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RUNAS WINTERMARK

Overview
Empire does not use Futhark or other traditional real-world rune systems.
Rather it uses a series of twenty-six mystical runes that originated in
Wintermark. While the Winterfolk discovered them, they are used by
magicians and craftsmen all over the Empire.

Each rune is associated with a concept, usually a single word that sums up
its magical meaning. They are each tied thematically to one of the Realms
of magic. Runes also have names, which can be invoked, and are believed to
physically resemble an iconic item or creature. Many magicians keep a scroll
or a notebook containing information about the runes, as memorizing all of
them is quite a feat.

The runes are also used as a simple alphabet by several magicians; each
rune stands for a single letter in a typical substitution cipher. Many
magicians consider this to be a risky and foolish activity; if the runes have
power, then using them to write things invites unexpected and
uncontrollable forces to intrude on the life of anyone who handles them.

Performing Magic
Runes can be used as a method of performing magic. A magician might
trace a rune in the air or while touching a target of a spell, or might use a
permanent or temporary design that incorporates a rune. Runes are
commonly painted or carved onto the targets of any magic that has a
duration, but may also be traced or invoked while performing almost any
ritual.

There are no magical functions that are unique to runes, they are an aid to
roleplaying when peforming a ritual and can be replaced with other aids as
appropriate to the character, but the magical associations of each rune can
be used in rituals where the hearth magic properties of the runes may
provide a bonus to the effect of the ritual if used correctly.

Divining with the Runes


A diviner may have a set of runestones (or occasionally runic cards) which
they use for divination. The diviner selects several of the runes at random,
and tries to interpret their meaning. Some diviners write a word using a
runic substitution cipher and then interpret the resulting runes as a means
to gain insight about the thing the name applies to. This practice is largely
discredited; magicians in Urizen and Highguard alike point out that it is
based on an arbitrary connection between the runes and the letters of the
Imperial alphabet, and has no divinatory value.

Crafting the Runes


Runes are often incorporated into crafted items, especially in Wintermark. In
the setting they help to enhance the properties of items made - a sword is
less likely to rust or shatter, a cloak is less likely to tear - but when used in
this way the runes have no rules-based game effect, they are intended
purely for roleplaying purposes.

An item may be marked with one or two runes that define or support its
purpose - for example, a sword may have the runes for "warfare" and
"victory" engraved on either side of the blade..

Realm Affiliations
The Runes can be combined together in many different ways, but magicians
agree that there is a strong connection between the runes and the Realms.
The majority of the runes are symbolic of concepts or themes closely tied to
one of the supernatural realms. This does not mean that a rune can only be
used with workings tied to the affiliated realm; for example, the rune of
Purity Cavul is associated with the Day realm and may be used to purify a
poison, but the rune of Blood Rhyv might be used instead or as well, despite
being associated with the Spring realm. Collecting the runes into groups
based on their realm affiliation is a useful shorthand for magicians when
they are constructing a ritual. Crafters are aware of the distinction, but are

usually much more interested in the meanings of the individual runes than
their esoteric connections.

Runes of Spring
The Spring runes are associated with life, the natural world, youth and
beginnings. They are Bravash the Rune of Fertility; Evrom the Rune of
Beginning; Mawrig the Rune of Storms; and Rhyv the Rune of Blood.

Runes of Summer
The Summer runes are associated with strength, confidence, majesty,
adulthood and energy. They are a common sight on weapons and armour,
especially in Wintermark and Dawn. They are Feresh the Rune of Majesty;
Jotra, the Rune of Battle; Tykonus, the Rune of Victory; and Verys, the Rune
of Might. The runes of Summer are sometimes called "the Gryphon runes"
after the heraldic beast popular in Dawn.

The gryphon is a heraldric beast that combines the aspect of an eagle and a
lion, the union of Majesty and Might. It has razor-sharp claws that cleave
through armour like the Rune of Swords, and possesses wings that bring to
mind the Banner Rune. It exemplifies all that is best in the four runes, and is
an enduring symbol of victory, prowess, pride and potency. It is little wonder
that it is so popular among the Dawnish.
Runes of Autumn
The Autumn runes are associated with wealth, influence, power, maturity
and skill. They are Queros, the Rune of Plots; Hirmok, the Rune of Dominion;
Lann, the Rune of Bargains; and Pallas, the Rune of Wealth.

