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Section 2

Programme Specification: Foundation Degree (Arts)


Creative Sound Design
1. Awarding Institution University of Sussex
2. Teaching Institution Ravensbourne College of Design and
Communication
3. Programme Accredited by N/A
4. Name of Final Award Foundation Degree (Arts) Creative Sound Design
5. UCAS Code J930
6. Total Number of Credits 240 (120 at Level 1 and 120 at Level 2)
7. Subject Benchmark Communication, media, film and cultural studies
Statement
8. Points of Reference External
QAA - The framework for higher education
qualifications in England, Wales and Northern
Ireland
QAA Foundation Degree Qualification Benchmark
QAA Code of Practice
Skillset National Occupational Standards – Sound
Skillset: Focus on Facilities
Skillset: Radio Production
Skillset: Manage and market yourself as a
freelancer
University of Sussex Code of Practice for
Validation

Internal
College Learning and Teaching Strategy
College Academic Plan
College Procedure for Course Development
Approval and Validation
Academic Regulations for the Awards of
Foundation Degree and Certificate in Higher
Education
9. Date of Production October 2005
10. Overview

The Foundation Degree (Arts) Creative Sound Design is a vocational programme


offering students the opportunity to acquire the knowledge, craft and technical skills
suited to a variety of career paths in sound design.

Students will have opportunities to develop skills in sound generation, recording,


mixing, processing and reproduction in areas such as radio production, television and
film production, music recording, sound for animation and computer games, sound
installations and theatre sound. The acquisition of these skills will be reinforced by a
comprehensive grounding in media theory, sound theory and technology. Throughout
the course the application of creativity forms the backbone of learning.

Students will work in an environment that mirrors industry practice and much of the

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learning on the course is delivered through the simulation of real work based activity.
Throughout the programme there will be ample opportunities for fruitful collaborations
with students on other course within the College. Working alongside these other
programmes will give students access to the culture, skills and attitudes of
practitioners in a number of related areas. The programme contains formal and
informal structures for these collaborations to take place though there is an emphasis
on students developing an independent attitude to their work to prepare them for the
freelance working environment.

The first year of the programme focuses on developing an understanding of the


principles and techniques of sound generation, recording, processing and the
broader sound production process. This is incorporated within a series of practical
projects giving students the chance to explore the creative application of these
principles and techniques. Students will acquire personal transferable skills as they
relate both to their specialist industry and their development as learners. This
professional knowledge will be contextualised through a series of studies relating to
media theory and the broadcasting industry.

Students are encouraged and supported in applying for a work placement and this
normally takes place between Level 1 and Level 2. Students are prepared for their
work placement through skills development in the Personal and Professional
Development unit in Level 1, and to reflect on this work placement in Personal and
Professional Development in Level 2 to inform their career goals and professional
development.

The second year builds on the knowledge and skills acquired in the previous year
with a particular focus on preparing students for work in the creative media industries.
To this end, there will be a work placement programme in the period between the first
and second years giving students up to six weeks of industry relevant experience.
Second year projects extend students’ knowledge and skills into areas such as
multimedia, installation and live sound, culminating in individual projects focused on
each student’s chosen field of sound design. They will gain team working and project
management skills as well as extend their contextual knowledge of the area.

Graduates can expect to find employment in radio and television broadcast and
production organisations, recording and music production companies, theatre and
other live performance environments, multimedia and computer game developers,
exhibition sound design organisation and other related industries. Recent alumni
have entered roles such as studio engineer, radio station imaging producer and
freelance sound design.

Graduates who have passed the foundation degree and achieve a grade C profile
across the second level units have the opportunity to apply to progress to the BA
(Hons) Broadcasting (Sound Design) subject to completion of the required bridging
programme. This is a one year honours level programme with a named pathway in
‘Sound Design’ that focuses on film and television audio. Students may progress in
the consecutive year following completion of the foundation degree or after a period
of work.

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11. Educational Aims of the Programme

Through the integration of academic and work-based learning, this programme aims
to:

1. Provide students with a balance of intellectual and practical skills necessary to


enter the field of sound design;

2. Develop a range of creative, critical and technical skills in a variety of


specialist disciplines related to sound design;

3. Encourage independent and critical thinking and develop transferable skills


and competencies as preparation for work in a freelance market and enabling
life-long learning;

4. Develop experience and knowledge of collaborative working methods and


processes within an industrially focused multidisciplinary environment.

