202 Contextual Studies 2 20
CSD203/FDC203 Personal and Professional Development 2 10
CSD204 Recording Studio Techniques 15
CSD205 Post Production Sound 15
CSD206 Sound Design for Video Games 15
CSD207 Sound Design for Live Performance and Installations 15
CSD208 Negotiated Project 15
TOTAL 120
Level 1
Unit Code Unit Title Credit Value
CSD101/FDC101 Broadcast Technology 20
CSD102/FDC102 Contextual Studies 1 20
CSD103/FDC103 Personal and Professional Development 1 10
CSD104 Radio Production 15
CSD105 Radio Drama Production 15
CSD106 Creative Sound Design for Film and Animation 25
CSD107 Sound for Live Television 15
TOTAL 120
A A A A A A B B B B B C C C D D D D D D D
Unit
1 2 3 4 5 6 1 2 3 4 5 1 2 3 1 2 3 4 5 6 7
LEVEL 1
CSD101/FDC101 Broadcast Technology X X X X
CSD102/FDC102 Contextual Studies 1 X X X X X
CSD103/FDC103 Personal and Professional Development 1 X X X X X
CSD104 Radio Production X X X X X d X X X
CSD105 Radio Drama Production d X X X X X X
Creative Sound Design for Film and
CSD106 X d d X X
Animation
CSD107 Sound for Live Television X d X X X X
LEVEL 2
CSD201/FDC201 Group Project X X X d X X
CSD202/FDC202 Contextual Studies 2 X X X X
CSD203/FDC203 Personal and Professional Development 2 X X X X
CSD204 Recording Studio Techniques X X X X X
CSD205 Post Production Sound X d X X X
CSD206 Sound Design for Video Games X X d d X d X X
Sound Design for Live Performance and
CSD207 d d X X d d X X X X
Installations
CSD208 Negotiated Project X X X d
1. the professional frameworks and business systems that operate within 1. produce work that demonstrates an understanding of the requirements of
the media and creative industries sound design for the media and creative industries both technically and in
2. the use of technology in sound design production terms of the form and structure of productions
3. how media and cultural products are consumed and the effect this has 2. operate sound design and recording technologies competently for a
upon industry product and practice variety of media industries
4. narrative forms and their influence on the work of sound designers 3. balance creative, technical and budgetary demands of a sound design
brief
5. how conventions in the use of sound and it’s relation to image and text 4. creatively apply sound design conventions, techniques and practices
shape media and creative industry products
6. the history of sound design and the creative possibilities offered by sound
5. engage in decision making and respond to changing circumstances in a
art sound design working environment
1. consider and analyse their own work with reference to academic and 1. take responsibility for own learning with a minimum direction
work related frameworks 2. interact effectively within a team, giving and receiving information and
2. apply underlying concepts and principles outside the context in which ideas and modifying responses appropriately
they were first studied, and in a work related context 3. manage information in a range of media, selecting and using a variety of
3. compare their own work critically and stylistically in relation to sources and technologies as appropriate
contemporary practice 4. communicate ideas and information in visual, oral and written forms
effectively to a variety of audiences, including technical and non-technical
audiences
5. identify key areas of problems and choose appropriate tools/methods for
their resolution
6. evaluate own strengths and weaknesses, and develop own criteria and
judgement
7. produce work that is literate, numerate and coherent
LEVEL 1
Creative
Personal and
Sound Sound for
Broadcast Contextual Professional Radio Radio Drama Total
Design for Live
Technology Studies 1 Development Production Production Credits
Film and Television
1
Animation
Term 3 CREDITS 5 CREDITS 3 CREDITS 17 CREDITS 15
Please note, this specification provides a concise summary of the main features of the programme and
the learning outcomes that a typical student might reasonably be expected to achieve and demonstrate
if he/she takes full advantage of the learning opportunities that are provided. More detailed information
on the learning outcomes, content and teaching, learning and assessment methods of each unit can be
found in the Course Handbook, Unit Descriptors and Project Briefs. The accuracy of the information
contained in this document is reviewed by the College and may be checked by the Quality Assurance
Agency for Higher Education.