Runes of Winter
Several of the Winter runes have a bad reputation, as might be expected.
They are associated with fear, death, suffering, curses and ending, but they
are also associated with wisdom and old age. They are Naeve, the Rune of
Hunger; Irremais, the Rune of Wisdom; Yoorn, the Rune of Ending; and
Kyrop, the Rune of Weakness.

Runes of Day

The Runes of Day are associated with thought, reason, truth, light and
purity. They are Cavul, the Rune of Purity; Ophis, the Rune of Revelation;
Sular, the Rune of Discovery; and Aesh, the Rune of Thought.

Runes of Night
The Runes of Night are associated with secrecy, illusion, emotions, instinct
and change. They are Diras, the Rune of Secrets; Wyr, the Rune of Mystery;
Xun, the Rune of Transformation; and Zorech, the Rune of Passion.

The Mystic Runes


There are two runes that fall outside the Realm groupings. (or perhaps
three, depending who you ask). They are Gralm, Rune of Destiny and Ull,
Rune of Chance. Some magicians leave them out of the runeset altogether;
they are closely tied up with the Wintermark concept of the skein. The
twenty-seventh rune, called The Unnamed, is the esoteric blank rune that
represents the unknown, the concept of things that are outside creation.

Runes and the Imperial Faith


While the practice is not universal, certain runes are closely connected with
certain of the Virtues of the Imperial Faith. The practice of using the runes in
this fashion is most common in Wintermark, but it is also popular in Urizen
and among the Navarr. At various times the Synod has attempted to
introduce specific sigils to represent the Virtues, but they have generally
failed to gain much traction. In almost all cases, the runes are seen as an
adjunct to, rather than a replacement for, the more generally accepted
iconography of the Virtues.

While there is no universally accepted connection between runes and


Virtues, the most common runic affiliations are:

Ambition is represented by Naeve, Rune of Hunger


Courage is represented by Jotra, Rune of Battle
Loyalty is represented by Lann, Rune of Bargains
Pride is represented by Feresh, Rune of Majesty
Prosperity is represented by Pallas, Rune of Wealth

Vigilance is represented by Ophis, Rune of Revelation


Wisdom is unsurprisingly represented by Irremais, Rune of Wisdom.
While not corresponding directly to an Imperial Virtue, the runes Yoorn and
Evrom are sometimes used together to represent the concept of
reincarnation; in this case Yoorn represents the end of one life, and Evrom
the beginning of another.
These correspondences are mostly symbolic, used as decoration or
divination rather than working magic. The runes seem to lack any ability to
directly interact with or influence the Imperial Virtues in the way that Liao
Ceremonies do. While Irremais may be evoked to grant wisdom, it has no
special ability to interact with a shrine Consecrated to the Imperial Virtue of
Wisdom. The exact relationship between magic and Virtue is a topic of much
debate among scholars from all walks of life.

Runes and Lineage


A strong connection exists between certain runes and the nature of those
with lineage. While this set of connections is not universally accepted, five
of the six lineages have a natural affiliation for six of the runes. As with the
correspondences with the Imperial Virtues, these connections are most
commonly used during divination.

The blood of the Briar lineage is said to have a correspondence with the
Rune of Blood, Rhyv.
The Cambion lineage is said to correspond with the Rune of Bargains, Lann.
The Changeling lineage is said to correspond with the Rune of Majesty,
Feresh.
The Draughir lineage is said to correspond with the Rune of Hunger, Naeve.
The Merrow lineage has an affiliation for the Rune of Discovery, Sular.
The Naga lineage has no single runic correspondence; Kallavesi mystics
claim that this is simply because their nature defies easy categorisation, and
as a consequence any or all of the four Runes of Night are used to represent
them.
Rune downloads
You can download an installable Wintermark runes windows font file which
contains all the Wintermark runes coded by the first letter of the name of
each rune.

You can download a LaTeX style file for using the runes.

You can download an illustrator Wintermark runes vector file which contains
all the Wintermark runes as scalable vectors.

You can download each of the runes as a .jef file suitable for machine
embroidery on a 7x5 hoop or larger, linked off the individual rune pages.

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