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12. Intended Learning Outcomes - This programme provides opportunities for


students to develop and demonstrate knowledge and understanding, skills, qualities
and other attributes in the following areas:

KNOWLEDGE AND UNDERSTANDING


SS = Skillset National Occupational Teaching and Learning Methods
Standards.
HE = paragraphs in the QAA Framework for Learning and teaching on the course tends
HE Qualifications. to be primarily project based (see
CM = paragraphs in the QAA Practical and Professional Skills below).
Communications, Cultural, Media, Film and This is supported though the development
Cultural Studies Benchmark Statement. of the student’s knowledge and
understanding by varied learning and
A - Knowledge and Understanding of: teaching methods which may include as
appropriate: project briefings, lectures,
1. the professional frameworks and (staff and student led) group seminars,
business systems that operate within the technical or practical workshops,
media and creative industries (SS: R1, R2, demonstrations, critiques, individual or
R5, R17, R18, R21, SS1-30, F1, X2, X3, group tutorials and self directed study
X4) (HE: 2.2.1 – 2.2.3) (CM: 3.1.2, 3.3.7) by the student.
2. the use of technology in sound design
production (SS: R9-16, R17, R18, R21, Learning is facilitated by a well qualified
SS1-30) (HE: 2.2.1) permanent teaching staff and by sessional
3. how media and cultural products are staff and visiting speakers who are
consumed and the effect this has upon practising professionals and bring an
industry product and practice (SS: R1, R2, important industry perspective to the
R5) (HE: 2.2.1,2.2.2, 2.2.3) (CM: 3.2.7, course. Traditional modes of delivery may
3.3.1, 3.3.9, 3.4.9, 3.5.5) be supported where appropriate by e
4. narrative forms and their influence on the learning and/or resource based learning.
work of sound designers (SS: R5) (HE:
2.2.1) (CM: 3.4.6) Assessment Methods
5. how conventions in the use of sound and
it’s relation to image and text shape media Knowledge and understanding is assessed
and creative industry products (HE: 2.2.1, through short essays, tests, reports, critical
2.2.2, 2.2.3) (CM: 3.4.8) analysis, and individual and group
6. the history of sound design and the presentations and through its application in
creative possibilities offered by sound art practical projects in a manner appropriate
(HE: 2.2.1, 2.2.2) to each unit of delivery.

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SKILLS AND OTHER ATTRIBUTES


B - Practical/Professional Skills – Able Teaching and Learning Methods
To:
Professional and practical skills are gained
1. produce work that demonstrates an primarily through project based learning.
understanding of the requirements of sound This often involves the simulation of
design for the media and creative industries activities which take place in industry.
both technically and in terms of the form
and structure of productions (SS: R5, R11- Supported by staff, students work on
R21, SS1-30) (HE: 2:2:1, 2:2:2) (CM: 4.3.5) project briefs designed to foster creative,
2. operate sound design and recording technical and academic skills while
technologies competently for a variety of progressively introducing professional
media industries (SS: R9-R21, SS1-30) contexts and real world constraints. This
(HE: 2:2:1, 2:2:2) (CM: 4.3.2, 4.3.3) approach is student centred, encourages
3. balance creative, technical and deep learning, builds problem solving
budgetary demands of a sound design brief ability, and integrates academic with
(SS: R1, R2, R5, S1-3) (CM: 4.3.4) professional learning. Students learn to
4. creatively apply sound design take responsibility for their own learning
conventions, techniques and practices (SS: progressively. Some projects are
R2, R5) (HE: 2.2.2) (CM:4.4.2) intentionally collaborative encouraging
5. engage in decision making and respond team working and peer learning and may
to changing circumstances in a sound involve students from other courses.
design working environment (SS: R19-21,
S12-30) Projects are supported by briefings,
studio lectures, workshops, critiques,
group seminars and student self
directed study. Learning is facilitated by
permanent teaching staff and by sessional
staff and visiting speakers who are
practising professionals and bring an
important industry perspective to the
course. These methods may be supported
where appropriate by e-learning and/or
resource based learning. The project
based approach culminates in
independent negotiated project work in the
final level of the course.

