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The 9
Age
Empire of Sonnstahl
Army Rules
Version 0.10.1 Beta
Special Rules
Armoury
Magic Items
Quick Reference Sheet
CHANGE LOG
LORDS
HEROES
CORE
SPECIAL
RARE
MOUNTS
Special Rules
Blessings
Characters with this rule have Hatred and grants this bonus to any unit they join. The character may cast three different
type of Bound Spells (Power Level 3) with the keyword Augment. These Bound Spells automatically target the caster's
unit and last one turn.
Hammers Blessing
Suns Blessing
Frosts Blessing
The Support Unit may Stand and Shoot as if it were the target of the charge, applying all usual restrictions for a
Stand and Shoot reaction.
The Support Unit may declare a Charge upon an enemy unit which has successfully Charged a Parent Unit,
applying all usual restrictions for Charging. This counter-charge is completed during your opponent's turn,
after all charge movements have been finalized, but before the Compulsory Movement Sub-phase.
Orders
Characters with this rule who have joined a Support Unit or Parent Unit may give their unit an Order at the beginning of
each
friendly player turn.
Each order has the following effect:
On The Double!
Steady Men!
The target unit gains +2 Movement but cannot declare a charge this turn.
The target unit may roll an additional D6 when taking Leadership Tests and discard the
highest roll. A unit that receives this Order and passes a Rally test may act in the same turn
but counts as having moved, which means the unit receives a shooting penalty, cannot March
and cannot declare charges.
The target unit gains Fight In Extra Rank but cannot declare charges
The effect of Orders applies immediately to the target unit and lasts one turn. A unit cannot receive the same order
more than once during the same turn.
Armoury
Repeater Gun
Shooting Weapon. Range 24, Strength 4, Armour Piercing (1), Multiple shots (3), Unwieldy.
Long Rifle
Shooting Weapon. Range 48, Strength 4, Armour Piercing (1), Move or Fire, Multiple Wounds (D3), adds +1 to hit when
shooting.
Magic Items
Magic Weapons
The Sonnsthal
(85 pts)
Talismans
The Winter Cloak
(50 pts)
The bearer gains Distracting, Fireborn and Ward Save
(5+).
Witch Hammer
35
pts)
Type: Hand weapon. The bearer gains Lighting reflexes
and +1 Strength.
Enchanted Items
Locket of Sunna
(30 pts)
Star Mace
(30 pts)
Magic Banners
Banner of the Stallion
(25 pts)
(15 pts)
Type: None (6+ armour save). The wearer causes Fear.
Banner of Unity
(50 pts) - Infantry only
Armour of Volund
(
25
pts)
Type: Plate armour.
The wearer is immune to the Lethal
Strike special rule.
Army List
LORDS
Marshal
90 pts
single model
WS
BS
Ld
Armour:
Options:
pts
Plate Armour
Up to 100
3
Special rules:
Orders
3
4
4
6
6
20
60
140
250
Great Tactician
(
30 pts
)
Imperial Prince
(
100 pts
)
An Imperial Prince gains +1
Leadership, is equipped with the
Sonnsthal
. An Imperial Prince may
not purchase any other magic
weapon.
Knight Commander
135 pts
single model
WS
BS
Ld
Commander
Horse
Armour:
Options:
pts
Plate Armour
up to 100
3
Mount:
10
10
15
35
Legendary Warrior
: A Knight Commander is Immune to Psychology and confers this effect to any unit he joins. If a
Knight Commander is included in the army, one unit of
Electoral Cavalry
may be upgraded to
Imperial Cavalry
.
Archwizard
150 pts
single model
WS
BS
Ld
Magic:
Options:
pts
Wizard Level 3
. Generates spells from one of the
Battle Magic Paths.
up to 100
60
20
40
1
40
Prelate
85 pts
single model
WS
BS
Ld
Armour:
Options:
pts
Heavy Armour
up to 100
3
Special Rules:
2
2
5
20
150
Supreme Pontiff
:A
Prelate may
add +1 to the casting attempts of any Bound Spell
from the Blessing special rule
which did not result in two or more 6. If a
Prelate is included in the army, units of
Flagellants may upgrade their unit
champion to
Lay Preacher
.
HEROES
Captain
60
pts
single model
WS
BS
Ld
Armour:
Options:
pts
Heavy Armour
25
up to 50
Special Rules:
Orders
2
10
3
4
4
6
6
15
55
Artificer
50 pts
single model
WS
BS
Ld
Armour:
Options:
pts
Heavy Armour
up to 25
Special Rules:
Engineer
4
6
8
10
15
10
25
Master Artificer
: The Engineer may give the order
Ready! Aim! Fire!
to a Parent Unit or Support Unit
it has joined.
Wizard
60 pts
single model
WS
BS
Ld
Magic:
Options:
pts
Wizard Level 1
. Generates spells from one of the
Battle Magic Paths.
