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Hordes of Chaos (Apocalypse) 4000pts

++ Chaos Space Marines (Apocalypse) (1456pts) ++


+ HQ (350pts) +
Sorcerer (210pts)
[Mastery Lvl 3, Blight grenades, Burning Brand of Skalanthrax, Force Sword, Gift of mutation, Mark of
Nurgle, Sigil of corruption, Spell familiar, Combat familiar, Veterans of the long war]
Warpsmith (140pts)
[Combat familiar, Mark of Nurgle, Power Axe, Sigil of corruption, Gift of mutation, Veterans of the long
war]
+ Elites (360pts) +
10 Chosen (360pts)
[Dreadclaw Drop Pod, Mark of Nurgle, 5x Meltagun, Veterans of the long war] Chosen Champion [Bolt
pistol, Combi-melta, Gift of mutation, Melta Bomb, Power Fist]
+ Fast Attack (170pts) +
Heldrake (170pts)
[Baleflamer]
+ Heavy Support (160pts) +
5 Havocs (160pts)
[2x Lascannon, Mark of Nurgle, 2x Missile Launcher] Aspiring Champion [Bolt Pistol, Close Combat
Weapon]
+ Battle Formation (416pts) +
Cult of Destruction (416pts)
3 Obliterators
[Mark of Nurgle]
3 Obliterators
[Mark of Nurgle]
++ Renegades & Heretics: IA13 (2014) (Apocalypse) (2544pts) ++
+ HQ (417pts) +
5 Renegade Command Squad (185pts)
[Carapace Armour, 2x Disciple w/ Lasgun, Disciple w/ Meltagun, Krak Grenades, Banner of Hate] Arch
Demagogue [Carapace Armour, Covenant of Nurgle, Power Sword, Primaris-rogue Witch (Level 2),
Refractor Field, Shotgun]
5 Renegade Command Squad (147pts)
[Carapace Armour, Lasguns, Meltagun, Krak Grenades, Banner of Hate]Arch Demagogue [Bloodyhanded Reaver, Bolt Pistol, Carapace Armour, Covenant of Nurgle, Power Sword]
Renegade Enforcers Cadre (55pts)
Enforcer [Bolt Pistol, Carapace Armour, Combat Drug Injectors, Melta Bombs, Power Sword]
+ Troops (645pts) +
50 Plague Zombie Horde (150pts)
Renegade Infantry Platoon (420pts)
20 Platoon Command Squad
[Flak Armour, Krak Grenades, Militia Training, 2x Meltagun, Lasguns] Demagogue [Carapace Armour,
Covenant of Nurgle, Laspistol, Power Sword, Melta bombs]
20 Renegade Infantry Squad
[Flak Armour, Krak Grenades, Militia Training, Lasguns, 2x Meltagun] Renegade Champion [Autogun,
Carapace Armour, Covenant of Nurgle, Melta Bombs, Power Sword]
20 Renegade Infantry Squad
[Flak Armour, Krak Grenades, Militia Training, Lasguns, 2x Meltagun] Renegade Champion [Autogun,
Carapace Armour, Covenant of Nurgle, Melta Bombs, Power Sword]
+ Heavy Support (185pts) +
6 Renegade Support Squad (185pts)
[Covenant of Nurgle, Flak Armour, 6x Lascannons, Militia Training]
+ Lords of War (1297pts) +
Daemon Lord - Scabeiathrax the Bloated (777pts)
Rules: Contagion, Daemon, Daemon Lord, Daemon of Nurgle, Daemonic Instability, Deep Strike, Feel
No Pain (4+), Hatred (Daemons of Tzeentch), Hulking Monster, Maggotspore, Maximum 25%,
Monstrous Creatures, Nurgling Infestation, Shrouded, Slow And Purposeful, Toxic Discharge
Renegade Baneblade Super-heavy Tank (520pts)
[2x Lascannon & 2x Twin-linked Heavy Bolter, Hunter-killer Missile, Militia Training, Storm Bolter]
Name

Unit Type

WS

B
S

S T W

A Ld

Save

Arch-demagogue

Inf (Character)

3 3 3

3 D6+
4

4+/5+
+

Aspiring Champion

Infantry

4 5 1

2 9

3+

Chosen

Infantry

4 5 1

2 9

3+

Chosen Champion

Inf (Character)

4 5 1

2 10

3+

Demagogue

Inf (Character)

3 3 1

3 D6+
4

4+

Disciple

Infantry

3 3 1

1 D6+
4

4+

Enforcer

Inf (Character)