Assessment Methods

Students are assessed primarily through


the submission of practical materials.
Students undertake a variety of skills and
technology tests. Students may also be
required to submit reflective logs
explaining key points in both the technical
and creative process and justifying
decisions made with respect to the brief.

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SKILLS AND OTHER ATTRIBUTES (Continued)


C - Intellectual Skills – Able To: Teaching and Learning Methods

1. consider and analyse their own work with Intellectual skills are gained primarily
reference to academic and work related through lectures, seminars, workshops,
frameworks (SS: S2, P4, R3, R4) (HE: individual tutorials and self-directed
2.2.1, 2.2.2, 2.2.3, 2.2.4) (CM:4.1.5) study but the delivery of some elements
2. apply underlying concepts and principles will be integrated with practical and
outside the context in which they were first professional skills in project based
studied, and in a work related context (HE: learning. In particular, project based
2.2.2, 2.2.3) (CM: 4.2.5) learning stimulates analysis, contextual,
3. compare their own work critically and problem solving, creative thinking, and
stylistically in relation to contemporary personal reflection.
practice (SS: R2, P4, R3) (HE: 2.2.4)
Students are introduced through the
contextual elements of the course to
theoretical and critical frameworks in which
they can locate their practice

Assessment Methods

Students are primarily assessed through a


variety of means including essays, reports
and presentations. Some elements are
assessed through their application in
submitted project materials. This may
include rationales, background research,
development materials and/or evidence of
reflection on the process of development in
addition to practical material.

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SKILLS AND OTHER ATTRIBUTES (Continued)

D - Transferable Skills – Able To: Teaching and Learning Methods

1. take responsibility for own learning with a Students develop transferable skills
minimum direction (SS: R6, R8-10, R19-21, primarily through self-directed project
X1, S1, 12-27, 31) (CM: 5.6) activity which progressively introduces
2. interact effectively within a team, giving professional contexts.
and receiving information and ideas and
modifying responses appropriately (HE: Though most learning takes place during
2.2.2) (CM: 5.1) the projects and through students’ critical
3. manage information in a range of media, and reflective response to these, this
selecting and using a variety of sources and aspect of learning is supports by a
technologies as appropriate (SS: R6, R8- Personal and Professional Development
10, R19-21, F2, X1, S12-28, 31) (CM:3.3.2, unit at each of the course levels. The first
5.2, 5.5) level concentrates on ensuring that
4. communicate ideas and information in students ‘learn how to learn’. The unit also
visual, oral and written forms effectively to a prepares students for work experience (or
variety of audiences, including technical equivalent) and encourages them to start
and non-technical audiences (SS: R5, S2- to explore professional and career
3) (CM:5.8) development. The second level focuses
5. identify key areas of problems and on the development of professional
choose appropriate tools/methods for their transferable skills to enable the transition
resolution (SS: S28-30) (CM:5.9) to employment and/or further study.
6. evaluate own strengths and weaknesses,
and develop own criteria and judgement Assessment Methods
7. produce work that is literate, numerate
and coherent (SS: R7,F1) Transferable skills are assessed within
appropriate units throughout the course,
and in particular through the submission
of Personal and Professional
Development Files. These files
(containing a learning plan, reflective
commentary and evidence-base) are
developed within the Personal and
Professional Development unit and
provide evidence of work and learning
carried out across the course. For
instance, evidence of personal
development achieved through research,
design development and realisation;
responses to briefs; and evidence of
project management. Students are also
assessed through peer, group and self-
assessment.

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13. Admission Criteria

Foundation degree applicants will come from a wide range of backgrounds and
applications are positively welcomed from mature students, those with relevant work
experience, those who may not necessarily possess the formal entry qualifications, or
who have qualifications other than those listed below.

Students will normally be expected to possess four GCSEs (grade C or above) or


equivalent (preferably including English, Media/Technology) and also hold at least
one of the following or equivalent:

• 1 A-Level or BTEC National Diploma;


• AVCE or GNVQ Advanced (Level 3);
• NVQ3 in relevant subject(s).

Applicants will normally be expected to attend for interview and submit a portfolio of
examples of work.

Students will be selected according to the criteria set out in the College Procedure
for the Admission of Students and Guidance Notes for Selecting Candidates for
interview.

