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Blitzball FAQ by AlaskaFox
<http://www.gamefaqs.com/users/AlaskaFox/contributions>
*Version:* Final | *Updated:* 09/04/03 | Search Guide | Bookmark Guide

-==========================================================-=
F I N A L F A N T A S Y X
=-==========================================================-=
Final Fantasy X Blitzball FAQ
=-=
For Playstation 2
=-=
By: AlaskaFox(Ronan Murphy)
=-=
Created: September 2, 2002
=-=
Date last Updated: September 4, 2003
=-=
Version Final
=-=
Home Page: http://tbns.net/deltablue/
=-=
Gamefaqs CRP:
=-= http://www.gamefaqs.com/features/recognition/7818.html =-=
=-=
Post your Questions/Suggestions on:
=-

-=
http://denim.bbboy.net/alaskafox-viewforum?forum=1 =-==========================================================-

Disclaimer
==========
This Game Guide / FAQ is created for personal use only. You must not use it
for anything that gains profit. Specifically Magazines, Game Guides,
Commercial Web Sites, unless you have my written permission.
You re also not allowed to rip off part/s of this Game Guide / FAQ and put
it on your own Game Guide / FAQ. Anyone doing this is guilty of plagiarism",
the act of stealing and passing off of ideas and words of another as one s
own without crediting the source.
You also cannot use this Game Guide / FAQ as a guide for you to make your own
Game Guide / FAQ, you must do everything there is to do in the game yourself
or have others give info about your game and give them proper credit. You
can copy the layout though.
You can put this Game Guide / FAQ on your non-commercial or non-profit web
site provided that not a single character has been edited or removed and you
MUST have permission from me in order to do so. You can also, print a copy of
the entire FAQ / Guide or a part of it, provided you only use it for personal
purposes.
Remember "You don t have to steal, just ask." - B.O.F.III
Questions/Suggestions
=====================
If you wish to ask me a question or make a suggestion, go to:
http://denim.bbboy.net/alaskafox-viewforum?forum=1
and post a message, stating your query. I will try to get to it
as soon as possible. If I get an email regarding FFX, it will be
ignored and deleted.

Updates
=======
The latest version of this FAQ can, and always will be found at:
www.gamefaqs.com
Current Progress:
----------------Guide: 100% complete
File Size: 295K
Version Final (Started: August 26, 2003)
---------------------------------------- Played Guide Completed
- Vuroja's Techs Added
- Nizarut's Techs Added
- File Size: 295k
Version 1.2 (Started: August 1, 2003)
---------------------------------------- Deim's Stats Added
- Tidus' Key Techs Fixed

8 Frequently Asked Questions Added


Hints & Strategies: e & f Added (Thanks to ViviFF)
Some more Team Suggestions Added
File Size: 293k

Version 1.1 (Started: September 17, 2002)


------------------------------------------ 8 Tech Suggestions Added
- Alastair's Strategies updated
- 4 Frequently Asked Question Added
- Fixed minor error in previous update
- File Size: 223k
Version 1.0 (Started: September 2, 2002)
----------------------------------------- Disclaimer, Questions/Suggestions Notice Added
- Outro, Credits Added
- Playing Blitzball: full section added
- Player Guide: Player Locations, Guide Added
- Tech Guide added
- Alastair's, Beginner's, Advanced Strategies added
- 4 Frequently Asked Questions Added
- Blitzball R&D Started
- File Size: 214k
Contents
=============
-) Introduction
i) Playing Blitzball
a) Player Stats
b) Blitz Basics
c) Advanced Blitzing
d) Team Management
e) Team Suggestions
ii) Player Guide
a) Player Locations
b) Player Guide
iii) Technique Guide
a) Tech Guide
iv) Experience Chart
v) Hints & Strategies
a) Alastair's Strategies
b) Beginner's Strategies I
c) Advanced Strategies
d) Starting Team Guide
e) Level 99 Players
f) Vivi FF's Strategies
vi) Frequently Asked Questions
vii) Blitzball Research & Design
a) Game Improvements
b) Tech Suggestions
viii) Outro
-=================================================-=
INTRODUCTION
=-=================================================Throughout this FAQ you will see the words "Index Number" and "Search

Field". These are to help you locate certain sections of the FAQ, as
listed in the index. Use Ctrl + F on most Word Processors and in Internet
Explorer to use the Find/Locate command.
Example:If you are looking for the section "Playing Blitzball - Player Stats",
type 'i-a' into the Find box. 'i' is the Index Number and 'a' is the section
number. This will take you to the beginning of the section.

-=================================================-=
PLAYING BLITZBALL
=-=================================================Index Number: i
Introduction
============
Use the in-game tutorial in conjunction with this section to learn how to
play Blitzball more quickly.
Blitzball - General Overview
============================
Blizball is a game based on numbers(like fighting in RPGs) - numbers will be
used for everything in Blitzball. But don't let this deter you, as you will
be missing out on one of the greatest(some say the greatest) Final Fantasy
mini-games ever.
=---------------------------------=
=Player Stats
-=
=---------------------------------=
Search Field: i-a
Player Stats
============
The most important thing in Blitzball is each Players' stats. These determine
the outcome of every encounter, pass, and shot. Every player has eight stats,
which are used in different situations. Every player has different stats,
and their stats is what you will look for when recruiting new players, and
deciding whether to drop your own. The stats and their uses are as follows:
Level
=====
You players' Blitzball level is not counted as a stat, but it is what
determines your stats - the higher your level, the better your stats
(in theory!). Players raise their Blitzball levels by performing various
moves in the match. They will gain EXP for every pass, shot, etc. which
will result in players levelling up.
HP
==
(NOTE: This is not based on your HP in the 'outside world')
Hit Points(HP) are what the player uses every time s/he moves with the ball,
and whenever s/he performs an action or special technique. When you choose
to perform an action, the amount of HP needed will be shown on screen.
Players regain HP whenever they don't have the ball. If a player ever has
0 HP, s/he will be unable to participate in the match.(This is extremely
rare)

SP
==
Speed(SP) is how quickly a player moves during the game(with and without
the ball). Faster players will be better able to get into good positions
than slower players. Speed is moderatley important for every player(except
the Goalkeeper).
EN
==
Endurance(EN) is the amount of damage a player can take from opposition
players when s/he has the ball. When breaking through opposition players
(explained later), a player uses up EN, if his/her EN is 0 after the
encounter, the other player will gain possession of the ball. The
more EN a player has, the better chance s/he has of breaking through
numerous tackles. Endurance is important in Midfield and Forward players
as it is needed to break through tackles in order to shoot on goal.
AT
==
Attack(AT) is the opposite to Endurance(EN). Attack is used by the
defensive player during an encounter, and determines how much damage
the player will inflict on the player with the ball. If your AT is
higher than the opposing player's EN, then there is a very good
chance that you will get the ball from the other player. High AT
is important in defensive players, as it will stop players who are
approaching your goal.
PA
==
Passing(PA) determines how far and how fast a player can pass the ball.
The higher the PA rating, the more chance the ball has of ending up
in the receivers hands. Passes can be blocked by defensive players
which have not be broken through. The defensive player will try to
block the pass, and can take some of the power/speed off it - this is
determined by the players Blocking(BL) rating. Note: The defensive
player will not always block the pass. If PA drops to 0 during
the block, the defender will get the ball. If PA falls to 0 after
the block, but before it reaches the receiver, the receiver will
fumble it. The PA rating will drop as the ball travels through the water,
due to the friction of the water. High Passing is important in all players,
but especially in Midfield players.
BL
==
Blocking(BL) indicates the chance that a player will block shots or
passes. The BL stat is used against PA and SH during passes and shots.
The higher the BL rating, the more chance you have of intercepting
the pass/shot. Note: sometimes the defensive player may not be able
to block passes/shots. The Blocking attribute is important for
defenders, in order to block shots on goal and passes to open players.
SH
==
Shooting(SH) is the power and pace of the shot towards goal. The higher
the SH attribute, the better chance the player has of scoring a goal.
The power of the shot can be lowered by defensive player's BL stat.
When a shot is taken on goal, the SH rating and the Goalkepper's CA
rating are used to determine if the shot will be successful or whether
it will be saved/caught by the Goalkeeper. The SH rating will drop as the
ball moves through the water. Shooting is the most important attribute in

Forwards.
CA
==
Catching(CA) is only used by the Goalkeeper, and is used to determine if
the Goalkeeper will save the shot. A Goalkeeper with a high CA rating
has a better chance of stopping incoming shots. The Catching attribute
is only important in Goalkeepers.
=---------------------------------=
=Blitz Basics
-=
=---------------------------------=
Search Field: i-b
Playing Field
=============
Blitzball is a team sport played by two opposing teams. Each team has 6
players. Their positions are similar to Ice-Hockey. There are two forwards:
a Left and Right Forward (LF & RF), a Midfielder (MF), two defenders :
Left and Right Defence (LD & RD), and a Goalkeeper (GL). Blitzball is
played on a circular pitch (like the oval one used in Australian Rules),
with a triangular goal at each end. There is a radar of the field in the
bottom right-hand corner of the screen when playing Blitzball. This is
used when you are using the 'Manual A' control system to play Blitzball.
In the top right-hand corner are your player's attributes and their names.
These are used during each encounter and when shooting or passing(as
explained above). The score and the game's clock are also displayed in the
bottom right-hand corner of the screen.
Moving your players
===================
NOTE: you can never control your players in defence.
Press Triangle when you have the ball to bring up Control menu.
There are three ways you can move your players: Auto, Manual A,
and Manual B.
Auto: This lets the CPU control your player's movement, all you will
have to do is select what shots/passes/tackles to use.
Manual A: This is my favoured option, you control the movement of your
player(the one that has the ball) by pressing the directions
on the D-Pad/Analog stick in relation to the radar on the
bottom-right of the screen. Therefore: pressing left will
make the player swim towards the opposition's goal, pressing
down will make him/her swim to the side of the field.
Manual B: This is similar to Manual A, except you control your player
by his direction on the screen, and not the radar. It is
not far removed from Manual A, and some players prefer to
use it.
Encounters
==========
When you near an opposing player, you will enter an 'Encounter'. During
an encounter you have the choice to break through players or No Break.
If you choose No Break, the other players blocking(BL) attribute will
come into the equation. You can now choose whether to pass or shoot.
Hopefully your PA or SH exceeds the BL of the defender, if not you'll
need some luck. Choosing to pass or shoot will use some of your HP
(this is indicated on the screen) even if your pass/shot is not successful.
When you select either option, the defender(s) will try to block it.
S/he will take some of the power off your pass/shot if it gets through,

if not s/he will claim the ball. This may be difficult to understand, but
once you've played a Blitzball game you will see what I mean.
Breakthroughs
=============
the other option in an Encounter is to 'Break to [NAME]'. If you are
facing more than one opponent, there will be numerous 'Break to [NAME]'s
to choose from. When attempting to Break through other players, your
EN and their AT comes into play. Look at you EN - for this example, we will
say it is 15. Now look at the first defender's AT - e.g. 7. This means that
you should be able to break through the first defender, as the amount of
EN removed by the defender is between 50% and 150% of the defender's AT.
So the least removed is 3.5 and the max 7.5 in this example. Now, let's
look at the second defender. We'll say his AT is 4, as the max that can
be taken away is 6 and the max from the first is 7.5, you should be
successful(unless the defenders use techniques, explained later). If
there is 3 or 4 defenders, do the same for them, and note: the defenders
rarely take 150% away. Now, when you have chosen how many defenders you
are going to break through. Select it from the menu. If you want to break
through two, select 'Break to Defender2', if you want to break through 3,
select 'Break to Defender3' and so on. After you have chosen how many
defenders you want to break through you can choose whether to shoot, pass,
or dribble. If you successfully break through the defenders, they will no
longer be able to block your shots or passes. You can only choose to
dribble if you have broken through all the defenders. Any remaining
defenders will try to block your shots and passes.
Passing
=======
You can attempt to pass any time you have the ball. Passing outside encounters
is worthwhile, as you can give the ball to more powerful players or better
shooters. If you wish to pass or shoot outside an encounter, press Square
to bring up the Pass/Shoot/Dribble menu. When you select pass, your PA stat
comes into the equation. If there is no blocking players, the PA stat will
be fully used for the Pass. If you are blocked, part of the PA stat may be
removed by the blocker, or if the defender's BL is high, s/he may capture
the ball. After you have passed the ball, the PA stat will diminish as the
ball travels through the water, due to the friction of the water. If the ball
reaches the receiver and the PA rating is still 1 or above, the pass will
be successful. If it is 0, the pass will be fumbled, and a random player
(usually the opposition) will gain control of it. The amount of HP used by
the passing player is the same as his/her PA stat.
Shooting
========
As with passing, you can shoot any time you have the ball. Generally, you
will only want to shoot when you are near the opposition goal, as the
friction of the water would decrease the SH rating, making it easier for
the Goalkeeper to save. When shooting, you have do deal with an extra
factor(apart from BL) - the Goalkeeper's CA rating. If this is high,
you will have a more difficult time scoring. Sometimes when the CA
rating is higher than SH, the ball can still go in. This is because
the amount that the Goalkeeper's CA removes from your SH varies from
50% to 150% of the total CA. This is also the same for your Goalkeeper.
As with passing, the amount of HP used is the same as the SH stat.
=---------------------------------=
=Advanced Blitzing
-=
=---------------------------------=

Search Field: i-c


Techniques
==========
Techniques(also called Techs) are special abilities used in Blitzball
matches, which make the game more interesting. There are many different
Techs in the game(see Techniques section for full listing), varying from
ones that improve your stats(e.g. Sphere Shot), ones that inflict status
ailments (e.g. Venom Tackle), and ones that speed up HP recovery(Regen).
Techniques either cost HP to use or to equip. Techniques can only be
equipped after level 3. Therefore, you have to have(nice word usage, there)
played a number of games, before you can use Techniques. When you reach
level 3, you will be able to equip one Technique, but as you level up,
you will be able to equip more - up to a maximum of 5.
Gaining Techniques
==================
There are two ways to learn techniques in the game - Techcopy during
matches, and win them in Tournaments/Leagues.
Alright, so there is a third way, but that's only for Tidus! OK?
Techcopy
========
Before each game, you can select which players you want your team to mark.
When selecting who to mark, the other players will have techniques listed
below their names, the ones that appear in colour, are the ones that your
player can learn. During the match, if the marked player performs that
Technique, the word Techcopy will appear in the top left-hand corner of
the screen. When it flashes white, press X in order to learn it. If
you are successful, you should hear a tinkle, and a confirmation that
you have learned the new Technique will appear on the screen. Note:
low level players will not be able to learn techniques off high-level
players even if Techcopy appears on-screen.
Key Techniques
==============
Each player has 3 Techniques that s/he has to learn to be able to learn
further Techniques. If you learn one of the three a certain number of
extra Techs will be available to learn, if you learn 2 Key Techs,
even more will be open, and so on. If you learn a Key Technique
during the match, you will be alerted of this at half time.
Assigning Techniques
====================
Before each game, and at the start of the second half, you can assign
Techniques to your players Technique spaces in order for them to be
able to use them in a match. Some Techniques require you to use HP
when equipping them(such as Regen), this HP will be taken away from
your Max HP as long as you have the Technique equipped.
Using Techniques
================
During the match, when you choose to Pass/Shoot, you will be able to
choose to use whatever Passing or Shooting Techniques you have
equipped. The same for Tackling. These will require a certain amount
of HP to use each time.
Status Ailments
===============
During the game you may be inflicted with status ailments, the most

common of these is Poison.


Poison: The effected player does not regain HP when s/he does not have
the ball. The player cannot use anty Shooting Techniques while
poisoned. The poison will wear off after a while or at half time.
Wither: One of the effected players Stats will be halved. In order to
remove this stat reduction, you must use that stat e.g. if PA
is lowered, you must pass the ball. This effect wears off at
half time.
Sleep: Caused by Nap Techniques. This sends the player to sleep,
unable to move. The player will awake at half time, after a
goal is scored, or when s/he is hit by the ball.
Defensive Formations
====================
Press Triangle while on defence to bring up the Formation menu.
Your team will learn more formations as it wins more matches.
Normal: The default formation. The players stick to their usual
positions, but follow the attackers to a certain extent.
My chosen formation.
Mark Mode: Your players follow the players assigned in Mark Mode.
Useful if you want a player to learn a certain
Technique, but sometimes leaves the defense open.
Left Side: Your players will protect the Left Side of the field
more than the right. Useful if dealing with a strong
attacker.
Right Side: The opposite to Left Side.
Centre Attack: The Midfield player pushes forward and becomes
a Centre forward rather than a midfielder.
Flat Line: The offence will form a line to attack, and there will
be no defence.
Counter: The defence closes down the offence more, leading to
greater tackle success. Helpful if you want to hold onto
a small lead.
Double Sides: A combination of the Left and Right Sides formations.
=---------------------------------=
=Team Management
-=
=---------------------------------=
Search Field: i-d
Recruiting Players
==================
This is one of the best parts of Blitzball, as you can develop your
Blitzball team while roaming the world. If you approach a person in
the game, and press Square instead of X, you can see if they are a
Blitzball player. When you start off, all you can see is their
salary when you talk to them, but as you win more games your
scouting level improves. With higher scouting levels, you
can see player's attributes, their techniques and the techniques
they can learn. If you find a player you want on your team, press

Sqaure to see their Blitz stats, and then choose Sign Player.
You will have to pay them a salary for each game they play.
Don't worry if you can only afford them for a few games,
you can get more money and resign them when their contract
expires.
Forwards
========
When recruiting forwards(you'll only need one, you have Tidus),
look for high SH and EN attributes as these are the most
important stats for forwards. Get Wedge in Luca as early
as possible, as he will be able to play in Attack early on,
then Defence and then in goal.
Midfield
========
The most important attribute for a Midfielder is PA, but high
BL and AT are also important.
Defence
=======
You will need players with high BL and AT, and reasonable PA.
EN and SH don't really matter. Get Zalitz in Luca, as he is a
good Defender to have early on.
Goalkeeper
==========
High CA and lots of Goalkeeper Techs(such as Super Goalie) are very
important! Jumal is a great goalkeeper early on.
=---------------------------------=
=Team Suggestions
-=
=---------------------------------=
Search Field: i-e
Introduction
============
If you want to add your Team Suggestions(for any stage in the
game), send them in.
Alastair's Team Suggestions
===========================
(See Also Section v-a)
Level 1-19
LF: Tidus
RF: Wedge
MF: Letty/Zev
LD: Ropp
RD: Zalitz/Jassu
GL: Jumal/Keepa
Level 20-35
LF: Tidus
RF: Larbeight
MF: Zev/Tatts/Mep/Pah Guado
LD: Ropp
RD: Wedge
GL: Jumal/Keepa/Miyu

Level 35-75
LF: Tidus
RF: Larbeight/Vilucha
MF: Brother
LD: Ropp
RD: Wedge
GL: Nimrook
Evil R's Team Suggestions
=========================
I'll divide the BB game into 4 parts since most people won't play
BB until level 99. I suggest that you should start Blitz Ball after
Djose Temple since that is when the ferry will become available again
and you can go back to recruit some good players.
The best team early on right after Djose Temple is:
LF:
MF:
RF:
LD:
RD:
G:

Tidus
Tatts/Kiyuri
Vilucha
Wedge
Zalitz/Ropp
Jumal

If you don't plan to play BB early on then you can consider the following
teams.
Level 1-29
LF:
MF:
RF:
LD:
RD:
G:

Tidus/Wakka
Tatts/Berrik (Al Behd Psyches)/Brother/Kiyuri/Naida/Svanda/Rin
Vilucha/Shammi/Mep/Linna
Zalitz/Judda (AL Bhed Psyches)/Kyou/Ropp
Wedge
Nimrook/Miyu/Jumal/Kyou/Yuma Guado

Level 30-59
LF: Tidus/Wakka
MF: Brother/Berrik/Tatts/Kiyuri/Vuroja (kilika Beasts)/Svanda
RF: Besik, Argai Ronso (Ronso Fangs)/Vilucha
/Linna/Shammi/Larbeight (Kilika Beasts)
LD: Judda/Ropp/Irga/Kulukan
RD: Wedge
G: Nimrook/Miyu/Kyou/Jumal/Keppa/Yuma Guado
Level 60-90
LF:
MF:
RF:
LD:
RD:
G:

Tidus/Nedus/Wakka
Kiyuri/Vuroja/Svanda/Naida/Mifurey/Brother/Navara Guado
Vilucha/Larbeight/Linna/Shammi/Besik/Argai Ronso
Ropp
Kulukan/Irga/Zev Ronso
Nimrook

Level 99
LF: Larbeight/Tidus/Wakka/Nedus

MF:
RF:
LD:
RD:
G:

Vuroja/Kiyuri/Mifurey/Linna/Svanda/Ropp
Vilucha/Linna/Shammi/Isken
Ropp/Kiyuri
Kulukan/Irga/Zev Ronso
Nimrook/Wedge

Alastair's Latest Suggestions


=============================
< level 25
Fw: Tidus and Wedge
MF: With the airship, you'd be a fool to pass over Brother
DF: Ropp and one of either standard Ronso, Psyches or Goers, Kyou should be
your top choice here.
GK: With the airship? Nimrook.
lvl 25-35
Fw: Tidus and the strongest stock Ronso, Guado or Psyches forward (depending
on what stats you prefer).
MF: why change a winning team?
DF: Ropp and Wedge
GK: Nimrook, obviously
Lvl 35-50
Fw: Tidus and Larbeight (you may consider phasing out Tidus in favour of
Vilucha around her level 40+)
MF: Leave unchanged
DF: Leave unchanged
GK: Leave unchanged
Post level 50:
Now is the real time to start making your own lineups depending on your playing
style.
For best lineup, a few hints:
Brother will start to drop back to just average, so consider replacing him.
For defense, stick with Ropp and complement him with Kulukan or Irga Ronso.
Now more than ever before, it's techs who make your game, not really stats.
Find your best tech distribution, as you should have filled the tech grid for
almost everyone. If you need to introduce several players who are way behind
in levels, put them in your team one after another, use the tournament
level-up strategy
Miguel's Team
=============
FW: Tidus, Larbeight
MF: Brother
DF: Ropp, Kulukan
GK: Nimrook
Vivi FF's Team Suggestions
==========================
LF: Tidus
RF: Vilucha
MF: Tatts/Kiyuri
LD: Wedge
RD: Zalitz/Ropp
G: Jumal
If you don't plan to play BB early on then you can consider the following
teams:

Level 1-29
LF: Tidus/Wakka
RF: Vilucha/Shammi/Mep/Linna
MF: Tatts/Berrik/Brother/Kiyuri/Naida/Svanda/Rin
LD: Zalitz/Judda/Kyou/Ropp
RD: Wedge
G: Nimrook/Miyu/Jumal/Kyou/Yuma Guado
Level 30-59
LF: Tidus/Wakka
RF: Basik, Argai Ronso/Vilucha/Linna/Shammi/Larbeight
MF: Brother/Berrik/Tatts/Kiyuri/Vuroja/Svanda
LD: Judda/Ropp/Irga/Kulukan
RD: Wedge
G: Nimrook/Miyu/Kyou/Jumal/Keepa/Yuma Guado
Level 60-90
LF: Tidus/Nedus/Wakka
RF: Vilucha/Larbeight/Linna/Shammi/Basik Ronso/Argai Ronso
MF: Kiyuri/Vuroja/Svanda/Naida/Mifurey/Brother/Nav Guado
LD: Ropp
RD: Kulukan/Irga/Zev Ronso
G: Nimrook
Level 99
LF: Larbeight/Tidus/Wakka/Nedus
RF: Vilucha/Linna/Shammi/Isken
MF: Vuroja/Kiyuri/Mifurey/Linna/Svanda/Ropp
LD: Ropp/Kiyuri
RD: Kulukan/Irga/Zev Ronso
G: Nimrook/Wedge

-=================================================-=
PLAYER GUIDE
=-=================================================Index Number: ii
Introduction
============
This section will list everything known about every player in Blitzball,
but if I've missed anything, don't hesitate to tell me on my boards.
The first part of the Player Guide will list player locations - i.e.
where they are found in the world. The second section the "Player Guide"
itself will list everything about each Blitz player. If there are any mistakes,
don't hesitate to post the corrections on my Board. Credit will be given for any
corrections. The board address is listed at the top of this FAQ.
=---------------------------------=
=Player Locations
-=
=---------------------------------=
Search Field: ii-a
Abus -

Luca Harbour, Dock 3

Argai Ronso Auda Guado Balgerda Basik Ronso Berrik Bickson Biggs Blappa Botta Brother Datto Deim Doram Durren Eigaar Gazna Ronso Giera Guado Graav Irga Ronso Isken Jassu Judda Jumal Keepa Kiyuri Kulukan Kyou Lakkam Larbeight Letty Linna Mep Mifurey Miyu Naida Navara Guado Nedus Nimrook Nizarut Noy Guado Nuvy Ronso Pah Guado Raudy Rin Ropp Shaami Shuu Svanda Tatts Tidus Vilucha Vuroja Wakka Wedge Yuma Guado Zalitz Zamzi Ronso Zazi Guado Zev Ronso -

Luca Harbour, Dock 4


Guadosalam
Luca Harbour, Dock 3
Luca Harbour, Dock 4
Airship, Corridor
Luca Harbour, Dock 3
Luca Stadium, Main Gate
Airship, Corridor
Luca Stadium, Besaid Auroch's Locker
Airship, Bridge
Luca Stadium, Besaid Auroch's Locker
Kilika Temple, Great Hall
Luca Harbour, Dock 3
Calm Lands, Gorge Bottom
Airship, Corridor
Luca Harbour, Dock 4
Guadosalam
Luca Harbour, Dock 3
Luca Harbour, Dock 4
Kilika Port, House
Luca Stadium, Besaid Auroch's Locker
Airship, Corridor
Luca Seaport, Square
Luca Stadium, Besaid Auroch's Locker
S.S. Winno, Deck
Kilika Port, Tavern
Djose Temple, outside
Airship, Corridor
Kilika Port, Docks
Luca Stadium, Besaid Auroch's Locker
Macalania Temple, Frozen Road
Kilika Temple
Thunder Plains, Travel Agency
Moonflow, North Shoopuf Wharf
Calm Lands, Shop
Guadosalam
Luca Harbour, Dock 1
Airship, Corridor
Kilika Temple, Great Hall
Guadosalam, Inn
Luca Harbour, Dock 4
Guadosalam, House
Luca Harbour, Dock 3
Airship, Corridor
Mi'ihen Highroad, Travel Agency
Luca Harbour, Bridge
Luca Seaport, Caf
Calm Lands
Kilika Port, Docks
N/A
Besaid Village, House
Kilika Port, Docks
Airship, Bridge
Luca Stadium, Main Gate
Guadosalam, House
Luca Theater
Luca Harbour, Dock 4
Guadosalam, House
Luca Harbour, Dock 5

Room
Room

Room
Room

Room

=---------------------------------=
=Player Guide
-=
=---------------------------------=
Search Field: ii-b
Introduction
============
Just to confrim it: Level 1 Techs are Techniques that can only be learned
after you have learned one Key Technique, Level 2 Techs can only be
learned after you have learned two Key Techniques, etc. Normal Techs
are techs that can be learned without any Key Techniques.

