Professional Documents
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Because you will be using all three of these goblins in their own unique ways I
have written this walkthrough with that in mind.
Each set of instructions will be preceded by either a T, S or P to show which
goblin you will be using to perform the action.
===========
Walkthrough
===========
-----------------------------Level 1 - The Detective Agency
-----------------------------Talk to the BIRD and pick up the LETTER he brought for you.
Grab the BREAD off the table and feed it to the BIRD.
Click on the CURRENT CASES next to the plant and give the FISH BONES to the BIRD
.
Click on the PLANT to find out he's hungry.
Click on the DOOR and the PICTURE of uncle baldi on the very left to find out
what you can write.
Click on the PENCIL to write a letter to uncle baldi and give this LETTER to
the bird to be delivered.
Pick up the MAGNIFYING GLASS and SPOON to the left of the door.
Use the SPOON on the JAR to the right.
Pick up the three GHERKINs that fall to the ground.
Feed the three GHERKINs to the PLANT.
Grab the CARROT the bird brings back and feed it to the PLANT.
Pick up a ROSE from beside the bird and put it in the VASE to the very left.
Use the MAGNIFYING GLASS on the SMALL MOVING OBJECT that comes out of the rose.
You need to talk to the flea twice to find out where your brother STUCCO is.
Now you can leave via the door.
--------------------------Level 2 - Ursula the Turtle
--------------------------T: Talk to BERTHUS and pick up the STEP LADDER he gives you.
T: Pick up the LADYBUG and SMALL POT from the top of the building.
T: Use the STEP LADDER on the FLAT AREA on the turtles shell.
S: Punch the HANDLE OF THE LADDER to make it extend.
T: Click on the POT OF FLOWERS and the BOTTLE on the first floor.
T: Enter the LOWER FLOOR to bring out the vase.
T: Use the JAR on the RESIN in front of the turtle.
T: Use the RESIN on the VASE to mend it then click on it to return it to Berthus
.
T: Give the BOTTLE and LADYBUG to BERTHUS.
S: Punch the HANDLE OF THE LADDER to retract it.
T: Pick up the STEP LADDER.
S: Walk in to the UPPER FLOOR of the house.
S: Keep clicking on the ARMCHAIR until it is in Berthus' wagon.
S: Return to the UPPER FLOOR.
S: Keep clicking the DRAWER until it is in Berthus' wagon.
S: Return to the UPPER FLOOR.
S: Click the WARDROBE until it won't go any further.
T: Pick up the plank behind the wagon.
T: Put the PLANK under the WARDROBE.
S: Jump on the PLANK.
T: Pick up the PLANK again.
T: Put the PLANK on the ROCK in front of the turtle.
T: Give the FLOWER to URSULA
T: Talk to URSULA until you find out where Perluis is.
Click on the DROMEDARY MOUNTAIN SIGN to leave the level.
-------------------Level 3 - The Dragon
-------------------T: Pick up the RUNG to the right.
T: Use the RUNG on the BROKEN LADDER
T: Pick up the JAW BONE under the dragons ribs.
S: Punch the WEDGED BONE in the beam behind the dragon.
T: Pick up the BONE that falls done.
T: Pick up the SKULL to the left of the ladder.
T: Put the SKULL and BONE on the PILE OF BONES down the bottom.
P: Click on the PILE OF BONES.
T: Pick up the SEED that he coughs out.
T: Plant the SEED in the SOFT EARTH above the ladder.
P: Click on the PLANTED SEED to make it grow.
T: Stand on the DRAGONS TAIL
S: Punch the DRAGONS HEAD to flip Tchoup up the top.
S: Punch the JAW BONE stuck in the rock.
T: Pick up the two JAW BONEs on the top level.
T: Put the three JAW BONEs on the skulls to the lower right.
P: Cast on the SKULLS twice to learn how to get the crown.
T: Pick up the RUNG from the Broken Ladder.
P: Click on the MOONSTONE to make it flip up.
T: Put the RUNG in UNDER THE STONE to hold it there.
T: Click UNDER THE STONE to get the plant.
T: Pick up the RUNG again and put it back on the BROKEN LADDER.
T: Use the HERBAL IRRITANT on the DRAGONS HEAD.
P: Click on the DRAGONS HEAD to make him cough up the crown.
T: Pick up the CROWN.
Leave the level by clicking on the entranceway.