When appropriate the College’s Accreditation of Prior Learning Policy and Procedure
will be used to assess applicants at interview. The key criterion for entry is evidence
of commitment and motivation to study in the subject area.

14. Assessment Regulations and Principles

This course is subject to the Academic Regulations for the Awards of Foundation
Degree and Certificate in Higher Education.

In summary, in order to complete a unit, a student must successfully complete all the
assessment specified for that unit. In order to progress from level one of the course
to level two, a student must successfully complete all the units in that level of the
course. In order to achieve the award, a student (having completed level one of the
course) must successfully complete all the units in level two. In certain
circumstances, the Examination Board may at its discretion choose to permit
performance in one area to compensate for underachievement in another subject to
the provisions of the Academic Regulations for the Awards of Foundation Degree
and Certificate in Higher Education. However, there is no automatic right to such
compensation.

Foundation degrees are not classified. However, students wishing to progress to


honours level study must achieve at least a grade C profile across the units of the
second level of the course.

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15. Articulation with Honours Degree

This Foundation Degree is articulated with the BA (Hons) Broadcasting with a named
pathway in Sound Design.

Students wishing to progress to the BA (Hons) must successfully complete their


Foundation Degree, achieve the prerequisites for the BA (Hons) and complete a
required bridging programme. Application is through UCAS and acceptance is subject
to the course running and places being available.

Normally the prerequisites for the BA (Hons) are:

• Foundation Degree (Arts) Creative Sound Design pass with minimum 2.2
profile (Grade C) at Level 2;
• Pass all ‘bridging’ units:
• Management and Organisations;
• Understanding Media;
• Research Preparation.
• Normally a maximum of 5 years expired since Foundation Degree (Arts)
Creative Sound Design completion.

16. Support for Student Learning

Much of the learning on the course takes place during resource based project work.
In order to support Student Learning the following resources and services are
available;

• Learning Resource Centre;


• Sound Room (6 x Specialist Audio Workstations);
• Ping-Pong Room (11 x Audio/Video Editing Workstations);
• Convergence (19 x Video/Editing Workstations);
• Convergence Sound Room (2 x Specialist Audio Workstations, keyboards and
rack units);
• Dubbing Suite (Pro Tools HD, Pro Control);
• Studio B (24 Track Pro Tools Suite with 96 Channel Digital desk);
• College Wide General Computer Resource (Word Processing, Spreadsheets,
Graphics etc).

17. E Learning

In addition to the aspects of the curriculum delivered in the traditional manner through
lectures, workshops and other face to face delivery methods, learning will also be
supported by the developing ‘Moodle’ Virtual Learning Environment (VLE). Course
Handbooks, project briefs and other course materials will be stored for retrieval and
access on or off campus. Similarly students are able to apply themselves to on-line
group forums and critiques and tasks at the time and place most suitable to their
personal schedules and commitments.

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18. Indicators of Quality and Standards

The course operates within a College quality assurance framework which ensures
that the standards set at validation are maintained and enhanced and the quality of
the student learning experience is good. As part of this framework the course is
subject to the following processes:

• Course Review;
• Mapping against FHEQ and Foundation Degree Benchmark Statement during
development;
• Integration of Occupational Standards during development;
• College Internal Validation;
• External Validation by the University of Sussex;
• External Examiner Reports;
• Annual Course Monitoring;
• Student Feedback;
• Student Representation;
• Peer Observation of Staff;
• Staff Training Programme;
• Industry Benchmarking (for specific projects).

19. Multidisciplinary Environment

Working on projects with students from other disciplines is central to the aims of this
programme. Students will work extensively with the broadcasting courses; FdA
Broadcast Operations and Production, FdA Broadcast Post Production, BA (Hons)
Content Creation and Broadcast, FdA Computer Visualisation and Animation and BA
(Hons) Animation.

Much of this collaborative work will be geared towards the annual Rave on Air
showcase event and in all cases will be subject to the development of negotiated
learning contracts.

Students will build up their self-directed project management skills gradually by


undertaking prescriptive set projects in Term 1, choosing from a range of supervised
projects in Term 2 and negotiating their own projects in Term 3.

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20. External Contexts

In line with the College’s aim of ensuring the continued commercial relevance of
academic provision, the course actively collaborates with industry. Past ‘live’ project
partners included Dennis Severs House and Resonance FM.