Abus
====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:
Level 1 Techs:

Luca Harbour, Number 3 Dock


Luca Goers
17 matches
120
Grip Gloves, Venom Tackle 2, Venom Shot 3
Venom Shot, Venom Tackle, Volley Shot
Anti-Venom, Grip Gloves, Hi-Risk, Spin Ball,
Venom Shot, Venom Shot 2, Venom Tackle,
Volley Shot
Elite Defence, Super Goalie, Venom Pass 2,
Venom Tackle 2, Volley Shot 2,
Anti-Venom 2, Brawler, Sphere Shot, Venom Pass 3,
Venom Shot 3, Venom Tackle 3, Wither Shot
Invisible Shot, Volley Shot 3

Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 130
SP: 60
EN: 9
AT: 3
PA: 4
BL: 1
SH: 13
CA: 1

Level 5
------297
60
13
4
5
1
15
2

Level 10
-------520
60
17
5
7
2
18
3

Level 15
-------757
60
21
6
8
3
21
4

Level 30
-------HP: 1560
SP: 60
EN: 31
AT:
9
PA: 12
BL:
5
SH: 30
CA:
7

Level 35
-------1857
60
33
10
13
6
30
8

Level 40
-------2170
60
38
11
14
7
32
9

Level 45
-------2497
60
40
12
15
8
34
10

Level 70
-------HP: 4360
SP: 61

Level 80
-------5210
61

Level 90
-------6120
61

Level 99
-------6990
61

Level 20
-------1010
60
24
7
9
4
23
5
Level 50
-------2840
61
43
13
17
9
35
11

Level 25
-------1277
60
28
8
11
5
26
6
Level 60
-------3570
61
45
15
19
10
38
13

EN:
AT:
PA:
BL:
SH:
CA:

45
17
20
12
40
15

45
19
22
13
41
17

Argai Ronso
===========
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

45
21
23
15
42
19

45
23
24
16
43
20

Level 1 Techs:

Luca Harbour, Number 4 Dock


Ronso Fangs
32 matches
200
Anti-Drain, Venom Pass 2, Wither Tackle
Anti-Wither, Spin Ball, Volley Shot, Wither Shot
Anti-Wither, Brawler, Elite Defence, Golden Arm,
Nap Pass, Nap Shot, Nap Tackle, Regen, Sphere Shot,
Spin Ball, Super Goalie, Tackle Slip, Venom Pass,
Venom Shot, Venom Tackle, Volley Shot, Wither Pass,
Wither Shot, Wither Tackle
Anti-Nap, Anti-Venom, Hi-Risk, Nap Pass 2, Nap Shot 2,
Venom Pass 2, Venom Shot 2, Volley Shot 2,
Wither Pass 2, Wither Shot 2
Anti-Drain, Drain Tackle 2, Pile Wither, Venom Pass 3,
Venom Shot 3, Volley Shot 3, Wither Pass 3,
Wither Shot 3, Wither Tackle 2
Drain Tackle 3, Gamble, Invisible Shot, Nap Tackle 2,
Tackle Slip 2, Venom Tackle 2

Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 329
SP: 40
EN: 16
AT: 5
PA: 5
BL: 4
SH: 10
CA: 1

Level 5
------476
40
17
6
6
4
13
1

Level 10
-------836
40
19
8
7
6
19
1

Level 15
-------1196
40
21
9
9
8
25
2

Level 30
-------HP: 2176
SP: 40
EN: 28
AT: 14
PA: 13
BL: 13
SH: 41
CA:
3

Level 35
-------2486
41
31
15
14
14
46
4

Level 40
-------2786
41
34
17
16
16
50
5

Level 45
-------3076
41
37
18
17
18
54
5

Level 70
-------HP: 4376
SP: 42

Level 80
-------4926
42

Level 90
-------5236
42

Level 99
-------5570
42

Level 20
-------1526
40
23
11
10
9
31
2
Level 50
-------3356
41
41
20
19
20
58
6

Level 25
-------1856
40
26
12
12
11
36
3
Level 60
-------3886
41
48
23
21
23
66
8

EN:
AT:
PA:
BL:
SH:
CA:

56
26
24
26
70
10

65
29
27
30
75
12

Auda Guado
==========
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:

75
32
30
33
78
14

84
34
32
36
80
16

Normal Techs:

Guadosalam
Guado Glories
10 matches
120
Anti-Nap, Anti-Venom, Anti-Wither
Elite Defence, Nap Pass, Venom Pass, Venom Tackle,
Wither Pass
Anti-Drain, Anti-Nap, Anti-Venom, Anti-Venom 2,
Drain Tackle, Elite Defence, Nap Pass, Nap Tackle,
Venom Pass, Venom Tackle, Wither Pass, Wither Tackle
Anti-Nap 2, Brawler, Drain Tackle 2, Nap Shot,
Sphere Shot, Tackle Slip, Venom Tackle 2, Volley Shot,
Wither Tackle 2
Anti-Wither, Drain Tackle 2, Nap Tackle 2,
Tackle Slip 2, Venom Pass 2, Venom Tackle 3, Wither Pass 2,
Wither Tackle 3
Anti-Drain 2, Anti-Wither 2, Nap Pass 2, Venom Pass 3,
Wither Pass 3

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 95
SP: 70
EN: 7
AT: 8
PA: 11
BL: 10
SH: 1
CA: 4

Level 5
------212
70
7
9
14
11
1
5

Level 10
-------391
70
7
10
18
12
1
6

Level 15
-------604
70
8
11
22
14
2
7

Level 30
-------HP: 1459
SP: 70
EN: 12
AT: 16
PA: 32
BL: 20
SH:
3
CA: 10

Level 35
-------1815
71
14
18
35
23
4
11

Level 40
-------2207
71
16
20
37
26
4
12

Level 45
-------2634
71
19
23
40
29
5
13

Level 70
-------HP: 5303
SP: 72
EN: 36

Level 80
-------6620
72
45

Level 90
-------8079
72
55

Level 99
-------9513
72
65

Level 20
-------854
70
9
13
25
16
2
8
Level 50
-------3097
71
22
25
43
32
5
14

Level 25
-------1139
70
10
14
29
18
3
9
Level 60
-------4129
71
28
30
47
40
6
16

AT:
PA:
BL:
SH:
CA:

36
51
48
7
18

43
54
58
8
20

Balgerda
========
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

50
56
68
9
22

57
57
78
9
23

Level 1 Techs:

Luca Harbour, Number 3 Dock


Luca Goers
19 matches
110
Anti-Wither, Drain Tackle, Nap Tackle
Drain Tackle, Venom Pass 2
Anti-Drain, Anti-Wither, Drain Tackle, Elite Defence,
Nap Tackle, Venom Pass 2, Wither Tackle
Anti-Nap, Brawler, Drain Tackle 2, Goldern Arm,
Grip Gloves, Pile Wither, Tackle Slip
Drain Tackle 3, Pile Venom, Venom Pass 3, Wither Tackle 2
Nap Pass, Nap Tackle 2, Tackle Slip 2

Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 141
SP: 60
EN: 5
AT: 9
PA: 9
BL: 8
SH: 1
CA: 1

Level 5
------295
60
6
11
11
9
1
2

Level 10
-------541
60
7
14
14
11
2
3

Level 15
-------817
60
8
17
17
14
2
4

Level 30
-------HP: 1769
SP: 60
EN: 12
AT: 25
PA: 25
BL: 19
SH:
5
CA:
7

Level 35
-------2127
60
13
27
27
21
5
8

Level 40
-------2506
60
14
29
29
23
6
9

Level 45
-------2905
60
16
31
31
24
7
10

Level 70
-------HP: 5209
SP: 60
EN: 24
AT: 37
PA: 36
BL: 28
SH: 12
CA: 15

Level 80
-------6274
60
28
38
37
29
14
17

Level 90
-------7421
60
32
38
38
29
17
19

Level 99
-------8523
60
36
38
38
29
19
20

Level 20
-------1114
60
9
20
20
16
3
5
Level 50
-------3225
60
18
33
32
25
8
11

Level 25
-------1431
60
10
23
23
18
4
6
Level 60
-------4226
60
21
35
35
27
10
13

Basik Ronso
===========
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:
Level 1 Techs:

Luca Harbour, Number 4 Dock


Ronso Fangs
30 matches
3500
Invisible Shot, Nap Shot, Venom Tackle
Sphere Shot, Spin Ball, Volley Shot, Wither Tackle
Anti-Venom, Brawler, Nap Shot, Regen, Sphere Shot,
Spin Ball, Volley Shot, Wither Shot, Wither Shot 2,
Wither Tackle
Drain Tackle, Elite Defence, Golden Arm, Tackle Slip,
Venom Shot, Venom Shot 2, Venom Tackle, Volley Shot 2,
Wither Pass
Anti-Wither, Invisble Shot, Pile Wither
Drain Tackle 2, Good Morning!, Pile Venom,
Volley Shot 3

Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 274
SP: 40
EN: 17
AT: 5
PA: 3
BL: 2
SH: 9
CA: 1

Level 5
------421
40
18
6
3
3
11
1

Level 30
-------HP: 2121
SP: 41
EN: 29
AT: 17
PA:
7
BL: 11
SH: 35
CA:
2

Level 35
-------2431
41
32
19
7
12
40
2

Level 40
-------2731
41
35
21
8
14
44
3

Level 45
-------3021
41
38
23
9
15
48
3

Level 70
-------HP: 4321
SP: 42
EN: 58
AT: 34
PA: 12
BL: 23
SH: 65
CA:
7

Level 80
-------4771
43
68
39
14
26
71
9

Level 90
-------5181
43
78
43
15
29
76
10

Level 99
-------5515
43
88
47
16
31
80
12

Berrik
======
Location:

Level 10
-------781
40
20
8
4
5
16
1

Level 15
-------1131
40
22
10
5
6
21
1

Airship, Corridor

Level 20
-------1471
40
24
12
5
8
26
1
Level 50
-------3301
42
42
26
10
17
52
4

Level 25
-------1801
41
26
15
6
9
31
2
Level 60
-------3831
42
50
30
11
20
59
5

Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:
Level 1 Techs:

Al Bhed Psyches
9 matches
30
Elite Defence, Venom Tackle, Wither Tackle 2
Nap Pass, Nap Tackle, Spin Ball
Anti-Drain, Brawler, Drain Tackle, Elite Defence,
Golden Arm, Nap Pass, Nap Tackle, Regen, Spin Ball,
Tackle Slip, Venom Tackle, Venom Tackle 2, Wither Tackle
Anti-Drain 2, Hi-Risk, Nap Pass 2, Nap Shot,
Pile Venom, Pile Wither, Venom Pass, Volley Shot,
Volley Shot 2, Wither Pass, Wither Tackle 2
Anti-Nap, Drain Tackle 2, Sphere Shot, Venom Pass 2,
Volley Shot 3
Anti-Wither, Venom Pass 3

Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 205
SP: 60
EN: 8
AT: 10
PA: 12
BL: 11
SH: 4
CA: 1

Level 5
------275
60
9
11
14
12
5
2

Level 30
-------HP: 1577
SP: 60
EN: 24
AT: 23
PA: 34
BL: 25
SH: 13
CA: 7

Level 35
-------1931
60
26
25
37
28
14
8

Level 40
-------2318
60
29
27
41
30
16
9

Level 45
-------2735
60
31
29
44
32
17
10

Level 70
-------HP: 5297
SP: 60
EN: 44
AT: 37
PA: 58
BL: 41
SH: 25
CA: 15

Level 80
-------6542
60
48
40
62
44
28
17

Level 90
-------7913
60
52
42
66
46
31
19

Level 99
-------9254
60
56
43
69
48
33
20

Bickson
=======
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:

Level 10
-------473
60
12
14
18
15
7
3

Level 15
-------701
60
15
16
22
18
8
4

Level 20
-------962
60
18
19
26
21
10
5
Level 50
-------3185
60
34
31
47
34
19
11

Luca Harbour, Number 3 Dock


Luca Goers
10 matches
70
Anti-Nap, Nap Pass, Wither Shot

Level 25
-------1253
60
21
21
30
23
11
6
Level 60
-------4178
60
39
34
53
38
22
13

Starting Techs:
Normal Techs:
Level 1 Techs:

Tackle Slip, Venom Shot, Volley Shot


Golden Arm, Nap Shot, Tackle Slip, Venom Shot,
Volley Shot, Wither Pass, Wither Shot
Anti-Nap, Anti-Wither, Good Morning!, Nap Pass,
Nap Shot 2, Regen, Venom Shot 2, Volley Shot 2
Anti-Venom, Gamble, Sphere Shot, Spin Ball,
Volley Shot 3
Invisible Shot, Nap Shot 3, Venom Shot 3,
Wither Shot 2

Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 140
SP: 60
EN: 12
AT: 3
PA: 5
BL: 2
SH: 12
CA: 1

Level 5
------307
60
15
4
6
2
15
2

Level 30
-------HP: 1570
SP: 60
EN: 29
AT:
9
PA: 13
BL:
7
SH: 30
CA: 7

Level 35
-------1867
60
31
11
14
8
32
8

Level 40
-------2180
60
33
12
15
9
35
9

Level 45
-------2507
60
34
14
16
10
36
10

Level 70
-------HP: 4370
SP: 60
EN: 40
AT: 22
PA: 21
BL: 14
SH: 43
CA: 15

Level 80
-------5220
60
41
26
23
16
44
17

Level 90
-------6130
60
40
29
24
18
45
19

Level 99
-------7000
60
40
33
25
19
45
20

Biggs
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 10
-------530
60
18
5
8
3
18
3

Level 15
-------767
60
21
6
9
4
22
4

Level 20
-------1297
60
24
7
10
5
25
5
Level 50
-------2850
60
36
15
18
11
38
11

Level 25
-------1570
60
26
8
12
6
27
6
Level 60
-------3590
60
38
18
20
12
41
13

Luca Stadium, Main Gate


N/A
-- matches
100
Tackle Slip, Venom Shot, Wither Shot
Anti-Drain, Venom Shot 2, Volley Shot,
Volley Shot 2, Volley Shot 3
Anti-Drain, Elite Defence, Gamble, Invisible Shot,
Nap Shot, Super Goalie, Venom Shot, Venom Shot 2,
Venom Shot 3, Volley Shot, Volley Shot 2, Volley Shot 3,

Wither Shot
Anti-Drain 2, Anti-Nap, Anti-Venom, Brawler,
Golden Arm, Grip Gloves, Spin Ball, Tackle Slip,
Venom Pass
Anti-Wither, Anti-Wither 2, Hi-Risk, Nap Shot 2,
Sphere Shot, Tackle Slip 2, Wither Shot 2
Anti-Nap 2, Anti-Venom 2, Wither Shot 3

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 80
SP: 57
EN: 10
AT: 5
PA: 3
BL: 2
SH: 11
CA: 1

Level 5
------217
57
14
6
3
3
11
2

Level 30
-------HP: 1589
SP: 57
EN: 35
AT: 15
PA:
4
BL: 12
SH: 16
CA:
7

Level 35
-------1970
57
39
16
5
13
18
8

Level 40
-------2387
57
43
18
6
14
20
9

Level 45
-------2839
57
47
20
7
15
23
10

Level 70
-------HP: 5633
SP: 57
EN: 64
AT: 28
PA: 20
BL: 20
SH: 40
CA: 15

Level 80
-------7000
57
71
32
28
21
49
17

Level 90
-------8509
57
77
36
39
21
59
19

Level 99
-------9966
57
82
38
51
21
69
20

Blappa
======
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:
Level 1 Techs:

Level 10
-------421
57
18
8
3
5
11
3

Level 15
-------659
57
23
10
3
7
12
4

Level 20
-------934
57
27
11
3
9
13
5
Level 50
-------3327
57
50
22
9
17
26
11

Level 25
-------1244
57
31
13
3
10
15
6
Level 60
-------4409
57
57
25
13
18
32
13

Airship, Corridor
Al Bhed Psyches
4 matches
130
Drain Tackle, Elite Defence, Nap Shot
Nap Pass, Nap Tackle, Nap Tackle 2, Spin Ball,
Volley Shot, Volley Shot 2
Anti-Nap, Drain Tackle, Elite Defence, Nap Pass,
Nap Shot, Nap Tackle, Nap Tackle 2, Spin Ball,
Super Goalie, Volley Shot, Volley Shot 2
Brawler, Hi-Risk, Nap Pass 2, Sphere Shot,
Tackle Slip

Level 2 Techs:
Level 3 Techs:

Invisible Shot, Nap Shot 2, Volley Shot 3


Nap Tackle 3

Stats:
Level 1
------HP: 186
SP: 60
EN: 13
AT: 5
PA: 9
BL: 11
SH: 13
CA: 1

Level 5
------257
60
14
6
11
12
16
1

Level 30
-------HP: 1620
SP: 60
EN: 30
AT: 14
PA: 28
BL: 24
SH: 34
CA:
2

Level 35
-------1967
60
33
15
31
26
37
3

Level 40
-------2410
60
35
15
33
27
39
3

Level 45
-------2857
60
38
16
35
29
41
4

Level 70
-------HP: 5620
SP: 60
EN: 50
AT: 20
PA: 40
BL: 35
SH: 50
CA:
8

Level 80
-------6970
60
54
21
40
37
54
9

Level 90
-------8460
60
57
22
39
38
57
11

Level 99
-------9920
60
60
23
37
38
59
13

Botta
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:
Level 1 Techs:
Level 2 Techs:
Level 3 Techs:
Stats:

Level 10
-------459
60
17
8
15
15
21
1

Level 15
-------697
60
21
10
19
17
25
1

Level 20
-------970
60
24
11
22
19
29
2
Level 50
-------3340
60
41
17
37
31
43
5

Level 25
-------1277
60
27
13
25
22
32
2
Level 60
-------4410
60
45
19
39
33
47
6

Luca Stadium, Auroch's Locker Room


Besaid Aurochs
7 matches
50
Nap Tackle, Venom Pass 2, Venom Shot
Pile Venom, Venom Tackle
Anti-Venom, Elite Defence, Grip Gloves, Pile Venom,
Venom Pass, Venom Pass 2, Venom Shot, Venom Tackle,
Venom Tackle 2, Venom Tackle 3
Brawler, Gamble, Golden Arm, Regen, Sphere Shot,
Venom Shot 2
Anti-Venom 2, Nap Tackle, Tackle Slip, Venom Shot 3
Anti-Drain, Anti-Nap, Anti-Wither, Drain Tackle,
Spin Ball, Wither Tackle

Level 1
------HP: 105
SP: 60
EN: 3
AT: 10
PA: 6
BL: 5
SH: 1
CA: 1

Level 5
------304
60
4
11
7
7
2
2

Level 30
-------HP: 1873
SP: 60
EN: 10
AT: 17
PA: 13
BL: 18
SH:
7
CA:
7

Level 35
-------2254
60
11
19
14
21
8
8

Level 40
-------2658
60
12
21
15
24
9
9

Level 45
-------3084
60
14
22
17
27
11
10

Level 70
-------HP: 5553
SP: 60
EN: 22
AT: 32
PA: 24
BL: 42
SH: 17
CA: 15

Level 80
-------6696
60
26
37
27
49
20
17

Level 90
-------7633
60
30
41
30
57
23
19

Level 99
-------9121
60
34
46
33
64
26
20

Brother
=======
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:

Level 10
-------573
60
5
12
8
9
3
3

Level 15
-------864
60
6
13
9
11
4
4

Level 20
-------1177
60
7
14
10
13
5
5
Level 50
-------3353
60
16
24
18
30
12
11

Level 25
-------1514
60
8
16
11
16
6
6
Level 60
-------4496
60
19
28
21
36
15
13

Airship, Bridge
N/A
-- matches
210
Nap Tackle, Sphere Shot, Wither Tackle 2
Anti-Venom 2, Drain Tackle 2, Venom Pass
Anti-venom, Anti-Venom 2, Drain Tackle, Drain Tackle 2,
Elite Defence, Golden Arm, Nap Pass, Nap Tackle,
Super Goalie, Venom Pass, Venom Pass 2, Venom Tackle,
Wither Pass, Wither Shot, Wither Shot 2, Wither Tackle
Brawler, Drain Tackle 3, Gamble, Good Morning!,
Grip Gloves, Invisible Shot, Nap Tackle 2, Sphere Shot,
Spin Ball, Tackle Slip, Venom Tackle 2, Wither Tackle 2
Anti-Nap, Anti-Wither, Nap Pass 2, Regen, Volley Shot
Hi-Risk, Pile Venom, Pile Wither, Tackle Slip 2,
Venom Pass 3, Venom Tackle 3, Volley Shot 2, Volley Shot 3

Stats:
Level 1
------HP: 105

Level 5
------265

Level 10
-------500

Level 15
-------775

Level 20
-------1090

Level 25
-------1445

SP:
EN:
AT:
PA:
BL:
SH:
CA:

75
8
6
14
13
14
1

75
11
7
17
18
15
1

75
15
9
20
21
16
1

76
18
10
23
23
17
1

Level 30
-------HP: 1840
SP: 78
EN: 28
AT: 16
PA: 31
BL: 29
SH: 20
CA:
2

Level 35
-------2275
79
31
18
33
31
22
3

Level 40
-------2750
80
34
21
35
32
23
4

Level 45
-------3265
81
36
23
37
34
24
5

Level 70
-------HP: 6440
SP: 89
EN: 49
AT: 36
PA: 43
BL: 40
SH: 32
CA: 10

Level 80
-------7990
92
53
42
44
42
35
13

Level 90
-------9700
96
56
48
44
44
39
17

Level 99
-------9999
99
59
54
44
45
42
20

Datto
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:

Stats:

76
21
12
26
26
18
1
Level 50
-------3820
83
39
25
39
35
26
6

77
25
14
29
28
19
2
Level 60
-------5050
85
44
30
41
37
29
8

Luca Stadium, Auroch's Locker Room


Besaid Aurochs
15 matches
30
Anti-Venom, Wither Shot, Wither Shot 2
Nap Shot, Volley Shot
Anti-Nap, Brawler, Gamble, Golden Arm, Grip Gloves,
Hi-Risk, Nap Pass, Nap Pass 2, Nap Shot, Nap Shot 2,
Nap Tackle, Nap Tackle 2, Pile Venom, Spin Ball,
Venom Pass, Venom Pass 2, Venom Shot, Venom Shot 2,
Venom Tackle, Tackle Slip, Venom Tackle 2, Volley Shot,
Wither Pass, Wither Pass 2, Wither Shot, Wither Shot 2,
Wither Tackle, Wither Tackle 2
Anti-Drain, Anti-Venom, Drain Tackle, Drain Tackle 2,
Elite Defence, Super Goalie, Venom Tackle 3, Volley Shot 2,
Volley Shot 3
Anti-Drain 2, Anti-Nap 2, Anti-Venom 2, Anti-Wither,
Drain Tackle 3, Good Morning!, Pile Wither, Regen,
Tackle Slip 2, Venom Pass 3, Venom Shot 3
Anti-Wither 2, Invisble Shot, Nap Pass 3, Nap Shot 3,
Nap Tackle 3, Sphere Shot, Wither Pass 3, Wither Shot 3,
Wither Tackle 3

Level 1
------HP: 90
SP: 60
EN: 12
AT: 2
PA: 4
BL: 2
SH: 8
CA: 1

Level 5
------205
63
15
2
5
2
10
2

Level 30
-------HP: 1366
SP: 79
EN: 30
AT:
7
PA: 13
BL:
5
SH: 24
CA:
7

Level 35
-------1693
81
32
8
14
6
27
8

Level 40
-------2049
84
35
9
16
7
30
9

Level 45
-------2435
85
38
10
17
8
32
10

Level 70
-------HP: 4828
SP: 91
EN: 51
AT: 17
PA: 25
BL: 15
SH: 46
CA: 15

Level 80
-------6001
92
56
20
28
18
52
17

Level 90
-------7296
91
61
23
31
22
57
19

Level 99
-------8567
90
65
26
34
26
62
20

Deim
====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 1 Techs:

Level 2 Techs:
Level 3 Techs:
Stats:

Level 10
-------376
67
18
3
7
2
13
3

Level 15
-------578
70
21
4
8
3
16
4

Level 20
-------811
74
24
5
10
3
19
5
Level 50
-------2852
87
41
12
19
9
35
11

Level 25
-------1074
76
27
6
11
4
21
6
Level 60
-------3779
90
46
14
22
12
41
13

Kilika Temple, Great Hall


Kilika Beasts
15 matches
90
Pile Wither, Venom Tackle, Wither Pass
Brawler, Elite Defence, Wither Tackle
Anti-Nap, Anti-Wither, Brawler, Drain Tackle,
Drain Tackle 2, Elite Defence, Nap Shot, Nap Tackle,
Tackle Slip, Venom Pass, Venom Shot, Venom Tackle,
Venom Tackle 2, Volley Shot, Volley Shot 2, Volley Shot 3,
Wither Shot, Wither Tackle
Anti-Drain, Golden Arm, Good Morning!, Grip Gloves,
Nap Shot 2, Pile Venom, Regen, Sphere Shot, Spin Ball,
Super Goalie, Tackle Slip 2, Venom Pass 2, Venom Shot 2,
Venom Tackle 3, Wither Shot 2, Wither Tackle 2
Anti-Venom, Anti-Venom 2, Drain Tackle 3, Hi-Risk,
Invisible Shot, Nap Tackle 2, Nap Tackle 3, Pile Wither,
Venom Shot 3
Anti-Drain 2, Anti-Nap 2, Anti-Wither 2, Gamble,
Nap Shot 3, Venom Pass 3, Wither Shot 3, Wither Tackle 3

Level 2
------HP: 122
SP: 60
EN: 4
AT: 8
PA: 5
BL: 6
SH: 1
CA: 1

Level 5
------204
60
5
9
7
7
1
2

Level 30
-------HP: 1499
SP: 60
EN: 14
AT: 23
PA: 21
BL: 15
SH: 4
CA: 7

Level 35
-------1890
60
15
25
24
17
4
8

Level 40
-------2325
60
17
27
28
20
5
9

Level 45
-------2804
60
19
29
32
22
6
10

Level 70
-------HP: 5859
SP: 60
EN: 27
AT: 39
PA: 55
BL: 38
SH: 10
CA: 15

Level 80
-------7389
60
31
42
66
46
12
17

Level 90
-------9095
60
34
44
78
54
14
19

Level 99
-------9999
60
37
46
89
69
16
20

Doram
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:
Level 1 Techs:
Level 2 Techs:
Level 3 Techs:

Level 10
-------374
60
7
12
9
8
1
3

Level 15
-------590
60
9
15
12
9
2
4

Level 20
-------849
60
10
18
14
11
2
5
Level 50
-------3327
60
21
32
36
25
7
11

Level 25
-------1152
60
12
20
17
13
3
6
Level 60
-------4505
60
24
35
45
31
8
13

Luca Harbour, Number 3 Dockk


Luca Goers
18 matches
100
Nap Tackle, Volley Shot, Wither Tackle
Venom Tackle
Elite Defence, Grip Gloves, Nap Pass, Sphere Shot,
Venom Tackle, Wither Tackle, Wither Tackle 2
Anti-Wither, Gamble, Nap Pass 2, Nap Tackle,
Pile Wither, Super Goalie, Volley Shot, Wither Pass,
Wither Shot, Wither Tackle 3
Anti-Wither 2, Hi-Risk, Nap Shot, Spin Ball,
Venom Tackle 2, Wither Shot 2
Nap Pass 3

Stats:
Level 1
------HP: 142
SP: 60
EN: 3

Level 5
------312
60
4

Level 10
-------542
60
6

Level 15
-------792
60
7

Level 20
-------1062
60
9

Level 25
-------1352
60
10

AT:
PA:
BL:
SH:
CA:

9
7
5
1
1

11
9
8
2
2

14
12
11
3
3

17
15
14
4
4

Level 30
-------HP: 1662
SP: 60
EN: 12
AT: 24
PA: 23
BL: 22
SH:
7
CA:
7

Level 35
-------1992
60
13
26
25
24
8
8

Level 40
-------2342
60
15
28
27
26
9
9

Level 45
-------2712
60
16
29
29
28
10
10

Level 70
-------HP: 4862
SP: 60
EN: 24
AT: 36
PA: 37
BL: 34
SH: 15
CA: 15

Level 80
-------5862
60
27
37
39
36
17
17

Level 90
-------6942
60
30
38
41
36
19
19

Level 99
-------7982
60
32
38
42
36
20
20

Durren
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:
Level 1 Techs:
Level 2 Techs:
Level 3 Techs:

19
18
17
5
5
Level 50
-------3102
60
18
31
31
29
11
11

22
20
19
6
6
Level 60
-------3942
60
21
34
34
32
13
13

Calm Lands, Gorge Bottom


N/A
-- matches
400
Anti-Nap, Nap Pass, Nap Pass 2
Nap Pass 3
Anti-Nap, Grip Gloves, Nap Pass, Super Goalie
Nap Pass 2
Nap Pass 3
Tackle Slip, Tackle Slip 2

Stats:
Level 1
------HP: 100
SP: 60
EN: 9
AT: 3
PA: 5
BL: 7
SH: 1
CA: 12

Level 5
------236
60
9
3
5
10
1
14

Level 30
-------HP: 1510

Level 35
-------1855

Level 10
-------430
60
9
3
5
13
1
17
Level 40
-------2230

Level 15
-------655
60
9
3
5
15
1
19
Level 45
-------2635

Level 20
-------910
60
9
3
5
17
1
22
Level 50
-------3070

Level 25
-------1195
60
10
4
6
19
2
24
Level 60
-------4030

SP:
EN:
AT:
PA:
BL:
SH:
CA:

60
10
5
6
20
2
25

60
11
5
7
21
2
27

60
12
6
8
22
2
28

60
13
7
9
24
2
29

Level 70
-------HP: 5110
SP: 60
EN: 18
AT: 14
PA: 14
BL: 29
SH:
3
CA: 30

Level 80
-------6310
60
21
17
17
30
4
27

Level 90
-------7630
60
25
21
21
32
4
27

Level 99
-------8920
60
28
25
24
33
4
24

Eigaar
======
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

60
14
8
10
25
3
30

60
16
11
12
27
3
30

Level 1 Techs:

Airship, Corridor
Al Bhed Psyches
10 matches
180
Spin Ball, Venom Tackle, Volley Shot 3
Nap Pass, Nap Shot, Nap Tackle, Volley Shot
Anti-Nap, Elite Defence, Nap Pass, Nap Shot,
Nap Tackle, Sphere Shot, Super Goalie,
Venom Tackle, Volley Shot
Brawler, Nap Shot 2, Regen, Spin Ball,
Volley Shot 2
Nap Tackle 2, Volley Shot 3
Nap Pass 2, Nap Shot 3, Nap Tackle 3

Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 186
SP: 60
EN: 13
AT: 3
PA: 9
BL: 12
SH: 12
CA: 1

Level 5
------258
60
15
4
11
13
15
1

Level 30
-------HP: 1647
SP: 60
EN: 28
AT: 15
PA: 31
BL: 26
SH: 34

Level 35
-------2034
60
30
17
34
28
37

Level 10
-------463
60
19
6
16
16
20
1
Level 40
-------2458
60
32
18
37
30
39

Level 15
-------704
60
22
9
20
19
25
1
Level 45
-------2918
60
33
20
39
32
42

Level 20
-------982
60
24
11
24
21
28
1
Level 50
-------3415
60
35
22
42
34
44

Level 25
-------1296
60
27
13
28
23
32
2
Level 60
-------4518
60
37
24
45
38
48

CA:

Level 70
-------HP: 5767
SP: 60
EN: 40
AT: 27
PA: 47
BL: 41
SH: 52
CA:
7

Level 80
-------7162
60
42
29
48
43
55
9

Level 90
-------8703
60
44
30
48
46
58
10

Level 99
-------9999
60
46
31
47
47
61
12

Gazna Ronso
===========
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:

Normal Techs:

Luca Harbour, Number 4 Dock


Ronso Fangs
35 matches
150
Drain Tackle, Venom Pass, Volley Shot 2
Anti-Wither, Elite Defence, Wither Pass 2,
Wither Tackle
Ant-Drain, Anti-Nap, Anti-Wither, Elite Defence,
Golden Arm, Grip Gloves, Hi-Risk, Nap Pass,
Nap Pass 2, Regen, Spin Ball, Super Goalie,
Venom Pass, Volley Shot, Wither Pass 2, Wither Tackle
Anti-Nap 2, Anti-Wither 2, Brawler, Drain Tackle,
Pile Venom, Pile Wither
Nap Pass 3, Nap Tackle, Venom Tackle, Volley Shot 2,
Wither Pass
Anti-Drain 2, Gamble, Good Morning!

