Professional Documents
Culture Documents
COURSE CODE:
ITM 365
COURSE TITLE:
LECTURER:
MR. G. AGYEDU
PROJECT BRIEF
We intend to develop an executable windows application that seeks to replace
the status quo of face-to-face teaching with a tutorial on the teaching and
learning of computer hardware as expressed in the Ghana Education Senior High
Core ICT Syllabus. The program would come with its own media player to avoid
the need for plug-ins and the installation of any additional media player. It is also
aimed at avoiding the need to connect to the internet before having access to the
tutorial as with traditional learning management systems. In addition we wish to
develop a pre and post test for the user to evaluate his or her learning before and
after the learning experience. The software would allow a user to select video
tutorial, Pre-Testing and Post Evaluation and view evaluation score.
DURATION /
COMPLETION DATE
RESOURCE
Concept
Development
1 Day
5 April 2011
Ms. Word
SHS ICT Syllabus
Project Brief
1 Day
Ms. Word
Project Plan
5 Days
Ms. Word
3
4
5
6
7
8
9
10
11
12
th
Literature
2 Weeks 19th April 2011
Review
Recording
5 Days
24th April 2011
Video
Editing Video 2 Days
26th April 2011
Recording
5 Days
26th April 2011
Audio
Editing Audio 2 Days
26th April 2011
Synchronising
Video and
1 Week
4th May 2011
Audio
Pre- Test
Evaluation
1 Week 11th May 2011
Questions
Post- Test
Evaluation
1 Week 11th May 2011
Questions
Software
16th May 2011
Development 3 Week
13
Testing
14
Packaging
15
Final Testing
2 Days
1 Day
3 Days
REFERENCE
Principles of
Multimedia Learning
(Jane Bozarth)
Concept/Topic Proposal
Project Management
(D. Lock, 4th Edition)
Ms. Word
Digital Camera
Camtasia Studio
Microphone
Camtasia Studio
Camtasia Studio
Camtasia Studio
Measurement and
Evaluation in Education
(F. K. Archer,2009)
Measurement and
Evaluation in Education
(F. K. Archer,2009)
Microsoft Developer
Network(MSDN)
Microsoft Developer
Network(MSDN)
Microsoft Developer
Network(MSDN)
Microsoft Developer
Network(MSDN)
Visual Basic 6
Windows XP,
Vista, 7
Visual Basic 6
Windows XP,
Vista, 7
LITERATURE REVIEW
A Tutorial is a self-paced learning exercise; a lesson prepared so that a student
can learn at their own speed, at their convenience (Wiktionary). A tutorial could
be lecturer based or computer based.
Lecturer based tutorial is characterised by a lecturer, instructor or teaching
assistant meeting a small group of students and guiding them to better
understand concepts and processes that has previously been taught or is yet to be
introduced. This is predominant in Britain, Canada, Australia, New Zealand and
USA. In British academic parlance, a tutorial is a small class of one, or only a few,
students, in which the tutor (a lecturer or other academic staff member) gives
individual attention to the students. The tutorial system at Oxford and Cambridge
is fundamental to methods of teaching at those universities, but it is by no means
peculiar to them; Heythrop College (University of London), for instance, also
offers a tutorial system with one on one teaching. It is rare for newer universities
in the UK to have the resources to offer individual tuition; six to eight (or even
more) students is a far more common tutorial size. At Cambridge, a tutorial is
known as supervision. In some Canadian universities, such as the University of
Waterloo or the University of Toronto, a tutorial refers to something more like a
recitation in an American university, that is, a class of between 12-18 students
that is supplemental to a large lecture course, which gives students the
opportunity to discuss the lectures and/or additional readings in smaller groups.
These tutorials are often led by graduate students, normally known as "Teaching
Assistants" (TAs), though it is not unknown for the primary instructor of a course,
even if a full professor, to take a tutorial. At Princeton University, these tutorials
are known as preceptorials and are led by preceptors. Woodrow Wilson
developed the preceptorial system, intending it to be the main form of teaching.
