Professional Documents
Culture Documents
Middle
Ear
The
Middle
Ear
is
the
portion
of
the
ear
where
the
ear
drum
is
located
as
well
as
the
three
ossicles
which
transfer
the
vibrations
of
the
eardrum
into
waves
in
the
fluid
and
membranes
of
the
inner
ear.
Within
the
middle
ear,
there
is
a
hollow
space
called
the
tympanic
cavity.
The
primary
function
of
the
middle
ear
is
to
efficiently
transfer
acoustic
energy
from
cwaves
in
air
to
fluidmembrane
waves
within
the
cochlea
by
transporting
through
the
oval
window.
The
middle
ear
has
the
ability
to
reduce
sound
conduction
when
faced
with
unusually
loud
sound,
by
noise-induced
reflex
contraction
of
the
middle-ear
muscles.
This
relates
to
the
limits
of
hearing
section
which
I
will
explain
next
in
this
article.
The
middle
ear
contains
three
ossicles
which
are
extremely
small
bones
called
malleus
(hammer),
incus
(anvil)
and
stapes
(stirrup).
The
alternative
names
for
the
ossicles
come
from
the
shape
of
them.
The
ossicles
join
sound
energy
from
the
ear
drum
to
the
cochlea.
The
ossicles
convert
the
vibrations
of
the
eardrum,
into
amplified
pressure
waves
in
the
fluid
of
the
cochlea
through
the
oval
window,
which
I
will
talk
about
next
in
this
article
as
part
of
the
inner
ear
section.
Inner
Ear
The
inner
ear
is
the
furthest
part
inside
of
the
human
ear
with
its
purpose
being
sound
detection
and
balance.
The
inner
ear
consists
of
a
system
of
passages
with
two
main
parts
which
is
the
cochlea
and
the
vestibular
system.
The
cochlea
is
purely
dedicated
to
hearing
by
converting
sound
pressure
patterns
transferred
from
the
outer
ear
into
electronic
impulses
which
are
sent
to
the
brain
through
the
auditory
nerve.
The
vestibular
system
is
a
sensory
system
purely
dedicated
to
balance
and
spatial
orientation.
The
inner
ear
has
three
canals
which
contain
fluid
which
is
moved
by
vibrations
(sound
energy).
The
movement
of
this
fluid
applies
pressure
on
a
structure
called
the
cupula,
which
contains
hair
cells
that
transduce
the
mechanical
movement
to
electrical
signals
which
are
then
sent
to
the
brain.
The
canals
are
arranged
in
such
a
way
that
each
canal
on
the
left
side
has
a
parallel
canal
on
the
right
side.
Each
of
these
three
pairs
works
in
a
push-pull
system
by
which
when
one
canal
is
stimulated,
its
partner
on
the
other
side
is
activated.
This
also
works
the
other
way
round
too.
Source:
www.blausen.com
The
limits
of
hearing
The
human
ear
has
what
is
called
the
threshold
of
hearing.
This
is
a
reference
point
to
the
lowest
audible
sound
we
can
hear
which
is
almost
complete
silence.
The
human
ear
also
has
a
threshold
of
pain
whereby
if
exposed
to
sound
at
a
decibel
level
or
intensity
for
too
long,
too
much
or
the
sound
is
simply
just
too
loud,
it
can
become
painful.
The
threshold
of
pain
for
humans
tends
to
be
120dB
at
20kHz.
This
could
vary
slightly
between
person
to
person
because
some
people
might
have
more
or
less
sensitive
ears
than
others.
Your
ears
can
only
be
exposed
to
certain
decibel
levels
for
a
certain
amount
of
time.
This
is
because
the
middle
section
of
the
ear
is
able
to
dampen
the
sound
when
faced
with
very
loud
sound
but
despite
this
function,
if
a
sound
is
too
loud
it
can
still
be
painful.
For
example,
you
can
continuously
listen
to
a
sound
at
94dB
for
one
hour
but
you
can
only
continuously
listen
to
a
sound
at
103dB
for
seven
and
a
half
minutes.
The
source
of
this
data
was
the
noise
navigator
taken
from
a
database
of
over
1700
noise
sources.