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 389
SP: 40
EN: 20
AT: 7
PA: 11
BL: 5
SH: 4
CA: 1

Level 5
------547
40
20
8
12
5
5
2

Level 10
-------936
40
20
9
15
7
6
3

Level 15
-------1317
40
20
10
17
9
7
4

Level 30
-------HP: 2416
SP: 40
EN: 23
AT: 15
PA: 25
BL: 15
SH: 10
CA:
7

Level 35
-------2767
41
24
17
27
17
11
8

Level 40
-------3111
41
26
19
30
19
12
9

Level 45
-------3447
41
28
22
32
21
13
10

Level 70

Level 80

Level 90

Level 99

Level 20
-------1691
40
21
12
20
11
8
5
Level 50
-------3776
41
30
24
35
23
14
11

Level 25
-------2057
40
22
13
22
13
9
6
Level 60
-------4411
41
34
29
40
28
16
13

-------HP: 5016
SP: 42
EN: 39
AT: 35
PA: 45
BL: 32
SH: 18
CA: 15

-------5591
42
45
42
50
37
20
17

Giera Guado
===========
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:

-------6136
42
52
49
55
42
22
19

-------6600
42
59
56
59
47
24
20

Normal Techs:

Guadosalam
Guado Glories
15 matches
1000
Nap Shot, Pile Venom, Venom Shot
Ant-Drain, Anti-Nap, Anti-Venom, Anti-Wither,
Venom Pass, Wither Pass
Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither,
Brawler, Elite Defence, Golden Arm, Grip Gloves,
Nap Pass, Nap Shot, Venom Pass, Venom Pass 2, Venom Shot,
Volley Shot, Wither Pass, Wither Shot
Anti-Drain 2, Anti-Nap 2, Anti-Venom 2, Anti-Wither 2,
Nap Pass 2, Nap Shot 2, Pile Venom, Regen, Spin Ball,
Super Goalie, Venom Shot 2, Volley Shot 2, Wither Shot 2
Hi-Risk, Venom Pass 3, Wither Pass 2
Nap Pass 3, Pile Wither, Wither Pass 3

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 110
SP: 75
EN: 12
AT: 3
PA: 10
BL: 6
SH: 11
CA: 1

Level 5
------245
75
12
4
13
10
14
1

Level 10
-------440
75
12
5
17
14
17
1

Level 15
-------665
75
12
6
20
17
20
1

Level 30
-------HP: 1520
SP: 75
EN: 15
AT:
9
PA: 31
BL: 23
SH: 29
CA:
2

Level 35
-------1865
76
16
10
34
25
32
2

Level 40
-------2240
76
18
11
38
27
35
3

Level 45
-------2645
76
20
12
41
28
38
3

Level 70
-------HP: 5120
SP: 77

Level 80
-------6320
77

Level 90
-------7640
77

Level 99
-------8930
77

Level 20
-------920
75
13
7
24
19
23
1
Level 50
-------3080
76
22
13
45
30
41
4

Level 25
-------1205
75
14
8
27
22
26
2
Level 60
-------4040
76
26
15
52
32
47
5

EN:
AT:
PA:
BL:
SH:
CA:

31
17
59
35
53
7

37
19
66
37
59
9

Graav
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

44
21
73
39
65
10

51
22
79
41
70
12

Level 1 Techs:

Luca Harbour, Number 3 Dock


Luca Goers
20 matches
200
Drain Tackle 2, Tackle Slip, Venom Pass
Elite Defence, Venom Tackle
Elite Defence, Golden Arm, Good Morning!, Tackle Slip,
Venom Pass, Venom Pass 2, Venom Tackle
Anti-Nap, Hi-Risk, Invisible Shot, Regen, Venom Pass 3,
Wither Shot
Drain Tackle, Drain Tackle 2, Pile Venom, Volley Shot,
Volley Shot 2, Wither Pass, Wither Tackle
Drain Tackle 3, Venom Tackle 2, Wither Tackle 2

Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 207
SP: 60
EN: 9
AT: 8
PA: 13
BL: 8
SH: 8
CA: 2

Level 5
------302
60
10
9
14
9
9
3

Level 10
-------550
60
13
11
18
13
12
4

Level 15
-------812
60
16
13
21
16
14
5

Level 30
-------HP: 1690
SP: 60
EN: 25
AT: 19
PA: 30
BL: 25
SH: 21
CA:
8

Level 35
-------2012
61
27
20
33
27
22
9

Level 40
-------2360
61
30
22
35
30
24
10

Level 45
-------2702
61
32
23
37
31
26
11

Level 70
-------HP: 4690
SP: 62
EN: 41
AT: 27
PA: 43
BL: 37
SH: 31
CA: 16

Level 80
-------5590
62
43
28
44
38
32
18

Level 90
-------6550
62
45
28
44
37
33
20

Level 99
-------7485
62
46
28
44
36
33
21

Level 20
-------1090
60
19
15
25
20
17
6
Level 50
-------3070
61
34
24
39
33
27
12

Level 25
-------1382
60
22
17
28
22
19
7
Level 60
-------3850
61
38
26
42
36
29
14

Irga Ronso
==========
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Luca Harbour, Number 4 Dock


Ronso Fangs
39 matches
450
Pile Wither, Super Goalie, Wither Tackle 3
Anti-Wither, Drain Tackle, Nap Tackle,
Wither Tackle, Wither Tackle 2
Anti-Wither, Drain Tackle, Elite Defence, Hi-Risk,
Nap Tackle, Pile Wither, Wither Pass, Wither Pass 2,
Wither Tackle, Wither Tackle 2
Anti-Wither 2, Brawler, Golden Arm, Grip Gloves,
Spin Ball, Super Goalie, Venom Tackle, Wither Shot,
Wither Tackle 3
Anti-Drain, Drain Tackle 2, Gamble, Regen, Tackle Slip
Anti-Drain 2, Drain Tackle 3, Good Morning!,
Wither Pass 3, Wither Shot 2

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 230
SP: 40
EN: 14
AT: 9
PA: 7
BL: 8
SH: 1
CA: 1

Level 5
------536
40
14
10
8
11
1
2

Level 10
-------896
40
14
12
10
14
2
3

Level 15
-------1258
40
15
14
12
17
3
4

Level 30
-------HP: 2316
SP: 40
EN: 21
AT: 20
PA: 20
BL: 26
SH:
6
CA:
7

Level 35
-------2656
41
23
22
23
29
6
8

Level 40
-------2996
41
26
25
27
31
7
9

Level 45
-------3326
41
30
28
30
34
8
10

Level 70
-------HP: 4916
SP: 42
EN: 53
AT: 44
PA: 52
BL: 45
SH: 12
CA: 15

Level 80
-------5516
42
65
51
63
49
14
17

Level 90
-------6096
42
78
59
74
52
16
19

Level 99
-------6600
42
92
67
85
55
17
20

Level 20
-------1616
40
17
16
15
20
4
5
Level 50
-------3656
41
34
31
34
36
9
11

Level 25
-------1968
40
19
18
17
23
5
6
Level 60
-------4296
41
42
37
43
41
11
13

Isken
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 1 Techs:

Kilika Port, House


Kilika Beasts
30 matches
120
Wither Pass, Wither Tackle, Wither Tackle 2
Tackle Slip, Venom Shot, Wither Shot
Anti-Drain, Brawler, Drain Tackle, Keep Power,
Nap Shot, Nap Tackle, Pile Wither, Regen, Sphere Shot,
Spin Ball, Tackle Slip, Venom Pass, Venom Pass 2,
Venom Shot, Venom Tackle, Volley Shot, Wither Pass,
Wither Shot, Wither Tackle
Anti-Nap 2, Anti-Venom, Anti-Wither, Drain Tackle 2,
Elite Defence, Golden Arm, Grip Gloves, Nap Pass,
Nap Shot 2, Nap Tackle 2, Pile Venom, Tackle Slip 2,
Venom Shot 2, Venom Tackle 2, Volley Shot 2,
Wither Pass 2, Wither Shot 2, Wither Tackle 2
Anti-Drain 2, Anti-Nap, Drain Tackle 3, Gamble,
Hi-Risk, Nap Pass 2, Nap Tackle 3, Venom Shot 3,
Venom Tackle 3, Volley Shot 3, Wither Pass 3
Anti-Venom 3, Anti-Wither 2, Good Morning!,
Invisible Shot, Nap Pass 3, Nap Shot 3, Venom Pass 3,
Wither Shot 3, Wither Tackle 3

Level 2 Techs:
Level 3 Techs:

Stats:
Level 1
------HP: 136
SP: 60
EN: 11
AT: 4
PA: 4
BL: 5
SH: 8
CA: 1

Level 5
------189
60
12
5
5
5
9
2

Level 10
-------354
60
15
7
6
6
11
3

Level 15
-------565
60
19
8
8
7
14
4

Level 30
-------HP: 1478
SP: 60
EN: 29
AT: 13
PA: 12
BL:
9
SH: 23
CA:
7

Level 35
-------1875
60
33
14
13
9
26
8

Level 40
-------2319
60
38
16
14
10
30
9

Level 45
-------2809
60
42
17
15
11
33
10

Level 70
-------HP: 5958
SP: 60
EN: 67
AT: 25
PA: 22
BL: 14
SH: 53
CA: 15

Level 80
-------7843
60
78
28
25
16
63
17

Level 90
-------9314
60
91
31
28
17
72
19

Level 99
-------9999
60
99
33
30
18
81
20

Level 20
-------823
60
22
10
9
7
17
5
Level 50
-------3346
60
47
19
16
12
37
11

Level 25
-------1127
60
26
11
10
8
20
6
Level 60
-------4559
60
56
22
17
13
45
13

Jassu
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:
Level 1 Techs:
Level 2 Techs:
Level 3 Techs:

Luca Stadium, Auroch's Locker Room


Besaid Aurochs
8 matches
10
Nap Tackle 2, Wither Tackle, Wither Tackle 2
--Drain Tackle, Elite Defence, Golden Arm, Pile Venom,
Venom Pass, Venom Tackle, Wither Pass
Anti-Venom, Anti-Wither, Brawler, Drain Tackle 2, Regen
Anti-Nap, Drain Tackle 3, Pile Wither, Venom Tackle 2
Anti-Drain, Anti-Nap 2, Venom Pass 2, Venom Tackle 3,
Wither Pass 2

Stats:
Level 1
------HP: 100
SP: 63
EN: 7
AT: 10
PA: 7
BL: 5
SH: 1
CA: 1

Level 5
------239
63
10
11
8
6
2
2

Level 30
-------HP: 1672
SP: 64
EN: 24
AT: 18
PA: 18
BL: 13
SH:
7
CA:
7

Level 35
-------2075
64
26
19
20
15
8
8

Level 40
-------2518
65
28
21
23
17
9
9

Level 45
-------2999
65
30
23
25
19
10
10

Level 70
-------HP: 5992
SP: 66
EN: 36
AT: 34
PA: 37
BL: 29
SH: 15
CA: 15

Level 80
-------7462
67
37
39
42
34
17
17

Level 90
-------9088
67
37
45
47
39
19
19

Level 99
-------9999
67
37
50
52
44
20
20

Judda
=====
Location:
Starting Team:

Level 10
-------448
63
13
12
10
7
3
3

Level 15
-------695
63
16
13
12
9
4
4

Airship, Corridor
Al Bhed Psyches

Level 20
-------962
64
19
15
14
10
5
5
Level 50
-------3520
65
31
25
27
21
11
11

Level 25
-------1307
64
21
16
16
12
6
6
Level 60
-------4678
66
34
29
32
25
13
13

Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:
Level 1 Techs:

10 matches
50
Anti-Nap, Anti-Wither, Wither Tackle
Brawler, Nap Tackle
Anti-Nap, Anti-Venom, Brawler, Drain Tackle,
Elite Defence, Golden Arm, Grip Gloves, Nap Tackle,
Super Goalie, Venom Tackle
Anti-Wither, Drain Tackle 2, Regen, Venom Tackle 2,
Wither Tackle
Anti-Drain, Gamble, Pile Wither
Anti-Wither 2, Drain Tackle 3, Hi-Risk, Nap Tackle 2,
Venom Tackle 3, Wither Tackle 2

Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 125
SP: 60
EN: 9
AT: 11
PA: 7
BL: 10
SH: 1
CA: 3

Level 5
------276
60
12
13
11
10
1
4

Level 30
-------HP: 1678
SP: 60
EN: 30
AT: 27
PA: 32
BL: 15
SH:
4
CA:
9

Level 35
-------2052
60
33
29
36
17
4
10

Level 40
-------2459
60
36
31
39
19
5
11

Level 45
-------2656
60
39
33
43
21
5
12

Level 70
-------HP: 5558
SP: 60
EN: 51
AT: 43
PA: 60
BL: 37
SH:
8
CA: 17

Level 80
-------6643
60
55
46
66
44
9
19

Level 90
-------8254
60
58
48
71
53
10
21

Level 99
-------9631
60
60
50
75
61
10
22

Jumal
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 10
-------494
60
16
16
15
10
2
5

Level 15
-------742
60
20
19
20
11
2
6

Level 20
-------1023
60
23
22
24
12
3
7
Level 50
-------2896
60
42
36
47
24
6
13

Level 25
-------1334
60
27
24
28
14
3
8
Level 60
-------3366
60
46
39
53
30
7
15

Luca Seaport, Square


N/A
-- matches
200
Spin Ball, Tackle Slip, Tackle Slip 2
Super Goalie
Brawler, Elite Defence, Gamble, Golden Arm,

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:

Good Morning!, Grip Gloves, Hi-Risk, Pile Venom,


Pile Wither, Regen, Spin Ball, Super Goalie
Tackle Slip
Tackle Slip 2
Anti-Drain, Anti-Drain 2, Anti-Nap, Anti-Nap 2,
Anti-Venom, Anti-Venom 2, Anti-Wither, Anti-Wither 2,
Drain Tackle, Drain Tackle 2, Drain Tackle 3,
Invisible Shot, Nap Shot, Nap Shot 2, Nap Shot 3,
Nap Tackle, Nap Tackle 2, Nap Tackle 3, Sphere Shot,
Venom Pass, Venom Pass 2, Venom Pass 3, Venom Shot,
Venom Shot 2, Venom Shot 3, Venom Tackle,
Venom Tackle 2, Venom Tackle 3, Volley Shot,
Volley Shot 2, Volley Shot 3, Wither Shot,
Wither Shot 2, Wither Shot 3, Wither Tackle,
Wither Tackle 2, Wither Tackle 3

Stats:
Level 1
------HP: 100
SP: 60
EN: 8
AT: 1
PA: 5
BL: 4
SH: 1
CA: 14

Level 5
------237
60
8
1
5
4
2
14

Level 30
-------HP: 1609
SP: 60
EN: 12
AT:
6
PA: 12
BL:
5
SH:
7
CA: 20

Level 35
-------1990
60
13
8
14
5
8
21

Level 40
-------2407
60
14
10
17
6
9
22

Level 45
-------2859
60
15
13
21
6
10
24

Level 70
-------HP: 5653
SP: 60
EN: 21
AT: 30
PA: 44
BL: 10
SH: 15
CA: 31

Level 80
-------7020
60
24
39
56
12
17
34

Level 90
-------8529
60
26
49
69
14
19
38

Level 99
-------9999
60
29
59
83
16
20
41

Keepa
=====
Location:
Starting Team:
Starting Contract:
Salary:

Level 10
-------441
60
9
1
5
4
3
15

Level 15
-------679
60
10
2
6
4
4
16

Level 20
-------954
60
10
3
8
4
5
18
Level 50
-------3347
60
16
16
25
7
11
25

Luca Stadium, Auroch's Locker Room


Besaid Aurochs
16 matches
60

Level 25
-------1264
60
11
4
10
5
6
19
Level 60
-------4429
60
18
22
33
8
13
28

Key Techniques:
Starting Techs:
Normal Techs:
Goalie
Level 1 Techs:
Level 2 Techs:
Tackle
Level 3 Techs:

Anti-Wither, Super Goalie, Volley Shot


-Anti-Venom, Anti-Venom 2, Elite Defence, Golden Arm, Super
Grip Gloves, Regen, Volley Shot
Anti-Wither, Good Morning!, Hi-Risk, Volley Shot 2, Wither
Anti-Nap, Gamble, Invisible Shot, Sphere Shot, Tackle Slip

Stats:
Level 1
------HP: 90
SP: 54
EN: 4
AT: 2
PA: 2
BL: 4
SH: 1
CA: 5

Level 5
------260
54
5
2
3
4
1
8

Level 30
-------HP: 1619
SP: 54
EN: 14
AT:
3
PA:
8
BL:
8
SH:
1
CA: 22

Level 35
-------1952
54
15
4
9
10
1
25

Level 40
-------2306
54
17
5
10
12
2
27

Level 45
-------2680
54
19
6
11
15
2
29

Level 70
-------HP: 4859
SP: 53
EN: 30
AT: 12
PA: 17
BL: 30
SH: 18
CA: 36

Level 80
-------5874
53
35
15
19
39
35
38

Level 90
-------6971
53
40
18
21
48
63
39

Level 99
-------8028
53
45
22
23
57
99
39

Kiyuri
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 10
-------391
54
7
2
4
4
1
11

Level 15
-------742
54
8
2
5
5
1
14

Level 20
-------1014
54
10
2
6
6
1
17
Level 50
-------3075
54
22
7
13
17
4
31

Level 25
-------1306
54
12
3
7
7
1
20
Level 60
-------3926
53
26
9
15
23
9
34

S.S. Winno, Deck


N/A
-- matches
500
Sphere Shot, Volley Shot 2, Wither Shot
Anti-Wither, Anti-Wither 2, Nap Pass,
Venom Pass, Wither Pass 3
Anti-Drain, Anti-Venom, Anti-Wither, Anti-Wither 2,
Brawler, Elite Defence, Nap Pass, Pile Venom,
Super Goalie, Venom Pass, Volley Shot, Wither Pass,
Wither Pass 2, Wither Pass 3, Wither Shot

Level 1 Techs:
Level 2 Techs:

Drain Tackle, Good Morning!, Sphere Shot,


Venom Pass 2, Volley Shot 2, Wither Shot 2, Wither Tackle
Anti-Nap, Drain Tackle 2, Golden Arm, Invisible Shot,
Nap Pass 2, Nap Shot, Nap Tackle, Spin Ball,
Volley Shot 3, Wither Shot 3, Wither Tackle 2
Anti-Drain 2, Nap Shot 2

Level 3 Techs:
Stats:
Level 1
------HP: 81
SP: 60
EN: 8
AT: 8
PA: 8
BL: 2
SH: 1
CA: 1

Level 5
------151
60
10
8
11
3
2
2

Level 30
-------HP: 1239
SP: 60
EN: 21
AT: 15
PA: 29
BL: 12
SH: 13
CA:
7

Level 35
-------1591
60
24
17
33
14
16
8

Level 40
-------1969
60
27
20
37
17
18
9

Level 45
-------2431
60
30
22
41
19
21
10

Level 70
-------HP: 5319
SP: 60
EN: 46
AT: 39
PA: 62
BL: 32
SH: 36
CA: 15

Level 80
-------6789
60
54
48
71
38
42
17

Level 90
-------8439
60
61
57
81
45
49
19

Level 99
-------9999
60
69
66
90
51
56
20

Kulukan
=======
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 1 Techs:

Level 10
-------279
60
12
9
14
5
3
3

Level 15
-------451
60
14
10
18
6
4
4

Level 20
-------669
60
16
12
22
8
6
5
Level 50
-------2919
60
33
25
45
22
24
11

Level 25
-------931
60
19
13
25
10
9
6
Level 60
-------4029
60
39
32
53
27
29
13

Kilika Port, Tavern


Kilika Beasts
7 matches
50
Drain Tackle, Nap Pass, Venom Tackle 3
Anti-Venom, Brawler, Elite Defence, Golden Arm,
Venom Tackle
Anti-Venom, Brawler, Drain Tackle, Drain Tackle 2,
Drain Tackle 3, Elite Defence, Golden Arm, Nap Shot,
Nap Tackle, Regen, Super Goalie, Venom Shot,
Venom Tackle, Volley Shot, Volley Shot 2, Wither Pass,
Wither Pass 2, Wither Shot
Anti-Drain 2, Anti-Nap, Anti-Wither, Good Morning!,

Level 2 Techs:

Grip Gloves, Hi-Risk, Nap Pass, Nap Shot 2, Pile Venom,


Tackle Slip, Tackle Slip 2, Venom Tackle 2, Venom Pass,
Venom Pass 2, Venom Shot 2, Venom Shot 3, Wither Shot 2,
Wither Tackle
Anti-Venom 2, Gamble, Invisible Shot, Nap Tackle 2,
Nap Tackle 3, Sphere Shot, Spin Ball, Pile Wither,
Venom Pass 3, Venom Tackle 3, Volley Shot 3,
Wither Shot 3, Wither Tackle 2, Wither Tackle 3
Anti-Drain, Anti-Nap 2, Anti-Wither, Nap Pass 2,
Nap Pass 3, Nap Shot 3, Wither Pass 3

Level 3 Techs:
Stats:
Level 7
------HP: 316
SP: 60
EN: 4
AT: 9
PA: 15
BL: 6
SH: 1
CA: 1

Level 10
-------439
60
4
11
16
7
2
1

Level 15
-------668
60
4
13
19
8
2
1

Level 20
-------931
60
5
15
21
10
3
1

Level 30
-------HP: 1551
SP: 60
EN:
6
AT: 20
PA: 28
BL: 14
SH:
4
CA:
2

Level 35
-------1909
60
8
22
31
16
5
2

Level 40
-------2299
60
9
25
35
19
6
3

Level 45
-------2721
60
10
28
39
22
7
3

Level 70
-------HP: 5311
SP: 60
EN: 20
AT: 41
PA: 62
BL: 36
SH: 11
CA:
7

Level 80
-------6571
60
25
50
73
46
14
9

Level 90
-------7959
60
30
57
85
55
16
10

Level 99
-------9317
60
35
64
96
64
18
12

Kyou
====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 25
-------1225
60
6
17
24
12
4
2
Level 50
-------3175
60
12
31
43
25
8
4

Level 60
-------4179
60
15
37
52
31
9
5

Djose Temple, Outside


N/A
-- matches
300
Nap Tackle 2, Venom Pass, Volley Shot
Drain Tackle, Elite Defence, Nap Tackle,
Nap Tackle 3, Venom Tackle, Venom Tackle 2,
Wither Pass, Wither Tackle
Brawler, Drain tackle, Drain Tackle 2, Elite Defence,

Level 1 Techs:

Nap Tackle, Super Goalie, Venom Pass, Venom Tackle,


Venom Tackle 2, Volley Shot, Wither Pass,
Wither Tackle, Wither Tackle 2
Drain Tackle 3, Golden Arm, Grip Gloves, Hi-Risk,
Nap Tackle 2, Nap Tackle 3, Pile Venom, Pile Wither,
Spin Ball, Wither Tackle 3
Nap Pass, Regen, Tackle Slip, Venom Pass 2,
Venom Tackle 3, Volley Shot 2
Nap Pass 3, Venom Pass 3

Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 104
SP: 63
EN: 9
AT: 15
PA: 8
BL: 6
SH: 1
CA: 12

Level 5
------166
64
12
15
8
6
2
13

Level 30
-------HP: 1537
SP: 67
EN: 35
AT: 17
PA: 21
BL: 11
SH:
7
CA: 21

Level 35
-------1943
67
38
18
25
13
8
23

Level 40
-------2393
68
41
19
28
15
9
24

Level 45
-------2887
68
44
21
32
18
10
26

Level 70
-------HP: 6017
SP: 70
EN: 49
AT: 29
PA: 55
BL: 35
SH: 15
CA: 35

Level 80
-------7577
70
48
34
66
44
17
39

Level 90
-------9319
71
45
39
78
54
19
43

Level 99
-------9999
71
41
44
99
64
20
46

Lakkam
======
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 10
-------353
65
17
15
10
6
3
15

Level 15
-------583
65
22
15
13
7
4
16

Level 20
-------857
66
27
16
15
8
5
18
Level 50
-------3425
69
46
22
36
21
11
28

Level 25
-------1175
67
31
16
18
9
6
19
Level 60
-------4633
69
48
25
45
27
13
31

Airship, Corridor
Al Bhed Psyches
8 matches
20
Nap Pass, Tackle Slip, Venom Tackle
Elite Defence
Brawler, Drain Tackle, Drain Tackle 2,
Elite Defence, Pile Venom, Venom Tackle,
Venom Tackle 2, Volley Shot, Wither Tackle,
Wither Tackle 2

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:

Drain Tackle 3, Nap Pass, Nap Tackle, Regen,


Venom Tackle 3
Anti-Drain, Anti-Nap, Tackle Slip
Anti-Nap 2, Nap Pass 2, Nap Tackle 2

Stats:
Level 1
------HP: 100
SP: 60
EN: 6
AT: 10
PA: 13
BL: 10
SH: 1
CA: 1

Level 5
------237
60
7
12
20
10
1
1

Level 30
-------HP: 1609
SP: 60
EN: 19
AT: 25
PA: 39
BL: 16
SH:
4
CA:
3

Level 35
-------1990
60
21
27
42
18
5
4

Level 40
-------2407
60
24
29
44
20
6
5

Level 45
-------2859
60
27
31
47
23
7
6

Level 70
-------HP: 5653
SP: 60
EN: 45
AT: 41
PA: 57
BL: 40
SH: 13
CA: 12

Level 80
-------7020
60
53
44
60
49
16
15

Level 90
-------8529
60
61
47
63
59
19
18

Level 99
-------9999
60
70
49
66
68
22
21

Larbeight
=========
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 1 Techs:

Level 10
-------441
60
9
15
25
11
1
1

Level 15
-------679
60
11
17
30
11
2
1

Level 20
-------954
60
14
20
33
13
3
2
Level 50
-------3347
60
31
33
49
26
8
7

Level 25
-------1254
60
16
22
37
14
3
3
Level 60
-------4429
60
37
37
53
32
10
9

Kilika Port, Docks


Kilika Beasts
22 matches
70
Anti-Nap, Tackle Slip 2, Wither Shot
Tackle Slip, Venom Shot, Volley Shot
Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither,
Brawler, Drain Tackle, Gamble, Golden Arm, Nap Pass,
Nap Shot, Nap Tackle, Sphere Shot, Super Goalie,
Tackle Slip, Venom Pass, Venom Pass 2, Venom Shot,
Venom Tackle, Volley Shot, Volley Shot 2, Wither Pass,
Wither Shot, Wither Tackle, Wither Tackle 2
Elite Defence, Grip Gloves, Nap Shot 2, Nap Tackle 2,
Pile Venom, Pile Wither, Regen, Tackle Slip 2,
Venom Shot 2, Venom Tackle 2, Wither Pass 2,

Wither Shot 2
Anti-Drain 2, Anti-Venom 2, Drain Tackle 2,
Hi-Risk, Nap Pass 2, Spin Ball, Venom Pass 3,
Venom Shot 3, Venom Tackle 3, Volley Shot 3,
Wither Shot 3
Anti-Nap 2, Anti-Wither 2, Drain Tackle 3,
Good Morning!, Invisible Shot, Nap Pass 3, Nap Shot 3,
Nap Tackle 3, Wither Pass 3, Wither Tackle 3

Level 2 Techs:

Level 3 Techs:

Stats:
Level 1
------HP: 129
SP: 60
EN: 10
AT: 2
PA: 2
BL: 2
SH: 9
CA: 1

Level 5
------181
60
11
3
3
2
10
2

Level 30
-------HP: 1489
SP: 60
EN: 26
AT: 16
PA:
8
BL:
5
SH: 24
CA:
7

Level 35
-------1897
60
30
18
9
6
28
8

Level 40
-------2355
60
33
21
10
7
32
9

Level 45
-------2861
60
37
23
11
8
36
10

Level 70
-------HP: 6129
SP: 60
EN: 58
AT: 36
PA: 16
BL: 15
SH: 60
CA: 15

Level 80
-------7779
60
68
41
18
18
72
17

Level 90
-------9625
60
78
46
20
22
84
19

Level 99
-------9999
60
87
50
22
26
96
20

Letty
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 1 Techs:

Level 10
-------345
60
14
6
4
2
12
3

Level 15
-------557
60
17
8
5
3
15
4

Level 20
-------819
60
20
11
6
3
18
5
Level 50
-------3417
60
41
26
12
9
40
11

Level 25
-------1129
60
23
13
7
4
21
6
Level 60
-------4675
60
49
31
14
12
50
13

Luca Stadium, Auroch's Locker Room


Besaid Aurochs
10 matches
40
Nap Pass, Venom Pass 3, Wither Tackle
Venom Pass,
Anti-Drain, Anti-Wither, Drain Tackle,
Elite Defence, Pile Venom, Pile Wither,
Venom Pass, Venom Shot, Venom Shot 2, Venom Tackle,
Wither Shot, Wither Tackle
Anti-Nap, Anti-Venom, Brawler, Golden Arm,

Level 2 Techs:
Level 3 Techs:

Grip Gloves, Nap Shot, Regen, Super Goalie,


Venom Pass 2, Venom Tackle 2, Volley Shot,
Wither Tackle 2
Good Morning!, Tackle Slip, Venom Pass 3
Anti-Venom 2, Drain Tackle 2, Invisible Shot,
Sphere Shot, Tackle Slip 2

Stats:
Level 1
------HP: 95
SP: 60
EN: 7
AT: 5
PA: 10
BL: 5
SH: 4
CA: 1

Level 5
------223
60
8
6
13
6
5
2

Level 30
-------HP: 1492
SP: 60
EN: 19
AT: 12
PA: 29
BL: 15
SH: 12
CA:
7

Level 35
-------1843
60
21
13
32
17
14
8

Level 40
-------2227
60
24
15
36
19
16
9

Level 45
-------2643
60
26
16
39
20
17
10

Level 70
-------HP: 5212
SP: 60
EN: 41
AT: 25
PA: 58
BL: 29
SH: 27
CA: 15

Level 80
-------6467
60
47
29
66
33
31
17

Level 90
-------7852
60
54
33
75
36
35
19

Level 99
-------9209
60
61
37
83
39
39
20

Linna
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 1 Techs:

Level 10
-------411
60
10
7
16
8
6
3

Level 15
-------633
60
12
8
19
10
8
4

Level 20
-------887
60
14
9
22
12
9
5
Level 50
-------3092
60
29
18
43
22
19
11

Level 25
-------1173
60
16
10
25
13
11
6
Level 60
-------4087
60
35
21
51
26
23
13

Macalania Temple, Frozen Road


N/A
-- matches
900
Drain Tackle, Nap Shot, Nap Tackle
Anti-Venom 2, Golden Arm, Nap Shot 3, Volley Shot
Anti-Nap, Anti-Venom 2, Brawler, Elite Defence,
Golden Arm, Grip Gloves, Nap Pass, Nap Shot,
Nap Shot 2, Nap Shot 3, Nap Tackle, Spin Ball,
Super Goalie, Tackle Slip, Venom Pass, Venom Pass 2,
Venom Tackle, Volley Shot, Volley Shot 2,
Wither Pass, Wither Shot
Anti-Wither, Drain Tackle, Drain Tackle 2,

Level 2 Techs:

Drain Tackle 3, Gamble, Nap Pass 2, Pile Venom,


Pile Wither, Regen, Venom Pass 3, Venom Shot,
Venom Tackle 2, Volley Shot 3, Wither Pass 2,
Wither Tackle
Anti-Nap 2, Nap Tackle 2, Sphere Shot, Venom Shot 2,
Venom Tackle 3, Wither Pass 3, Wither Shot 2,
Wither Tackle 2
Anti-Wither 2, Tackle Slip 2, Venom Shot 3,
Wither Tackle 3

Level 3 Techs:
Stats:
Level 7
------HP: 314
SP: 59
EN: 10
AT: 8
PA: 8
BL: 12
SH: 10
CA: 3

Level 10
-------441
59
10
8
9
12
13
3

Level 15
-------679
59
12
9
12
13
17
3

Level 20
-------954
59
13
10
15
14
21
4

Level 25
-------1264
59
14
11
18
15
25
4

Level 30
-------HP: 1609
SP: 59
EN: 16
AT: 12
PA: 22
BL: 16
SH: 29
CA:
4

Level 35
-------1990
59
17
14
26
18
33
5

Level 40
-------2407
59
18
16
30
20
38
6

Level 45
-------2859
59
19
18
35
22
42
6

Level 50
-------3347
59
20
21
40
24
47
7

Level 70
-------HP: 5663
SP: 59
EN: 24
AT: 34
PA: 62
BL: 36
SH: 64
CA: 11

Level 80
-------7000
59
25
42
75
44
74
14

Level 90
-------8529
59
26
51
89
52
83
18

Level 99
-------9999
59
27
60
99
61
92
19

Mep
===
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 60
-------4429
59
22
27
50
30
55
9

Kilika Temple
N/A
-- matches
150
Anti-Drain, Drain Tackle, Pile Venom
Anti-Wither, Nap Pass 3, Pile Wither,
Tackle Slip, Venom Pass, Wither Pass
Anti-Drain, Anti-Drain 2, Anti-Wither, Drain Tackle,
Drain Tackle 2, Elite Defence, Grip Gloves, Nap Pass,
Nap Pass 3, Nap Tackle, Pile Wither, Regen, Spin Ball,
Super Goalie, Tackle Slip, Venom Pass, Venom Pass 2,

Level 1 Techs:

Venom Shot, Venom Tackle, Volley Shot, Wither Pass,


Wither Pass 2
Anti-Venom, Anti-Wither 2, Brawler, Gamble, Golden Arm,
Hi-Risk, Nap Pass 2, Nap Shot, Nap Tackle 2, Venom Shot 2,
Venom Tackle 2, Wither Pass 3, Wither Shot, Wither Shot 2,
Wither Tackle
Anti-Nap, Anti-Venom 2, Drain Tackle 3, Nap Shot 2,
Pile Venom, Sphere Shot, Venom Pass 3, Volley Shot 2,
Wither Tackle 2
Venom Shot 3, Wither Tackle 3

Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 60
SP: 60
EN: 9
AT: 6
PA: 5
BL: 19
SH: 7
CA: 1