In Australian and New Zealand universities, a tutorial (colloquially called a tute) is
a class of 1030 students. Such tutorials are very similar to the Canadian system,
although tutorials can occasionally be led by honours or postgraduate students,
known as 'tutors'. At the two campuses of St. John's College, U.S. and a few other
American colleges with a similar version of the Great Books program, a "tutorial"
is a class of 12 - 16 students who meet regularly with the guidance of a tutor. The
tutorial focuses on a certain subject area (e.g. mathematics tutorial, language
tutorial) and generally proceeds with careful reading of selected primary texts and
working through associated exercises (e.g., demonstrating a Euclid proof or
translating ancient Greek poetry). Since formal lectures do not play a large part in
the St. John's College curriculum, the tutorial is the primary method by which
certain subjects are studied. However, at St. John's the tutorial is considered
ancillary to the seminar, in which a slightly larger group of students meets with
two tutors for broader discussion of the particular texts on the seminar list. Some
US colleges, such as Williams College in Williamstown, Massachusetts, offer
tutorials almost identical in structure to that of an Oxbridge tutorial. At Williams,
students in tutorials typically work in pairs alongside a professor and meet
weekly, alternately presenting position papers or critiques of their partner's
paper.
Computer based tutorials makes use of the computer and offers tutorials in some
many forms. Internet computer tutorials a form of computer based tutorial take
the form of a screen recording, a written document (either online or
downloadable), or an audio file, where a person will give step by step instructions
on how to do something.
Tutorials usually have the following characteristics:
A presentation of content, usually with an example or examples, often
broken up into discrete modules or sections.
Some method of review that reinforces or tests understanding of the
content in the related module or section.
A transition to additional modules or sections that builds on the instructions
already provided. Tutorials can be linear or branching.
While many writers refer to a mere list of instructions or tips as a tutorial, this
usage can be misleading. In computer-based education, a tutorial is a computer
program whose purpose it is to assist users in learning how to use (parts of) a
software product such as an office suite or any other application, operating
system interface, programming tool, or game. There are two kinds of software
tutorials: movie tutorials that the user views; and interactive tutorials where the
user follows on-screen instructions (andin some caseswatches short
instruction movies), whereupon he/she does the tutorial exercises and receives
feedback depending on his/her actions. Some computer based tutorials can also
be put up on the Web. There are a host of others that fall under learning
management system. While there are several definitions of a learning
management system (LMS), the basic description is a software application that
automates the administration, tracking, and reporting of training events.
However, its not that simple. A robust LMS should be able to do the following:
CATEGORIZATION OF MULTIMEDIA
Multimedia may be broadly divided into linear and non-linear categories. Linear
active content progresses without any navigational control for the viewer such as
a cinema presentation. Non-linear content offers user interactivity to control
progress as used with a computer game or used in self-paced computer based
training. Hypermedia is an example of non-linear content.
Multimedia presentations can be live or recorded. A recorded presentation may
allow interactivity via a navigation system. A live multimedia presentation may
allow interactivity via an interaction with the presenter or performer.
load, Multimedia learning, and the list goes on). The possibilities for learning and
instruction are nearly endless.
The idea of media convergence is also becoming a major factor in education,
particularly higher education. Defined as separate technologies such as voice (and
telephony features), data (and productivity applications) and video that now
share resources and interact with each other, synergistically creating new
efficiencies, media convergence is rapidly changing the curriculum in universities
all over the world. Likewise, it is changing the availability, or lack thereof, of jobs
requiring this savvy technological skill.
Multimedia Tutorial
Tutorial is therefore a teaching technique used to improve learning. It is clear that
tutorial involves the organisation of knowledge, skills, attitude and the learning
environment in such a manner that encourages the learner to acquire new
knowledge, skill and attitude. The learner acquires knowledge, skills and attitudes
proffered by an experienced individual, which results in the change of learners
behaviour, perception and attitude. For teaching and for that matter tutorial to
be effective there is the need to make use of most senses of the learner as
offered by the use of multimedia. A multimedia presentation is a message that
uses multimedia. In education A multimedia instructional message is a
presentation consisting of words and pictures that is designed to foster
meaningful learning. Thus, there are two parts to the definition: (a) the
presentation contains words and pictures, and (b) the presentation is designed to
foster meaningful learning (Mayer 2003: 128). The promise of multimedia
learning is that, by combining pictures with words, we will be able to foster
deeper learning in students. First, multimedia instruction messages can be
designed in ways that are consistent with how people learn, and thus can serve as
aids to human learning (Mayer, 1997, 1999a, 1999b, 2001). Second, there is a
growing research base showing that students learn more deeply from well
designed multimedia presentations than from traditional verbal-only messages,
including improved performance on tests of problem-solving transfer (Mandl &
Levin, 1989; Mayer, 2001; Najjar, 1998; Schnotz & Kulhavy, 1994; Sweller, 1999;
Van Merrienboer, 1997). In short, the promise of multimedia learning is that
teachers can tap the power of visual and verbal forms of expression in the service
of promoting student understanding. (Mayer 2003:127).