3 3 2

3 D6+
4

4+

Havoc

Infantry

4 5 1

1 8

3+

Obliterator

Infantry

4 5 2

2 8

2+

Plague Zombie

Infantry

3 3 1

1 -

Renegade

Infantry

3 3 1

1 D6+
4

5+

Renegade Champion

Inf (Character)

3 3 1

2 D6+
4

4+

Renegade Weapons
Team

Infantry

3 3

2 D6+
4

5+

Scabeiathrax,

Gargantuan
Creature

8 9 6

5 10

3++

Sorcerer

Inf (Character)

4 5 2

2 10

3+/4+
+

Warpsmith

Infantry

4 5 2

2 10

2+/4+
+

Name
Dreadclaw
Heldrake
Renegade Baneblade
Name
Combat Drug
Injectors
Combat
Familiar
Mechatendril
s

BS
3
3

Front
12
12
14

Side
12
12
13

Rear
12
10
12

HP
3
3
9

Type
Vehicle (Hover, Flyer)
Vehicle (Flyer, Hover)
Super-heavy Vehicle

Description
May be activated on any turn in which the unit it is included in declares a charge.
Unit gains Rage for the remainder of the turn. At the end of the Assault phase, the
unit must pass a Toughness test (using the unit's majority T) or remove D3 models
chosen at random by the controlling player, with no saves of any kind allowed.
Provides two extra Strength 4 AP - attacks.
Gains +2 Attacks. Also includes a Flamer and Meltagun, which the bearer can
choose to fire both or one and another weapon in each shooting phase.

Name
Autocannon
Baleflamer
Baneblade Battle Cannon
Blade of Decay
Burning Brand of Skalanthrax
Defensive Grenade
Demolisher Siege Cannon
Force Sword
Frag Grenades
Frag Missiles
Hellflame
Hunter-killer Missile
Krak Grenades
Krak Missiles
Las-Destructor
Lascannon
Melta-Bombs
Nurgling Infestation
Shellstorm
Storm Bolter
Toxic Discharge
Heat blast Deep strike
Heat blast Fire Sweep

Range
48
Template
72
Template
8
24
8"
48"
Hellstorm
Unlimited
8"/ 48"
48"
48"
48"
24
Hellstorm
3+D3
Pass over

S
7
6
9
User
4
1
10
User
3
4
5
8
6
8
D
9
8
3
5
4
5
6
6

AP
4
3
2
1
3
2
3
6
3
3
4
3
1
2
1
4
5
4
5
5

Type
Heavy 2
Heavy 1, Soul Blaze, Torrent
Primary Weapon 1, 10" Apocalyptic Blast
Melee, Contagion, Specialist Weapon
Assault 1, Torrent, Soul Blaze
Assault 1, 3" Blast, Blind
Ordnance 1, 5" Blast
Melee, Force
Assault 1, 3" Blast
Heavy 1, Blast
Assault 1
Heavy 1, Missile, One Use
Assault 1/ Heavy 1
Heavy 1
Heavy 1
Armourbane, Unwieldy
Melee, Unwieldy
Assault 1, Apocalyptic Blast
Assault 2
Assault 1
Ignore cover
Ignore cover

Master of Mechanisms: Master of Mechanisms, at the start of the shooting phase, the controlling player
may choose to do the following options instead of shoot. Repair a vehicle (in base contact or embarked
upon): Roll a D6 (+1 for mechatendrils). On a 5+, the vehicle may regain a lost Hull Point or repair a
weapon destroyed/immobilised result. Curse: Roll to hit as per normal againt one enemy vehicle within
18". If successful, the enemy vehicles weapons have gets hot until the end of its next turn.
Shatter Defences: After deployment, but before scout/infiltrate etc... Nominate one piece of terrain in
the enemy deployment zone (that is not a purchased fortification). Reduce the cover save of that
terrain by 1 for the entirety of the game.
Daemon of Nurgle: +1 to cover save, defensive grenades, slow and purposeful
Hulking Monster: can only move 6 in movement face rather than 12
Maggotspore: D3 attacks on the charge. Anything that doesn't have Mark of Nurgle or is a Daemon
within 6" of him they must take a toughness test or suffer a wound with no armour or cover saves
allowed. +1 to FnP saves
Nurgling Infestation: in close combat at I3 enemies suffer D6+3 hits
Contagion: unsaved wounds cause T tests, if failed causes wounds with no armour or cover saves
allowed.
Shrouded and Stealth: 4+ cover save

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