Level 5
------307
60
10
9
6
19
11
2

Level 30
-------HP: 2070
SP: 60
EN: 16
AT: 24
PA: 15
BL: 23
SH: 30
CA:
7

Level 35
-------2467
60
18
26
17
23
33
8

Level 40
-------2880
60
19
29
20
23
36
9

Level 45
-------3307
60
21
31
22
23
39
10

Level 70
-------HP: 5670
SP: 60
EN: 31
AT: 40
PA: 37
BL: 23
SH: 50
CA: 15

Level 80
-------6720
60
36
42
45
22
53
17

Level 90
-------7830
60
41
44
52
20
55
19

Level 99
-------8880
60
46
45
60
19
56
20

Mifurey
=======
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 10
-------630
60
11
12
7
20
15
3

Level 15
-------967
60
12
13
9
21
19
4

Level 20
-------1320
60
13
15
11
22
23
5
Level 50
-------3750
60
23
33
25
24
42
11

Level 25
-------1667
60
15
16
13
22
27
6
Level 60
-------4660
60
27
37
31
23
46
13

Thunder Plains, Travel Agency


N/A
-- matches
600
Nap Pass, Super Goalie, Wither Tackle
Elite Defence, Tackle Slip 2, Venom Pass 3
Anti-Drain, Anti-Nap, Anti-Venom, Brawler, Elite Defence,
Hi-Risk, Nap Pass, Spin Ball, Super Goalie, Tackle Slip,
Tackle Slip 2, Venom Pass, Venom Pass 2, Venom Pass 3,
Wither Pass

Level 1 Techs:

Level 2 Techs:

Anti-Drain 2, Anti-Wither, Drain Tackle, Drain Tackle 2,


Grip Gloves, Pile Venom, Regen, Sphere Shot, Venom Shot,
Venom Tackle, Venom Tackle 2, Volley Shot, Wither Pass 2,
Wither Tackle, Wither Tackle 2
Drain Tackle 3, Gamble, Invisible Shot, Nap Pass 2,
Nap Shot, Nap Tackle, Venom Shot 2, Volley Shot 2,
Wither Shot
Nap Pass 3, Wither Pass 3

Level 3 Techs:
Stats:
Level 1
------HP: 85
SP: 20
EN: 8
AT: 8
PA: 5
BL: 3
SH: 10
CA: 2

Level 5
------186
20
11
9
8
3
14
2

Level 30
-------HP: 1218
SP: 24
EN: 27
AT: 18
PA: 27
BL:
7
SH: 35
CA:
4

Level 35
-------1506
26
31
20
31
9
38
5

Level 40
-------1823
28
35
22
35
11
42
6

Level 45
-------2166
30
39
24
39
13
44
6

Level 70
-------HP: 4296
SP: 44
EN: 60
AT: 36
PA: 61
BL: 27
SH: 55
CA: 10

Level 80
-------5343
52
70
41
71
35
58
11

Level 90
-------6498
60
79
47
80
43
59
13

Level 99
-------7631
68
88
52
89
52
59
14

Miyu
====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:

Normal Techs:

Level 10
-------338
20
14
11
12
3
19
2

Level 15
-------516
21
17
12
15
4
23
3

Level 20
-------723
22
20
14
19
5
28
3
Level 50
-------2538
32
43
26
44
15
47
7

Level 25
-------956
23
24
16
23
6
31
4
Level 60
-------3363
38
51
31
52
21
52
8

Moonflow, North Shoopuf Wharf


N/A
-- matches
200
Gamble, Hi-Risk, Super Goalie
Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither,
Drain Tackle, Nap Pass, Nap Shot, Nap Tackle,
Tackle Slip, Venom Pass, Venom Shot, Venom Tackle,
Wither Pass, Wither Shot, Wither Tackle
Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither,
Drain Tackle, Nap Pass, Nap Shot, Nap Tackle,
Super Goalie, Tackle Slip, Venom Pass, Venom Shot,

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:

Venom Tackle, Volley Shot, Wither Pass, Wither Shot,


Wither Tackle
Gamble, Grip Gloves, Hi-Risk
Anti-Drain 2, Anti-Nap 2, Anti-Venom 2, Anti-Wither 2,
Drain Tackle 3, Nap Pass 3, Nap Tackle 3, Venom Pass 3,
Venom Tackle 3, Wither Pass 3, Wither Tackle 3

Stats:
Level 1
------HP: 100
SP: 60
EN: 15
AT: 14
PA: 2
BL: 2
SH: 4
CA: 11

Level 5
------307
60
17
14
2
2
4
13

Level 30
-------HP: 1820
SP: 61
EN: 28
AT: 18
PA:
4
BL:
3
SH:
7
CA: 25

Level 35
-------2167
62
31
20
4
3
7
27

Level 40
-------2530
62
34
22
5
4
8
29

Level 45
-------2907
62
37
24
6
4
8
31

Level 70
-------HP: 5020
SP: 64
EN: 52
AT: 38
PA: 10
BL:
5
SH: 11
CA: 36

Level 80
-------5970
64
59
46
12
6
12
37

Level 90
-------6960
65
67
54
14
7
13
37

Level 99
-------7940
65
74
63
16
7
14
37

Naida
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 1 Techs:

Level 10
-------580
60
19
14
2
2
5
16

Level 15
-------867
60
21
15
2
2
5
19

Level 20
-------1170
61
23
16
3
3
6
21
Level 50
-------3300
63
40
26
7
4
9
32

Level 25
-------1487
61
26
17
3
3
6
23
Level 60
-------4130
63
46
32
8
5
10
34

Calm Lands, Shop


N/A
-- matches
340
Nap Tackle 2, Spin Ball, Wither Shot
Anti-Wither, Anti-Wither 2, Nap Tackle, Venom Tackle,
Wither Tackle 3
Anti-Drain, Anti-Venom, Anti-Wither, Anti-Wither 2,
Brawler, Drain Tackle, Elite Defence, Golden Arm,
Hi-Risk, Nap Tackle, Super Goalie, Tackle Slip,
Venom Tackle, Venom Tackle 2, Wither Pass, Wither Shot,
Wither Tackle, Wither Tackle 2, Wither Tackle 3
Anti-Nap, Drain Tackle 2, Gamble, Grip Gloves,

Nap Tackle 2, Regen, Spin Ball


Anti-Drain 2, Drain Tackle 3, Nap Shot 2, Pile Venom
Pile Wither, Venom Tackle 3

Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 100
SP: 72
EN: 6
AT: 5
PA: 12
BL: 12
SH: 4
CA: 1

Level 5
------237
72
7
8
14
13
4
2

Level 30
-------HP: 1609
SP: 73
EN: 15
AT: 24
PA: 26
BL: 20
SH:
8
CA:
7

Level 35
-------1990
74
17
26
29
22
9
8

Level 40
-------2407
74
19
29
32
24
10
9

Level 45
-------2859
74
21
30
36
27
11
10

Level 70
-------HP: 5659
SP: 76
EN: 31
AT: 36
PA: 54
BL: 40
SH: 17
CA: 15

Level 80
-------7020
76
36
37
63
47
20
17

Level 90
-------8529
77
41
36
72
54
22
19

Level 99
-------9999
77
45
36
81
61
25
20

Navara Guado
============
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:
Level 1 Techs:
Level 2 Techs:
Level 3 Techs:

Level 10
-------441
72
9
12
16
14
5
3

Level 15
-------679
73
10
15
18
15
6
4

Level 20
-------954
73
12
19
21
17
6
5
Level 50
-------3347
75
23
32
39
29
12
11

Level 25
-------1264
73
14
21
23
18
7
6
Level 60
-------4429
75
27
35
46
34
14
13

Guadosalam
Guado Glories
14 matches
100
Drain Tackle, Nap Tackle 2, Super Goalie
Golden Arm, Nap Pass, Venom Pass, Wither Pass
Drain Tackle, Elite Defence, Golden Arm, Grip Gloves,
Venom Pass, Venom Pass 2, Venom Shot, Wither Tackle
Brawler, Good Morning, Nap Pass, Super Goalie,
Venom Shot 2, Wither Shot
Drain Tackle 2, Tackle Slip, Venom Pass 3,
Venom Shot 3, Wither Tackle 2
Drain Tackle 3, Pile Venom, Pile Wither, Wither Tackle 3

Stats:
Level 1

Level 5

Level 10

Level 15

Level 20

Level 25

------HP: 90
SP: 57
EN: 7
AT: 5
PA: 16
BL: 14
SH: 4
CA: 1

------221
57
7
6
20
14
5
1

Level 30
-------HP: 1365
SP: 59
EN: 12
AT: 13
PA: 39
BL: 20
SH: 13
CA:
2

Level 35
-------1661
60
14
15
42
22
14
2

Level 40
-------1990
61
16
17
45
25
16
3

Level 45
-------2321
62
19
20
48
28
17
3

Level 70
-------HP: 4365
SP: 70
EN: 36
AT: 33
PA: 59
BL: 48
SH: 25
CA:
7

Level 80
-------5340
74
45
40
62
58
28
9

Level 90
-------6405
79
55
47
64
70
31
10

Level 99
-------7440
84
65
54
65
82
33
12

Nedus
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:

-------404
57
7
7
24
14
7
1

-------611
57
8
8
28
15
8
1

-------840
58
9
10
32
16
10
1
Level 50
-------2665
64
22
22
51
31
19
4

-------1091
58
10
11
36
18
11
2
Level 60
-------3480
67
28
27
55
39
22
5

Luca Harbour, Number 1 Dock


N/A
-- matches
60
Anti-Wither, Volley Shot, Volley Shot 2
Nap Shot, Nap Shot 2, Sphere Shot, Wither Shot
Anti-Drain, Anti-Wither, Brawler, Grip Gloves,
Nap Shot, Nap Shot 2, Pile Venom, Pile Wither,
Sphere Shot, Super Goalie, Venom Pass, Venom Shot,
Volley Shot, Wither Shot, Wither Shot 2
Anti-Nap, Anti-Venom, Gamble, Nap Pass, Nap Tackle,
Regen, Spin Ball, Venom Shot 2, Venom Tackle,
Volley Shot 2
Anti-Drain 2, Drain Tackle, Hi-Risk, Invisible Shot,
Venom Pass 2, Venom Shot 3, Volley Shot 3,
Wither Pass, Wither Shot 3, Wither Tackle
Anti-Venom 2, Nap Shot 3, Venom Pass 3

Stats:
Level 1
------HP: 100
SP: 30

Level 5
------235
30

Level 10
-------430
30

Level 15
-------655
30

Level 20
-------910
30

Level 25
-------1195
30

EN: 12
AT: 2
PA: 3
BL: 2
SH: 10
CA: 3

16
3
4
2
12
3

20
4
6
3
15
3

24
5
7
3
17
3

Level 30
-------HP: 1510
SP: 30
EN: 36
AT:
8
PA: 12
BL:
5
SH: 26
CA:
4

Level 35
-------1855
31
39
10
13
5
29
4

Level 40
-------2230
34
43
11
15
6
32
5

Level 45
-------2635
38
46
12
16
6
35
5

Level 70
-------HP: 5110
SP: 99
EN: 60
AT: 18
PA: 24
BL:
9
SH: 52
CA:
9

Level 80
-------6310
99
64
20
27
10
59
11

Level 90
-------7630
99
68
22
30
11
67
12

Level 99
-------8920
99
71
24
33
11
74
14

Nimrook
=======
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:
Level 1 Techs:
Level 2 Techs:
Level 3 Techs:

28
6
9
4
20
3
Level 50
-------3070
45
49
13
18
7
38
6

32
7
10
4
23
4
Level 60
-------4030
76
55
15
21
8
45
7

Airship, Corridor
Al Bhed Psyches
24 matches
100
Anti-Drain, Venom Tackle, Venom Tackle 2
N/A
Drain Tackle, Brawler, Golden Arm, Nap Pass,
Pile Wither, Venom Tackle, Wither Pass,
Wither Tackle
Anti-Venom, Drain Tackle 2, Gamble, Grip Gloves,
Sphere Shot, Super Goalie, Venom Tackle 2
Anti-Drain, Hi-Risk, Invisible Shot, Nap Tackle,
Pile Venom
Drain Tackle 3, Venom Tackle 3, Wither Tackle 2

Stats:
Level 1
------HP: 96
SP: 60
EN: 5
AT: 10
PA: 2
BL: 4
SH: 1
CA: 18

Level 5
------237
60
6
13
3
4
1
19

Level 10
-------439
60
8
16
5
4
2
20

Level 15
-------669
60
11
17
6
4
3
21

Level 20
-------927
60
13
18
8
5
4
23

Level 25
-------1213
60
16
19
9
5
5
24

Level 30
-------HP: 1527
SP: 60
EN: 19
AT: 20
PA: 11
BL:
6
SH:
6
CA: 26

Level 35
-------1889
60
22
21
12
7
7
28

Level 40
-------2239
60
26
22
14
8
8
30

Level 45
-------2637
60
29
22
15
10
9
33

Level 70
-------HP: 5047
SP: 60
EN: 51
AT: 25
PA: 23
BL: 18
SH: 16
CA: 46

Level 80
-------6207
60
61
25
26
23
18
53

Level 90
-------7479
60
72
26
29
28
21
60

Level 99
-------8719
60
83
27
31
33
24
67

Nizarut
=======
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 1 Techs:

Level 2 Techs:
Level 3 Techs:

Level 50
-------3063
60
33
23
17
11
11
35

Level 60
-------3999
60
42
24
20
14
13
40

Kilika Temple, Great Hall


Kilika Beasts
18 matches
150
Anti-Nap, Anti-Wither, Venom Shot
Grip Gloves, Super Goalie
Anti-Drain, Anti-Venom, Brawler, Drain Tackle,
Elite Defense, Golden Arm, Grip Gloves, Nap Pass,
Nap Tackle, Super Goalie, Venom Shot, Venom Shot 2,
Venom Tackle, Venom Tackle 2, Venom Tackle 3, Volley Shot,
Volley Shot 2, Wither Pass, Wither Shot, Wither Tackle
Anti-Wither, Drain Tackle 2, Gamble, Hi Risk, Pile Wither,
Spin Ball, Tackle Slip, Tackle Slip 2, Venom Pass 2,
Venom Pass 3, Venom Shot 3, Volley Shot 3, Wither Shot 2,
Wither Tackle 2
Anti-Nap, Anti-Nap 2, Anti-Wither 2, Drain Tackle 3,
Nap Shot 2, Nap Tackle 3, Pile Venom, Regen,
Wither Tackle 3
Anti-Drain 2, Anti-Venom 2, Good Morning!, Invisible Shot,
Nap Pass 2, Nap Pass 3, Nap Shot, Nap Shot 3, Nap Tackle 2,
Nap Tackle 3, Sphere Shot, Wither Pass 3, Wither Shot 3

Stats:
Level 1
------HP: 90
SP: 57
EN: 2
AT: 2
PA: 6
BL: 4
SH: 3

Level 5
------222
57
3
2
8
4
3

Level 10
-------410
57
5
2
10
4
3

Level 15
-------622
57
7
3
12
5
3

Level 20
-------860
57
9
4
14
6
3

Level 25
-------1122
57
11
5
16
7
3

CA:

11

Level 30
-------HP: 1410
SP: 57
EN: 14
AT:
6
PA: 18
BL:
9
SH:
3
CA: 18

Level 35
-------1722
57
16
8
20
11
3
20

Level 40
-------2060
57
19
10
22
13
3
23

Level 45
-------2422
57
21
12
24
16
3
25

Level 70
-------HP: 4610
SP: 57
EN: 36
AT: 26
PA: 34
BL: 33
SH: 11
CA: 40

Level 80
-------5660
57
42
34
38
42
19
46

Level 90
-------6810
57
49
42
42
52
32
53

Level 99
-------7930
57
56
51
45
62
50
60

Noy Guado
=========
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:

13
Level 50
-------2810
57
24
14
26
19
4
28

15
Level 60
-------3660
57
30
20
30
25
6
34

Normal Techs:

Guadosalam, Inn
Guado Glories
19 matches
80
Anti-Nap, Elite Defence, Wither Pass 2
Grip Gloves, Nap Pass, Super Goalie,
Venom Pass, Wither Pass
Anti-Nap, Anti-Nap 2, Brawler, Elite Defence,
Golden Arm, Grip Gloves, Nap Pass, Super Goalie,
Venom Pass, Wither Pass
Gamble, Pile Venom, Pile Wither, Sphere Shot,
Tackle Slip, Venom Pass 2, Venom Pass 3,
Wither Pass 2
Anti-Wither, Anti-Wither 2, Hi-Risk, Invisible Shot,
Regen
Anti-Drain, Anti-Venom, Anti-Venom 2, Nap Pass 2,
Spin Ball, Wither Pass 3

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 100
SP: 62
EN: 2
AT: 2
PA: 2
BL: 4
SH: 1
CA: 9

Level 5
------237
62
2
2
3
4
5
11

Level 30

Level 35

Level 10
-------441
62
2
2
5
4
9
14
Level 40

Level 15
-------679
62
3
2
6
4
13
16
Level 45

Level 20
-------954
62
4
3
8
4
16
19
Level 50

Level 25
-------1264
62
5
4
9
5
19
21
Level 60

-------HP: 1609
SP: 62
EN:
7
AT:
5
PA: 11
BL:
5
SH: 21
CA: 23

-------1990
63
9
6
12
6
23
25

-------2407
63
11
8
14
7
24
27

-------2859
63
14
10
15
8
25
29

Level 70
-------HP: 5659
SP: 64
EN: 31
AT: 21
PA: 23
BL: 13
SH: 21
CA: 37

Level 80
-------7020
64
40
27
26
16
16
40

Level 90
-------8529
64
50
34
29
20
9
42

Level 99
-------9999
64
60
41
31
23
1
43

Nuvy Ronso
==========
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:

-------3347
63
17
12
17
9
25
31

-------4429
63
23
16
20
11
24
34

Normal Techs:

Luca Harbour, Number 4 Dock


Ronso Fangs
28 matches
650
Tackle Slip, Venom Tackle, Volley Shot
Brawler, Venom Pass, Wither Pass 2, Wither Tackle,
Wither Tackle 2
Brawler, Drain Tackle, Drain Tackle 2, Elite Defence,
Grip Gloves, Nap Tackle, Pile Venom, Pile Wither,
Spin Ball, Super Goalie, Venom Pass, Venom Tackle,
Venom Tackle 2, Venom Tackle 3, Volley Shot,
Wither Pass 2, Wither Tackle, Wither Tackle 2
Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither,
Golden Arm, Nap Pass, Regen, Tackle Slip, Wither Shot
Good Morning!, Hi-Risk, Nap Pass 2, Nap Tackle 2,
Venom Pass 2, Volley Shot 2, Wither Tackle 3
Anti-Drain 2, Drain Tackle 3, Gamble

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 214
SP: 40
EN: 11
AT: 12
PA: 7
BL: 4
SH: 1
CA: 1

Level 5
------472
40
12
13
9
6
1
1

Level 30
-------HP: 1992
SP: 40

Level 35
-------2278
41

Level 10
-------788
40
13
14
12
8
1
1
Level 40
-------2558
41

Level 15
-------1098
40
15
15
15
11
2
2
Level 45
-------2832
41

Level 20
-------1402
40
17
17
17
13
2
3
Level 50
-------3100
41

Level 25
-------1700
40
19
18
20
15
3
3
Level 60
-------3618
41

EN:
AT:
PA:
BL:
SH:
CA:

21
20
24
18
4
4

24
22
27
20
4
5

27
24
30
22
5
5

30
27
34
24
6
6

Level 70
-------HP: 4112
SP: 42
EN: 49
AT: 41
PA: 53
BL: 34
SH: 10
CA: 11

Level 80
-------4582
42
59
47
61
37
12
13

Level 90
-------5028
42
69
55
70
40
14
16

Level 99
-------5408
42
79
62
79
43
16
18

Pah Guado
=========
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:

33
29
37
26
7
7

41
35
45
30
8
9

Normal Techs:

Guadosalam, House
Guado Glories
6 matches
100
Drain Tackle, Gamble, Venom Tackle 2
Brawler, Golden Arm, Nap Tackle, Venom Tackle,
Wither Tackle
Brawler, Drain Tackle, Gamble, Golden Arm,
Grip Gloves, Nap Pass, Nap Tackle, Pile Venom,
Pile Wither, Regen, Super Goalie, Venom Pass,
Venom Tackle, Venom Tackle 2, Volley Shot,
Wither Pass, Wither Tackle, Wither Tackle 2
Anti-Drain, Anti-Nap, Anti-Wither, Drain Tackle 2,
Elite Defence, Hi-Risk, Nap Tackle 2, Spin Ball,
Venom Pass 2, Venom Pass 3, Venom Tackle 3,
Wither Pass 2
Anti-Venom, Volley Shot 2, Wither Shot
Anti-Drain 2, Drain Tackle 3, Nap Pass 2,
Wither Tackle 3

Level 1 Techs:

Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 90
SP: 65
EN: 3
AT: 10
PA: 13
BL: 7
SH: 1
CA: 3

Level 5
------190
66
3
10
16
8
1
3

Level 30
-------HP: 1408
SP: 68
EN:
6

Level 35
-------1774
68
7

Level 10
-------351
67
3
10
19
9
1
4
Level 40
-------2182
68
9

Level 15
-------554
67
3
10
23
11
1
4
Level 45
-------2630
68
11

Level 20
-------796
68
4
11
26
13
1
5
Level 50
-------3120
69
13

Level 25
-------1082
68
5
12
29
15
1
5
Level 60
-------4222
69
17

AT:
PA:
BL:
SH:
CA:

13
32
17
2
6

15
34
20
2
6

17
37
23
2
7

18
39
26
3
7

Level 70
-------HP: 5488
SP: 69
EN: 22
AT: 31
PA: 50
BL: 45
SH:
5
CA: 10

Level 80
-------6918
69
28
38
53
55
6
11

Level 90
-------8512
69
35
45
56
65
8
12

Level 99
-------9999
69
42
53
58
75
9
12

Raudy
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

21
42
29
3
8

25
46
37
4
9

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:

Luca Harbour, Number 3 Dock


Luca Goers
22 matches
10
Gamble, Grip Gloves, Tackle Slip 2
N/A
Anti-Nap, Golden Arm, Grip Gloves, Super Goalie,
Tackle Slip
Gamble, Hi-Risk, Nap Tackle, Tackle Slip 2
Anti-Drain, Anti-Venom, Wither Tackle
Nap Tackle 2, Pile Venom, Wither Tackle 3

Stats:
Level 1
------HP: 142
SP: 60
EN: 4
AT: 2
PA: 2
BL: 4
SH: 1
CA: 8

Level 5
------309
60
5
2
3
5
2
10

Level 10
-------532
61
6
2
4
7
4
12

Level 15
-------789
61
7
2
5
9
5
14

Level 30
-------HP: 1572
SP: 63
EN: 13
AT:
3
PA:
8
BL: 14
SH: 10
CA: 21

Level 35
-------1889
63
15
4
9
15
11
23

Level 40
-------2182
64
18
4
10
17
13
25

Level 45
-------2509
64
21
5
11
19
14
27

Level 70
-------HP: 4372

Level 80
-------5222

Level 90
-------6132

Level 99
-------7002

Level 20
-------1022
62
9
2
6
10
7
16
Level 50
-------2852
65
24
6
12
21
16
29

Level 25
-------1289
62
11
3
7
12
8
19
Level 60
-------3582
66
30
7
14
24
19
33

SP:
EN:
AT:
PA:
BL:
SH:
CA:

67
37
9
16
27
22
37

68
45
11
18
31
25
41

Rin
===
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:

69
54
14
20
34
28
45

69
63
16
21
37
30
46

Normal Techs:

Airship, Corridor
N/A
-- matches
100
Anti-Venom, Venom Pass, Venom Tackle
Good Morning!, Pile Venom, Tackle Slip,
Venom Pass 2
Anti-Venom, Brawler, Elite Defence, Gamble,
Golden Arm, Good Morning!, Grip Gloves, Hi-Risk,
Pile Venom, Pile Wither, Spin Ball, Super Goalie,
Tackle Slip, Venom Pass, Venom Pass 2, Venom Pass 3,
Venom Tackle
Anti-Drain, Anti-Nap, Anti-Wither, Invisible Shot,
Nap Pass, Volley Shot, Wither Pass
Anti-Drain 2, Anti-Venom 2, Nap Pass 2, Nap Shot,
Regen, Tackle Slip 2, Wither Pass 2
Anti-Wither 2, Nap Pass 3, Volley Shot 2,
Wither Pass 3

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:
Stats:
Level 5
------HP: 242
SP: 60
EN: 9
AT: 5
PA: 12
BL: 5
SH: 5
CA: 1

Level 10
-------446
60
12
5
15
6
7
1

Level 15
-------684
60
14
5
17
8
8
1

Level 20
-------959
60
17
6
20
10
10
1

Level 25
-------1269
60
20
7
22
12
11
2

Level 30
-------HP: 1614
SP: 60
EN: 22
AT:
8
PA: 25
BL: 14
SH: 13
CA:
2

Level 35
-------1995
60
25
9
27
17
14
2

Level 40
-------2412
60
28
11
30
20
16
3

Level 45
-------2864
60
31
13
32
23
17
3

Level 50
-------3352
60
34
15
35
26
19
4

Level 70
-------HP: 5658
SP: 60
EN: 46

Level 80
-------7025
60
53

Level 90
-------8534
60
60

Level 99
-------9999
60
66

Level 60
-------4434
60
40
19
40
34
22
5

AT:
PA:
BL:
SH:
CA:

24
45
42
25
7

30
50
52
28
9

Ropp
====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:

37
55
62
31
10

44
59
72
33
12

Normal Techs:

Mi'ihen Highroad, Travel Agency


N/A
-- matches
200
Anti-Venom 2, Nap Tackle, Venom Pass 3
Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither,
Brawler, Drain Tackle, Drain Tackle 2,
Drain Tackle 3, Nap Pass, Venom Pass,
Wither Tackle
Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither,
Drain Tackle, Drain Tackle 2, Drain Tackle 3,
Elite Defence, Nap Pass, Nap Tackle, Tackle Slip,
Venom Pass, Venom Pass 2, Wither Tackle,
Wither Tackle 2
Anti-Venom 2, Venom Pass 3, Venom Tackle,
Venom Tackle 2, Venom Tackle 3, Wither Tackle 3
Anti-Drain 2, Anti-Wither 2, Grip Gloves
Anti-Nap 2, Nap Tackle 2

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:
Stats:
Level 5
------HP: 191
SP: 60
EN: 9
AT: 11
PA: 10
BL: 15
SH: 1
CA: 2

Level 10
-------365
60
11
12
12
16
2
3

Level 15
-------571
60
14
14
15
17
2
4

Level 20
-------810
60
16
15
18
18
3
5

Level 30
-------HP: 1385
SP: 60
EN: 21
AT: 20
PA: 24
BL: 21
SH:
4
CA:
7

Level 35
-------1721
60
23
22
27
23
4
8

Level 40
-------2090
60
25
25
31
25
5
9

Level 45
-------2491
60
27
28
35
27
5
10

Level 70
-------HP: 4985
SP: 60
EN: 37
AT: 46
PA: 59

Level 80
-------6210
60
40
54
71

Level 90
-------7565
60
43
64
84

Level 99
-------8895
60
46
73
96

Level 25
-------1081
60
18
17
20
20
3
6
Level 50
-------2925
60
29
31
39
29
6
11

Level 60
-------3890
60
33
38
49
33
7
13

BL:
SH:
CA:

37
8
15

42
9
17

Shaami
======
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:

48
10
19

53
11
20

Normal Techs:

Luca Harbour, Bridge


N/A
-- matches
190
Venom Pass 3, Wither Pass, Wither Shot
Drain Tackle, Venom Shot, Venom Shot 2,
Venom Tackle, Wither Tackle, Wither Tackle 2
Drain Tackle, Golden Arm, Nap Pass, Nap Shot,
Spin Ball, Venom Pass, Venom Shot, Venom Shot 2,
Venom Shot 3, Venom Tackle, Wither Shot,
Wither Tackle, Wither Tackle 2
Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither,
Drain Tackle 2, Nap Pass 2, Nap Tackle,
Tackle Slip, Venom Pass 2, Venom Tackle 2, Volley Shot,
Volley Shot 2, Wither Pass, Wither Pass 2,
Wither Shot 2, Wither Tackle 3
Nap Shot 2, Venom Pass 3, Wither Shot 3
Drain Tackle 3, Nap Pass 3, Volley Shot 3,
Wither Pass 3

Level 1 Techs:

Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 100
SP: 58
EN: 11
AT: 4
PA: 5
BL: 2
SH: 10
CA: 2

Level 5
------235
58
14
8
5
2
12
2

Level 10
-------430
58
18
12
6
3
15
2

Level 15
-------655
59
22
15
6
3
18
3

Level 30
-------HP: 1510
SP: 60
EN: 32
AT: 21
PA:
9
BL:
6
SH: 27
CA:
4

Level 35
-------1855
61
35
23
10
7
31
5

Level 40
-------2230
61
39
25
12
9
34
6

Level 45
-------2635
62
42
26
13
10
38
6

Level 70
-------HP: 5110
SP: 64
EN: 55
AT: 33
PA: 21
BL: 18

Level 80
-------6310
65
60
35
25
22

Level 90
-------7630
66
65
37
30
27

Level 99
-------8920
66
68
39
34
31

Level 20
-------910
59
25
17
7
4
21
3
Level 50
-------3070
62
45
28
15
12
42
7

Level 25
-------1195
60
29
20
8
5
24
4
Level 60
-------4030
63
50
30
18
15
50
8

SH:
CA:

59
10

69
11

79
13

88
14

Shuu
====
Location:
Luca Seaport, Cafe
Starting Team:
N/A
Starting Contract: --- matches
Salary:
80
Key Techniques:
Anti-venom, Pile Venom, Venom Tackle 2
Starting Techs:
Nap Pass, Nap Pass 2, Venom Tackle, Wither Tackle
Normal Techs:
Brawler, Drain Tackle, Drain Tackle 2, Elite Defence, Grip
Gloves, Nap Pass, Nap Pass 2, Nap Tackle, Regen, Super Goalie, Venom Tackle,
Venom Tackle 2, Venom Tackle 3, Wither Tackle, Wither Tackle 2
Level 1 Techs:
Anti-Nap, Anti-Venom, Anti-Wither, Golden Arm, Hi-Risk, Nap
Tackle 2, Pile Venom, Pile Wither, Sphere Shot, Spin Ball, Tackle Slip, Venom
Pass, Venom Pass 2, Wither Pass
Level 2 Techs:
Anti-Drain, Drain Tackle 3, Nap Pass 3, Nap Tackle 3, Wither
Pass 2, Wither Tackle 3
Level 3 Techs:
Anti-Drain 2, Anti-Venom 2, Gamble
Stats:
Level 3
------HP: 215
SP: 60
EN: 10
AT: 4
PA: 4
BL: 9
SH: 10
CA: 1

Level 5
------313
60
11
5
5
10
11
1

Level 10
-------570
60
13
8
8
11
12
1

Level 15
-------845
60
15
11
11
12
13
1

Level 30
-------HP: 1778
SP: 60
EN: 22
AT: 19
PA: 21
BL: 16
SH: 16
CA:
2

Level 35
-------2125
60
24
22
25
17
16
2

Level 40
-------2490
60
27
25
29
18
17
3

Level 45
-------2873
60
29
27
33
19
17
3

Level 70
-------HP: 5058
SP: 60
EN: 40
AT: 41
PA: 57
BL: 25
SH: 16
CA:
7

Level 80
-------6068
60
45
47
68
28
14
9

Level 90
-------7130
60
49
52
80
30
12
10

Level 99
-------8156
60
53
57
91
32
10
12

Level 20
-------1138
60
18
14
14
13
14
1
Level 50
-------3274
60
31
30
38
21
17
4