5.
6.
7.
8.
cancelled, due to high gas prices. During the summer, the EAST program students
used global-positioning devices to map the caves, video-taped the kids, and
interviewed a seasoned cave-explorer. They included an animated cartoon guide
in the virtual tour. Expensive head-tracking gear and data gloves are not
necessary for educators to create immersive learning environments for their
students. In many schools, interactive displays, or whiteboards, provide students
with a window to websites that contain rich visual and multimedia content.
Microsoft's PhotoSynth is an on-line project that gathers photographs from
around the world to construct 3D environments that can be explored through a
web browser, providing students with views of places they might never have a
chance to explore in the real world. PhotoSynth can be integrated into Microsoft's
Virtual Earth. Several websites offer access to high-quality interactive panoramas
of important geological formations and points of cultural interests around the
world. For example, the Chicago Traveler website offers motion panoramas of city
attractions. Google Earth is another application that can be used for building
virtual field trips. Points of interest on the globe can be linked to related video
clips, photos, panoramas, and websites. Students can contribute to designing
virtual field trips by uploading photographs and video from family vacations and
outings. Virtual field trips aren't limited to the outdoors and cultural points of
interest. The Visible Human Project, developed at the University of Michigan,
offers a browser that allows students to view and manipulate a human body in 3D
space. Students can observe an entire body, or closely inspect smaller regions,
from the inside out. There is also a guided tour of the human body, which includes
interactive annotated images that correspond to various body parts and
structures. (Marentette & Uhrick, Reaching Learners: Immerse Eduaction through
Interactive Multimedia)
Games and Learning
As a whole generation has been brought up on instant messaging, video on
demand, and iPods, the attention span of most students continues to shrink.
Clearly we will need a new way of reaching these children to keep them engaged
and motivated. Researchers in education, training, and distance learning have
broadened their interests and have studied the effects of 3D immersive games for
training, education, health, and even social change. Games and game engines are
affordable, and more schools have invested in large-screen displays and
projection systems, making it easier for modifying games for classroom use. In the
past, most educational software programs were designed for the small screen, to
be used individually by one student, on a personal computer. Newer educational
games, some modified from off-the-shelf games, allow for "multi-player"
interaction and some require players to work in teams, and allow players to
communicate with one-another on line. Although most games are not designed
for touch-screen interaction, some multi-player games can be controlled from PCs
and displayed on the large screen in front of the class. One example is Dimenxian,
a 3D game designed to teach Algebra that is impressive to watch on a large screen
display. There are a variety of free websites that provide educational games and
other activities that require "drag and drop" or painting interaction that are fun
for students to play on large-screen displays. Examples of sites that provide a
variety of interactive games and activities include PBS Kids, BBC Kids, Discovery
Kids, National Geographic Kids, NASA for Kids, and the National Gallery of Art. For
middle and high school students, the NoblePrize.org website offers a variety of
multimedia games that correspond to each Nobel Prize category. For those
interested in crime scene forensic science, the CSI: The Experience WebAdventure,
an on-line companion to a travelling museum exhibit, offers fun and engaging
activities and games.
Interactive Multimedia for Social Skills and Coping Strategies
"It's My Life" is an interactive website on PBSKids.org, designed for middle-school
students. It offers video clips, games and related activities on topics such as
bullying, dealing with emotions, dealing with crushes, gossip and rumours,
divorce, death, time management, test stress, fighting, and more. Streaming
video clips on a range of topics are available on this site. Resources are provided
on-line for teachers and parents. The activities on this website are appropriate for
classroom guidance, small group counselling/intervention, and for "homework."
The website also includes several interactive games. The activities are engaging
when presented via an interactive whiteboard. Non-violent games, such as the
Cloud Game and Tranquility, provide a relaxing experience when played on a PC
or on the large screen, and can help anxious or stressed-out students relax.
RippleEffects provides a variety of interactive multimedia applications designed
for helping children and teens develop a variety of positive coping skills. Although
the applications were designed for use on a PC, they work well on large
interactive displays and can be useful for small group activities or presenting
character education topics during whole-classroom activities.
used to bridge the gap bringing together students from various backgrounds and
skills to share, collaborate and to learn from one another. Through the use of
technology in conjunction with creative software, we can provide educators with
a more efficient means to convey information. An interactive display is the
convergence of technology, price, and application; instead of just being a single
purpose display or dedicated whiteboard, an interactive display becomes multipurpose and therefore a more valuable interactive communication tool.
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