--------------------------Level 4 - The King's Castle
--------------------------On this level you need to cross the river several times.
To do this get someone to sit on the FROADS BACK and then have the froad chase
the bee that comes out of the hive.
This can be done by Perluis and Stucco by clicking on the HIVE directly or by
Tchoup using the STICK on the HIVE which he can pick up on the other side of
the river.
To return them back to the close side of the screen have the froad jump across
the river first and then jump on his back to return.
I won't go in to any further detail about crossing the river for the level
walkthru.
T: Pick up the STICK on the other side of the river.
S: Push the BIG STONE on the top right three times to get it in position.
T: Put the STEP LADDER on the FLAT AREA of the big stone.
S: Punch the LADDERS HANDLE to extend it.
T: climb the ladder and click on ANOTHER TOWER.
T: Show the guard that comes out the SUMMONS FROM THE KING.
T: Stand on the FLAT STONE on the left.
P: Click on the FLAT STONE to send Tchoup up the top.
T: Click on the TOWER and show the guard the SUMMONS FROM THE KING.
P: Click on ANOTHER TOWER on the right and have Tchoup click on the TOWER on
the left at the same time to get the guards to open the gate.
S: Punch the LADDERS HANDLE to retract it.
T: Pick up the STEP LADDER.
Leave the level by entering the king's castle.
-----------------------Level 5 - King Balderone
-----------------------T: Talk to the KING to find out he's miserable.
P: Levitate the VASE to the left of the throne.
T: Pick up the KEY underneath the VASE.
S: Punch the ROLLING LADDER to send it to the right.
T: Use the STICK on the GONG above the ladder.
T: Talk to the GRAND STEWARD to find out you need a joke book.
P: Click on the BOOKCASE to locate the joke book.
S: Punch the ROLLING LADDER back to the left.
T: Climb the ladder to retrieve the JOKE BOOK.
T: Use the BOOK OF JOKES on KING BALDERONE to make him laugh.
T: Keep talking to the KING until he asks you to get the photo album.
T: Climb the LADDER.
P: Levitate the LADDER.
T: Give the PHOTO ALBUM to the KING to receive Riri's Photo.
S: Punch the ROLLING LADDER to send it to the right.
T: Use the STICK on the GONG above the ladder.
T: Talk to the GRAND STEWARD, give him the KINGS SUMMONS & CROWN and talk to
him again.
P: Click on the BOOKCASE to locate the ledger.
S: Punch the ROLLING LADDER back to the left.
T: Pull the WEIGHTY TOMB out at the bottom of the bookcase.
T: Climb the LADDER.
S: Punch the LADDER.
T: Pick up the LEDGER.
T: Give the LEDGER to the GRAND STEWARD
T: Pick up the WAD OF BILLS dropped by the steward.
T: Ring the GONG again after getting the ladder to the right.
T: Talk to the GRAND STEWARD and use the KEY you picked up at the start on the
DOOR to the back left
Leave the level by the door you just opened.
--------------------Level 6 - Riri's Room
--------------------T: Pick up the FIGURINE OF TCHOUP and the MACHINE KEY from the bottom area.
T: Use the MACHINE KEY on the BEARS NAVEL twice to get the first clue to this
puzzle.
T: Stand on the STORY BOOK in the bears hands.
P: Click on the STORY BOOK to send tchoup up to the shelf.
T: Use the MAGNIFYING GLASS on the smudge on the bottom right of the picture
next to him to get another clue.
T: Pick up the CHESS PIECE on the shelf.
T: Use the SLOPING PLANK on the left to return to the floor.
T: Use the CHESS PIECE on the CHESSBOARD and pick up the FIGURINE OF PERLUIS
that appears.
S: Stand on the Big Domino on the left below the Jack in the Box
P: Click on the Big Domino to send Stucco up to the box
T: Use the MACHINE KEY on the KEYHOLE of the jack in the Box to send Stucco up
to the shelf.
S: Punch the TEDDY BEARS HEAD.
T: Click on the BIT OF PARCHMENT that dropped out for another clue.
P: Levitate the BOTTLE on the table on the left
S: Kick the BALL to break open the bottle.
T: Read the BOTTLE LABEL for another clue.
T: Look at the PICTURE OF RIRI behind the bottle for another clue.
P: Levitate the BALL.
T: Read the INSCRIPTION under the ball for another clue.