Level 25
-------1449
60
20
16
18
15
15
2
Level 60
-------4130
60
36
36
47
23
17
5

Svanda
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 1 Techs:

Calm Lands
N/A
--- matches
130
Nap Shot, Regen, Venom Tackle 2
Anti-Nap 2, Venom Tackle 3
Anti-Nap 2, Anti-Venom, Brawler, Drain Tackle, Elite
Defence, Gamble, Golden Arm, Grip Gloves, Hi-Risk, Nap Shot,
Nap Tackle, Spin Ball, Venom Pass, Venom Pass 2, Venom
Tackle, Venom Tackle 2, Venom Tackle 3, Volley Shot, Wither
Pass, Wither Pass 2, Wither Tackle
Anti-Drain, Anti-Wither, Drain Tackle 2, Invisible Shot,
Nap Pass, Nap Shot 2, Nap Tackle 2, Tackle Slip,
Volley Shot 2, Wither Tackle 2
Pile Venom, Pile Wither, Regen, Super Goalie
Nap Pass 2, Nap Pass 3

Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 100
SP: 60
EN: 10
AT: 10
PA: 8
BL: 15
SH: 14
CA: 4

Level 5
------235
60
12
10
10
15
15
4

Level 30
-------HP: 1510
SP: 60
EN: 26
AT: 12
PA: 24
BL: 17
SH: 25
CA:
5

Level 35
-------1855
60
30
14
27
17
26
5

Level 40
-------2230
60
33
15
31
18
28
6

Level 45
-------2635
60
37
16
35
19
30
6

Level 70
-------HP: 5110
SP: 60
EN: 57
AT: 26
PA: 58
BL: 26
SH: 39
CA: 10

Level 80
-------6310
60
66
31
69
30
43
12

Level 90
-------7630
60
76
36
81
34
47
13

Level 99
-------8920
60
85
42
92
38
50
15

Tatts
=====
Location:
Starting Team:

Level 10
-------430
60
14
10
12
15
17
4

Level 15
-------655
60
17
10
15
15
19
4

Kilika Port, Docks


N/A

Level 20
-------910
60
20
11
17
15
21
4
Level 50
-------3070
60
41
18
39
21
32
7

Level 25
-------1196
60
23
12
20
16
23
5
Level 60
-------4030
60
49
21
48
23
36
8

Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

-- matches
320
Nap Tackle, Nap Tackle 2, Venom Tackle
Drain Tackle, Drain Tackle 2, Gamble, Golden Arm,
Invisible Shot, Nap Pass, Nap Shot
Anti-Nap, Drain Tackle, Drain Tackle 2, Gamble,
Golden Arm, Grip Gloves, Invisible Shot, Nap Pass,
Nap Pass 2, Nap Pass 3, Nap Shot, Nap Tackle,
Venom Pass, Volley Shot
Anti-Nap 2, Elite Defence, Good Morning!, Nap Shot 2,
Sphere Shot, Super Goalie, Venom Tackle
Nap Shot 3, Nap Tackle 2, Nap Tackle 3, Pile Wither,
Regen, Venom Pass 2, Venom Tackle 2
Drain Tackle 3, Venom Pass 3, Venom Tackle 3,
Wither Pass, Wither Pass 2, Wither Pass 3

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:
Stats:
Level 5
------HP: 215
SP: 65
EN: 10
AT: 6
PA: 14
BL: 6
SH: 5
CA: 1

Level 10
-------400
65
13
7
18
9
7
1

Level 15
-------625
66
16
8
22
11
8
2

Level 20
-------890
67
19
10
26
14
10
2

Level 25
-------1195
67
23
12
29
16
12
2

Level 30
-------HP: 1540
SP: 67
EN: 26
AT: 13
PA: 33
BL: 19
SH: 14
CA:
3

Level 35
-------1925
69
29
15
36
21
16
3

Level 40
-------2350
69
33
17
39
24
18
4

Level 45
-------2815
69
37
19
42
26
20
4

Level 50
-------3320
69
41
21
46
29
22
5

Level 70
-------HP: 5740
SP: 70
EN: 56
AT: 30
PA: 57
BL: 39
SH: 32
CA:
7

Level 80
-------7190
71
65
36
62
44
37
9

Level 90
-------8800
71
73
41
66
49
43
10

Level 99
-------9999
71
82
47
70
53
46
11

Tidus
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:

Level 60
-------4450
69
46
26
51
34
27
6

Everywhere
Zanarkand Abes/Besaid Aurochs
Every match
1000(but you'll never have to pay him)
Anti-Venom 2, Drain Tackle 2, Venom Tackle

Starting Techs:
Normal Techs:

Level 1 Techs:

Sphere Shot, (Jecht Shot if you learn it)


Anti-Drain,Anti-Venom, Anti-Wither, Brawler,
Drain Tackle, Elite Defence, Jecht Shot,
Nap Pass, Nap Tackle, Sphere Shot, Super Goalie,
Venom Pass, Venom Shot, Venom Tackle,
Venom Tackle 2, Volley Shot, Wither Pass,
Wither Shot, Wither Tackle
Anti-Drain 2, Anti-Nap, Drain Tackle 2,
Drain Tackle 3, Golden Arm, Grip Gloves, Nap Pass 2,
Nap Shot, Nap Tackle 2, Pile Wither, Regen,
Spin Ball, Tackle Slip, Venom Pass 2, Venom Pass 3,
Venom Shot 2, Venom Shot 3, Voley Shot 2,
Wither Pass 2, Wither Tackle 2
Anti-Venom 2, Anti-Wither 2, Good Morning!, Hi-Risk,
Nap Shot 2, Pile Venom, Volley Shot 3, Wither Shot 2
Anti-Nap 2, Gamble, Invisible Shot, Jecht Shot 2,
Nap Pass 3, Nap Shot 3, Nap Tackle 3, Tackle Slip 2,
Venom Tackle 3, Wither Pass 3, Wither Shot 3,
Wither Tackle 3

Level 2 Techs:
Level 3 Techs:

Stats:
Level 1
------HP: 132
SP: 60
EN: 10
AT: 3
PA: 3
BL: 2
SH: 10
CA: 1

Level 5
------237
60
12
4
4
2
13
2

Level 30
-------HP: 1609
SP: 62
EN: 30
AT:
9
PA: 14
BL:
7
SH: 33
CA:
7

Level 35
-------1990
62
34
10
16
8
37
8

Level 40
-------2407
63
37
11
18
9
41
9

Level 45
-------2859
63
41
12
20
10
44
10

Level 70
-------HP: 5853
SP: 65
EN: 59
AT: 17
PA: 32
BL: 14
SH: 61
CA: 15

Level 80
-------7020
66
66
19
38
16
67
17

Level 90
-------8529
67
73
21
44
18
73
19

Level 99
-------9999
67
80
23
49
19
78
20

Vilucha
=======
Location:

Level 10
-------441
60
16
5
6
3
17
3

Level 15
-------679
61
19
6
8
4
21
4

Besaid Village, House

Level 20
-------954
61
23
7
10
5
25
5
Level 50
-------3347
64
45
13
23
11
49
11

Level 25
-------1264
61
27
8
12
6
29
6
Level 60
-------4429
64
52
15
27
12
55
13

Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 1 Techs:

N/A
-- matches
320
Anti-Venom 2, Tackle Slip, Volley Shot
Wither Shot 3
Brawler, Elite Defence, Golden Arm, Nap Shot,
Regen, Spin Ball, Tackle Slip, Venom Shot,
Venom Shot 2, Volley Shot, Wither Pass 3,
Wither Shot, Wither Shot 3
Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither,
Hi-Risk, Nap Shot 2, Sphere Shot, Super Goalie,
Volley Shot 2, Wither Shot 2
Anti-Drain 2, Anti-Venom 2, Venom Shot 3
Anti-Nap 2, Anti-Wither 2, Gamble

Level 2 Techs:
Level 3 Techs:
Stats:
Level 4
------HP: 201
SP: 60
EN: 11
AT: 9
PA: 4
BL: 10
SH: 14
CA: 3

Level 5
------237
60
12
9
5
10
15
3

Level 30
-------HP: 1609
SP: 60
EN: 26
AT: 10
PA: 11
BL: 20
SH: 31
CA:
5

Level 35
-------1990
60
29
10
13
21
35
6

Level 40
-------2407
60
32
11
15
22
39
7

Level 45
-------2859
60
36
12
17
24
43
7

Level 70
-------HP: 5853
SP: 60
EN: 58
AT: 16
PA: 27
BL: 29
SH: 63
CA: 11

Level 80
-------7020
60
65
18
32
30
72
12

Level 90
-------8529
60
74
21
38
32
82
14

Level 99
-------9999
60
83
23
43
33
91
15

Vuroja
======
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:

Level 10
-------441
60
14
9
6
13
18
3

Level 15
-------679
60
17
9
7
15
21
4

Level 20
-------954
60
20
9
8
17
24
4
Level 50
-------3347
60
40
12
19
25
47
8

Level 25
-------1284
60
23
9
10
19
28
5
Level 60
-------4429
60
47
14
23
27
55
9

Kilika Port, Docks


Kilika Beasts
8 matches
50
Anti-Nap, Nap Pass, Wither Tackle
Golden Arm, Tackle Slip, Venom Pass, Venom Pass 2

Normal Techs:

Level 1 Techs:

Anti-Venom, Drain Tackle, Golden Arm, Nap Pass,


Nap Shot, Pile Wither, Regen, Tackle Slip, Venom Pass,
Venom Pass 2, Venom Shot, Venom Tackle, Wither Pass,
Wither Shot, Wither Tackle
Anti-Nap, Elite Defense, Good Morning!, Grip Gloves,
Nap Shot 2, Nap Tackle, Spin Ball, Super Goalie,
Venom Pass 3, Venom Shot 2, Venom Tackle 2, Volley Shot,
Volley Shot 2, Wither Pass 2, Wither Tackle 2
Anti-Drain, Anti-Nap 2, Anti-Wither, Drain Tackle 2,
Gamble, Hi Risk, Nap Pass 2, Pile Venom, Tackle Slip 2,
Venom Shot 3, Volley Shot 3, Wither Shot 2, Wither Tackle 3
Anti-Drain 2, Anti-Venom 2, Anti-Wither 2, Brawler,
Drain Tackle 3, Invisible Shot, Nap Pass 3, Nap Shot 3,
Nap Tackle 3, Sphere Shot, Venom Tackle 3, Wither Pass 3,
Wither Shot 3

Level 2 Techs:
Level 3 Techs:

Stats:
Level 3
------HP: 139
SP: 60
EN: 7
AT: 6
PA: 9
BL: 6
SH: 4
CA: 1

Level 5
------191
60
8
7
10
7
5
2

Level 30
-------HP: 1499
SP: 60
EN: 19
AT: 17
PA: 27
BL: 15
SH: 11
CA:
7

Level 35
-------1907
60
22
20
31
17
12
8

Level 40
-------2365
60
25
22
38
20
14
9

Level 45
-------2871
60
28
25
40
23
15
10

Level 70
-------HP: 6139
SP: 60
EN: 47
AT: 37
PA: 67
BL: 39
SH: 21
CA: 15

Level 80
-------7789
60
56
43
80
47
24
17

Level 90
-------9635
60
66
49
93
56
26
19

Level 99
-------9999
60
75
54
99
65
28
20

Wakka
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:

Level 10
-------355
60
10
9
13
8
6
3

Level 15
-------567
60
12
11
16
9
7
4

Level 20
-------829
60
14
13
20
11
9
5
Level 50
-------3427
60
32
27
45
26
16
11

Level 25
-------1139
60
17
15
23
13
10
6
Level 60
-------4685
60
39
32
56
32
19
13

Airship, Bridge(the only place where he can be hired)


N/A - Retired
-- matches
1
Drain Tackle, Tackle Slip, Wither Shot

Starting Techs:
Normal Techs:

Level 1 Techs:

Venom Shot
Anti-Drain, Brawler, Elite Defence, Hi-Risk,
Nap Pass, Nap Shot, Nap Tackle, Sphere Shot,
Spin Ball, Venom Pass, Venom Shot, Venom Shot 2,
Venom Tackle, Volley Shot, Wither Pass, Wither Shot
Anti-Venom, Drain Tackle, Drain Tackle 2,
Golden Arm, Grip Gloves, Nap Pass 2, Nap Shot 2,
Pile Wither, Regen, Venom Pass 2, Venom Pass 3,
Volley Shot 2, Wither Pass 2, Wither Pass 3,
Wither Shot 2, Wither Tackle, Wither Tackle 2
Anti-Drain 2, Anti-Nap, Anti-Wither, Auroch's Spirit,
Drain Tackle 3, Good Morning!, Invisible Shot,
Nap Tackle 2, Pile Venom, Super Goalie, Tackle Slip,
Tackle Slip 2, Venom Shot 3, Venom Tackle 3,
Volley Shot 3
Anti-Nap 2, Anti-Venom 2, Anti-Wither 2, Gamble,
Nap Pass 3, Nap Shot 3, Nap Tackle 3, Venom Tackle 2,
Wither Shot 3, Wither Tackle 3

Level 2 Techs:

Level 3 Techs:

Stats:
Level 3
------HP: 150
SP: 60
EN: 11
AT: 3
PA: 3
BL: 2
SH: 13
CA: 1

Level 5
------210
60
12
3
4
2
14
2

Level 30
-------HP: 1396
SP: 60
EN: 27
AT:
7
PA: 12
BL:
5
SH: 32
CA:
7

Level 35
-------1729
60
30
7
14
5
35
8

Level 40
-------2094
60
33
8
16
6
39
9

Level 45
-------2491
60
36
9
17
6
42
10

Level 70
-------HP: 4956
SP: 60
EN: 54
AT: 12
PA: 26
BL:
9
SH: 60
CA: 15

Level 80
-------6166
60
62
14
29
10
67
17

Level 90
-------7504
60
70
15
32
11
74
19

Level 99
-------8817
60
78
16
35
11
80
20

Wedge
=====
Location:
Starting Team:

Level 10
-------383
60
15
4
6
3
17
3

Level 15
-------589
60
18
5
7
3
21
4

Luca Stadium, Main Gate


N/A

Level 20
-------825
60
21
5
9
4
24
5
Level 50
-------2920
60
40
10
19
7
46
11

Level 25
-------1095
60
24
6
11
4
28
6
Level 60
-------3874
60
47
11
22
8
53
13

Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 1 Techs:

-- matches
160
Anti-Venom 2, Nap Tackle, Wither Tackle
Nap Pass 3, Regen, Venom Shot, Wither Shot
Anti-Nap, Brawler, Golden Arm, Nap Pass 3,
Nap Shot, Nap Tackle, Pile Venom, Pile Wither,
Regen, Sphere Shot, Tackle Slip, Venom Shot,
Venom Shot 2, Venom Tackle, Volley Shot, Wither Shot,
Wither Shot 2
Anti-Drain, Anti-Wither, Elite Defence, Hi-Risk,
Nap Shot 2, Spin Ball, Volley Shot 2, Wither Pass,
Wither Tackle
Anti-Venom, Anti-Venom 2, Invisible Shot, Venom Shot 3,
Venom Tackle 2, Volley Shot 3
Nap Shot 3, Wither Shot 3, Wither Tackle 2

Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 80
SP: 65
EN: 9
AT: 6
PA: 3
BL: 5
SH: 17
CA: 2

Level 5
------217
65
13
11
3
8
17
2

Level 30
-------HP: 1589
SP: 65
EN: 33
AT: 25
PA:
4
BL: 18
SH: 21
CA:
8

Level 35
-------1970
65
36
26
5
19
21
10

Level 40
-------2387
65
40
28
7
20
21
12

Level 45
-------2839
65
43
30
9
22
21
15

Level 70
-------HP: 5633
SP: 66
EN: 57
AT: 37
PA: 26
BL: 27
SH: 21
CA: 32

Level 80
-------7000
66
61
39
37
28
20
42

Level 90
-------8509
66
65
41
52
30
18
52

Level 99
-------9988
66
68
43
68
31
17
62

Yuma Guado
==========
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:

Level 10
-------421
65
17
15
3
11
18
2

Level 15
-------659
65
21
18
3
13
19
3

Level 20
-------934
65
25
20
3
15
20
4
Level 50
-------3327
66
46
31
11
23
21
18

Level 25
-------1244
65
29
23
4
17
20
6
Level 60
-------4409
66
52
34
17
25
21
24

Guadosalam, House
N/A
-- matches
100
Anti-Wither, Nap Tackle 2, Venom Tackle

Starting Techs:
Normal Techs:

Level 1 Techs:

Anti-Venom, Anti-Wither 2, Grip Gloves


Anti-Nap, Anti-Venom, Anti-Wither 2, Brawler,
Drain Tackle, Drain Tackle 2, Elite Defence,
Golden Arm, Grip Gloves, Nap Tackle, Nap Tackle 2,
Pile Venom, Regen, Spin Ball, Tackle Slip,
Venom Tackle, Wither Tackle
Gamble, Hi-Risk, Nap Pass 2, Super Goalie,
Tackle Slip 2, Venom Pass, Venom Tackle 2,
Wither Tackle 2
Anti-Drain, Anti-Wither, Drain Tackle 3, Good Morning!,
Nap Tackle 3, Pile Wither, Venom Tackle 3, Wither Tackle 3
Anti-Drain 2, Anti-Nap 2, Anti-Venom 2

Level 2 Techs:
Level 3 Techs:
Stats:
Level 1
------HP: 115
SP: 60
EN: 8
AT: 5
PA: 5
BL: 2
SH: 4
CA: 8

Level 5
------250
60
8
6
5
2
4
10

Level 30
-------HP: 1525
SP: 61
EN:
9
AT: 11
PA:
8
BL:
4
SH:
7
CA: 22

Level 35
-------1870
62
9
13
10
4
7
24

Level 40
-------2245
62
9
14
11
5
8
26

Level 45
-------2650
62
10
15
12
6
8
28

Level 70
-------HP: 5125
SP: 64
EN: 13
AT: 21
PA: 22
BL: 10
SH: 11
CA: 38

Level 80
-------6325
64
15
23
27
12
12
42

Level 90
-------7645
65
17
25
32
14
13
45

Level 99
-------8935
65
19
27
38
16
13
48

Zalitz
======
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 10
-------445
60
8
7
5
2
5
12

Level 15
-------670
60
8
8
6
2
5
15

Level 20
-------925
61
8
9
7
3
6
17
Level 50
-------3085
63
11
16
14
7
9
30

Level 25
-------1210
61
8
10
7
3
6
19
Level 60
-------4045
63
12
18
18
8
10
34

Luca Theatre
N/A
-- matches
150
Anti-Venom, Tackle Slip, Venom Pass
Elite Defence, Hi-Risk, Nap Tackle, Venom Tackle,
Wither Tackle
Anti-Venom, Elite Defence, Nap Tackle, Venom Tackle,

Venom Tackle 2, Venom Tackle 3, Wither Tackle


Anti-Drain, Anti-Nap, Anti-Wither, Brawler,
Drain Tackle, Drain Tackle 2, Hi-Risk, Tackle Slip,
Venom Pass, Wither Shot
Anti-Venom 2, Pile Venom, Pile Wither, Regen
Anti-Drain 2, Anti-Wither 2, Drain Tackle 3, Gamble,
Nap Tackle 2, Nap Tackle 3, Venom Pass 2, Wither Pass,
Wither Tackle 2, Wither Tackle 3

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:

Stats:
Level 1
------HP: 100
SP: 59
EN: 6
AT: 15
PA: 5
BL: 11
SH: 3
CA: 1

Level 5
------235
59
6
16
6
12
4
2

Level 30
-------HP: 1510
SP: 59
EN:
9
AT: 23
PA: 15
BL: 20
SH:
9
CA:
7

Level 35
-------1855
59
10
24
17
22
10
8

Level 40
-------2230
59
12
25
20
25
11
9

Level 45
-------2635
59
14
26
22
28
12
10

Level 70
-------HP: 5110
SP: 59
EN: 25
AT: 31
PA: 37
BL: 44
SH: 17
CA: 15

Level 80
-------6310
59
31
32
45
52
19
17

Level 90
-------7630
59
38
33
52
61
21
19

Level 99
-------8920
59
45
34
60
70
22
20

Zamzi Ronso
=====
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:
Level 1 Techs:
Level 2 Techs:

Level 10
-------430
59
6
17
7
13
5
3

Level 15
-------665
59
6
19
9
14
6
4

Level 20
-------910
59
7
20
11
16
7
5
Level 50
-------3070
59
16
27
25
31
13
11

Level 25
-------1195
59
8
21
13
18
8
6
Level 60
-------4030
59
20
29
31
37
15
13

Luca Harbour, Number 4 Dock


Ronso Fangs
30 matches
300
Invisible Shot, Spin Ball, Super Goalie
Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither,
Grip Gloves
Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither,
Brawler, Elite Defence, Golden Arm, Grip Gloves,
Pile Venom, Pile Wither, Spin Ball, Super Goalie
Gamble, Regen
Hi-Risk, Invisible Shot

Level 3 Techs:

Anti-Drain 2, Anti-Nap 2, Anti-Venom 2,


Anti-Wither 2, Good Morning!, Nap Pass, Nap Pass 2,
Nap Pass 3, Sphere Shot, Tackle Slip

Stats:
Level 3
------HP: 339
SP: 40
EN: 15
AT: 2
PA: 2
BL: 7
SH: 1
CA: 9

Level 5
------488
40
15
2
3
9
1
10

Level 30
-------HP: 2258
SP: 40
EN: 17
AT:
3
PA:
8
BL: 24
SH:
2
CA: 19

Level 35
-------2594
40
18
3
9
26
2
21

Level 40
-------2924
40
19
3
10
29
2
23

Level 45
-------3248
40
21
4
11
31
3
25

Level 70
-------HP: 4778
SP: 40
EN: 29
AT:
7
PA: 16
BL: 42
SH:
5
CA: 37

Level 80
-------5348
40
34
9
18
45
6
43

Level 90
-------5894
40
39
11
20
48
8
49

Level 99
-------6364
40
44
13
22
50
9
55

Zazi Guado
==========
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:

Level 10
-------854
40
15
2
4
12
1
11

Level 15
-------1214
40
15
2
5
15
1
13

Level 20
-------1568
40
16
2
6
18
1
15
Level 50
-------3566
40
22
5
12
34
3
27

Level 25
-------1916
40
16
2
7
21
1
17
Level 60
-------4184
40
25
6
14
36
4
32

Guadosalam, House
Guado Glories
5 matches
90
Anti-venom, Anti-Venom 2, Wither Shot 2
Wither Pass, Wither Pass 2
Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither,
Brawler, Nap Shot, Pile Wither, Sphere Shot,
Venom Pass, Volley Shot, Wither Pass, Wither Pass 2,
Wither Shot, Wither Shot 2
Golden Arm, Good Morning!, Grip Gloves, Invisible Shot,
Nap Pass, Pile Venom, Regen, Spin Ball, Super Goalie,
Tackle Slip, Volley Shot 2, Wither Shot 3
Anti-Drain 2, Anti-Venom 2, Hi-Risk, Tackle Slip 2
Anti-Nap 2, Anti-Wither 2, Gamble, Nap Pass 2,
Nap Shot 2, Wither Pass 3

Stats:
Level 1
------HP: 120
SP: 75
EN: 12
AT: 3
PA: 11
BL: 7
SH: 12
CA: 1

Level 5
------253
75
12
3
14
11
14
1

Level 30
-------HP: 1485
SP: 75
EN: 15
AT:
6
PA: 33
BL: 22
SH: 27
CA:
5

Level 35
-------1813
76
16
6
36
23
30
6

Level 40
-------2170
76
18
7
39
24
33
7

Level 45
-------2553
76
20
7
42
26
35
7

Level 70
-------HP: 4885
SP: 77
EN: 31
AT: 10
PA: 57
BL: 31
SH: 49
CA: 13

Level 80
-------6010
77
37
11
62
33
54
16

Level 90
-------7245
77
44
12
66
35
59
19

Level 99
-------8450
77
51
12
70
36
64
21

Zev Ronso
=========
Location:
Starting Team:
Starting Contract:
Salary:
Key Techniques:
Starting Techs:
Normal Techs:

Level 1 Techs:
Level 2 Techs:
Level 3 Techs:
Stats:

Level 10
-------445
75
12
4
18
14
17
2

Level 15
-------663
75
12
4
22
16
19
2

Level 20
-------910
75
13
5
26
18
22
3
Level 50
-------2965
76
22
8
46
27
38
9

Level 25
-------1183
75
14
5
29
20
25
4
Level 60
-------3870
76
26
9
51
29
43
11

Luca Harbour, Number 5 Dock


N/A
-- matches
150
Anti-Wither, Pile Venom, Volley Shot
Golden Arm, Tackle Slip, Venom Pass, Wither Pass,
Wither Pass 2
Anti-Drain, Anti-Venom, Anti-Wither, Brawler,
Golden Arm, Nap Pass, Nap Shot, Super Goalie,
Tackle Slip, Venom Pass, Venom Pass 2, Volley Shot,
Volley Shot 2, Wither Shot, Wither Tackle,
Wither Tackle 2
Anti-Drain 2, Elite Defence, Good Morning!, Nap Pass 2,
Pile Venom, Regen, Sphere Shot, Spin Ball, Venom Pass 3,
Venom Shot
Anti-Nap, Anti-Venom 2, Hi-Risk, Pile Wither,
Tackle Slip 2, Wither Shot 2, Volley Shot 3,
Wither Tackle 3
Anti-Wither 2, Nap Pass 3, Wither Shot 3

Level 1
------HP: 230
SP: 52
EN: 12
AT: 7
PA: 7
BL: 7
SH: 11
CA: 1

Level 5
------547
52
14
7
10
13
13
1

Level 10
-------936
52
16
7
13
18
15
1

Level 15
-------1317
52
18
8
17
21
17
2

Level 30
-------HP: 2416
SP: 53
EN: 25
AT: 12
PA: 26
BL: 29
SH: 22
CA:
3

Level 35
-------2767
54
28
14
28
31
24
4

Level 40
-------3111
54
31
16
31
33
25
5

Level 45
-------3447
54
34
19
34
35
27
5

Level 70
-------HP: 5016
SP: 56
EN: 50
AT: 36
PA: 45
BL: 43
SH: 32
CA:
9

Level 80
-------5591
56
58
45
48
45
34
10

Level 90
-------6136
57
66
55
52
48
35
12

Level 99
-------6600
57
73
65
54
50
35
13

Level 20
-------1691
53
20
9
20
24
19
2
Level 50
-------3776
55
37
22
36
36
28
6

Level 25
-------2057
53
23
10
23
27
21
3
Level 60
-------4411
55
43
28
41
40
30
7

-=================================================-=
TECHNIQUE GUIDE
=-=================================================Index Number: iii
Introduction
============
This section lists the Techniques you can learn in Blitzball, and
what they do. In the next version, I will list the players each Tech
can be learned from.
=---------------------------------=
=Tech Guide
-=
=---------------------------------=
Search Field: iii-a
Anti-Drain
==========
Cost:
10 HP
Success Rate: 50%
Effects:
Prevents HP Drain.

Anti-Drain 2
============
Cost:
50 HP
Success Rate: 100%
Effects:
Prevents HP Drain.
Anti-Nap
========
Cost:
40 HP
Success Rate: 50%
Effects:
Blocks Sleep.
Anti-Nap 2
==========
Cost:
210 HP
Success Rate: 100%
Effects:
Blocks Sleep.
Anti-Venom
==========
Cost:
5 HP
Success Rate: 50%
Effects:
Blocks Poison.
Anti-Venom 2
============
Cost:
50 HP
Success Rate: 100%
Effects:
Blocks Poison.
Anti-Wither
===========
Cost:
30 HP
Success Rate: 50%
Effects:
Prevents stat reduction.
Anti-Wither 2
=============
Cost:
200 HP
Success Rate: 100%
Effects:
Prevents Stat reduction.
Auroch's Spirit
===============
Cost:
600 HP
Stat change: SH + 10 + (Effect)
Effects:
Sum of original Auroch's SH on team added to Wakkas.
Brawler
=======
Cost:
10 HP
Success Rate: 60%
Effects:
Participate in encounters from farther away.
Drain Tackle
============
Cost:
Success Rate:
Stat Change:
Effects:

-- HP
40%
-Absorbs 30 HP, own HP must exceed 30.

Drain Tackle 2
==============
Cost:
-- HP
Success Rate: 70%
Stat change: -Effects:
Absorbs 150 HP, own HP must exceed 150.
Drain Tackle 3
==============
Cost:
-- HP
Success Rate: 100%
Stat change: -Effects:
Absorbs 500 HP, own HP must exceed 500.
Elite Defence
=============
Cost:
5 HP to equip
Effects:
Find and interecept the ball carrier from farther away.
Gamble
======
Cost:
300 HP
Success Rate: 50%
Effects:
Stat randomised after waking. Press [X] to select.
Golden Arm
==========
Cost:
30 HP to equip
Stat change: -Effects:
Slows SH & PA decrease during passes and shots.
Good Morning!
=============
Cost:
80 HP to equip
Success Rate: 50%
Effects:
Powers up player after waking from sleep.
Grip Gloves
===========
Cost:
Effects:

30 HP
Raise Goalkeeper's ball control ability.

Hi-Risk
=======
Cost:
Effects:

300 HP to equip
Lowers all stats to half, but doubles experience points.

Invisible Shot
==============
Cost:
220 HP
Success Rate: 60%
Stat Change: SH + 3
Effects:
Ball dissapears on way to goal, control with left stick.
Jecht Shot
==========
Cost:
120 HP
Stat Change: SH + 5
Effects:
Knocks away up to 2 opposing players.

Jecht Shot 2
============
Cost:
999 HP
Stat Change: SH + 10
Effects:
Invisible Shot, knocks away 3 opposing players.
Nap Pass
========
Cost:
Success Rate:
Stat Change:
Effects:

40 HP
30%
PA + 3
Puts opponents to sleep.

Nap Pass 2
==========
Cost:
Success Rate:
Stat Change:
Effects:

200 HP
60%
PA + 5
Puts opponents to sleep.

Nap Pass 3
==========
Cost:
Success Rate:
Stat Change:
Effects:

510 HP
100%
PA + 7
Puts opponents to sleep.

Nap Shot
========
Cost:
Success Rate:
Stat Change:
Effects:

45 HP
40%
SH + 3
Puts Goalkeeper to sleep.

Nap Shot 2
==========
Cost:
Success Rate:
Stat Change:
Effects:

80 HP
70%
SH + 5
Puts Goalkeeper to sleep.

Nap Shot 3
==========
Cost:
Success Rate:
Stat Change:
Effects:

350 HP
100%
SH + 7
Puts Goalkeeper to sleep.

Nap Tackle
==========
Cost:
Success Rate:
Stat Change:
Effects:

40 HP
100%
AT + 3
Puts target to sleep if EN is reduced to 0.

Nap Tackle 2
============
Cost:
90 HP
Success Rate: 100%

Stat Change: AT + 5
Effects:
Puts target to sleep if EN is reduced to 0.
Nap Tackle 3
============
Cost:
Success Rate:
Stat Change:
Effects:

180 HP
100%
AT + 7
Puts target to sleep if EN is reduced to 0.

Pile Venom
==========
Cost:
Effects:

30 HP to equip
Cumulate poison effects.

Pile Wither
===========
Cost:
Effects:

70 HP to equip
Cumulates the effects of status-lowering techniques.

Regen
=====
Cost:
Effects:

50 HP to equip
Speeds up HP recovery when not carrying the ball.

Sphere Shot
==========
Cost:
90 HP
Stat Change: SH + 3 + (Effect)
Effects:
Adds random amount to SH. Press [X] to select.
Spin Ball
=========
Cost:
Effects:

30 HP
Puts spin on the ball. Harder for the goalkeeper to catch.

Super Goalie
============
Cost:
Success Rate:
Stat Change:
Effects:

30 HP
60%
CA + (Effect)
Adds a random amount to CA. Press [X] to select.

Tackle Slip
===========
Cost:
40 HP
Success Rate: 40%
Effects:
Evade Tackles. Player may be disoriented after evading.
Tackle Slip 2
=============
Cost:
170 HP
Success Rate: 80%
Effects:
Evade Tackles. Player may be disoriented after evading.
Tech Find
=========
Prize:
Venom Pass

Unlocks almost any slot in a character's skill list.

