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Unit Type
WS
B
S
S T W
A Ld
Save
Arch-demagogue
Inf (Character)
3 3 3
3 D6+
4
4+/5+
+
Aspiring Champion
Infantry
4 5 1
2 9
3+
Chosen
Infantry
4 5 1
2 9
3+
Chosen Champion
Inf (Character)
4 5 1
2 10
3+
Demagogue
Inf (Character)
3 3 1
3 D6+
4
4+
Disciple
Infantry
3 3 1
1 D6+
4
4+
Enforcer
Inf (Character)
3 3 2
3 D6+
4
4+
Havoc
Infantry
4 5 1
1 8
3+
Obliterator
Infantry
4 5 2
2 8
2+
Plague Zombie
Infantry
3 3 1
1 -
Renegade
Infantry
3 3 1
1 D6+
4
5+
Renegade Champion
Inf (Character)
3 3 1
2 D6+
4
4+
Renegade Weapons
Team
Infantry
3 3
2 D6+
4
5+
Scabeiathrax,
Gargantuan
Creature
8 9 6
5 10
3++
Sorcerer
Inf (Character)
4 5 2
2 10
3+/4+
+
Warpsmith
Infantry
4 5 2
2 10
2+/4+
+
Name
Dreadclaw
Heldrake
Renegade Baneblade
Name
Combat Drug
Injectors
Combat
Familiar
Mechatendril
s
BS
3
3
Front
12
12
14
Side
12
12
13
Rear
12
10
12
HP
3
3
9
Type
Vehicle (Hover, Flyer)
Vehicle (Flyer, Hover)
Super-heavy Vehicle
Description
May be activated on any turn in which the unit it is included in declares a charge.
Unit gains Rage for the remainder of the turn. At the end of the Assault phase, the
unit must pass a Toughness test (using the unit's majority T) or remove D3 models
chosen at random by the controlling player, with no saves of any kind allowed.
Provides two extra Strength 4 AP - attacks.
Gains +2 Attacks. Also includes a Flamer and Meltagun, which the bearer can
choose to fire both or one and another weapon in each shooting phase.
Name
Autocannon
Baleflamer
Baneblade Battle Cannon
Blade of Decay
Burning Brand of Skalanthrax
Defensive Grenade
Demolisher Siege Cannon
Force Sword
Frag Grenades
Frag Missiles
Hellflame
Hunter-killer Missile
Krak Grenades
Krak Missiles
Las-Destructor
Lascannon
Melta-Bombs
Nurgling Infestation
Shellstorm
Storm Bolter
Toxic Discharge
Heat blast Deep strike
Heat blast Fire Sweep
Range
48
Template
72
Template
8
24
8"
48"
Hellstorm
Unlimited
8"/ 48"
48"
48"
48"
24
Hellstorm
3+D3
Pass over
S
7
6
9
User
4
1
10
User
3
4
5
8
6
8
D
9
8
3
5
4
5
6
6
AP
4
3
2
1
3
2
3
6
3
3
4
3
1
2
1
4
5
4
5
5
Type
Heavy 2
Heavy 1, Soul Blaze, Torrent
Primary Weapon 1, 10" Apocalyptic Blast
Melee, Contagion, Specialist Weapon
Assault 1, Torrent, Soul Blaze
Assault 1, 3" Blast, Blind
Ordnance 1, 5" Blast
Melee, Force
Assault 1, 3" Blast
Heavy 1, Blast
Assault 1
Heavy 1, Missile, One Use
Assault 1/ Heavy 1
Heavy 1
Heavy 1
Armourbane, Unwieldy
Melee, Unwieldy
Assault 1, Apocalyptic Blast
Assault 2
Assault 1
Ignore cover
Ignore cover
Master of Mechanisms: Master of Mechanisms, at the start of the shooting phase, the controlling player
may choose to do the following options instead of shoot. Repair a vehicle (in base contact or embarked
upon): Roll a D6 (+1 for mechatendrils). On a 5+, the vehicle may regain a lost Hull Point or repair a
weapon destroyed/immobilised result. Curse: Roll to hit as per normal againt one enemy vehicle within
18". If successful, the enemy vehicles weapons have gets hot until the end of its next turn.
Shatter Defences: After deployment, but before scout/infiltrate etc... Nominate one piece of terrain in
the enemy deployment zone (that is not a purchased fortification). Reduce the cover save of that
terrain by 1 for the entirety of the game.
Daemon of Nurgle: +1 to cover save, defensive grenades, slow and purposeful
Hulking Monster: can only move 6 in movement face rather than 12
Maggotspore: D3 attacks on the charge. Anything that doesn't have Mark of Nurgle or is a Daemon
within 6" of him they must take a toughness test or suffer a wound with no armour or cover saves
allowed. +1 to FnP saves
Nurgling Infestation: in close combat at I3 enemies suffer D6+3 hits
Contagion: unsaved wounds cause T tests, if failed causes wounds with no armour or cover saves
allowed.
Shrouded and Stealth: 4+ cover save