Up to 50
30
10
Preacher
65 pts
single model
WS
BS
Ld
Armour:
Options:
pts
Heavy Armour
Up to 50
2
Special Rules:
2
2
5
15
Inquisitor
60 pts
single model
WS
BS
Ld
Weapon:
Options:
pts
Pistol
up to 50
2
15
Armour:
Heavy Armour
Special Rules:
5
5
free
15
15
Nobody Expects:
The Inquisitor may choose one of the following specialization at the start of the game:
Witch Hunter
A Witch Hunter causes enemy spells
targeting the character or his unit to
receive a -1 penalty to their Casting
rolls. Spells with the Aura keyword
are not affected.
Daemon Hunter
A Daemon Hunter gains Holy
Attacks.
Vampire Hunter
A
Vampire Hunter
gains Flaming
Attacks and Magical Attacks.
CORE
Light Infantry
80 pts
10
models, may add up
10
models 7 pts / model
M
WS
BS
Ld
Weapon:
Options:
pts
Crossbow
free
Special Rules:
Support Unit
10
10
10
10
10
2 / model
Veterans:
models get +1 Ballistic Skill and gain
Light
Armour
Heavy Infantry
50 pts
10
models, may add up
50
models 5 pts / model
M
WS
BS
Ld
Armour:
Options:
Special Rules:
pts
free
1 / model
10
10
10
up to 25
1 / model
Veterans:
models get +1 Weapon Skill and +1 Initiative
5
models, may add up
50
models 4 pts / model
M
WS
BS
Ld
Weapon:
Options:
Special Rules:
pts
2 / model
2 / model
1 / model
10
10
10
Electoral Cavalry
90 pts
5
models, may add up
10
models 18 pts / model
M
WS
BS
Ld
Rider
Horse
Weapon:
Options:
pts
Great Weapon
1 / model
1 / model
Armour:
If army have a
Knight Commander
:
One unit may be upgraded to
Imperial Cavalry
If upgraded, may replace Great Weapon with
Cavalry Hammers
(count as
Halberds)
10
10
10
up to 25
4 / model
1 / model
Imperial Cavalry:
Riders gain +1 Weapon Skill and +1
10
SPECIAL
Imperial Guard
90 pts
10
models, may add up
30
models 9 pts / model
M
WS
BS
Ld
Weapon:
Options:
Great Weapon
Armour:
Plate Armour
Special Rules
pts
1 / model
10
10
10
up to 50
Imperial Rangers
50 pts
WS
BS
Ld
Weapon:
Options:
pts
Bow
10
Special Rules:
Knightly Orders
145 pts
5
models, may add up
7
models
26 pts
/ model
M
WS
BS
Ld
Rider 4
Horse 8
Weapon:
Options:
Lance
Armour:
11
pts
free
10
10
10
up to 50
Reiters
75 pts
5
models, may add up
10
models 15 pts / model
M
WS
BS
Ld
Rider 4
Horse 8
Weapon:
Options:
pts
Pistol
2 / model
Armour:
Fast Cavalry
1 / model
2 / model
3 / model
10
10
Fire on Impact!
In the first Round of Combat
after Charging
, a model with this rule may perform an
additional
attack if equipped
with a Pistol or 2
additional
attacks if equipped with a Brace of Pistols. These attacks are resolved at Initiative (10),
Strength 4 and benefit from Armor Piercing (1). Strength bonuses from equipment may still be applied to these
attacks.
Flagellants90 pts
10
models, may add up
30
models 9 pts / model
M
WS
BS
Ld
Weapon:
Options:
pts
Flail
10
Special Rules:
If army have a
Prelate
:
The champion may be upgraded to
Lay Preacher
25
Unbreakable
Fanatical:
Models with this rule benefit from
Frenzy and may never lose it.
Lay Preacher
:
The champion gains Blessings special rule and
may cast Bound Spells as though as if is was a character.
12
Arcane Engine
140
pts
single model
WS
BS
Ld
Crew (2) 4
Horse (2) 8
Arcane Engine
Armour:
Heavy Armour
Special Rules:
Arcane Shield
(free)
Foreseeing
(
free
)
Light Artillery
single model
M
WS
BS
Ld
Machine
Crew (3)
Warmachine 60mm
round base
Mortar
(60 pts)
This is a
Catapult Artillery Weapon
with
Range 36", 3" Template. This war machine never
subtract the BS of the crew for the shooting outside line
of sight. Instead of hitting models under the template as
normal, any unit under the template suffers D6 hits with
Strength 5 and Armour Piercing (1), Multiple Wounds
(D3) and Flaming Attacks special rules.
This is a
Catapult Artillery Weapon
with
Range 12-48", 5" Template, Strength 2, Armour Piercing
(1).