==========
Cost:
Success Rate:
Stat Change:
Effects:

40 HP
30%
PA + 3
Poisons opponents.

Venom Pass 2
============
Cost:
Success Rate:
Stat Change:
Effects:

120 HP
60%
PA + 5
Poisons opponents.

Venom Pass 3
============
Cost:
Success Rate:
Stat Change:
Effects:

250 HP
100%
PA + 7
Poisons opponents.

Venom Shot
==========
Cost:
Success Rate:
Stat Change:
Effects:

20 HP
30%
SH + 3
Poisons goalkeeper.

Venom Shot 2
============
Cost:
Success Rate:
Stat Change:
Effects:

35 HP
70%
SH + 5
Poisons goalkeeper.

Venom Shot 3
============
Cost:
Success Rate:
Stat Change:
Effects:

100 HP
100%
SH + 7
Poisons goalkeeper.

Venom Tackle
============
Cost:
Success Rate:
Stat Change:
Effects:

30 HP
40%
AT + 3
Inflicts poison.

Venom Tackle 2
==============
Cost:
70 HP
Success Rate: 70%
Stat Change: AT + 5
Effects:
Inflicts poison.
Venom Tackle 3
==============
Cost:
160 HP
Success Rate: 100%
Stat Change: AT + 7

Effects:

Inflicts poison.

Volley Shot
===========
Cost:
10 HP
Success Rate: 50%
Effects:
Player can shoot free balls unblocked.
Volley Shot 2
=============
Cost:
40 HP
Success Rate: 75%
Effects:
Player can shoot free balls unblocked.
Volley Shot 3
=============
Cost:
250 HP
Success Rate: 100%
Effects:
Player can shoot free balls unblocked.
Wither Pass
===========
Cost:
Success Rate:
Stat Change:
Effects:

40 HP
30%
PA + 3
Lowers opponents' EN, AT, and BL.

Wither Pass 2
=============
Cost:
Success Rate:
Stat Change:
Effects:

180 HP
60%
PA + 5
Lowers opponents' EN, AT, and BL.

Wither Pass 3
=============
Cost:
Success Rate:
Stat Change:
Effects:

440 HP
100%
PA + 7
Lowers opponents' EN, AT, and BL.

Wither Shot
===========
Cost:
Success Rate:
Stat Change:
Effects:

30 HP
40%
SH + 3
Lowers goalkeeper's BL and CA.

Wither Shot 2
=============
Cost:
Success Rate:
Stat Change:
Effects:

180 HP
70%
SH + 5
Lowers goalkeeper's BL and CA.

Wither Shot 3
=============
Cost:
390 HP
Success Rate: 100%
Stat Change: SH + 7

Effects:

Lowers goalkeeper's BL and CA.

Wither Tackle
=============
Cost:
Success Rate:
Stat Change:
Effects:

8 HP
40%
AT + 3
Lowers target's EN, PA, and SH.

Wither Tackle 2
===============
Cost:
80 HP
Success Rate: 70%
Stat Change: AT + 5
Effects:
Lowers target's EN, PA, and SH.
Wither Tackle 3
===============
Cost:
250 HP
Success Rate: 100%
Stat Change: AT + 7
Effects:
Lowers target's EN, PA, and SH.

-=================================================-=
EXPERIENCE CHART
=-=================================================Index Number: iv
Introduction
============
This section will shows how your players gain EXP during Blitzball matches.
Every time you do something in Blitzball, you will get EXP. The amount
given for each move is listed here. Thanks to Kimarhi Ronso from the
Blitzball board on GameFAQs for this chart.
Shots
=====
Normal Shot
Nap/Wither/Venom
Nap/Wither/Venom
Nap/Wither/Venom
Jecht Shot 2 and

- 1
Shot and Sphere Shot
- 2
Shot 2, Invisible Shot, and Jecht Shot - 3
Shot 3
- 4
Aurochs Spirit
- 6

EXP
EXP
EXP
EXP
EXP

Passes
======
Normal Pass
Nap/Wither/Venom Pass
Nap/Wither/Venom Pass 2
Nap/Wither/Venom Pass 3

1
2
3
4

EXP
EXP
EXP
EXP

Tackles
=======
Normal Tackle
Nap/Wither/Venom/Drain Tackle
Nap/Wither/Venom/Drain Tackle 2
Nap/Wither/Venom/Drain Tackle 3

0
1
2
3

EXP
EXP
EXP
EXP

Saves
=====
Getting a hand on the ball and Super Goalie
Catching the ball

- 2 EXP
- 4 EXP

Other
=====
Anti-Nap/Wither/Venom/Drain and Tackle Slips
Goalie Bonus(just being the goalie)
Volley Shots
Good Morning! and Gamble

Successful Techniques
=====================
Shot and Pass
Tackle and Block (when you intercept the ball)

- 2 EXP(bonus)
- 3 EXP(bonus)

1
2
3
4

EXP
EXP(per half)
EXP
EXP

-=================================================-=
HINTS & STRATEGIES
=-=================================================Index Number: v
Introduction
============
This section is for any strategies for Blitzball - whether it is
a strategy to use in a match, or strategies on recruiting players.
If you have a strategy you would like to add to this section, please
post it on my boards.
=---------------------------------=
=Alastair's Strategies
-=
=---------------------------------=
Search Field: v-a
(The following Strategies are from Alastair412)
Novice strategies: How to get the upper hand on your first matches
=================
Many players feel a bit lost when starting out playing Blitzball.
Especially the first game against the Goers can be very difficult,
since you both discover the game and face a really hard opponent.
The following games will also be quite difficult to manager with
the original Aurochs team: they're not the best around for starters,
and they don't have any techs available (aside from Tidus).
You'll quickly find out that the Goers are not a badass team at all
in regular games, but the Al Bhed Psyches will get really troublesome.
Here are a few methods for beating
On the SS Winno, en route to Luca,
cutscenes, collected all stuff you
save your game. Then go to the aft
You'll now begin a mini-game which
called "Jecht Shot".

the Goers in the first match:


once you've watched all the
need and talked to everyone,
deck and get near to the Ball.
will get Tidus a Blitball tech

If you fail to get it, reload and try again.


Jecht Shot is great in the sense that it eliminates two
defenders when Tidus shoots.
You can however beat the Goers both with and without it, I can
attest to this. Jecht Shot just makes it a bit easier, that's all.
Globally, the key is to pass the ball around like a madman during the
first half, especially to Tidus. If you're on your first playthrough,
you will probably find it quite difficult, though, as you're
just discovering BB.
Don't try to score during the first half, unless you have one of
your forwards out in the clear and close to the goal.
What helps is switching between Normal and Mark Formations:
During pre-match setup, have your RF and RD mark their LF and
your LF and LD mark their RF (MAKE SURE YOU CROSS THE SIDES!!!) and
your MF mark their MF.
As soon as you're in posession, hit triangle, first ascertain
you're playing manual A, and switch to "Normal Formation". When you
lose the ball, immediately hit triangle again and switch to Mark Formation.
This will make sure both of the Goers' shooters have two
people blocking / tackling them at any time.
This will make it slightly more difficult to score, but
ensure you won't get scored on.
At the end of the first half, at least Tidus should have advanced
to level 3.
When setting up for the second half, make sure you activate Jecht Shot
if you have it. Use Tidus to score with Jecht Shot, then use the mark
mode to prevent any opponent goals.
Around 2'30", Tidus is replaced by Wakka - if you're lucky, you
might even score a second time . Again, try to score only if you
have a clear shot - it is unlikely you'll survive the Goers' defender
tackles.
Now a few tips for the next few matches:
As a good starting team (until level 10) in or around Luca:
Forwards: Tidus, Wedge
MF:
Either keep Letty or get Zev (too slow for my tastes,
and no tackles before you get his key techs)
Defenders: Ropp and either keep one of the Aurochs or try
out Zalitz (below level 10, he's worse than one
of the Aurochs, though, so I usually don't take him).
Goalie:
either Jumal or stick with Keepa for the time being.
Don't bother playing exhibition games if you want to techcopy
before level 10, it's just a waste of time. However, if you're
losing often, play a few exhibition games to get a better feel of BB.
Level 10-20: your priorities should be to collect lots of
techs on the way. Also, whoever is your second defender
(Zalitz or an Aurochs) now becomes your biggest liability.
If you have Zev as MF, his liabilities are in tackling and in speed,

but his PA is just awesome. Combined with huge HP, one very
effective tactic is to draw 3-5 opponents around him and use the best pass
you have at that time (I had Wither Pass 3 and Venom Pass 2) and make
carnage of the enemy ranks. He will probably get ahead of the rest of
the team EXP-wise.
Your next big challenge is to plan for a new forward:
the really long-term good ones you can get for a while are probably
all at level 1. The best prospect is probably to wait and pick up
Larbeight in Kilika as soon as he's free.
If you want to start building a stable team for the very
long term, the best forwards available near Luca at level 99
are Vilucha, Larbeight and Tidus. Be aware, though, that Vilucha
is below average until level 40 and almost devoid of techs
when you get her. Larbeight is quite good when he first becomes
available, and he starts to stand out above the fray as soon
as level 20.
After that, it's more or less straightforward for a very
long while. Once Wedge hits level 25, put him in defence. He'll
last at least 30-40 levels in that spot, and with Ropp, forms an
almost impenetrable wall. His weak spot is his low PA, but since he
can techcopy quickly and a lot, give him a good pass tech (any level
2 tech will do). When he's in posession, use his huge EN to your
advantage: in defense, the opponent forwards usually have quite
miserable AT anyway, so just wait until they're done tackling, then
pass the ball to whoever is closer between your MF or Ropp.
Once you get Wedge Tackle Slip, this becomes even easier.
Your sole issue remaining at that time is the MF: I usually get
sick of Zev so I start to level up another one for a change.
If you plan to get Brother, you could get Pah Guado in the meantime.
Tatts and Mep are also quite decent until level 35 or so.
Goalie-wise, while waiting for Nimrook, your next best opportunity
will be Miyu, both Letty and Jumal get way too bad quickly.
Anyway, whoever you chose, the difficulty is to level them up at all:
with Ropp and Wedge in defense, 80% of your matches won't even see a
shot passing your blockers, that means the goalie only gets 2 XP per game.

Advanced Team Strategies


========================
Once your average player level is 30, you should be
experienced enough to form your own strategies and try them out.
Here are a few of mine:
- Offense-heavy: put a natural forward with decent PA as an MF.
This will give you three shooters. Optionally, put a fourth
one (with decent BL and AT though) in one of your defence spots,
giving you even more attack power. You should score a lot,
but you'll get scored against a bit.
- The Wall: select an MF heavy on AT and BL, give him a
good tackle and at least either Brawler or Elite Defense.
Optionally, put a natural defender in one of your forward slots.
Bottom line: you'll shoot less often, but no-one shall pass through

your wall.
- Speedy: use mainly Guados, swim around their defense and score. Lots.
- The Tank: Use one defender with huge EN as a magnet to draw away
the opponent, and dribble through enemy tackles: all opponents
will be behind your guy. Once the field is clear in front of the goal,
pass through one of your forwards and shoot. Rince and repeat.
Especially usefull if you need to quickly level up a low-level forward.
This strategy works less against fast teams (the original Guados,
for instance). Tackle Slip becomes mandatory for your tank, though.
- Griever: use a MF with huge PA and decent EN, give him Nap Pass
and Wither Pass 2 or 3 (Zev Ronso comes to mind). Swim into a
cluster of 2 or three opponents and make a short-distance pass.
Rinse and repeat: in less than 30 seconds, the opponent team is
either asleep or withered to death.
- Diversion: use a really fast MF (like Brother), swim through
the enemy lines and draw all opponent players back towards your goal.
As soon as you get clear with everyone behind you, pass to your unopposed
forwards. This strategy is effective, but cheap, and will cost you
lots of experience, though. Less effective than The Tank for
quick-levelling a new forward, in my opinion.
- Faithful: stick to the original Aurochs Team. Once you reach
the Airship, you may take Wakka back to make it easier on you.
- Challenger: use only the worst players available.
- Denial: set up your team as you wish, and keep the two best
free agents on your bench. This stops the other teams from getting
these players.
Levelling up/Teching Up Tricks
==============================
You're a BB star player and always win your games with 6-0 or more. Your only
problem? Your goalie and defenders are way behind in levels, and aside from
tackles and anti-techs, you have a hard time copying anything. Sounds
familiar? Here are a few tips'n'tricks to compensate you being too good:
- Goalie catch up: Every once in a while, your goalie will be several
levels behind everyone, including the opponent's goalies. To catch up, hire
another goalie for one or two games, give your main goalie a pass tech, put
him in a defense slot and start a tournament. Switch to line formation as soon
as you're in posession, retreat close to your goal and pass around.
Don't go on offense at all, just keep passing with your goalie. You should
end both halves 0:0 (if you get scored on, immediately counter to even the
score), then concentrate in scoring in your third half with your normal
team setup.
- Getting those pesky pass techs: if you need to copy techs
from the opposing MF and he never uses them because your players steal the
ball before he even passes, switch your formation to all-out defense.
All your players should retreat to the goal. Hopefully, the MF will pass from
mid-court instead of rushing headlong into your team...
- Getting more shot techs: Your defense's too strong? hire two weak defenders
and enter a few exhibition games - this should improve your chances of getting
scored at

- Volley Shot troubles? Yeah, Volley Shots don't happen too often.
Unfortunately, they also happen to be key techs for many players. So how do
you get to see them?
Enter a league game, switch to defense or line formation and retreat towards
your goal - this should eventually attract your opponent's frontline. If not,
use a fast MF to go and lure the whole opposing team to your goal. Now, with
the enemy forwards clustered close to your goal, try to make long, tech-less
passes to one of your surrounded players - use a player with very low PA
already (Wedge's great for that). As soon as your team fumbles and misses the
ball, you'll see quite a lot more Volley Shots...
- Getting Anti-Drain: Now this is a drag. This is certainly the most annoying
tech to copy, simply because the A.I. never equips it - no matter how much you
drain tackle around. There's only one solution: hire a player who knows the
tech, play an exhibition match, and make sure he has the tech equipped at the
beginning of the second half. Then release him.
As soon as he gets hired by another team, SAVE, then enter an exhibition
game. The tech will remain equipped for the first half only, so drain tackle
like there's no tomorrow.
The same method can be used on for any tech, BTW. Just remember, you have only
one half before the CPU unequips your selected tech, and he WILL always do
so with Anti-Drains.
- Getting Anti-Venom 2: Everyone wants this tech, for obvious reasons - you
can't get JS 2 without it, right? And it always seems nobody has it.
Well, in my experience, it starts propagating around player level 25+.
The best way to get it is usually to wait for a weak goalie to equip it, then
using Venom Shot 3 from a distance where your SH value is equal or slightly
lower to the goalie's CA once it reaches the goal. Two games is usually all
it takes to have everyone in your team learning the tech.
From my observation, it seems one goalie will equip the tech about once
every three games.
- Copying Sphere Shot: The timing seems quite difficult at first, but
it's in fact quite easy: When the copy message flashes white for the
ninth time, copy it. It never fails.
- Copying Invisible Shot: Same as above, but copy on the 12th white flash.

=---------------------------------=
=Beginner's Strategies I
-=
=---------------------------------=
Search Field: v-b
(everything in Beginner's Strategies I is by the author,
AlaskaFox, for other Beginner's Strategies, see Beginner's
Strategies II - Section v-XXX)
Status Techs
============
When you start out playing Blitzball, you will want your players to
have as many Status Techniques as possible(i.e. don't replace the
Jecht Shot, but replace other unneeded Techs). This is mainly because
every Status Tech(with the exception of Drain, which is pointless
anyway), has a Stat modifier. This is very helpful, and helps you

to overcome those players you usually wouldn't. Also, if a status


effect is inflicted on the other player, great! The third positive
point about Status Techs is that you get more EXP when you use
them, tahn you would if you didn't. So, if you enough HP, use
Status Techs even when they are not needed.
Nap is the most important status for Passing and Tackling, as sending
opposition players to sleep is very beneficial to your team, because
it is easier to score. Unfortunately, when you score the player(s)
will wake up, and you'll have to send them to sleep again.
Wither is the most important status for Shooting, as sending the
Goalkeeper to sleep only happens 'once in a blue moon'. Lowering
the Goalkeeper's stats has a slightly better success rate, and
lowering the Goalkeeper's CA will guarantee an easy goal.
Wither is the second most important Passing/Tackling status. This
is because lowering opponent's stats makes scoring easier, and
getting scored against less likely to happen(as with when they
are asleep). This is followed by Venom, of which the only point
is to stop opponents using Techs(which also stops you Techcopying
them). Drain is the worst status, as gaining the other player's HP
is pointless.
Nap is the second most important status tech when shooting, because
it can send the Goalkeeper to sleep, and a shot from anywhere with
just enough power to reach the goal is surefire success. Venom,
again is the next best, and finally the pointless Drain.
=---------------------------------=
=Advanced Strategies I
-=
=---------------------------------=
Search Field: v-c
(again, everything in this section is by AlaskaFox, see Advanced
Strategies II - Section v-XXX for other advanced strategies)
Gaining lots of EXP
===================
Have your players equipped with lots of level 2 and 3 Nap Techs.
When you start the match, use these to make all the opposition
players(doesn't matter about the Goalkeeper) asleep. Then just
keep passing around between all your players(make sure you
don't fumble the ball) for the rest of the half. With 30
seconds or so left in the half, swim forward to the opposition
goal, and score. Do the same in the second half, and you
will get lots of EXP. NOTE: make sure you use Passing Techs
when passing to get more EXP.
Invisible Shot
==============
You can score every time when you use the Invisible Shot!!!
Hold left until your circle is to the left of the goal(outside
the goal), and keep it away from the Goalkeeper's circle.
In Blitzball, there are no wides, therefore resulting in your
shot ending up in the net. Easy!
Scoring Ten Goals or more
=========================

When trying to score 10+ goals, you will want to average a goal
or more each minute(as there are 10 minutes in a match). This
can be achieved by the following:
-Never use the Jecht Shot, Sphere Shot or Auroch's Spirit.
These waste too much time(the Jecht Shot will take over 20
seconds). Don't use Spin Ball either.
-Hopefully the Goalie doesn't have Super Goalie, as this wastes
more time.
-Use Golden Arm, so you can score from the Half-way line
-Use Status Techs, such as Nap and Wither Shots (Nap Shot 3 is
very good when trying to score over 10 goals, as it will
allow you to send the Goalkeeper to sleep whenever you don't
score).
-Use Elite Defence to catch attackers more quickly
-Use Nap Tackle 2 and 3 to send defenders asleep
-Try to pass only once before shooting
Hope that helps, if you have anything to add to that strategy,
post it on my Boards.
=---------------------------------=
=Starting Team Guide
-=
=---------------------------------=
Search Field: v-d
(by Vivi FF)
I have written a small BlitzBall guide on players and teams one should use
when starting to play BB (short for BlitzBall). I made this guide because
many people ask for a great starting team all the time and many people have
to repeat themselves in each of these similar topics. Hopefully, this will
help everyone in choosing a good team to play BlitzBall with. I have included
the best starting players and their Lv.1 stats as well as their Lv.20 stats
so you can see where they end up early on. Here goes.
Shooters:
Tidus: Lv.02 HP 132 SP 60 EN 10 AT 3 PA 03 BL 2 SH 10 CA 1
Tidus: Lv.20 HP 954 SP 61 EN 23 AT 7 PA 10 BL 5 SH 25 CA 5
He s a decent shooter with average to somewhat above average stats. However,
his main usefulness is not his stats, but his techs. Tidus has the Jecht Shot
which is a great shot that eliminates two defenders and adds 5 to his SH.
Tidus can also learn every tech and he can also learn the Jecht Shot 2 within
time. Tidus is a permanent player on your team and he won t get any EXP. and
techs unless you use him.
Wakka: Lv.03 HP 150 SP 60 EN 11 AT 3 PA 3 BL 2 SH 13 CA 1
Wakka: Lv.20 HP 825 SP 60 EN 21 AT 5 PA 9 BL 4 SH 24 CA 5
He s yet another decent shooter with average to somewhat above average stats.
Within time, he can learn his unique tech, Aurochs Spirit, which adds 10 to
his SH and the sum of any original Aurochs SH on your team. He s not really
a great shooter but no team will ever hire him except for yours, so you may
want to use him to give him his experience and levels.
Vilucha: Lv.04 HP 201 SP
Vilucha: Lv.20 HP 954 SP
She s a great shooter with
good AT and BL for a great

60 EN 11
60 EN 20
very good
defensive

AT 9 PA 4 BL 10 SH 14 CA 3
AT 9 PA 8 BL 17 SH 24 CA 4
stats. Great SH and EN as well as pretty
shooter. She starts out with Wither

Shot 3, which is a great tech that adds 7 to his SH and always withers the
goalie if it won t score. But it takes 390 HP, which will take awhile for her
to get. The only bad thing about her is that she doesn t get many techs and
one of her key techs is Volley Shot, which is hard to learn.
Shaami: Lv.01 HP 100 SP 58 EN 11 AT 04 PA 5 BL 2 SH 10 CA 2
Shaami: Lv.20 HP 910 SP 59 EN 25 AT 17 PA 7 BL 4 SH 21 CA 3
She s another great shooter. With constantly rising EN and AT and a very good
SH, she s one of the better shooters out there. Not only that but she starts
out with Venom Shot 3, which is a great tech that adds 7 to her SH and if it
won t score, it ll poison the goalie. Plus it takes only 100 HP so she can
use it rather soon. Only bad thing about her is her below average SP, which
slowly increases throughout her levels. But it s excusable because 2 points
different in SP won t really matter right off the bat.
Wedge: Lv.01 HP 080 SP 65 EN 09 AT 06 PA 3 BL 05 SH 17 CA 2
Wedge: Lv.20 HP 934 SP 65 EN 25 AT 20 PA 3 BL 15 SH 20 CA 4
He starts out with the highest SH of 17. But his low EN will get the best of
him until you level him up where it ll gradually grow up. His SH grows slowly
and it will stop at about Lv.30 where it d only go down in the end. His AT
and BL constantly grow, making him a great defender. In fact, Wedge would
make an excellent MF if it weren t for his low PA. If you use him, you will
have to replace him early on because other shooters shooter stats will be
much superior to Wedge s. But if you need a good shooter for a very short
(such as the Reset Data Trick to get Wakka s ODs and Sigil), Wedge is the
guy to get.
Biggs: Lv.01 HP 080 SP 57 EN 10 AT 05 PA 3 BL 2 SH 11 CA 1
Biggs: Lv.20 HP 934 SP 57 EN 27 AT 11 PA 3 BL 9 SH 13 CA 5
He s a tank with constantly increasing EN. But his SH rarely grows and
that is his biggest flaw. Without enough SH, a shooter cannot shoot and
score from it. You can use shooting techs to help out, buy you re better
off with a shooter with high SH... He has all three Volley Shots but they
won t be able to do much with low CA (unless the shot before was a Nap Shot
or Wither Shot).
Nedus: Lv.01 HP 100 SP 30 EN 12 AT 2 PA 3 BL 2 SH 10 CA 3
Nedus: Lv.20 HP 910 SP 30 EN 28 AT 6 PA 9 BL 4 SH 20 CA 3
He s another tank. But he takes after a real tank and is slow with a SP of
30! But with high EN and good SH, he can survive any tackle a defender can
do and still have the SH to score. His SP will start to grow at Lv.35 and
will reach to 99 by Lv.70! He s a good choice for a shooter if you can take
his low SP for a while...
Blappa: Lv.03 HP 186 SP 60 EN 13 AT 05 PA 09 BL 11 SH 13 CA 1
Blappa: Lv.20 HP 970 SP 60 EN 24 AT 11 PA 22 BL 19 SH 29 CA 2
***Blappa starts off on the Al Bhed Psyches with 4 games.***
He is the best shooter you can get at early levels. With great EN, PA, and
SH that constantly grows throughout his levels and his decent AT and good BL,
you can t go wrong with Blappa. His only problem is that he doesn t have a
large assortment of techs to use, but you can make the best of what he has.
Blappa is not a free agent but 4 games can be up quite soon, allowing him to
be dropped and picked up by you relatively soon. Refer to the Getting a
Blitzer off Their Team trick below for an easier way to get Blappa.
Summary: You have a great assortment of shooters to choose from. I highly
suggest you get both Blappa and Shaami. Both make an unstoppable shooter duo
together. But if you want Tidus and/or Wakka, I guess you should go with them
because if you don t use them, no one else will and they ll be at a low level
forever. So if you want the two to reach Lv.99, you re going to have to use

them. It s easier to get them now rather than leveling them up from 3 to 99
when everyone else is 99...
MidFielders (MFs):
Brother: Lv.01 HP 0105 SP 75 EN 08 AT 06 PA 14 BL 13 SH 14 CA 1
Brother: Lv.20 HP 1090 SP 76 EN 21 AT 12 PA 26 BL 26 SH 18 CA 1
He s quite possible the best MF you can get at early levels. He has fast SP,
and constantly increasing EN, PA, and BL. The only thing bad about him is that
he might become an experience hog and will gain levels faster than everyone
else on your team. But use him accordingly and he will never do you wrong.
Linna: Lv.07 HP 314 SP 59 EN 10 AT 08 PA 08 BL 12 SH 10 CA 3
Linna: Lv.20 HP 954 SP 59 EN 13 AT 10 PA 15 BL 14 SH 21 CA 4
She s a pretty good MF. She starts off at such a high level with pretty good
stats. Her PA and SH rises a lot and her AT and BL are great for a MF. She
also starts out with Nap Shot 3, which is a great tech that adds 7 to her SH
and if it misses, it will always put the goalie to sleep. The downside is
that it takes 350 HP to use which maybe too costly. This tech can really help
out your shooters. She s a great MF to use if you would like a third shooter.
Kiyuri: Lv.01 HP 081 SP 60 EN 08 AT 08 PA 08 BL 2 SH 1 CA 1
Kiyuri: Lv.20 HP 669 SP 60 EN 16 AT 12 PA 22 BL 8 SH 6 CA 5
She s a pretty average MF. Her PA is her best stat and it increases a lot.
Her EN and AT are decent too. But her HP is quite low, as well as her BL
and SH. She ll end up being a pretty good MF in the end but her early stats
aren t so great. She starts out with Wither Pass 3, a great passing tech but
it take sup 440 HP, which she might be able to spare. She also starts out
with Anti-Wither 2 so she can t get withered. If you re a fan of Kiyuri,
then you might want to use her. Otherwise, you probably should stay away
from her at early levels.
Milfurey: Lv.01 HP 085 SP 20 EN 08 AT 08 PA 05 BL 3 SH 10 CA 2
Milfurey: Lv.20 HP 723 SP 22 EN 20 AT 14 PA 19 BL 5 SH 28 CA 3
She s a pretty average MF who has an obvious flaw, her very low SP of 20! Her
SP does gradually rise throughout all her levels and it will end up at 69 at
lv.99, but for the most part, she ll be slow. She has great SH, EN, and PA
that all increase during her levels. She also has Venom Pass 3, a great
passing tech that takes only 250 HP, and Tackle Slip 2, a tech that allows
her to dodge others tackles 80% of the time. She s a good MF if you can
withstand her very low SP.
Svanda: Lv.01 HP 100 SP 60 EN 10 AT 10 PA 08 BL 15 SH 14 CA 4
Svanda: Lv.20 HP 910 SP 60 EN 20 AT 11 PA 17 BL 15 SH 21 CA 4
She s a pretty good overall MF. With good EN, PA, and SH as well as AT
and BL, there s not one thing she isn t capable of in being a MF. Her
stats don t increase as much as the others, but her stats are pretty good,
no matter what the level. She comes with Anti-Nap 2, which can insure
her to never fall asleep, and Venom Tackle 3, a very good tackling tech.
She s probably one of the best overall MFs you can get at early levels.
Tatts: Lv.05 HP 215 SP 65 EN 10 AT 06 PA 14 BL 06 SH 05 CA 1
Tatts: Lv.20 HP 890 SP 67 EN 19 AT 10 PA 26 BL 14 SH 10 CA 2
He s a decent MF. He has great PA as well as good EN and above average SP.
He s not bad on the defensive side with good BL but his AT doesn t increase
as much. He starts out with Invisible Shot, which is a guaranteed goal 60%
of the time if you know how to use and control it. Not a bad tech but can
be harmful when it s used on you. He s a good MF that can score goals easily
once you get the hand of the I. Shot.
Rin: Lv.05 HP 242 SP 60 EN 09 AT 5 PA 12 BL 05 SH 05 CA 1