Placement is part of the course and assessed through the Level 2 Personal and
Professional Development 2 unit. However, students work with the College
Employability Unit to find placements. Students have in the past achieved voluntary
placements at Fitzrovia Post, the BBC and Radio Reverb (Brighton).

The course documentation was drawn up through consultation with industry specialist
sessional staff and partner organisation including:

• Broadcasters and production companies;


• Radio Stations;
• Members of the Broadcasting Advisory Board;
• Members of the Advisory Committee for the Communication Media Faculty;
• Skillset (Sector Skills Council).

Individual projects learning outcomes in the Practical/Professional area will also be


related to Skillset’s National Occupational Standards for Sound and Skillset’s
National Occupational Standards for Radio Production, whilst still meeting more
generic QAA benchmark statements relating to production skills. Detailed learning
outcomes for these projects may, therefore, evolve from year to year in response to
changes within the industry. The broad learning outcomes of the unit, however, will
remain consistent. Wherever possible, projects will be run in collaboration with
industry partners. Details of industry partners can be found in individual project briefs.

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Section 2

21. Unit List

Level 2
Unit Code Unit Title Credit Value
CSD201/FDC201 Group Project 15
CSD202/FDC202 Contextual Studies 2 20
CSD203/FDC203 Personal and Professional Development 2 10
CSD204 Recording Studio Techniques 15
CSD205 Post Production Sound 15
CSD206 Sound Design for Video Games 15
CSD207 Sound Design for Live Performance and Installations 15
CSD208 Negotiated Project 15
TOTAL 120
Level 1
Unit Code Unit Title Credit Value
CSD101/FDC101 Broadcast Technology 20
CSD102/FDC102 Contextual Studies 1 20
CSD103/FDC103 Personal and Professional Development 1 10
CSD104 Radio Production 15
CSD105 Radio Drama Production 15
CSD106 Creative Sound Design for Film and Animation 25
CSD107 Sound for Live Television 15
TOTAL 120

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22. Unit Map

FdA Creative Sound Design - Level 1

Contextual Studies 1 (CSD102/FDC102)


20 Credits

Personal and Professional Development 1 (CSD103/FDC103)


10 Credits

Creative Sound Design for Film and Animation


Broadcast Technology (CSD101/FDC101)
(CSD106)
20 Credits
25 Credits

Radio Drama Production Sound for Live Television


Radio Production (CSD104)
(CSD105) (CSD107)
15 Credits
15 Credits 15 Credits

Term one Term two Term three

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Section 2
FdA Creative Sound Design - Level 2

Group Project (CSD201/FDC201)


15 Credits

Contextual Studies 2 (CSD202/FDC202)


20 Credits

Personal and Professional Development 2 (CSD203/FDC203)


10 Credits

Recording Studio Techniques Sound Design for Video Games


Negotiated Project (CSD208)
(CSD204) (CSD206)
15 Credits
15 Credits 15 Credits

Sound Design for Live


Post Production Sound
Performance and Installations
(CSD205)
(CSD207)
15 Credits
15 Credits

Term one Term two Term three

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Section 2
23. Outcome Map

A A A A A A B B B B B C C C D D D D D D D
Unit
1 2 3 4 5 6 1 2 3 4 5 1 2 3 1 2 3 4 5 6 7
LEVEL 1
CSD101/FDC101 Broadcast Technology X X X X
CSD102/FDC102 Contextual Studies 1 X X X X X
CSD103/FDC103 Personal and Professional Development 1 X X X X X
CSD104 Radio Production X X X X X d X X X
CSD105 Radio Drama Production d X X X X X X
Creative Sound Design for Film and
CSD106 X d d X X
Animation
CSD107 Sound for Live Television X d X X X X
LEVEL 2
CSD201/FDC201 Group Project X X X d X X
CSD202/FDC202 Contextual Studies 2 X X X X
CSD203/FDC203 Personal and Professional Development 2 X X X X
CSD204 Recording Studio Techniques X X X X X
CSD205 Post Production Sound X d X X X
CSD206 Sound Design for Video Games X X d d X d X X
Sound Design for Live Performance and
CSD207 d d X X d d X X X X
Installations
CSD208 Negotiated Project X X X d

