Professional Documents
Culture Documents
SOURCES SO FAR:
MLA citation
Type of source
Website
Example of sexual
censorship
provides statistics on
popularity of video games as
well as some theories about
the effects of violent video
games
understanding as to why sexual censorship like that occurs, as well as censorship of violence, in
the United States but remains present in the Japanese versions.
The intended audience of this project is primarily fellow video gamers as well as parents
of children who play video gamers. Video gamers would be interested because they are the ones
who play these censored games after all, and many would appreciate learning about the cultural
significance of video game censorship. Parents, especially of blossoming gamers, should be
interested because their children are the ones who will be playing these games, and it would be
beneficial to them to understand why some of the games that their kids play had more graphic
versions in Japan.
At this point, I think that I would lay the paper out in such a way that I would first
provide some examples of violence being censored in video games between the Japan and United
States versions. I would then go on to talk about Japans attitudes towards media portrayal of
violence. Then, I would discuss some of the theories that people have, especially in the United
States, about the psychological effects of violent games as well as the laws created in the US in
an attempt to tame the content of video games. Following this, I would provide some examples
of censorship of sexuality in video games between the two versions. Once, again, I would then
go on to discuss Japans attitudes towards media portrayal of sexuality, perhaps by talking about
sexuality in anime. After this, I would discuss the cultural attitudes that Americans have towards
sexuality (and maybe nudity), especially as it relates to the younger generation.
So far, I have found a source discussing the laws in the US that were created to combat
some of the more mature themes in video games. I also have a source that talks about some of
the theories that people have about the effects of violent video games. One of my sources
provides me with an example of sexuality being censored in America. I still need to find sources
about Japans attitudes towards media portrayal of violence and sexuality, about American
attitudes towards sexuality, and more examples of censored video games. My audience will
probably be expecting examples of video games (and anime for the Japanese attitudes towards
sexuality in media) and statistics when it comes to the psychological effects of violent gaming. I
will accommodate those expectations by making sure that I find multiples examples and statistics
and analyzing them. People who would probably disagree with me in some areas are advocates
of the violent game genre. They would probably point to the psychological effects of violent
gaming and propose their own findings that contradict those effects.
I think my biggest concern about this project is the possibility of not being able to find
the sources I am looking for. I already encountered one such situation using the online database
for the library. The database referred to a source that sounded like it would be helpful with
studying sexuality in video games, but there was no online source available. It also did not look
like it was physically in the library either.