T: Stand on the STORY BOOK again.
S: Punch the BEARS NAVEL to send Tchoup to the top right shelf.
T: Pick up the FIGURINE OF STUCCO.
T: Click on the BIT OF PARCHMENT on top of the book to get another clue.
P: Click on the GIRAFFE on the right to extend its neck
S: Climb the giraffe and Punch the PICTURE OF THE KING to reveal the safe.
T: Put the three FIGURINES on the letters of their names on the floor at the
bottom.
T: Read the BIT OF PARCHMENT that appears for the safe combo.
T: Open the SAFE and grab the PENCIL inside.
T: Use the PENCIL on the symbols on the floor to draw an arrow.
T: Use the SPOON on the SLAB to open the tunnel.
Leave the level via the tunnel.
-------------------Level 7 - The Tunnel
-------------------S: Click on the slope to DESCEND.
S: Punch the SHOVEL HEAD to drop it to the ground.
S: Stand on the FLAT STONE.
P: DESCEND the tunnel and click the FLAT STONE to send Stucco back up the slope.
T: DESCEND the slope and pick up the PLANK.
T: Put the PLANK on the log and stand on it.
S: Punch the STONES above to send Tchoup up to the area above.
P: Stand on the PLANK.
T: Use the BUCKET on the EARTHEN SEA behind where the worm was.
P: Click on the TABLE in the bar to make the pirate leave the bar.
T: Use the MASK on the NICHE next to the bar to lay in wait to scare the pirate.
T: Show the pirate RIRS PICTURE and he will tell you to find some red confetti.
T: The RED CONFETTI is in the middle of the bottom panel. Click on it and talk
to the pirate to find your destination.
T: Use the KEY on the LARGE DOOR to the left to find the hen.
T: Empty the BUCKET OF SOIL into the HOLE in the bottom panel.
T: Plant the SEED in the FILLED HOLE.
P: Cast on the PLANTED SEED to grow an ear of corn and get the hen out.
Leave the level by clicking on the hen.
----------------------------Level 13 - The Foolweed Field
----------------------------T: Show the farmer RIRIS PICTURE and talk to him until he gives you the score.
T: Pick up the SEED on the right of the screen near the sausage shed.
T: Plant the SEED in the SOFT EARTH on the right side of the plot.
P: Make the PLANTED SEED grow.
S: Climb the SEED and kick the PLANK down to the plot below.
S: Punch the FOOLWEED standing up at the front to knock him down.
P: Cast on the knocked down foolweed and he will stand up and jump into the plot
.
T: Pick up the SEED that was left behind.
T: Pick up the FIRECRACKER in the front of the plot
T: Plant the SEED in the SOFT EARTH in front of the tree.
P: Make the PLANTED SEED grow into a mushroom.
T: Click on the MUSHROOM to jump into the tree and talk to the FOOLWEED on the
branch.
T: Put the FIRECRACKER down next to the FOOLWEED and light it with the MATCHES
to send the foolweed down to his hole.
T: DESCEND to the bottom by clicking the end of the branch.
T: Use the FISHING ROD to pull up the dug in Foolweed at the top right.
T: Use the COIN to jump across to the top of the monitor and then click on the
CELL PHONE to wake up the creator.
T: Head back over to the shelf on the right and use the PIECE OF STRING to
return to the ground.
P: Click on the CREATORS HAND to make him turn it over.
Get all three guys to stand on the CREATORS HAND to be told what to do next.
After being put back down have each of the goblins click on the CREATORS HAND
to receive their Magic Words.
Get each of them to use the KEY that corresponds to their magic words and the
level will end.
--------------------------Level 16 - The Great Gnurtz
--------------------------T: Head down the SLOPE and pick up the GLONZ PLANK and LARGE SUGARY DEW DROP.
T: Head up to the left and pick up the FLAT POINIOZE.
S: Click on the PROPELLED CHBLIK to make it come out of its hole.
T: Search the CHBLICK HOLE to get the Eggs.
T: Talk to THE GREAT GNURTZ and he will tell you he will give you Riri if you
make him a Goblin Cake.
T: Click on the DREULAN GLABZ to make the Large Eye appear.
S: Punch the LARGE EYE to knock the Shell into position.
P: Click on the ZNIRKEE HEAD on the top right to make it extend upwards.
S: Climb the extended head and Punch the CYLINDRICAL ZIBDUUL to drop it off the
ledge.