Rin: Lv.20 HP 959 SP 60 EN 17 AT 6 PA 20 BL 10 SH 10 CA 1


He s a good MF. He has decent EN and PA that rises a bit. He s not so
good on the defensive side with low AT and so-so BL. He does start out
with Venom Pass 2, a good passing tech, Pile Venom, which can aid with
his Venom Pass 2, and Tackle Slip, so he can dodge 40% of others tackles.
He s not bad of a MF but not very good either.
Zev Ronso: Lv.01 HP 0230 SP 52 EN 12 AT 7 PA 07 BL 07 SH 11 CA 1
Zev Ronso: Lv.20 HP 1691 SP 53 EN 20 AT 9 PA 20 BL 24 SH 19 CA 2
He s a pretty good MF. His HP, EN, PA, and BL are all pretty high if you
give him the chance to level up. He s a Ronso so he s slow but with SP of
52 that slowly increases, he s obviously the fast Ronso. With good stats,
he s probably a better MF than Ganza could ever become. If you don t mind
his kinda low SP, then he can be a prime MF for you.
Mep: Lv.01 HP 0060 SP 60 EN 09 AT 06 PA 05 BL 19 SH 07 CA 1
Mep: Lv.20 HP 1320 SP 60 EN 13 AT 15 PA 11 BL 22 SH 23 CA 5
He s a pretty good MF, especially for an ancient monk! His stats don t start
out so well with low HP, but his BL is really high. Give him some levels
and he ll start to become a very good MF. His EN and PA don t come out too
high and this may lead to problems as he may be too weak to take tackles or
pass over people. But he kinda makes up for it in his other stats. He
starts out with Nap Pass 3, a great passing tech but it takes 550 HP to use
so he might not be able to use it for a while. If you can find ways to make
up for his low EN and PA, he can become a very good MF.
Graav: Lv.03 HP 0207 SP 60 EN 09 AT 08 PA 13 BL 08 SH 08 CA 2
Graav: Lv.20 HP 1090 SP 60 EN 19 AT 15 PA 25 BL 20 SH 17 CA 6
***Graav starts off on the Luca Goers with 20 games.***
He s a very good MF. He has lots of HP, great EN, BL, and good EN and SH.
The only thing bad about him is that he doesn t have so many techs. Another
bad thing is that he s not a free agent right from the start. If you want
Graav, either keep an eye out for him or get him yourself using the Getting
a Blitzer off Their Team trick below. He is worth it for earlier levels.
Berrik: Lv.03 HP 205 SP 60 EN 08 AT 10 PA 12 BL 11 SH 04 CA 1
Berrik: Lv.20 HP 962 SP 60 EN 18 AT 19 PA 26 BL 21 SH 10 CA 5
***Berrik starts off on the Al Bhed Psyches with 9 games.***
Berrik is a monster MF. With great EN and PA along with pretty high AT and
BL, he makes the ideal MF and even a defender. He has very good stats and
a good assortment of techs to learn and use. But watch out, he could
become an experience hog... If you want him, either wait out those games
or use the trick below.
Summary: With a good number of players for this one spot, choosing can
become quite tough. I highly recommend Brother, Linna, Graav, and Berrik.
Brother will last you up to Lv.60, Graav and Berrik will last you up to
Lv.30-40 or so and then it d be time to get another player. Linna can
last all the way to Lv.99, but the other three have much better stats
than her in lower levels. Basically, you have to choose which one you d
think would best suits your playing style and abilities. You can hire
two MFs if you want and put one on the bench and switch off. But you
won t get a single overpowered MF (which you don t want), instead you
can get two weaker MFs (which you probably don t want).
Defenders:
Ropp: Lv.05 HP 191 SP 60 EN 09 AT 11 PA 10 BL 15 SH 1 CA 2
Ropp: Lv.20 HP 810 SP 60 EN 16 AT 15 PA 18 BL 18 SH 3 CA 5
He s the best defender there is. He s not extremely good at early levels
but his stats are pretty good. He has great EN and PA as well as good AT

and BL. He starts out with all Drain Tackles and Drain Tackle 3 can drain
an entire person s HP. The downside is that he needs 500 HP to use it and
he won t get that until around Lv.15. However, he can learn every tackling
tech, which is pretty convenient when you re learning new techs. He ll be
a great defender to have.
Naida: Lv.01 HP 100 SP 72 EN 06 AT 05 PA 12 BL 12 SH 4 CA 1
Naida: Lv.20 HP 954 SP 73 EN 12 AT 19 PA 21 BL 17 SH 6 CA 5
She s a great defender. She has the high SP, PA, and BL. However, early
on her AT is quite low. But once you level her up, her AT will rise pretty
fast to be one of the top ATs there is. Top that off with her other great
stats, including SP and you have a great defender. She starts off with
Wither Tackle 3, which is one, if not, the best tackling tech out there.
It costs 250 HP so Naida will have to level up a bit to be able to use it.
She is a great defender if you give her time to level up into it.
Kyou: Lv.01 HP 104 SP 63 EN 09 AT 15 PA 08 BL 6 SH 1 CA 12
Kyou: Lv.20 HP 857 SP 66 EN 27 AT 16 PA 15 BL 8 SH 5 CA 18
He s a pretty good defender. He starts off with one of the highest ATs,
but it doesn t rise so quickly. He has great EN and good PA. His weakness
is his low BL, which is needed for a good defender. Other than that, his
other stats are high and can do the job right. He also starts out with
the rare Venom Tackle 2, and Nap Tackle 3, which is one of the best
tackling techs.
Zalitz: Lv.01 HP 100 SP 59 EN 6 AT 15 PA 05 BL 11 SH 3 CA 1
Zalitz: Lv.20 HP 910 SP 59 EN 7 AT 20 PA 11 BL 16 SH 7 CA 5
He s a good defender. With great AT and BL, he s one to watch out for.
He does have some flaws though. First, his AT and BL grow slowly.
Although they are high, other defenders will slowly surpass him in those
stats. His biggest flaw is that he has low EN and PA. This can pose
problems if a defender comes along with too much AT to breakthrough and
too much BL to pass over. You will need to use him wisely, if you use him.
Shuu: Lv.03 HP 0215 SP 60 EN 10 AT 04 PA 04 BL 09 SH 10 CA 1
Shuu: Lv.20 HP 1138 SP 60 EN 18 AT 14 PA 14 BL 13 SH 14 CA 1
She s a good defender. She starts off with really low AT and PA but if
you level her up, her AT and PA will rise to a good level. She also has
good EN and SH that can allow her to become a backup shooter if the rest
are down. She starts off with Nap Pass 2, which is a good passing tech
at early levels. If you give her some time, she can become a good defender.
Judda: Lv.01 HP 0125 SP 60 EN 09 AT 11 PA 07 BL 10 SH 1 CA 3
Judda: Lv.20 HP 1023 SP 60 EN 23 AT 22 PA 24 BL 12 SH 3 CA 7
***Judda starts off on the Al Bhed Psyches with 10 games.***
She s a great defender. Her beginning stats aren t all that hot but
she ll grow extremely fast. With high EN, PA, and very high AT, she
makes the ideal defender. Her weakness is her BL, but hopefully, at
time it won t matter as much. She also doesn t have a large variety
of techs to learn, especially passing techs. But her high stats alone
make her a very, very good defender. If you want her, either wait out
those 10 games or use the trick below.
Doram: Lv.01 HP 0142 SP 60 EN 3 AT 09 PA 07 BL 05 SH 1 CA 1
Doram: Lv.20 HP 1062 SP 60 EN 9 AT 19 PA 18 BL 17 SH 5 CA 5
***Doram starts off on the Luca Goers with 18 games.***
She s a great defender. She starts out with average defender stats but
she quickly grows into very good defender stats. I prefer her over
Balgerda because Balgerda is ugly... Not only that but her BL is too
low. Doram has good AT and BL with great PA to back everything up.

Her only weakness is that she doesn t have many techs to choose from.
She s a great defender to have, especially very early in the game. If
you want her, either wait the 18 games out or use the trick below.
Summary: You have a good variety of defenders
use Ropp and Naida. Together, these two make
But always keep an eye out for Judda, she s a
last you longer than Naida. Choose whichever
would best help your team.

to choose from. I suggest you


a great defensive couple.
very good defender that ll
defenders you want or think

Goalies:
Jumal: Lv.01 HP 100 CA 14
Jumal: Lv.20 HP 954 CA 18
He s a great goalie to start out with. But his CA grows quite slowly.
Miyu: Lv.01 HP 0100 CA 11
Miyu: Lv.20 HP 1170 CA 21
She s another great goalie. Her CA rises pretty quickly and at times, it s
the second best CA next to Nimrook.
Kyou: Lv.01 HP 104 CA 12
Kyou: Lv.20 HP 857 CA 18
He makes a pretty good goalie too.
Durren: Lv.01 HP 100 CA 12
Durren: Lv.20 HP 910 CA 22
He s another great goalie. His CA rises pretty quickly at early levels but
it slows down after Lv.30. You may not be able to get him if you enter the
last area because he ll disappear.
Yuma Guado: Lv.01 HP 115
Yuma Guado: Lv.20 HP 925
She s a good goalie. Her
than the other goalies on

CA 08
CA 17
CA starts out low and seems to be a bit lower
the same level.

Nimrook: Lv.01 HP 096 CA 18


Nimrook: Lv.20 HP 927 CA 23
***Nimrook starts off on the Al Bhed Psyches with 24 games.***
He s, by far, the best goalie in the game. But he starts out on the
Psyches so he s not free.
Summary: You have a good number of goalies to pick from. Obviously,
you ll want the best goalie, which is Nimrook. But the Al Bhed have him.
You can force him off using my strategy (below). But in the meantime,
I suggest you get Jumal, Miyu, or Durren. Jumal s CA starts off
second best but Miyu and Durren will soon surpass it. It s your
call which goalie to get.
My Final Team Suggestion:
LF: Blappa
RF: Shaami
MF: Brother
LD: Naida
RF: Ropp
GL: Nimrook
If you re starting to play right after Luca, then this is the
team for you (you may need to force some people off the Goers).
LF: Tidus
RF: Shaami/Bickson*

MF: Graav*/Zev/Letty
LD: Doram*/Zalitz
RD: Ropp
GL: Jumal
* The Luca Goers have these players: 10 games for Bickson,
20 for Graav, and 18 for Doram
=---------------------------------=
=Opposition Team Guide
-=
=---------------------------------=
Search Field: v-d
(by Vivi FF)
Facing the Other Teams
======================
These strategies are good early on when you play BB. As you play
more and more games, the players on other teams contracts expire
and the teams could resign a contract with that person OR hire a
free agent to play. So after awhile, the teams will not have their
original players anymore. Plus even if they do keep their original
players, some of them might get better or worse.
a. Kilika Beasts
The easiest team you can face!!! They do stay easy until about Lv.60
or so The team has LOW stats and hardly ever uses any good techs.
The shooters have low SH and almost every goalie can catch their shots.
Vuroja has low EN and decent PA so he s easy to get the ball from.
The defenders aren t that good with really bad BL and below average AT.
Nizarut is the worst goalie right now and he s EASY to score on since
his CA is low and hardly goes up. This team is an easy team to win
and practice against because your team has almost double their stats.
b. Ronso Fangs
This team can be tough. All Ronsos have rather high HP and EN and super
low SP. Apparently, all they do is pass and shoot the ball at each
other and you can hardly get the ball because they can survive all
your tackles and they re very slow. This makes long games with them.
Just get the ball somehow, by blocking it, catching it (goalie), or
from the Blitz Off. Then just swim around and try to lose them. It
shouldn t be hard to score since Zamzi is about (if not a bit better)
as bad as Nizarut. This team is hard and makes long games but if you
get the ball, you should be able to score a goal or two.
c. Guado Glories
This team has high SP, PA, and BL but they have low HP, EN, and AT
(except the defenders who have average AT). They like to rush away
from you so you can t catch them thus leaving them an open shot.
They have low EN so they almost always never break through anyone
and they have low AT so you can survive all of their tackles. You
can beat this team easily if you have someone with high BL so that
person can snag the ball from one of the passes and then when shooting,
just break through about everyone but that doesn t mean you should swim
around so the entire team is after you.
d. Luca Goers
This team seems hard but they actually could be the second easiest!
You just need the right team, most likely the team I recommended. OK,
first off the shooters have pretty high SH and EN but if you choose

good defenders with high AT, you should be able to break through and
with a good goalie, you can catch their shots. Graav could be tough
but with a shooter and/or midfielder with high AT and BL, you can get
the ball easily. The defenders can t get to you if you have pretty
high EN, and their BL isn t something to brag about
Last, Raudy
is a bit better than Nizarut so his semi-low CA makes him easy to
score on. This team is easy with the right team and if you know
what you is doing.
e. Al Bhed Psyches
This is the HARDEST team for you. The main reason is they have good
shooters with high SH, a super good MF, awesome defenders, and the
BEST goalie. OK first off you need their goalie; otherwise it might
be hard to score on him. So you need to make the best of it until
he s dropped. So, you need a good goalie to block Eigaar s and
Blappa s shots. Plus you need defenders with either high EN or PA as
both Blappa and Eigaar have kinda high AT and BL. Berrik is pretty
good and is a monster MF later on. But if you have high AT or BL
shooters and MF, he shouldn t be a major problem. But you better
watch out for him on defensive; he has high AT and BL and that will
not help if he brings any other person with him. The defenders are
seriously good so make sure you have high EN, there s NO way you can
shoot with their BL and still make a goal unless you have a shooter
30 levels higher than them and Nimrook. To score on Nimrook, you
have to get REALLY close to the goal and try and get only one defender
on you so you can survive her tackle and then use your highest-level
shot. I suggest using Tidus and his Jecht Shot because the added 5 SH
can really help and he can just knock off any defender without a chance
to lose the ball. Otherwise, you ll need to use a Sphere Shot and
hope the SH gets much higher or a Lv.2 or 3 Shot, if you have one...
You might not win the first time you face them, but you should stand
a chance the second time. Just use the strategy above and practice.
Also, watch out for Berrik!!!
=---------------------------------=
=Level 99 Players
-=
=---------------------------------=
Search Field: v-e
(by Vivi FF, Evil R)
Besaid Aurochs
==============
Comments: Replace all other players except Tidus ASAP.
Tidus: SP 67 EN 80 AT 23 PA 49 BL 19 SH 78 CA 20
A good shooter with the best techs. His Jecht Shots can knock away
any defender; doesn t matter how good they are. Otherwise he s an
above average shooter that you CANNOT fire...
Datto: SP 90 EN 65 AT 25 PA 34 BL 26 SH 62 CA 20
A fast Forward... nothing else to say. He starts out slow, and then
he REALLY gains a lot of speed in the first couple of levels. He has
high EN but lower SH. The 3rd fastest person in the game with the
second highest SP of 90. A good shooter early on.
Letty: SP 60 EN 61 AT 37 PA 83 BL 39 SH 39 CA 20
An average MF. A great MF to use if you don t have access to other
MFs or the rest are at lower levels.

Jassu: Sp 67 EN 37 AT 50 BL
Nothing special about him.
could be a decent MF due to
also a bit faster than most

52 PA 44 SH 20 CA 20
He makes a decent defender early on and
high PA, EN, and AT at low levels. He s
people.

Botta: SP 60 EN 34 AT 46 BL 64 PA 33 SH 26 CA 20
Not too hot either. He makes a fair defender. But due to low PA,
EN, and SH, he is horrible when on offense.
Keepa: SP 53 EN 45 AT 22 PA 23 BL 57 SH 99 CA 39
Has the best SH in the game, but sucks at every other stat which
makes him useless. However, if you use him like a Ronso shooter,
he is actually quite good. Just ignore him and when he is open,
pass him the ball and let him shoot. He hardly has any good techs
so you re going to have to use some Tech Finds on him to make him
useful. His SH has a high jump between levels 80-99 (SH 38-99).
A horrible goalie at low and high levels with pretty low CA, but
it s higher than other normal players.
Luca Goers
==========
Comments: All their players suck badly at high levels. None of
their stats are over 50 (excluding SP) with Raudy the goalie with
EN of 63...How could they win the cup year after year? They are a
joke.
Abus: High SH before level 30.
Bickson: Same as Abus with higher EN and lower SH.
Graav: A good MF with above average stats before level 40, after
that, he doesn't gain much.
Balgerda: Quite possibly the second ugliest girl in BB. High AT
and PA before level 40.
Doram: Quite possibly the cutest girl in BB. But she s a more
offensive version of Balgerda.
Raudy: Best Luca Goer. An average goalie.
Kilika Beasts
=============
Comments: Like their name, these beasts start out slow (cause they
are in their infant stage?), but they are monsters to compete at
high levels. Recruit any of the below players when you have the
chance (after level 30).
Larbeight: SP 60 EN 87 AT 50 PA 22 BL 26 SH 96 CA 20
He s the BEST overall shooter in the game! His EN and SH jump after
level 60. Has the highest AT for a shooter. Any shooting tech gives
him 99 SH! My favorite BlitzBall player.
Isken: SP 60 EN 99 AT 33 PA 30 BL 18 SH 81 CA 20
3rd best shooter IMO. He can just break through everybody like a tank
and shoot! His EN and SH jump after level 60.
Vuroja: SP 60 EN 75 AT 54 PA 99 BL 65 SH 28 CA 20
He is the best all-around MF. He has the highest PA in the game.

His stats jump after level 60.


Kulukan: SP 60 EN 36 AT 64 PA 96 BL 64 SH 18 CA 12
The 2nd best defender IMO. She has the best balanced AT and BL.
Any passing tech she does gives her 99 PA! Her AT, BL, and PA jump
after level 60. She could also make a great defensive MF.
Diem: SP 60 EN 37 AT 46 PA 89 BL 63 SH 16 CA 20
Obviously, the worst Kilka Beast. But she s not totally bad though.
Her stats are decently high for a defender but other defenders are so
much better than her. In fact, Kulukan beats Diem in every stat
except for EN, CA, and HP and those three stats aren t as important
for a defender.
Nizarut: CA 60
The 3rd best goalie in the game. His CA jumps after level 50.
All his other stats are pretty much all around the 50s.
Al Bhed Psyches
===============
Comments: The Al Bhed Psyches have incredible stats in the early
and middle levels. But at high levels however, their stats are not
very high for Eigaar, Blappa, and Berrik. They do have two OK defenders
with AT 50, 49, PA >70, and BL 61, 68. Nimrook is the must have goalie.
Another funny thing is that all of them could be decent MFs.
Blappa: A crazily awesome forward before level 40. Due to high PA
and BL, he could make a great MF before Lv.30.
Eigaar: Same as Blappa but more defensive with higher AT, BL, and PA.
Due to high PA and BL, he could make a better MF than Blappa.
Berrik: A monster MF before level 60. Has incredibly high AT and BL
that could mix him up as a defender. Due to high AT and BL, he could
make a pretty decent defender.
Judda: SP 60 EN 60 AT 50 PA 76 BL 61 SH 10 CA 22
A very good defender/MF due to high EN, PA, and AT before level 70.
And an average defender/MF at level 99.
Lakkam: Another good defender/MF before level 60, but worse then Judda.
Plus she s not the person you d choose to date, much less thinking she s
a bit hot or cute.
Nimrook: CA 67
Simply the best goalie at low to high levels. CA grows higher throughout
his levels. He also has high EN, which could make him an average MF.
Ronso Fangs
===========
Comments: These Ronsos have huge EN and SH, however, their SP is very
low so use that to your advantage. Irga is one of the best defenders
that you may consider recruiting. (Surprisingly, none of their HP ever
passes 6600 considering their huge HP at lower levels.)
Basik: SP 43 EN 88 AT 47 PA 16 BL 31 SH 80 CA 12
A great shooter with high EN and SH. 2nd highest AT for a shooter.
However his slow speed could become a problem.
Argai: SP 42 EN 84 AT 34 PA 32 BL 36 SH 80 CA 16

Same as Basik but with lower AT and EN. He has the highest SH rating
before level 80.
Ganza: A decent MF. Has incredibly high EN at low levels but it
doesn t gain much.
Irga: SP 42 EN 92 AT 67 PA 85 BL 55 SH 17 CA 20
The 4th best defender but her slow speed could become a major problem.
You should pair her up with Nav Guado and give her Elite Defense and
Brawler to make up for her slow speed. She gets a huge jump in EN,
AT, PA, and BL after Level 60.
Nuvy: A worse version of Irga.
Zamzi: CA 55
The 4th best goalie in the game.
Guado Glories
=============
Comments: Guados are the fastest in the game. Their SP is almost all
over 70 with Nav SP 84. The defenders have high PA and BL from
level 1-99. However, they don't have high AT, EN or SH. So if you can't
win with speed, you can win with brute force and high EN. They are an
average team from beginning till the end.
Nav: SP 84 EN 65 AT 54 PA 65 BL 82 SH 33 CA 12
A good MF and 3rd best defender due to the 4th highest SP, decent PA
and highest BL in the game. He starts out as a slow Guado with a SP
of 57 but his SP jumps after Level 40.
Zazi: Fast shooter with low EN and average SH.
Giera: Same as Zazi but with slight differences.
Pah: A fast, decent defender with high BL.
Auda: A speedy defender with high AT and BL.
Noy: A decent goalie at low levels.
Free players
============
Brother: SP 99 EN 59 AT 54 PA 44 BL 45 SH 42 CA 20
The rocket of the game. He is one of the fastest players in the game w/99 SP.
He is the BEST MF/defender before level 60. He doesn't gain much after
level 60. He totally dominates BB from level 1-60 but could make BB
somewhat boring. With Wither Tackle 3 and Pile Wither, he could
cripple people easily.
Wedge: SP 66 EN 68 AT 43 PA 68 BL 31 SH 17 CA 62
The 2nd best goalie. Wedge is an interesting player. He starts with SH 17,
which makes him a good LF or RF. Then at level 24 or so, his SH stops
increasing and he has good EN and AT which switch him to a good defender.
His role of defender last until about level 70 and he suddenly have a high
jump in PA and CA (he starts with CA 2). By looking at his final stats,
his only role is a goalie. So he is not the idea choice if you want to
create a stable team from beginning to the end.

Kiyuri: SP 60 EN 69 AT 66 PA 90 BL 51 SH 56 CA 20
Kiyuri is the best defensive MF due to her high AT, PA, EN and BL. The
fact that you can get her very early in the game is another big plus.
She is on S.S. Winno. However, she starts out with average stats. She
will have her stats jump after level 50. She gets the 3rd highest AT
in the game.
Kyou: SP 71 EN 41 AT 44 PA 89 BL 64 SH 20 CA 46
A good early defender with high start AT 15, and stays quite consistent
with high EN, decent PA, BL. His BL starts out low but gradually increases.
A decent goalie as well. Not recommended after level 45. He has a PA jump
after level 60. Starts out with many tackle techs.
Zalitz: SP 59 EN 45 AT 34 PA 60 BL 70 SH 22 CA 20
A high start defender. A good defender early on, but worthless after
level 40. His AT doesn t grow much and his low EN, PA, and SH makes
him useless on offense.
Shaami: SP 66 EN 68 AT 39 PA 34 BL 31 SH 88 CA 14
A good overall shooter, but there are better ones out there. Has
high AT for a shooter at low levels. Starts with Venom Shot 3 at low levels.
Shuu: SP 60 EN 53 AT 57 PA 91 BL 32 SH 10 CA 12
A great defender at low levels. She may seem to be a shooter in the
beginning with stats similar to a shooter but you have to give her
some time to get in the defender groove however. Otherwise, she s
an average defender with high AT, EN (for a defender), and PA but low BL.
Jumal: CA 41
He starts with CA 14 and ends with 41. His CA is OK before level 30
after that others will eventually have better CA. A good choice
before you have access to other goalies. His CA gains slowly until
Lv.60, when his CA jumps a bit.
Svanda: SP 60 EN 85 AT 42 PA 92 BL 38 SH 50 CA 15
A good MF up there with Kiyuri. It all depends on if you want to play
offense with her EN 85 or have a better defense with Kiyuri AT 66 BL 51.
Stats jump after level 50. Any Lv.3 pass tech gives her 99 PA.
Zev Ronso: SP 57 EN 73 AT 65 PA 54 BL 50 SH 35 CA 13
He may have a high AT 65 at level 99, but he starts out with AT 7 and
won t have a huge jump until level 70. He does make an OK MF due to his
high EN, PA, BL or defender due to his PA and BL at lower levels but in
the end, he will end up being a powerful MF/defender. Not recommended
before level 50. He s also always the fastest Ronso with at least 10
more SP than the rest.
Tatts: SP 71 EN 82 AT 47 PA 70 BL 53 SH 48 CA 11
A good MF before level 50, an average MF in the end. However, he is
the only person who has Invisible Shot before all the rest. His
semi-high SP and his high EN might be a great plus.
Durren: SP 60 EN 28 AT 25 PA 24 SH 33 SH 4 CA 24
None of his stats (excluding SP) exceed 33...THE WORST PLAYER.
However, he makes the 2nd best goalie Lv.20-40.
Nedus: SP 99 EN 71 AT 24 PA 33 BL 11 SH 74 CA 14
Before level 60: SP 30-45 EN 49 AT 13 PA 18 BL 7 SH 38
Another crazy character. He starts with turtle speed, but becomes
the fastest shooter in the game w/SP 99. If you can endure 50 levels

of low speed and average SH, you might give him a chance. Otherwise,
hire him later on. His SP jumps after level 50 and raises to 99
before Lv.70. He makes the 4th best shooter due to high SP but
semi-high SH.
Naida: SP 77 EN 45 AT 35 PA 81 BL 61 SH 25 CA 20
By far, the hottest BlitzBall girl in the league. A very good and
speedy defender/MF due to her high SP, AT, and BL early on. However
she becomes an average MF or decent defender at high levels. A great
choice if you want a speedy defender other than Nav and a highly
recommended defender at early levels.
Biggs: SP 57 EN 82 AT 38 PA 51 BL 21 SH 69 CA 20
He always has very high EN, but weak in all the other stats. Not
worth the trouble. He could make a replacement for Wedge when
his SH stops growing but there s still better out there.
Vilucha: SP 60 EN 83 AT 23 PA 43 BL 33 SH 91 CA 15
The second best shooter in the game (next to Larbeight of Kilika Beasts).
There is only one way of using her, she breaks through and she scores!
Not to mention you can get her quite early in the game in Besaid. Her
stats jump after level 50.
Mifurey: SP 69 EN 88 AT 52 PA 89 BL 52 SH 59 Ca 14
A decent and quick MF. Her SP starts out as the lowest of 20.
However, She will reach SP 60 at level 90. So if you can endure
her super low SP then feel free to use her. Otherwise wait a LONG
time before you use her. However, she is the only one who has Venom
Pass 3 and Tackle Slip 2 before all the others.
Miyu: SP 65 EN 74 AT 63 PA 16 BL 7 SH 14 CA 37
At first look, Miyu can make a good defender. However, with her
low BL and PA, she is not as useful as she seems to be. Only useful
as an early goalie. Starts out with all Lv.1 Anti techs.
Mep: SP 60 EN 46 AT 45 PA 60 BL 19 SH 56 CA 20
Not worth it. All stats are less then 60. Plus he could have
a heart attack anytime.
Yuma Guado: CA 48
A great early goalie at levels 10-40. Useful until other
goalies become available/better,
Linna: SP 59 EN 27 AT 60 PA 99 BL 61 SH 92 CA 19
She is the best offensive MF. Due to her high stats, she can
be in any position and still be good. However, her low EN prevents
her to be very effective on the offense, however, a Tackle Slip 2
can take care of the problem. The down side is that you get her
pretty late in the game at Macalania Temple with 900 gil per game.
Her stats jump after level 50. She has the highest PA and any Lv.3
shooting tech she uses can give her 99 SH. She has the 2nd best
balanced AT and BL but Kulukan is better balanced with higher AT and BL.
Rin: SP 60 EN 66 AT 44 PA 59 BL 72 SH 33 CA 12
An above average defender/MF due to high BL. A decent MF at
low levels.
Ropp: SP 60 EN 46 AT 73 PA 96 BL 53 SH 11 CA 20
Ropp really rocks. He is the BEST defender in the game with
the highest AT, high PA and decent BL. He is a must have for defender

and you can get him early on in Mi'ihen Highroad's Travel Agency.
Also at high levels, Ropp can become the BEST defensive MF as well
with his PA 96 and his high defensive stats. Any passing tech can
give him 99 PA! Stats jump after level 50. Not a spectacular defender
Lv.30-50.
Wakka: SP 60 EN 78 AT 16 PA 35 BL 11 SH 80 CA 20
Wakka is only an above average shooter. He is completely useless
when defending. He can be potentially very powerful with his
Auroch Spirit skill. But if you don't have any Aurochs on your
team, the skill's true potential will be wasted but it can make
Wakka have VERY high SH early on. However, never pair him with
Tidus as LF, RF. This combination will make your front line's
defense VERY weak. Use at your own risk. Unfortunately,
another team will NEVER hire Wakka so he will stay at Lv.3
unless you use him.