A = Knowledge and Understanding D = Transferable Skills


B = Practical/Professional Skills X = Assessed and Delivered
C = Intellectual Skills d = Delivered

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A - Knowledge and Understanding of: B - Practical/Professional Skills – Able To:

1. the professional frameworks and business systems that operate within 1. produce work that demonstrates an understanding of the requirements of
the media and creative industries sound design for the media and creative industries both technically and in
2. the use of technology in sound design production terms of the form and structure of productions
3. how media and cultural products are consumed and the effect this has 2. operate sound design and recording technologies competently for a
upon industry product and practice variety of media industries
4. narrative forms and their influence on the work of sound designers 3. balance creative, technical and budgetary demands of a sound design
brief
5. how conventions in the use of sound and it’s relation to image and text 4. creatively apply sound design conventions, techniques and practices
shape media and creative industry products
6. the history of sound design and the creative possibilities offered by sound
5. engage in decision making and respond to changing circumstances in a
art sound design working environment

C - Intellectual Skills – Able To: D - Transferable Skills – Able To:

1. consider and analyse their own work with reference to academic and 1. take responsibility for own learning with a minimum direction
work related frameworks 2. interact effectively within a team, giving and receiving information and
2. apply underlying concepts and principles outside the context in which ideas and modifying responses appropriately
they were first studied, and in a work related context 3. manage information in a range of media, selecting and using a variety of
3. compare their own work critically and stylistically in relation to sources and technologies as appropriate
contemporary practice 4. communicate ideas and information in visual, oral and written forms
effectively to a variety of audiences, including technical and non-technical
audiences
5. identify key areas of problems and choose appropriate tools/methods for
their resolution
6. evaluate own strengths and weaknesses, and develop own criteria and
judgement
7. produce work that is literate, numerate and coherent

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Section 2
24. Unit Delivery/Balance of Credits

LEVEL 1
Creative
Personal and
Sound Sound for
Broadcast Contextual Professional Radio Radio Drama Total
Design for Live
Technology Studies 1 Development Production Production Credits
Film and Television
1
Animation
Term 3 CREDITS 5 CREDITS 3 CREDITS 17 CREDITS 15

CSD102 CSD103 CSD106 CSD107

Assessment: Assessment Assessment 40


Essay Project Work Project Work

Term 2 CREDITS 10 CREDITS 5 CREDITS 2 CREDITS 15 CREDITS 8

CSD101 CSD102 CSD103 CSD105 CSD106

Assessment: Assessment: Formative


Exam and Project Work Assessment 40
Project Work Only

Term 1 CREDITS 10 CREDITS 10 CREDITS 5 CREDITS 15

CSD101 CSD102 CSD103 CSD104

Formative Assessment: Assessment: 40


Assessment Essay Project Work
Only

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Section 2
LEVEL 2
Sound
Personal
Design for
and Recording Post Sound
Group Contextual Live Negotiated Total
Professional Studio Production Design for
Project Studies 2 Performance Project Credits
Developmen Techniques Sound Video Games
and
t2
Installations
Term 3 CREDITS 7 CREDITS 8 CREDITS 5 CREDITS 15

CSD201 CSD202 CSD203 CSD208

Assessment Assessment: Assessment: Assessment 35


Project Research : Project
Work Project Work

Term 2 CREDITS 4 CREDITS 7 CREDITS 2 CREDITS 15 CREDITS 15

CSD201 CSD202 CSD203 CSD206 CSD207

Formative Formative Assessment: Assessment:


Assessment Assessment Project Work Project Work 43
Only Only

Term 1 CREDITS 4 CREDITS 5 CREDITS 3 CREDITS 15 CREDITS 15

CSD201 CSD202 CSD203 CSD204 CSD205

Formative Formative Assessment: Assessment: 42


Assessment Assessment Project Work Project Work
Only Only

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Section 2

Please note, this specification provides a concise summary of the main features of the programme and
the learning outcomes that a typical student might reasonably be expected to achieve and demonstrate
if he/she takes full advantage of the learning opportunities that are provided. More detailed information
on the learning outcomes, content and teaching, learning and assessment methods of each unit can be
found in the Course Handbook, Unit Descriptors and Project Briefs. The accuracy of the information
contained in this document is reviewed by the College and may be checked by the Quality Assurance
Agency for Higher Education.

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