Psychoacoustics
In
this
section
I
will
be
explaining
psychoacoustics
which
is
all
about
the
brains
interpretation
of
sound
rather
than
the
ear.
Firstly,
part
of
psychoacoustics
is
the
Haas
Effect
(also
known
as
the
precedence
effect).
This
effect
is
described
by
Helmut
Haas
as
the
ability
of
our
ears
to
localise
sounds
coming
from
anywhere
around
us.
Our
ears
can
determine
the
direction
a
sound
is
coming
from
based
on
which
ear
picks
the
sound
up
first
and
the
reflections
around
it
being
delayed
by
1-35ms
from
the
first
original
sound.
Within
Logic
to
achieve
this
effect
we
often
use
panning
which
can
be
seen
on
the
inspector
element
and
the
mixer
within
Logic.
The
cocktail
party
effect
is
a
natural
effect
meaning
you
are
able
to
focus
you
attention
on
one
specific
sound
while
filtering
out
other
sounds.
This
effect
is
especially
helpful
to
music
producers,
sound
engineers
and
music
technologists
because
if
you
are
having
to
mix
a
song
you
have
recorded
you
will
need
to
be
able
to
detect
and
correct
errors
which
the
cocktail
party
effect
will
be
useful
for
as
you
will
be
able
to
zone
in
to
one
instrument
track.
The
same
applies
for
sound
engineers
on
live
performances
as
well.
Furthermore,
masking
is
the
addition
of
sound
to
reduce
distractions.
Masking
covers
up
unwanted
sounds.
This
is
also
helpful
for
music
producers
and
sound
engineers
because
if
there
is
a
mistake
in
a
recording
or
live
performance,
you
are
able
to
cover
up
the
mistake
to
make
it
invisible
to
the
listener
and
the
listener
cannot
tell
there
was
a
mistake.
Two
more
important
aspects
of
psychoacoustics
are
beats
and
the
Doppler
effect.
Refer
to
the
physics
of
sound
article
as
I
have
explained
both
of
these
in
detail.
Health
and
Safety
Within
the
music
industry
there
are
many
different
health
and
safety
aspects
to
take
into
account.
Firstly,
there
are
a
number
of
workplace
laws
put
in
place
to
make
sure
that
employees
are
treated
properly
in
the
workplace
environment.
Another
aspect
of
workplace
laws
is
that
companies
need
music
licenses
to
play
or
broadcast
music
in
the
workplace
which
protects
the
artists
producing
the
music
and
makes
sure
their
music
is
not
being
downloaded
or
played
illegally.
The
most
common
workplace
to
use
music
licensing
is
in
supermarkets
but
they
are
used
in
other
industries/workplaces
as
well.
Secondly,
it
is
important,
when
working
in
a
musical
environment
for
long
hours,
to
wear
ear
protection.
This
is
because
your
ears
can
get
tired
or
potentially
become
damaged
if
you
are
exposed
to
sound
at
high
decibel
levels
for
long
periods
of
time
as
I
explained
earlier
in
this
article
in
the
limits
of
hearing
section.
The
law
requires
that
employers
provide
ear
protection
when
employees
ask
for
it
or
when
their
ears
are
being
exposed
to
loud
sound.
In
any
musical
environment
it
is
important
for
you
to
rest
your
ears
as
they
can
become
tired
which
could
effect
how
you
perceive
a
song
you
are
mixing.
It
is
advisable
to
have
15
minute
break
every
hour
and
a
half
or
so
to
allow
your
ears
to
refresh.
This
will
improve
the
overall
quality
of
the
song
you
mix/produce.
You
should
always
wait
one
day
or
two
before
sending
off
finished
tracks
for
mastering,
record
label
approval
or
for
a
qualification
so
you
can
have
another
listen
with
fresh
ears.
Always
rest
your
ears
before
working
on
your
final
mix
so
you
know
it
is
done
properly.
All
the
aspects
mentioned
in
this
article
must
be
taken
into
account
as
music
producers
and
sound
engineers
when
working
in
the
music
industry
to
make
sure
that
any
task
or
project
is
completed
at
a
professional
standard
and
the
best
standard
as
possible.