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MULTIMEDIA APPLICATIONS

BBT 3203
@geoffjuma

About me!

Geoffrey Juma

Twitter: @geoffjuma

Email: gjuma@strathmore.edu

Tel: +254731438052

Research Areas: DSP, Embedded Systems,


Machine Learning, Computer Vision

About YOU!

Course expectations?

Class expectations?

Methodology

Class attendance and participation is HIGHLY


encouraged
Exams 60 %
CATS 20%
Assignments 10%
Labs/Projects 10%

Labs can be done in groups/discussion


Project code will be thoroughly reviewed.
PLAGIARSM or (copy+paste) code is NOT
allowed
Read and Apply the University's exam policy

Course Outline
Chapter 0: Introduction
Chapter 1: Multimedia system ,Multimedia Components
Chapter 2: Media and Data Streams
Chapter 3: Audio Technology
Chapter 4: Graphics and Images
Chapter 5: Video Technology
Chapter 6: Computer-based Animation
Chapter 7: Data Compression
Chapter 8: Optical Storage Media
Chapter 9: Content Analysis

Course objectives

Identify various properties of audio, image, video and


animation data and how different they are from text.
Describe some compression techniques of various
media types.
Write programs that process raw audio and image
data.
Develop a multimedia application.
Describe basics and latest advances in multimedia
databases

References

Fundamentals of Multimedia 2nd Ed., Z.-N. Li,


M.S. Drew, and J.C. Liu, Springer, 2014
Image and Video Compression Standards, V.
Bhaskaran and K. Konstantinides, Kluwer
Academic Publishers, 1997,
Multimedia Fundamentals, Volume 1: Media
Coding and Content Processing, 2nd Edition,
R. Steinmetz and K. Nahrstedt, Prentice Hall ,
2002,

What is Multimedia?

The same story, information, etc can be


represented in different
mediaways/forms/platforms.
Multimedia is media that uses multiple forms of
information content and information processing
for instance text, audio, graphics, and video.
Multimedia is a combination of text, animated
graphics, video, and sound delivered to an
audience which can be learners, listeners or
viewers through electronic means.

Introduction

All media can be represented digitally as a


structured collection of bits
Manipulated by programs, electronic devices
stored, transmitted over networks.
Novelty of digital multimedia is that all media
can be treated as data

Terminology

Multimedia production display and presentation is the sole


purpose
Multimedia application display is driven by computation
e.g. Web application presenting data stored in a database
Multiple media user must switch between modalities
(read, watch, listen,) instead of combining them
Hypermedia: refers to multimedia systems that include
nonlinear structure of information units, events, and discrete
media.
Hypertext:
Hyperlink: an index which allows for jumping around to
different sections of electronic documents such as ebooks,webpages, etc.

Linearity

Film: fixed order of frames defines a single


playback sequence
Book: physical arrangement of text and pages
implies a linear reading order

Non-Linearity

Flash: jumps between frames, controlled by interactivity,


permit branching and loops
Hypermedia: links between pages permit multiple
arbitrary reading orders
Hypermedia is a general term applied to "clickable"
media. Once you click on a particular word or graphic,
you are then taken to other text, graphics, sound files,
animation or moving video. Or, more generically, an
interactive project which includes a structure of linked
elements which the user can navigate.

Benefits of Multimedia

It enhances effective presentations;

It is an effective and flexible communication tool;

It is conducive to cooperative work environment;

It facilitates high retention rate, hence high recall of


knowledge content;

Its supports large audience;

It encourages participatory learning through interactivity;

It stimulates audience or learners interest in the subject;


and
It is easy to use, learn and understand.

Application of Multimedia

In Science and Research:

Simulations and models

In Business:

Business Presentations

Ecommerce

Advertisement

In Education

Web based Training

Elearning

Ebooks

Media and Entertainment

Medicine

Communications

Components of Multimedia System

Message/Information Content - The


information could be a learning material, news,
business presentation, awareness creation on
etc
Source and Destination: speaker and
listeners, teacher and students, government
and her citizens, business and its customers
etc
Communication Channel: means of carrying
information from source to destination

Multimedia Components

Source

Message

Channel

Destination

History of Multimedia

Signal

A way of representing information.


Is a function that conveys information about
the behavior or attributes of some
phenomenon
In the physical world, any quantity exhibiting
variation in time or variation in space (such as
an image) is potentially a signal that might
provide information on the status of a physical
system, or convey a message between
observers, among other possibilities.

Signal Types

Analog:

Continuous values to represent information

Given by nature mostly

Denoted by sine/cosine waves

Also called continuous time

Example speech, electromagnetic waves, heat waves, etc

Digital:

Discrete values to represent information

Non continuous

Denoted by square waves

Also called Discrete Time

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