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Installation order
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BoardsFallout 3Installation order


Delixe 5 years ago
Ok I installed FO3 fresh then installed FWE, MMM, WMK and EVE in that order but a few things in my inventory
are showing a PipOS - 26 error strangely including pre-war money. What exactly is the correct order to install these
mods? for the record this is my current load order and a Merged patch was created with FO3Edit.

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Enhanced Weather - Rain and Snow.esm
Xepha's Dynamic Weather.esm
DCInteriors_ComboEdition.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
DarNifiedUIF3.esp
CASM.esp
CRAFT - Activation Perk.esp
DelayAnchorage.esp
DelayThePitt.esp

#1

DelaySteel.esp
delaypl.esp
delayzeta.esp
GalaxyNewsRadio100[M].esp
MoreMapMarkers.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional VATS Halftime.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - FWE Optional Worn Weapons.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WMKAA12Shotgun.esp
EVE.esp
EVE Operation Anchorage.esp
EVE - FWE Master Release.esp
EVE - FWE Master Release (Follower Enhanced).esp
EVE Anchorage - FWE DLC Anchorage.esp
EVE - FWE with WeaponModKits.esp
WeaponModKits-Unique.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - No Corpse Flies.esp
Mart's Mutant Mod - No Floaters.esp
Mart's Mutant Mod - No Ghoul Raise.esp
Mart's Mutant Mod - No Size Scaling.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Reduced Wasteland Spawns.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FWE Master Release.esp
Fellout-pipboylight.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Enhanced Weather - Sneak Bonus during Storms.esp
Fellout-Full.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Xepha's Dynamic Weather - Main.esp
Xepha's Dynamic Weather - Anchorage.esp

Xepha's Dynamic Weather - The Pitt.esp


Xepha's Dynamic Weather - Broken Steel.esp
Xepha's Dynamic Weather - Point Lookout.esp
Xepha's Dynamic Weather - Rain (NEE).esp
Xepha's Dynamic Weather - Rain (OA + NEE).esp
Xepha's Dynamic Weather - Rain (OA).esp
Xepha's Dynamic Weather - Rain.esp
Night Time Sneak Boost.esp
DUIF3Extras.esp
Merged.esp

draconpaine 5 years ago


Since you are running FWE make sure you use the recommended load order for it. I see some things there out of
where they should be which my be your problem. Here is the recommended load order (taken from the FWE Nexus
page)
--------------------------------------------------------------FWE Master Release - Recommended Load Order
--------------------------------------------------------------Includes: FWE, Project Beauty, Weapon Mod Kits, Mart's Mutant Mod, and EVE

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
<---------------------------.esms from all other mods (except follower and weather mods!)
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
<--------------------------- .esms from Follower and Weather mods
DarNifiedUIF3.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
CRAFT - Activation Perk.esp
<--------------------------- .esps from other mods (except follower and weather mods!)
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced.esp (Choose BS OR Non-BS Version) (OPTIONAL)
FO3 Wanderers Edition - OTHER OPTIONAL FWE MODULES

#2

FO3 Wanderers Edition - Project Beauty.esp (FROM FOIP)


FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp (FROM FOIP)
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp (FROM FOIP)
WeaponModKits - FWE Optional Worn Weapons.esp (FROM FOIP, only if using using F3 Wanderers Edition Optional Worn Weapons.esp!)
WeaponModKits - OperationAnchorage.esp (FROM FOIP)
WeaponModKits - ThePitt.esp (FROM FOIP)
WeaponModKits - BrokenSteel.esp (FROM FOIP)
WeaponModKits - PointLookout.esp (FROM FOIP)
WeaponModKits - Zeta.esp (FROM FOIP)
EVE.esp
EVE Operation Anchorage.esp
EVE - FWE Master Release.esp (FROM FOIP)
EVE - FWE Master Release (Follower Enhanced).esp (FROM FOIP)
EVE Anchorage - FWE DLC Anchorage.esp (FROM FOIP)
EVE - FWE with WeaponModKits.esp (FROM FOIP)
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
<-------------------------- Other .esps from MMM
Mart's Mutant Mod - Project Beauty.esp (FROM PROJECT BEAUTY)
Mart's Mutant Mod - FWE Master Release.esp (FROM FOIP)
Mart's Mutant Mod - Project Beauty + FWE.esp (FROM FOIP)
<--------------------------- .esps from Follower and Weather mods
<--------------------------- Your merged patch

Good Luck!
--PSN: Haunting_Voices Xbox Live: Vampiric Horror
Don't send a friend request without a good reason. Send me a message to let me know why so I don't decline.

draconpaine 5 years ago


Just noticed something else. Do not use Fellout with Dynamic Weather, it isn't needed as Dynamic Weather does
basically the same thing and more. They will conflict and cause random crashes.
Also, do not use "Enhanced Weather - Rain and Snow in Fallout.esp" or "Enhanced Weather - Sneak Bonus during
Storms.esp" if using Dynamic Weather with the rain plugin. The first isn't needed as Dynamic Weather with the rain
plugin does the same thing, so they can conflict. The second one (sneak bonus) will not conflict, however it

#3

absolutely WILL NOT WORK because it points to the rain file for Enhanced Weather, not Dynamic Weather.
--PSN: Haunting_Voices Xbox Live: Vampiric Horror
Don't send a friend request without a good reason. Send me a message to let me know why so I don't decline.

Delixe (Topic Creator) 5 years ago

#4

I eventually figured out the Enhanced Weather/Fellout problem and the tweak for Dynamic Weather so thats all
running fine now in fact it's why I had to switch back to using FWE rather than FOOK2 as Fellout is included in
FOOK2 and I prefer Dynamic Weather.
As for the pipOS errors it was FOMM not installing the FOMOD's properly specifically the meshes and textures. I
figured that out when I had to face several invisible Super Mutants because the textures for MMM were not installed
despite using the FOMOD. I think I will be sticking to manual installs from now on and just using FOMM to sort load
order.

BoardsFallout 3Installation order


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