=---------------------------------=
=Vivi FF's Strategies
-=
=---------------------------------=
Search Field: v-f
Jecht Shot
==========
The Jecht Shot is a very useful shot that only Tidus can learn
and use in BB. It adds 5 to his SH and can break through up to
2 defenders. So if you have any defenders on defense, you can go to
No Break-Shot-Jecht Shot so the shot will bounce off 2 people and you
don t have to worry about them tackling or blocking you. You can
learn it by going to SS Winno and go to the BlitzBall there and you ll
get a mini-game which you press X and the direction in which the
quote is on in part of the screen. For example, if the message is
on the top of your screen, you press X and the up direction
together. After doing that for about 10-11 quotes, Tidus will do the
Jecht Shot successfully and now you can equip it as a tech in a
BlitzBall game and it will really help! You have a chance to get
this before the big tournament and Luca. If you mess up on it,
then you can always go back to Luca and go to Kilika or Kilika and
go to Luca using the ship and get it on that ship by going to the
BlitzBall. Also you may need to have subtitles on to play the game.
Reset Trick
===========
You can use this trick to get better prizes for leagues and tournaments.
First, beat a league and/or a tournament (and have played 2-4 games for
a new tournament to be set). That way, a new league/tournament will
start the next time you select Play BB. However, DON T LOOK AT THE
PRIZES FOR THE LEAGUE/ TOURNAMENT!!! This means that you cannot go
to the Play BB menu when a league s/tournament s prizes will be set.
Instead, save your game (without looking at the prizes). Then go to
Play BB and check the prizes of the league/tournament. If you like
them, go on and play the league/tournament. If you don t, then soft
reset (L1, L2, R1, R2, select, and start and the same time) and load
the save up. Then go to Play BB and check the prizes now. They
should be different (if they are the same then you must have checked
the prizes like you weren t supposed to) and if you like the prizes
then play the league/tournament if you didn t then soft reset again

and repeat.
Lure
====
OK, to do this you need a fast player
Most likely Brother (you can also
use any Guado, Datto, Naida, or Nedus). Anyways, give that fast person the
ball and then let him/her swim near each player on the other team (or
the 3 on the left or the 3 on the right; MF is the middle so that
person can be on either side). Now when a person with the ball gets
in a person s range, he ll go after that person with the ball. So
then the people will go after the fast person. Have the fast person
swim back to your goal (or somewhere close to it) and the other people
fallowing you will still follow you. When the fast person starts to
have no people in his range that will cause an encounter (it s OK if
there s an one person encounter because you can break through or pass
over him), have him pass to one of the shooters (that is now open
since the entire right/left side is by that fast person). Now have
the shooter swim to the opposite goal and there ll be no defenders
there since they are in the middle of the field coming back from the
chase. So you don t need to worry about losing the ball so just
shoot! This trick works well if the other team doesn t have so
much fast people but doesn t work as well when facing a team with
many fast people (Guado Glories).
Getting a Blitzer off Their Team
================================
This way you can get someone off the team they are on so you can hire
them or not have to worry about facing. First off, scout the person
you want out of the team they are on. Notice what team they are on
and how many games they are on for (ex. Nimrook is on the AL Bhed
Psyches and let s say he has 17 games left with them). Then go
play BB and play Exhibition games with the team the person is on.
You should forfeit each time. You should forfeit enough games equal
to one less the number of games that person has left on the team s
contract (ex. You play the Al Bhed Psyches 16 times and forfeit
each time). That way the person will have one game left (ex. 17-16=1).
Go back and scout that person just to make sure he has one game left
and also because scouting a person whose contract is going to expire
somewhat lowers the chance of that team resigning the character.
Then, go and save your game. Then go play that team one more time
in an exhibition game. Forfeit and now the person s contract will
expire. Now if the team does not resign him, you can now go out
and hire him. If the team does resign him, soft reset (shoulder
buttons plus start and select) and reload the game. Then play BB
again and repeat until the person gets released.
Fast Experience
===============
To get experience fast, first you need the character to have
a Lv.3 pass (get the one that consumes the least HP possible)
and possibly Hi-Risk so you get double the experience. Then put
that character on as defense. If you want, you could have another
person level up by giving him the same things and putting him on
the other defense. You might also want to have your MF have Nap
Pass 3 equipped. Then at the Blitz Off, get the ball. Use All-Out
Defense (it makes the defenders go closer together and it gives a
good protection in case someone comes to get the ball). Then give
the ball to the first character leveling up and have him use his
Lv.3 Pass and pass it to the other person leveling up. Then vise
versa Between the time of catching the other person s pass and

the second before you can take an action, have the two people get
closer to each other so the passing time is shorter, allowing you
more time to pass. So keep repeating this process and if an opponent
comes closer to the two defenders, pass the ball to your MF and have
him get close to that opponent then make him encounter you and do
Nap Pass 3 so that opponent goes to sleep and you have one less
person to worry about. If you don t have a Lv.3 Pass, you can
learn some more Key Techs in case that person can learn one later on.
If not, use a Tech Find on a place where you can learn a Lv.3 pass
(Venom Pass 3 cause it takes less HP). Otherwise, you ll need to
use Lv.2 Passes (or worse, Lv.1 Passes) until you get a Lv.3 one.
If you do not know why you need to have a Lv.3 Pass instead of the
other lower level passes, it s because a Lv.3 Pass gives more EXP.
If you don t have Hi Risk, either Tech Find it to open for you (if
you don t have the slot) or possibly using the Reset Trick (Tip B)
so Hi Risk can be won in a league (it s VERY rare). Check tip P for
more information on Hi-Risk.
Leveling Up Your Goalie
=======================
As you play BB more and level up, you ll find your goalie to gain less
experience and falls behind the other player s levels. The reason why
for this is because the only way he gets experience is by blocking and
catching the ball and using goalie techs. A goalie only gets 2 free
EXP. for just being there. So sometimes, you should hire a different
goalie (possibly the best one available) and put your real goalie as
a defender and the one you just hired to be goalie and watch the goal
as you level up the real goalie. Use the Easy Experience trick above
until your real goalie has reached a decent level that your team is
about or even higher than that! Then put the real goalie back in the
goal and the other goalie you can either keep on the bench until his
contract expires or hire someone else to warm the bench.
Getting Everything in 26 Games
==============================
First off, get a good team but don t hire them for more than 5 games.
Play the tournament that has the Attack Reels at first place. If the
tournament is not up, go to exhibition games and forfeit them until the
tournament comes up. Win it and get the Attack Reels. Then, reset the
data (Play BB-Reset Data; it s at the bottom). Check the League to see
if the Status Reels are in first place prize. If not, keep resetting
the data until it does. Then get your team again and this time hire
them for no more that 16 games. Play the league and win it. Then, go
to the tournament and see if the Aurochs Reels is for first place. If
so, play it and get it. If not, then reset the data until it changes
to the Aurochs Reels. If there s no tournament, keep forfeiting exhibition
games until you get one. Then after that, reset the data and check to
see if the Jupiter Sigil is in first place prize for the league. If
not, keep resetting the data until it changes to it. If so, rehire
your team, for no more than 10 games and play the league and win it
and now you re done with BB with only 26 real games. However, make
sure Wakka has been in those 450 battles before you go through this!
Because you may get seeded (skip the first round) in tournaments,
you might only have to play 24 or 25 games...
Tech Copy
=========
There are two ways to get more techs for your blitzers: winning them
from tournaments and leagues (which is self-explanatory) or by Tech
Copying them from other blitzers. To Tech Copy, you need to mark

the person who has a tech you can Tech Copy (in blue). Then when
that person uses it, push X when the Tech Copy sign appears in the
top-left corner. You will have better chance on Tech Copying that
tech if you stall for a bit of time then press X. So if you have 5
seconds to Tech Copy it, pushing it after the fourth second gives
you a better chance to learn it then pushing it right away in the first
second. You ll also have a better chance if the level of your blitzer
is the same or higher than the blitzer you ll Tech Copy it. Also two
shots are hard to Tech Copy. One is Sphere Shot, which you press X a
second after the new SH has been confirmed (with that chime at the end)
or a bit before the person kicks the ball. The other one is Invisible
Shot, which you press X before the person throws the ball or about 2
seconds after the person starts extending his hands before he throws
it. Drain Tackles are somewhat difficult to learn as well because
they Tech Copy time is very short do you have to be very fast. Just
slam X as soon as you can and you just might get it. Also people say
that your Tech Copy will be successful if the words in the top-left
are white when you press X, that kind of works in a way. So when in
doubt, just press X the last time the words flash white.
Tech Copying From a Goalie
==========================
OK there are certain techs you can Tech Copy only from a goalie.
These are Super Goalie and Grip Gloves. You CANNOT LEARN THEM FROM
ANYONE ELSE!!! It s stupid because other people other than goalies
will use them such as Argai Ronso might sometimes equip Super
Goalie as one of his techs. However, sometimes a goalie will
equip techs that he can t really use. The only techs you can Tech
Copy from a goalie are Super Goalie, Grip Gloves, Anti-Wither,
Anti-Wither 2, Anti-Venom, Anti-Venom 2, Anti-Nap, and Anti-Nap 2.
Easy Wins
=========
If you need some wins fast to get a higher scout level or for more
team formations, then there s a quick and easy way you can get them
other than going through every game and winning it. Basically play
an Exhibition game against a team with a bad goalie (ex. Kilika
Beasts with Nizarut). Then get your shooter and use your own
strategy and get him/her ready to score a goal (like in an actual
game). Then shoot and score. Don t bother passing to everyone or
doing anything else that you usually do to get everyone some EXP.
because you won t get any in exhibition games and this is one of them.
Once you get a goal, get the ball back from the other team (you may
want to exchange your other shooter and your MF with your defenders
so you can get the ball back easily). Then forfeit the game. Now
since you re winning, the forfeited game counts as a win and you
will get an item for winning (ex. Potion). Repeat until you ve
gotten the scout level(s) and/or formation(s) that you want.
Remember, every 5 wins get you a level or formation (if you got a
5th win and you won nothing, then you won all the levels and
formations). Also, do NOT use this to trick and get more wins
than anyone else.
Learning Volley Shot
====================
The Volley Shots (Volley Shot 1, 2, and 3) are pretty hard techs to
learn cause they are hardly ever used. Well there s a little trick
that can be used to force the person to use a Volley Shot. You need
to have a person with very low PA (10 or less) and put him in a
shooter spot and you need a defender with high EN or PA or both.

If you can t find a person w/low PA, use Wakka if you haven t used
him for a while cause his PA is low and if you don t use him, no
one will hire him and he won t gain any levels. Then go and play
a game w/a team who has someone who has a Volley Shot equipped as
a tech. First mark that guy who has it. Then during the game,
get a defender (the faster the better) to lure the guy w/Volley Shot
very close to the goal. Have the defender breakthrough the shooter
by either letting him tackle you (if you have higher EN than his AT)
or by passing over him (if you have higher PA than his BL) and pass
the ball to the person as a shooter w/low PA. Then have that person
w/low PA (The farther away he s from your goal and the defender who
passed him the ball, the better) pass the ball back to the defender
who just passed it to him. Use a normal pass and make sure you don t
have Golden Arm equipped. Now the defender should fumble the ball
since the PA should be reduced to 0. Now that the ball is free,
the shooter w/Volley Shot might be triggered to shoot the ball if
he s close enough to the ball and the goal. If he does, Tech Copy
it. If he doesn t it could mean he has a lower Volley Shot (like
Volley Shot 1 or 2) or he was too far away from the goal. Anyways,
repeat for other players to learn it or to retry to learn it.
Remember, the higher level volley shot the shooter has, the
easier it is to Tech Copy it cause the higher level shot has
a higher percentage to Volley Shot the ball.
Copying Hi-Risk
===============
This seems to be another hard tech to learn. Well it actually isn t,
it s just very rare. You get Hi-Risk by winning it. You can t
Tech Copy it from someone. You can only get it by winning it.
It s VERY rare!!! I NEVER saw it and I played a lot of games.
I ve heard it shows up as a second place prize in a league. I ve
also heard that it s a one out of two hundred chance (1/200) for
it to show up. Getting second place in a league seems kind of
hard but you can do it. I don t think Hi-Risk is available in
tournaments so it may not be a good idea to keep looking for it in
them. And if you don t know what Hi-Risk does, it halves all your
stats (rounded down) except for HP and SP, which makes the games
challenging. But it also gives you double the experience. It s
pretty risky but very rewarding if you don t care if you win or
lose. If you still need to get Hi-Risk, you can just make sure
the character has the slot open (Tech Find it if necessary) and
fire him so when a team hires him, they can learn it for you
because the computer makes their blitzers learn their techs pretty
quickly, regardless if the tech is rare or not. Then you can just
rehire that character once you get the chance.
Luck
====
People think that there is an invisible stat in blitzers.
This stat is Luck. People say that blitzers who have higher
luck will have a better chance on doing everything. For example,
someone said that Wedge is a better goalie than Nimrook because
Wedge has higher luck. He said that Nimrook always lets in easy
shots in the 50s while Wedge blocks shots in the 80s. Well,
there is NO LUCK! Every stat is the game is worth 50% to 150% of
that stat. So a stat of 10 is worth anywhere from 5 to 15. So,
that means you have a 5 out of 11 chance to get a better stat for
this particular stat (10). There is no individual luck.
Apparently luck does exist but it s your luck, neither Wedge s
nor Nimrook s. So it s like this, you take 10 pieces of paper,

each with a number ranging from 5 to 15. Then you put them in a
bucket (or top hat) and pick one of them out. That would now
be what that stat is worth. So if you pick a low stat such as
7, well that s your bad luck. If you picked 13, then that s
your good luck. So you see, it s not whether Nimrook is lucky
or not, it s if you are lucky or not. Also, for me Nimrook
always catches the ball except for probably once or twice in
my entire game. That does not count the cheap Invisible Shot
scores Also if Wedge is considered luckier , than at Lv.1
why can t he score on Nimrook so easily? Wedge does have 17 SH
and Nimrook has 18 CA. So why can t Wedge always score on
Nimrook if there s a one point difference? Hey, they said
Wedge is luckier...
The Best Team
=============
OK just for fun, I will tell you my team that is the best team at Lv.99.
This team is Vivi FF s choice so you know it will be awesome. I will
also tell you why it s awesome:
LFRFMFLDRDGL-

Larbeight
Isken
Vuroja
Kulukan
Ropp
Nimrook

Yes, I do have 4 original Kilika Beasts There s a pretty good reason


why!!! All Kilika Beasts turn out to be AWESOME at higher levels and
ALL 6 of them can learn EVERY tech (except the Jecht Shots and Auroch s
Spirit).
LF- Larbeight is the BEST shooter in the entire game. He does have
the 2nd highest SH of 96 (Keepa has 99 SH), but he also has other
crucial stats that make him a good shooter, which Keepa doesn t.
Larbeight can have 99 SH easily by using ANY shot tech. He has the
4th highest EN of 87 and he is the best attacking shooter with the
highest AT of 50 of all other shooters. Plus he s just the coolest
guy in BB!
RF- Isken is a tank with the highest EN in the entire game with 99
and he has very high SH of 81. He can survive any tackle (or even
a couple of tackles) and still be able to shoot and score. I chose
him over Vilucha because of his extreme EN. It s funny though how
everyone tries so hard to get the ball from him. Plus with a
Tackle Slip 2, he can break through the entire team!!!
MF- Vuroja is an awesome MF because he has 99 PA and high EN (75),
AT (54), and BL (65). He can pass over anyone and survive many
attacks and he s pretty hard to get past. He is also the best all-around
MF that is very useful. His SH is low but I never use my MF to shoot.
Most MF opponents like to breakthrough him and he usually gets the ball
from them (they don t seem to know what a Wither Tackle 3 can do...).
Sometimes that happens but if he doesn t get the ball then my shooters
would be in trouble if the MF were using Nap Pass 3. But if Vuroja fails,
I always have Larbeight ready to attack if the opponent is stupid enough
to break through 2 people.
LD- Kulukan is the second best defender with the best balanced AT and
BL. She has 64 with both AND she has 96 PA so she can pass over anyone

and ANY pass tech she uses makes her have 99 PA. She
I have that is extremely hard to get past by breaking
pass/shooting over. The other team doesn t know what
have to go through her. Plus she s kinda cute (for a
and provides morale support to the other guys (hehe).

is a great wall
through or
to do when they
videogame character)

RD- Ropp is the BEST defender in the game. He has 73 AT, the highest
AT in the game! With an Lv.3 tackling tech, he can have 80 AT!!! He
has 53 BL though but with Kulukan and Vuroja with higher BL, there s
no real disadvantage to him. He also has 96 PA; any pass tech will
make him have 99. I like to use Venom Pass 3 with my defenders so they
can pass through the shooters so they can t use any shooting techs
(like Invisible Shot) that could trouble Nimrook.
GL- Nimrook is obviously the BEST goalie from Lv.1 to Lv.99. So obviously,
I use him. His CA of 67 makes it very hard for the other team to
score on him. Using Super Goalie and Grip Gloves, his CA is practically
almost 80! He never misses any shot now except for the stupid Invisible
Shots but I actually caught one once! I used some Tech Finds to make him
have all the Lv.2 Anti s so he now has the best techs a goalie can use.
To make your own best team, you ll need the best players and the characters
have to be at Lv.99. For shooters, Larbeight is the best, followed by
Vilucha (as 2nd), Isken (as 3rd), and Nedus (as 4th). Tidus and Wakka
could be in because of their techs that no one else has but it s not always
worth it. Keepa is also a possibility but you can only make him shoot cause
he s pathetic with anything else. For your MF, Vuroja is the best overall MF.
Linna is the best offensive MF if you give her Tackle Slip 2 and Kiyuri is
the best defensive MF. But if you really want a defensive MF, then Ropp,
Kulukan, Nav Guado, or Irga Ronso qualifies, as they are all better then
Kiyuri. And the others you don t use could be on your defense. Ropp
though is the best out of them all as a defensive MF. For defenders,
there s 4 choices: Ropp (highest AT), Kulukan (best-balanced AT and BL),
Nav Guado (highest BL), and Irga Ronso (high EN and 2nd highest AT).
As for goalie, Nimrook is the best followed by Wedge (2nd) and Nizarut
(3rd) but you only need the one with higher CA, which is Nimrook.

-=================================================-=
FREQUENTLY ASKED QUESTIONS
=-=================================================Index Number: vi
Introduction
============
This section
sections, it
the question
listed here,

is for all questions about Blitzball. Unlike the other


contains its own Table of Contents to help you find
you're looking for. If you have a question that is not
don't hesitate to post it on my message boards.

Contents
========
vi-a) Do the players stay in the same places?
-b) Do Free Agents stay Free Agents?
-C) How do you get the Jecht Shot?
-d) How do you get Jecht Shot 2?
-e) How do I get X Tech? I can't get the timing right
-f) How do I get Nimrook?

-g)
-h)
-i)
-j)
-k)
-l)
-m)
-n)
-o)
-p)
-q)

How do I get the invisible shot?


How do I get the opposing players to learn Anti-Venom 2?
How do I beat the Goers in Luca
What do I get for beating the Goers in Luca?
What's the best way to level up low-level players?
How do the face-offs work?
What free agents are available at the start of the game?
Who is the best midfielder?
I signed up Wedge for 99 games thinking he'd be good...
What's an Auroch?
Post it on my boards....

Question 1
==========
Search Field: vi-a
Q. (by Ninto)
I'm up to the Calm Lands in the game, the only player I have recruited
so far is Rin (MF), will I still be able to go back to places such as
Luca Square and the Mi'ihen Travel Agency to sign players up for my
team? Will they still be waiting there in their same locations?
A.
The players stay in the exact same positions during the game(except for
Wakka, of course), and you will be able to go back and recruit them at
a later stage in the game.
Question 2
==========
Search Field: vi-b
Q. (by Ninto)
Will Free Agents stay Free Agents throughout the entire game?
A.
Free Agents can be signed by any team throughout the game. The only
way to keep them as Free Agents is to not play Blitzball, and I'm not
going to encourage that!
Question 3
==========
Search Field: vi-c
Q.
How do I get the Jecht Shot?
A.
When you are on the S.S. Liki near the beginning of the game, walk up to
the Blitzball at the front of the ship. You will have to play a fairly
easy mini-game in order to get the Jecht Shot.
TIP: Use the D-Pad instead of the analog, it makes it easier.
Question 4
==========
Search Field: vi-d
Q.
How do I get Jecht Shot 2?

A.
You have to win it in a Tournament after you have acquired all Tidus's
Key Techniques.
Question 5
==========
Search Field: vi-e
Q.
How do I learn X tech? I can't get the timing right!
A.
This is all explained in Alastair's Advanced Strategies section.
Thanks very much to Alastair for providing the info.
Question 6
==========
Search Field: vi-f
Q. (by Ron7852)
How do I get Nimrook?
A1. (by Alastair)
Sure, wait for him to get released by the Al Bheds, then sign him up.
To increase your chances to get him released:
- when he has one game left, save, try to hire him, then enter an exhibition
match against the psyches and forfeit. If he doesn't get released, soft-reset
and try again.
- It is also reported that if you score more than 4 goals in the last half
during his last game, the odds of him getting released will increase even
more, but I haven't verified this myself.
A2. (by AlaskaFox)
When he has one game to go on his contract, hire a new goalie (one you wont
be using after the match) for just 1 game. Next, enter an exhibiton match
against the Al Bhed Psyches, select your new goalie in your lineup. Beat
the Psyches by a few goals, and don't resign your goalie after the match.
Hopefully, they will release Nimrook, and hire your keeper instead.
Question 7
==========
Search Field: vi-g
Q.
How do I get the Invisble shot?
A.
You can either get it by Techcopying(see Alastair's section), or win it as
a Top Scorer prize in a tournament.
(Thanks to Sister for the Top Scorer info)
Question 8
==========
Search Field: vi-h
Q.
How do I get the other players to learn Anti-Venom 2 so I can get it?

A. (by SNO)
Brother knows Anti-Venom 2 from the start, you could equip it on him and
just have him keep breaking tackles on guys that have venom tackle. That
way the opposing teams will be able to learn the tech, then you can learn
it from them using Venom Pass or Venom Tackle (though I used pass).
Question 9
==========
Search Field: vi-i
Q. (by sr1487)
What is a good strategy to beating the Goers in the Luca Tournament?
A.
Firstly, check Alastair's Strategy for it (Section v-a ). If you're still
stuck, here's some strategy from FATE48:
Switch to manual A, get the ball and pass constantly and break Abus, mostly
Jassu and Tidus and Letty. Don't let Gravv get too close. Score with Tidus
early in the second half and have Wakka score with venom shot if needed.
Question 10
===========
Search Field: vi-j
Q. (by sr1487)
What do you get for winning the match in the Luca Tournament against the Luca
Goers?
A. (by FATE48)
If you win the tournament, you will get a +4 Strength Sphere. Which is quite
nice.
Question 11
===========
Search Field: vi-k
Q.
What's the best (quickest) way to level up low-level players?
A.
Position them as your defenders and keep passing between them. Also, use any
Techs they have as much as possible.
Question 12
===========
Search Field: vi-l
Q. (by cqbrules)
How do the face-offs work? Is there actually a point to them? Or is there any
way I can win more of the face-offs.
A. (by Vivi FF, and AlaskaFox)
At the start of each half, there's a 50% chance you will get the ball. It's
random (kinda like a coin toss). If a team scores, then during the blitzoff
that takes place after scores, the ball will go to the team that got scored
on. If you want to win more face-offs, I'd suggest conceding more goals. Good
idea, eh?
Question 13

===========
Search Field: vi-m
Q.
What free agents are available near the start of the game?
A. (from tsumari)
-Kiyuri (SS Winno from Kilika to Luca)
-Linna (Macalania Temple)
-Ropp (Mi'hen High Road Agency
-Zev Ronso (Luca)
-Vilucha (Besaid Village)
-Shaami (Luca)
-Kyu (Djose Temple - bridge)
-Miyu (Moonflow - north)
-Naida (Calm Lands Agency)
-Svanda (Calm Lands NNW of Agency)
Blappa's initial contract with the Al Bhed is only 4 games.
Lakkam and Judda have relatively short initial contract terms,
as do Kulukan and Vuroja with the Beasts.
Question 14
===========
Search Field: vi-n
Q.
Who is the best midfielder?
A.
Linna, Vuroja, Nav, and Kiyuri are recommended as the best. It depends on
what you're looking for in your midfielder though - are you looking for
an all-round player, a defensive player or an attacking player?
Question 15
===========
Search Field: vi-o
Q. (by Jackal)
I signed up Wedge for 99 games, I thought he'd be good. But he isn't. His
defence is crap, even though every says put him as a defender.
A.
When you first get Wedge he is not much of a player, but you need to advance
him to higher levels so he is good enough.
Question 16
===========
Search Field: vi-p
Q.
What's an Auroch?
A. (by Vivi FF)
Well the teams all have a meaning. Fangs, Psyches, Beasts, Glories
(what kinda name is that?), and Goers. We know what those all mean
but not an Auroch. Well, I found out what it is
Actually on
April 26, 2002, there was a show about wild animals in your home
or something and these guys have to get the wild animals out of
the homes, like the Cops shows but instead of going after people

breaking the law, they showed these people rescuing wild animals
so they don t harm or kill anyone. Anyways, one of them was a
wild animal that was being transported to a zoo. So when the
guy went to check on the animal along the way, it attacked the
guy and started to run off. The animal catcher guy didn t know
what kind of animal it was. Well the other guy said it was an
Aurochs. So after I looked it up, an Aurochs (that s how you
spell it; singular not plural) is an extinct wild ox or bull
with characteristics like some cattle. I don t think they are
extinct because the show obviously had one and it said there
are less than a hundred of them worldwide. Anyways, they have a
body of a bull, a bit of a cattle s lifestyle (grazing), and
they have these 2 massive horns on them and used them like how
bulls do. Apparently they are extinct/endangered because people
killed them because they attacked domestic cattle doing nothing
bad to them. They lived back in Europe and Asia. Well anyways
with the show, they did get the animal controlled and they got
it to the zoo so it s not like they killed it. Well, at least
we know what an Aurochs is

-=================================================-=
BLITZBALL R&D
=-=================================================Index Number: vii
Introduction
============
This section is for fun. Everything people want in Blitzball
can be found here - Created Techs, new Players, everything!
The aim of this section is to suggest what Blitzball needs to
make it an even better game!
=---------------------------------=
=Game Improvements
-=
=---------------------------------=
Search Field: vii-a
Goalie Pass
===========
(by SelectPopcorn)
You should be able to tell your Goalie where to pass the ball,
so s/he doesn't always pass to your worst player.
Interceptions
=============
(by SelectPopcorn, modifications by AlaskaFox)
If a defender is in the path of the shot, s/he should be able to
try an intercept it - relevant to a third of the BL stat.
=---------------------------------=
=Tech Suggestions
-=
=---------------------------------=
Search Field: vii-b
These will be listed alphabetically, some of them would improve

the game of Blitzball, and some are just crazy!!!!


NOTE: There will be no suggestions for a Jecht Shot 3 in this
section, as there would be waaaaayyyyy too many suggestions,
or any Auron Shots/Lulu Passes or whatever. Originality,
please!
Crazy Shot
==========
Created by:
Cost:
Success Rate:
Stat Change:
Effects:

Crazy Shot 2
============
Created by:
Cost:
Success Rate:
Stat Change:
Effects:

Crazy Shot 3
============
Created by:
Cost:
Success Rate:
Stat Change:
Effects:

Death Shot
==========
Created by:
Cost:
Success Rate:
Stat Change:
Effects:
Death Shot 2
============
Created by:
Cost:
Success Rate:
Stat Change:
Effects:
Death Shot 3

Gladius007
??? HP
45%
SH + 5
(This shot is like Auron's Overdrive thingy where
you have to press the correct buttons in a matter of time)
The buttons are random everytime, and you have 10 seconds.
It has a 45% chance of being unblocked by the goalkeeper,
and defenders.

Gladius007
??? HP
65%
SH + 10
This is like Crazy Shot, except there are more buttons,
and only 5 seconds. It has a 65% chance of being
unblocked by the goalkeeper, not the defenders.

Gladius007(modified by AlaskaFox)
??? HP
65%
SH + 15
This shot is like the Crazy Shots, except you have a
bit more buttons, and only 4 seconds. It has 100% chance
of being unblocked by the goalkeeper, not the defenders.

Toshinawa
??? HP
30%
SH + 3
Knocks out goalkeeper and all blocking players for the
entire game.

Toshinawa
??? HP
60%
SH + 5
Knocks out goalkeeper and 3 blocking players for the
entire game.

============
Created by:
Cost:
Success Rate:
Stat Change:
Effects:
Notes:

Toshinawa
??? HP
90%
SH + 10
Invisible Shot, knocks out the Goalkeeper for the entire
game.
Death Shot 3 does not knock away opposing players, so the
shot can be blocked or reduced. If it did knock away
opposing players, the shot would be too cheap.

Doom Tackle
===========
Created by:
Cost:
Success Rate:
Effects:

XeoKhorne
100 HP
50%
Inflicts Wither/Nap/Venom.

Doom Tackle 2
=============
Created by:
Cost:
Success Rate:
Effects:

XeoKhorne
250 HP
75%
Inflicts Wither/Nap/Venom.

Doom Tackle 3
=============
Created by:
Cost:
Success Rate:
Effects:

XeoKhorne
550 HP
100%
Inflicts Wither/Nap/Venom.

Double Team
===========
Created by:
Cost:
Effects:

Evasion
=======
Created by:
Cost:
Success Rate:
Effects:
Evasion 2
=========
Created by:
Cost:
Success Rate:
Effects:

Zell 17
1000 HP to equip
Allows two friendly players to use to use the same techniques
for a cumulative effect(i.e. Wakka and Tidus both doing
Sphere Shot at the same time for cumulative SH power).

Aegis Reaver
60 HP
40%
Remove an opponent from an encounter.

Aegis Reaver
150 HP
80%
Remove up to 2 opponents from an encounter(30% chance to
remove the second opponent).

Ghost
=====
Created by: SelectPopcorn
Cost:
??? HP
Success Rate: 5%

Effects:

Chance to vanish for a second to avoid tackle attempts.

Leech Pass(HP Switch)


=====================
Created by: Zell 17
Cost:
200 HP
Effects:
Takes 200HP from the passer and gives it to the receiver of
the ball(including opponents).
Nap Eater
=========
Created by:
Cost:
Success Rate:
Effects:
Nap Eater 2
===========
Created by:
Cost:
Success Rate:
Effects:
Pass Shot
=========
Created by:
Cost:
Effects:

Pass Shot 2
===========
Created by:
Cost:
Effects:

Pass Shot 3
===========
Created by:
Cost:
Effects:

Risk Shot
=========
Created by:
Cost:
Stat Change:
Effects:
Note:

Everplayer
100 HP
50%
Everytime someone tries to put someone to sleep, Nap Eater
reverses the process.

Everplayer
200 HP
100%
Everytime someone tries to put someone to sleep, Nap Eater
reverses the process.

Zell 17
50 HP
Passes to player to make immediate shot. SH value is the
same as 1/3 of PA value when ball is received. Cannot
be used in conjunction with Venom Pass etc.

Zell 17
175 HP
Passes to player to make immediate shot. SH value is the
same as 2/3 of PA value when ball is received. Cannot
be used in conjunction with Venom Pass etc.

Zell 17
400 HP
Passes to player to make immediate shot. SH value is the
same as the full PA value when ball is received. Cannot
be used in conjunction with Venom Pass etc.

jinsaeyoo
200 HP
SH +/- (Effect)
Activates a roulette. The roulette can actually decrease
the SH as well, but the gain is greater than that of Sphere
Shot. It can decrease or increase the SH stat from -20 to +20.
The Risk Shot can allow your SH to exceed 99.

Risk Shot 2
===========
Created by:
Cost:
Stat Change:
Effects:
Note:
Risk Shot 3
===========
Created by:
Cost:
Stat Change:
Effects:

Note:
Reversal
========
Created by:
Cost:
Success Rate:
Effects:

Reversal 2
==========
Created by:
Cost:
Success Rate:
Effects:

Sentinel
========
Created by:
Cost:
Effects:

jinsaeyoo
350 HP
SH +/- (Effect)
Activates a roulette. The roulette can actually decrease
the SH as well, but the gain is greater than that of Sphere
Shot. It can decrease or increase the SH stat from -30 to +30.
The Risk Shot can allow your SH to exceed 99.

jinsaeyoo
700 HP
SH +/- (Effect)
Activates a roulette. The roulette can actually decrease
the SH as well, but the gain is greater than that of Sphere
Shot. It can decrease or increase the SH stat from -50 to +50.
In addition to the SH Effect, it can also cause a random status
effect to you OR the blockers/goalie.
The Risk Shot can allow your SH to exceed 99.

Zell 17
100 HP to equip
50%
If tackled with a status effect tackle, and that status is
inflicted, there is a 50% chance that the attacker will gain
that status in place of defender. Applies to everything
including Drain; also penetrates Anti-Venom etc.

Zell 17
500 HP to equip
80%
If tackled with a status effect tackle, and that status is
inflicted, there is a 80% chance that the attacker will gain
that status in place of defender. Applies to everything
including Drain; also penetrates Anti-Venom etc.

Zell 17
200 HP to equip
Player recieves attacks inplace of other players if close enough.
Hopefully, I'll have this summed up exactly in the next version.

Snare Shot
==========
Created by:
Cost:
Success Rate:
Effects:

XeoKhorne
650 HP
100%
Goalkeeper cannot make an action for 20 seconds.

Time Shot
=========
Created by:
Cost:

SelectPopcorn
??? HP

Stat Change: SH + 3
Effects:
Stops the clock during the shot.
Time Shot 2
===========
Created by:
Cost:
Stat Change:
Effects:

SelectPopcorn
??? HP
SH + 5
Stops the clock during the shot.

Time Shot 3
===========
Created by:
Cost:
Stat Change:
Effects:

SelectPopcorn
??? HP
SH + 3
The clock goes back during the shot animation.

Venom Eater
===========
Created by:
Cost:
Success Rate:
Effects:
Venom Eater 2
=============
Created by:
Cost:
Success Rate:
Effects:
Wither Eater
============
Created by:
Cost:
Success Rate:
Effects:

Everplayer
100 HP
50%
Everytime someone tries to use Venom, Venom Eater
reverses the process.

Everplayer
200 HP
100%
Everytime someone tries to use Venom, Venom Eater
reverses the process.

Everplayer
100 HP
50%
Everytime someone tries to use Wither, Wither Eater
reverses the process.

Wither Eater 2
==============
Created by: Everplayer
Cost:
200 HP
Success Rate: 100%
Effects:
Everytime someone tries to use Wither, Wither Eater
reverses the process.
Wrestler
========
Created by:
Cost:
Effects:

SelectPopcorn
??? HP
Chance to throw opponents out of the arena until the
next goal is scored(like in the opening FMV).

-=================================================-=
OUTRO
=-=================================================-

Next Version:
-Hmmmm..... Will there even be one?
FAQ Credits:
-PlayOnline.com for some player info
-Kimarhi Ronso for the experience chart
-Strategies by Alastair214
-Everyone who submitted Tech Suggestions
-Strategies by Vivi FF
-James E Brooker for help getting some stats
-Christine Bomke for Nizarut and Vuroja's Techs
General Credits:
-"A" Tadeo for the Disclaimer
-CJayC for putting this FAQ on his site, www.gamefaqs.com
-SquareSoft for this Game
-Microsoft for Windows and Notepad
-DELL for my 1.8Ghz animal of a PC
-You for reading it
___ _
___ ______ _____ ____ ____ _ _
/ _ \| | / _ \/ __/ |/ / _ \| __|
| \/ /
| ___ | |__| ___ |__ \ | ___ | __| || || |
|_| |_|____|_| |_|___/_|\_\| |_|_| |____|_/\_\TM
Ronan Murphy - AlaskaFox 2002/2003
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