RARE
13
3
models, may add up
4
models 52 pts / model
M
WS
BS
Ld
Rider 4
Young Griffon 7
Monstrous
Cavalry 50x75mm base
Weapon:
Options:
pts
Halberd
5 /model
Armour:
10
10
10
up to 50
Heavy
Artillery
single model
WS
BS
Ld
Machine
Crew (3)
Warmachine 60mm
round base
Cannon
(100 pts)
This is a
Volley Gun Artillery Weapon
with
Range 24", Strength 5, Armour Piercing (1), Multiple
Shots (3D6*2)
14
Steam Tank
single model
M
WS
BS
Ld
Steampanzer
10
Crew (1)
Weapons:
Repeater Gun
Steam Powered Cannon:
This is a
Cannon
(D6)
Artillery Weapon
with
Range: see below, Strength 7, Armour Piercing (2), Multiple Wounds (D3)
Armour:
Random Movement (*), Large Target, Unbreakable, Breath Weapon (Strength 3, Armour Piercing (1)), Terror
Steel Behemoth:
A Steel Tank always count as stationary for shooting purposes. A Steel Tank can never Pursue or
Overrun.
Steam Engine:
The Steel Tanks current number of wounds dictates the value of its Movement, its number of
Grinding Attacks and the range of its Steam Powered Cannon. A Steam tank may choose not to move.
Current number of wounds
Movement
Grinding Attack
Cannon Range
8-10 wounds
3D3
42
4-7 wounds
1D6 or 2D6
2D3
30
1-3 wounds
1D6
1D3
18
15
MOUNTS
This section show the profile entries of mount options for characters. Models of the same name but which are not
character mounts must follow the rules given under their respective entries.
Horse
M
WS
BS
Ld
Armour:
Options:
pts
15
Pegasus
M
WS
BS
Ld
Armour:
Fly(8)
Young Griffon
M
WS
BS
Ld
Armour:
Great Griffon
M
WS
BS
Ld
Special Rules
16
Altar of Battle
(one of a kind)
M
WS
BS
Ld
Horses (2) 8
Altar of Battle
Special Rules
Dragon
(One of a Kind)
M
WS
BS
Ld
Armour:
Innate Defence(3+)
Special Rules:
17
CHARACTERS
Marshal
l
Knight Commander
Archwizard
Prelate
Captain
WS BS
CAVALRY
Electoral Cavalry
- Horse
Knightly Order
9
8
Ld
Artificier
Wizard
Preacher
Inquisitor
WS BS
Ld
- Horse
Reiter
- Horse
MONSTROUS CAVALRY
R
- Young Griffon
Arcane Engine
INFANTRY
C
CHARIOTS
Light Infantry
Heavy Infantry
State Militia
- Crew (2)
Imperial Guard
- Horse (2)
Imperial Ranger
Steam Tank
10
Flagellant
- Crew (1)
Altar of Battle
- Horse (2)
Light Artillery
- Crew (3)
Heavy Artillery
- Crew (3)
M
WAR BEASTS
M
Horse
3
WAR MACHINES
MONSTROUS BEASTS
M
Pegasus
Young Griffon
Great Griffon
MONSTERS
M
Dragon
ARTILLERY WEAPON
Light Artillery
Heavy Artillery
Steampanzer
Range
Multiple Shots
Multiple Wounds
Armour Piercing
Rocket Battery
Catapult (3)
36
3(5)
(D3)
(Flaming Attack)
(1)
Mortar
Catapult (5)
12-48
2(6)
(D3)
Volley Gun
Volley Gun
24
3D6*2
Cannon (1)
Cannon (D6)
72
10
(Ordnance)
Cannon (2)
Volley Gun
12
2D6
Cannon (D6)
Steam Cannon
18
3
D3
CHANGE LOG
released version 0.9.0 beta
V0.9.1
Steam tank crew strength
Imperial Beast Riders troop type
warmachine base sizes
Field Marshal
engineer points
orders
Fire on Impact!
Templar Knights, points
v0.9.2
Great Tactician points cost typo
v0.9.3
imperial guard strength (typo)
formalized writing style
v0.10.0
Light Infantry Veterans lose +1 I and gain Light Armour
Fire on Impact! rule clarified.
Captain given light Armour by default
Captain base cost reduced.
Templar Knights given Bodyguard General
Heavy Infantry Parent/Support unit changed
Milita lose Support Unit by default. Gain it when 20 or fewer models.
Generals ability to take Heavy Armour removed.
Core unit and magic banners
v0.10.1
Frosts Blessing (typo)
Mortar/Rocket Battery merged and moved to Special
Cannon/Volley Gun merged
Fire on Impact! rule clarified.
Rocket Battery cost.
Mortar cost.
Marshal upgrades reworded for clarified.
Knights of the Sun Griffon max unit size.
State Militia being Skirmishers by default if 15 or less.
Inquisitor rules updated to new BRB (Lethal Strike).
Volleygun cost
Armour of Volund (new rules)
Arcane Engine (cost)
Captain base cost, comes with heavy armour, plate armour cost changed
Master Artificer rule updated (miscommunication)
19