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http://www.nexusmods.com/skyrim/mods/31268/?
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Description
Last updated at 6:03, 19 Apr 2014
ATTENTION: While I reserve the right to delete off-topic comments and trolling from my threads, I WILL NEVER BAN ANY USER FROM ACCESSING ANY OF MY FILES, NO MATTER WHAT THEY POST
IN THE COMMENT THREAD. THERE ARE NO EXCEPTIONS TO THIS RULE.
What it does:
You've hit this bug, even if you don't know it. Every time you went to a place after the cell was supposed to reset, and wondered "hey why haven't those
plants respawned yet?" it's this bug. When you go to Solitude and you see those Nightshade there and then you go grab a cup of coffee and come back and
restart the game and they're gone, it's this bug. FloraRespawnFix.esp fixes this bug.
See, since the 1.3 patch there has been a bug in the Skyrim engine that it can't 'remember' that plants, mushrooms, nests, and some salmon have respawned,
after you reload a save. So you might go to a place again, see that everything is as it should be (i.e. has respawned), then if you save and reload... poof! it's
gone. You have to wait for the cell to reset again. You might not notice it unless you look for it, but I've seen it explained as "oh plants take 30 days to
respawn" (they don't, they would normally respawn when the cell they're in resets - like anything else), or that certain plants just don't respawn (they all
should), or whatever. Nope, bug. Most players have just gotten used to it.
Well, they don't have to get used to it anymore. This mod can't directly fix Skyrim.exe, but it can alter how these flora and fauna are processed by the
executable, such that they are no longer affected by the bug.
Flora Respawn Fix thread on the Bethesda forum site
Many thanks to zilav for doing the work on TES5Edit, and DayDreamer (wasite?) for suggesting it to him in the first place (and doing heaps of
testing, and letting me know about it). More of their effort and time went into 2.0 than my own. Thank you.
Installation:
Place the contents of the archive in your Skyrim/Data directory. Works with Nexus Mod Manager.
Don't clean this mod. It isn't needed, and TES5Edit will break it if you do.
Compatibility:
Most things will be compatible unless they edit base FLOR and TREE records. In particular, mods that place new instances of vanilla flora, or move existing
ones around, are compatible.
FAQ:
13/7/2014 4:27
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http://www.nexusmods.com/skyrim/mods/31268/?
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13/7/2014 4:27