Professional Documents
Culture Documents
1
LEVEL
Import
Reset
Player:
Gender:
Age:
Weight:
Size: Medium
Eyes:
Skin:
Alignment:
Proficiency Bonus
Modifier (won't print)
Skills
Abilities
ABILITY
10
10
10
10
10
STR
STRENGTH
DEX
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
WISDOM
CHA
CHARISMA
SAVING THROW
Proficiency
Bonus
+2
SKILLS
PROF.
BONUS
SAVING THROWS
10
MODIFIER
INSPIRATION
SAVING THROW ADVANTAGES / DISADVANTAGES
0
Save Modifiers
(won't print)
Limited Features
SR
MAX. RECO-
FEATURE
USAGES
VERY
LR
Ability save DC
USED
= 8+ PROFIENCY
+
BONUS
MODIFIER
MAX. RECO-
FEATURE
USAGES VERY
USED
Acrobatics (DEX)
PROF
EXP
PROF
EXP
Arcana (INT)
PROF
EXP
Athletics (STR)
PROF
EXP
Deception (CHA)
PROF
EXP
EXP
History (INT)
PROF
Insight (WIS)
PROF
EXP
Intimidation (CHA)
PROF
EXP
Investigation (INT)
PROF
EXP
EXP
Medicine (WIS)
PR0F
Nature (INT)
PROF
EXP
Perception (WIS)
PROF
EXP
Performance (CHA)
PROF
EXP
EXP
Persuasion (CHA)
PROF
Religion (INT)
PROF
EXP
PROF
EXP
Stealth (DEX)
PROF
EXP
PROF
EXP
Survival (WIS)
Jack of All Trades
DEX
Defense
AC
+
+
0
+
AC
ARMOR
BONUS
2+
SHIELD
BONUS
DEXTERITY
MOD
MAGIC
STEALTH
+
+
WEAPON / DESCRIPTION
Heal
WOUNDS
DISADV.
MAGIC
CURRENT MAX HP
TEMP.
RESISTANCE
HP
MAGIC
Attacks
SPEED
ENCUMBERED
SPEED
MISC.
Health
10
10
Initiative
Remarkable Athlete
VISION
10 Passive Perception
Combat
NOTES / TOOLS
Skill Modifiers
(won't print)
MISC
MOD 1
MISC
MOD 2
HALF DAMAGE
Auto-Calculate Attacks
RANGE
TO HIT
ATTACKS
ACTION
PER
DAMAGE
DAMAGE TYPE
HIT
DICE
Bonus Actions
MAXIMUM OF 1 BONUS ACTION PER TURN.
+
DIE
DC10
I
II
III
D
LEVEL
I
II
CON
USED
DE
III
S
AT
OW
HS
AVING THR
Re
Reactions
MAXIMUM OF 1 REACTION PER TURN.
Opportunity Attack
AMMUNITION
Reset Ammo
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
Features
Background
PERSONALITY TRAIT
Racial Traits
IDEAL
BOND
Class Features
Armor:
Weapons:
Lig
Light
Si
Simple
M
Medium
Ma
Martial
He
Heavy
avy
O
Other:
FLAW
Shi
Shields
Feats
FEAT:
FEAT:
FEAT:
FEAT:
FEAT:
Equipment
# WHT.
ADVENTURING GEAR
ADVENTURING GEAR
# WHT.
Background Feature
Languages
SUBTOTAL
ENCUMBERED
51 100 lb.
Experience
PLATINUM
PIECES
SUBTOTAL
HEAVILY ENCUMBERED
101 - DISADVANTAGE WITH:
HECKS, ATTACKS, SAVES
150 lb. CTHAT
USE STR, DEX, CON
-20 FT. SPEED
GOLD
PIECES
ELECTRUM
PIECES
Add XP
Experience to
add to the total:
(won't print)
0 Lev 1
300 Lev 2
900 Lev 3
2.700 Lev 4
6.500 Lev 5
14.000 Lev 6
23.000 Lev 7
34.000 Lev 8
48.000 Lev 9
64.000 Lev 10
85.000 Lev 11
100.000 Lev 12
120.000 Lev 13
140.000 Lev 14
165.000 Lev 15
195.000 Lev 16
225.000 Lev 17
265.000 Lev 18
305.000 Lev 19
355.000 Lev 20
1 PP = 10 GP
1 GP = 10 SP
1 EP = 5 SP
TOTAL WEIGHT
SPEED = 5 FT.
SILVER
PIECES
PUSH/DRAG/LIFT
1 SP = 10 CP
0 lb.
COPPER LIFESTYLE:
PIECES
DAILY PRICE:
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
CHARACTER:
Status
Possessions
Exhaustion
LEVEL
EFFECT (CUMULATIVE)
Magic Items
Speed reduced to 0
Death
ig
g
1
2
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
Conditions
Blinded
Charmed
Deafened
Petrified
Poisoned
Prone
Frightened
Grappled
Restrained
Speed drops to 0.
Incapacitated
Stunned
Invisible
Unconscious
Paralyzed
Combat Rules
Extra Equipment
GEAR
Dash
Action
Disengage
Action
Dodge
Action
Escape Grapple
Action
Help
Action
Hide
Action
Overrun
Ready
Search
Tumble
Use Object
Disarm
Grapple
Mark
Shove
Move Grappled
# WHT.
GEAR
# WHT.
Action or
Win opposing DEX (Acrobatics) check to move through
Bonus Action opponents space once this turn.
You interact with an object.
Action
You can interact with an object once per turn for free.
Weapon attack roll vs. opponents STR (Athletics) or DEX
(Acrobatics) check to knock one item from its grasp. You have
disadvantage if opponent is holding item with two or more
Attack
hands. Opponents larger than you have advantage. Opponents
smaller than you have disadvantage.
Win STR (Athletics) check vs. opponents STR (Athletics) or DEX
(Acrobatics) check. Can only start grapple with opponents that
Attack
are up to one size category larger than yourself.
Together with a melee attack you can mark the target of that
attack. Until the end of your next turn, make one opportunity
Melee
attack against the marked target with advantage without
Attack
expanding your reaction.
Win opposing STR (Athletics) check to move opponent 5 ft back.
Attack
Disadvantage if trying to move the opponent to a side.
Bring grappled opponent along with you as part of your move
action, but can only move half speed unless the opponent is
Move
two or more size categories smaller than you.
Half Cover
Three-Quarters Cover
Total Cover
TOTAL WEIGHT
TOTAL WEIGHT
Other Holdings
Background
Character History
Character Portrait
Reset Portrait
Appearance
Enemies
Organization Symbol
Reset Symbol
Name:
Race:
Height:
Companion
ABILITY
10
10
10
10
10
MODIFIER
STR
STRENGTH
DEX
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
WISDOM
SAVING THROW
BONUS
Skills
Gender:
Weight:
Age:
Size: Medium
Attacks
Passive Perception
ATTACKS
ACTION
PER
ATTACK / DESCRIPTION
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
Speed
Health
Defense
Heal
WOUNDS
DC10
10
MISC.
CHA
CHARISMA
TEMP.
AC
DE
Initiative
III
S
AT
OW
HS
AVING THR
HIT DICE
LEVEL
Features
II
III
HP
DEX
+ 0
II
DIE
CON
USED
Annotations
Notes
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
Notes