T: Place the PLANK on to the ZIBDUUL and stand on it.
S: Punch THE GREAT GNURTZ to make a rock fall down and flip Tchoup up to the led
ge.
T: Talk to RIRI to find out about his wheat.
P: Stand on the PLANK.
S: Punch THE GREAT GNURTZ to make a rock fall down and flip Perluis up to the
ledge then climb up with him.
P: Click on the GNARFOLZ GREASE to levitate it out of its hole.
S: Punch the GREASE when it's out and it will drop to the ground.
T: Pick up the GREASE.
S: Punch the HAIRY ZNIRKEE HEAD at the bottom of the screen.
T: Jump over the HEAD that rose up and grab the BONE and METAL PLATE from the
right side.
T: Click on RIRIS ROCKET to earn an Inversion Polariser and the Wheat then
return to the left.
T: Use the WHEAT on the FLAT SURFACE to the left then use the VORZ BALL to turn
it to Flour.
T: Pick up the FLOUR by using the BUCKET on it.
T: Put the FLOUR, EGGS, GREASE and DEW into the SHELL then use the FLAT-ENDED
BONE on them to mix them up by giving it to THE GREAT GNURTZ.
T: Put the WAD OF BILLS in the PILE OF FLOZ to act as kindling and then light
the fire using the MATCHES.
T: Click on the SHELL to get the Cake and then give the CAKE to THE GREAT GNURTZ
.
T: Place the FLAT PINIOZE down on the slope and stand on it.
P: Send Tchoup and Stucco back up the slope by clicking on the FLAT STONE.
P: Click on THE GREAT GNURTZ to get back to the others.
T: Place the METAL PLATE in the RECTANGULAR HOLE and place the STEP LADDER on
the FLAT AREA formed.
S: Punch the LADDERS HANDLE to extend it.
P: Click on the ROCKET to levitate it upwards.
S: Punch the ROCKET to knock it down.
P: Click the ROCKET again to move it outwards.
T: Use the FISHING POLE on the ROCKET to pull it to the ground.
T: Put the INVERSION POLARISER and MAGIC STONE into the ROCKET and you are
ready to leave.
Click everyone on to the Rocket to exit the level.
---------------------Level 17 - The Reunion
---------------------Now just sit back and watch the end movie.
===========
LEVEL CODES
===========
2: NUXAZOZAPA - Ursula the Turtle
3: NOJUNUNUXU - The Dragon
4: TUNOKAFUBU - The King's Castle
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
RANALAMOJU
MOMULILUNO
LORUJIZANA
KOJUNILONU
ZUXONUBUJO
PIRUNUMUMI
PINITABARU
RAJONUKUDA
NUTUMOROLI
MINUJIKUNO
NUJOFOFOPO
ZULANUZUTA
NURONUNUTO
King Balderone
Riri's Room
The Tunnel
The Mole Station
The Mechanical Chameleon
The Great Saladini
A Bit of Lettuce Between the Teeth
The Port of Wormgard
The Foolweed Field
The Rocket
The End of the World (Bonus Level)
The Great Gnurtz
The Reunion
====================
Gold Teeth Locations
====================
-----------------------------Level 1 - The Detective Agency
-----------------------------On the table on the left side of the room.
--------------------------Level 2 - Ursula the Turtle
--------------------------In the distance behind the turtle to the right.
-------------------Level 3 - The Dragon
-------------------On the top level to the right after getting Tchoup up there from bouncing off
the dragons tail.
--------------------------Level 4 - The King's Castle
--------------------------In the distance on the right behind the big stone.
-----------------------Level 5 - King Balderone
-----------------------Get Perluis to lift the VASE on the right and the Gold Tooth is underneath it.
--------------------Level 6 - Riri's Room
--------------------After sending Stucco up to the top left shelf by using the Jack in the Box use
the box again to bring jack out.
Get Stucco to punch JACK from the top shelf and the gold tooth will pop out of
the picture to be picked up.
--------------------
If you find any problems or have any suggestions or comments feel free to send
me an email at grantbrunton@hotmail.com
This guide may not be reproduced under any circumstances except for personal,
private use.
It may not be placed on any web site or otherwise distributed publicly without
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Use of this guide on any other web site or as a part of any public display is
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At this stage the guide has only been authorised for use on the following sites:
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Copyright 2009 by Grant Brunton